Behavioral testing library for Boo (compatible with the Unity Engine). Modelled after RSpec. However I chose to use Jasmine-style Expect() because that was easier to write. :)
This is VERY much a work-in-progress. I might change the syntax to be more stylistically Python or Boo like. I might also rework a great deal of the interior. I am sure I missed important things. This is just to get the ball rolling so I can develop games using behavioral testing with the Unity Engine.
def Spec(): // define your spec inside here Describe("functional area") do: Before() do: doSomeSetup() Describe("subarea") do: Before() do: moreSetup() It ("tests something") do: Expect(myObject.SomeFunction(1,2,3)).ToEqual("hello") Expect(myObject.MakeAnArray("foo", "bar")).ToContain("bar") It ("tests another thing") do: Expect(myObject.Add(2,5)).ToBeGreaterThan(6) After() do: cleanup()
Once you compile your tests against BooSpec (ideally with BooSpec.dll), you can then run them using booi Exec/BooSpecMain.boo. If you look at the code there, you can probably figure out how to create custom loggers (which are supported with the command-line option -f:<formatter_name>). At the moment 'dots' is the default, and 'detailed' is also included.