Ever dreamed of being able to create your own python games efficiently, in a way that greatly simplifies code reuse? Inroducing coremon engine, the tool that turns this dream into reality!
- Python 3.7 or higher
- pygame1.9.6 or higher
The engine may run properly with earlier versions, although I cannot guarantee this behaviour
optimize the production process of indie games meant to be published via the new http://ludo.store platform
preview / basic examples
principles / engine features
- uses the MVC design pattern
- event-driven engine
- allows for easy definition of your own events
- comes bundled with a set of handy tools: SpriteSheet, RandomMaze for level generation, DijkstraPathfinder for pathfinding, etc.
credits / creation date
- Thomas "wkta" Iwaszko
- Phil Hassey
The coremon engine development started somewhere around august 2018. The gui module by Phil Hassey, is older and has been borrowed to ease the creation of popups, buttons, etc.
See LICENSE for license information.