Repo for 2- and 3D optimized versions of Reynolds' boids algorithms. Also included in an N-dimensional implementation that is not optimized.
My fork of VectorSpace.
What does it look like?
Looks like this when projected in two dimensions:
Black wedges are the agents, blue circles are "targets", red circles are "obstacles".
- Allow for different gravities in different dimensions (gravity or repulsion along a line)