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WolProxyServer.cpp
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225 lines (186 loc) · 7.55 KB
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#include "WolProxyServer.hpp"
#include "Error.hpp"
#include "WolCommon.hpp"
#include "WolIrcServer.hpp"
#include "CRC.hpp"
#include "GameExeImports.hpp"
#include "Log.hpp"
void WolProxyServer::initialise()
{
proxylog("Creating proxy server socket\n");
this->sock = socket(AF_INET, SOCK_DGRAM, 0);
release_assert(sock != INVALID_SOCKET);
sockaddr_in bindAddress = {};
bindAddress.sin_family = AF_INET;
bindAddress.sin_addr.S_un.S_addr = INADDR_ANY;
bindAddress.sin_port = htons(wolPortH);
release_assert(bind(this->sock, (sockaddr*)&bindAddress, sizeof(sockaddr_in)) == 0);
this->servservAddr.S_un.S_addr = inet_addr("127.0.0.1");
std::thread([]()
{
WolIrcServer wolServer;
wolServer.run();
}).detach();
}
void WolProxyServer::run()
{
std::thread([this]()
{
this->sendKeepaliveLoop();
}).detach();
constexpr int buffSize = 5000;
uint8_t buff[buffSize];
while (true)
{
sockaddr from = {};
int fromlen = sizeof(sockaddr);
int bytesRead = recvfrom_orig(this->sock, (char*)&buff[0], buffSize, 0, &from, &fromlen);
std::scoped_lock lock(this->mutex);
if (bytesRead < int(sizeof(ForwardedPacketHeader)))
continue;
if (from.sa_family != AF_INET)
{
proxylog("got non ipv4 packet\n");
continue;
}
sockaddr_in from4 = *((sockaddr_in*)&from);
uint32_t crcReal = CRC::Calculate(buff + 4, bytesRead - 4, CRC::CRC_32());
ForwardedPacketHeader* header = (ForwardedPacketHeader*)buff;
if (crcReal != header->crc)
{
proxylog("crc mismatch\n");
continue;
}
proxylog("ProxyServer::run: got packet from: %s, originalTo: %s\n", sockaddrToString(&from4).c_str(), sockaddrToString(&header->originalTo).c_str());
ClientData* fromClient = nullptr;
for (int32_t i = 0; i < int32_t(this->clients.size()); i++)
{
if (from4.sin_addr.S_un.S_addr == this->clients[i].realReplyAddr.sin_addr.S_un.S_addr && from4.sin_port == this->clients[i].realReplyAddr.sin_port)
{
fromClient = &this->clients[i];
break;
}
}
if (!fromClient)
{
Log("got connection from %s\n", sockaddrToString(&from4).c_str());
fromClient = &clients.emplace_back();
fromClient->realReplyAddr = from4;
}
fromClient->lastReceiveTime = GetTickCount64();
if (header->type == PacketType::ConnectionTest)
{
sendto_orig(this->sock, (const char*)buff, bytesRead, 0, (sockaddr*)&from4, sizeof(sockaddr_in));
}
else if (header->type == PacketType::GamePacket)
{
if (fromClient->virtualPortRangeStartH != header->portRangeStartH || fromClient->virtualPortRangeEndH != header->portRangeEndH)
{
proxylog("updating port range for client %s:%d: %d-%d\n", inet_ntoa(from4.sin_addr), ntohs(from4.sin_port), header->portRangeStartH, header->portRangeEndH);
fromClient->virtualPortRangeStartH = header->portRangeStartH;
fromClient->virtualPortRangeEndH = header->portRangeEndH;
}
uint8_t* originalData = buff + sizeof(ForwardedPacketHeader);
int originalDataSize = bytesRead - sizeof(ForwardedPacketHeader);
// packet is for this server
if (header->originalTo.sin_addr.S_un.S_addr == this->servservAddr.S_un.S_addr)
{
u_short destPortH = ntohs(header->originalTo.sin_port);
ReceivedPacket& newPacket = this->receivedPacketsByPort[destPortH].emplace();
newPacket.data = std::vector<uint8_t>(originalData, originalData + originalDataSize);
newPacket.originalFrom = from4;
newPacket.originalFrom.sin_port = htons(header->originalSourcePortH);
newPacket.originalTo = header->originalTo;
for (SocketData& socketData : this->sockets)
{
if (socketData.isAsyncSelectRegistered &&
socketData.bindAddr.has_value() &&
ntohs(socketData.bindAddr->sin_port) == destPortH &&
!socketData.readEventSent)
{
socketData.sendReadEvent();
}
}
}
else // packet is for another client?
{
ClientData* destClient = nullptr;
for (int32_t i = 0; i < int32_t(this->clients.size()); i++)
{
ClientData* temp = &this->clients[i];
if (header->originalTo.sin_addr.S_un.S_addr == temp->realReplyAddr.sin_addr.S_un.S_addr && ntohs(header->originalTo.sin_port) >= temp->virtualPortRangeStartH && ntohs(header->originalTo.sin_port) <= temp->virtualPortRangeEndH)
{
destClient = temp;
break;
}
}
if (destClient)
{
header->originalSourceAddr = from4.sin_addr;
header->crc = CRC::Calculate(buff + 4, bytesRead - 4, CRC::CRC_32());
proxylog("forwarding packet, originalSourceAddr: %s, originalSourcePortH: %u, originalTo: %s\n",
in_addr_to_string(header->originalSourceAddr).c_str(),
header->originalSourcePortH,
sockaddrToString(&header->originalTo).c_str());
sendto_orig(this->sock, (const char*)buff, bytesRead, 0, (sockaddr*)&destClient->realReplyAddr, sizeof(sockaddr_in));
}
else
{
proxylog("got packet for unknown destination %s:%d\n", inet_ntoa(header->originalTo.sin_addr), ntohs(header->originalTo.sin_port));
}
}
}
}
}
void WolProxyServer::sendKeepaliveLoop()
{
while (true)
{
{
std::scoped_lock lock(this->mutex);
for (int32_t i = 0; i < int32_t(this->clients.size()); )
{
if (GetTickCount64() - this->clients[i].lastReceiveTime > 1000 * 60)
{
Log("client %s:%d timed out\n", inet_ntoa(this->clients[i].realReplyAddr.sin_addr), ntohs(this->clients[i].realReplyAddr.sin_port));
this->clients.erase(this->clients.begin() + i);
}
else
{
ForwardedPacketHeader keepalivePacket = {};
keepalivePacket.type = PacketType::KeepAlive;
keepalivePacket.crc = CRC::Calculate(((uint8_t*)&keepalivePacket) + 4, sizeof(ForwardedPacketHeader) - 4, CRC::CRC_32());
sendto_orig(this->sock, (const char*)&keepalivePacket, sizeof(ForwardedPacketHeader), 0, (sockaddr*)&this->clients[i].realReplyAddr, sizeof(this->clients[i].realReplyAddr));
i++;
}
}
}
Sleep(1000 * 10);
}
}
int WolProxyServer::sendto_override(SOCKET s, const char* buf, int len, int flags, const struct sockaddr* to, int tolen)
{
std::scoped_lock lock(this->mutex);
sockaddr_in* to4 = (sockaddr_in*)to;
uint16_t toPortH = ntohs(to4->sin_port);
ClientData* client = nullptr;
for (int32_t i = 0; i < int32_t(this->clients.size()); i++)
{
ClientData* temp = &this->clients[i];
if (temp->realReplyAddr.sin_addr.S_un.S_addr == to4->sin_addr.S_un.S_addr && toPortH >= temp->virtualPortRangeStartH && toPortH <= temp->virtualPortRangeEndH)
{
client = &this->clients[i];
break;
}
}
if (!client)
{
proxylog("ProxyServer::sendto_override: no client found for %s:%d\n", inet_ntoa(to4->sin_addr), toPortH);
return len;
}
int frameLimit = GameOptions_getGameSpeed(&someGlobalThing.optionsStorage->gameOptions);
sockaddr_in sourceSockName = {};
int size = sizeof(sockaddr_in);
getsockname(s, (sockaddr*)&sourceSockName, &size);
return WolProxyBase::forwardSend(ntohs(sourceSockName.sin_port), buf, len, flags, to, tolen, this->sock, client->realReplyAddr, frameLimit, this->servservAddr);
}