Clicks is a semi-passive game made in Kotlin. The twist is that you get granular control over (almost) every aspect of the core game mechanics!
Honestly difficult to say; I work on it as I feel inspiration, plus life obligations. So..... eventually!
The most "efficient" way to play is probably to run it in the background and interact once in a while. As for the play time, technically speaking you could play for a very long time with the prestige system.
Check out the playing guide! It's updated and revised for most major release versions.
These features will be implemented by the 1.0 release:
- save/load system
- connect interface actions
- new mods
- prestige system
- game & visual polish
- some sort of onboarding?
As I think of other things I will add them to this "roadmap" but the current list will not get smaller.
clicks requires JDK 21, whether you are building or running the game, although I've tested with JDK 25 as well which works fine.
on Mac, clicks may require these JVM options to run correctly:
-XstartOnFirstThread--enable-native-access=ALL-UNNAMED
email me: haii@willowyx.dev