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Adds event pressed state information to InputHandler.
Use the given intersection point from Rectangle intersection to reset
Rectangle sets far point in given Line to the exact intersection point.
It accounts for edge case (heh heh) when you are sliding along a
rectangle, this is not considered intersecting.
Center actor sprite on sprite center.
Adds Sprite center point to Sprite/SpriteSheet.
Adds basic collision detection.
Needs some tolerances to make sure things don't feel screwy.
Switches to using double in the Renderer.
Normalize to 0.
Use depth information to order tiles and actors.
Adds depth for drawSquare to Renderer.
Merge remote-tracking branch 'wilkie/master'
give actors the gift of movement.
Adds Joystick controls. Axes are incomplete.
match actor_spec to new actor constructor
Adds mouse buttons.
Translates the keys from SDL foo to something normal.
Adds method to retrieve InputHandler in use in Engine.
Removes ability to set InputHandler in Engine.
Engine creates an InputHandler and sets up some test key bindings.
Uppercases NONE in Badger::Key and uses pointers in InputHAndler impl.
InputHandler uses pointers to KeyBinding structures.
remove spritesheet from actor constructor
Adds implementation of InputHandler.
Adds update() on Actor and World.
Reports the error for failures in SDL_SetVideoMode.
Now uses the Clock class.
Look at the little guy run! So CUTE!
Adds a Clock class that yields the elapsed time between calls.
Adds InputHandler class.
Adds destructor for SpriteSheet.
Fixes issue with building ActorTester.
Animate character with keypresses.
Replaces arrays with std::vector in SpriteSheet.