A horror game written in C++ using SFML and FMOD Events.
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assets
audio
debug
gameplay
math
pathing
utils
view
.gitignore
Game.cpp
Game.hpp
Menu.cpp
Menu.hpp
Scene.hpp
disquiet.cbp
disquiet.ico
global.hpp
main.cpp
makefile
readme.md
resources.rc

readme.md


Disquiet: a horror game written in C++ using SFML and FMOD Events. Copyright (C) 2013 William James Dyce

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/.


Disquiet is a short horror game, best played with earphones.

The player must escape from an invisible monster by listening out for its distinctive sounds...

Made using C++, SFML 2.0 and FMOD Events (Designer).

Linux users should be able to figure this out, Windows users will need to obtain the following:

  • fmod_event.dll
  • fmodex.dll
  • sfml-graphics-2.dll
  • sfml-system-2.dll
  • sfml-window-2.dll