Ember is the client for the WorldForge virtual world system. It can be used for playing and exploring as well as authoring.
That means that if you're a player who wants to explore a virtual world hosted by a Worldforge server, this is the client for you. And if you're a world builder who wants to build your own world, this is also the client for you.
To learn more about Worldforge visit our website.
The simplest way to install all required dependencies is by using Conan.
conan remote add worldforge https://artifactory.ogenvik.org/artifactory/api/conan/conan conan install . --build missing -c tools.system.package_manager:mode=install -c tools.system.package_manager:sudo=True cmake --preset conan-release -DCMAKE_INSTALL_PREFIX=./cmake-install cmake --build --preset conan-release -j --target all --target install --target media-download
Alternatively you can use the Hammer tool to compile Ember. This is script provided by the Worldforge project which will download and install all of the required libraries and components used by Worldforge.
make media-download target will fetch all of the needed media files from the net. Rsync is required.
The test suite can be built and run using the
check target. For example:
cmake --build --preset conan-release --target check
If Doxygen is available API documentation can be generated using the
dox target. For example:
cmake --build --preset conan-release --target dox
An alternative to the
media-download target is to instead use the raw media repo source, as found at
https://svn.worldforge.org:886/svn/media/trunk/. If you intend to edit or add new media you probably want this instead.
mediarepo-checkout will use Subversion to checkout the repository to the
When running a non-release build Ember will automatically load media from this directory.
Note that this might lead to longer start times, as more files needs to be processed.
In addition, there's a
mediarepo-process target which processes the media from the media repository, as fetched
mediarepo-checkout, and places the results in the build directory, under a subdirectory named
When running a non-release build Ember will automatically load media from this directory, taking precedence over the
As Ember is a 3d client it requires a 3d capable graphics card. If you have a fairly recent machine you should be good though.
If you want to run Ember as a world builder tool we strongly recommend that you also install and run a local instance of the Cyphesis server. By running an instance of the Cyphesis server on your local machine you're automatically given administrative access to the world, and can build and alter it however you like. Just as with Ember we recommend that you use the Hammer tool to compile Cyphesis.
If you're interested in helping out with development you should check out these resources: