The 3D game engine so good it has my name in it.
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MitchEngine
MitchGame
TestGame
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GenerateSolution.bat
GenerateSolutionWithRenderDoc.bat
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README.md

Mitch Engine Banner

The 3D game engine so good it has my name in it.

Mitch Engine is a simple c++ component based engine for building 3d games, demos, and other graphical applications. It's a great hobby project to keep me exploring the world of c++.

Check out my Trello Board to check out the current development status.

Build status license

The engine is:

  • Open source
  • Easy to use
  • Awesome

How to make a Mitch game

  1. Pull the repo and run GenerateSolution.bat (Requires CMake for ThirdParty projects)
  2. Make a Visual studio template of the example game.
  3. ????
  4. Profit
// Create an entity.
Entity MainCamera = GameWorld->CreateEntity();

// Add some components
Transform& CameraTransform = MainCamera.AddComponent<Transform>("Main Camera");
Camera& CameraComponent = MainCamera.AddComponent<Camera>();

// Start changing some values
CameraTransform.SetPosition(0.f, 5.f, 10.f);


// Spawning models.
Entity ModelEntity = GameWorld->CreateEntity();

// Add some components
Transform& TransformComponent = ModelEntity.AddComponent<Transform>("Ground Model");
Model& ModelComponent = ModelEntity.AddComponent<Model>("Assets/Models/ground.fbx", "Assets/Shaders/Albedo");

Main features

  • (ECS) Entity-Component System based design
  • Language: C++
  • Open Source Commercial Friendly(MIT): Compatible with open and closed source projects
  • OpenGL 3.3 (desktop) based

Build Requirements

  • Windows 10
  • Visual Studio 2017
  • CMake - 3.12.0

Third Party Libraries

Contributing to the Project

Did you find a bug? Have a feature request?

Contact me