@williewillus williewillus released this Sep 7, 2016 · 2 commits to master since this release

Assets 3

This is the final release of Botania Unofficial.
Thanks everybody for your support during my watch, and I'm glad to have brought you continued fun and enjoyment these past 8 months.
Til' next time!

  • williewillus

The next chapter: https://github.com/Vazkii/Botania

Changes:

  • Code/asset cleanups

Fix:

  • Fix avatar and cocoon being invisible in inventory
  • Fix bergamute making custom sound classes infinite loop (RFTools, Dynamic Surroundings)

@williewillus williewillus released this Aug 28, 2016 · 12 commits to master since this release

Assets 3

This is getting ridiculous ><

Fixes:

  • Crash when putting petal in petal apothecary
  • Stars not showing in GoG skybox

@williewillus williewillus released this Aug 27, 2016

Assets 3

Important: If you use Natural Pledge, be sure to update to Natural Pledge 1.5 or above!

Hotfix on the hotfix, ugh. See build 318/317 for full changelog.

Fix:

  • Fix crash due to particels spawning serverside
  • Fix Botania's banner patterns not showing up on shields (LGcommisar)
  • Floral powder is now registered to oredict name "dye" (pau101)

Enjoy

@williewillus williewillus released this Aug 25, 2016 · 28 commits to master since this release

Assets 3

Once again, use the next build :/

Important: If you use Natural Pledge, be sure to update to Natural Pledge 1.5 or above!

Hotfix. See previous build 317 for full release notes.

Fix:

  • Gaia Guardian crashing with ConcurrentModificationException

@williewillus williewillus released this Aug 24, 2016 · 30 commits to master since this release

Assets 3

Use next build pls

Important: If you use Natural Pledge, be sure to update to Natural Pledge 1.5 or above!

Small build, but school is starting tomorrow so I want to get this out before a drop in activity.
Java 8, Baubles, Forge 2053+, JEI 3.7.8

Changes:

  • zh_CN lang updates (3TUSK)
  • Lexicon picture for crafty crate shows updated Crafting Placeholder texture (Luxor5393)
  • Internal cleanups
  • Optimized floating flower model, it should render faster now when animated, I will continue to explore options to optimize the animated ones
  • Also added a config option to render floating flowers statically. This means they don't animate but render not just faster but A LOT faster. This option makes them render as fast as normal blocks like fences.

Fixes:

  • Fixed Bergamute having flower particle colour not matching what the flower looks like (this doesn't affect the particles it makes when it absorbs a sound)
  • Fixed Bergamute not working on ticking sounds like minecarts
  • Fix orechid running clientside and being weird
  • Fix pixies despawning immediately clientside, meaning they were invisible and couldn't be attacked
  • Fix pixies flying too slowly towards their targets
  • Fix banner back-textures not being reversed like they should be

Enjoy!

@williewillus williewillus released this Aug 15, 2016 · 64 commits to master since this release

Assets 3

new Build!
Java 8, Baubles, Forge 2053+, JEI 3.7.8

Changes:

  • [API] Elven trade recipes now can output multiple (shadowfacts)
  • Added a special tiny potato for me :D
  • Bubbell now less laggy
  • Magic flower recipes now show properly in JEI
  • Mana blaster now shows the active lens on the barrel
  • Corporea no longer runs clientside
  • Mana Enchanter is now more lax about what can go on an item:
    • Before, used Enchanting Table rules to determine if item can be enchanted, now uses anvil rules
    • Lets you apply unbreaking to shields, etc.
  • Remove vineball + cobble -> moss stone recipe (there's a cheaper vanilla one)
  • Remove old tooltips from Coarse Dirt and Mob Spawner

Fixes:

  • All special tiny potatoes should now render properly
  • Fix CTRL+SHIFT crash for some blocks
  • Fix dupe glitches due to old code assuming player only has one hand
  • Fix shaded-mesa-thrown items not having proper pickup delay
  • Fix crash when digging flowers
  • Fix spark animation when requesting items from Corporea being missing
  • Fix flare lens not working
  • Fix comparator not working with corporea retainer
  • Fix livingroot blocks looking weird in world
  • Fix things like the mana tooltip bar not matching with the item's actual tooltip
  • Fix Ender Hand being desync-y
  • Fix some missing sideonly's causing crashes with Sponge or other reflecting mods

Enjoy!

@williewillus williewillus released this Aug 4, 2016

Assets 3

Small build but again I need some fires to get put out
Java 8, JEI 3.7.8, Forge 2044+

IMPORTANT

  • Fix blocks disappearing, transforming, or becoming missing models on chunk reload
  • Forge fixed a pretty serious vanilla bug in the blockstate ID map in 2027, that a lot of mods were unintentionally relying upon. However, that fix was incomplete and was not completely resolved until 2044. If you are running the mod in a version in this range of buggy Forges from 2027-2044 (I'm looking at you Unstable >.>) be aware that I've had users report blocks disappearing or transforming when upgrading out of that range. You've been warned, and I'm very sorry for the bugs.

Changes:

  • More json and model registration cleanup
  • Lexicon 3D model is back! Looks a bit wonky in the left hand but works good enough
  • Removed option to "disable 1.8 stones" (they were removed). The mana infusion recipes for the vanilla versions are now always-on
  • Black Hole Talisman uses capabilities to deposit things.
  • Version checker now just piggybacks off the Forge version checker
  • Small performance boost to the very laggy floating flower rendering. A more effective solution is being worked on

Fixes:

  • Fix said 1.8 stone mana infusion recipes acting weird in the presence of the Ore Dict
Aug 1, 2016
Prep for debug helper build

@williewillus williewillus released this Jul 29, 2016 · 115 commits to master since this release

Assets 3

Small build, but necessary to put out some fires.
For 1.10.2 only!
Built on Java 8, Forge 2041 (anything above 2018 should work), JEI 3.7.8

Changes:

  • Made a bunch of eventhandlers static. That probably means nothing to most of you, other than things will run negligibly faster :P
  • The day is here: All blocks duplicated from vanilla/Quark have been removed. The nag is gone as well - you're welcome ;). PLEASE ensure you have heeded the nag if you've built with these blocks as they'll disappear!
  • Added ManaDiscountEvent (Flaxbeard)
  • Mana Enchanter costs more to apply treasure enchantments.
  • Remove some log spam from Mana Enchanter.

Fixes:

  • Fix blocks turning into other blocks when being placed (Forge fixed a vanilla bug I was unintentionally relying on)
  • Fix cacophonium not working at all
  • Fix slingshot not working properly
  • Fix walls being flipped around in inventory
  • model cleanups ongoing
  • code cleanups as obfuscated lambdas work now

@williewillus williewillus released this Jul 21, 2016 · 1 commit to MC19 since this release

Assets 3

This will be the final build for 1.9.4.
Built on Java 8, Forge 1965, Baubles 1.2, and JEI 3.6

Changes:

  • Blacklist TC aura nodes from Rod of Shaded Mesa
  • Added the Bergamute, a sound muffler. Will be tweaked in the future (texture: Tiktalik)

Fixes:

  • Fix two Rings of Chordata behaving weirdly (howtonotwin)
  • Fix starcaller not working
  • Fix halos crashing
  • Fix rod of bifrost going batshit and generating thousands of chunks out
  • Fix crash when using a Wand of the Forest on a Crafty Crate from a dispenser
  • Fix sparks duping when they unload
  • Fix bows being OP in 1.10
  • Made secret feature X more reliable
  • Fix some particle effects being missing
  • Fix ancient wills not working