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This is the new home for the wiremod wiki. Things are still being moved over.
Use the links on the right to open specific wiki information.
Wiremod is an addon that was started by Erkle, and is now maintained by Wire Team. The mod allows the user to spawn gates, sensors, inputs and outputs and wire them together so a working computer-like contraption can be made in Garry's Mod. The gates are connected with wires, which are beams that act as a medium to carry the output from one wired entity to an input on another.
A guide to downloading/installing Wiremod can be found here.
Wiremod can be confusing to beginners, so if this is your first time using it, we suggest you take a look at some tutorials
To learn about a tool go to the tools list, and click on the tool you want to learn about. The tools in the tools list are generally named the same as in the Wiremod tool menu when you are playing the game. If you can't find what you are looking for, you can always ask for help at the Wiremod discord.
Wiremod is available via the Steam Workshop! Go to our Workshop Page and press Subscribe, and it will automatically appear in Garry's Mod after it downloads. For server, development, or other Wiremod installations see Downloading Guide
Wiremod will add an extensive amount of features to your server with endless possibilities. It is an ever growing addon and should be kept up to date.
Wiremod will add some CPU overhead and network usage. It will include some work maintaining stability and playability for your clients due to possible exploits and crashes. Remember, this is free software developed during the spare time of the team. It's not perfect. If you discover a bug, an exploit, or a crash, please report it to the github page here
Wiremod is constantly changing, and this wiki is drastically behind.
To help out, simply log into the wiki with your github account, or register if you do not have an account, and then click the edit buttons. This is a community based wiki.
Here's the archive for the old wiki: http://web.archive.org/web/20160325002344/http://wiki.wiremod.com/wiki/Main_Page
Yes, the old main E2 wiki page is now broken. The new wiki pages are generated separately for all modules, see below for an index.
Yes, it is far from optimal, maybe someone will get around to making it great again.
Please do not alter the
e2 docs ... pages manually.
They are automatically generated from E2Helper descriptions, please submit a pull request to those instead.
Basic Features: core, debug, number, selfaware,
World: angle, color, find, ranger, sound,
Math: bitwise, complex, matrix, quaternion, vector, vector2/4
Entities: bone, constraint, egp, entity, hologram, npc
Players: chat, console, player, weapon
Data storage: array, files, globalvars, serialization, table
Communication: datasignal, http, signal, wirelink,
Informational: gametick, serverinfo, steamidconv, unitconv
- (Start with this) Learning and getting help
- (Read this next) Triggers
- Thematic sections: EGP | Chat Commands | Find Functions | Physics
- Generic info: Tips and Tricks