name criminal health 40 speed 11 running 16 4 2 1 0 risetime 40 type enemy aimove chase hostile Player npc candamage npc Player projectilehit enemy obstacle dust dust gfxshadow 1 blockodds 1.2 bflash Block weaploss 1 weapons heavy3 hassault3 none criminalk3 arsony none none axey forke palette none offscreenkill 600 atchain 1 1 2 combostyle 2 bounce 1 death 1 falldie 1 nodieblink 3 animationscript data/scripts/enemy.c onspawnscript data/scripts/faction1.c load heavy3 load hassault3 load criminalk3 load arsony load axey load forke anim attack1 sound data/chars/criminal/phit2.wav guardcost 1 fastattack 1 jumpframe 4 0 0.5 delay 7 offset 87 152 bbox 63 11 43 147 frame data/chars/criminal/np0.gif delay 5 attack 59 38 77 41 5 0 0 0 0 15 offset 75 151 bbox 63 11 43 147 frame data/chars/criminal/np1b.png delay 10 attack 59 38 77 41 5 0 0 0 0 15 offset 75 151 bbox 63 11 43 147 frame data/chars/criminal/np1.gif attack 0 0 0 delay 7 offset 87 152 bbox 63 11 43 147 frame data/chars/criminal/np0.gif delay 5 attack 84 51 77 50 5 0 0 0 0 15 offset 84 166 bbox 77 36 43 129 frame data/chars/criminal/np20.png attack 84 51 77 50 5 0 0 0 0 15 offset 84 166 bbox 77 36 43 129 frame data/chars/criminal/np2.gif attack 0 0 0 0 @cmd dasher 0 0 0 delay 9 offset 87 152 bbox 63 11 43 147 frame data/chars/criminal/np0.gif anim attack2 sound data/chars/criminal/phit1.wav guardcost 1 delay 8 bbox 69 19 58 124 offset 112 148 frame data/chars/criminal/pwr1.gif offset 87 164 delay 5 frame data/chars/criminal/pwr2.gif delay 18 offset 75 146 attack 67 38 92 76 10 0 0 0 0 15 frame data/chars/criminal/pwr3.gif delay 9 attack 0 0 0 0 bbox 69 19 58 124 offset 112 148 frame data/chars/criminal/pwr1.gif anim attack3 jumpframe 1 0 1 0 sound data/chars/criminal/phit2.wav guardcost 1 delay 9 offset 67 147 bbox 46 29 58 127 frame data/chars/criminal/upr1.gif delay 9 attack 58 31 89 131 15 1 0 0 0 15 dropv 6 2 offset 64 151 frame data/chars/criminal/upr2.gif delay 15 attack 79 1 39 131 15 1 0 0 0 15 dropv 6 2 bbox 89 123 0 0 offset 80 154 frame data/chars/criminal/upr3.gif delay 10 frame data/chars/criminal/upr3.gif delay 10 @cmd dasher 0 0 0 attack 0 0 0 0 bbox 89 123 0 0 offset 80 154 frame data/chars/criminal/upr3.gif anim bdie loop 0 bbox 0 0 0 0 fshadow 0 sound data/sounds/flame1.wav @cmd spawn01 "skelz" 0 0 1 offset 238 256 fshadow 0 frame data/chars/criminal/empty.png anim block blockpain 1 loop 0 delay 30 offset 78 129 bbox 55 26 48 109 move -5 frame data/chars/criminal/block1.gif move 0 delay 30 frame data/chars/criminal/block1.gif anim blockpain delay 30 move 0 offset 78 128 bbox 48 11 63 128 frame data/chars/criminal/block.gif frame data/chars/criminal/block.gif anim burn sound data/chars/criminal/pfall.wav dropframe 1 landframe 3 bouncefactor 2.2 quakeframe 1 1 -6 drawmethod tintmode 4 drawmethod tintcolor 200_50_0 delay -1000 offset 109 175 bbox 46 9 91 147 burn 34 13 33 96 5 1 0 0 0 0 offset 109 175 frame data/chars/criminal/altfall1.gif delay 16 bbox 49 6 115 151 burn 24 4 45 116 5 1 0 0 0 0 offset 100 177 frame data/chars/criminal/altfall2.gif drawmethod tintmode 2 drawmethod tintcolor 200_50_0 delay 420 bbox 41 35 107 106 burn 22 13 52 111 5 1 0 0 0 0 offset 107 150 frame data/chars/criminal/altfall3.gif nodrawmethod delay 12 bbox 49 62 91 56 burn 35 60 52 54 5 1 0 0 0 0 offset 98 104 frame data/chars/criminal/altfall4.gif delay 1 fshadow 0 bbox 0 0 0 0 burn 0 0 0 0 offset 98 104 frame data/chars/criminal/altfall4.gif anim death jumpframe 0 0 -0.2 sound data/chars/criminal/pdie.wav loop 0 delay 10 offset 65 116 frame data/chars/criminal/rise2.gif offset 83 121 frame data/chars/criminal/rise1.gif offset 86 105 frame data/chars/criminal/rise.gif jumpframe 0 0 0 fshadow 0 delay 20 offset 92 77 frame data/chars/criminal/fall5.gif frame data/chars/criminal/fall5.gif anim death10 subentity pausea summonframe 5 0 0 0 1 flash blood loop 0 @cmd setglobalvar "zoomentity" getlocalvar("self") @cmd setglobalvar "zoomvalue" 384 @cmd setglobalvar "zoomx" 0 @cmd setglobalvar "zoomy" -80 sound data/sounds/beat4.wav delay 8 offset 85 153 jumpframe 1 0 -1 0 frame data/chars/criminal/pain2.gif delay 8 frame data/chars/criminal/xray/x.gif frame data/chars/criminal/xray/x2.gif @cmd setglobalvar "zoomvalue" 512 delay 9 frame data/chars/criminal/xray/x3.gif frame data/chars/criminal/xray/x4.gif sound data/sounds/beat4.wav delay 12 frame data/chars/criminal/xray/x5.gif frame data/chars/criminal/xray/x5b.gif frame data/chars/criminal/xray/x6.gif delay 8 offset 85 153 @cmd dasher 0 0 0 frame data/chars/criminal/pain2.gif @cmd setglobalvar "zoomentity" NULL() delay 10 offset 65 116 frame data/chars/criminal/rise2.gif offset 83 121 frame data/chars/criminal/rise1.gif offset 86 105 frame data/chars/criminal/rise.gif delay 20 fshadow 0 offset 92 77 frame data/chars/criminal/fall5.gif frame data/chars/criminal/fall5.gif anim death11 subentity pausea summonframe 5 0 0 0 1 flash blood loop 0 @cmd setglobalvar "zoomentity" getlocalvar("self") @cmd setglobalvar "zoomvalue" 384 @cmd setglobalvar "zoomx" 0 @cmd setglobalvar "zoomy" -80 sound data/sounds/beat4.wav move -5 delay 8 offset 85 153 frame data/chars/criminal/pain.gif delay 8 offset 85 153 frame data/chars/criminal/xray/h1.gif frame data/chars/criminal/xray/h2.gif @cmd setglobalvar "zoomvalue" 512 delay 9 frame data/chars/criminal/xray/h3.gif frame data/chars/criminal/xray/h3b.gif sound data/sounds/beat4.wav delay 12 frame data/chars/criminal/xray/h4.gif frame data/chars/criminal/xray/h4b.gif frame data/chars/criminal/xray/h5a.gif frame data/chars/criminal/xray/h5.gif delay 8 offset 85 153 frame data/chars/criminal/pain.gif move -10 @cmd setglobalvar "zoomentity" NULL() delay 10 offset 65 116 frame data/chars/criminal/rise2.gif offset 83 121 frame data/chars/criminal/rise1.gif offset 86 105 frame data/chars/criminal/rise.gif delay 15 offset 98 103 frame data/chars/criminal/altfall4.gif delay 20 fshadow 0 offset 92 77 frame data/chars/criminal/fall5.gif anim death12 loop 0 bbox 0 0 0 0 fshadow 0 sound data/sounds/flame1.wav @cmd spawn01 "skelz" 0 0 1 offset 238 256 fshadow 0 frame data/chars/criminal/empty.png anim death13 dropframe 3 landframe 6 loop 0 delay 15 offset 93 153 frame data/chars/criminal/sd1b.gif offset 93 153 frame data/chars/criminal/sd1c.gif offset 93 153 frame data/chars/criminal/sd1c.gif offset 82 158 frame data/chars/criminal/sd2b.gif offset 95 143 frame data/chars/criminal/sd2.gif offset 91 116 frame data/chars/criminal/sd3.gif fshadow 0 @cmd spawn01 "bloodp" -10 -10 -20 offset 98 108 frame data/chars/criminal/sd4.gif anim death14 quakeframe 1 3 8 sound data/chars/criminal/pdie.wav delay 7 offset 88 153 frame data/chars/criminal/adeath1b.gif frame data/chars/criminal/adeath1.gif frame data/chars/criminal/adeath1b.gif frame data/chars/criminal/adeath1.gif frame data/chars/criminal/adeath1b.gif delay 6 frame data/chars/criminal/adeath2b.gif frame data/chars/criminal/adeath2.gif frame data/chars/criminal/adeath3b.gif frame data/chars/criminal/adeath3.gif frame data/chars/criminal/adeath4b.gif frame data/chars/criminal/adeath4.gif delay 8 frame data/chars/criminal/adeath5.gif frame data/chars/criminal/adeath6.gif frame data/chars/criminal/adeath6b.gif @cmd spawn01 "bloodp" -10 -10 -20 frame data/chars/criminal/adeath7.gif frame data/chars/criminal/adeath8.gif anim death3 quakeframe 1 3 8 sound data/chars/criminal/pdie.wav jumpframe 0 0 -3.5 0 delay 1 offset 101 174 frame data/chars/criminal/sgd1.gif @cmd spawn01 "drip" 0 0 1 delay 14 frame data/chars/criminal/sgd1.gif delay 12 frame data/chars/criminal/sgd1b.gif delay 15 offset 113 138 frame data/chars/criminal/sgd2.gif delay 10 offset 97 114 frame data/chars/criminal/sgd3.gif delay 20 fshadow 0 frame data/chars/criminal/sgd3.gif @cmd spawn01 "bloodp" -10 -10 -20 @cmd dasher 0 0 0 frame data/chars/criminal/sgd3.gif anim death4 spawnframe 1 0 0 0 0 subentity bloo sound data/chars/criminal/pfall.wav dropframe 1 landframe 5 delay 10 offset 85 153 frame data/chars/criminal/ad1b.gif delay 12 offset 113 138 frame data/chars/criminal/ad1.gif delay 12 offset 84 161 frame data/chars/criminal/ad2.gif delay 15 offset 77 148 frame data/chars/criminal/ad3.gif delay 12 offset 89 133 frame data/chars/criminal/ad4.gif offset 87 105 frame data/chars/criminal/ad5.gif delay 40 @cmd spawn01 "bloodp" -10 -10 -20 fshadow 0 offset 92 80 frame data/chars/criminal/ad6.gif anim death5 jumpframe 0 5 -3 landframe 17 delay 8 offset 109 175 frame data/chars/criminal/altfall3.png frame data/chars/criminal/altfall3b.png frame data/chars/criminal/altfall3c.png frame data/chars/criminal/altfall3d.png frame data/chars/criminal/altfall3.png frame data/chars/criminal/altfall3b.png frame data/chars/criminal/altfall3c.png frame data/chars/criminal/altfall3d.png frame data/chars/criminal/altfall3.png frame data/chars/criminal/altfall3b.png frame data/chars/criminal/altfall3c.png frame data/chars/criminal/altfall3d.png frame data/chars/criminal/altfall3.png frame data/chars/criminal/altfall3b.png frame data/chars/criminal/altfall3c.png frame data/chars/criminal/altfall3d.png frame data/chars/criminal/altfall3.png delay 10 offset 98 104 frame data/chars/criminal/altfall4.gif frame data/chars/criminal/altfall4.gif anim death6 flash blood loop 0 delay 20 @cmd spawn01 "bodexp" 0 0 1 offset 238 256 fshadow 0 frame data/chars/criminal/empty.png anim death8 flash blood loop 0 drawmethod tintmode 1 drawmethod tintcolor 100_100_200 offset 72 158 frame data/chars/criminal/shock15.gif nodrawmethod delay 20 @cmd spawn01 "fry" 0 0 1 offset 238 256 fshadow 0 frame data/chars/criminal/empty.png anim death9 flash blood loop 0 delay 20 @cmd spawn01 "fgoo" 0 0 1 offset 238 256 fshadow 0 frame data/chars/criminal/empty.png anim faint loop 1 delay 30 offset 84 152 bbox 59 19 63 128 frame data/chars/criminal/faint.gif delay 30 offset 81 153 bbox 61 18 68 137 frame data/chars/criminal/faint1.gif delay 30 offset 81 153 bbox 61 18 68 137 frame data/chars/criminal/faint1a.gif offset 81 153 bbox 61 18 68 137 frame data/chars/criminal/faint1.gif anim fall sound data/chars/criminal/pfall.wav dropframe 1 landframe 5 delay 8 bbox 48 5 73 137 offset 85 153 frame data/chars/criminal/pain.gif delay -1000 offset 113 138 bbox 53 20 101 122 attack 13 13 40 80 5 1 0 0 0 10 frame data/chars/criminal/fall.gif delay 15 bbox 46 9 100 123 attack 21 40 25 97 5 1 0 0 0 10 offset 84 161 frame data/chars/criminal/fall1.gif delay -1000 bbox 49 15 106 123 attack 19 47 31 94 5 1 0 0 0 10 offset 77 148 frame data/chars/criminal/fall2.gif delay 450 bbox 49 15 106 123 attack 19 47 31 94 5 1 0 0 0 10 offset 86 164 frame data/chars/criminal/fall2b.gif delay 14 bbox 58 51 64 86 attack 37 13 52 129 5 1 0 0 0 10 offset 89 133 frame data/chars/criminal/fall3.gif bbox 49 62 91 56 attack 16 60 33 54 5 1 0 0 0 10 offset 87 105 frame data/chars/criminal/fall4.gif fshadow 0 bbox 56 62 80 56 attack 0 0 0 0 offset 92 80 frame data/chars/criminal/fall5.gif anim fall15 loop 0 landframe 2 delay 20 offset 89 133 frame data/chars/criminal/fallf.gif delay 999 frame data/chars/criminal/fallf3.gif delay 20 fshadow 0 offset 87 105 frame data/chars/criminal/fallf4.gif anim fall5 sound data/chars/criminal/pfall.wav dropframe 4 landframe 5 delay 50 offset 112 145 bbox 53 20 101 122 frame data/chars/criminal/fall.gif delay 40 bbox 46 9 100 123 offset 93 161 frame data/chars/criminal/fall1.gif delay 60 bbox 49 15 106 123 offset 81 148 frame data/chars/criminal/fall2.gif delay 450 bbox 49 15 106 123 attack 19 47 31 94 5 1 0 0 0 10 offset 86 164 frame data/chars/criminal/fall2b.gif delay 40 bbox 58 51 64 86 attack 37 13 52 129 5 1 0 0 0 10 offset 89 133 frame data/chars/criminal/fall3.gif delay 50 bbox 49 62 91 56 attack 16 60 33 54 5 1 0 0 0 10 offset 87 105 frame data/chars/criminal/fall4.gif fshadow 0 bbox 56 62 80 56 attack 0 0 0 0 offset 92 80 frame data/chars/criminal/fall5.gif bbox 56 62 80 56 attack 0 0 0 0 offset 92 80 frame data/chars/criminal/fall5.gif anim fall7 delay 1000 offset 100 156 frame data/chars/criminal/pain3e.gif #frame 0 offset 108 102 frame data/chars/criminal/slam1.gif #frame 1 offset 83 110 frame data/chars/criminal/slam3.gif #frame 2 offset 100 115 frame data/chars/criminal/slam2.gif #frame 3 offset 100 160 frame data/chars/criminal/pain3b.gif #frame 4 offset 112 145 frame data/chars/criminal/fall1.gif #frame 5 offset 120 180 frame data/chars/criminal/fallb.gif #frame 6 offset 41 139 frame data/chars/criminal/fall2bb.gif #frame 7 offset 85 153 frame data/chars/criminal/painb.gif #frame 8 frame data/chars/criminal/pain.gif #frame 9 frame data/chars/criminal/pain2b.gif #frame 10 frame data/chars/criminal/pain2.gif #frame 11 fshadow 0 frame data/chars/criminal/pain3.gif #frame 12 anim follow1 fastattack 1 jumpframe 0 2 2 0 dust landframe 4 forcedirection -1 attack 0 0 0 0 delay 5 bbox 56 7 74 149 offset 83 173 frame data/chars/criminal/jump.gif offset 73 167 frame data/chars/criminal/k2b.gif attack 58 13 112 131 10 1 0 0 0 15 delay 30 offset 65 192 frame data/chars/criminal/jumpat.gif frame data/chars/criminal/jumpat.gif delay 5 attack 0 0 0 0 offset 73 167 frame data/chars/criminal/k2b.gif @cmd dasher 0 0 0 offset 78 167 frame data/chars/criminal/jump.gif anim freespecial @script if(frame==0){ void self = getlocalvar("self"); int r = rand()%30; if(r > 0){ changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW1")); } } @end_script fastattack 1 jumpframe 1 2 3 0 dust landframe 5 forcedirection -1 delay 9 offset 83 166 bbox 50 11 58 127 frame data/chars/criminal/k1.gif delay 10 offset 76 160 frame data/chars/criminal/k2.gif delay 15 attack 58 13 117 131 20 1 0 0 0 15 dropv 3 5 offset 73 167 frame data/chars/criminal/k2b.gif delay 15 attack 58 13 117 131 20 1 0 0 0 15 dropv 3 5 bbox 89 123 0 0 offset 82 176 frame data/chars/criminal/k3b.gif delay 10 attack 58 13 117 131 20 1 0 0 0 15 dropv 3 5 bbox 89 123 0 0 offset 84 165 frame data/chars/criminal/k3.gif delay 1 @cmd dasher 0 0 0 blast 0 0 0 0 bbox 89 123 0 0 offset 84 165 frame data/chars/criminal/k3.gif offset 83 166 bbox 50 11 58 127 frame data/chars/criminal/k1.gif anim freespecial2 fastattack 1 jumpframe 1 0 1 forcedirection -1 attack 0 0 0 0 delay 8 offset 83 166 bbox 50 11 58 127 frame data/chars/criminal/k1.gif delay 9 offset 77 155 frame data/chars/criminal/k2.gif delay 25 attack2 58 13 117 131 15 1 0 0 0 15 bbox 89 123 0 0 offset 84 164 frame data/chars/criminal/k3.gif delay 10 @cmd dasher 0 0 0 attack 0 0 0 0 offset 83 166 bbox 50 11 58 127 frame data/chars/criminal/k1.gif anim get delay 50 offset 65 114 frame data/chars/criminal/rise2.gif anim grabbed delay 13 offset 85 153 bbox 48 19 81 137 frame data/chars/criminal/pain2b.gif anim idle loop 1 delay 30 bbox 32 12 41 143 offset 54 154 frame data/chars/criminal/aidle1.png frame data/chars/criminal/aidle2.png anim pain spawnframe 1 subentity bloo delay 13 bbox 48 5 74 137 offset 85 153 frame data/chars/criminal/painb.gif delay 22 frame data/chars/criminal/pain.gif delay 15 frame data/chars/criminal/painb.gif anim pain10 spawnframe 1 0 0 0 0 subentity bloo loop 0 delay 13 bbox 48 19 81 137 offset 85 153 frame data/chars/criminal/pain2b.gif delay 33 bbox 48 19 81 137 offset 85 153 frame data/chars/criminal/pain2.gif anim pain12 @cmd spawnbind "burned" 0 0 1 0 4 @cmd change_candamage "enemy obstacle" hitflash scrc loop 0 delay 15 offset 71 173 frame data/chars/misc/brun/empty.png attack12 58 24 72 140 7 0 0 0 14 10 delay 4 sound data/sounds/ftfire.wav move -17 offset 83 173 frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png sound data/sounds/ftfire.wav frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png move 0 delay 10 offset 71 173 frame data/chars/misc/brun/empty.png offset 71 173 frame data/chars/misc/brun/empty.png delay 4 move 10 offset 71 173 sound data/sounds/ftfire.wav frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png sound data/sounds/ftfire.wav frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png sound data/sounds/ftfire.wav frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png frame data/chars/misc/brun/empty.png delay 15 move 0 attack12 0 0 0 0 0 0 0 0 0 0 offset 71 173 frame data/chars/misc/brun/empty.png delay 2 attack12 0 0 0 0 0 0 0 0 0 0 offset 71 173 frame data/chars/misc/brun/empty.png anim pain13 delay 110 bbox 48 36 81 122 offset 85 153 jumpframe 0 0 -2 0 frame data/chars/criminal/stabd.gif delay 60 @cmd dasher 0 0 0 frame data/chars/criminal/stabd.gif anim pain2 spawnframe 1 0 0 0 0 subentity bloo delay 12 bbox 48 19 81 137 offset 85 152 frame data/chars/criminal/pain2b.gif delay 30 offset 85 153 frame data/chars/criminal/pain2.gif delay 12 offset 85 152 frame data/chars/criminal/pain2b.gif anim pain4 spawnframe 1 subentity bloo move -12 delay 20 bbox 48 5 74 137 offset 85 153 frame data/chars/criminal/spain1.gif delay 40 bbox 66 26 61 137 offset 90 158 frame data/chars/criminal/spain2.gif anim pain8 custentity lightn2 spawnframe 1 jumpframe 0 0 -2 0 fshadow 0 delay 12 drawmethod tintmode 1 drawmethod tintcolor 100_100_200 offset 72 158 bbox 0 0 0 0 frame data/chars/criminal/shock15.gif nodrawmethod frame data/chars/criminal/shock15.gif drawmethod tintmode 1 drawmethod tintcolor 100_100_200 frame data/chars/criminal/shock15.gif nodrawmethod frame data/chars/criminal/shock15.gif drawmethod tintmode 1 drawmethod tintcolor 100_100_200 frame data/chars/criminal/shock15.gif move 0 nodrawmethod frame data/chars/criminal/shock15.gif anim rise loop 0 delay 12 offset 86 105 frame data/chars/criminal/rise.gif offset 83 121 frame data/chars/criminal/rise1.gif offset 65 114 frame data/chars/criminal/rise2.gif anim riseattack loop 0 delay 6 bbox 0 0 0 0 offset 86 105 frame data/chars/criminal/rise.gif offset 83 121 frame data/chars/criminal/rise1.gif offset 65 114 frame data/chars/criminal/rise2.gif anim run loop 1 delay 3 offset 96 180 bbox 55 34 74 149 frame data/chars/criminal/cwalk1.png frame data/chars/criminal/cwalk2.png frame data/chars/criminal/cwalk3.png frame data/chars/criminal/cwalk4.png frame data/chars/criminal/cwalk5.png frame data/chars/criminal/cwalk6.png frame data/chars/criminal/cwalk7.png frame data/chars/criminal/cwalk8.png frame data/chars/criminal/cwalk9.png frame data/chars/criminal/cwalk10.png frame data/chars/criminal/cwalk11.png frame data/chars/criminal/cwalk12.png frame data/chars/criminal/cwalk13.png frame data/chars/criminal/cwalk14.png frame data/chars/criminal/cwalk15.png frame data/chars/criminal/cwalk16.png frame data/chars/criminal/cwalk17.png frame data/chars/criminal/cwalk18.png frame data/chars/criminal/cwalk19.png frame data/chars/criminal/cwalk20.png frame data/chars/criminal/cwalk21.png frame data/chars/criminal/cwalk22.png frame data/chars/criminal/cwalk23.png frame data/chars/criminal/cwalk24.png anim runattack jumpframe 0 0 3 0 dust attack 0 0 0 0 delay 5 bbox 56 7 74 149 offset 83 173 frame data/chars/criminal/jump.gif offset 73 167 frame data/chars/criminal/k2b.gif attack 58 13 112 131 10 1 0 0 0 15 dropv 3 5 delay 22 offset 65 192 frame data/chars/criminal/jumpat.gif frame data/chars/criminal/jumpat.gif delay 5 @cmd dasher 0 0 0 attack 0 0 0 0 offset 73 167 frame data/chars/criminal/k2b.gif offset 78 167 frame data/chars/criminal/jump.gif anim spawn delay 5 offset 65 114 frame data/chars/criminal/rise2.gif @cmd rspeed frame data/chars/criminal/rise2.gif anim special energycost 0 guardcost 4 jumpframe 1 0 1 delay 8 offset 83 166 bbox 50 23 58 127 frame data/chars/criminal/k1.gif delay 9 offset 77 155 frame data/chars/criminal/k2.gif sound data/chars/criminal/phit3.wav delay 17 attack 72 55 102 57 20 1 0 0 0 10 dropv 3 5 bbox 89 123 0 0 offset 84 164 frame data/chars/criminal/k3.gif delay 1 @cmd dasher 0 0 0 attack 0 0 0 0 bbox 89 123 0 0 offset 84 164 frame data/chars/criminal/k3.gif anim walk @script void self = getlocalvar("self"); if( frame == 1){ int r = rand()%30; if( r > 11){ changeentityproperty(getlocalvar("self"), "speed", 1.3); } else if( r < -10){ changeentityproperty(getlocalvar("self"), "speed", 1.0); } else if( r < 0){ changeentityproperty(getlocalvar("self"), "speed", 1.1); } else if( r > 0){ changeentityproperty(getlocalvar("self"), "speed", 1.2); } } @end_script loop 1 delay 4 offset 96 180 bbox 55 34 74 149 frame data/chars/criminal/cwalk1.png frame data/chars/criminal/cwalk2.png frame data/chars/criminal/cwalk3.png frame data/chars/criminal/cwalk4.png frame data/chars/criminal/cwalk5.png frame data/chars/criminal/cwalk6.png frame data/chars/criminal/cwalk7.png frame data/chars/criminal/cwalk8.png frame data/chars/criminal/cwalk9.png frame data/chars/criminal/cwalk10.png frame data/chars/criminal/cwalk11.png frame data/chars/criminal/cwalk12.png frame data/chars/criminal/cwalk13.png frame data/chars/criminal/cwalk14.png frame data/chars/criminal/cwalk15.png frame data/chars/criminal/cwalk16.png frame data/chars/criminal/cwalk17.png frame data/chars/criminal/cwalk18.png frame data/chars/criminal/cwalk19.png frame data/chars/criminal/cwalk20.png frame data/chars/criminal/cwalk21.png frame data/chars/criminal/cwalk22.png frame data/chars/criminal/cwalk23.png frame data/chars/criminal/cwalk24.png #|edited by openBor Stats v 0.67