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Branch: master
Commits on Jul 20, 2016
  1. Update README.md

    willcassella committed Jul 20, 2016
  2. Updated the README

    willcassella committed Jul 20, 2016
Commits on Jul 16, 2016
  1. Updated readme

    willcassella committed Jul 16, 2016
Commits on May 5, 2016
  1. Disabled fullscreen

    willcassella committed May 5, 2016
  2. Made window fullscreen

    willcassella committed May 5, 2016
  3. Added support for second controller

    willcassella committed May 5, 2016
Commits on May 4, 2016
  1. Added mipmapping and anistropic filtering to textures

    willcassella committed May 4, 2016
  2. - Namespaced player events, so now multiple controllers will actually…

    willcassella committed May 4, 2016
    … work
    
    - Fixed animation Ping_Pong bug
    - SetParent offset modes now actually works
    - More gross hacks with physics
Commits on May 2, 2016
  1. Animation! Still has a few bugs and unfinished features though

    willcassella committed May 2, 2016
    Also Colliison handlers now get access to the normal and position of the collision
Commits on Apr 28, 2016
  1. GameObjects are now stored by type, which makes iterating by type muc…

    willcassella committed Apr 28, 2016
    …h more efficient (not to mention gives you automatic pooling)
Commits on Apr 27, 2016
  1. Screen is now bigger

    willcassella committed Apr 27, 2016
  2. Fixed pretty serious bug with 'TLinkedBuffer', added collision detect…

    willcassella committed Apr 27, 2016
    …ion to Bullet Physics System
Commits on Apr 26, 2016
  1. Fixed a bug, in a really really stupid way though.

    willcassella committed Apr 26, 2016
    Basically truly fixing it would require a bit of an architectural overhaul, which I just don't have time to do right now
  2. Collision handling now (sort of) works, this paves the way for real p…

    willcassella committed Apr 26, 2016
    …rojectiles! Fixed a few bugs in the PhysicsSystem, added a few more. After this independent study I REALLY should think about cleaning some of this shit up
  3. Fixed double-jump bug

    willcassella committed Apr 26, 2016
  4. - Removed 'ExampleGame', RealTournament can fill that role now

    willcassella committed Apr 26, 2016
    - Updated the way event management is done, it's not as easy-peasy anymore, but it's safer and more generalized
    - Also now MSVC (sometimes?) generates an internal compiler error during linking, so... not sure what to do about that
Commits on Apr 18, 2016
  1. Fixed linux build error

    willcassella committed Apr 18, 2016
  2. Changed a bunch of shit, trying to "harmonize" more with the C++ lang…

    willcassella committed Apr 18, 2016
    …uage and standard library
Commits on Apr 17, 2016
  1. Removed 'MemoryManager', it was a dumb idea anyway

    willcassella committed Apr 17, 2016
  2. Accidentally broke the build

    willcassella committed Apr 17, 2016
  3. Updated level exporter, now supports custom properties and ignores de…

    willcassella committed Apr 17, 2016
    …leted objects
  4. Renderer now supports telling it how many views to render (should mak…

    willcassella committed Apr 17, 2016
    …e splitscreen less buggy), and world can now spawn objects based on SubClass pointers
Commits on Apr 16, 2016
  1. Fixed linux erros

    willcassella committed Apr 16, 2016
  2. Fixed bullet debug assertion failure on exit

    willcassella committed Apr 16, 2016
  3. Hopefully fixed appveyor now

    willcassella committed Apr 16, 2016
  4. Updated level exporter

    willcassella committed Apr 16, 2016
  5. Fixed outdated comment

    willcassella committed Apr 16, 2016
  6. Fixed appveyor

    willcassella committed Apr 16, 2016
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