Copy the data file from the original game to the same directory as freeserf. Alternatively you can put the data file in
~/.local/share/freeserf. The data file is called
SPAU.PA, depending on the language of the game.
Keyboard gameplay controls:
5: Activate one of the five buttons in the panel.
b: Toggle overlay showing possibilities for constructions.
TAB: Open next notification message; or return from last message.
-: Increase/decrease game speed.
0: Reset game speed.
p: Pause game.
Other keyboard controls:
F10: Return to main menu to start a new game
s: Enable/disable sounds playback
m: Enable/disable music playback
f: Switch fullscreen mode on/off.
z: Save game in current directory.
]: Zoom -/+
To play back the sound track that is included in the original data files, SDL2_mixer has to be enabled at compile-time and a set of sound patches for SDL2_mixer has to be available at runtime. See the SDL2_mixer documentation for more information.
To load a save game file:
$ freeserf -l FILE
Freeserf will (try to) load save games from the original game, as well as saves from freeserf itself.
The game is paused after loading so press
p to start the game.
freeserf -h for more info on command line options.
Please report bugs at https://github.com/freeserf/freeserf/issues.
The main source repository for this project is at https://github.com/freeserf/freeserf. See the HACKING document in the source code root for information on how to compile and how to contribute.