| @@ -0,0 +1,11 @@ | ||
| using UnityEngine; | ||
| using System.Collections; | ||
|
|
||
| public class Test : MonoBehaviour { | ||
| public Transform target; | ||
| public float speed; | ||
| void Update () { | ||
| float step = speed * Time.deltaTime; | ||
| transform.position = Vector3.MoveTowards (transform.position, target.position, step); | ||
| } | ||
| } |
| @@ -1,14 +1,25 @@ | ||
| <Properties StartupItem="Assembly-CSharp.csproj"> | ||
| <MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="Unity.Instance.Unity Editor" /> | ||
| <MonoDevelop.Ide.Workbench ActiveDocument="Assets\Scripts\RigidbodyFirstPersonController.cs"> | ||
| <Files> | ||
| <File FileName="Assets\Scripts\PlayerAction.cs" Line="22" Column="16" /> | ||
| <File FileName="Assets\Scripts\HookShot.cs" Line="48" Column="5" /> | ||
| <File FileName="Assets\Scripts\HeadBob.cs" Line="1" Column="1" /> | ||
| <File FileName="Assets\Scripts\RigidbodyFirstPersonController.cs" Line="257" Column="4" /> | ||
| <File FileName="Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\MouseLook.cs" Line="15" Column="28" /> | ||
| <File FileName="Assets\Scripts\Test.cs" Line="9" Column="88" /> | ||
| </Files> | ||
| </MonoDevelop.Ide.Workbench> | ||
| <MonoDevelop.Ide.DebuggingService.Breakpoints> | ||
| <BreakpointStore> | ||
| <RunToCursorBreakpoint file="C:\Users\Brandon\Documents\Unity\Grappling Hook\Assets\Scripts\PlayerAction.cs" line="71" column="33" /> | ||
| <RunToCursorBreakpoint file="C:\Users\Brandon\Documents\Unity\Grappling Hook\Assets\Scripts\PlayerAction.cs" line="72" column="35" /> | ||
| <RunToCursorBreakpoint file="C:\Users\Brandon\Documents\Unity\Grappling Hook\Assets\Scripts\PlayerAction.cs" line="71" column="33" /> | ||
| <RunToCursorBreakpoint file="C:\Users\Brandon\Documents\Unity\Grappling Hook\Assets\Scripts\RigidbodyFirstPersonController.cs" line="277" column="17" /> | ||
| <RunToCursorBreakpoint file="C:\Users\Brandon\Documents\Unity\Grappling Hook\Assets\Scripts\RigidbodyFirstPersonController.cs" line="278" column="25" /> | ||
| <RunToCursorBreakpoint file="C:\Users\Brandon\Documents\Unity\Grappling Hook\Assets\Scripts\RigidbodyFirstPersonController.cs" line="277" column="34" /> | ||
| <RunToCursorBreakpoint file="C:\Users\Brandon\Documents\Unity\Grappling Hook\Assets\Scripts\RigidbodyFirstPersonController.cs" line="327" column="57" /> | ||
| </BreakpointStore> | ||
| </MonoDevelop.Ide.DebuggingService.Breakpoints> | ||
| <MonoDevelop.Ide.DebuggingService.PinnedWatches /> | ||
| </Properties> |
| @@ -1,18 +1,2 @@ | ||
| Base path: C:/Program Files/Unity/Editor/Data | ||
| Cmd: getPlatforms | ||
| @@ -0,0 +1,40 @@ | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\Assembly-CSharp-Editor.dll | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\Assembly-CSharp-Editor.pdb | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\InputSimulator.dll | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\nunit.framework.dll | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\UnityEditor.Advertisements.dll | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\UnityEditor.dll | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\UnityEditor.EditorTestsRunner.dll | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\UnityEditor.Graphs.dll | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\UnityEditor.Networking.dll | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\UnityEditor.TreeEditor.dll | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\UnityEditor.UI.dll | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\UnityEditor.WindowsStandalone.Extensions.dll | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\UnityEngine.dll | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\UnityEngine.Networking.dll | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\UnityEngine.UI.dll | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\Mono.Cecil.dll | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\Unity.SerializationLogic.dll | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\Unity.DataContract.dll | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\ICSharpCode.NRefactory.dll | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\Unity.UNetWeaver.dll | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\Mono.Cecil.Mdb.dll | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\Unity.CecilTools.dll | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\Mono.Cecil.Pdb.dll | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\Assembly-CSharp-firstpass.pdb | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\Assembly-CSharp.pdb | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\UnityEngine.xml | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\UnityEditor.xml | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\UnityEditor.Advertisements.xml | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\nunit.framework.xml | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\UnityEditor.EditorTestsRunner.xml | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\UnityEngine.UI.xml | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\UnityEditor.UI.xml | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\UnityEngine.Networking.xml | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\UnityEditor.Networking.xml | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\UnityEditor.TreeEditor.xml | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\InputSimulator.pdb | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\InputSimulator.xml | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\obj\Debug\Assembly-CSharp-Editor.csprojResolveAssemblyReference.cache | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\obj\Debug\Assembly-CSharp-Editor.dll | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\obj\Debug\Assembly-CSharp-Editor.pdb |
| @@ -0,0 +1,23 @@ | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\Assembly-CSharp-firstpass.dll | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\Assembly-CSharp-firstpass.pdb | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\InputSimulator.dll | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\UnityEditor.dll | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\UnityEngine.dll | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\UnityEngine.Networking.dll | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\UnityEngine.UI.dll | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\Mono.Cecil.dll | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\Unity.SerializationLogic.dll | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\Unity.DataContract.dll | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\ICSharpCode.NRefactory.dll | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\Unity.UNetWeaver.dll | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\Unity.CecilTools.dll | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\Mono.Cecil.Pdb.dll | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\Mono.Cecil.Mdb.dll | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\UnityEngine.xml | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\UnityEditor.xml | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\UnityEngine.UI.xml | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\UnityEngine.Networking.xml | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\InputSimulator.pdb | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\InputSimulator.xml | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\obj\Debug\Assembly-CSharp-firstpass.dll | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\obj\Debug\Assembly-CSharp-firstpass.pdb |
| @@ -0,0 +1,25 @@ | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\obj\Debug\Assembly-CSharp.csprojResolveAssemblyReference.cache | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\Assembly-CSharp.dll | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\Assembly-CSharp.pdb | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\InputSimulator.dll | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\UnityEditor.dll | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\UnityEngine.dll | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\UnityEngine.Networking.dll | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\UnityEngine.UI.dll | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\Mono.Cecil.dll | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\Unity.SerializationLogic.dll | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\Unity.DataContract.dll | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\ICSharpCode.NRefactory.dll | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\Unity.UNetWeaver.dll | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\Unity.CecilTools.dll | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\Mono.Cecil.Pdb.dll | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\Mono.Cecil.Mdb.dll | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\Assembly-CSharp-firstpass.pdb | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\UnityEngine.xml | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\UnityEditor.xml | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\UnityEngine.UI.xml | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\UnityEngine.Networking.xml | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\InputSimulator.pdb | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\Temp\bin\Debug\InputSimulator.xml | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\obj\Debug\Assembly-CSharp.dll | ||
| C:\Users\Brandon\Documents\Unity\Grappling Hook\obj\Debug\Assembly-CSharp.pdb |