Paket.Unity3D tries to solve this by adding NuGet libraries as Assets of a Unity3D project in a designated
Furthermore Paket.Unity3D works on the command-line and can be integrate into the build process.
Troubleshooting and support
- Found a bug or missing a feature? Feed the issue tracker
|BuildScript||Status of last build|
Quick contributing guide
- Fork and clone locally.
- Build the solution with Visual Studio,
- Create a topic specific branch in git. Add a nice feature in the code. Do not forget to add tests and/or docs.
build.shon Mono) to make sure all tests are still passing.
- Send a Pull Request.
If you want to contribute to the docs then please modify the markdown files in
/docs/content and send a pull request.