A basic C++ game engine using SDL.
C++ C
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assets removed all of code done for university tutorials from the main project Jan 19, 2013
debug check support for Windows 7 -- works :) Oct 16, 2012
gameplay/things merged with brainbot code, ported across changes Jan 19, 2013
graphics merged with brainbot code, ported across changes Jan 19, 2013
io merged with brainbot code, ported across changes Jan 19, 2013
math merged with brainbot code, ported across changes Jan 19, 2013
particles merged with brainbot code, ported across changes Jan 19, 2013
scenes merged with brainbot code, ported across changes Jan 19, 2013
utils merged with brainbot code, ported across changes Jan 19, 2013
.gitignore all texture and smoothing code is now in the engine, although it does… Oct 20, 2012
Android.mk merged in changes made to Black Dog code-base Oct 4, 2012
Application.cpp merged with brainbot code, ported across changes Jan 19, 2013
Application.hpp remove 'platform.hpp' as it is used everywhere by everyone: seperated… Oct 14, 2012
Arrogance3D.cbp removed all of code done for university tutorials from the main project Jan 19, 2013
global.cpp merged in changes made to Black Dog code-base Oct 4, 2012
global.hpp merged with brainbot code, ported across changes Jan 19, 2013
jni_glue.cpp added gpl3 licence May 23, 2012
licence-gpl-3.0.txt added gpl3 licence May 23, 2012
main.cpp merged with brainbot code, ported across changes Jan 19, 2013
opengl.h merged with brainbot code, ported across changes Jan 19, 2013
readme.txt Added NB this is an old version of arrogance Sep 13, 2012

readme.txt

arrogance-engine
================

---
NOTA BENE - I'm currently finishing up my game "Black Dog", and I'll be porting
all the changes made to arrogance to this repository when I'm finished. For now
this is a somewhat old version of the engine.
---

A basic C++ game engine using SDL. This is the engine I've used in the past for 
Android work, though this branch doesn't have all the Android code with it at 
the moment.

I'm currently adding 3D support: I plan to build a 3D "Risk" type strategy game
in order to test what I've added, or rather to motivate the adding, as I've
never done a 3D project before.