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Worldsmith is a World Building Platform: a Unity framework with template database to organize and import your world, and tools to visualize, explore, simulate and gamify it.

With a pre-configured but flexible layout and interface, and a data framework that is intuitive and powerful, the application is not only a quick-setup world explorer, but a solid foundation for simulation & game development potential.

This is not an auto-generation tool: users shape their world specifically through a database of variables and values for each of their World Elements: Locations, Characters, Gods, Items, Creatures, Laws, Factions and Stories.

It is not yet a quick-input, easy-output system; standalone software for this purpose is a desirable, but long-term goal.

This is a collaborative world building platform: allowing people not only to work together on the worlds they want to model; but to contribute to shaping and reshaping the core of the  platform itself.

Example WebGL build (non-mobile) at

Navigation gif:

Getting Started

Every step from installing Unity to filling your database to customizing features is described in the tutorials below.

Grab the latest build with full tutorial for free at, or download / clone the master branch directly.


Join and support the community at the Subreddit or Discord Server.

For active development: feel free to start creating your own branches and forks.

A more formal contribution process will be outlined in the near future.

Permanent Links

Database Template

Tutorial: Section 1 - Finding your Bearings

Tutorial: Section 2 - Shaping your World

Tutorial: Section 3 - Databasing your World

Tutorial: Section 4 - Customize Everything

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