diff --git a/.gitignore b/.gitignore index da20c7e5c3..3ddffea7b9 100644 --- a/.gitignore +++ b/.gitignore @@ -145,6 +145,7 @@ spine-ts/spine-canvas/dist spine-ts/spine-webgl/dist spine-ts/spine-player/dist spine-ts/spine-threejs/dist +spine-ts/spine-pixi/dist spine-libgdx/gradle spine-libgdx/gradlew spine-libgdx/gradlew.bat diff --git a/spine-ts/build.sh b/spine-ts/build.sh index c25718a6c7..df5d594dcb 100755 --- a/spine-ts/build.sh +++ b/spine-ts/build.sh @@ -20,6 +20,7 @@ then spine-webgl/dist/iife/* \ spine-player/dist/iife/* \ spine-threejs/dist/iife/* \ + spine-pixi/dist/iife/* \ spine-player/css/spine-player.css curl -f -F "file=@spine-ts.zip" "$TS_UPDATE_URL$BRANCH" else diff --git a/spine-ts/package-lock.json b/spine-ts/package-lock.json index e30c5aef02..def11bd9b3 100644 --- a/spine-ts/package-lock.json +++ b/spine-ts/package-lock.json @@ -14,6 +14,7 @@ "spine-phaser", "spine-player", "spine-threejs", + "spine-pixi", "spine-webgl" ], "devDependencies": { @@ -393,6 +394,10 @@ "resolved": "spine-phaser", "link": true }, + "node_modules/@esotericsoftware/spine-pixi": { + "resolved": "spine-pixi", + "link": true + }, "node_modules/@esotericsoftware/spine-player": { "resolved": "spine-player", "link": true @@ -405,11 +410,182 @@ "resolved": "spine-webgl", "link": true }, + "node_modules/@pixi/assets": { + "version": "7.2.4", + "resolved": "https://registry.npmjs.org/@pixi/assets/-/assets-7.2.4.tgz", + "integrity": "sha512-7199re3wvMAlVqXLaCyAr8IkJSXqkeVAxcYyB2rBu4Id5m2hhlGX1dQsdMBiCXLwu6/LLVqDvJggSNVQBzL6ZQ==", + "peer": true, + "dependencies": { + "@types/css-font-loading-module": "^0.0.7" + }, + "peerDependencies": { + "@pixi/core": "7.2.4", + "@pixi/utils": "7.2.4" + } + }, + "node_modules/@pixi/color": { + "version": "7.2.4", + "resolved": "https://registry.npmjs.org/@pixi/color/-/color-7.2.4.tgz", + "integrity": "sha512-B/+9JRcXe2uE8wQfsueFRPZVayF2VEMRB7XGeRAsWCryOX19nmWhv0Nt3nOU2rvzI0niz9XgugJXsB6vVmDFSg==", + "peer": true, + "dependencies": { + "colord": "^2.9.3" + } + }, + "node_modules/@pixi/constants": { + "version": "7.2.4", + "resolved": "https://registry.npmjs.org/@pixi/constants/-/constants-7.2.4.tgz", + "integrity": "sha512-hKuHBWR6N4Q0Sf5MGF3/9l+POg/G5rqhueHfzofiuelnKg7aBs3BVjjZ+6hZbd6M++vOUmxYelEX/NEFBxrheA==", + "peer": true + }, + "node_modules/@pixi/core": { + "version": "7.2.4", + "resolved": "https://registry.npmjs.org/@pixi/core/-/core-7.2.4.tgz", + "integrity": "sha512-0XtvrfxHlS2T+beBBSpo7GI8+QLyyTqMVQpNmPqB4woYxzrOEJ9JaUFBaBfCvycLeUkfVih1u6HAbtF+2d1EjQ==", + "peer": true, + "dependencies": { + "@pixi/color": "7.2.4", + "@pixi/constants": "7.2.4", + "@pixi/extensions": "7.2.4", + "@pixi/math": "7.2.4", + "@pixi/runner": "7.2.4", + "@pixi/settings": "7.2.4", + "@pixi/ticker": "7.2.4", + "@pixi/utils": "7.2.4", + "@types/offscreencanvas": "^2019.6.4" + }, + "funding": { + "type": "opencollective", + "url": "https://opencollective.com/pixijs" + } + }, + "node_modules/@pixi/display": { + "version": "7.2.4", + "resolved": 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"integrity": "sha512-PGcyveRIpL1XIqK8eBsmRBt76eFgtzuPiSTyKHZxnGemp2yzGzWpjYKAfK3wIMiU7eH+851yEpiuP8JZerTmWg==" }, "node_modules/@types/three": { "version": "0.146.0", @@ -875,6 +1051,12 @@ "integrity": "sha512-dOy+3AuW3a2wNbZHIuMZpTcgjGuLU/uBL/ubcZF9OXbDo8ff4O8yVp5Bf0efS8uEoYo5q4Fx7dY9OgQGXgAsQA==", "dev": true }, + "node_modules/colord": { + "version": "2.9.3", + "resolved": "https://registry.npmjs.org/colord/-/colord-2.9.3.tgz", + "integrity": "sha512-jeC1axXpnb0/2nn/Y1LPuLdgXBLH7aDcHu4KEKfqw3CUhX7ZpfBSlPKyqXE6btIgEzfWtrX3/tyBCaCvXvMkOw==", + "peer": true + }, "node_modules/colors": { "version": "1.4.0", "resolved": "https://registry.npmjs.org/colors/-/colors-1.4.0.tgz", @@ -1092,6 +1274,12 @@ "integrity": "sha512-jtD6YG370ZCIi/9GTaJKQxWTZD045+4R4hTk/x1UyoqadyJ9x9CgSi1RlVDQF8U2sxLLSnFkCaMihqljHIWgMg==", "dev": true }, + "node_modules/earcut": { + "version": "2.2.4", + "resolved": "https://registry.npmjs.org/earcut/-/earcut-2.2.4.tgz", + "integrity": "sha512-/pjZsA1b4RPHbeWZQn66SWS8nZZWLQQ23oE3Eam7aroEFGEvwKAsJfZ9ytiEMycfzXWpca4FA9QIOehf7PocBQ==", + "peer": true + }, "node_modules/ee-first": { "version": "1.1.1", "resolved": "https://registry.npmjs.org/ee-first/-/ee-first-1.1.1.tgz", @@ -1774,6 +1962,12 @@ "integrity": "sha512-D2S+3GLxWH+uhrNEcoh/fnmYeP8E8/zHl644d/jdA0g2uyXvy3sb0qxotE+ne0LtccHknQzWwZEzhak7oJ0COQ==", "dev": true }, + "node_modules/ismobilejs": { + "version": "1.1.1", + "resolved": "https://registry.npmjs.org/ismobilejs/-/ismobilejs-1.1.1.tgz", + "integrity": "sha512-VaFW53yt8QO61k2WJui0dHf4SlL8lxBofUuUmwBo0ljPk0Drz2TiuDW4jo3wDcv41qy/SxrJ+VAzJ/qYqsmzRw==", + "peer": true + }, "node_modules/isobject": { "version": "3.0.1", "resolved": "https://registry.npmjs.org/isobject/-/isobject-3.0.1.tgz", @@ -2332,6 +2526,22 @@ "node": ">=0.8.0" } }, + "node_modules/punycode": { + "version": "1.3.2", + "resolved": "https://registry.npmjs.org/punycode/-/punycode-1.3.2.tgz", + "integrity": "sha512-RofWgt/7fL5wP1Y7fxE7/EmTLzQVnB0ycyibJ0OOHIlJqTNzglYFxVwETOcIoJqJmpDXJ9xImDv+Fq34F/d4Dw==", + "peer": true + }, + "node_modules/querystring": { + "version": "0.2.0", + "resolved": "https://registry.npmjs.org/querystring/-/querystring-0.2.0.tgz", + "integrity": "sha512-X/xY82scca2tau62i9mDyU9K+I+djTMUsvwf7xnUX5GLvVzgJybOJf4Y6o9Zx3oJK/LSXg5tTZBjwzqVPaPO2g==", + "deprecated": "The querystring API is considered Legacy. new code should use the URLSearchParams API instead.", + "peer": true, + "engines": { + "node": ">=0.4.x" + } + }, "node_modules/range-parser": { "version": "1.2.1", "resolved": "https://registry.npmjs.org/range-parser/-/range-parser-1.2.1.tgz", @@ -3260,6 +3470,16 @@ "deprecated": "Please see https://github.com/lydell/urix#deprecated", "dev": true }, + "node_modules/url": { + "version": "0.11.0", + "resolved": "https://registry.npmjs.org/url/-/url-0.11.0.tgz", + "integrity": "sha512-kbailJa29QrtXnxgq+DdCEGlbTeYM2eJUxsz6vjZavrCYPMIFHMKQmSKYAIuUK2i7hgPm28a8piX5NTUtM/LKQ==", + "peer": true, + "dependencies": { + "punycode": "1.3.2", + "querystring": "0.2.0" + } + }, "node_modules/use": { "version": "3.1.1", "resolved": "https://registry.npmjs.org/use/-/use-3.1.1.tgz", @@ -3417,6 +3637,21 @@ "@esotericsoftware/spine-webgl": "4.1.31" } }, + "spine-pixi": { + "version": "4.1.31", + "license": "LicenseRef-LICENSE", + "dependencies": { + "@esotericsoftware/spine-core": "4.1.31" + }, + "peerDependencies": { + "@pixi/assets": "^7.2.4", + "@pixi/core": "^7.2.4", + "@pixi/display": "^7.2.4", + "@pixi/graphics": "^7.2.4", + "@pixi/mesh": "^7.2.4", + "@pixi/text": "^7.2.4" + } + }, "spine-player": { "name": "@esotericsoftware/spine-player", "version": "4.1.31", diff --git a/spine-ts/package.json b/spine-ts/package.json index 408e2a4cd6..b008a88445 100644 --- a/spine-ts/package.json +++ b/spine-ts/package.json @@ -7,8 +7,8 @@ ], "scripts": { "prepublish": "npm run clean && npm run build", - "clean": "npx rimraf spine-core/dist spine-canvas/dist spine-webgl/dist spine-phaser/dist spine-player/dist spine-threejs/dist", - "build": "npm run clean && npm run build:modules && concurrently \"npm run build:core\" \"npm run build:canvas\" \"npm run build:webgl\" \"npm run build:phaser\" \"npm run build:player\" \"npm run build:threejs\"", + "clean": "npx rimraf spine-core/dist spine-canvas/dist spine-webgl/dist spine-phaser/dist spine-player/dist spine-threejs/dist spine-pixi/dist", + "build": "npm run clean && npm run build:modules && concurrently \"npm run build:core\" \"npm run build:canvas\" \"npm run build:webgl\" \"npm run build:phaser\" \"npm run build:player\" \"npm run build:threejs\" \"npm run build:pixi\"", "postbuild": "npm run minify", "build:modules": "npx tsc -b -clean && npx tsc -b", "build:core": "npx esbuild --bundle spine-core/src/index.ts --tsconfig=spine-core/tsconfig.json --sourcemap --outfile=spine-core/dist/iife/spine-core.js --format=iife --global-name=spine", @@ -17,14 +17,22 @@ "build:player": "npx copyfiles -f spine-player/css/spine-player.css spine-player/dist/ && npx npx esbuild --bundle spine-player/src/index.ts --tsconfig=spine-player/tsconfig.json --sourcemap --outfile=spine-player/dist/iife/spine-player.js --format=iife --global-name=spine", "build:phaser": "npx esbuild --bundle spine-phaser/src/index.ts --tsconfig=spine-phaser/tsconfig.json --sourcemap --outfile=spine-phaser/dist/iife/spine-phaser.js --external:Phaser --alias:phaser=Phaser --format=iife --global-name=spine", "build:threejs": "npx esbuild --bundle spine-threejs/src/index.ts --tsconfig=spine-threejs/tsconfig.json --sourcemap --outfile=spine-threejs/dist/iife/spine-threejs.js --external:three --format=iife --global-name=spine", - "minify": "npx esbuild --minify spine-core/dist/iife/spine-core.js --outfile=spine-core/dist/iife/spine-core.min.js && npx esbuild --minify spine-canvas/dist/iife/spine-canvas.js --outfile=spine-canvas/dist/iife/spine-canvas.min.js && npx esbuild --minify spine-player/dist/iife/spine-player.js --outfile=spine-player/dist/iife/spine-player.min.js && npx esbuild --minify spine-phaser/dist/iife/spine-phaser.js --outfile=spine-phaser/dist/iife/spine-phaser.min.js && npx esbuild --minify spine-webgl/dist/iife/spine-webgl.js --outfile=spine-webgl/dist/iife/spine-webgl.min.js && npx esbuild --minify spine-threejs/dist/iife/spine-threejs.js --outfile=spine-threejs/dist/iife/spine-threejs.min.js", - "dev": "concurrently \"npx live-server\" \"npm run dev:canvas\" \"npm run dev:webgl\" \"npm run dev:phaser\" \"npm run dev:player\" \"npm run dev:threejs\"", + + + + "build:pixi": "npx esbuild --bundle spine-pixi/src/index.ts --tsconfig=spine-pixi/tsconfig.json --sourcemap --outfile=spine-pixi/dist/iife/spine-pixi.js --external:@pixi/* --format=iife --global-name=spine", + + + + "minify": "npx esbuild --minify spine-core/dist/iife/spine-core.js --outfile=spine-core/dist/iife/spine-core.min.js && npx esbuild --minify spine-canvas/dist/iife/spine-canvas.js --outfile=spine-canvas/dist/iife/spine-canvas.min.js && npx esbuild --minify spine-player/dist/iife/spine-player.js --outfile=spine-player/dist/iife/spine-player.min.js && npx esbuild --minify spine-phaser/dist/iife/spine-phaser.js --outfile=spine-phaser/dist/iife/spine-phaser.min.js && npx esbuild --minify spine-webgl/dist/iife/spine-webgl.js --outfile=spine-webgl/dist/iife/spine-webgl.min.js && npx esbuild --minify spine-threejs/dist/iife/spine-threejs.js --outfile=spine-threejs/dist/iife/spine-threejs.min.js && npx esbuild --minify spine-pixi/dist/iife/spine-pixi.js --outfile=spine-pixi/dist/iife/spine-pixi.min.js", + "dev": "concurrently \"npx live-server\" \"npm run dev:canvas\" \"npm run dev:webgl\" \"npm run dev:phaser\" \"npm run dev:player\" \"npm run dev:threejs\" \"npm run dev:pixi\"", "dev:modules": "npm run build:modules -- --watch", "dev:canvas": "npm run build:canvas -- --watch", "dev:webgl": "npm run build:webgl -- --watch", "dev:phaser": "npm run build:phaser -- --watch", "dev:player": "npm run build:player -- --watch", - "dev:threejs": "npm run build:threejs -- --watch" + "dev:threejs": "npm run build:threejs -- --watch", + "dev:pixi": "npm run build:pixi -- --watch" }, "repository": { "type": "git", @@ -51,6 +59,7 @@ "spine-phaser", "spine-player", "spine-threejs", + "spine-pixi", "spine-webgl" ], "devDependencies": { diff --git a/spine-ts/spine-pixi/README.md b/spine-ts/spine-pixi/README.md new file mode 100644 index 0000000000..20c760dfb9 --- /dev/null +++ b/spine-ts/spine-pixi/README.md @@ -0,0 +1,3 @@ +# spine-ts Pixi.js + +Please see the top-level [README.md](../README.md) for more information. \ No newline at end of file diff --git a/spine-ts/spine-pixi/example/assets/spineboy-pro.json b/spine-ts/spine-pixi/example/assets/spineboy-pro.json new file mode 100644 index 0000000000..78ba1dc0f5 --- /dev/null +++ b/spine-ts/spine-pixi/example/assets/spineboy-pro.json @@ -0,0 +1,8707 @@ +{ +"skeleton": { + "hash": "itfFESDjM1c", + "spine": "4.1.17", + "x": -188.63, + "y": -7.94, + "width": 418.45, + "height": 686.2, + "images": "./images/", + "audio": "" +}, +"bones": [ + { "name": "root", "rotation": 0.05 }, + { "name": "hip", "parent": "root", "y": 247.27 }, + { "name": "crosshair", "parent": "root", "x": 302.83, "y": 569.45, "color": "ff3f00ff" }, + { + "name": "aim-constraint-target", + "parent": "hip", + "length": 26.24, + "rotation": 19.61, + "x": 1.02, + "y": 5.62, + "color": "abe323ff" + }, + { "name": "rear-foot-target", "parent": "root", "x": 61.91, "y": 0.42, "color": "ff3f00ff" }, + { "name": "rear-leg-target", "parent": "rear-foot-target", "x": -33.91, "y": 37.34, "color": "ff3f00ff" }, + { + "name": "rear-thigh", + "parent": "hip", + "length": 85.72, + "rotation": -72.54, + "x": 8.91, + "y": -5.63, + "color": "ff000dff" + }, + { + "name": "rear-shin", + "parent": "rear-thigh", + "length": 121.88, + "rotation": -19.83, + "x": 86.1, + "y": -1.33, + "color": "ff000dff" + }, + { + "name": "rear-foot", + "parent": "rear-shin", + "length": 51.58, + "rotation": 45.78, + "x": 121.46, + "y": -0.76, + "color": "ff000dff" + }, + { + "name": "back-foot-tip", + "parent": "rear-foot", + "length": 50.3, + "rotation": -0.85, + "x": 51.17, + "y": 0.24, + "transform": "noRotationOrReflection", + "color": "ff000dff" + }, + { "name": "board-ik", "parent": "root", "x": -131.78, "y": 69.09, "color": "4c56ffff" }, + { "name": "clipping", "parent": "root" }, + { "name": "hoverboard-controller", "parent": "root", "rotation": -0.28, "x": -329.69, "y": 69.82, "color": "ff0004ff" }, + { "name": "exhaust1", "parent": "hoverboard-controller", "rotation": 3.02, "x": -249.68, "y": 53.39 }, + { "name": "exhaust2", "parent": "hoverboard-controller", "rotation": 26.34, "x": -191.6, "y": -22.92 }, + { + "name": "exhaust3", + "parent": "hoverboard-controller", + "rotation": -12.34, + "x": -236.03, + "y": 80.54, + "scaleX": 0.7847, + "scaleY": 0.7847 + }, + { "name": "portal-root", "parent": "root", "x": 12.9, "y": 328.54, "scaleX": 2.0334, "scaleY": 2.0334 }, + { "name": "flare1", "parent": "portal-root", "x": -6.34, "y": -161.57 }, + { "name": "flare10", "parent": "portal-root", "x": -6.34, "y": -161.57 }, + { "name": "flare2", "parent": "portal-root", "x": -6.34, "y": -161.57 }, + { "name": "flare3", "parent": "portal-root", "x": -6.34, "y": -161.57 }, + { "name": "flare4", "parent": "portal-root", "x": -6.34, "y": -161.57 }, + { "name": "flare5", "parent": "portal-root", "x": -6.34, "y": -161.57 }, + { "name": "flare6", "parent": "portal-root", "x": -6.34, "y": -161.57 }, + { "name": "flare7", "parent": "portal-root", "x": -6.34, "y": -161.57 }, + { "name": "flare8", "parent": "portal-root", "x": -6.34, "y": -161.57 }, + { "name": "flare9", "parent": "portal-root", "x": -6.34, "y": -161.57 }, + { + "name": "torso", + "parent": "hip", + "length": 42.52, + "rotation": 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] + }, + { "time": 1, "softness": 25.7, "bendPositive": false } + ], + "rear-leg-ik": [ + { "softness": 5, "bendPositive": false }, + { "time": 0.4333, "softness": 4.9, "bendPositive": false }, + { "time": 0.5, "softness": 28.81, "bendPositive": false }, + { "time": 0.6, "softness": 43.8, "bendPositive": false }, + { "time": 1, "softness": 5, "bendPositive": false } + ] + }, + "events": [ + { "name": "footstep" }, + { "time": 0.5, "name": "footstep" } + ] + } +} +} \ No newline at end of file diff --git a/spine-ts/spine-pixi/example/assets/spineboy-pro.skel b/spine-ts/spine-pixi/example/assets/spineboy-pro.skel new file mode 100644 index 0000000000..c14f304057 Binary files /dev/null and b/spine-ts/spine-pixi/example/assets/spineboy-pro.skel differ diff --git a/spine-ts/spine-pixi/example/assets/spineboy.atlas b/spine-ts/spine-pixi/example/assets/spineboy.atlas new file mode 100644 index 0000000000..b07ccc3bf7 --- /dev/null +++ b/spine-ts/spine-pixi/example/assets/spineboy.atlas @@ -0,0 +1,101 @@ +spineboy.png + size: 1024, 256 + filter: Linear, Linear + scale: 0.5 +crosshair + bounds: 813, 160, 45, 45 +eye-indifferent + bounds: 569, 2, 47, 45 +eye-surprised + bounds: 643, 7, 47, 45 + rotate: 90 +front-bracer + bounds: 811, 51, 29, 40 +front-fist-closed + bounds: 807, 93, 38, 41 +front-fist-open + bounds: 815, 210, 43, 44 +front-foot + bounds: 706, 64, 63, 35 + rotate: 90 +front-shin + bounds: 80, 11, 41, 92 +front-thigh + bounds: 754, 12, 23, 56 +front-upper-arm + bounds: 618, 5, 23, 49 +goggles + bounds: 214, 20, 131, 83 +gun + bounds: 347, 14, 105, 102 + rotate: 90 +head + bounds: 80, 105, 136, 149 +hoverboard-board + bounds: 2, 8, 246, 76 + rotate: 90 +hoverboard-thruster + bounds: 478, 2, 30, 32 +hoverglow-small + bounds: 218, 117, 137, 38 + rotate: 90 +mouth-grind + bounds: 775, 80, 47, 30 + rotate: 90 +mouth-oooo + bounds: 779, 31, 47, 30 + rotate: 90 +mouth-smile + bounds: 783, 207, 47, 30 + rotate: 90 +muzzle-glow + bounds: 779, 4, 25, 25 +muzzle-ring + bounds: 451, 14, 25, 105 +muzzle01 + bounds: 664, 60, 67, 40 + rotate: 90 +muzzle02 + bounds: 580, 56, 68, 42 + rotate: 90 +muzzle03 + bounds: 478, 36, 83, 53 + rotate: 90 +muzzle04 + bounds: 533, 49, 75, 45 + rotate: 90 +muzzle05 + bounds: 624, 56, 68, 38 + rotate: 90 +neck + bounds: 806, 8, 18, 21 +portal-bg + bounds: 258, 121, 133, 133 +portal-flare1 + bounds: 690, 2, 56, 30 + rotate: 90 +portal-flare2 + bounds: 510, 3, 57, 31 +portal-flare3 + bounds: 722, 4, 58, 30 + rotate: 90 +portal-shade + bounds: 393, 121, 133, 133 +portal-streaks1 + bounds: 528, 126, 126, 128 +portal-streaks2 + bounds: 656, 129, 125, 125 +rear-bracer + bounds: 826, 13, 28, 36 +rear-foot + bounds: 743, 70, 57, 30 + rotate: 90 +rear-shin + bounds: 174, 14, 38, 89 +rear-thigh + bounds: 783, 158, 28, 47 +rear-upper-arm + bounds: 783, 136, 20, 44 + rotate: 90 +torso + bounds: 123, 13, 49, 90 diff --git a/spine-ts/spine-pixi/example/assets/spineboy.png b/spine-ts/spine-pixi/example/assets/spineboy.png new file mode 100644 index 0000000000..074f1e3511 Binary files /dev/null and b/spine-ts/spine-pixi/example/assets/spineboy.png differ diff --git a/spine-ts/spine-pixi/example/index.html b/spine-ts/spine-pixi/example/index.html new file mode 100644 index 0000000000..2e45c1e195 --- /dev/null +++ b/spine-ts/spine-pixi/example/index.html @@ -0,0 +1,136 @@ + + + + + spine-pixi + + + + + + + + + + + \ No newline at end of file diff --git a/spine-ts/spine-pixi/package.json b/spine-ts/spine-pixi/package.json new file mode 100644 index 0000000000..9148bd50ab --- /dev/null +++ b/spine-ts/spine-pixi/package.json @@ -0,0 +1,43 @@ +{ + "name": "@esotericsoftware/spine-pixi", + "version": "4.1.31", + "description": "The official Spine Runtimes for the web.", + "main": "dist/index.js", + "types": "dist/index.d.ts", + "files": [ + "dist/**/*", + "README.md", + "LICENSE" + ], + "scripts": {}, + "repository": { + "type": "git", + "url": "git+https://github.com/esotericsoftware/spine-runtimes.git" + }, + "keywords": [ + "gamedev", + "animations", + "2d", + "spine", + "game-dev", + "runtimes", + "skeletal" + ], + "author": "Esoteric Software LLC", + "license": "LicenseRef-LICENSE", + "bugs": { + "url": "https://github.com/esotericsoftware/spine-runtimes/issues" + }, + "homepage": "https://github.com/esotericsoftware/spine-runtimes#readme", + "dependencies": { + "@esotericsoftware/spine-core": "4.1.31" + }, + "peerDependencies": { + "@pixi/core": "^7.2.4", + "@pixi/display": "^7.2.4", + "@pixi/graphics": "^7.2.4", + "@pixi/text": "^7.2.4", + "@pixi/assets": "^7.2.4", + "@pixi/mesh": "^7.2.4" + } +} \ No newline at end of file diff --git a/spine-ts/spine-pixi/src/DarkSlotMesh.ts b/spine-ts/spine-pixi/src/DarkSlotMesh.ts new file mode 100644 index 0000000000..a08246f09a --- /dev/null +++ b/spine-ts/spine-pixi/src/DarkSlotMesh.ts @@ -0,0 +1,88 @@ +import { SpineTexture } from "./SpineTexture"; +import type { BlendMode, NumberArrayLike } from "@esotericsoftware/spine-core"; +import { DarkTintMesh } from "./darkTintMesh/DarkTintMesh"; +import type { ISlotMesh } from "./Spine"; + +export class DarkSlotMesh extends DarkTintMesh implements ISlotMesh { + public name: string = ""; + + private static auxColor = [0, 0, 0, 0]; + + constructor() { + super(); + } + public updateFromSpineData( + slotTexture: SpineTexture, + slotBlendMode: BlendMode, + slotName: string, + finalVertices: NumberArrayLike, + finalVerticesLength: number, + finalIndices: NumberArrayLike, + finalIndicesLength: number, + darkTint: boolean + ): void { + this.texture = slotTexture.texture; + + const vertLenght = (finalVerticesLength / (darkTint ? 12 : 8)) * 2; + + if (this.geometry.getBuffer("aTextureCoord").data?.length !== vertLenght) { + this.geometry.getBuffer("aTextureCoord").data = new Float32Array(vertLenght); + } + + if (this.geometry.getBuffer("aVertexPosition").data?.length !== vertLenght) { + this.geometry.getBuffer("aVertexPosition").data = new Float32Array(vertLenght); + } + + let vertIndex = 0; + + for (let i = 0; i < finalVerticesLength; i += darkTint ? 12 : 8) { + let auxi = i; + + this.geometry.getBuffer("aVertexPosition").data[vertIndex] = finalVertices[auxi++]; + this.geometry.getBuffer("aVertexPosition").data[vertIndex + 1] = finalVertices[auxi++]; + + auxi += 4; // color + + this.geometry.getBuffer("aTextureCoord").data[vertIndex] = finalVertices[auxi++]; + this.geometry.getBuffer("aTextureCoord").data[vertIndex + 1] = finalVertices[auxi++]; + + vertIndex += 2; + } + + if (darkTint) { + DarkSlotMesh.auxColor[0] = finalVertices[8]; + DarkSlotMesh.auxColor[1] = finalVertices[9]; + DarkSlotMesh.auxColor[2] = finalVertices[10]; + DarkSlotMesh.auxColor[3] = finalVertices[11]; + this.darkTint = DarkSlotMesh.auxColor; + + DarkSlotMesh.auxColor[0] = finalVertices[2]; + DarkSlotMesh.auxColor[1] = finalVertices[3]; + DarkSlotMesh.auxColor[2] = finalVertices[4]; + DarkSlotMesh.auxColor[3] = finalVertices[5]; + this.tint = DarkSlotMesh.auxColor; + } else { + DarkSlotMesh.auxColor[0] = finalVertices[2]; + DarkSlotMesh.auxColor[1] = finalVertices[3]; + DarkSlotMesh.auxColor[2] = finalVertices[4]; + DarkSlotMesh.auxColor[3] = finalVertices[5]; + + this.tint = DarkSlotMesh.auxColor; + } + this.blendMode = SpineTexture.toPixiBlending(slotBlendMode); + + if (this.geometry.indexBuffer.data.length !== finalIndices.length) { + this.geometry.indexBuffer.data = new Uint32Array(finalIndices); + } else { + for (let i = 0; i < finalIndicesLength; i++) { + this.geometry.indexBuffer.data[i] = finalIndices[i]; + } + } + + this.name = slotName; + + this.geometry.getBuffer("aVertexPosition").update(); + this.geometry.getBuffer("aTextureCoord").update(); + this.geometry.indexBuffer.update(); + } +} diff --git a/spine-ts/spine-pixi/src/SlotMesh.ts b/spine-ts/spine-pixi/src/SlotMesh.ts new file mode 100644 index 0000000000..a9a34318db --- /dev/null +++ b/spine-ts/spine-pixi/src/SlotMesh.ts @@ -0,0 +1,89 @@ +import { SpineTexture } from "./SpineTexture"; +import type { BlendMode, NumberArrayLike } from "@esotericsoftware/spine-core"; +import type { ISlotMesh } from "./Spine"; +import { Mesh, MeshGeometry, MeshMaterial } from "@pixi/mesh"; +import { Texture } from "@pixi/core"; + +export class SlotMesh extends Mesh implements ISlotMesh { + public name: string = ""; + + private static readonly auxColor = [0, 0, 0, 0]; + private warnedTwoTint: boolean = false; + + constructor() { + const geometry = new MeshGeometry(); + + geometry.getBuffer("aVertexPosition").static = false; + geometry.getBuffer("aTextureCoord").static = false; + + const meshMaterial = new MeshMaterial(Texture.EMPTY); + super(geometry, meshMaterial); + } + public updateFromSpineData( + slotTexture: SpineTexture, + slotBlendMode: BlendMode, + slotName: string, + finalVertices: NumberArrayLike, + finalVerticesLength: number, + finalIndices: NumberArrayLike, + finalIndicesLength: number, + darkTint: boolean + ): void { + this.texture = slotTexture.texture; + + const vertLenght = (finalVerticesLength / (darkTint ? 12 : 8)) * 2; + + if (this.geometry.getBuffer("aTextureCoord").data?.length !== vertLenght) { + this.geometry.getBuffer("aTextureCoord").data = new Float32Array(vertLenght); + } + + if (this.geometry.getBuffer("aVertexPosition").data?.length !== vertLenght) { + this.geometry.getBuffer("aVertexPosition").data = new Float32Array(vertLenght); + } + + let vertIndex = 0; + + for (let i = 0; i < finalVerticesLength; i += darkTint ? 12 : 8) { + let auxi = i; + + this.geometry.getBuffer("aVertexPosition").data[vertIndex] = finalVertices[auxi++]; + this.geometry.getBuffer("aVertexPosition").data[vertIndex + 1] = finalVertices[auxi++]; + + auxi += 4; // color + + this.geometry.getBuffer("aTextureCoord").data[vertIndex] = finalVertices[auxi++]; + this.geometry.getBuffer("aTextureCoord").data[vertIndex + 1] = finalVertices[auxi++]; + + vertIndex += 2; + } + + // console.log(vertLenght, auxVert.length); + + if (darkTint && !this.warnedTwoTint) { + console.warn("DarkTint is not enabled by default. To enable use a DarkSlotMesh factory while creating the Spine object."); + this.warnedTwoTint = true; + } + + SlotMesh.auxColor[0] = finalVertices[2]; + SlotMesh.auxColor[1] = finalVertices[3]; + SlotMesh.auxColor[2] = finalVertices[4]; + SlotMesh.auxColor[3] = finalVertices[5]; + + this.tint = SlotMesh.auxColor; + this.blendMode = SpineTexture.toPixiBlending(slotBlendMode); + + if (this.geometry.indexBuffer.data.length !== finalIndices.length) { + this.geometry.indexBuffer.data = new Uint32Array(finalIndices); + } else { + for (let i = 0; i < finalIndicesLength; i++) { + this.geometry.indexBuffer.data[i] = finalIndices[i]; + } + } + + this.name = slotName; + + this.geometry.getBuffer("aVertexPosition").update(); + this.geometry.getBuffer("aTextureCoord").update(); + this.geometry.indexBuffer.update(); + } +} diff --git a/spine-ts/spine-pixi/src/Spine.ts b/spine-ts/spine-pixi/src/Spine.ts new file mode 100644 index 0000000000..4edcc25817 --- /dev/null +++ b/spine-ts/spine-pixi/src/Spine.ts @@ -0,0 +1,407 @@ +import type { BlendMode, Bone, Event, NumberArrayLike, SkeletonData, Slot, TextureAtlas, TrackEntry } from "@esotericsoftware/spine-core"; +import { + AnimationState, + AnimationStateData, + AtlasAttachmentLoader, + ClippingAttachment, + Color, + MeshAttachment, + RegionAttachment, + Skeleton, + SkeletonBinary, + SkeletonClipping, + SkeletonJson, + Utils, + Vector2, +} from "@esotericsoftware/spine-core"; +import type { SpineTexture } from "./SpineTexture"; +import { SlotMesh } from "./SlotMesh"; +import type { ISpineDebugRenderer } from "./SpineDebugRenderer"; +import { Assets } from "@pixi/assets"; +import type { IPointData } from "@pixi/core"; +import { Ticker, utils } from "@pixi/core"; +import type { IDestroyOptions, DisplayObject } from "@pixi/display"; +import { Container } from "@pixi/display"; + +export interface ISpineOptions { + removeUnusedSlots?: boolean; + autoUpdate?: boolean; + slotMeshFactory?: () => ISlotMesh; +} + +export interface SpineEvents { + complete: [trackEntry: TrackEntry]; + dispose: [trackEntry: TrackEntry]; + end: [trackEntry: TrackEntry]; + event: [trackEntry: TrackEntry, event: Event]; + interrupt: [trackEntry: TrackEntry]; + start: [trackEntry: TrackEntry]; +} + +export class Spine extends Container { + public skeleton: Skeleton; + public state: AnimationState; + + private _debug?: ISpineDebugRenderer | undefined = undefined; + public get debug(): ISpineDebugRenderer | undefined { + return this._debug; + } + public set debug(value: ISpineDebugRenderer | undefined) { + if (this._debug) { + this._debug.unregisterSpine(this); + } + if (value) { + value.registerSpine(this); + } + this._debug = value; + } + + // Each slot is a pixi mesh, by default we just visible=false the ones we don't need. This forces a removeChild and addChild every time we need to show a slot. + public removeUnusedSlots: boolean; + protected slotMeshFactory: () => ISlotMesh; + + private autoUpdateWarned: boolean = false; + private _autoUpdate: boolean = true; + public get autoUpdate(): boolean { + return this._autoUpdate; + } + public set autoUpdate(value: boolean) { + if (value) { + Ticker.shared.add(this.internalUpdate, this); + this.autoUpdateWarned = false; + } else { + Ticker.shared.remove(this.internalUpdate, this); + } + this._autoUpdate = value; + } + + private meshesCache = new Map(); + + private static vectorAux: Vector2 = new Vector2(); + private static clipper: SkeletonClipping = new SkeletonClipping(); + + private static QUAD_TRIANGLES = [0, 1, 2, 2, 3, 0]; + private static VERTEX_SIZE = 2 + 2 + 4; + private static DARK_VERTEX_SIZE = 2 + 2 + 4 + 4; + + private lightColor = new Color(); + private darkColor = new Color(); + + + constructor(skeletonData: SkeletonData, options?: ISpineOptions) { + super(); + + this.skeleton = new Skeleton(skeletonData); + const animData = new AnimationStateData(skeletonData); + this.state = new AnimationState(animData); + this.removeUnusedSlots = options?.removeUnusedSlots ?? false; + this.autoUpdate = options?.autoUpdate ?? true; + this.slotMeshFactory = options?.slotMeshFactory ?? ((): ISlotMesh => new SlotMesh()); + + + /** + * This is locked behind https://github.com/pixijs/pixijs/issues/8957 + * I don't want to make a custom event emitter and do `this.spineEvents.on` because that's just as "far" as `this.state.addListener` + * So, until pixi fixes the custom event system, I'll stick to spine native events. - @miltoncandelero + + this.spineListeners = { + complete: (trackEntry) => this.emit("complete", trackEntry), + dispose: (trackEntry) => this.emit("dispose", trackEntry), + end: (trackEntry) => this.emit("end", trackEntry), + event: (trackEntry, event) => this.emit("event", trackEntry, event), + interrupt: (trackEntry) => this.emit("interrupt", trackEntry), + start: (trackEntry) => this.emit("start", trackEntry), + }; + this.state.addListener(this.spineListeners); + */ + } + + public update(deltaSeconds: number): void { + if (this.autoUpdate && !this.autoUpdateWarned) { + console.warn("You are calling update on a Spine instance that has autoUpdate set to true. This is probably not what you want."); + this.autoUpdateWarned = true; + } + this.internalUpdate(0, deltaSeconds); + } + + protected internalUpdate(_deltaFrame: number, deltaSeconds?: number): void { + // Because reasons, pixi uses deltaFrames at 60fps. We ignore the default deltaFrames and use the deltaSeconds from pixi ticker. + this.state.update(deltaSeconds ?? Ticker.shared.deltaMS / 1000); + } + + public override updateTransform(): void { + this.updateSpineTransform(); + this.debug?.renderDebug(this); + super.updateTransform(); + } + + protected updateSpineTransform(): void { + // if I ever create the linked spines, this will be useful. + + this.state.apply(this.skeleton); + this.skeleton.updateWorldTransform(); + this.updateGeometry(); + this.sortChildren(); + } + + public override destroy(options?: boolean | IDestroyOptions | undefined): void { + for (const [, mesh] of this.meshesCache) { + mesh?.destroy(); + } + this.state.clearListeners(); + this.debug = undefined; + this.meshesCache.clear(); + super.destroy(options); + } + + private recycleMeshes(): void { + for (const [, mesh] of this.meshesCache) { + if (this.removeUnusedSlots) { + mesh.parent?.removeChild(mesh); + } + mesh.zIndex = -1; + mesh.visible = false; + } + } + + /** + * If you want to manually handle which meshes go on which slot and how you cache, overwrite this method. + */ + protected getMeshForSlot(slot: Slot): ISlotMesh { + if (!this.meshesCache.has(slot)) { + let mesh = this.slotMeshFactory(); + this.addChild(mesh); + this.meshesCache.set(slot, mesh); + return mesh; + } else { + let mesh = this.meshesCache.get(slot)!; + + if (this.removeUnusedSlots) { + this.addChild(mesh); + } + mesh.visible = true; + return mesh; + } + } + + private verticesCache: NumberArrayLike = Utils.newFloatArray(1024); + + private updateGeometry(): void { + this.recycleMeshes(); + + let triangles: Array | null = null; + let uvs: NumberArrayLike | null = null; + const drawOrder = this.skeleton.drawOrder; + + for (let i = 0, n = drawOrder.length; i < n; i++) { + const slot = drawOrder[i]; + const useDarkColor = slot.darkColor != null; + const vertexSize = Spine.clipper.isClipping() ? 2 : useDarkColor ? Spine.DARK_VERTEX_SIZE : Spine.VERTEX_SIZE; + if (!slot.bone.active) { + Spine.clipper.clipEndWithSlot(slot); + continue; + } + const attachment = slot.getAttachment(); + let attachmentColor: Color | null; + let texture: SpineTexture | null; + let numFloats = 0; + if (attachment instanceof RegionAttachment) { + const region = attachment; + attachmentColor = region.color; + numFloats = vertexSize * 4; + region.computeWorldVertices(slot, this.verticesCache, 0, vertexSize); + triangles = Spine.QUAD_TRIANGLES; + uvs = region.uvs; + texture = region.region?.texture; + } else if (attachment instanceof MeshAttachment) { + const mesh = attachment; + attachmentColor = mesh.color; + numFloats = (mesh.worldVerticesLength >> 1) * vertexSize; + if (numFloats > this.verticesCache.length) { + this.verticesCache = Utils.newFloatArray(numFloats); + } + mesh.computeWorldVertices(slot, 0, mesh.worldVerticesLength, this.verticesCache, 0, vertexSize); + triangles = mesh.triangles; + uvs = mesh.uvs; + texture = mesh.region?.texture; + } else if (attachment instanceof ClippingAttachment) { + Spine.clipper.clipStart(slot, attachment); + continue; + } else { + Spine.clipper.clipEndWithSlot(slot); + continue; + } + if (texture != null) { + const skeleton = slot.bone.skeleton; + const skeletonColor = skeleton.color; + const slotColor = slot.color; + const alpha = skeletonColor.a * slotColor.a * attachmentColor.a; + this.lightColor.set( + skeletonColor.r * slotColor.r * attachmentColor.r, + skeletonColor.g * slotColor.g * attachmentColor.g, + skeletonColor.b * slotColor.b * attachmentColor.b, + alpha + ); + if (slot.darkColor != null) { + this.darkColor.setFromColor(slot.darkColor); + } else { + this.darkColor.set(0, 0, 0, 0); + } + + let finalVertices: NumberArrayLike; + let finalVerticesLength: number; + let finalIndices: NumberArrayLike; + let finalIndicesLength: number; + + if (Spine.clipper.isClipping()) { + Spine.clipper.clipTriangles(this.verticesCache, numFloats, triangles, triangles.length, uvs, this.lightColor, this.darkColor, useDarkColor); + + finalVertices = Spine.clipper.clippedVertices; + finalVerticesLength = finalVertices.length; + + finalIndices = Spine.clipper.clippedTriangles; + finalIndicesLength = finalIndices.length; + } else { + const verts = this.verticesCache; + for (let v = 2, u = 0, n = numFloats; v < n; v += vertexSize, u += 2) { + let tempV = v; + verts[tempV++] = this.lightColor.r; + verts[tempV++] = this.lightColor.g; + verts[tempV++] = this.lightColor.b; + verts[tempV++] = this.lightColor.a; + + verts[tempV++] = uvs[u]; + verts[tempV++] = uvs[u + 1]; + + if (useDarkColor) { + verts[tempV++] = this.darkColor.r; + verts[tempV++] = this.darkColor.g; + verts[tempV++] = this.darkColor.b; + } + } + finalVertices = this.verticesCache; + finalVerticesLength = numFloats; + finalIndices = triangles; + finalIndicesLength = triangles.length; + } + + if (finalVerticesLength == 0 || finalIndicesLength == 0) { + Spine.clipper.clipEndWithSlot(slot); + continue; + } + + const mesh = this.getMeshForSlot(slot); + mesh.zIndex = i; + mesh.updateFromSpineData(texture, slot.data.blendMode, slot.data.name, finalVertices, finalVerticesLength, finalIndices, finalIndicesLength, useDarkColor); + } + + Spine.clipper.clipEndWithSlot(slot); + } + Spine.clipper.clipEnd(); + } + + public setBonePosition(bone: string | Bone, position: IPointData): void { + const boneAux = bone; + if (typeof bone === "string") { + bone = this.skeleton.findBone(bone)!; + this.skeleton.findBone; + this.skeleton.findIkConstraint; + this.skeleton.findPathConstraint; + this.skeleton.findSlot; + this.skeleton.findTransformConstraint; + } + + if (!bone) { + console.error(`Cant set bone position! Bone ${String(boneAux)} not found`); + return; + } + + Spine.vectorAux.set(position.x, position.y); + + if (bone.parent) + { + const aux = bone.parent.worldToLocal(Spine.vectorAux); + bone.x = aux.x; + bone.y = aux.y; + } + else + { + bone.x = Spine.vectorAux.x; + bone.y = Spine.vectorAux.y; + } + } + + public getBonePosition(bone: string | Bone, outPos?: IPointData): IPointData | undefined { + const boneAux = bone; + if (typeof bone === "string") { + bone = this.skeleton.findBone(bone)!; + this.skeleton.findBone; + this.skeleton.findIkConstraint; + this.skeleton.findPathConstraint; + this.skeleton.findSlot; + this.skeleton.findTransformConstraint; + } + + if (!bone) { + console.error(`Cant set bone position! Bone ${String(boneAux)} not found`); + return outPos; + } + + if (!outPos) { + outPos = { x: 0, y: 0 }; + } + + outPos.x = bone.worldX; + outPos.y = bone.worldY; + return outPos; + } + + public static readonly skeletonCache: Record = Object.create(null); + + public static from(skeletonAssetName: string, atlasAssetName: string, options?: ISpineOptions & { scale?: number }): Spine { + const cacheKey = `${skeletonAssetName}-${atlasAssetName}-${options?.scale ?? 1}`; + + let skeletonData = Spine.skeletonCache[cacheKey]; + if (skeletonData) { + return new Spine(skeletonData, options); + } + + const skeletonAsset = Assets.get(skeletonAssetName); + + const atlasAsset = Assets.get(atlasAssetName); + + // If you want a custom attachment laoder, you don't use .from(...) + const attachmentLoader = new AtlasAttachmentLoader(atlasAsset); + + // What parser do we need? + let parser: SkeletonBinary | SkeletonJson; + if (skeletonAsset instanceof Uint8Array) { + parser = new SkeletonBinary(attachmentLoader); + } else { + parser = new SkeletonJson(attachmentLoader); + } + parser.scale = options?.scale ?? 1; + + skeletonData = parser.readSkeletonData(skeletonAsset); + + Spine.skeletonCache[cacheKey] = skeletonData; + + return new this(skeletonData, options); + } +} + +Skeleton.yDown = true; + +export interface ISlotMesh extends DisplayObject { + name: string; + updateFromSpineData( + slotTexture: SpineTexture, + slotBlendMode: BlendMode, + slotName: string, + finalVertices: NumberArrayLike, + finalVerticesLength: number, + finalIndices: NumberArrayLike, + finalIndicesLength: number, + darkTint: boolean + ): void; +} diff --git a/spine-ts/spine-pixi/src/SpineDebugRenderer.ts b/spine-ts/spine-pixi/src/SpineDebugRenderer.ts new file mode 100644 index 0000000000..cc31d30082 --- /dev/null +++ b/spine-ts/spine-pixi/src/SpineDebugRenderer.ts @@ -0,0 +1,543 @@ +import { Container } from "@pixi/display"; +import { Graphics } from "@pixi/graphics"; +import { Text } from "@pixi/text"; +import type { Spine } from "./Spine"; +import type { AnimationStateListener } from "@esotericsoftware/spine-core"; +import { ClippingAttachment, MeshAttachment, PathAttachment, RegionAttachment, SkeletonBounds } from "@esotericsoftware/spine-core"; + +/** + * Make a class that extends from this interface to create your own debug renderer. + * @public + */ +export interface ISpineDebugRenderer { + /** + * This will be called every frame, after the spine has been updated. + */ + renderDebug(spine: Spine): void; + + /** + * This is called when the `spine.debug` object is set to null or when the spine is destroyed. + */ + unregisterSpine(spine: Spine): void; + + /** + * This is called when the `spine.debug` object is set to a new instance of a debug renderer. + */ + registerSpine(spine: Spine): void; +} + +type DebugDisplayObjects = { + bones: Container; + skeletonXY: Graphics; + regionAttachmentsShape: Graphics; + meshTrianglesLine: Graphics; + meshHullLine: Graphics; + clippingPolygon: Graphics; + boundingBoxesRect: Graphics; + boundingBoxesCircle: Graphics; + boundingBoxesPolygon: Graphics; + pathsCurve: Graphics; + pathsLine: Graphics; + parentDebugContainer: Container; + eventText: Container; + eventCallback: AnimationStateListener; +}; + +/** + * This is a debug renderer that uses PixiJS Graphics under the hood. + * @public + */ +export class SpineDebugRenderer implements ISpineDebugRenderer { + private registeredSpines: Map = new Map(); + + public drawMeshHull = true; + public drawMeshTriangles = true; + public drawBones = true; + public drawPaths = true; + public drawBoundingBoxes = true; + public drawClipping = true; + public drawRegionAttachments = true; + public drawEvents = true; + + public lineWidth = 1; + public regionAttachmentsColor = 0x0078ff; + public meshHullColor = 0x0078ff; + public meshTrianglesColor = 0xffcc00; + public clippingPolygonColor = 0xff00ff; + public boundingBoxesRectColor = 0x00ff00; + public boundingBoxesPolygonColor = 0x00ff00; + public boundingBoxesCircleColor = 0x00ff00; + public pathsCurveColor = 0xff0000; + public pathsLineColor = 0xff00ff; + public skeletonXYColor = 0xff0000; + public bonesColor = 0x00eecc; + public eventFontSize: number = 24; + public eventFontColor: number = 0x0; + + /** + * The debug is attached by force to each spine object. So we need to create it inside the spine when we get the first update + */ + public registerSpine(spine: Spine): void { + if (this.registeredSpines.has(spine)) { + console.warn("SpineDebugRenderer.registerSpine() - this spine is already registered!", spine); + return; + } + const debugDisplayObjects: DebugDisplayObjects = { + parentDebugContainer: new Container(), + bones: new Container(), + skeletonXY: new Graphics(), + regionAttachmentsShape: new Graphics(), + meshTrianglesLine: new Graphics(), + meshHullLine: new Graphics(), + clippingPolygon: new Graphics(), + boundingBoxesRect: new Graphics(), + boundingBoxesCircle: new Graphics(), + boundingBoxesPolygon: new Graphics(), + pathsCurve: new Graphics(), + pathsLine: new Graphics(), + eventText: new Container(), + eventCallback: { + event: (_, event) => { + if (this.drawEvents) { + const scale = Math.abs(spine.scale.x || spine.scale.y || 1); + const text = new Text(event.data.name, { fontSize: this.eventFontSize / scale, fill: this.eventFontColor, fontFamily: "monospace" }); + text.scale.x = Math.sign(spine.scale.x); + text.anchor.set(0.5); + debugDisplayObjects.eventText.addChild(text); + setTimeout(() => { + if (!text.destroyed) { + text.destroy(); + } + }, 250); + } + }, + }, + }; + + debugDisplayObjects.parentDebugContainer.addChild(debugDisplayObjects.bones); + debugDisplayObjects.parentDebugContainer.addChild(debugDisplayObjects.skeletonXY); + debugDisplayObjects.parentDebugContainer.addChild(debugDisplayObjects.regionAttachmentsShape); + debugDisplayObjects.parentDebugContainer.addChild(debugDisplayObjects.meshTrianglesLine); + debugDisplayObjects.parentDebugContainer.addChild(debugDisplayObjects.meshHullLine); + debugDisplayObjects.parentDebugContainer.addChild(debugDisplayObjects.clippingPolygon); + debugDisplayObjects.parentDebugContainer.addChild(debugDisplayObjects.boundingBoxesRect); + debugDisplayObjects.parentDebugContainer.addChild(debugDisplayObjects.boundingBoxesCircle); + debugDisplayObjects.parentDebugContainer.addChild(debugDisplayObjects.boundingBoxesPolygon); + debugDisplayObjects.parentDebugContainer.addChild(debugDisplayObjects.pathsCurve); + debugDisplayObjects.parentDebugContainer.addChild(debugDisplayObjects.pathsLine); + debugDisplayObjects.parentDebugContainer.addChild(debugDisplayObjects.eventText); + + debugDisplayObjects.parentDebugContainer.zIndex = 9999999; + + // Disable screen reader and mouse input on debug objects. + (debugDisplayObjects.parentDebugContainer as any).accessibleChildren = false; + (debugDisplayObjects.parentDebugContainer as any).eventMode = "none"; + (debugDisplayObjects.parentDebugContainer as any ).interactiveChildren = false; + + spine.addChild(debugDisplayObjects.parentDebugContainer); + + spine.state.addListener(debugDisplayObjects.eventCallback); + + this.registeredSpines.set(spine, debugDisplayObjects); + } + public renderDebug(spine: Spine): void { + if (!this.registeredSpines.has(spine)) { + // This should never happen. Spines are registered when you assign spine.debug + this.registerSpine(spine); + } + + const debugDisplayObjects = this.registeredSpines.get(spine); + + if (!debugDisplayObjects) { + return; + } + spine.addChild(debugDisplayObjects.parentDebugContainer); + + debugDisplayObjects.skeletonXY.clear(); + debugDisplayObjects.regionAttachmentsShape.clear(); + debugDisplayObjects.meshTrianglesLine.clear(); + debugDisplayObjects.meshHullLine.clear(); + debugDisplayObjects.clippingPolygon.clear(); + debugDisplayObjects.boundingBoxesRect.clear(); + debugDisplayObjects.boundingBoxesCircle.clear(); + debugDisplayObjects.boundingBoxesPolygon.clear(); + debugDisplayObjects.pathsCurve.clear(); + debugDisplayObjects.pathsLine.clear(); + + for (let len = debugDisplayObjects.bones.children.length; len > 0; len--) { + debugDisplayObjects.bones.children[len - 1].destroy({ children: true, texture: true, baseTexture: true }); + } + + const scale = Math.abs(spine.scale.x || spine.scale.y || 1); + const lineWidth = this.lineWidth / scale; + + if (this.drawBones) { + this.drawBonesFunc(spine, debugDisplayObjects, lineWidth, scale); + } + + if (this.drawPaths) { + this.drawPathsFunc(spine, debugDisplayObjects, lineWidth); + } + + if (this.drawBoundingBoxes) { + this.drawBoundingBoxesFunc(spine, debugDisplayObjects, lineWidth); + } + + if (this.drawClipping) { + this.drawClippingFunc(spine, debugDisplayObjects, lineWidth); + } + + if (this.drawMeshHull || this.drawMeshTriangles) { + this.drawMeshHullAndMeshTriangles(spine, debugDisplayObjects, lineWidth); + } + + if (this.drawRegionAttachments) { + this.drawRegionAttachmentsFunc(spine, debugDisplayObjects, lineWidth); + } + + if (this.drawEvents) { + for (const child of debugDisplayObjects.eventText.children) { + child.alpha -= 0.05; + child.y -= 2; + } + } + } + + private drawBonesFunc(spine: Spine, debugDisplayObjects: DebugDisplayObjects, lineWidth: number, scale: number): void { + const skeleton = spine.skeleton; + const skeletonX = skeleton.x; + const skeletonY = skeleton.y; + const bones = skeleton.bones; + + debugDisplayObjects.skeletonXY.lineStyle(lineWidth, this.skeletonXYColor, 1); + + for (let i = 0, len = bones.length; i < len; i++) { + const bone = bones[i]; + const boneLen = bone.data.length; + const starX = skeletonX + bone.worldX; + const starY = skeletonY + bone.worldY; + const endX = skeletonX + boneLen * bone.a + bone.worldX; + const endY = skeletonY + boneLen * bone.b + bone.worldY; + + if (bone.data.name === "root" || bone.data.parent === null) { + continue; + } + + const w = Math.abs(starX - endX); + const h = Math.abs(starY - endY); + // a = w, // side length a + const a2 = Math.pow(w, 2); // square root of side length a + const b = h; // side length b + const b2 = Math.pow(h, 2); // square root of side length b + const c = Math.sqrt(a2 + b2); // side length c + const c2 = Math.pow(c, 2); // square root of side length c + const rad = Math.PI / 180; + // A = Math.acos([a2 + c2 - b2] / [2 * a * c]) || 0, // Angle A + // C = Math.acos([a2 + b2 - c2] / [2 * a * b]) || 0, // C angle + const B = Math.acos((c2 + b2 - a2) / (2 * b * c)) || 0; // angle of corner B + + if (c === 0) { + continue; + } + + const gp = new Graphics(); + + debugDisplayObjects.bones.addChild(gp); + + // draw bone + const refRation = c / 50 / scale; + + gp.beginFill(this.bonesColor, 1); + gp.drawPolygon(0, 0, 0 - refRation, c - refRation * 3, 0, c - refRation, 0 + refRation, c - refRation * 3); + gp.endFill(); + gp.x = starX; + gp.y = starY; + gp.pivot.y = c; + + // Calculate bone rotation angle + let rotation = 0; + + if (starX < endX && starY < endY) { + // bottom right + rotation = -B + 180 * rad; + } else if (starX > endX && starY < endY) { + // bottom left + rotation = 180 * rad + B; + } else if (starX > endX && starY > endY) { + // top left + rotation = -B; + } else if (starX < endX && starY > endY) { + // bottom left + rotation = B; + } else if (starY === endY && starX < endX) { + // To the right + rotation = 90 * rad; + } else if (starY === endY && starX > endX) { + // go left + rotation = -90 * rad; + } else if (starX === endX && starY < endY) { + // down + rotation = 180 * rad; + } else if (starX === endX && starY > endY) { + // up + rotation = 0; + } + gp.rotation = rotation; + + // Draw the starting rotation point of the bone + gp.lineStyle(lineWidth + refRation / 2.4, this.bonesColor, 1); + gp.beginFill(0x000000, 0.6); + gp.drawCircle(0, c, refRation * 1.2); + gp.endFill(); + } + + // Draw the skeleton starting point "X" form + const startDotSize = lineWidth * 3; + + debugDisplayObjects.skeletonXY.moveTo(skeletonX - startDotSize, skeletonY - startDotSize); + debugDisplayObjects.skeletonXY.lineTo(skeletonX + startDotSize, skeletonY + startDotSize); + debugDisplayObjects.skeletonXY.moveTo(skeletonX + startDotSize, skeletonY - startDotSize); + debugDisplayObjects.skeletonXY.lineTo(skeletonX - startDotSize, skeletonY + startDotSize); + } + + private drawRegionAttachmentsFunc(spine: Spine, debugDisplayObjects: DebugDisplayObjects, lineWidth: number): void { + const skeleton = spine.skeleton; + const slots = skeleton.slots; + + debugDisplayObjects.regionAttachmentsShape.lineStyle(lineWidth, this.regionAttachmentsColor, 1); + + for (let i = 0, len = slots.length; i < len; i++) { + const slot = slots[i]; + const attachment = slot.getAttachment(); + + if (attachment == null || !(attachment instanceof RegionAttachment)) { + continue; + } + + const regionAttachment = attachment; + + const vertices = new Float32Array(8); + + regionAttachment.computeWorldVertices(slot, vertices, 0, 2); + debugDisplayObjects.regionAttachmentsShape.drawPolygon(Array.from(vertices.slice(0, 8))); + } + } + + private drawMeshHullAndMeshTriangles(spine: Spine, debugDisplayObjects: DebugDisplayObjects, lineWidth: number): void { + const skeleton = spine.skeleton; + const slots = skeleton.slots; + + debugDisplayObjects.meshHullLine.lineStyle(lineWidth, this.meshHullColor, 1); + debugDisplayObjects.meshTrianglesLine.lineStyle(lineWidth, this.meshTrianglesColor, 1); + + for (let i = 0, len = slots.length; i < len; i++) { + const slot = slots[i]; + + if (!slot.bone.active) { + continue; + } + const attachment = slot.getAttachment(); + + if (attachment == null || !(attachment instanceof MeshAttachment)) { + continue; + } + + const meshAttachment = attachment; + + const vertices = new Float32Array(meshAttachment.worldVerticesLength); + const triangles = meshAttachment.triangles; + let hullLength = meshAttachment.hullLength; + + meshAttachment.computeWorldVertices(slot, 0, meshAttachment.worldVerticesLength, vertices, 0, 2); + // draw the skinned mesh (triangle) + if (this.drawMeshTriangles) { + for (let i = 0, len = triangles.length; i < len; i += 3) { + const v1 = triangles[i] * 2; + const v2 = triangles[i + 1] * 2; + const v3 = triangles[i + 2] * 2; + + debugDisplayObjects.meshTrianglesLine.moveTo(vertices[v1], vertices[v1 + 1]); + debugDisplayObjects.meshTrianglesLine.lineTo(vertices[v2], vertices[v2 + 1]); + debugDisplayObjects.meshTrianglesLine.lineTo(vertices[v3], vertices[v3 + 1]); + } + } + + // draw skin border + if (this.drawMeshHull && hullLength > 0) { + hullLength = (hullLength >> 1) * 2; + let lastX = vertices[hullLength - 2]; + let lastY = vertices[hullLength - 1]; + + for (let i = 0, len = hullLength; i < len; i += 2) { + const x = vertices[i]; + const y = vertices[i + 1]; + + debugDisplayObjects.meshHullLine.moveTo(x, y); + debugDisplayObjects.meshHullLine.lineTo(lastX, lastY); + lastX = x; + lastY = y; + } + } + } + } + + private drawClippingFunc(spine: Spine, debugDisplayObjects: DebugDisplayObjects, lineWidth: number): void { + const skeleton = spine.skeleton; + const slots = skeleton.slots; + + debugDisplayObjects.clippingPolygon.lineStyle(lineWidth, this.clippingPolygonColor, 1); + for (let i = 0, len = slots.length; i < len; i++) { + const slot = slots[i]; + + if (!slot.bone.active) { + continue; + } + const attachment = slot.getAttachment(); + + if (attachment == null || !(attachment instanceof ClippingAttachment)) { + continue; + } + + const clippingAttachment = attachment; + + const nn = clippingAttachment.worldVerticesLength; + const world = new Float32Array(nn); + + clippingAttachment.computeWorldVertices(slot, 0, nn, world, 0, 2); + debugDisplayObjects.clippingPolygon.drawPolygon(Array.from(world)); + } + } + + private drawBoundingBoxesFunc(spine: Spine, debugDisplayObjects: DebugDisplayObjects, lineWidth: number): void { + // draw the total outline of the bounding box + debugDisplayObjects.boundingBoxesRect.lineStyle(lineWidth, this.boundingBoxesRectColor, 5); + + const bounds = new SkeletonBounds(); + + bounds.update(spine.skeleton, true); + debugDisplayObjects.boundingBoxesRect.drawRect(bounds.minX, bounds.minY, bounds.getWidth(), bounds.getHeight()); + + const polygons = bounds.polygons; + const drawPolygon = (polygonVertices: ArrayLike, _offset: unknown, count: number): void => { + debugDisplayObjects.boundingBoxesPolygon.lineStyle(lineWidth, this.boundingBoxesPolygonColor, 1); + debugDisplayObjects.boundingBoxesPolygon.beginFill(this.boundingBoxesPolygonColor, 0.1); + + if (count < 3) { + throw new Error("Polygon must contain at least 3 vertices"); + } + const paths = []; + const dotSize = lineWidth * 2; + + for (let i = 0, len = polygonVertices.length; i < len; i += 2) { + const x1 = polygonVertices[i]; + const y1 = polygonVertices[i + 1]; + + // draw the bounding box node + debugDisplayObjects.boundingBoxesCircle.lineStyle(0); + debugDisplayObjects.boundingBoxesCircle.beginFill(this.boundingBoxesCircleColor); + debugDisplayObjects.boundingBoxesCircle.drawCircle(x1, y1, dotSize); + debugDisplayObjects.boundingBoxesCircle.endFill(); + + paths.push(x1, y1); + } + + // draw the bounding box area + debugDisplayObjects.boundingBoxesPolygon.drawPolygon(paths); + debugDisplayObjects.boundingBoxesPolygon.endFill(); + }; + + for (let i = 0, len = polygons.length; i < len; i++) { + const polygon = polygons[i]; + + drawPolygon(polygon, 0, polygon.length); + } + } + + private drawPathsFunc(spine: Spine, debugDisplayObjects: DebugDisplayObjects, lineWidth: number): void { + const skeleton = spine.skeleton; + const slots = skeleton.slots; + + debugDisplayObjects.pathsCurve.lineStyle(lineWidth, this.pathsCurveColor, 1); + debugDisplayObjects.pathsLine.lineStyle(lineWidth, this.pathsLineColor, 1); + + for (let i = 0, len = slots.length; i < len; i++) { + const slot = slots[i]; + + if (!slot.bone.active) { + continue; + } + const attachment = slot.getAttachment(); + + if (attachment == null || !(attachment instanceof PathAttachment)) { + continue; + } + + const pathAttachment = attachment; + let nn = pathAttachment.worldVerticesLength; + const world = new Float32Array(nn); + + pathAttachment.computeWorldVertices(slot, 0, nn, world, 0, 2); + let x1 = world[2]; + let y1 = world[3]; + let x2 = 0; + let y2 = 0; + + if (pathAttachment.closed) { + const cx1 = world[0]; + const cy1 = world[1]; + const cx2 = world[nn - 2]; + const cy2 = world[nn - 1]; + + x2 = world[nn - 4]; + y2 = world[nn - 3]; + + // curve + debugDisplayObjects.pathsCurve.moveTo(x1, y1); + debugDisplayObjects.pathsCurve.bezierCurveTo(cx1, cy1, cx2, cy2, x2, y2); + + // handle + debugDisplayObjects.pathsLine.moveTo(x1, y1); + debugDisplayObjects.pathsLine.lineTo(cx1, cy1); + debugDisplayObjects.pathsLine.moveTo(x2, y2); + debugDisplayObjects.pathsLine.lineTo(cx2, cy2); + } + nn -= 4; + for (let ii = 4; ii < nn; ii += 6) { + const cx1 = world[ii]; + const cy1 = world[ii + 1]; + const cx2 = world[ii + 2]; + const cy2 = world[ii + 3]; + + x2 = world[ii + 4]; + y2 = world[ii + 5]; + // curve + debugDisplayObjects.pathsCurve.moveTo(x1, y1); + debugDisplayObjects.pathsCurve.bezierCurveTo(cx1, cy1, cx2, cy2, x2, y2); + + // handle + debugDisplayObjects.pathsLine.moveTo(x1, y1); + debugDisplayObjects.pathsLine.lineTo(cx1, cy1); + debugDisplayObjects.pathsLine.moveTo(x2, y2); + debugDisplayObjects.pathsLine.lineTo(cx2, cy2); + x1 = x2; + y1 = y2; + } + } + } + + public unregisterSpine(spine: Spine): void { + if (!this.registeredSpines.has(spine)) { + console.warn("SpineDebugRenderer.unregisterSpine() - spine is not registered, can't unregister!", spine); + } + const debugDisplayObjects = this.registeredSpines.get(spine); + + if (!debugDisplayObjects) { + return; + } + + spine.state.removeListener(debugDisplayObjects.eventCallback); + + debugDisplayObjects.parentDebugContainer.destroy({ baseTexture: true, children: true, texture: true }); + this.registeredSpines.delete(spine); + } +} diff --git a/spine-ts/spine-pixi/src/SpineTexture.ts b/spine-ts/spine-pixi/src/SpineTexture.ts new file mode 100644 index 0000000000..08e103f7e2 --- /dev/null +++ b/spine-ts/spine-pixi/src/SpineTexture.ts @@ -0,0 +1,109 @@ +import { BlendMode, Texture, TextureFilter, TextureWrap } from "@esotericsoftware/spine-core"; +import type { BaseTexture as PixiBaseTexture, BaseImageResource } from "@pixi/core"; +import { Texture as PixiTexture, SCALE_MODES, MIPMAP_MODES, WRAP_MODES, BLEND_MODES } from "@pixi/core"; + +export class SpineTexture extends Texture { + private static textureMap: Map = new Map(); + + public static from(texture: PixiBaseTexture): SpineTexture { + if (SpineTexture.textureMap.has(texture)) { + return SpineTexture.textureMap.get(texture)!; + } + return new SpineTexture(texture); + } + + public readonly texture: PixiTexture; + + private constructor(image: PixiBaseTexture) { + // Todo: maybe add error handling if you feed a video texture to spine? + super((image.resource as BaseImageResource).source as any); + this.texture = PixiTexture.from(image); + } + + public setFilters(minFilter: TextureFilter, _magFilter: TextureFilter): void { + this.texture.baseTexture.scaleMode = SpineTexture.toPixiTextureFilter(minFilter); + this.texture.baseTexture.mipmap = SpineTexture.toPixiMipMap(minFilter); + + // pixi only has one filter for both min and mag, too bad + } + + public setWraps(uWrap: TextureWrap, _vWrap: TextureWrap): void { + this.texture.baseTexture.wrapMode = SpineTexture.toPixiTextureWrap(uWrap); + + // Pixi only has one setting + } + + public dispose(): void { + // I am not entirely sure about this... + this.texture.destroy(); + } + + private static toPixiTextureFilter(filter: TextureFilter): SCALE_MODES { + switch (filter) { + case TextureFilter.Nearest: + case TextureFilter.MipMapNearestLinear: + case TextureFilter.MipMapNearestNearest: + return SCALE_MODES.NEAREST; + + case TextureFilter.Linear: + case TextureFilter.MipMapLinearLinear: // TextureFilter.MipMapLinearLinear == TextureFilter.MipMap + case TextureFilter.MipMapLinearNearest: + return SCALE_MODES.LINEAR; + + default: + throw new Error(`Unknown texture filter: ${String(filter)}`); + } + } + + private static toPixiMipMap(filter: TextureFilter): MIPMAP_MODES { + switch (filter) { + case TextureFilter.Nearest: + case TextureFilter.Linear: + return MIPMAP_MODES.OFF; + + case TextureFilter.MipMapNearestLinear: + case TextureFilter.MipMapNearestNearest: + case TextureFilter.MipMapLinearLinear: // TextureFilter.MipMapLinearLinear == TextureFilter.MipMap + case TextureFilter.MipMapLinearNearest: + return MIPMAP_MODES.ON; + + default: + throw new Error(`Unknown texture filter: ${String(filter)}`); + } + } + + private static toPixiTextureWrap(wrap: TextureWrap): WRAP_MODES { + switch (wrap) { + case TextureWrap.ClampToEdge: + return WRAP_MODES.CLAMP; + + case TextureWrap.MirroredRepeat: + return WRAP_MODES.MIRRORED_REPEAT; + + case TextureWrap.Repeat: + return WRAP_MODES.REPEAT; + + default: + throw new Error(`Unknown texture wrap: ${String(wrap)}`); + } + } + + public static toPixiBlending(blend: BlendMode): BLEND_MODES { + switch (blend) { + case BlendMode.Normal: + return BLEND_MODES.NORMAL; + + case BlendMode.Additive: + return BLEND_MODES.ADD; + + case BlendMode.Multiply: + return BLEND_MODES.MULTIPLY; + + case BlendMode.Screen: + return BLEND_MODES.SCREEN; + + default: + throw new Error(`Unknown blendMode: ${String(blend)}`); + } + } +} diff --git a/spine-ts/spine-pixi/src/assets/atlasLoader.ts b/spine-ts/spine-pixi/src/assets/atlasLoader.ts new file mode 100644 index 0000000000..93b97f3b1c --- /dev/null +++ b/spine-ts/spine-pixi/src/assets/atlasLoader.ts @@ -0,0 +1,93 @@ +import { TextureAtlas } from "@esotericsoftware/spine-core"; +import { SpineTexture } from "../SpineTexture"; +import type { AssetExtension, LoadAsset, Loader } from "@pixi/assets"; +import { LoaderParserPriority, checkExtension } from "@pixi/assets"; +import type { Texture } from "@pixi/core"; +import { ExtensionType, settings, utils, BaseTexture, extensions } from "@pixi/core"; + +type RawAtlas = string; + +const spineTextureAtlasLoader: AssetExtension = { + extension: ExtensionType.Asset, + + loader: { + extension: { + type: ExtensionType.LoadParser, + priority: LoaderParserPriority.Normal, + name: "spineTextureAtlasLoader", + }, + + test(url: string): boolean { + return checkExtension(url, ".atlas"); + }, + + async load(url: string): Promise { + const response = await settings.ADAPTER.fetch(url); + + const txt = await response.text(); + + return txt; + }, + + testParse(asset: unknown, options: LoadAsset): Promise { + const isExtensionRight = checkExtension(options.src, ".atlas"); + const isString = typeof asset === "string"; + + return Promise.resolve(isExtensionRight && isString); + }, + + unload(atlas: TextureAtlas) { + atlas.dispose(); + }, + + async parse(asset: RawAtlas, options: LoadAsset, loader: Loader): Promise { + const metadata: ISpineAtlasMetadata = options.data || {}; + let basePath = utils.path.dirname(options.src); + + if (basePath && basePath.lastIndexOf("/") !== basePath.length - 1) { + basePath += "/"; + } + + // Retval is going to be a texture atlas. However we need to wait for it's callback to resolve this promise. + const retval = new TextureAtlas(asset); + + // If the user gave me only one texture, that one is assumed to be the "first" texture in the atlas + if (metadata.images instanceof BaseTexture || typeof metadata.images === "string") { + const pixiTexture = metadata.images; + metadata.images = {} as Record; + metadata.images[retval.pages[0].name] = pixiTexture; + } + + // we will wait for all promises for the textures at the same time at the end. + const textureLoadingPromises = []; + + // fill the pages + for (const page of retval.pages) { + const pageName = page.name; + const providedPage = metadata?.images ? metadata.images[pageName] : undefined; + if (providedPage instanceof BaseTexture) { + page.setTexture(SpineTexture.from(providedPage)); + } else { + const url: string = providedPage ?? utils.path.normalize([...basePath.split(utils.path.sep), pageName].join(utils.path.sep)); + const pixiPromise = loader.load({ src: url, data: metadata.imageMetadata }).then((texture) => { + page.setTexture(SpineTexture.from(texture.baseTexture)); + }); + textureLoadingPromises.push(pixiPromise); + } + } + + await Promise.all(textureLoadingPromises); + + return retval; + }, + }, +} as AssetExtension; + +extensions.add(spineTextureAtlasLoader); + +export interface ISpineAtlasMetadata { + // If you are downloading an .atlas file, this metadata will go to the Texture loader + imageMetadata?: any; + // If you already have atlas pages loaded as pixi textures and want to use that to create the atlas, you can pass them here + images?: BaseTexture | string | Record; +} diff --git a/spine-ts/spine-pixi/src/assets/skeletonLoader.ts b/spine-ts/spine-pixi/src/assets/skeletonLoader.ts new file mode 100644 index 0000000000..2ac3b1987b --- /dev/null +++ b/spine-ts/spine-pixi/src/assets/skeletonLoader.ts @@ -0,0 +1,45 @@ +import type { AssetExtension, LoadAsset } from "@pixi/assets"; +import { LoaderParserPriority, checkExtension } from "@pixi/assets"; +import { ExtensionType, settings, extensions } from "@pixi/core"; + +type SkeletonJsonAsset = any; +type SkeletonBinaryAsset = Uint8Array; + +function isJson(resource: any): resource is SkeletonJsonAsset { + return resource.hasOwnProperty("bones"); +} + +function isBuffer(resource: any): resource is SkeletonBinaryAsset { + return resource instanceof Uint8Array; +} + +const spineLoaderExtension: AssetExtension = { + extension: ExtensionType.Asset, + + loader: { + extension: { + type: ExtensionType.LoadParser, + priority: LoaderParserPriority.Normal, + }, + + test(url) { + return checkExtension(url, ".skel"); + }, + + async load(url: string): Promise { + const response = await settings.ADAPTER.fetch(url); + + const buffer = new Uint8Array(await response.arrayBuffer()); + + return buffer; + }, + testParse(asset: unknown, options: LoadAsset): Promise { + const isJsonSpineModel = checkExtension(options.src, ".json") && isJson(asset); + const isBinarySpineModel = checkExtension(options.src, ".skel") && isBuffer(asset); + + return Promise.resolve(isJsonSpineModel || isBinarySpineModel); + }, + }, +} as AssetExtension; + +extensions.add(spineLoaderExtension); diff --git a/spine-ts/spine-pixi/src/darkTintMesh/DarkTintBatchGeom.ts b/spine-ts/spine-pixi/src/darkTintMesh/DarkTintBatchGeom.ts new file mode 100644 index 0000000000..7f2e5d33e7 --- /dev/null +++ b/spine-ts/spine-pixi/src/darkTintMesh/DarkTintBatchGeom.ts @@ -0,0 +1,32 @@ +import { Geometry, Buffer, TYPES } from "@pixi/core"; + +/** + * Geometry used to batch standard PIXI content (e.g. Mesh, Sprite, Graphics objects). + * @memberof PIXI + */ +export class DarkTintBatchGeometry extends Geometry { + // eslint-disable-next-line @typescript-eslint/naming-convention + public _buffer: Buffer; + + // eslint-disable-next-line @typescript-eslint/naming-convention + public _indexBuffer: Buffer; + + /** + * @param {boolean} [_static=false] - Optimization flag, where `false` + * is updated every frame, `true` doesn't change frame-to-frame. + */ + constructor(_static = false) { + super(); + + this._buffer = new Buffer(undefined, _static, false); + + this._indexBuffer = new Buffer(undefined, _static, true); + + this.addAttribute("aVertexPosition", this._buffer, 2, false, TYPES.FLOAT) + .addAttribute("aTextureCoord", this._buffer, 2, false, TYPES.FLOAT) + .addAttribute("aColor", this._buffer, 4, true, TYPES.UNSIGNED_BYTE) + .addAttribute("aDarkColor", this._buffer, 4, true, TYPES.UNSIGNED_BYTE) + .addAttribute("aTextureId", this._buffer, 1, true, TYPES.FLOAT) + .addIndex(this._indexBuffer); + } +} diff --git a/spine-ts/spine-pixi/src/darkTintMesh/DarkTintGeom.ts b/spine-ts/spine-pixi/src/darkTintMesh/DarkTintGeom.ts new file mode 100644 index 0000000000..084aa1f51a --- /dev/null +++ b/spine-ts/spine-pixi/src/darkTintMesh/DarkTintGeom.ts @@ -0,0 +1,23 @@ +import { Geometry, Buffer, TYPES } from "@pixi/core"; + +/** + * Geometry used to batch standard PIXI content (e.g. Mesh, Sprite, Graphics objects). + * @memberof PIXI + */ +export class DarkTintGeometry extends Geometry { + /** + * @param {boolean} [_static=false] - Optimization flag, where `false` + * is updated every frame, `true` doesn't change frame-to-frame. + */ + constructor(_static = false) { + super(); + + const verticesBuffer = new Buffer(undefined); + const uvsBuffer = new Buffer(undefined, true); + const indexBuffer = new Buffer(undefined, true, true); + + this.addAttribute("aVertexPosition", verticesBuffer, 2, false, TYPES.FLOAT); + this.addAttribute("aTextureCoord", uvsBuffer, 2, false, TYPES.FLOAT); + this.addIndex(indexBuffer); + } +} diff --git a/spine-ts/spine-pixi/src/darkTintMesh/DarkTintMaterial.ts b/spine-ts/spine-pixi/src/darkTintMesh/DarkTintMaterial.ts new file mode 100644 index 0000000000..4233f18374 --- /dev/null +++ b/spine-ts/spine-pixi/src/darkTintMesh/DarkTintMaterial.ts @@ -0,0 +1,175 @@ +import type { ColorSource } from "@pixi/core"; +import { Shader, TextureMatrix, Color, Texture, Matrix, Program } from "@pixi/core"; + +const vertex = ` +attribute vec2 aVertexPosition; +attribute vec2 aTextureCoord; + +uniform mat3 projectionMatrix; +uniform mat3 translationMatrix; +uniform mat3 uTextureMatrix; + +varying vec2 vTextureCoord; + +void main(void) +{ + gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0); + + vTextureCoord = (uTextureMatrix * vec3(aTextureCoord, 1.0)).xy; +} +`; + +const fragment = ` +varying vec2 vTextureCoord; +uniform vec4 uColor; +uniform vec4 uDarkColor; + +uniform sampler2D uSampler; + +void main(void) +{ + vec4 texColor = texture2D(uSampler, vTextureCoord); + gl_FragColor.a = texColor.a * uColor.a; + gl_FragColor.rgb = ((texColor.a - 1.0) * uDarkColor.a + 1.0 - texColor.rgb) * uDarkColor.rgb + texColor.rgb * uColor.rgb; +} +`; + +export interface IDarkTintMaterialOptions { + alpha?: number; + tint?: ColorSource; + darkTint?: ColorSource; + pluginName?: string; + uniforms?: Record; +} + +export class DarkTintMaterial extends Shader { + public readonly uvMatrix: TextureMatrix; + + public batchable: boolean; + + public pluginName: string; + + // eslint-disable-next-line @typescript-eslint/naming-convention + public _tintRGB: number; + // eslint-disable-next-line @typescript-eslint/naming-convention + public _darkTintRGB: number; + + /** + * Only do update if tint or alpha changes. + * @private + * @default false + */ + private _colorDirty: boolean; + private _alpha: number; + + private _tintColor: Color; + private _darkTintColor: Color; + + constructor(texture?: Texture) { + const uniforms = { + uSampler: texture ?? Texture.EMPTY, + alpha: 1, + uTextureMatrix: Matrix.IDENTITY, + uColor: new Float32Array([1, 1, 1, 1]), + uDarkColor: new Float32Array([0, 0, 0, 0]), + }; + + // Set defaults + const options = { + tint: 0xffffff, + darkTint: 0x0, + alpha: 1, + pluginName: "darkTintBatch", + }; + + super(Program.from(vertex, fragment), uniforms); + + this._colorDirty = false; + + this.uvMatrix = new TextureMatrix(uniforms.uSampler); + this.batchable = true; + this.pluginName = options.pluginName; + + this._tintColor = new Color(options.tint); + this._darkTintColor = new Color(options.darkTint); + this._tintRGB = this._tintColor.toLittleEndianNumber(); + this._darkTintRGB = this._darkTintColor.toLittleEndianNumber(); + this._alpha = options.alpha; + this._colorDirty = true; + } + + public get texture(): Texture { + return this.uniforms.uSampler; + } + public set texture(value: Texture) { + if (this.uniforms.uSampler !== value) { + if (!this.uniforms.uSampler.baseTexture.alphaMode !== !value.baseTexture.alphaMode) { + this._colorDirty = true; + } + + this.uniforms.uSampler = value; + this.uvMatrix.texture = value; + } + } + + public set alpha(value: number) { + if (value === this._alpha) { + return; + } + + this._alpha = value; + this._colorDirty = true; + } + public get alpha(): number { + return this._alpha; + } + + public set tint(value: ColorSource) { + if (value === this.tint) { + return; + } + + this._tintColor.setValue(value); + this._tintRGB = this._tintColor.toLittleEndianNumber(); + this._colorDirty = true; + } + public get tint(): ColorSource { + return this._tintColor.value!; + } + + public set darkTint(value: ColorSource) { + if (value === this.darkTint) { + return; + } + + this._darkTintColor.setValue(value); + this._darkTintRGB = this._darkTintColor.toLittleEndianNumber(); + this._colorDirty = true; + } + public get darkTint(): ColorSource { + return this._darkTintColor.value!; + } + + public get tintValue(): number { + return this._tintColor.toNumber(); + } + + public get darkTintValue(): number { + return this._darkTintColor.toNumber(); + } + + /** Gets called automatically by the Mesh. Intended to be overridden for custom {@link PIXI.MeshMaterial} objects. */ + public update(): void { + if (this._colorDirty) { + this._colorDirty = false; + const baseTexture = this.texture.baseTexture; + const applyToChannels = baseTexture.alphaMode as unknown as boolean; + + Color.shared.setValue(this._tintColor).premultiply(this._alpha, applyToChannels).toArray(this.uniforms.uColor); + Color.shared.setValue(this._darkTintColor).premultiply(this._alpha, applyToChannels).toArray(this.uniforms.uDarkColor); + } + if (this.uvMatrix.update()) { + this.uniforms.uTextureMatrix = this.uvMatrix.mapCoord; + } + } +} diff --git a/spine-ts/spine-pixi/src/darkTintMesh/DarkTintMesh.ts b/spine-ts/spine-pixi/src/darkTintMesh/DarkTintMesh.ts new file mode 100644 index 0000000000..740420ad05 --- /dev/null +++ b/spine-ts/spine-pixi/src/darkTintMesh/DarkTintMesh.ts @@ -0,0 +1,62 @@ +import type { Texture, ColorSource, Renderer, BLEND_MODES } from "@pixi/core"; +import { Mesh } from "@pixi/mesh"; +import { DarkTintGeometry } from "./DarkTintGeom"; +import { DarkTintMaterial } from "./DarkTintMaterial"; + +export interface IDarkTintElement { + // eslint-disable-next-line @typescript-eslint/naming-convention + _texture: Texture; + vertexData: Float32Array; + indices: Uint16Array | Uint32Array | Array; + uvs: Float32Array; + worldAlpha: number; + // eslint-disable-next-line @typescript-eslint/naming-convention + _tintRGB: number; + // eslint-disable-next-line @typescript-eslint/naming-convention + _darkTintRGB: number; + blendMode: BLEND_MODES; +} + +export class DarkTintMesh extends Mesh { + // eslint-disable-next-line @typescript-eslint/naming-convention + public _darkTintRGB: number = 0; + + constructor(texture?: Texture) { + super(new DarkTintGeometry(), new DarkTintMaterial(texture), undefined, undefined); + } + + public get darkTint(): ColorSource | null { + return "darkTint" in this.shader ? (this.shader as unknown as DarkTintMaterial).darkTint : null; + } + + public set darkTint(value: ColorSource | null) { + (this.shader as unknown as DarkTintMaterial).darkTint = value!; + } + + public get darkTintValue(): number { + return (this.shader as unknown as DarkTintMaterial).darkTintValue; + } + + // eslint-disable-next-line @typescript-eslint/naming-convention + protected override _renderToBatch(renderer: Renderer): void { + const geometry = this.geometry; + const shader = this.shader; + + if (shader.uvMatrix) { + shader.uvMatrix.update(); + this.calculateUvs(); + } + + // set properties for batching.. + this.calculateVertices(); + this.indices = geometry.indexBuffer.data as Uint16Array; + this._tintRGB = shader._tintRGB; + this._darkTintRGB = shader._darkTintRGB; + this._texture = shader.texture; + + const pluginName = this.material.pluginName; + + renderer.batch.setObjectRenderer(renderer.plugins[pluginName]); + renderer.plugins[pluginName].render(this); + } +} diff --git a/spine-ts/spine-pixi/src/darkTintMesh/DarkTintRenderer.ts b/spine-ts/spine-pixi/src/darkTintMesh/DarkTintRenderer.ts new file mode 100644 index 0000000000..5484898284 --- /dev/null +++ b/spine-ts/spine-pixi/src/darkTintMesh/DarkTintRenderer.ts @@ -0,0 +1,90 @@ +import type { IDarkTintElement } from "./DarkTintMesh"; +import { DarkTintBatchGeometry } from "./DarkTintBatchGeom"; +import type { ExtensionMetadata, Renderer, ViewableBuffer } from "@pixi/core"; +import { BatchRenderer, ExtensionType, BatchShaderGenerator, Color } from "@pixi/core"; + +const vertex = ` +precision highp float; +attribute vec2 aVertexPosition; +attribute vec2 aTextureCoord; +attribute vec4 aColor; +attribute vec4 aDarkColor; +attribute float aTextureId; + +uniform mat3 projectionMatrix; +uniform mat3 translationMatrix; +uniform vec4 tint; + +varying vec2 vTextureCoord; +varying vec4 vColor; +varying vec4 vDarkColor; +varying float vTextureId; + +void main(void){ + gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0); + + vTextureCoord = aTextureCoord; + vTextureId = aTextureId; + vColor = aColor * tint; + vDarkColor = aDarkColor * tint; + +} +`; + +const fragment = ` +varying vec2 vTextureCoord; +varying vec4 vColor; +varying vec4 vDarkColor; +varying float vTextureId; +uniform sampler2D uSamplers[%count%]; + +void main(void){ + vec4 color; + %forloop% + + + gl_FragColor.a = color.a * vColor.a; + gl_FragColor.rgb = ((color.a - 1.0) * vDarkColor.a + 1.0 - color.rgb) * vDarkColor.rgb + color.rgb * vColor.rgb; +} +`; + +export class DarkTintRenderer extends BatchRenderer { + public static override extension: ExtensionMetadata = { + name: "darkTintBatch", + type: ExtensionType.RendererPlugin, + }; + + constructor(renderer: Renderer) { + super(renderer); + this.shaderGenerator = new BatchShaderGenerator(vertex, fragment); + this.geometryClass = DarkTintBatchGeometry; + // Pixi's default 6 + 1 for uDarkTint. (this is size in _floats_. color is 4 bytes which roughly equals one float :P ) + this.vertexSize = 7; + } + + public override packInterleavedGeometry(element: IDarkTintElement, attributeBuffer: ViewableBuffer, indexBuffer: Uint16Array, aIndex: number, iIndex: number): void { + const { uint32View, float32View } = attributeBuffer; + const packedVertices = aIndex / this.vertexSize; + const uvs = element.uvs; + const indicies = element.indices; + const vertexData = element.vertexData; + const textureId = element._texture.baseTexture._batchLocation; + const alpha = Math.min(element.worldAlpha, 1.0); + const argb = Color.shared.setValue(element._tintRGB).toPremultiplied(alpha, (element._texture.baseTexture.alphaMode ?? 0) > 0); + const darkargb = Color.shared.setValue(element._darkTintRGB).toPremultiplied(alpha, (element._texture.baseTexture.alphaMode ?? 0) > 0); + + // lets not worry about tint! for now.. + for (let i = 0; i < vertexData.length; i += 2) { + float32View[aIndex++] = vertexData[i]; + float32View[aIndex++] = vertexData[i + 1]; + float32View[aIndex++] = uvs[i]; + float32View[aIndex++] = uvs[i + 1]; + uint32View[aIndex++] = argb; + uint32View[aIndex++] = darkargb; + float32View[aIndex++] = textureId; + } + for (let i = 0; i < indicies.length; i++) { + indexBuffer[iIndex++] = packedVertices + indicies[i]; + } + } +} diff --git a/spine-ts/spine-pixi/src/index.ts b/spine-ts/spine-pixi/src/index.ts new file mode 100644 index 0000000000..5892138e4a --- /dev/null +++ b/spine-ts/spine-pixi/src/index.ts @@ -0,0 +1,18 @@ +export * from './require-shim'; +export * from './Spine'; +export * from './SpineDebugRenderer'; +export * from './SpineTexture'; +export * from './SlotMesh'; +export * from './DarkSlotMesh'; +export * from './assets/atlasLoader'; +export * from './assets/skeletonLoader'; +export * from './darkTintMesh/DarkTintBatchGeom'; +export * from './darkTintMesh/DarkTintGeom'; +export * from './darkTintMesh/DarkTintMaterial'; +export * from './darkTintMesh/DarkTintMesh'; +export * from './darkTintMesh/DarkTintRenderer'; +export * from "@esotericsoftware/spine-core"; + + +import './assets/atlasLoader'; // Side effects install the loaders into pixi +import './assets/skeletonLoader'; // Side effects install the loaders into pixi diff --git a/spine-ts/spine-pixi/src/require-shim.ts b/spine-ts/spine-pixi/src/require-shim.ts new file mode 100644 index 0000000000..a0c390c352 --- /dev/null +++ b/spine-ts/spine-pixi/src/require-shim.ts @@ -0,0 +1,43 @@ +/****************************************************************************** + * Spine Runtimes License Agreement + * Last updated September 24, 2021. Replaces all prior versions. + * + * Copyright (c) 2013-2021, Esoteric Software LLC + * + * Integration of the Spine Runtimes into software or otherwise creating + * derivative works of the Spine Runtimes is permitted under the terms and + * conditions of Section 2 of the Spine Editor License Agreement: + * http://esotericsoftware.com/spine-editor-license + * + * Otherwise, it is permitted to integrate the Spine Runtimes into software + * or otherwise create derivative works of the Spine Runtimes (collectively, + * "Products"), provided that each user of the Products must obtain their own + * Spine Editor license and redistribution of the Products in any form must + * include this license and copyright notice. + * + * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, + * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF + * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + *****************************************************************************/ + +declare global { + var require: any; + var PIXI: any; +} + +if (window.PIXI) { + let prevRequire = window.require; + window.require = (x: string) => { + if (prevRequire) return prevRequire(x); + else if (x.startsWith("@pixi/")) return window.PIXI; + } +} + +export { } diff --git a/spine-ts/spine-pixi/tsconfig.json b/spine-ts/spine-pixi/tsconfig.json new file mode 100644 index 0000000000..fa33fe0e25 --- /dev/null +++ b/spine-ts/spine-pixi/tsconfig.json @@ -0,0 +1,24 @@ +{ + "extends": "../tsconfig.base.json", + "compilerOptions": { + "baseUrl": ".", + "rootDir": "./src", + "outDir": "./dist", + "paths": { + "@esotericsoftware/spine-core": [ + "../spine-core/src" + ] + } + }, + "include": [ + "**/*.ts", + ], + "exclude": [ + "dist/**/*.d.ts" + ], + "references": [ + { + "path": "../spine-core" + } + ] +} \ No newline at end of file diff --git a/spine-ts/tsconfig.json b/spine-ts/tsconfig.json index d981bf5106..d739fc1050 100644 --- a/spine-ts/tsconfig.json +++ b/spine-ts/tsconfig.json @@ -18,6 +18,9 @@ }, { "path": "./spine-threejs" + }, + { + "path": "./spine-pixi" } ] } \ No newline at end of file