diff --git a/out32/META-INF/MANIFEST.MF b/out32/META-INF/MANIFEST.MF deleted file mode 100644 index 59499bc..0000000 --- a/out32/META-INF/MANIFEST.MF +++ /dev/null @@ -1,2 +0,0 @@ -Manifest-Version: 1.0 - diff --git a/out32/META-INF/substrate/config/jniconfig-aarch64-android.json b/out32/META-INF/substrate/config/jniconfig-aarch64-android.json deleted file mode 100644 index 7dff67a..0000000 --- a/out32/META-INF/substrate/config/jniconfig-aarch64-android.json +++ /dev/null @@ -1,97 +0,0 @@ -[ - { - "name" : "com.sun.glass.ui.monocle.MonocleWindowManager", - "methods" : [ - {"name":"","parameterTypes":[] }, - {"name":"repaintFromNative","parameterTypes":["com.sun.glass.ui.Screen"] } - ] - } -, - { - "name" : "com.sun.glass.ui.monocle.AndroidInputDeviceRegistry", - "methods" : [ - {"name":"","parameterTypes":[] }, - {"name":"gotTouchEventFromNative","parameterTypes":["int", "int[]", "int[]", "int[]", "int[]", "int"]}, - {"name":"dispatchKeyEventFromNative","parameterTypes":["int", "int", "char[]", "int"]}, - {"name":"registerDevice","parameterTypes":[]} - ] - } -, - { - "name" : "com.sun.javafx.font.FontConfigManager$FcCompFont", - "fields" : [ - {"name":"fcName" }, - {"name":"firstFont" }, - {"name":"allFonts" } - ] - } -, - { - "name" : "com.sun.javafx.font.FontConfigManager$FontConfigFont", - "methods" : [ - {"name":"","parameterTypes":[] } - ], - "fields" : [ - {"name":"familyName" }, - {"name":"styleStr" }, - {"name":"fullName" }, - {"name":"fontFile" } - ] - } -, - { - "name" : "com.sun.javafx.font.freetype.FT_Bitmap", - "fields" : [ - {"name":"rows" }, - {"name":"width" }, - {"name":"pitch" }, - {"name":"buffer" }, - {"name":"num_grays" }, - {"name":"pixel_mode" }, - {"name":"palette_mode" }, - {"name":"palette" } - ] - } -, - { - "name" : "com.sun.javafx.font.freetype.FT_GlyphSlotRec", - "methods" : [ - {"name":"","parameterTypes":[] } - ], - "fields" : [ - {"name":"metrics" }, - {"name":"linearHoriAdvance" }, - {"name":"linearVertAdvance" }, - {"name":"advance_x" }, - {"name":"advance_y" }, - {"name":"format" }, - {"name":"bitmap" }, - {"name":"bitmap_left" }, - {"name":"bitmap_top" } - ] - } -, - { - "name" : "com.sun.javafx.font.freetype.FT_Glyph_Metrics", - "fields" : [ - {"name":"width" }, - {"name":"height" }, - {"name":"horiBearingX" }, - {"name":"horiBearingY" }, - {"name":"horiAdvance" }, - {"name":"vertBearingX" }, - {"name":"vertBearingY" }, - {"name":"vertAdvance" } - ] - } -, - { - "name" : "com.sun.javafx.font.freetype.FT_Matrix", - "fields" : [ - {"name":"xx" }, - {"name":"xy" }, - {"name":"yx" }, - {"name":"yy" } - ] - } -] diff --git a/out32/META-INF/substrate/config/jniconfig-aarch64-darwin.json b/out32/META-INF/substrate/config/jniconfig-aarch64-darwin.json deleted file mode 100644 index ee42d49..0000000 --- a/out32/META-INF/substrate/config/jniconfig-aarch64-darwin.json +++ /dev/null @@ -1,123 +0,0 @@ -[ - { - "name" : "com.sun.glass.ui.mac.MacApplication", - "methods" : [ - {"name":"setEventThread","parameterTypes":[] }, - {"name":"notifyApplicationDidTerminate","parameterTypes":[] } - ] - } -, - { - "name" : "com.sun.glass.ui.mac.MacCommonDialogs", - "methods":[{"name":"isFileNSURLEnabled","parameterTypes":[] }] - } -, - { - "name" : "com.sun.glass.ui.mac.MacCursor" - } -, - { - "name" : "com.sun.glass.ui.mac.MacGestureSupport", - "methods" : [ - {"name":"rotateGesturePerformed","parameterTypes":["com.sun.glass.ui.View","int","int","int","int","int","float"] }, - {"name":"scrollGesturePerformed","parameterTypes":["com.sun.glass.ui.View","int","int","int","int","int","int","float","float"] }, - {"name":"swipeGesturePerformed","parameterTypes":["com.sun.glass.ui.View","int","int","int","int","int","int"] }, - {"name":"magnifyGesturePerformed","parameterTypes":["com.sun.glass.ui.View","int","int","int","int","int","float"] }, - {"name":"gestureFinished","parameterTypes":["com.sun.glass.ui.View","int","int","int","int","int"] }, - {"name":"notifyBeginTouchEvent","parameterTypes":["com.sun.glass.ui.View","int","int"] }, - {"name":"notifyNextTouchEvent","parameterTypes":["com.sun.glass.ui.View","int","long","float","float"] }, - {"name":"notifyEndTouchEvent","parameterTypes":["com.sun.glass.ui.View"] } - ] - } -, - { - "name" : "com.sun.glass.ui.mac.MacMenuBarDelegate" - } -, - { - "name" : "com.sun.glass.ui.mac.MacMenuDelegate", - "fields": [ - {"name":"menu" } - ] - } -, - { - "name" : "com.sun.glass.ui.mac.MacView", - "methods" : [ - {"name":"notifyInputMethodMac","parameterTypes":["java.lang.String","int","int","int","int","int"] } - ] - } -, - { - "name" : "com.sun.glass.ui.mac.MacWindow", - "methods" : [ - {"name":"notifyMove","parameterTypes":["int","int","boolean"] }, - {"name":"notifyResize","parameterTypes":["int","int","int"] } - ] - } -, - { - "name" : "com.sun.javafx.font.coretext.CGAffineTransform", - "methods" : [ - {"name":"","parameterTypes":[] } - ], - "fields" : [ - {"name":"a" }, - {"name":"b" }, - {"name":"c" }, - {"name":"d" }, - {"name":"tx" }, - {"name":"ty" } - ] - } -, - { - "name" : "com.sun.javafx.font.coretext.CGPoint", - "methods" : [ - {"name":"","parameterTypes":[] } - ], - "fields" : [ - {"name":"x" }, - {"name":"y" } - ] - } -, - { - "name" : "com.sun.javafx.font.coretext.CGRect", - "methods" : [ - {"name":"","parameterTypes":[] } - ], - "fields" : [ - {"name":"origin" }, - {"name":"size" } - ] - } -, - { - "name" : "com.sun.javafx.font.coretext.CGSize", - "methods" : [ - {"name":"","parameterTypes":[] } - ], - "fields" : [ - {"name":"width" }, - {"name":"height" } - ] - } -, - { - "name" : "com.sun.javafx.font.FontConfigManager$FcCompFont" - } -, - { - "name" : "com.sun.javafx.font.FontConfigManager$FontConfigFont" - } -, - { - "name" : "com.sun.glass.ui.EventLoop", - "methods" : [ - {"name":"","parameterTypes":[] }, - {"name":"enter","parameterTypes":[] }, - {"name":"leave","parameterTypes":["java.lang.Object"] } - ] - } -] \ No newline at end of file diff --git a/out32/META-INF/substrate/config/jniconfig-aarch64-linux.json b/out32/META-INF/substrate/config/jniconfig-aarch64-linux.json deleted file mode 100644 index 69865e5..0000000 --- a/out32/META-INF/substrate/config/jniconfig-aarch64-linux.json +++ /dev/null @@ -1,128 +0,0 @@ -[ - { - "name" : "com.sun.glass.ui.gtk.GtkApplication", - "fields" : [ - {"name":"display" }, - {"name":"screen" }, - {"name":"visualID" } - ] - } -, - { - "name" : "com.sun.glass.ui.gtk.GtkPixels", - "methods" : [ - {"name":"","parameterTypes":["int","int","java.nio.ByteBuffer"] } - ] - } -, - { - "name" : "com.sun.glass.ui.gtk.GtkView", - "methods" : [ - {"name":"notifyInputMethodDraw","parameterTypes":["java.lang.String","int","int","int","byte[]"] }, - {"name":"notifyInputMethodCaret","parameterTypes":["int","int","int"] }, - {"name":"notifyPreeditMode","parameterTypes":["boolean"] } - ] - } -, - { - "name" : "com.sun.glass.ui.gtk.GtkWindow", - "methods" : [ - {"name":"notifyStateChanged","parameterTypes":["int"] } - ] - } -, - - { - "name" : "com.sun.javafx.iio.jpeg.JPEGImageLoader", - "methods" : [ - {"name":"updateImageProgress","parameterTypes":["int"]}, - {"name":"setInputAttributes","parameterTypes":["int", "int", "int", "int", "int", "byte[]"]}, - {"name":"setOutputAttributes","parameterTypes":["int", "int"]} - ] - } -, - { - "name" : "com.sun.javafx.iio.common.ImageLoaderImpl", - "methods" : [ - {"name":"emitWarning","parameterTypes":["java.lang.String"]} - ] - } -, - { - "name" : "com.sun.javafx.font.FontConfigManager$FcCompFont", - "fields" : [ - {"name":"fcName" }, - {"name":"firstFont" }, - {"name":"allFonts" } - ] - } -, - { - "name" : "com.sun.javafx.font.FontConfigManager$FontConfigFont", - "methods" : [ - {"name":"","parameterTypes":[] } - ], - "fields" : [ - {"name":"familyName" }, - {"name":"styleStr" }, - {"name":"fullName" }, - {"name":"fontFile" } - ] - } -, - { - "name" : "com.sun.javafx.font.freetype.FT_Bitmap", - "fields" : [ - {"name":"rows" }, - {"name":"width" }, - {"name":"pitch" }, - {"name":"buffer" }, - {"name":"num_grays" }, - {"name":"pixel_mode" }, - {"name":"palette_mode" }, - {"name":"palette" } - ] - } -, - { - "name" : "com.sun.javafx.font.freetype.FT_GlyphSlotRec", - "methods" : [ - {"name":"","parameterTypes":[] } - ], - "fields" : [ - {"name":"metrics" }, - {"name":"linearHoriAdvance" }, - {"name":"linearVertAdvance" }, - {"name":"advance_x" }, - {"name":"advance_y" }, - {"name":"format" }, - {"name":"bitmap" }, - {"name":"bitmap_left" }, - {"name":"bitmap_top" } - ] - } -, - { - "name" : "com.sun.javafx.font.freetype.FT_Glyph_Metrics", - "fields" : [ - {"name":"width" }, - {"name":"height" }, - {"name":"horiBearingX" }, - {"name":"horiBearingY" }, - {"name":"horiAdvance" }, - {"name":"vertBearingX" }, - {"name":"vertBearingY" }, - {"name":"vertAdvance" } - ] - } -, - { - "name" : "com.sun.javafx.font.freetype.FT_Matrix", - "fields" : [ - {"name":"xx" }, - {"name":"xy" }, - {"name":"yx" }, - {"name":"yy" } - ] - } -] diff --git a/out32/META-INF/substrate/config/jniconfig-arm64-ios.json b/out32/META-INF/substrate/config/jniconfig-arm64-ios.json deleted file mode 100644 index a5d1d4d..0000000 --- a/out32/META-INF/substrate/config/jniconfig-arm64-ios.json +++ /dev/null @@ -1,118 +0,0 @@ -[ - { - "name" : "com.sun.glass.ui.ios.IosApplication", - "methods" : [ - {"name":"setEventThread","parameterTypes":[] } - ] - } -, - { - "name" : "com.sun.glass.ui.ios.IosCursor" - } -, - { - "name" : "com.sun.glass.ui.ios.IosGestureSupport", - "methods" : [ - {"name":"rotateGesturePerformed","parameterTypes":["com.sun.glass.ui.View","int","int","int","int","int","float"] }, - {"name":"scrollGesturePerformed","parameterTypes":["com.sun.glass.ui.View","int","boolean","float","float","float","float","float","float"] }, - {"name":"swipeGesturePerformed","parameterTypes":["com.sun.glass.ui.View","int","int","int","int","int","int"] }, - {"name":"magnifyGesturePerformed","parameterTypes":["com.sun.glass.ui.View","int","int","int","int","int","float"] }, - {"name":"gestureFinished","parameterTypes":["com.sun.glass.ui.View","int","int","int","int","int"] }, - {"name":"notifyBeginTouchEvent","parameterTypes":["com.sun.glass.ui.View","int","int"] }, - {"name":"notifyNextTouchEvent","parameterTypes":["com.sun.glass.ui.View","int","long","float","float"] }, - {"name":"notifyEndTouchEvent","parameterTypes":["com.sun.glass.ui.View"] } - ] - } -, - { - "name" : "com.sun.glass.ui.ios.IosMenuBarDelegate" - } -, - { - "name" : "com.sun.glass.ui.ios.IosPixels" - } -, - { - "name" : "com.sun.glass.ui.ios.IosView", - "methods": [{"name":"notifyUnicode","parameterTypes":["int","int","int","int"] }], - "fields" : [ - {"name":"nativePtr" } - ] - } -, - { - "name" : "com.sun.glass.ui.ios.IosWindow" - } -, - { - "name" : "java.util.Vector", - "methods" : [ - {"name":"addElement","parameterTypes":["java.lang.Object"] } - ] - } -, - { - "name" : "java.lang.Thread", - "methods" : [ - {"name":"currentThread","parameterTypes":[] }, - {"name":"setContextClassLoader","parameterTypes":["java.lang.ClassLoader"] }, - {"name":"getContextClassLoader","parameterTypes":[] } - ] - } -, - { - "name" : "com.sun.javafx.font.coretext.CGAffineTransform", - "methods" : [ - {"name":"","parameterTypes":[] } - ], - "fields" : [ - {"name":"a" }, - {"name":"b" }, - {"name":"c" }, - {"name":"d" }, - {"name":"tx" }, - {"name":"ty" } - ] - } -, - { - "name" : "com.sun.javafx.font.coretext.CGPoint", - "methods" : [ - {"name":"","parameterTypes":[] } - ], - "fields" : [ - {"name":"x" }, - {"name":"y" } - ] - } -, - { - "name" : "com.sun.javafx.font.coretext.CGRect", - "methods" : [ - {"name":"","parameterTypes":[] } - ], - "fields" : [ - {"name":"origin" }, - {"name":"size" } - ] - } -, - { - "name" : "com.sun.javafx.font.coretext.CGSize", - "methods" : [ - {"name":"","parameterTypes":[] } - ], - "fields" : [ - {"name":"width" }, - {"name":"height" } - ] - } -, - { - "name" : "com.sun.javafx.iio.ios.IosImageLoader", - "methods" : [ - {"name":"setInputParameters","parameterTypes":["int","int","int","int"] }, - {"name":"updateProgress","parameterTypes":["float"] } - ] - } -] \ No newline at end of file diff --git a/out32/META-INF/substrate/config/jniconfig-x86_64-darwin.json b/out32/META-INF/substrate/config/jniconfig-x86_64-darwin.json deleted file mode 100644 index ee42d49..0000000 --- a/out32/META-INF/substrate/config/jniconfig-x86_64-darwin.json +++ /dev/null @@ -1,123 +0,0 @@ -[ - { - "name" : "com.sun.glass.ui.mac.MacApplication", - "methods" : [ - {"name":"setEventThread","parameterTypes":[] }, - {"name":"notifyApplicationDidTerminate","parameterTypes":[] } - ] - } -, - { - "name" : "com.sun.glass.ui.mac.MacCommonDialogs", - "methods":[{"name":"isFileNSURLEnabled","parameterTypes":[] }] - } -, - { - "name" : "com.sun.glass.ui.mac.MacCursor" - } -, - { - "name" : "com.sun.glass.ui.mac.MacGestureSupport", - "methods" : [ - {"name":"rotateGesturePerformed","parameterTypes":["com.sun.glass.ui.View","int","int","int","int","int","float"] }, - {"name":"scrollGesturePerformed","parameterTypes":["com.sun.glass.ui.View","int","int","int","int","int","int","float","float"] }, - {"name":"swipeGesturePerformed","parameterTypes":["com.sun.glass.ui.View","int","int","int","int","int","int"] }, - {"name":"magnifyGesturePerformed","parameterTypes":["com.sun.glass.ui.View","int","int","int","int","int","float"] }, - {"name":"gestureFinished","parameterTypes":["com.sun.glass.ui.View","int","int","int","int","int"] }, - {"name":"notifyBeginTouchEvent","parameterTypes":["com.sun.glass.ui.View","int","int"] }, - {"name":"notifyNextTouchEvent","parameterTypes":["com.sun.glass.ui.View","int","long","float","float"] }, - {"name":"notifyEndTouchEvent","parameterTypes":["com.sun.glass.ui.View"] } - ] - } -, - { - "name" : "com.sun.glass.ui.mac.MacMenuBarDelegate" - } -, - { - "name" : "com.sun.glass.ui.mac.MacMenuDelegate", - "fields": [ - {"name":"menu" } - ] - } -, - { - "name" : "com.sun.glass.ui.mac.MacView", - "methods" : [ - {"name":"notifyInputMethodMac","parameterTypes":["java.lang.String","int","int","int","int","int"] } - ] - } -, - { - "name" : "com.sun.glass.ui.mac.MacWindow", - "methods" : [ - {"name":"notifyMove","parameterTypes":["int","int","boolean"] }, - {"name":"notifyResize","parameterTypes":["int","int","int"] } - ] - } -, - { - "name" : "com.sun.javafx.font.coretext.CGAffineTransform", - "methods" : [ - {"name":"","parameterTypes":[] } - ], - "fields" : [ - {"name":"a" }, - {"name":"b" }, - {"name":"c" }, - {"name":"d" }, - {"name":"tx" }, - {"name":"ty" } - ] - } -, - { - "name" : "com.sun.javafx.font.coretext.CGPoint", - "methods" : [ - {"name":"","parameterTypes":[] } - ], - "fields" : [ - {"name":"x" }, - {"name":"y" } - ] - } -, - { - "name" : "com.sun.javafx.font.coretext.CGRect", - "methods" : [ - {"name":"","parameterTypes":[] } - ], - "fields" : [ - {"name":"origin" }, - {"name":"size" } - ] - } -, - { - "name" : "com.sun.javafx.font.coretext.CGSize", - "methods" : [ - {"name":"","parameterTypes":[] } - ], - "fields" : [ - {"name":"width" }, - {"name":"height" } - ] - } -, - { - "name" : "com.sun.javafx.font.FontConfigManager$FcCompFont" - } -, - { - "name" : "com.sun.javafx.font.FontConfigManager$FontConfigFont" - } -, - { - "name" : "com.sun.glass.ui.EventLoop", - "methods" : [ - {"name":"","parameterTypes":[] }, - {"name":"enter","parameterTypes":[] }, - {"name":"leave","parameterTypes":["java.lang.Object"] } - ] - } -] \ No newline at end of file diff --git a/out32/META-INF/substrate/config/jniconfig-x86_64-ios.json b/out32/META-INF/substrate/config/jniconfig-x86_64-ios.json deleted file mode 100644 index a5d1d4d..0000000 --- a/out32/META-INF/substrate/config/jniconfig-x86_64-ios.json +++ /dev/null @@ -1,118 +0,0 @@ -[ - { - "name" : "com.sun.glass.ui.ios.IosApplication", - "methods" : [ - {"name":"setEventThread","parameterTypes":[] } - ] - } -, - { - "name" : "com.sun.glass.ui.ios.IosCursor" - } -, - { - "name" : "com.sun.glass.ui.ios.IosGestureSupport", - "methods" : [ - {"name":"rotateGesturePerformed","parameterTypes":["com.sun.glass.ui.View","int","int","int","int","int","float"] }, - {"name":"scrollGesturePerformed","parameterTypes":["com.sun.glass.ui.View","int","boolean","float","float","float","float","float","float"] }, - {"name":"swipeGesturePerformed","parameterTypes":["com.sun.glass.ui.View","int","int","int","int","int","int"] }, - {"name":"magnifyGesturePerformed","parameterTypes":["com.sun.glass.ui.View","int","int","int","int","int","float"] }, - {"name":"gestureFinished","parameterTypes":["com.sun.glass.ui.View","int","int","int","int","int"] }, - {"name":"notifyBeginTouchEvent","parameterTypes":["com.sun.glass.ui.View","int","int"] }, - {"name":"notifyNextTouchEvent","parameterTypes":["com.sun.glass.ui.View","int","long","float","float"] }, - {"name":"notifyEndTouchEvent","parameterTypes":["com.sun.glass.ui.View"] } - ] - } -, - { - "name" : "com.sun.glass.ui.ios.IosMenuBarDelegate" - } -, - { - "name" : "com.sun.glass.ui.ios.IosPixels" - } -, - { - "name" : "com.sun.glass.ui.ios.IosView", - "methods": [{"name":"notifyUnicode","parameterTypes":["int","int","int","int"] }], - "fields" : [ - {"name":"nativePtr" } - ] - } -, - { - "name" : "com.sun.glass.ui.ios.IosWindow" - } -, - { - "name" : "java.util.Vector", - "methods" : [ - {"name":"addElement","parameterTypes":["java.lang.Object"] } - ] - } -, - { - "name" : "java.lang.Thread", - "methods" : [ - {"name":"currentThread","parameterTypes":[] }, - {"name":"setContextClassLoader","parameterTypes":["java.lang.ClassLoader"] }, - {"name":"getContextClassLoader","parameterTypes":[] } - ] - } -, - { - "name" : "com.sun.javafx.font.coretext.CGAffineTransform", - "methods" : [ - {"name":"","parameterTypes":[] } - ], - "fields" : [ - {"name":"a" }, - {"name":"b" }, - {"name":"c" }, - {"name":"d" }, - {"name":"tx" }, - {"name":"ty" } - ] - } -, - { - "name" : "com.sun.javafx.font.coretext.CGPoint", - "methods" : [ - {"name":"","parameterTypes":[] } - ], - "fields" : [ - {"name":"x" }, - {"name":"y" } - ] - } -, - { - "name" : "com.sun.javafx.font.coretext.CGRect", - "methods" : [ - {"name":"","parameterTypes":[] } - ], - "fields" : [ - {"name":"origin" }, - {"name":"size" } - ] - } -, - { - "name" : "com.sun.javafx.font.coretext.CGSize", - "methods" : [ - {"name":"","parameterTypes":[] } - ], - "fields" : [ - {"name":"width" }, - {"name":"height" } - ] - } -, - { - "name" : "com.sun.javafx.iio.ios.IosImageLoader", - "methods" : [ - {"name":"setInputParameters","parameterTypes":["int","int","int","int"] }, - {"name":"updateProgress","parameterTypes":["float"] } - ] - } -] \ No newline at end of file diff --git a/out32/META-INF/substrate/config/jniconfig-x86_64-linux.json b/out32/META-INF/substrate/config/jniconfig-x86_64-linux.json deleted file mode 100644 index af6cdef..0000000 --- a/out32/META-INF/substrate/config/jniconfig-x86_64-linux.json +++ /dev/null @@ -1,125 +0,0 @@ -[ - { - "name" : "com.sun.glass.ui.gtk.GtkApplication", - "fields" : [ - {"name":"display" }, - {"name":"screen" }, - {"name":"visualID" } - ] - } -, - { - "name" : "com.sun.glass.ui.gtk.GtkPixels", - "methods" : [ - {"name":"","parameterTypes":["int","int","java.nio.ByteBuffer"] } - ] - } -, - { - "name" : "com.sun.glass.ui.gtk.GtkView", - "methods" : [ - {"name":"notifyInputMethodDraw","parameterTypes":["java.lang.String","int","int","int","byte[]"] }, - {"name":"notifyInputMethodCaret","parameterTypes":["int","int","int"] }, - {"name":"notifyPreeditMode","parameterTypes":["boolean"] } - ] - } -, - { - "name" : "com.sun.glass.ui.gtk.GtkWindow", - "methods" : [ - {"name":"notifyStateChanged","parameterTypes":["int"] } - ] - } -, - { - "name" : "com.sun.javafx.font.FontConfigManager$FcCompFont", - "fields" : [ - {"name":"fcName" }, - {"name":"firstFont" }, - {"name":"allFonts" } - ] - } -, - { - "name" : "com.sun.javafx.font.FontConfigManager$FontConfigFont", - "methods" : [ - {"name":"","parameterTypes":[] } - ], - "fields" : [ - {"name":"familyName" }, - {"name":"styleStr" }, - {"name":"fullName" }, - {"name":"fontFile" } - ] - } -, - { - "name" : "com.sun.javafx.font.freetype.FT_Bitmap", - "fields" : [ - {"name":"rows" }, - {"name":"width" }, - {"name":"pitch" }, - {"name":"buffer" }, - {"name":"num_grays" }, - {"name":"pixel_mode" }, - {"name":"palette_mode" }, - {"name":"palette" } - ] - } -, - { - "name" : "com.sun.javafx.font.freetype.FT_GlyphSlotRec", - "methods" : [ - {"name":"","parameterTypes":[] } - ], - "fields" : [ - {"name":"metrics" }, - {"name":"linearHoriAdvance" }, - {"name":"linearVertAdvance" }, - {"name":"advance_x" }, - {"name":"advance_y" }, - {"name":"format" }, - {"name":"bitmap" }, - {"name":"bitmap_left" }, - {"name":"bitmap_top" } - ] - } -, - { - "name" : "com.sun.javafx.font.freetype.FT_Glyph_Metrics", - "fields" : [ - {"name":"width" }, - {"name":"height" }, - {"name":"horiBearingX" }, - {"name":"horiBearingY" }, - {"name":"horiAdvance" }, - {"name":"vertBearingX" }, - {"name":"vertBearingY" }, - {"name":"vertAdvance" } - ] - } -, - { - "name" : "com.sun.javafx.font.freetype.FT_Matrix", - "fields" : [ - {"name":"xx" }, - {"name":"xy" }, - {"name":"yx" }, - {"name":"yy" } - ] - }, - { - "name" : "com.sun.javafx.font.freetype.PangoGlyphString", - "methods" : [{"name":"","parameterTypes":[] }], - "fields" : [ - {"name":"offset" }, - {"name":"length" }, - {"name":"num_chars" }, - {"name":"font" }, - {"name":"glyphs" }, - {"name":"num_glyphs" }, - {"name":"widths" }, - {"name":"log_clusters" } - ] - } -] diff --git a/out32/META-INF/substrate/config/jniconfig-x86_64-windows.json b/out32/META-INF/substrate/config/jniconfig-x86_64-windows.json deleted file mode 100644 index 88fcadf..0000000 --- a/out32/META-INF/substrate/config/jniconfig-x86_64-windows.json +++ /dev/null @@ -1,212 +0,0 @@ -[ - { - "name" : "com.sun.glass.ui.Clipboard", - "methods" : [ - { "name" : "actionPerformed", "parameterTypes" : [ "int" ] } - ], - "fields" : [ - { "name" : "name" } - ] - } -, - { - "name" : "com.sun.glass.ui.win.WinApplication" - } -, - { - "name" : "com.sun.glass.ui.win.WinDnDClipboard", - "methods" : [ - { "name" : "getInstance", "parameterTypes" : [] }, - { "name" : "getDragButton", "parameterTypes" : [] }, - { "name" : "setDragButton", "parameterTypes" : [ "int" ] }, - { "name" : "setSourceSupportedActions", "parameterTypes" : [ "int" ] } - ] - } -, - { - "name" : "com.sun.glass.ui.win.WinGestureSupport", - "methods" : [ - { "name" : "gesturePerformed", "parameterTypes" : [ "com.sun.glass.ui.View", "int", "boolean", "boolean", "int", "int", "int", "int", "float", "float", "float", "float", "float", "float", "float" ] }, - { "name" : "inertiaGestureFinished", "parameterTypes" : [ "com.sun.glass.ui.View" ] }, - { "name" : "notifyBeginTouchEvent", "parameterTypes" : [ "com.sun.glass.ui.View", "int", "boolean", "int" ] }, - { "name" : "notifyNextTouchEvent", "parameterTypes" : [ "com.sun.glass.ui.View", "int", "long", "int", "int", "int", "int" ] }, - { "name" : "notifyEndTouchEvent", "parameterTypes" : [ "com.sun.glass.ui.View" ] } - ] - } -, - { - "name" : "com.sun.glass.ui.win.WinPixels" - } -, - { - "name" : "com.sun.glass.ui.win.WinSystemClipboard", - "methods" : [ - { "name" : "fosSerialize", "parameterTypes" : [ "java.lang.String", "long" ] } - ], - "fields" : [ - { "name" : "ptr" } - ] - } -, - { - "name" : "com.sun.glass.ui.win.WinView", - "methods" : [ - {"name":"notifyResize","parameterTypes":["int","int"] } - ] - } -, - { - "name" : "com.sun.glass.ui.win.WinWindow", - "methods" : [ - {"name":"notifyMoving","parameterTypes":["int","int","int","int","float","float","int","int","int","int","int","int","int"] }, - {"name":"notifyResize","parameterTypes":["int","int","int"] } - ] - } -, - { - "name" : "com.sun.javafx.font.directwrite.D2D1_COLOR_F", - "methods" : [ - { "name" : "", "parameterTypes" : [] } - ], - "fields" : [ - { "name" : "r" }, - { "name" : "g" }, - { "name" : "b" }, - { "name" : "a" } - ] - } -, - { - "name" : "com.sun.javafx.font.directwrite.D2D1_MATRIX_3X2_F", - "methods" : [ - { "name" : "", "parameterTypes" : [] } - ], - "fields" : [ - { "name" : "_11" }, - { "name" : "_12" }, - { "name" : "_21" }, - { "name" : "_22" }, - { "name" : "_31" }, - { "name" : "_32" } - ] - } -, - { - "name" : "com.sun.javafx.font.directwrite.D2D1_PIXEL_FORMAT", - "methods" : [ - { "name" : "", "parameterTypes" : [] } - ], - "fields" : [ - { "name" : "alphaMode" }, - { "name" : "format" } - ] - } -, - { - "name" : "com.sun.javafx.font.directwrite.D2D1_POINT_2F", - "methods" : [ - { "name" : "", "parameterTypes" : [] } - ], - "fields" : [ - { "name" : "x" }, - { "name" : "y" } - ] - } -, - { - "name" : "com.sun.javafx.font.directwrite.D2D1_RENDER_TARGET_PROPERTIES", - "methods" : [ - { "name" : "", "parameterTypes" : [] } - ], - "fields" : [ - { "name" : "dpiX" }, - { "name" : "dpiY" }, - { "name" : "minLevel" }, - { "name" : "pixelFormat" }, - { "name" : "type" }, - { "name" : "usage" } - ] - } -, - { - "name" : "com.sun.javafx.font.directwrite.DWRITE_GLYPH_METRICS", - "methods" : [ - { "name" : "", "parameterTypes" : [] } - ], - "fields" : [ - { "name" : "advanceHeight" }, - { "name" : "advanceWidth" }, - { "name" : "bottomSideBearing" }, - { "name" : "leftSideBearing" }, - { "name" : "rightSideBearing" }, - { "name" : "topSideBearing" }, - { "name" : "verticalOriginY" } - ] - } -, - { - "name" : "com.sun.javafx.font.directwrite.DWRITE_GLYPH_RUN", - "methods" : [ - { "name" : "", "parameterTypes" : [] } - ], - "fields" : [ - { "name" : "advanceOffset" }, - { "name" : "ascenderOffset" }, - { "name" : "bidiLevel" }, - { "name" : "fontFace" }, - { "name" : "fontEmSize" }, - { "name" : "glyphAdvances" }, - { "name" : "glyphIndices" }, - { "name" : "isSideways" } - ] - } -, - { - "name" : "com.sun.javafx.font.directwrite.DWRITE_MATRIX", - "methods" : [ - { "name" : "", "parameterTypes" : [] } - ], - "fields" : [ - { "name" : "m11" }, - { "name" : "m12" }, - { "name" : "m21" }, - { "name" : "m22" }, - { "name" : "dx" }, - { "name" : "dy" } - ] - } -, - { - "name" : "com.sun.javafx.font.directwrite.DWRITE_SCRIPT_ANALYSIS", - "methods" : [ - { "name" : "", "parameterTypes" : [] } - ], - "fields" : [ - { "name" : "script" }, - { "name" : "shapes" } - ] - } -, - { - "name" : "com.sun.javafx.font.directwrite.RECT", - "methods" : [ - { "name" : "", "parameterTypes" : [] } - ], - "fields" : [ - { "name" : "bottom" }, - { "name" : "left" }, - { "name" : "right" }, - { "name" : "top" } - ] - } -, - { - "name" : "com.sun.prism.impl.PrismSettings", - "fields" : [ - { "name" : "disableD3D9Ex" }, - { "name" : "forceGPU" }, - { "name" : "isVsyncEnabled" }, - { "name" : "verbose" } - ] - } -] \ No newline at end of file diff --git a/out32/META-INF/substrate/config/jniconfig.json b/out32/META-INF/substrate/config/jniconfig.json deleted file mode 100644 index ff793e4..0000000 --- a/out32/META-INF/substrate/config/jniconfig.json +++ /dev/null @@ -1,194 +0,0 @@ -[ - { - "name" : "com.sun.glass.ui.Application", - "methods" : [ - {"name":"notifyWillFinishLaunching","parameterTypes":[] }, - {"name":"notifyDidFinishLaunching","parameterTypes":[] }, - {"name":"notifyWillBecomeActive","parameterTypes":[] }, - {"name":"notifyDidBecomeActive","parameterTypes":[] }, - {"name":"notifyWillResignActive","parameterTypes":[] }, - {"name":"notifyDidResignActive","parameterTypes":[] }, - {"name":"notifyDidReceiveMemoryWarning","parameterTypes":[] }, - {"name":"notifyWillHide","parameterTypes":[] }, - {"name":"notifyDidHide","parameterTypes":[] }, - {"name":"notifyWillUnhide","parameterTypes":[] }, - {"name":"notifyDidUnhide","parameterTypes":[] }, - {"name":"notifyOpenFiles","parameterTypes":["java.lang.String[]"] }, - {"name":"notifyThemeChanged","parameterTypes":["java.lang.String"] }, - {"name":"notifyWillQuit","parameterTypes":[] }, - {"name":"createPixels","parameterTypes":["int", "int", "int[]", "float", "float"] }, - {"name":"getScaleFactor","parameterTypes":["int", "int", "int", "int"] }, - {"name":"reportException","parameterTypes":["java.lang.Throwable"] }, - {"name":"enterNestedEventLoop","parameterTypes":[] }, - {"name":"leaveNestedEventLoop","parameterTypes":["java.lang.Object"] }, - {"name":"GetApplication","parameterTypes":[] }, - {"name":"getName","parameterTypes":[] }, - {"name":"setName","parameterTypes":["java.lang.String"] } - ] - } -, - { - "name" : "com.sun.glass.ui.Clipboard", - "methods" : [ - {"name":"contentChanged","parameterTypes":[] } - ] - } -, - { - "name" : "com.sun.glass.ui.Cursor", - "methods" : [ - { "name" : "getNativeCursor", "parameterTypes" : [] }, - { "name" : "getType", "parameterTypes" : [] } - ], - "fields" : [ - {"name":"ptr" } - ] - } -, - { - "name" : "com.sun.glass.ui.Menu", - "methods" : [ - {"name":"notifyMenuOpening","parameterTypes":[] }, - {"name":"notifyMenuClosed","parameterTypes":[] } - ] - } -, - { - "name" : "com.sun.glass.ui.MenuItem$Callback", - "methods" : [ - {"name":"action","parameterTypes":[] }, - {"name":"validate","parameterTypes":[] } - ] - } -, - { - "name" : "com.sun.glass.ui.Pixels", - "methods" : [ - {"name":"attachData","parameterTypes":["long"] }, - {"name":"","parameterTypes":["int","int","java.nio.ByteBuffer"] } - ], - "fields" : [ - {"name":"ints" }, - {"name":"bytes" }, - {"name":"width" }, - {"name":"height" } - ] - } -, - { - "name" : "com.sun.glass.ui.Screen", - "methods" : [ - {"name":"","parameterTypes":["long","int","int","int","int","int","int","int","int","int","int","int","int","int","int","int","float","float","float","float"] }, - {"name":"notifySettingsChanged","parameterTypes":[] } - ] - } -, - { - "name" : "com.sun.glass.ui.Size", - "methods" : [ - {"name":"","parameterTypes":[] }, - {"name":"","parameterTypes":["int","int"] } - ] - } -, - { - "name" : "com.sun.glass.ui.View", - "methods" : [ - {"name":"notifyView","parameterTypes":["int"] }, - {"name":"notifyResize","parameterTypes":["int","int"] }, - {"name":"notifyRepaint","parameterTypes":["int","int","int","int"] }, - {"name":"notifyMenu","parameterTypes":["int","int","int","int","boolean"] }, - {"name":"notifyMouse","parameterTypes":["int","int","int","int","int","int","int","boolean","boolean"] }, - {"name":"notifyDragEnter","parameterTypes":["int","int","int","int","int"] }, - {"name":"notifyDragOver","parameterTypes":["int","int","int","int","int"] }, - {"name":"notifyDragLeave","parameterTypes":[] }, - {"name":"notifyDragDrop","parameterTypes":["int","int","int","int","int"] }, - {"name":"notifyDragEnd","parameterTypes":["int"] }, - {"name":"notifyScroll","parameterTypes":["int","int","int","int","double","double","int","int","int","int","int","double","double"] }, - {"name":"notifyKey","parameterTypes":["int","int","char[]","int"] }, - {"name":"notifyInputMethod","parameterTypes":["java.lang.String","int[]","int[]","byte[]","int","int","int"] }, - {"name":"notifyInputMethodCandidatePosRequest","parameterTypes":["int"] }, - {"name":"getWidth","parameterTypes":[]}, - {"name":"getHeight","parameterTypes":[]}, - {"name":"getAccessible","parameterTypes":[] } - ], - "fields" : [ - {"name":"ptr" }, - {"name":"window" }, - {"name":"width" }, - {"name":"height" } - ] - } -, - { - "name" : "com.sun.glass.ui.Window", - "methods" : [ - {"name":"notifyMove","parameterTypes":["int","int"] }, - {"name":"notifyResize","parameterTypes":["int","int","int"] }, - {"name":"notifyScaleChanged","parameterTypes":["float","float","float","float"] }, - {"name":"notifyClose","parameterTypes":[] }, - {"name":"notifyFocus","parameterTypes":["int"] }, - {"name":"notifyFocusUngrab","parameterTypes":[] }, - {"name":"notifyFocusDisabled","parameterTypes":[] }, - {"name":"notifyDestroy","parameterTypes":[] }, - {"name":"notifyDelegatePtr","parameterTypes":["long"] }, - {"name":"notifyMoveToAnotherScreen","parameterTypes":["com.sun.glass.ui.Screen"] }, - {"name":"notifyLevelChanged","parameterTypes":["int"] }, - {"name":"isEnabled","parameterTypes":[] } - ], - "fields" : [ - {"name":"ptr" }, - {"name":"view" }, - {"name":"x" }, - {"name":"y" }, - {"name":"width" }, - {"name":"height" } - ] - } -, - { - "name" : "com.sun.javafx.geom.Path2D", - "methods" : [ - {"name":"","parameterTypes":["int","byte[]","int","float[]","int"] } - ] - } -, - { - "name" : "com.sun.glass.ui.CommonDialogs", - "methods" : [ - {"name":"createFileChooserResult","parameterTypes":["java.lang.String[]","com.sun.glass.ui.CommonDialogs$ExtensionFilter[]","int"] } - ] - } -, - { - "name" : "com.sun.glass.ui.CommonDialogs$ExtensionFilter", - "methods" : [ - {"name":"getDescription","parameterTypes":[] }, - {"name":"extensionsToArray","parameterTypes":[] } - ] - } -, - { - "name" : "com.sun.glass.ui.CommonDialogs$FileChooserResult", - "methods" : [ - {"name":"","parameterTypes":["java.util.List","com.sun.glass.ui.CommonDialogs$ExtensionFilter"] } - ] - } -, - { - "name" : "com.sun.javafx.iio.jpeg.JPEGImageLoader", - "methods" : [ - {"name":"","parameterTypes":["java.io.InputStream"]}, - {"name":"updateImageProgress","parameterTypes":["int"]}, - {"name":"setInputAttributes","parameterTypes":["int", "int", "int", "int", "int", "byte[]"]}, - {"name":"setOutputAttributes","parameterTypes":["int", "int"]} - ] - } -, - { - "name" : "com.sun.javafx.iio.common.ImageLoaderImpl", - "methods" : [ - {"name":"emitWarning","parameterTypes":["java.lang.String"]} - ] - } -] \ No newline at end of file diff --git a/out32/META-INF/substrate/config/reflectionconfig-aarch64-android.json b/out32/META-INF/substrate/config/reflectionconfig-aarch64-android.json deleted file mode 100644 index 8f91c8c..0000000 --- a/out32/META-INF/substrate/config/reflectionconfig-aarch64-android.json +++ /dev/null @@ -1,49 +0,0 @@ -[ - { - "name" : "com.sun.prism.es2.ES2Pipeline", - "methods":[ - {"name":"getInstance","parameterTypes":[] }, - {"name":"","parameterTypes":[] } - ] - } -, - { - "name" : "com.sun.prism.es2.MonocleGLFactory", - "methods":[{"name":"","parameterTypes":[] }] - } -, - { - "name" : "com.sun.glass.ui.monocle.AndroidPlatformFactory", - "methods":[{"name":"","parameterTypes":[] }] - } -, - { - "name" : "com.sun.glass.ui.monocle.MonoclePlatformFactory", - "methods":[{"name":"","parameterTypes":[] }] - } -, - { - "name":"com.sun.prism.es2.ES2PhongShader", - "methods":[ - {"name":"","parameterTypes":[] } - ] - } -, - { - "name" : "com.sun.prism.es2.ES2ResourceFactory" - } -, - { - "name" : "com.sun.prism.es2.ES2Shader" - } -, - { - "name" : "com.sun.scenario.effect.impl.es2.ES2ShaderSource", - "methods":[{"name":"","parameterTypes":[] }] - } -, - { - "name" : "com.sun.javafx.font.freetype.FTFactory", - "methods":[{"name":"getFactory","parameterTypes":[] }] - } -] diff --git a/out32/META-INF/substrate/config/reflectionconfig-aarch64-darwin.json b/out32/META-INF/substrate/config/reflectionconfig-aarch64-darwin.json deleted file mode 100644 index f8750d9..0000000 --- a/out32/META-INF/substrate/config/reflectionconfig-aarch64-darwin.json +++ /dev/null @@ -1,65 +0,0 @@ -[ - { - "name" : "com.sun.prism.es2.ES2Pipeline", - "methods":[{"name":"getInstance","parameterTypes":[] }] - } -, - { - "name":"com.sun.prism.es2.ES2PhongShader", - "methods":[ - {"name":"","parameterTypes":[] } - ] - } -, - { - "name" : "com.sun.prism.es2.ES2ResourceFactory" - } -, - { - "name" : "com.sun.prism.es2.ES2Shader" - } -, - { - "name" : "com.sun.prism.es2.MacGLFactory", - "methods":[{"name":"","parameterTypes":[] }] - } -, - { - "name" : "com.sun.scenario.effect.impl.es2.ES2ShaderSource", - "methods":[{"name":"","parameterTypes":[] }] - } -, - { - "name" : "com.sun.glass.ui.mac.MacApplication" - } -, - { - "name" : "com.sun.glass.ui.mac.MacView" - } -, - { - "name" : "com.sun.glass.ui.mac.MacPlatformFactory", - "methods":[{"name":"","parameterTypes":[] }] - } -, - { - "name" : "com.sun.glass.ui.mac.MacGestureSupport" - } -, - { - "name" : "com.sun.glass.ui.mac.MacMenuBarDelegate" - } -, - { - "name" : "com.sun.glass.ui.mac.MacCommonDialogs" - } -, - { - "name" : "com.sun.glass.ui.mac.MacFileNSURL" - } -, - { - "name" : "com.sun.javafx.font.coretext.CTFactory", - "methods":[{"name":"getFactory","parameterTypes":[] }] - } -] \ No newline at end of file diff --git a/out32/META-INF/substrate/config/reflectionconfig-aarch64-linux.json b/out32/META-INF/substrate/config/reflectionconfig-aarch64-linux.json deleted file mode 100644 index 9701320..0000000 --- a/out32/META-INF/substrate/config/reflectionconfig-aarch64-linux.json +++ /dev/null @@ -1,45 +0,0 @@ -[ - { - "name" : "com.sun.prism.es2.MonocleGLFactory", - "methods":[{"name":"","parameterTypes":[] }] - } -, - { - "name" : "com.sun.glass.ui.monocle.EGLPlatformFactory", - "methods":[{"name":"","parameterTypes":[] }] - } -,{ - "name" : "com.sun.glass.ui.monocle.MonoclePlatformFactory", - "methods":[{"name":"","parameterTypes":[] }] - }, - { - "name" : "com.sun.prism.es2.ES2Pipeline", - "methods":[ - {"name":"getInstance","parameterTypes":[] }, - {"name":"","parameterTypes":[] } - ] - } -, - { - "name" : "com.sun.prism.es2.ES2ResourceFactory" - } -, - { - "name" : "com.sun.prism.es2.ES2Shader" - } -, - { - "name" : "com.sun.scenario.effect.impl.es2.ES2ShaderSource", - "methods":[{"name":"","parameterTypes":[] }] - } -, - { - "name" : "com.sun.glass.ui.gtk.GtkPlatformFactory", - "methods":[{"name":"","parameterTypes":[] }] - } -, - { - "name" : "com.sun.javafx.font.freetype.FTFactory", - "methods":[{"name":"getFactory","parameterTypes":[] }] - } -] diff --git a/out32/META-INF/substrate/config/reflectionconfig-arm64-ios.json b/out32/META-INF/substrate/config/reflectionconfig-arm64-ios.json deleted file mode 100644 index 2760611..0000000 --- a/out32/META-INF/substrate/config/reflectionconfig-arm64-ios.json +++ /dev/null @@ -1,69 +0,0 @@ -[ - { - "name" : "com.sun.prism.es2.ES2Pipeline", - "methods":[{"name":"getInstance","parameterTypes":[] }] - } -, - { - "name":"com.sun.prism.es2.ES2PhongShader", - "methods":[ - {"name":"","parameterTypes":[] } - ] - } -, - { - "name" : "com.sun.prism.es2.ES2ResourceFactory" - } -, - { - "name" : "com.sun.prism.es2.ES2Shader" - } -, - { - "name" : "com.sun.prism.es2.IOSGLFactory", - "methods":[{"name":"","parameterTypes":[] }] - } -, - { - "name" : "com.sun.scenario.effect.impl.es2.ES2ShaderSource", - "methods":[{"name":"","parameterTypes":[] }] - } -, - { - "name" : "com.sun.glass.ui.ios.IosApplication" - } -, - { - "name" : "com.sun.glass.ui.ios.IosView" - } -, - { - "name" : "com.sun.glass.ui.ios.IosPlatformFactory", - "methods":[{"name":"","parameterTypes":[] }] - } -, - { - "name" : "com.sun.glass.ui.ios.IosGestureSupport" - } -, - { - "name" : "com.sun.glass.ui.ios.IosMenuBarDelegate" - } -, - { - "name" : "com.sun.glass.ui.ios.IosCursor" - } -, - { - "name" : "com.sun.glass.ui.ios.IosPixels" - } -, - { - "name" : "com.sun.glass.ui.ios.IosWindow" - } -, - { - "name" : "com.sun.javafx.font.coretext.CTFactory", - "methods":[{"name":"getFactory","parameterTypes":[] }] - } -] \ No newline at end of file diff --git a/out32/META-INF/substrate/config/reflectionconfig-x86_64-darwin.json b/out32/META-INF/substrate/config/reflectionconfig-x86_64-darwin.json deleted file mode 100644 index f8750d9..0000000 --- a/out32/META-INF/substrate/config/reflectionconfig-x86_64-darwin.json +++ /dev/null @@ -1,65 +0,0 @@ -[ - { - "name" : "com.sun.prism.es2.ES2Pipeline", - "methods":[{"name":"getInstance","parameterTypes":[] }] - } -, - { - "name":"com.sun.prism.es2.ES2PhongShader", - "methods":[ - {"name":"","parameterTypes":[] } - ] - } -, - { - "name" : "com.sun.prism.es2.ES2ResourceFactory" - } -, - { - "name" : "com.sun.prism.es2.ES2Shader" - } -, - { - "name" : "com.sun.prism.es2.MacGLFactory", - "methods":[{"name":"","parameterTypes":[] }] - } -, - { - "name" : "com.sun.scenario.effect.impl.es2.ES2ShaderSource", - "methods":[{"name":"","parameterTypes":[] }] - } -, - { - "name" : "com.sun.glass.ui.mac.MacApplication" - } -, - { - "name" : "com.sun.glass.ui.mac.MacView" - } -, - { - "name" : "com.sun.glass.ui.mac.MacPlatformFactory", - "methods":[{"name":"","parameterTypes":[] }] - } -, - { - "name" : "com.sun.glass.ui.mac.MacGestureSupport" - } -, - { - "name" : "com.sun.glass.ui.mac.MacMenuBarDelegate" - } -, - { - "name" : "com.sun.glass.ui.mac.MacCommonDialogs" - } -, - { - "name" : "com.sun.glass.ui.mac.MacFileNSURL" - } -, - { - "name" : "com.sun.javafx.font.coretext.CTFactory", - "methods":[{"name":"getFactory","parameterTypes":[] }] - } -] \ No newline at end of file diff --git a/out32/META-INF/substrate/config/reflectionconfig-x86_64-ios.json b/out32/META-INF/substrate/config/reflectionconfig-x86_64-ios.json deleted file mode 100644 index 2760611..0000000 --- a/out32/META-INF/substrate/config/reflectionconfig-x86_64-ios.json +++ /dev/null @@ -1,69 +0,0 @@ -[ - { - "name" : "com.sun.prism.es2.ES2Pipeline", - "methods":[{"name":"getInstance","parameterTypes":[] }] - } -, - { - "name":"com.sun.prism.es2.ES2PhongShader", - "methods":[ - {"name":"","parameterTypes":[] } - ] - } -, - { - "name" : "com.sun.prism.es2.ES2ResourceFactory" - } -, - { - "name" : "com.sun.prism.es2.ES2Shader" - } -, - { - "name" : "com.sun.prism.es2.IOSGLFactory", - "methods":[{"name":"","parameterTypes":[] }] - } -, - { - "name" : "com.sun.scenario.effect.impl.es2.ES2ShaderSource", - "methods":[{"name":"","parameterTypes":[] }] - } -, - { - "name" : "com.sun.glass.ui.ios.IosApplication" - } -, - { - "name" : "com.sun.glass.ui.ios.IosView" - } -, - { - "name" : "com.sun.glass.ui.ios.IosPlatformFactory", - "methods":[{"name":"","parameterTypes":[] }] - } -, - { - "name" : "com.sun.glass.ui.ios.IosGestureSupport" - } -, - { - "name" : "com.sun.glass.ui.ios.IosMenuBarDelegate" - } -, - { - "name" : "com.sun.glass.ui.ios.IosCursor" - } -, - { - "name" : "com.sun.glass.ui.ios.IosPixels" - } -, - { - "name" : "com.sun.glass.ui.ios.IosWindow" - } -, - { - "name" : "com.sun.javafx.font.coretext.CTFactory", - "methods":[{"name":"getFactory","parameterTypes":[] }] - } -] \ No newline at end of file diff --git a/out32/META-INF/substrate/config/reflectionconfig-x86_64-linux.json b/out32/META-INF/substrate/config/reflectionconfig-x86_64-linux.json deleted file mode 100644 index f2f83b0..0000000 --- a/out32/META-INF/substrate/config/reflectionconfig-x86_64-linux.json +++ /dev/null @@ -1,41 +0,0 @@ -[ - { - "name" : "com.sun.prism.es2.ES2Pipeline", - "methods":[{"name":"getInstance","parameterTypes":[] }] - } -, - { - "name":"com.sun.prism.es2.ES2PhongShader", - "methods":[ - {"name":"","parameterTypes":[] } - ] - } -, - { - "name" : "com.sun.prism.es2.ES2ResourceFactory" - } -, - { - "name" : "com.sun.prism.es2.ES2Shader" - } -, - { - "name" : "com.sun.prism.es2.X11GLFactory", - "methods":[{"name":"","parameterTypes":[] }] - } -, - { - "name" : "com.sun.scenario.effect.impl.es2.ES2ShaderSource", - "methods":[{"name":"","parameterTypes":[] }] - } -, - { - "name" : "com.sun.glass.ui.gtk.GtkPlatformFactory", - "methods":[{"name":"","parameterTypes":[] }] - } -, - { - "name" : "com.sun.javafx.font.freetype.FTFactory", - "methods":[{"name":"getFactory","parameterTypes":[] }] - } -] \ No newline at end of file diff --git a/out32/META-INF/substrate/config/reflectionconfig-x86_64-windows.json b/out32/META-INF/substrate/config/reflectionconfig-x86_64-windows.json deleted file mode 100644 index d606cc7..0000000 --- a/out32/META-INF/substrate/config/reflectionconfig-x86_64-windows.json +++ /dev/null @@ -1,37 +0,0 @@ -[ - { - "name" : "com.sun.glass.ui.win.WinDnDClipboard" - } -, - { - "name" : "com.sun.glass.ui.win.WinGestureSupport" - } -, - { - "name" : "com.sun.glass.ui.win.WinPlatformFactory", - "methods":[{"name":"","parameterTypes":[]}] - } -, - { - "name" : "com.sun.javafx.font.directwrite.DWFactory", - "methods":[{"name":"getFactory","parameterTypes":[]}] - } -, - { - "name" : "com.sun.prism.d3d.D3DPipeline", - "methods":[{"name":"getInstance","parameterTypes":[]}] - } -, - { - "name" : "com.sun.prism.d3d.D3DResourceFactory" - } -, - { - "name" : "com.sun.prism.d3d.D3DShader" - } -, - { - "name" : "com.sun.scenario.effect.impl.hw.d3d.D3DShaderSource", - "methods":[{"name":"","parameterTypes":[]}] - } -] \ No newline at end of file diff --git a/out32/META-INF/substrate/config/reflectionconfig.json b/out32/META-INF/substrate/config/reflectionconfig.json deleted file mode 100644 index f60e4a1..0000000 --- a/out32/META-INF/substrate/config/reflectionconfig.json +++ /dev/null @@ -1,26 +0,0 @@ -[ - { - "name":"com.sun.javafx.beans.IDProperty", - "allDeclaredMethods":true - } -, - { - "name":"javafx.beans.NamedArg", - "allDeclaredMethods":true - } -, - { - "name" : "com.sun.javafx.reflect.Trampoline", - "methods":[{"name":"invoke","parameterTypes":["java.lang.reflect.Method","java.lang.Object","java.lang.Object[]"] }] - } -, - { - "name":"com.sun.javafx.logging.PrintLogger", - "methods":[{"name":"createInstance","parameterTypes":[] }] - } -, - { - "name":"com.sun.javafx.logging.jfr.JFRPulseLogger", - "methods":[{"name":"createInstance","parameterTypes":[] }] - } -] \ No newline at end of file diff --git a/out32/META-INF/substrate/config/resourcebundles b/out32/META-INF/substrate/config/resourcebundles deleted file mode 100644 index b82945f..0000000 --- a/out32/META-INF/substrate/config/resourcebundles +++ /dev/null @@ -1 +0,0 @@ -com.sun.javafx.tk.quantum.QuantumMessagesBundle \ No newline at end of file diff --git a/out32/META-INF/substrate/config/resourcebundles-x86_64-windows b/out32/META-INF/substrate/config/resourcebundles-x86_64-windows deleted file mode 100644 index 5611b49..0000000 --- a/out32/META-INF/substrate/config/resourcebundles-x86_64-windows +++ /dev/null @@ -1 +0,0 @@ -com/sun/glass/ui/win/themes diff --git a/out32/com/sun/glass/events/DndEvent.class b/out32/com/sun/glass/events/DndEvent.class deleted file mode 100644 index add1dfe..0000000 Binary files a/out32/com/sun/glass/events/DndEvent.class and /dev/null differ diff --git a/out32/com/sun/glass/events/GestureEvent.class b/out32/com/sun/glass/events/GestureEvent.class deleted file mode 100644 index 1057adf..0000000 Binary files a/out32/com/sun/glass/events/GestureEvent.class and /dev/null differ diff --git a/out32/com/sun/glass/events/KeyEvent.class b/out32/com/sun/glass/events/KeyEvent.class deleted file mode 100644 index 0176d20..0000000 Binary files a/out32/com/sun/glass/events/KeyEvent.class and /dev/null differ diff 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index aa386e9..0000000 Binary files a/out32/com/sun/glass/ui/win/WinWindow.class and /dev/null differ diff --git a/out32/com/sun/glass/ui/win/themes.properties b/out32/com/sun/glass/ui/win/themes.properties deleted file mode 100644 index b7d4f0b..0000000 --- a/out32/com/sun/glass/ui/win/themes.properties +++ /dev/null @@ -1,4 +0,0 @@ -high.contrast.white.theme=High Contrast White -high.contrast.black.theme=High Contrast Black -high.contrast.1.theme=High Contrast #1 -high.contrast.2.theme=High Contrast #2 diff --git a/out32/com/sun/glass/ui/win/themes_de.properties b/out32/com/sun/glass/ui/win/themes_de.properties deleted file mode 100644 index 7e9612f..0000000 --- a/out32/com/sun/glass/ui/win/themes_de.properties +++ /dev/null @@ -1,4 +0,0 @@ -high.contrast.white.theme=Kontrast Wei\u00DF -high.contrast.black.theme=Kontrast Schwarz -high.contrast.1.theme=Kontrast Nr. 1 -high.contrast.2.theme=Kontrast Nr. 2 diff --git a/out32/com/sun/glass/ui/win/themes_en.properties b/out32/com/sun/glass/ui/win/themes_en.properties deleted file mode 100644 index b7d4f0b..0000000 --- a/out32/com/sun/glass/ui/win/themes_en.properties +++ /dev/null @@ -1,4 +0,0 @@ -high.contrast.white.theme=High Contrast White -high.contrast.black.theme=High Contrast Black -high.contrast.1.theme=High Contrast #1 -high.contrast.2.theme=High Contrast #2 diff --git a/out32/com/sun/glass/ui/win/themes_es.properties b/out32/com/sun/glass/ui/win/themes_es.properties deleted file mode 100644 index e4b76c8..0000000 --- a/out32/com/sun/glass/ui/win/themes_es.properties +++ /dev/null @@ -1,4 +0,0 @@ -high.contrast.white.theme=Blanco en alto contraste -high.contrast.black.theme=Negro en alto contraste -high.contrast.1.theme=Alto contraste #1 -high.contrast.2.theme=Alto contraste #2 diff --git a/out32/com/sun/glass/ui/win/themes_fr.properties b/out32/com/sun/glass/ui/win/themes_fr.properties deleted file mode 100644 index 671dabf..0000000 --- a/out32/com/sun/glass/ui/win/themes_fr.properties +++ /dev/null @@ -1,4 +0,0 @@ -high.contrast.white.theme=Contraste blanc \u00E9lev\u00E9 -high.contrast.black.theme=Contraste noir \u00E9lev\u00E9 -high.contrast.1.theme=Contraste \u00E9lev\u00E9 n\u00B01 -high.contrast.2.theme=Contraste \u00E9lev\u00E9 n\u00B02 diff --git a/out32/com/sun/glass/ui/win/themes_it.properties b/out32/com/sun/glass/ui/win/themes_it.properties deleted file mode 100644 index 5d7962f..0000000 --- a/out32/com/sun/glass/ui/win/themes_it.properties +++ /dev/null @@ -1,4 +0,0 @@ -high.contrast.white.theme=Bianco a contrasto elevato -high.contrast.black.theme=Nero a contrasto elevato -high.contrast.1.theme=Contrasto elevato 1 -high.contrast.2.theme=Contrasto elevato 2 diff --git a/out32/com/sun/glass/ui/win/themes_ja.properties b/out32/com/sun/glass/ui/win/themes_ja.properties deleted file mode 100644 index ceb5627..0000000 --- a/out32/com/sun/glass/ui/win/themes_ja.properties +++ /dev/null @@ -1,4 +0,0 @@ -high.contrast.white.theme=\u30cf\u30a4\u30b3\u30f3\u30c8\u30e9\u30b9\u30c8\u0020\u767d -high.contrast.black.theme=\u30cf\u30a4\u30b3\u30f3\u30c8\u30e9\u30b9\u30c8\u0020\u9ed2 -high.contrast.1.theme=\u30cf\u30a4\u30b3\u30f3\u30c8\u30e9\u30b9\u30c8 #1 -high.contrast.2.theme=\u30cf\u30a4\u30b3\u30f3\u30c8\u30e9\u30b9\u30c8 #2 diff --git a/out32/com/sun/glass/ui/win/themes_ko.properties b/out32/com/sun/glass/ui/win/themes_ko.properties deleted file mode 100644 index 37a6368..0000000 --- a/out32/com/sun/glass/ui/win/themes_ko.properties +++ /dev/null @@ -1,4 +0,0 @@ -high.contrast.white.theme=\uace0\ub300\ube44\u0020\ud770\uc0c9 -high.contrast.black.theme=\uace0\ub300\ube44\u0020\uac80\uc815 -high.contrast.1.theme=\uace0\ub300\ube44 #1 -high.contrast.2.theme=\uace0\ub300\ube44 #2 diff --git a/out32/com/sun/glass/ui/win/themes_pt_BR.properties b/out32/com/sun/glass/ui/win/themes_pt_BR.properties deleted file mode 100644 index 2aca843..0000000 --- a/out32/com/sun/glass/ui/win/themes_pt_BR.properties +++ /dev/null @@ -1,4 +0,0 @@ -high.contrast.white.theme=Branco em Alto Contraste -high.contrast.black.theme=Preto em Alto Contraste -high.contrast.1.theme=Alto Contraste N\u00BA1 -high.contrast.2.theme=Alto Contraste N\u00BA2 diff --git a/out32/com/sun/glass/ui/win/themes_sv.properties b/out32/com/sun/glass/ui/win/themes_sv.properties deleted file mode 100644 index cf8f822..0000000 --- a/out32/com/sun/glass/ui/win/themes_sv.properties +++ /dev/null @@ -1,4 +0,0 @@ -high.contrast.white.theme=H\u00F6gkontrast vit -high.contrast.black.theme=H\u00F6gkontrast svart -high.contrast.1.theme=H\u00F6gkontrast 1 -high.contrast.2.theme=H\u00F6gkontrast 2 diff --git a/out32/com/sun/glass/ui/win/themes_zh_CN.properties b/out32/com/sun/glass/ui/win/themes_zh_CN.properties deleted file mode 100644 index b8546bb..0000000 --- a/out32/com/sun/glass/ui/win/themes_zh_CN.properties +++ /dev/null @@ -1,4 +0,0 @@ -high.contrast.white.theme=\u9ad8\u5bf9\u6bd4\u767d\u8272 -high.contrast.black.theme=\u9ad8\u5bf9\u6bd4\u9ed1\u8272 -high.contrast.1.theme=\u9ad8\u5bf9\u6bd4\u5ea6 #1 -high.contrast.2.theme=\u9ad8\u5bf9\u6bd4\u5ea6 #2 diff --git a/out32/com/sun/glass/ui/win/themes_zh_TW.properties b/out32/com/sun/glass/ui/win/themes_zh_TW.properties deleted file mode 100644 index dbcf335..0000000 --- a/out32/com/sun/glass/ui/win/themes_zh_TW.properties +++ /dev/null @@ -1,4 +0,0 @@ -high.contrast.white.theme=\u767d\u5e95\u9ed1\u5b57 -high.contrast.black.theme=\u9ed1\u5e95\u767d\u5b57 -high.contrast.1.theme=\u9ad8\u5c0d\u6bd4 #1 -high.contrast.2.theme=\u9ad8\u5c0d\u6bd4 #2 diff --git a/out32/com/sun/glass/utils/NativeLibLoader.class b/out32/com/sun/glass/utils/NativeLibLoader.class deleted file mode 100644 index ece5108..0000000 Binary files a/out32/com/sun/glass/utils/NativeLibLoader.class and /dev/null differ diff --git a/out32/com/sun/javafx/FXPermissions.class 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differ diff --git a/out32/com/sun/javafx/scene/control/inputmap/KeyBinding$OptionalBoolean.class b/out32/com/sun/javafx/scene/control/inputmap/KeyBinding$OptionalBoolean.class deleted file mode 100644 index f62fc24..0000000 Binary files a/out32/com/sun/javafx/scene/control/inputmap/KeyBinding$OptionalBoolean.class and /dev/null differ diff --git a/out32/com/sun/javafx/scene/control/inputmap/KeyBinding.class b/out32/com/sun/javafx/scene/control/inputmap/KeyBinding.class deleted file mode 100644 index f3254a3..0000000 Binary files a/out32/com/sun/javafx/scene/control/inputmap/KeyBinding.class and /dev/null differ diff --git a/out32/com/sun/javafx/scene/control/skin/DoubleFieldSkin.class b/out32/com/sun/javafx/scene/control/skin/DoubleFieldSkin.class deleted file mode 100644 index 6bd49ec..0000000 Binary files a/out32/com/sun/javafx/scene/control/skin/DoubleFieldSkin.class and /dev/null differ diff --git a/out32/com/sun/javafx/scene/control/skin/EmailBoard.txt b/out32/com/sun/javafx/scene/control/skin/EmailBoard.txt deleted file mode 100644 index 41fb699..0000000 --- a/out32/com/sun/javafx/scene/control/skin/EmailBoard.txt +++ /dev/null @@ -1,8 +0,0 @@ -#removed unsupported ymacron, yhook -[q|1|\[ ][w|2|\] ][e|3|{|egrave|eacute|ecirc|euml ][r|4|}|reg ][t|5|<|tm ][y|6|>|ygrave|yacute|ycirc|yuml ][u|7|laquo|ugrave|uacute|ucirc|uuml ][i|8|raquo|igrave|iacute|icirc|iuml ][o|9|`|ograve|oacute|ocirc|otilde|ouml|oslash|deg ][p|0|~|para|pi ] - - [a|#|agrave|aacute|acirc|atilde|auml|aring ][s|\$|euro|pound|yen|scedil|scaron|szlig|sigma ][d|%|eth ][f|& ][g|*|sect ][h|(|middot ][j|)|deg ][k|_|neq ][l|" ] - -[$shift ][z|/|iexcl ][x|\\|iquest ][c|;|permil|ccedil|copy|cent ][v|:|reg ][b|=|tm ][n|+|ntilde ][m|-|micro ][@|' ][$backspace ] - -[$hide][$SymbolABC ][$space ][,|! ][.|? ][.com|.org|.net ][$enter ] diff --git a/out32/com/sun/javafx/scene/control/skin/FXVK$1.class b/out32/com/sun/javafx/scene/control/skin/FXVK$1.class deleted file mode 100644 index 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a/out32/com/sun/javafx/scene/control/skin/InputFieldSkin.class b/out32/com/sun/javafx/scene/control/skin/InputFieldSkin.class deleted file mode 100644 index 1b1e9f5..0000000 Binary files a/out32/com/sun/javafx/scene/control/skin/InputFieldSkin.class and /dev/null differ diff --git a/out32/com/sun/javafx/scene/control/skin/IntegerFieldSkin.class b/out32/com/sun/javafx/scene/control/skin/IntegerFieldSkin.class deleted file mode 100644 index f7d2968..0000000 Binary files a/out32/com/sun/javafx/scene/control/skin/IntegerFieldSkin.class and /dev/null differ diff --git a/out32/com/sun/javafx/scene/control/skin/NumericBoard.txt b/out32/com/sun/javafx/scene/control/skin/NumericBoard.txt deleted file mode 100644 index 2d76e18..0000000 --- a/out32/com/sun/javafx/scene/control/skin/NumericBoard.txt +++ /dev/null @@ -1,9 +0,0 @@ -[1 ][2 ][3 ][/ ] - -[4 ][5 ][6 ][- ] - -[7 ][8 ][9 ][$backspace ] - -[$hide][+][0 ][.|' ][$enter ] - - diff --git a/out32/com/sun/javafx/scene/control/skin/TextBoard.txt b/out32/com/sun/javafx/scene/control/skin/TextBoard.txt deleted file mode 100644 index 4c04cfd..0000000 --- a/out32/com/sun/javafx/scene/control/skin/TextBoard.txt +++ /dev/null @@ -1,8 +0,0 @@ -#removed unsupported ymacron, yhook -[q|1|\[ ][w|2|\] ][e|3|{|egrave|eacute|ecirc|euml ][r|4|}|reg ][t|5|<|tm ][y|6|>|ygrave|yacute|ycirc|yuml ][u|7|laquo|ugrave|uacute|ucirc|uuml ][i|8|raquo|igrave|iacute|icirc|iuml ][o|9|`|ograve|oacute|ocirc|otilde|ouml|oslash|deg ][p|0|~|para|pi ] - - [a|#|agrave|aacute|acirc|atilde|auml|aring ][s|\$|euro|pound|yen|scedil|scaron|szlig|sigma ][d|%|eth ][f|& ][g|*|sect ][h|(|middot ][j|)|deg ][k|_|neq ][l|@ ] - -[$shift ][z|/|iexcl ][x|\\|iquest ][c|;|permil|ccedil|copy|cent ][v|:|reg ][b|=|tm ][n|+|ntilde ][m|-|micro ]['|" ][$backspace ] - -[$hide][$SymbolABC ][$space ][,|! ][.|? ][$enter ] diff --git a/out32/com/sun/javafx/scene/control/skin/UrlBoard.txt b/out32/com/sun/javafx/scene/control/skin/UrlBoard.txt deleted file mode 100644 index 8e662c8..0000000 --- a/out32/com/sun/javafx/scene/control/skin/UrlBoard.txt +++ /dev/null @@ -1,9 +0,0 @@ -#removed unsupported ymacron, yhook -[q|1|\[ ][w|2|\] ][e|3|{|egrave|eacute|ecirc|euml ][r|4|}|reg ][t|5|<|tm ][y|6|>|ygrave|yacute|ycirc|yuml ][u|7|laquo|ugrave|uacute|ucirc|uuml ][i|8|raquo|igrave|iacute|icirc|iuml ][o|9|`|ograve|oacute|ocirc|otilde|ouml|oslash|deg ][p|0|~|para|pi ] - - [a|#|agrave|aacute|acirc|atilde|auml|aring ][s|\$|euro|pound|yen|scedil|scaron|szlig|sigma ][d|%|eth ][f|& ][g|*|sect ][h|(|middot ][j|)|deg ][k|"|neq ][l|@ ] - -[$shift ][z|iexcl ][x|iquest ][c|;|permil|ccedil|copy|cent ][v|:|reg ][b|=|tm ][n|+|ntilde ][m|'|micro ][-|_ ][$backspace ] - -[$hide ][$SymbolABC ][www.|http:// ][.|, ][.com|.org|.net ][/|\\ ][$enter ] - diff --git a/out32/com/sun/javafx/scene/control/skin/Utils$1.class b/out32/com/sun/javafx/scene/control/skin/Utils$1.class deleted file mode 100644 index 2cd34fb..0000000 Binary files a/out32/com/sun/javafx/scene/control/skin/Utils$1.class and /dev/null differ diff --git a/out32/com/sun/javafx/scene/control/skin/Utils$2.class b/out32/com/sun/javafx/scene/control/skin/Utils$2.class deleted file mode 100644 index 6d86052..0000000 Binary files a/out32/com/sun/javafx/scene/control/skin/Utils$2.class and /dev/null differ diff --git a/out32/com/sun/javafx/scene/control/skin/Utils.class b/out32/com/sun/javafx/scene/control/skin/Utils.class deleted file mode 100644 index a8946a4..0000000 Binary files a/out32/com/sun/javafx/scene/control/skin/Utils.class and /dev/null differ diff --git a/out32/com/sun/javafx/scene/control/skin/WebColorFieldSkin.class b/out32/com/sun/javafx/scene/control/skin/WebColorFieldSkin.class deleted file mode 100644 index f67a6b6..0000000 Binary files a/out32/com/sun/javafx/scene/control/skin/WebColorFieldSkin.class and /dev/null differ diff --git a/out32/com/sun/javafx/scene/control/skin/caspian/caspian-no-transparency.bss b/out32/com/sun/javafx/scene/control/skin/caspian/caspian-no-transparency.bss deleted file mode 100644 index 30ea929..0000000 Binary files a/out32/com/sun/javafx/scene/control/skin/caspian/caspian-no-transparency.bss and /dev/null differ diff --git a/out32/com/sun/javafx/scene/control/skin/caspian/caspian-no-transparency.css b/out32/com/sun/javafx/scene/control/skin/caspian/caspian-no-transparency.css deleted file mode 100644 index 5dfbc78..0000000 --- a/out32/com/sun/javafx/scene/control/skin/caspian/caspian-no-transparency.css +++ /dev/null @@ -1,92 +0,0 @@ -/* - * Copyright (c) 2009, 2015, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -/******************************************************************************* - * * - * PopupMenu * - * * - ******************************************************************************/ - -.context-menu { - -fx-background-radius: 0; -} - -/******************************************************************************* - * * - * ChoiceBox * - * * - ******************************************************************************/ - -.choice-box > .context-menu { - -fx-background-radius: 0; -} - -/******************************************************************************* - * * - * ComboBox * - * * - ******************************************************************************/ - -.combo-box-popup > .list-view { - -fx-background-insets: 0 -1 -1 0, 1 0 1 1; - -fx-effect: null; -} -.combo-box-popup > .list-view > .virtual-flow > .scroll-bar:vertical{ - -fx-background-insets: 0, 0 0 1 1; - -fx-padding: -1 -2 -1 0; -} - -/******************************************************************************* - * * - * ColorPicker * - * * - ******************************************************************************/ - -.color-palette { - -fx-background-radius: 0; - -fx-effect: null; -} - -/******************************************************************************* - * * - * Tooltip * - * * - ******************************************************************************/ - -.tooltip { - -fx-effect: null; - -fx-background-insets: 0 0 -1 0, 1, 2; -} - -/******************************************************************************* -* * -* DatePicker * -* * -*******************************************************************************/ - -.date-picker-popup { - -fx-background-radius: 0; - -fx-effect: null; -} diff --git a/out32/com/sun/javafx/scene/control/skin/caspian/caspian.bss b/out32/com/sun/javafx/scene/control/skin/caspian/caspian.bss deleted file mode 100644 index 47e4d0f..0000000 Binary files a/out32/com/sun/javafx/scene/control/skin/caspian/caspian.bss and /dev/null differ diff --git a/out32/com/sun/javafx/scene/control/skin/caspian/caspian.css b/out32/com/sun/javafx/scene/control/skin/caspian/caspian.css deleted file mode 100644 index a76e2e5..0000000 --- a/out32/com/sun/javafx/scene/control/skin/caspian/caspian.css +++ /dev/null @@ -1,4277 +0,0 @@ -/* - * Copyright (c) 2009, 2015, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -/******************************************************************************* - * * - * CSS Styles for core infrastructure bits. The .root section provides the * - * overall default font and colors used by the rest of the sections. * - * * - ******************************************************************************/ - -.root { - /*************************************************************************** - * * - * The main color palette from which the rest of the colors are derived. * - * * - **************************************************************************/ - - /* A light grey that is the base color for objects. Instead of using - * -fx-base directly, the sections in this file will typically use -fx-color. - */ - -fx-base: #d0d0d0; - - /* A very light grey used for the background of windows. See also - * -fx-text-background-color, which should be used as the -fx-text-fill - * value for text painted on top of backgrounds colored with -fx-background. - */ - -fx-background: #f4f4f4; - - /* Used for the inside of text boxes, password boxes, lists, trees, and - * tables. See also -fx-text-inner-color, which should be used as the - * -fx-text-fill value for text painted on top of backgrounds colored - * with -fx-control-inner-background. - */ - -fx-control-inner-background: white; - - /* One of these colors will be chosen based upon a ladder calculation - * that uses the brightness of a background color. Instead of using these - * colors directly as -fx-text-fill values, the sections in this file should - * use a derived color to match the background in use. See also: - * - * -fx-text-base-color for text on top of -fx-base, -fx-color, and -fx-body-color - * -fx-text-background-color for text on top of -fx-background - * -fx-text-inner-color for text on top of -fx-control-inner-color - * -fx-selection-bar-text for text on top of -fx-selection-bar - */ - -fx-dark-text-color: black; - -fx-mid-text-color: #292929; - -fx-light-text-color: white; - - /* A bright blue for highlighting/accenting objects. For example: selected - * text; selected items in menus, lists, trees, and tables; progress bars; - * default buttons. - */ - -fx-accent: #0093ff; - - /* A bright blue for the focus indicator of objects. Typically used as the - * first color in -fx-background-color for the "focused" pseudo-class. Also - * typically used with insets of -1.4 to provide a glowing effect. - * - * TODO: should this be derived from -fx-accent? - */ - -fx-focus-color: #0093ff; - - /* The color that is used in styling controls. The default value is based - * on -fx-base, but is changed by pseudoclasses to change the base color. - * For example, the "hover" pseudoclass will typically set -fx-color to - * -fx-hover-base (see below) and the "armed" pseudoclass will typically - * set -fx-color to -fx-pressed-base. - */ - -fx-color: -fx-base; - - /* The opacity level to use for the "disabled" pseudoclass. - */ - -fx-disabled-opacity: 0.4; - - /*************************************************************************** - * * - * Colors that are derived from the main color palette. * - * * - **************************************************************************/ - - /* A little lighter than -fx-base and used as the -fx-color for the - * "hovered" pseudoclass state. - */ - -fx-hover-base: ladder( - -fx-base, - derive(-fx-base,20%) 20%, - derive(-fx-base,30%) 35%, - derive(-fx-base,40%) 50% - ); - - /* A little darker than -fx-base and used as the -fx-color for the - * "armed" pseudoclass state. - * - * TODO: should this be renamed to -fx-armed-base? - */ - -fx-pressed-base: derive(-fx-base,-20%); - - /* Used to specify the body color for focused objects. By default, it's - * the same as -fx-base (i.e., the body color doesn't change when a control - * gets focus). - */ - -fx-focused-base: -fx-base; - - /* The color to use for -fx-text-fill when text is to be painted on top of - * a background filled with the -fx-background color. - */ - -fx-text-background-color: ladder( - -fx-background, - -fx-light-text-color 45%, - -fx-dark-text-color 46%, - -fx-dark-text-color 59%, - -fx-mid-text-color 60% - ); - - /* The default color for all text. Sections should change the -fx-text-fill - * property if change the background color to something else. See also: - * - * -fx-text-base-color for text on top of -fx-base, -fx-color, and -fx-body-color - * -fx-text-background-color for text on top of -fx-background - * -fx-text-inner-color for text on top of -fx-control-inner-color - * -fx-selection-bar-text for text on top of -fx-selection-bar - */ - -fx-text-fill: -fx-text-background-color; - - /* A little darker than -fx-color and used to draw boxes around objects such - * as progress bars, scroll bars, scroll panes, trees, tables, and lists. - */ - -fx-box-border: ladder( - -fx-color, - black 20%, - derive(-fx-color,-30%) 30% - ); - - /* Darker than -fx-background and used to draw boxes around text boxes and - * password boxes. - */ - -fx-text-box-border: ladder( - -fx-background, - black 10%, - derive(-fx-background, -15%) 30% - ); - - /* Typically lighter than -fx-background and used to provide a small - * highlight under controls and tick marks for checkboxes and radio buttons. - * Often used with an insets of 0 0 -1 0, and is also often the first - * color in a -fx-background-color list. Also is typically replaced by - * -fx-focus-color with an insets of -1.4 in the "focused" pseudoclass. - */ - -fx-shadow-highlight-color: ladder( - -fx-background, - transparent 0%, - derive(-fx-background,40%) 5%, - derive(-fx-background,60%) 70%, - derive(-fx-background,100%) 85%, - derive(-fx-background,100%) 97%, - derive(-fx-background,-10%) 97.5% - ); - - /* A gradient that goes from a little darker than -fx-color on the top to - * even more darker than -fx-color on the bottom. Typically is the second - * color in the -fx-background-color list as the small thin border around - * a control. It is typically the same size as the control (i.e., insets - * are 0). - */ - -fx-outer-border: linear-gradient( - to bottom, - derive(-fx-color,-9%) 0%, - derive(-fx-color,-33%) 100% - ); - - /* A gradient that goes from a bit lighter than -fx-color on the top to - * a little darker at the bottom. Typically is the third color in the - * -fx-background-color list as a thin highlight inside the outer border. - * Insets are typically 1. - */ - -fx-inner-border: linear-gradient( - to bottom, - ladder(-fx-color, - derive(-fx-color,80%) 60%, - white 82%) 0%, - ladder(-fx-color, - derive(-fx-color,20%) 10%, - derive(-fx-color,-10%) 80%) 100% - ); - - -fx-inner-border-horizontal: linear-gradient( - to right, - ladder(-fx-color, - derive(-fx-color,80%) 60%, - white 82%) 0%, - ladder(-fx-color, - derive(-fx-color,20%) 10%, - derive(-fx-color,-10%) 80%) 100% - ); - - -fx-inner-border-bottomup: linear-gradient( - to top, - ladder(-fx-color, - derive(-fx-color,80%) 60%, - white 82%) 0%, - ladder(-fx-color, - derive(-fx-color,20%) 10%, - derive(-fx-color,-10%) 80%) 100%); - - /* A gradient that goes from a little lighter than -fx-color at the top to - * a little darker than -fx-color at the bottom and is used to fill the - * body of many controls such as buttons. Typically is the fourth color - * in the -fx-background-color list and represents main body of the control. - * Insets are typically 2. - */ - -fx-body-color: linear-gradient( - to bottom, - derive(-fx-color,34%) 0%, - derive(-fx-color,-18%) 100% - ); - - -fx-body-color-bottomup: linear-gradient( - to top, - derive(-fx-color,34%) 0%, - derive(-fx-color,-18%) 100% - ); - - /* The color to use as -fx-text-fill when painting text on top of - * backgrounds filled with -fx-base, -fx-color, and -fx-body-color. - */ - -fx-text-base-color: ladder( - -fx-color, - -fx-light-text-color 45%, - -fx-dark-text-color 46%, - -fx-dark-text-color 59%, - -fx-mid-text-color 60% - ); - - /* The color to use as -fx-text-fill when painting text on top of - * backgrounds filled with -fx-control-inner-background. - */ - -fx-text-inner-color: ladder( - -fx-control-inner-background, - -fx-light-text-color 45%, - -fx-dark-text-color 46%, - -fx-dark-text-color 59%, - -fx-mid-text-color 60% - ); - - /* The color to use for small mark-like objects such as checks on check - * boxes, filled in circles in radio buttons, arrows on scroll bars, etc. - */ - -fx-mark-color: ladder( - -fx-color, - white 30%, - derive(-fx-color,-63%) 31% - ); - - /* The small thin light "shadow" for mark-like objects. Typically used in - * conjunction with -fx-mark-color with an insets of 1 0 -1 0. - */ - -fx-mark-highlight-color: ladder( - -fx-color, - derive(-fx-color,80%) 60%, - white 70% - ); - - /* Background for items in list like things such as menus, lists, trees, - * and tables. - * - * TODO: it seems like this should be based upon -fx-accent and we should - * remove the setting -fx-background in all the sections that use - * -fx-selection-bar. - */ - -fx-selection-bar: linear-gradient( - to bottom, - derive(-fx-background,-7%) 0%, - derive(-fx-background,-34%) 100% - ); - - /* The color to use as -fx-text-fill when painting text on top of - * backgrounds filled with -fx-selection-bar. - * - * TODO: it seems like this should be derived from -fx-selection-bar. - */ - -fx-selection-bar-text: ladder( - -fx-background, - -fx-light-text-color 50%, - -fx-mid-text-color 51% - ); - - /* The default border color for a tab. - * - * TODO: should this be -fx-box-border or derived from some other color? - */ - -fx-tab-border-color: -fx-box-border; - - /* These are needed for Popup */ - -fx-background-color: inherit; - -fx-background-radius: inherit; - -fx-background-insets: inherit; - -fx-padding: inherit; - - /* The color to use in ListView/TreeView/TableView to indicate hover. */ - -fx-cell-hover-color: #cce3f4; - - -fx-cell-focus-inner-border: #85b9de; - - /* The colors to use in Pagination */ - -fx-page-bullet-border: #acacac; - -fx-page-indicator-hover-border: #accee5; - - -} - -.mnemonic-underline { - -fx-stroke: transparent; -} - -.text { - -fx-font-smoothing-type: lcd; -} - - -/******************************************************************************* - ******************************************************************************* - ** ** - ** CSS Sections for each control. In general, each control will have a main ** - ** section that defines the following: ** - ** ** - ** .control-name { ** - ** -fx-background-color: a, b, c, d ** - ** -fx-background-insets: e, f, g, h ** - ** -fx-background-radius: i, j, k, l ** - ** -fx-padding: m ** - ** -fx-text-fill: n ** - ** } ** - ** ** - ** where: ** - ** ** - ** -fx-background-color, -fx-background-insets, and -fx-background-radius ** - ** are parallel arrays that specify background colors for the control. ** - ** ** - ** -fx-background represents a sequence of colors for regions that will be ** - ** drawn, one on top of the other. ** - ** ** - ** -fx-background-insets is a comma separated list of insets that represent ** - ** the top right bottom left insets from the edge of the control for each ** - ** color specified in the -fx-background-color list. A single size for ** - ** an inset means the same inset will be used for the top right bottom left ** - ** values. A negative inset will draw outside the bounds of the control. ** - ** ** - ** -fx-background-radius is a comma separated list of values that represent ** - ** the radii of the top right, bottom right, bottom left, and top left ** - ** corners of the rectangle associated with the rectangle from the ** - ** -fx-background-color list. As with insets, a single size for a radius ** - ** means the same radius will be used for all corners. ** - ** ** - ** Typically, the following values will be used: ** - ** ** - ** a/e/i = -fx-shadow-highlight-color, 0 0 -1 0, 5 ** - ** Draws a background highlight dropped 1 pixel down with ** - ** corners with a 5 pixel radius. ** - ** b/f/j = -fx-outer-border, 0, 5 ** - ** Draws an outer border the size of the control (insets = 0) and ** - ** with corners with a 5 pixel radius. ** - ** c/g/k = -fx-inner-border, 1, 4 ** - ** Draws an inner border inset 1 pixel from the control edge and ** - ** with corners with a smaller radius (radius = 4). ** - ** d/h/l = -fx-body-color, 2, 3 ** - ** Draws the body last, inset 2 pixels from the control edge and ** - ** with corners with an even smaller radius (radius = 3). ** - ** m = Padding from the edge of the control to the outer edge of the ** - ** skin content. ** - ** n = If specified, the color chosen for -fx-text-fill should match ** - ** the innermost color from -fx-background-colors (e.g., 'd'). ** - ** See the -fx-text-fill entry in .scene for more information. ** - ** ** - ** The control will also typically define pseudoclass sections for when it ** - ** is focused, when the mouse is hovering over it ("hover") and when the ** - ** mouse button is being held down on it (e.g., "armed"). ** - ** ** - ** For example, in the "focused" pseudoclass, -fx-focus-color will typically ** - ** just replace -fx-shadow-highlight-color and will be drawn so it extents ** - ** outside the control with a glowing effect. The glowing effect is ** - ** achieved by using a non-integer insets value of -1.4 and the radius ** - ** is adjusted accordingly. ** - ** ** - ** .control-name:focused { ** - ** -fx-background-color: -fx-focus-color, b, c, d ** - ** -fx-background-insets: -1.4, f, g, h ** - ** -fx-background-radius: 6.4, j, k, l ** - ** } ** - ** ** - ** In the "hover" pseudoclass, the -fx-color is replaced with -fx-hover-base ** - ** which will result in a re-derivation of the other colors in ** - ** -fx-background-colors: ** - ** ** - ** .control-name:hover { ** - ** -fx-color: -fx-hover-base; ** - ** } ** - ** ** - ** In the "armed" pseudoclass, the -fx-color is replaced with ** - ** -fx-pressed-base, which will result in a rederivation of the other colors ** - ** in -fx-background-colors: ** - ** ** - ** .control-name:armed { ** - ** -fx-color: -fx-pressed-base; ** - ** } ** - ** ** - ** The control will also typically include a "disabled" pseudoclass which ** - ** makes the component transparent: ** - ** ** - ** .control-name:disabled { ** - ** -fx-opacity: -fx-disabled-opacity; ** - ** } ** - ** ** - ******************************************************************************* - ******************************************************************************/ - -/******************************************************************************* - ******************************************************************************* - ** ** - ** NOTE on em values: em values are used for padding and other sizing ** - ** throughout this file. Size values in ems represent fraction of the ** - ** font size in use. As used in this file, each 1/12th represents a pixel ** - ** based upon the default size of 12px. Here's a table for quick reference: ** - ** ** - ** 1px: 0.083333em ** - ** 2px: 0.166667em ** - ** 3px: 0.25em ** - ** 4px: 0.333333em ** - ** 5px: 0.416667em ** - ** 6px: 0.5em ** - ** 7px: 0.583333em ** - ** 8px: 0.666667em ** - ** 9px: 0.75em ** - ** 10px: 0.833333em ** - ** 11px: 0.916667em ** - ** 12px: 1.0em ** - ** ** - ******************************************************************************* - ******************************************************************************/ - -/******************************************************************************* - * * - * Label * - * * - ******************************************************************************/ - -.label { - -fx-text-fill: -fx-text-background-color; -} - -.label:disabled { - -fx-opacity: -fx-disabled-opacity; -} - -.label:show-mnemonics > .mnemonic-underline { - -fx-stroke: -fx-text-fill; -} - -/* The opacity of the parent is applied to the children. So we make the - * opacity 1.0 here to avoid double translucency. - */ -/*:disabled > * > .label { - -fx-opacity: 1.0; -}*/ - -/******************************************************************************* - * * - * Button * - * * - ******************************************************************************/ - -.button { - -fx-background-color: -fx-shadow-highlight-color, -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: 0 0 -1 0, 0, 1, 2; - -fx-background-radius: 5, 5, 4, 3; - -fx-padding: 0.166667em 0.833333em 0.25em 0.833333em; /* 2 10 3 10 */ - -fx-text-fill: -fx-text-base-color; - -fx-alignment: CENTER; - -fx-content-display: LEFT; -} - -.button:focused { - -fx-color: -fx-focused-base; - -fx-background-color: -fx-focus-color, -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: -1.4, 0, 1, 2; - -fx-background-radius: 6.4, 5, 4, 3; -} - -.button:hover { - -fx-color: -fx-hover-base; -} - -.button:armed { - -fx-color: -fx-pressed-base; -} - -.button:default { - -fx-base: -fx-accent; -} - -.button:cancel { -} - -.button:disabled { - -fx-opacity: -fx-disabled-opacity; -} - -.button:show-mnemonics > .mnemonic-underline { - -fx-stroke: -fx-text-fill; -} -/******************************************************************************* - * * - * ToggleButton * - * * - ******************************************************************************/ - -.toggle-button { - -fx-background-color: -fx-shadow-highlight-color, -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: 0 0 -1 0, 0, 1, 2; - -fx-background-radius: 5, 5, 4, 3; - -fx-padding: 0.166667em 0.833333em 0.25em 0.833333em; /* 2 10 3 10 */ - -fx-text-fill: -fx-text-base-color; - -fx-alignment: CENTER; - -fx-content-display: LEFT; -} - -.toggle-button:focused { - -fx-color: -fx-focused-base; - -fx-background-color: -fx-focus-color, -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: -1.4, 0, 1, 2; - -fx-background-radius: 6.4, 5, 4, 3; -} - -.toggle-button:hover { - -fx-color: -fx-hover-base; -} - -.toggle-button:armed { - -fx-color: -fx-pressed-base; -} - -.toggle-button:selected { - -fx-background-color: - -fx-shadow-highlight-color, - linear-gradient(to bottom, derive(-fx-color,-90%) 0%, derive(-fx-color,-60%) 100%), - linear-gradient(to bottom, derive(-fx-color,-60%) 0%, derive(-fx-color,-35%) 50%, derive(-fx-color,-30%) 98%, derive(-fx-color,-50%) 100%), - linear-gradient(to right, rgba(0,0,0,0.3) 0%, rgba(0,0,0,0) 10%, rgba(0,0,0,0) 90%, rgba(0,0,0,0.3) 100%); - -fx-background-insets: 0 0 -1 0, 0, 1, 1; - /* TODO: -fx-text-fill should be derived */ - -fx-text-fill: -fx-light-text-color; -} - -.toggle-button:selected:focused { - -fx-color: -fx-focused-base; - -fx-background-color: - -fx-focus-color, - linear-gradient(to bottom, derive(-fx-color,-90%) 0%, derive(-fx-color,-60%) 100%), - linear-gradient(to bottom, derive(-fx-color,-60%) 0%, derive(-fx-color,-35%) 50%, derive(-fx-color,-30%) 98%, derive(-fx-color,-50%) 100%), - linear-gradient(to right, rgba(0,0,0,0.3) 0%, rgba(0,0,0,0) 10%, rgba(0,0,0,0) 90%, rgba(0,0,0,0.3) 100%); - -fx-background-insets: -1.4, 0, 1, 1; -} - -.toggle-button:disabled { - -fx-opacity: -fx-disabled-opacity; -} - -.toggle-button:show-mnemonics > .mnemonic-underline { - -fx-stroke: -fx-text-fill; -} - -/******************************************************************************* - * * - * RadioButton * - * * - ******************************************************************************/ - -.radio-button { - -fx-label-padding: 0.0em 0.0em 0.0em 0.416667em; /* 0 0 0 5 */ - -fx-text-fill: -fx-text-background-color; -} - -.radio-button:focused { - -fx-color: -fx-focused-base; -} - -.radio-button > .radio { - -fx-background-color: -fx-shadow-highlight-color, -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: 0 0 -1 0, 0, 1, 2; - -fx-background-radius: 1.0em; /* large value to make sure this remains circular */ - -fx-padding: 0.333333em; /* 4 -- padding from outside edge to the inner black dot */ -} - -.radio-button:focused > .radio { - -fx-background-color: -fx-focus-color, -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-radius: 1.0em; /* large value to make sure this remains circular */ - -fx-background-insets: -1.4, 0, 1, 2; -} - -.radio-button:hover > .radio { - -fx-color: -fx-hover-base; -} -.radio-button:armed > .radio { - -fx-color: -fx-pressed-base; -} - -.radio-button > .radio > .dot { - -fx-background-color: transparent; - -fx-background-insets: 0; - -fx-background-radius: 1.0em; /* large value to make sure this remains circular */ - -fx-padding: 0.25em; /* 3 -- radius of the inner black dot when selected */ -} - -.radio-button:selected > .radio > .dot { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 0 0 -1 0, 0; -} - -.radio-button:disabled { - -fx-opacity: -fx-disabled-opacity; -} - -.radio-button:show-mnemonics > .mnemonic-underline { - -fx-stroke: -fx-text-fill; -} - -/******************************************************************************* - * * - * CheckBox * - * * - ******************************************************************************/ - -.check-box { - -fx-label-padding: 0.0em 0.0em 0.0em 0.416667em; /* 0 0 0 5 */ - -fx-text-fill: -fx-text-background-color; -} - -.check-box:focused { - -fx-color: -fx-focused-base; -} - -.check-box > .box { - -fx-background-color: -fx-shadow-highlight-color, -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: 0 0 -1 0, 0, 1, 2; - -fx-background-radius: 2, 2, 1, 1; - -fx-padding: 0.25em; /* 3 -- padding from the outside edge to the mark */ -} - -.check-box:focused > .box { - -fx-background-color: -fx-focus-color, -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: -1.4, 0, 1, 2; - -fx-background-radius: 3.4, 2, 1, 1; -} - -.check-box:hover > .box { - -fx-color: -fx-hover-base; -} - -.check-box:armed > .box { - -fx-color: -fx-pressed-base; -} - -.check-box > .box > .mark { - -fx-background-color: transparent; - -fx-background-insets: 1 0 -1 0, 0; - -fx-padding: 0.333333em; /* 4 -- this is half the size of the mark */ - -fx-shape: "M0,4H2L3,6L6,0H8L4,8H2Z"; -} - -/* TODO: scale the shape - the problem is that it is not within a square - * boundary. - */ -.check-box:indeterminate > .box > .mark { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-shape: "M0,0H8V2H0Z"; - -fx-scale-shape: false; -} - -.check-box:selected > .box > .mark { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; -} - -.check-box:disabled { - -fx-opacity: -fx-disabled-opacity; -} - -.check-box:show-mnemonics > .mnemonic-underline { - -fx-stroke: -fx-text-fill; -} - -/******************************************************************************* - * * - * Hyperlink * - * * - ******************************************************************************/ - -.hyperlink { - -fx-padding: 0.166667em; /* 2 */ - -fx-cursor: hand; - -fx-content-display: LEFT; - -fx-text-fill: -fx-text-background-color; - -fx-border-color: transparent; - -fx-border-width: 1px; -} - -.hyperlink:visited { - -fx-text-fill: -fx-accent; -} - -.hyperlink:focused { - -fx-color: -fx-focused-base; - -fx-border-color: -fx-focus-color; - -fx-border-style: segments(0.166667em, 0.166667em); - -fx-border-width: 1px; -} - -.hyperlink:disabled { - -fx-opacity: -fx-disabled-opacity; -} - -.hyperlink:hover { - -fx-underline: true; -} - -.hyperlink:show-mnemonics > .mnemonic-underline { - -fx-stroke: -fx-text-fill; -} - - -/******************************************************************************* - * * - * PopupMenu * - * * - ******************************************************************************/ - -.context-menu { - -fx-color: -fx-base; - -fx-background-color: - derive(-fx-color,-40%), - derive(-fx-color,100%), - linear-gradient(to bottom, derive(-fx-color,100%) 0%, derive(-fx-color,50%) 12%, derive(-fx-color,65%) 88%, derive(-fx-color,23%) 100%); - -fx-background-insets: 0, 1, 2; - -fx-background-radius: 0 6 6 6, 0 5 5 5, 0 4 4 4; -/* -fx-padding: 0.666667em 0.083333em 0.666667em 0.083333em; 8 1 8 1 */ - -fx-padding: 0.333333em 0.083333em 0.666667em 0.083333em; /* 4 1 8 1 */ -} - -.context-menu > .separator { - -fx-padding: 0.0em 0.333333em 0.0em 0.333333em; /* 0 4 0 4 */ -} - -.context-menu > .scroll-arrow { - -fx-padding: 0.416667em 0.416667em 0.416667em 0.416667em; /* 5 */ - -fx-background-color: transparent; -} - -.context-menu > .scroll-arrow:hover { - -fx-background: -fx-accent; - -fx-background-color: -fx-selection-bar; - -fx-text-fill: -fx-selection-bar-text; -} - -.context-menu:show-mnemonics > .mnemonic-underline { - -fx-stroke: -fx-text-fill; -} - -/* - * RT-33312 - if the context-menu is belongs to a menu-button, then set the context-menu's -fx-color to -fx-base - * effectively overriding the menu-button:armed, menu-button:hover styling of -fx-color - */ -.menu-button > * > .context-menu { - -fx-color: -fx-base; -} - -/******************************************************************************* - * * - * Menu * - * * - ******************************************************************************/ - -.menu { - -fx-background-color: transparent; - -fx-padding: 0.333333em 0.666667em 0.333333em 0.666667em; /* 4 8 4 8 */ -} - -.menu:disabled { - -fx-opacity: -fx-disabled-opacity; -} - -.menu:show-mnemonics > .mnemonic-underline { - -fx-stroke: -fx-text-fill; -} -.menu > .right-container > .arrow { - -fx-padding: 0.458em 0.167em 0.458em 0.167em; /* 4.5 2 4.5 2 */ - -fx-background-color: -fx-mark-color; - -fx-shape: "M0,-4L4,0L0,4Z"; - -fx-scale-shape: false; -} - -.menu:focused > .right-container > .arrow { - -fx-background-color: white; -} - -/* This hides the down arrow that would show on a menu placed in a menubar */ -.menu-bar > .container > .menu > .arrow-button > .arrow { - -fx-padding: 0; - -fx-background-color: transparent; - -fx-shape: null; -} - -.menu-bar > .container > .menu > .arrow-button { - -fx-padding: 0; -} - -.menu-up-arrow { - -fx-padding: 0.666667em 0.416667em 0.0em 0.416667em; /* 8 5 0 5 */ - -fx-background-color: derive(-fx-color,-2%); - -fx-shape: "M0 1 L1 1 L.5 0 Z"; - -fx-effect: innershadow( two-pass-box , rgba(0,0,0,0.6) , 4, 0.0 , 0 , 1 ); -} - -.menu-down-arrow { - -fx-background-color: derive(-fx-color,-2%); - -fx-padding: 0.666667em 0.416667em 0.0em 0.416667em; /* 8 5 0 5 */ - -fx-shape: "M0 0 L1 0 L.5 1 Z"; - -fx-effect: innershadow( two-pass-box , rgba(0,0,0,0.6) , 4, 0.0 , 0 , 1 ); -} - - -/******************************************************************************* - * * - * MenuBar * - * * - ******************************************************************************/ - -/* Corresponding hex values for the color derivations used below are: * - * derive(-fx-base,-30%); #929292 * - * derive(-fx-base,-50%); #686868 * - * derive(-fx-base,-70%); #3e3e3e */ - -.menu-bar { - -fx-padding: 0.0em 0.666667em 0.0em 0.666667em; /* 0 8 0 8 */ - -fx-spacing: 0.166667em; /* 2 */ - -fx-base: derive(#d0d0d0,-70%); - -fx-background-color: linear-gradient(to bottom, derive(-fx-color,50%), derive(-fx-color,-30%)), -fx-body-color; - -fx-background-insets: 0, 1 0 1 0; - -fx-background-radius: 0, 0 ; -} - -/* Show nothing for background of normal menu button in a menu bar */ -.menu-bar > .container > .menu-button { - -fx-background-radius: 0; - -fx-background-color: transparent; - -fx-background-insets: 0; -} -/* Change padding of menu buttons when in menu bar */ -.menu-bar > .container > .menu-button > .label { - -fx-padding: 0.333em 0.5em 0.333em 0.5em; /* 4 6 4 6*/ -} - -.menu-bar > .container > .menu-button:hover, .menu-bar > .container > .menu-button:focused, .menu-bar > .container > .menu-button:showing { - -fx-background: -fx-accent; - -fx-background-color: -fx-selection-bar; - -fx-text-fill: -fx-selection-bar-text; -} - -/*.menu-bar .menu:focused:showing, .menu-bar .menu:showing, .menu-bar .menu:focused, .menu:focused:showing, .menu:showing, .menu:focused {*/ -/*.menu-bar .menu-button:showing, .menu-button:showing { - -fx-background: -fx-accent; - -fx-background-color: -fx-selection-bar; - -fx-text-fill: -fx-selection-bar-text; -}*/ - -.menu-bar > .container > .menu-button:hover { - -fx-background: -fx-accent; - -fx-background-color: -fx-selection-bar; - -fx-text-fill: -fx-selection-bar-text; -} - -.menu-bar:show-mnemonics > .mnemonic-underline { - -fx-stroke: -fx-text-fill; -} - -/******************************************************************************* - * * - * MenuItem * - * * - ******************************************************************************/ - -.menu-item { - -fx-background-color: transparent; - -fx-padding: 0.333333em 0.41777em 0.333333em 0.41777em; /* 4 5 4 5 */ -} - -.menu-item > .left-container { - -fx-padding: 0.458em 0.791em 0.458em 0.458em; -} - -.menu-item > .graphic-container { - -fx-padding: 0em 0.333em 0em 0em; -} - -.menu-item >.label { - -fx-padding: 0em 0.5em 0em 0em; - -fx-text-fill: -fx-text-base-color; -} - -.menu-item:disabled > .label { - -fx-opacity: -fx-disabled-opacity; -} - -.menu-item:focused { - -fx-background: -fx-accent; - -fx-background-color: -fx-selection-bar; - -fx-text-fill: -fx-selection-bar-text; -} - -.menu-item:focused > .label { - -fx-text-fill: white; -} -.menu-item > .right-container { - -fx-padding: 0em 0em 0em 0.5em; -} - -.menu-item:show-mnemonics > .mnemonic-underline { - -fx-stroke: -fx-text-fill; -} - -.radio-menu-item:checked > .left-container > .radio { - -fx-background-color: -fx-mark-color; - -fx-shape: "M0,5H2L4,8L8,0H10L5,10H3Z"; - -fx-scale-shape: false; -} - -.radio-menu-item:focused:checked > .left-container > .radio { - -fx-background-color: white; -} - -.check-menu-item:checked > .left-container > .check { - -fx-background-color: -fx-mark-color; - -fx-shape: "M0,5H2L4,8L8,0H10L5,10H3Z"; - -fx-scale-shape: false; -} - -.check-menu-item:focused:checked > .left-container > .check { - -fx-background-color: white; -} - -/*.radio.selected { - -fx-background-color: -fx-mark-color; - -fx-padding: 0.666667em; 8 - -fx-shape: "M7,3.5C7,5.433,5.433,7,3.5,7C1.567,7,0,5.433,0,3.5C0,1.567,1.63,0,3.5,0C5.433,0,7,1.567,7,3.5z"; - -fx-scale-shape: false; -}*/ - -/*.check.checked { - -fx-background-color: -fx-mark-color; - -fx-padding: 0.666667em; 8 - -fx-shape: "M0,5H2L4,8L8,0H10L5,10H3Z"; - -fx-scale-shape: false; -}*/ - -/* -.menu-item:hover:selected .menu-item-check, .menu-item:focused:selected .menu-item-check,.menu-item:hover:selected .menu-item-radio, .menu-item:focused:selected .menu-item-radio { - -fx-background-color: -fx-selection-bar-text; -} -*/ -.menu-item:disabled { - -fx-opacity: -fx-disabled-opacity; -} - -/******************************************************************************* - * * - * ChoiceBox * - * * - ******************************************************************************/ - -.choice-box { - -fx-background-color: -fx-shadow-highlight-color, -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: 0 0 -1 0, 0, 1, 2; - -fx-background-radius: 5, 5, 4, 3; - -fx-padding: 0; - -fx-alignment: CENTER; - -fx-content-display: LEFT; -} - -.choice-box:focused { - -fx-color: -fx-focused-base; - -fx-background-color: -fx-focus-color, -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: -1.4, 0, 1, 2; - -fx-background-radius: 6.4, 5, 4, 3; -} - -.choice-box:hover { - -fx-color: -fx-hover-base; -} - -.choice-box:showing { - -fx-color: -fx-pressed-base; -} - -.choice-box > .label { - -fx-padding: 0.166667em 0.333333em 0.25em 0.5em; /* 2 4 3 6 */ - -fx-text-fill: -fx-text-base-color; -} - -.choice-box > .open-button { - -fx-background-color: null; - -fx-padding: 0.083333em 0.666667em 0 0; /* 1 0 0 8 */ -} - -.choice-box > .open-button > .arrow { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 1 0 -1 0, 0; - /* padding determines the size of the arrow; - this should match the design size in the SVG */ - -fx-padding: 0.166667em 0.333333em 0.166667em 0.333333em; /* 2 3.5 2 3.5 */ - -fx-shape: "M 0 0 h 7 l -3.5 4 z"; -} - -.choice-box > .context-menu { - -fx-background-radius: 6, 5, 4; -} - -/*.choice-box > .context-menu > .menu-item { - -fx-accelerator-gutter: 0; -}*/ - -/* TODO: need to use the ID here. For some reason, the other form does not - * work. This might be related to popup issues. - */ -/*.choice-box > * > .menu-item-radio {*/ -#choice-box-menu-item > * > .menu-item-radio { - /* When we show RadioMenuItems in ChoiceBox, we replace the radio shape with - a check mark, which looks much better */ - -fx-shape: "M0,5H2L4,8L8,0H10L5,10H3Z"; - -fx-scale-shape: false; -} - -.choice-box:disabled { - -fx-opacity: -fx-disabled-opacity; -} - - -/******************************************************************************* - * * - * Slider * - * * - ******************************************************************************/ - -.slider > .thumb { - -fx-background-color: - derive(-fx-color,-36%), - derive(-fx-color,73%), - linear-gradient(to bottom, derive(-fx-color,-19%),derive(-fx-color,61%)); - -fx-background-insets: 0, 1, 2; - -fx-background-radius: 1.0em; /* makes sure this remains circular */ - -fx-padding: 0.583333em; /* 7 */ -} - -.slider:focused > .thumb { - -fx-color: -fx-focused-base; - -fx-background-color: - -fx-focus-color, - derive(-fx-color,-36%), - derive(-fx-color,73%), - linear-gradient(to bottom, derive(-fx-color,-19%),derive(-fx-color,61%)); - -fx-background-insets: -1.4, 0, 1, 2; - -fx-background-radius: 1.0em; /* makes sure this remains circular */ -} - -.slider > .thumb:hover { - -fx-color: -fx-hover-base; -} - -/* Uncomment when RT-10521 is fixed. -.slider .thumb:pressed { - -fx-color: -fx-pressed-base; -} -*/ - -.slider > .track { - -fx-background-color: - -fx-shadow-highlight-color, - derive(-fx-color,-22%), - linear-gradient(to bottom, derive(-fx-color,-15.5%), derive(-fx-color,34%) 30%, derive(-fx-color,68%)); - -fx-background-insets: 1 0 -1 0, 0, 1; - -fx-background-radius: 2.5, 2.5, 1.5; - -fx-padding: 0.208333em; /* 2.5 */ -} - -.slider:vertical > .track { - -fx-background-color: - -fx-shadow-highlight-color, - derive(-fx-color,-22%), - linear-gradient(to right, derive(-fx-color,-15.5%), derive(-fx-color,34%) 30%, derive(-fx-color,68%)); - -fx-background-insets: 0 -1 0 1, 0, 1; -} - -.slider > .axis { - -fx-tick-mark-stroke: ladder(-fx-background, derive(-fx-background,30%) 40%, derive(-fx-background,-30%) 41%); - -fx-tick-label-font-size: 0.833333em; - -fx-tick-label-fill: -fx-text-background-color; -} - -.slider:disabled { - -fx-opacity: -fx-disabled-opacity; -} - -/******************************************************************************* - * * - * ScrollBar * - * * - ******************************************************************************/ - -.scroll-bar:horizontal { - -fx-background-color: - -fx-box-border, - linear-gradient(to bottom, derive(-fx-color,30%) 5%, derive(-fx-color,-17%) 100%); - -fx-background-insets: 0, 1; -} - -.scroll-bar:horizontal:focused { - -fx-background-color: - -fx-focus-color, - -fx-box-border, - linear-gradient(to bottom, derive(-fx-color,30%) 5%, derive(-fx-color,-17%) 100%); - -fx-background-insets: -1.4, 0, 1; -} - -.scroll-bar:vertical { - -fx-background-color: - -fx-box-border, - linear-gradient(to top, derive(-fx-color,30%) 5%, derive(-fx-color,-17%) 100%); - -fx-background-insets: 0, 1; -} - -.scroll-bar:vertical:focused { - -fx-background-color: - -fx-focus-color, - -fx-box-border, - linear-gradient(to top, derive(-fx-color,30%) 5%, derive(-fx-color,-17%) 100%); - -fx-background-insets: -1.4, 0, 1; -} - -.scroll-bar:horizontal > .thumb { - -fx-background-color: - -fx-box-border, - linear-gradient(to bottom, derive(-fx-color,95%), derive(-fx-color,10%)), - linear-gradient(to bottom, derive(-fx-color,38%), derive(-fx-color,-16%)); - -fx-background-insets: 0, 1, 2; - -fx-background-radius: 0.5em; /* makes sure this remains circular */ -} - -.scroll-bar:vertical > .thumb { - -fx-background-color: - -fx-box-border, - linear-gradient(to right, derive(-fx-color,95%), derive(-fx-color,10%)), - linear-gradient(to right, derive(-fx-color,38%), derive(-fx-color,-16%)); - -fx-background-insets: 0, 1, 2; - -fx-background-radius: 0.5em; /* makes sure this remains circular */ -} - -.scroll-bar:focused > .thumb { - -fx-color: -fx-focused-base; -} - -.scroll-bar > .thumb:hover { - -fx-color: -fx-hover-base; -} - -/* Uncomment when RT-10521 is fixed. -.scroll-bar .thumb:pressed { - -fx-color: -fx-pressed-base; -} -*/ - -.scroll-bar:horizontal > .track { - -fx-background-color: - -fx-box-border, - linear-gradient(to bottom, derive(-fx-color,-15%), derive(-fx-color,2.2%) 20%, derive(-fx-color,60%)); - -fx-background-insets: 0, 1; - -fx-background-radius: 0.5em; /* makes sure this remains circular */ -} -.scroll-bar:horizontal > .track-background { - -fx-background-color: - -fx-box-border, - linear-gradient(to top, derive(-fx-color,-15%), derive(-fx-color,2.2%) 20%, derive(-fx-color,60%)); - -fx-background-insets: 0, 1; -} - -.scroll-bar:vertical > .track { - -fx-background-color: - -fx-box-border, - linear-gradient(to right, derive(-fx-color,-15%), derive(-fx-color,2.2%) 20%, derive(-fx-color,60%)); - -fx-background-insets: 0, 1; - -fx-background-radius: 0.5em; /* makes sure this remains circular */ -} - -.scroll-bar:vertical > .track-background { - -fx-background-color: - -fx-box-border, - linear-gradient(to left, derive(-fx-color,-15%), derive(-fx-color,2.2%) 20%, derive(-fx-color,60%)); - -fx-background-insets: 0, 1; -} - -.scroll-bar > .increment-button { - -fx-background-color: transparent; - -fx-background-insets: 0; - -fx-padding: 0.25em; /* 3 */ -} - -.scroll-bar > .decrement-button { - -fx-background-color: transparent; - -fx-background-insets: 0; - -fx-padding: 0.25em; /* 3 */ -} - -.scroll-bar:horizontal > .increment-button > .increment-arrow { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 1 0 -1 0, 0; - -fx-padding: 0.5em 0.333333em 0.0em 0.0em; /* 6 4 0 0 */ - -fx-shape: "M 4 0 L 0 -3 L 0 3 z"; -} - -.scroll-bar:vertical > .increment-button > .increment-arrow { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 1 0 -1 0, 0; - -fx-padding: 0.333333em 0.5em 0.0em 0.0em; /* 4 6 0 0 */ - -fx-shape: "M -3 0 L 0 4 L 3 0 z"; -} - -.scroll-bar:horizontal > .decrement-button > .decrement-arrow { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 1 0 -1 0, 0; - -fx-padding: 0.5em 0.333333em 0.0em 0.0em; /* 6 4 0 0 */ - -fx-shape: "M 0 0 L 4 -3 L 4 3 z"; -} - -.scroll-bar:vertical > .decrement-button > .decrement-arrow { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 1 0 -1 0, 0; - -fx-padding: 0.333333em 0.5em 0.0em 0.0em; /* 4 6 0 0 */ - -fx-shape: "M -3 0 L 0 -4 L 3 0 z"; -} - -.scroll-bar:disabled { - -fx-opacity: -fx-disabled-opacity; -} - -/* The opacity of the parent is applied to the children. So we make the - * opacity 1.0 here to avoid double translucency. - */ -/*:disabled > * > .scroll-bar { - -fx-opacity: 1.0; -}*/ - -/******************************************************************************* - * * - * ScrollPane * - * * - ******************************************************************************/ - -.scroll-pane { - -fx-background-color: -fx-box-border,-fx-background; - -fx-background-insets: 0, 1; - -fx-padding: 1.0; -} - -.scroll-pane:focused { - -fx-background-color: -fx-focus-color, -fx-box-border, -fx-background; - -fx-background-insets: -1.4, 0, 1; -} - -.scroll-pane > * > .scroll-bar:horizontal { - -fx-background-insets: 0, 1 0 0 0; - -fx-padding: 0.0 0.0 0.0 0.0; -} - -.scroll-pane > * > .scroll-bar:vertical { - -fx-background-insets: 0, 0 0 0 1; - -fx-padding: 0.0 0.0 0.0 0.0; -} - -.scroll-pane > .corner { - -fx-background-color: -fx-box-border, -fx-base; - -fx-background-insets: 0, 1 0 0 1; -} - -.scroll-pane:disabled { - -fx-opacity: -fx-disabled-opacity; -} - -/******************************************************************************* - * * - * Separator * - * * - ******************************************************************************/ - -.separator > .line { - -fx-border-style: segments(0.166667em, 0.166667em); - -fx-border-width: 0.083333em; /* 1 */ -} - -.separator:horizontal > .line { - -fx-background-color: null; - -fx-padding: 0.083333em 0.0em 0.0em 0.0em; /* 1 0 0 0 */ - -fx-border-color: derive(-fx-background,-20%) transparent transparent transparent; -} - -.separator:vertical > .line { - -fx-background-color: null; - -fx-padding: 0.0em 0.083333em 0.0em 0.0em; /* 0 1 0 0 */ - -fx-border-color: transparent derive(-fx-background,-20%) transparent transparent; -} - -/******************************************************************************* - * * - * TextInput * - * * - ******************************************************************************/ - -.text-input { - -fx-text-fill: -fx-text-inner-color; - -fx-highlight-fill: derive(-fx-control-inner-background,-20%); - -fx-highlight-text-fill: -fx-text-inner-color; -} - -.text-input:focused { - -fx-highlight-fill: -fx-accent; - -fx-highlight-text-fill: white; -} - -/******************************************************************************* - * * - * TextField * - * * - ******************************************************************************/ - -.text-field { - -fx-background-color: -fx-shadow-highlight-color, -fx-text-box-border, -fx-control-inner-background; - -fx-background-insets: 0, 1, 2; - -fx-background-radius: 3, 2, 2; - -fx-padding: 0.25em 0.416667em 0.333333em 0.416667em; /* 3 5 4 5 */ - -fx-text-fill: -fx-text-inner-color; - -fx-prompt-text-fill: derive(-fx-control-inner-background,-30%); - -fx-cursor: text; -} - -.text-field:focused { - -fx-background-color: -fx-focus-color, -fx-text-box-border, -fx-control-inner-background; - -fx-background-insets: -0.4, 1, 2; - -fx-background-radius: 3.4, 2, 2; - -fx-prompt-text-fill: transparent; -} - -.text-field:disabled { - -fx-opacity: -fx-disabled-opacity; -} - -/******************************************************************************* - * * - * PasswordField * - * * - ******************************************************************************/ - -.password-field { - -fx-text-fill: -fx-text-inner-color; -} - -/******************************************************************************* - * * - * TextArea * - * * - ******************************************************************************/ - -.text-area { - -fx-background-color: -fx-shadow-highlight-color, -fx-text-box-border, -fx-control-inner-background; - -fx-background-insets: 0, 1, 2; - -fx-background-radius: 3, 2, 2; - -fx-padding: 1; - -fx-prompt-text-fill: derive(-fx-control-inner-background,-30%); -} - -.text-area > .scroll-pane { - -fx-background-color: transparent; -} - -.text-area .content { - -fx-padding: 3 5 3 5; - -fx-cursor: text; -} - -.text-area:focused { - -fx-background-color: -fx-focus-color, -fx-text-box-border, -fx-control-inner-background; - -fx-background-insets: -0.4, 1, 2; - -fx-background-radius: 3.4, 2, 2; - -fx-prompt-text-fill: transparent; -} - -.text-area:disabled { - -fx-opacity: -fx-disabled-opacity; -} - -/******************************************************************************* - * * - * Customised CSS for controls placed directly within cells * - * * - ******************************************************************************/ - -.cell > .choice-box { - -fx-background-color: transparent; - -fx-background-insets: 0; - -fx-background-radius: 0; - -fx-padding: 0.0em 0.5em 0.0em 0.0em; /* 0 6 0 0 */ - -fx-alignment: CENTER_LEFT; - -fx-content-display: LEFT; -} - -.cell > .choice-box > .label { - -fx-padding: 0em 0.333333em 0.0em 0.333333; /* 2 4 3 6 */ -} - -.cell:focused:selected > .choice-box > .label { - -fx-text-fill: white; -} - -.cell:focused:selected > .choice-box > .open-button > .arrow { - -fx-background-color: -fx-mark-highlight-color, white; -} - -/******************************************************************************* - * * - * ListView and ListCell * - * * - ******************************************************************************/ - -.list-view { - -fx-background-color: -fx-box-border, -fx-control-inner-background; - -fx-background-insets: 0, 1; - - /* There is some oddness if padding is in em values rather than pixels, - in particular, the left border of the control doesn't show. */ - -fx-padding: 1; /* 0.083333em; */ -} - -.list-view:focused { - -fx-background-color: -fx-focus-color,-fx-box-border,-fx-control-inner-background; - -fx-background-insets: -1.4, 0, 1; - -fx-background-radius: 1.4, 0, 0; - - /* There is some oddness if padding is in em values rather than pixels, - in particular, the left border of the control doesn't show. */ - -fx-padding: 1; /* 0.083333em; */ -} - -.list-view > .virtual-flow > .scroll-bar:vertical{ - -fx-background-insets: 0, 0 0 0 1; - -fx-padding: -1 -1 -1 0; -} - -.list-view > .virtual-flow > .scroll-bar:horizontal{ - -fx-background-insets: 0, 1 0 0 0; - -fx-padding: 0 -1 -1 -1; -} - -.list-view:disabled { - -fx-opacity: -fx-disabled-opacity; -} - -.list-view > .virtual-flow > .corner { - -fx-background-color: -fx-box-border, -fx-base; - -fx-background-insets: 0, 1 0 0 1; -} - -.list-cell { - -fx-background-color: -fx-control-inner-background; - -fx-padding: 0.25em; /* 3 */ - -fx-text-fill: -fx-text-inner-color; - -fx-opacity: 1; -} - -.list-cell:odd { - -fx-background-color: derive(-fx-control-inner-background,-5%); -} - -.list-view:focused > .virtual-flow > .clipped-container > .sheet > .list-cell:focused { - -fx-background-color: -fx-focus-color, -fx-cell-focus-inner-border, -fx-control-inner-background; - -fx-background-insets: 0, 1, 2; -} - -.list-view:focused > .virtual-flow > .clipped-container > .sheet > .list-cell:focused:odd { - -fx-background-color: -fx-focus-color, -fx-cell-focus-inner-border, derive(-fx-control-inner-background,-5%); - -fx-background-insets: 0, 1, 2; -} - -/* When the list-cell is selected and focused */ -.list-view:focused > .virtual-flow > .clipped-container > .sheet > .list-cell:filled:focused:selected { - -fx-background-color: -fx-focus-color, -fx-cell-focus-inner-border, -fx-selection-bar; - -fx-background-insets: 0, 1, 2; - -fx-background: -fx-accent; - -fx-text-fill: -fx-selection-bar-text; -} - -.list-view:focused > .virtual-flow > .clipped-container > .sheet > .list-cell:filled:selected, -.list-view:focused > .virtual-flow > .clipped-container > .sheet > .list-cell:filled:selected:hover { - -fx-background: -fx-accent; - -fx-background-color: -fx-selection-bar; - -fx-text-fill: -fx-selection-bar-text; -} - -.list-view:focused > .virtual-flow > .clipped-container > .sheet > .list-cell:filled:focused:selected:hover { - -fx-background: -fx-accent; - -fx-background-color: -fx-focus-color, -fx-cell-focus-inner-border, -fx-selection-bar; - -fx-background-insets: 0, 1, 2; - -fx-text-fill: -fx-selection-bar-text; -} - -/* When the ListView is _not_ focused, we show alternate selection colors */ -.list-cell:filled:selected:focused, -.list-cell:filled:selected, -.list-view:horizontal > .virtual-flow > .clipped-container > .sheet > .list-cell:filled:selected { - -fx-background-color: lightgray; - -fx-text-fill: -fx-selection-bar-text; -} - -.list-cell:filled:selected:focused:disabled, -.list-cell:filled:selected:disabled { - -fx-opacity: -fx-disabled-opacity; -} - -.list-cell:filled:hover { - -fx-background-color: -fx-cell-hover-color; - -fx-text-fill: -fx-text-inner-color; -} - -.list-view:focused > .virtual-flow > .clipped-container > .sheet > .list-cell:filled:focused:hover { - -fx-background-color: -fx-focus-color, -fx-cell-focus-inner-border, -fx-cell-hover-color; - -fx-background-insets: 0, 1, 2; - -fx-text-fill: -fx-text-inner-color; -} - -.list-view:horizontal > .virtual-flow > .clipped-container > .sheet > .list-cell:filled:selected, -.list-view:horizontal > .virtual-flow > .clipped-container > .sheet > .list-cell:filled:selected:hover { - -fx-background-color: linear-gradient(to right, derive(-fx-accent,-7%), derive(-fx-accent,-25%)); -} - -/******************************************************************************* - * * - * TreeView and TreeCell * - * * - ******************************************************************************/ - -.tree-view { - -fx-background-color: -fx-box-border, -fx-control-inner-background; - -fx-background-insets: 0, 1; - - /* There is some oddness if padding is in em values rather than pixels, - in particular, the left border of the control doesn't show. */ - -fx-padding: 1; /* 0.083333em; */ -} - -.tree-view:focused { - -fx-background-color: -fx-focus-color,-fx-box-border,-fx-control-inner-background; - -fx-background-insets: -1.4, 0, 1; - -fx-background-radius: 1.4, 0, 0; - - /* There is some oddness if padding is in em values rather than pixels, - in particular, the left border of the control doesn't show. */ - -fx-padding: 1; /* 0.083333em; */ -} - -.tree-view > .virtual-flow > .scroll-bar:vertical{ - -fx-background-insets: 0, 0 0 0 1; - -fx-padding: -1 -1 -1 0; -} - -.tree-view > .virtual-flow > .scroll-bar:horizontal{ - -fx-background-insets: 0, 1 0 0 0; - -fx-padding: 0 -1 -1 -1; -} - -.tree-view:disabled { - -fx-opacity: -fx-disabled-opacity; -} - -.tree-view > .virtual-flow > .corner { - -fx-background-color: -fx-box-border, -fx-base; - -fx-background-insets: 0, 1 0 0 1; -} - -.tree-cell { - -fx-background-color: -fx-control-inner-background; - -fx-padding: 0.25em; /* 3 */ - -fx-text-fill: -fx-text-inner-color; - -fx-indent: 10; -} - -.tree-cell .label { - -fx-padding: 0.0em 0.0em 0.0em 0.25em; /* 0 0 0 3 */ -} - -.tree-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-cell:focused { - -fx-background-color: -fx-focus-color, -fx-cell-focus-inner-border, -fx-control-inner-background; - -fx-background-insets: 0, 1, 2; -} - -.tree-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-cell:filled:focused:selected { - -fx-background-color: -fx-focus-color, -fx-cell-focus-inner-border, -fx-selection-bar; - -fx-background-insets: 0, 1, 2; - -fx-background: -fx-accent; - -fx-text-fill: -fx-selection-bar-text; -} - -.tree-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-cell:filled:selected, -.tree-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-cell:filled:selected:hover { - -fx-background: -fx-accent; - -fx-background-color: -fx-selection-bar; - -fx-text-fill: -fx-selection-bar-text; -} - -.tree-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-cell:filled:focused:selected:hover { - -fx-background: -fx-accent; - -fx-background-color: -fx-focus-color, -fx-cell-focus-inner-border, -fx-selection-bar; - -fx-background-insets: 0, 1, 2; - -fx-text-fill: -fx-selection-bar-text; -} - -/* When the TreeView is _not_ focused, we show alternate selection colors */ -.tree-cell:filled:selected:focused, -.tree-cell:filled:selected { - -fx-background-color: lightgray; - -fx-text-fill: -fx-selection-bar-text; -} - -.tree-cell:filled:selected:focused:disabled, -.tree-cell:filled:selected:disabled { - -fx-opacity: -fx-disabled-opacity; -} - -.tree-cell > .tree-disclosure-node, -.tree-table-row-cell > .tree-disclosure-node { - -fx-padding: 4 2 4 8; - -fx-background-color: transparent; -} - -.tree-cell > .tree-disclosure-node:disabled, -.tree-table-row-cell > .tree-disclosure-node:disabled { - -fx-opacity: -fx-disabled-opacity; -} - -.tree-cell > .tree-disclosure-node > .arrow, -.tree-table-row-cell > .tree-disclosure-node > .arrow { - -fx-background-color: -fx-mark-color; - -fx-padding: 0.333333em; /* 4 */ - -fx-shape: "M 0 -4 L 8 0 L 0 4 z"; -} - -.tree-cell:expanded > .tree-disclosure-node > .arrow, -.tree-table-row-cell:expanded > .tree-disclosure-node > .arrow { - -fx-rotate: 90; -} - -.tree-cell:filled:selected > .tree-disclosure-node > .arrow, -.tree-table-row-cell:filled:selected > .tree-disclosure-node > .arrow { - -fx-background-color: -fx-selection-bar-text; -} - -.tree-cell:filled:hover, -.tree-table-row-cell:filled:hover { - -fx-background-color: -fx-cell-hover-color; - -fx-text-fill: -fx-text-inner-color; -} - -.tree-cell:filled:hover > .tree-disclosure-node > .arrow, -.tree-table-row-cell:filled:hover > .tree-disclosure-node > .arrow { - -fx-background-color: -fx-mark-color; -} - -.tree-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-cell:filled:focused:hover, -.tree-table-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled:focused:hover { - -fx-background-color: -fx-focus-color, -fx-cell-focus-inner-border, -fx-cell-hover-color; - -fx-background-insets: 0, 1, 2; - -fx-text-fill: -fx-text-inner-color; -} - -.tree-cell:filled:selected:hover > .tree-disclosure-node > .arrow, -.tree-table-row-cell:filled:selected:hover > .tree-disclosure-node > .arrow { - -fx-background-color: -fx-selection-bar-text; -} - -/******************************************************************************* - * * - * MenuButton * - * * - ******************************************************************************/ - -.menu-button { - -fx-background-color: -fx-shadow-highlight-color, -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: 0 0 -1 0, 0, 1, 2; - -fx-background-radius: 5, 5, 4, 3; - -fx-padding: 0.0em; /* 0 */ - -fx-text-fill: -fx-text-base-color; -} - -.menu-button > .label { - /* TODO workaround for RT-19062 */ - -fx-text-fill: -fx-text-base-color; - - /* The MenuButton skin uses an inner Label part */ - -fx-padding: 0.166667em 0.667em 0.25em 0.833333em; /* 2 8 3 10 */ -} - -.menu-button:focused { - -fx-color: -fx-focused-base; - -fx-background-color: -fx-focus-color, -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: -1.4, 0, 1, 2; - -fx-background-radius: 6.4, 4, 5, 3; -} - -.menu-button:hover { - -fx-color: -fx-hover-base; -} - -.menu-button:armed { - -fx-color: -fx-pressed-base; -} - -.menu-button > .arrow-button { - -fx-background-insets: 0; - -fx-background-radius: 0; - -fx-padding: 0.5em 0.667em 0.5em 0.0em; /* 6 8 6 0 */ -} - -.menu-button > .arrow-button > .arrow { - -fx-background-insets: 1 0 -1 0, 0; - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-padding: 0.25em; /* 3 */ - -fx-shape: "M 0 -3.5 v 7 l 4 -3.5 z"; -} - -.menu-button:openvertically > .arrow-button > .arrow { - -fx-padding: 0.166667em 0.333333em 0.166667em 0.333333em; /* 2 4 2 4 */ - -fx-shape: "M 0 0 h 7 l -3.5 4 z"; -} - -.menu-button:disabled { - -fx-opacity: -fx-disabled-opacity; -} - -.menu-button:show-mnemonics > .mnemonic-underline { - -fx-stroke: -fx-text-fill; -} - - - -/******************************************************************************* - * * - * SplitMenuButton * - * * - ******************************************************************************/ - -.split-menu-button { - -fx-background-color: -fx-shadow-highlight-color; - -fx-background-insets: 0 0 -1 0; - -fx-background-radius: 5; - -fx-padding: 0.0em; /* 0 */ - -fx-text-fill: -fx-text-base-color; -} - -.split-menu-button:focused { - -fx-color: -fx-focused-base; - -fx-background-color: -fx-focus-color; - -fx-background-insets: -1.4; - -fx-background-radius: 6.4; -} - -.split-menu-button > .label:hover { - -fx-color: -fx-hover-base; -} - -.split-menu-button:armed > .label { - -fx-color: -fx-pressed-base; -} - -/* The SplitMenuButton skin uses an inner Label part */ -.split-menu-button > .label { - -fx-background-color: -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: 0, 1 0 1 1, 2 1 2 2; - -fx-background-radius: 5 0 0 5, 4 0 0 4, 3 0 0 3; - -fx-padding: 0.166667em 0.667em 0.25em 0.833333em; /* 2 8 3 10 */ -} - -.split-menu-button > .arrow-button { - -fx-background-color: -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: 0, 1, 2; - -fx-background-radius: 0 5 5 0, 0 4 4 0, 0 3 3 0; - -fx-padding: 0.5em 0.667em 0.5em 0.667em; /* 6 8 6 8 */ -} - -.split-menu-button > .arrow-button:hover { - -fx-color: -fx-hover-base; -} - -.split-menu-button > .arrow-button:pressed { - -fx-color: -fx-pressed-base; -} - -.split-menu-button > .arrow-button > .arrow { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 1 0 -1 0, 0; - -fx-padding: 0.25em; /* 3 */ - -fx-shape: "M 0 -3.5 v 7 l 4 -3.5 z"; -} - -.split-menu-button:openvertically > .arrow-button > .arrow { - -fx-padding: 0.166667em 0.333333em 0.166667em 0.333333em; /* 2 4 2 4 */ - -fx-shape: "M 0 0 h 7 l -3.5 4 z"; -} - -.split-menu-button:disabled { - -fx-opacity: -fx-disabled-opacity; -} - -.split-menu-button:show-mnemonics > .mnemonic-underline { - -fx-stroke: -fx-text-fill; -} - - - -/******************************************************************************* - * * - * Tooltip * - * * - ******************************************************************************/ - -.tooltip { - -fx-background-color: - linear-gradient(#cec340, #a59c31), - linear-gradient(#fefefc, #e6dd71), - linear-gradient(#fef592, #e5d848); - -fx-background-insets: 0,1,2; - -fx-padding: 0.333333em 0.666667em 0.333333em 0.666667em; /* 4 8 4 8 */ - -fx-effect: dropshadow( three-pass-box , rgba(0,0,0,0.6) , 8, 0.0 , 0 , 0 ); -} - -/******************************************************************************* - * * - * Toolbar * - * * - * Corresponding hex values for the color derivations used below are: * - * derive(-fx-base,-20%); #a6a6a6 * - * derive(-fx-base,-30%); #929292 * - * derive(-fx-base,-35%); #878787 * - * derive(-fx-base,-50%); #686868 * - * derive(-fx-base,-60%); #535353 * - * derive(-fx-base,65%); #efefef * - * * - ******************************************************************************/ - -.tool-bar:vertical { - -fx-background: derive(-fx-base,-20%); - -fx-background-color: - linear-gradient(to right, derive(-fx-base,-30%), derive(-fx-base,-60%)), - linear-gradient(to right, derive(-fx-base,65%) 2%, derive(-fx-base,-20%) 95%); - -fx-background-insets: 0, 0 1 0 1; - -fx-background-radius: 0 ; - -fx-padding: 0.833em 0.416667em 0.833em 0.416667em; /* 10 5 10 5 */ - -fx-spacing: 0.333em; /* 4 */ - -fx-alignment: TOP_LEFT; -} - -.tool-bar > .container > .separator:vertical > .line { - -fx-border-style: solid; - -fx-background-color: null; - -fx-border-color: transparent derive(-fx-base,-35%) transparent transparent; -} - -.tool-bar > .container > .separator:horizontal > .line { - -fx-border-style: solid; - -fx-background-color: null; - -fx-border-color: transparent transparent derive(-fx-base,-35%) transparent; -} - -.tool-bar:vertical > .container > .separator { - -fx-orientation: horizontal; - -fx-padding: 0.0em 0.0835em 0.0em 0.0835em; /* 0 1 0 1 */ -} - -.tool-bar:horizontal { - -fx-background: derive(-fx-base,-30%); - -fx-background-color: - linear-gradient(to bottom, derive(-fx-base,-30%), derive(-fx-base,-60%)), - linear-gradient(to bottom, derive(-fx-base,65%) 2%, derive(-fx-base,-20%) 95%); - -fx-background-insets: 0, 1 0 1 0; - -fx-background-radius: 0, 0 ; - -fx-padding: 0.416667em 0.833em 0.416667em 0.833em; /* 5 10 5 10 */ - -fx-spacing: 0.333em; /* 4 */ - -fx-alignment: CENTER_LEFT; -} - -.tool-bar:horizontal > .container > .separator { - -fx-orientation: vertical; - -fx-padding: 0.0835em 0.0em 0.0835em 0.0em; /* 1 0 1 0 */ -} - -.tool-bar-overflow-button { - -fx-background-color: transparent; - -fx-padding: 0.666667em 0.916667em 0em 0em; /* 8 11 0 0 */ -} - -.tool-bar-overflow-button > .arrow { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 1 0 -1 0, 0; - -fx-padding: 0.666667em 0.916667em 0em 0em; /* 8 11 0 0 */ - -fx-shape: "M337.273,297.622l-0.016,1.069l2.724,2.639l-2.723,2.628l0.015,1.048h0.881l3.81-3.685l-3.788-3.699H337.273z M343.783,297.622h-0.902l-0.015,1.069l2.724,2.639l-2.724,2.628l0.015,1.048h0.882l3.809-3.685L343.783,297.622z" ; -} - -.tool-bar-overflow-button:focused > .arrow { - -fx-background-color: -fx-mark-highlight-color, derive(-fx-accent, -15%); - -fx-background-insets: 1 0 -1 0, 0; -} - -.tool-bar-overflow-button:hover > .arrow { - -fx-background-color: -fx-mark-highlight-color, derive(-fx-hover-base, -35%); - -fx-background-insets: 1 0 -1 0, 0; -} - -/******************************************************************************* - * * - * ProgressBar * - * * - ******************************************************************************/ - -.progress-bar { - -fx-background-color: - -fx-box-border, - linear-gradient(to bottom, derive(-fx-color,30%) 5%, derive(-fx-color,-17%)); - -fx-background-insets: 0, 1; - -fx-indeterminate-bar-length: 60; - -fx-indeterminate-bar-escape: true; - -fx-indeterminate-bar-flip: true; - -fx-indeterminate-bar-animation-time: 2; -} - -.progress-bar > .bar { - -fx-background-color: - -fx-box-border, - linear-gradient(to bottom, derive(-fx-accent,95%), derive(-fx-accent,10%)), - linear-gradient(to bottom, derive(-fx-accent,38%), -fx-accent); - -fx-background-insets: 0, 1, 2; - -fx-padding: 0.416667em; /* 5 */ -} - -.progress-bar:indeterminate > .bar { - -fx-background-color: linear-gradient(to left, transparent, -fx-accent); -} - -.progress-bar > .track { - -fx-background-color: - -fx-box-border, - linear-gradient(to bottom, derive(-fx-color,-15%), derive(-fx-color,2.2%) 20%, derive(-fx-color,60%)); - -fx-background-insets: 0, 1; -} - -.progress-bar:disabled { - -fx-opacity: -fx-disabled-opacity; -} - -/******************************************************************************* - * * - * ProgressIndicator * - * * - ******************************************************************************/ - -.progress-indicator { - -fx-indeterminate-segment-count: 8; - -fx-spin-enabled: true; -} - -.progress-indicator > .determinate-indicator > .indicator { - -fx-background-color: - -fx-box-border, - -fx-outer-border, - -fx-inner-border, - -fx-body-color; - -fx-background-insets: 1 0 -1 0, 0, 1, 2; - -fx-padding: 1px; -} - -.progress-indicator > .determinate-indicator > .progress { - -fx-background-color: - linear-gradient(to bottom, derive(-fx-accent,38%), derive(-fx-accent,-60%)), - linear-gradient(to bottom, derive(-fx-accent,20%), -fx-accent); - -fx-background-insets: 0, 1; - -fx-padding: 0.25em; /* 3px */ -} - -/* TODO: scaling the shape seems to make it disappear */ -.progress-indicator > .determinate-indicator > .tick { - -fx-background-color: -fx-mark-color, white; - -fx-background-insets: 1 0 -1 0, 0; - -fx-padding: 0.416667em; /* 5 */ - -fx-shape: "M 0,5 L 2.5,5 L 3.7,7.5 L 7.5,0 L 10,0 L 5,10 L 2.5,10 Z"; - -fx-scale-shape: false; -} - -.progress-indicator:indeterminate > .spinner { - -fx-padding: 0.833333em; /* 10 */ -} - -.progress-indicator > .percentage { - -fx-font-size: 0.916667em; /* 11pt - 1 less than the default font */ - -fx-fill: -fx-text-background-color; -} - -.progress-indicator:disabled { - -fx-opacity: -fx-disabled-opacity; -} - -.progress-indicator:indeterminate .segment { - -fx-background-color: -fx-accent; -} -.progress-indicator:indeterminate .segment0 { - -fx-shape:"M18.191,4.264l-2.457,1.721l0,0C16.559,7.161,17,8.564,17,10h3C20,7.948,19.369,5.946,18.191,4.264z"; -} -.progress-indicator:indeterminate .segment1 { - -fx-shape:"M11.736,0.152l-0.521,2.955l0,0c1.416,0.249,2.719,0.928,3.734,1.943l2.122-2.121C15.62,1.478,13.758,0.508,11.736,0.152z"; -} -.progress-indicator:indeterminate .segment2 { - -fx-shape:"M10,0C7.947,0,5.945,0.631,4.264,1.809l1.72,2.457l0,0C7.162,3.442,8.563,3,10,3V0z"; -} -.progress-indicator:indeterminate .segment3 { - -fx-shape:"M2.929,2.929C1.478,4.38,0.508,6.242,0.152,8.264l2.955,0.521l0,0C3.356,7.369,4.035,6.066,5.05,5.05l0,0L2.929,2.929z"; -} -.progress-indicator:indeterminate .segment4 { - -fx-shape:"M0,10c0,2.052,0.631,4.055,1.809,5.735l2.458-1.721C3.442,12.838,3,11.437,3,10H0z"; -} -.progress-indicator:indeterminate .segment5 { - -fx-shape:"M8.785,16.894c-1.416-0.25-2.719-0.929-3.735-1.944l0,0l-2.122,2.122c1.451,1.45,3.313,2.42,5.335,2.776L8.785,16.894z"; -} -.progress-indicator:indeterminate .segment6 { - -fx-shape:"M14.016,15.734C12.838,16.558,11.437,17,10,17v3c2.053,0,4.055-0.632,5.736-1.809L14.016,15.734z"; -} -.progress-indicator:indeterminate .segment7 { - -fx-shape:"M16.894,11.215c-0.249,1.415-0.929,2.719-1.944,3.734l2.122,2.122c1.45-1.451,2.421-3.314,2.776-5.335L16.894,11.215z"; -} - -/******************************************************************************* - * * - * TableView * - * * - ******************************************************************************/ - -.table-view { - -fx-background-color: -fx-box-border, -fx-control-inner-background; - -fx-background-insets: 0,1; - - /* There is some oddness if padding is in em values rather than pixels, - in particular, the left border of the control doesn't show. */ - -fx-padding: 1; /* 0.083333em; */ - - /* Constants used throughout the tableview. - * TODO: Should these be derived from the palette in .scene? - */ - -fx-table-header-border-color: #959595; -/* -fx-table-header-background-color: linear (0%,0%) to (0%,100%) stops (80%, #bbbbbb) (10%, #f6f6f6);*/ - -fx-table-cell-border-color: #bbbbbb; -} - -/** Draws focus border around tableview */ -.table-view:focused, -.tree-table-view:focused { - -fx-background-color: -fx-focus-color,-fx-box-border,-fx-control-inner-background; - -fx-background-insets: -1.4, 0, 1; - -fx-background-radius: 1.4, 0, 0; - - /* There is some oddness if padding is in em values rather than pixels, - in particular, the left border of the control doesn't show. */ - -fx-padding: 1; /* 0.083333em; */ -} - -.table-view:disabled, -.tree-table-view:disabled { - -fx-opacity: -fx-disabled-opacity; -} - -.table-view > .virtual-flow > .scroll-bar:vertical, -.tree-table-view > .virtual-flow > .scroll-bar:vertical { - -fx-background-insets: 0, 0 0 0 1; - -fx-padding: -1 -1 -1 0; -} - -.table-view > .virtual-flow > .scroll-bar:horizontal, -.tree-table-view > .virtual-flow > .scroll-bar:horizontal { - -fx-background-insets: 0, 1 0 0 0; - -fx-padding: 0 -1 -1 -1; -} - -.table-view > .virtual-flow > .corner, -.tree-table-view > .virtual-flow > .corner { - -fx-background-color: -fx-box-border, -fx-base; - -fx-background-insets: 0, 1 0 0 1; -} - -/* Each row in the table is a table-row-cell. Inside a table-row-cell is any - number of table-cell. */ -.table-row-cell { - -fx-background-color: -fx-table-cell-border-color, -fx-control-inner-background; - -fx-background-insets: 0, 0 0 1 0; - -fx-padding: 0.0em; /* 0 */ - -fx-text-fill: -fx-text-inner-color; -} - -.table-row-cell:odd { - -fx-background-color: -fx-table-cell-border-color, derive(-fx-control-inner-background,-5%); - -fx-background-insets: 0, 0 0 1 0; -} - -.table-row-cell:focused, -.tree-table-row-cell:focused { - -fx-background-color: -fx-focus-color, -fx-cell-focus-inner-border, -fx-control-inner-background; - -fx-background-insets: 0, 1, 2; -} - -.table-row-cell:focused:odd { - -fx-background-color: -fx-focus-color, -fx-cell-focus-inner-border, derive(-fx-control-inner-background,-5%); - -fx-background-insets: 0, 1, 2; -} - -/* When the table-row-cell is selected and focused */ -.table-view:focused > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled:focused:selected, -.tree-table-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled:focused:selected { - -fx-background-color: -fx-focus-color, -fx-cell-focus-inner-border, -fx-selection-bar; - -fx-background-insets: 0, 1, 2; - -fx-background: -fx-accent; - -fx-text-fill: -fx-selection-bar-text; -} - -.table-view:focused > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled:selected > .table-cell, -.tree-table-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled:selected > .tree-table-cell { - -fx-text-fill: -fx-selection-bar-text; -} - -.table-view:focused > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled:selected, -.tree-table-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled:selected { - -fx-background: -fx-accent; - -fx-background-color: -fx-selection-bar; - -fx-text-fill: -fx-selection-bar-text; -} - -.table-view:row-selection:focused > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled:focused:selected:hover, -.tree-table-view:row-selection:focused > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled:focused:selected:hover{ - -fx-background: -fx-accent; - -fx-background-color: -fx-focus-color, -fx-cell-focus-inner-border, -fx-selection-bar; - -fx-background-insets: 0, 1, 2; - -fx-text-fill: -fx-selection-bar-text; -} - -/* When the TableView is _not_ focused, we show alternate selection colors */ -.table-row-cell:filled:selected:focused, -.table-row-cell:filled:selected, -.tree-table-row-cell:filled:selected:focused, -.tree-table-row-cell:filled:selected { - -fx-background-color: lightgray; - -fx-text-fill: -fx-selection-bar-text; -} - -.table-row-cell:selected:disabled, -.tree-table-row-cell:selected:disabled { - -fx-opacity: -fx-disabled-opacity; -} - -.table-view:row-selection > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled:hover { - -fx-background-color: -fx-table-cell-border-color, -fx-cell-hover-color; - -fx-background-insets: 0, 0 0 1 0; - -fx-text-fill: -fx-text-inner-color; -} - -.tree-table-view:row-selection > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled:hover { - /* No 1-pixel bottom border for the TreeTableView (unlike the TableView above) */ - -fx-background-color: -fx-cell-hover-color; - -fx-background-insets: 0; - -fx-text-fill: -fx-text-inner-color; -} - -.table-view:row-selection > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled:focused:hover, -.tree-table-view:row-selection > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled:focused:hover { - -fx-background-color: -fx-table-cell-border-color, -fx-focus-color, -fx-cell-focus-inner-border, -fx-cell-hover-color; - -fx-background-insets: 0, 0 0 1 0, 1 1 2 1, 2 2 3 2, 3 3 4 3; - -fx-text-fill: -fx-text-inner-color; -} - -.table-cell { - -fx-padding: 0.166667em; /* 2px, plus border adds 1px */ - - -fx-background-color: transparent; - -fx-border-color: transparent -fx-table-cell-border-color transparent transparent; - -fx-border-width: 0.083333em; /* 1 */ - -fx-cell-size: 2.0em; /* 24 */ - -fx-text-fill: -fx-text-inner-color; -} - -/* When in constrained resize mode, the right-most visible cell should not have - a right-border, as it is not possible to get this cleanly out of view without - introducing horizontal scrollbars (see RT-14886). */ -.table-view:constrained-resize > .virtual-flow > .clipped-container > .sheet > .table-row-cell > .table-cell:last-visible, -.tree-table-view:constrained-resize > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell > .tree-table-cell:last-visible { - -fx-border-color: transparent; -} -.table-view:constrained-resize > .column-header:last-visible, -.tree-table-view:constrained-resize > .column-header:last-visible { - -fx-border-width: 0.083333em 0.0em 0.083333em 0.083333em, 0.083333em 0.0em 0.083333em 0.083333em; -} -.table-view:constrained-resize .filler, -.tree-table-view:constrained-resize .filler { - -fx-border-color: - derive(-fx-base, 80%) - linear-gradient(to bottom, derive(-fx-base,80%) 20%, derive(-fx-base,-10%) 90%) - derive(-fx-base, 10%) - linear-gradient(to bottom, derive(-fx-base,80%) 20%, derive(-fx-base,-10%) 90%), - /* Outer border: */ - transparent -fx-table-header-border-color -fx-table-header-border-color -fx-table-header-border-color; - -fx-border-insets: 0 1 1 1, 0 0 0 0; -} - -.table-view:focused > .virtual-flow > .clipped-container > .sheet > .table-row-cell > .table-cell:focused, -.tree-table-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell > .tree-table-cell:focused { - -fx-background-color: -fx-focus-color, -fx-cell-focus-inner-border, -fx-control-inner-background; - -fx-background-insets: 0 1 0 0, 1 2 1 1, 2 3 2 2; -} - -.table-view:focused > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled .table-cell:focused:selected, -.tree-table-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled .tree-table-cell:focused:selected { - -fx-background-color: -fx-focus-color, -fx-cell-focus-inner-border, -fx-selection-bar; - -fx-background-insets: 0 1 0 0, 1 2 1 1, 2 3 2 2; - -fx-background: -fx-accent; - -fx-text-fill: -fx-selection-bar-text; -} - -.table-view:focused > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled > .table-cell:selected, -.table-view:cell-selection > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled > .table-cell:hover:selected, -.tree-table-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled > .tree-table-cell:selected, -.tree-table-view:cell-selection > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled > .tree-table-cell:hover:selected { - -fx-background: -fx-accent; - -fx-background-color: -fx-selection-bar; - -fx-text-fill: -fx-selection-bar-text; - -fx-background-insets: 0 0 1 0; -} - -.table-view:focused > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled > .table-cell:focused:selected:hover, -.tree-table-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled > .tree-table-cell:focused:selected:hover{ - -fx-background: -fx-accent; - -fx-background-color: -fx-focus-color, -fx-cell-focus-inner-border, -fx-selection-bar; - -fx-background-insets: 0 1 0 0, 1 2 1 1, 2 3 2 2; - -fx-text-fill: -fx-selection-bar-text; -} - -/* When the TableView is _not_ focused, we show alternate selection colors */ - .table-row-cell:filled > .table-cell:selected:focused, - .table-row-cell:filled > .table-cell:selected, - .tree-table-row-cell:filled > .tree-table-cell:selected:focused, - .tree-table-row-cell:filled > .tree-table-cell:selected { - -fx-background-color: lightgray; - -fx-text-fill: -fx-selection-bar-text; -} - -.table-cell:selected:disabled, -.tree-table-cell:selected:disabled { - -fx-opacity: -fx-disabled-opacity; -} - -/*.table-cell:focused { - -fx-background-color: -fx-focus-color, -fx-control-inner-background; - -fx-background-insets: 0, 1.4; -}*/ - -.table-view:cell-selection > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled > .table-cell:hover, -.tree-table-view:cell-selection > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled > .tree-table-cell:hover { - -fx-background-color: -fx-cell-hover-color; - -fx-text-fill: -fx-text-inner-color; - -fx-background-insets: 0 0 1 0; -} - -.table-view:cell-selection > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled > .table-cell:focused:hover, -.tree-table-view:cell-selection > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled > .tree-table-cell:focused:hover { - -fx-background-color: -fx-focus-color, -fx-cell-focus-inner-border, -fx-cell-hover-color; - -fx-background-insets: 0 1 0 0, 1 2 1 1, 2 3 2 2; - -fx-text-fill: -fx-text-inner-color; -} - -/* The column-resize-line is shown when the user is attempting to resize a column. */ -.table-view .column-resize-line, -.tree-table-view .column-resize-line { - -fx-background: -fx-accent; - -fx-background-color: -fx-selection-bar; - -fx-padding: 0.0em 0.0416667em 0.0em 0.0416667em; /* 0 0.571429 0 0.571429 */ -} - -/* This is the area behind the column headers. An ideal place to specify background - and border colors for the whole area (not individual column-header's). */ -.table-view .column-header-background, -.tree-table-view .column-header-background { - -fx-background-color: -fx-body-color; - -fx-padding: 0; -} - -/* The column header row is made up of a number of column-header, one for each - TableColumn, and a 'filler' area that extends from the right-most column - to the edge of the tableview, or up to the 'column control' button. */ -.table-view .column-header, -.tree-table-view .column-header { - -fx-text-fill: -fx-selection-bar-text; - - /* TODO: for some reason, this doesn't scale. */ - -fx-font-size: 1.083333em; /* 13pt - 1 more than the default font */ - -fx-size: 25; - -fx-border-style: solid; - -fx-border-color: - /* - Inner border: we have different colours along the top, right, bottom and left. - Refer to RT-12298 for the spec. - */ - derive(-fx-base, 80%) - linear-gradient(to bottom, derive(-fx-base,80%) 20%, derive(-fx-base,-10%) 90%) - derive(-fx-base, 10%) - linear-gradient(to bottom, derive(-fx-base,80%) 20%, derive(-fx-base,-10%) 90%), - /* Outer border: */ - transparent -fx-table-header-border-color -fx-table-header-border-color transparent; - -fx-border-insets: 0 1 1 0, 0 0 0 0; - -fx-border-width: 0.083333em, 0.083333em; -} - -.table-view .filler, -.tree-table-view .filler { - -fx-size: 25; - -fx-border-style: solid; - -fx-border-color: - /* - Inner border: we have different colours along the top, right, bottom and left. - Refer to RT-12298 for the spec. - */ - derive(-fx-base, 80%) - linear-gradient(to bottom, derive(-fx-base,80%) 20%, derive(-fx-base,-10%) 90%) - derive(-fx-base, 10%) - linear-gradient(to bottom, derive(-fx-base,80%) 20%, derive(-fx-base,-10%) 90%), - /* Outer border: */ - transparent transparent -fx-table-header-border-color transparent; - -fx-border-insets: 0 0 1 0, 0 0 0 0; - -fx-border-width: 0.083333em, 0.083333em 0 0.083333em 0.083333em; -} - -.table-view .column-header .sort-order-dots-container, -.tree-table-view .column-header .sort-order-dots-container{ - -fx-padding: 2 0 2 0; -} - -.table-view .column-header .sort-order, -.tree-table-view .column-header .sort-order{ - -fx-font-size: 0.916667em; /* 11pt - 1 less than the default font */ -} - -.table-view .column-header .sort-order-dot, -.tree-table-view .column-header .sort-order-dot { - -fx-background-color: derive(-fx-mark-highlight-color, 40%), -fx-mark-color; - -fx-padding: 0.0625em 0.104em 0.0625em 0.104em; -} - -.table-view .column-header .sort-order-dot.ascending, -.tree-table-view .column-header .sort-order-dot.ascending { - -fx-background-insets: -1 0 1 0, 0; -} - -.table-view .column-header .sort-order-dot.descending, -.tree-table-view .column-header .sort-order-dot.descending { - -fx-background-insets: 1 0 -1 0, 0; -} - -.table-view .column-header .label, -.tree-table-view .column-header .label { - -fx-alignment: center; -} - -.table-view > .column-header-background > .show-hide-columns-button, -.tree-table-view > .column-header-background > .show-hide-columns-button{ - -fx-background-color: -fx-body-color; - - -fx-border-color: - /* inner border: A copy of the inner border used above in the general column header area. */ - derive(-fx-base, 80%) - linear-gradient(to bottom, derive(-fx-base,80%) 20%, derive(-fx-base,-10%) 90%), - derive(-fx-base, 10%) - linear-gradient(to bottom, derive(-fx-base,80%) 20%, derive(-fx-base,-10%) 90%), - /* outer border: Slightly different to the above*/ - transparent transparent -fx-table-header-border-color -fx-table-header-border-color; - -fx-border-insets: 0 0 0 1, 0 0 0 0; -} - -.table-view .show-hide-column-image, -.tree-table-view .show-hide-column-image { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 1 0 -1 0, 0; - - -fx-padding: 0.25em; /* 3px */ - -fx-shape: "M398.902,298.045c0.667,0,1.333,0,2,0c0,0.667,0,1.333,0,2c0.667,0,1.333,0,2,0c0,0.667,0,1.333,0,2c-0.667,0-1.333,0-2,0c0,0.666,0,1.332,0,1.999c-0.667,0-1.333,0-2,0c0-0.667,0-1.333,0-1.999c-0.666,0-1.333,0-1.999,0c0-0.667,0-1.334,0-2c0.666,0,1.333,0,1.999,0C398.902,299.378,398.902,298.711,398.902,298.045z"; -} - -/*.nested-column-header .column-header { - -fx-background-color: transparent; -}*/ - -/* When a column is being 'dragged' to be placed in a different position, there - is a region that follows along the column header area to indicate where the - column will be dropped. This region can be styled using the .column-drag-header - name. */ -.table-view .column-drag-header, -.tree-table-view .column-drag-header { - -fx-background: -fx-accent; - -fx-background-color: -fx-selection-bar; - -fx-border-color: transparent; - -fx-opacity: 0.6; -} - -/* Semi-transparent overlay to indicate the column that is currently being moved */ -.table-view .column-overlay, -.tree-table-view .column-overlay { - -fx-background-color: darkgray; - -fx-opacity: 0.3; -} - -.table-view /*> column-header-background > nested-column-header >*/ .arrow, -.tree-table-view /*> column-header-background > nested-column-header >*/ .arrow { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 1 0 -1 0, 0; - -fx-padding: 0.25em 0.3125em 0.25em 0.3125em; /* 3 3.75 3 3.75 */ - -fx-shape: "M 0 0 h 7 l -3.5 4 z"; -} - -/* This is shown when the table has no rows and/or no columns. */ -.table-view .empty-table, -.tree-table-view .empty-table { - -fx-background-color: white; - -fx-font-size: 1.166667em; /* 14pt - 2 more than the default font */ -} - -/******************************************************************************* - * * - * TitledPane * - * * - ******************************************************************************/ - -.titled-pane { - -fx-text-fill: -fx-text-base-color; -} - -.titled-pane:focused { - -fx-text-fill: white; -} - -.titled-pane > .title { - -fx-background-color: -fx-box-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: 0, 1, 2; - -fx-background-radius: 5 5 0 0, 4 4 0 0, 3 3 0 0; - -fx-padding: 0.166667em 0.833333em 0.25em 0.833333em; /* 2 10 3 10 */ -} - -.titled-pane:focused > .title { - -fx-color: -fx-focus-color; -} - -.titled-pane > .title > .arrow-button { - -fx-background-color: null; - -fx-background-insets: 0; - -fx-background-radius: 0; - -fx-padding: 0.0em 0.25em 0.0em 0.0em; /* 0 3 0 0 */ -} - -.titled-pane > .title > .arrow-button > .arrow { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 1 0 -1 0, 0; - -fx-padding: 0.25em 0.3125em 0.25em 0.3125em; /* 3 3.75 3 3.75 */ - -fx-shape: "M 0 0 h 7 l -3.5 4 z"; -} - -.titled-pane > *.content { - -fx-background-color: - -fx-box-border, - linear-gradient(to bottom, derive(-fx-color,-02%), derive(-fx-color,65%) 12%, derive(-fx-color,23%) 88%, derive(-fx-color,50%) 99%, -fx-box-border); - -fx-background-insets: 0, 0 1 1 1; - -fx-padding: 0.167em; -} - -.titled-pane:focused > .title > .arrow-button > .arrow { - -fx-background-color: white; -} - - -/******************************************************************************* - * * - * Accordion * - * * - ******************************************************************************/ - -.accordion > .titled-pane > .title { - -fx-background-color: - -fx-box-border, - -fx-inner-border, - -fx-body-color; - -fx-background-insets: -1 0 0 0, 0 1 1 1, 1 2 2 2; - -fx-background-radius: 0, 0, 0; -} - -.accordion > .first-titled-pane > .title { - -fx-background-insets: 0, 1, 2; -} - -.accordion > .titled-pane:focused > .title { - -fx-color: -fx-focus-color; -} - -.accordion > .titled-pane:focused { - -fx-text-fill: white; -} - -.accordion > .titled-pane:focused > .title > .arrow-button > .arrow { - -fx-background-color: white; -} - -.accordion > .titled-pane:focused > .titled-pane:collapsed > .title > .arrow-button > .arrow { - -fx-background-color: white; -} - -.accordion > .titled-pane:collapsed:focused > .title { - -fx-color: -fx-focus-color; -} - -.accordion > .titled-pane:expanded:focused > .title { - -fx-color: -fx-focus-color; -} - -.accordion > .titled-pane:hover > .title { - -fx-color: -fx-hover-base; -} - -/******************************************************************************* - * * - * SplitPane * - * * - ******************************************************************************/ - -.tab-pane > * > .tab-pane, -.tab-pane > * > .table-view, -.tab-pane > * > .list-view, -.tab-pane > * > .tree-view, -.tab-pane > * > .scroll-pane, -.tab-pane > * > .split-pane, -.split-pane > * > .tab-pane, -.split-pane > * > .table-view, -.split-pane > * > .list-view, -.split-pane > * > .tree-view, -.split-pane > * > .scroll-pane, -.split-pane > * > .split-pane { - -fx-background-insets: 0, 0; - -fx-padding: 0; - } - -.split-pane { - -fx-background-color: -fx-box-border, -fx-control-inner-background; - -fx-background-insets: 0, 1; - -fx-padding: 1; -} - -.split-pane > .split-pane-divider { - -fx-padding: 0 2 0 2; /* 0 3 0 3 */ -} - -/* horizontal the two nodes are placed to the left/right of each other. */ -.split-pane:horizontal > .split-pane-divider { - -fx-border-color: transparent -fx-box-border transparent #BBBBBB; - -fx-background-color: transparent, -fx-inner-border-horizontal; - -fx-background-insets: 0, 0 1 0 1; -} - -/* vertical the two nodes are placed on top of each other. */ -.split-pane:vertical > .split-pane-divider { - -fx-border-color: #BBBBBB transparent -fx-box-border transparent; - -fx-background-color: transparent, -fx-inner-border; - -fx-background-insets: 0, 1 0 1 0; -} - -.split-pane > .split-pane-divider > .horizontal-grabber { - -fx-padding: 5 1 5 1; - -fx-background-color: #FFFFFF, -fx-box-border; - -fx-background-insets: 1 0 -1 0, 0; - -fx-shape: "M0 0 L0 0 L2 0 L2 2 L0 2 Z M0 4 L0 4 L2 4 L2 6 L0 6 Z M0 8 L0 8 L2 8 L2 10 L0 10 Z"; -} - -.split-pane > .split-pane-divider > .vertical-grabber { - -fx-padding: 1 5 1 5; - -fx-background-color: #FFFFFF, -fx-box-border; - -fx-background-insets: 1 0 -1 0, 0; - -fx-shape: "M0 0 L0 0 L2 0 L2 2 L0 2 Z M4 0 L4 0 L4 2 L6 2 L6 0 Z M8 0 L8 0 L8 2 L10 2 L10 0 Z"; -} - -/******************************************************************************* - * * - * TabPane * - * * - ******************************************************************************/ - -.tab-pane { - /* -fx-tab-min-width: 4.583em; 55 */ - /* -fx-tab-max-width: 4.583em; 55 */ - -fx-tab-min-height: 1.75em; /* 21 */ - -fx-tab-max-height: 1.75em; /* 21 */ -} - -.tab-pane > .tab-header-area > .headers-region > .tab > .tab-container > .tab-label { - -fx-background-color: transparent; - -fx-alignment: CENTER; - -fx-text-fill: -fx-text-base-color; -} -/* -.tab *.tab-label Text { - -fx-effect: dropshadow(two-pass-box , rgba(255, 255, 255, 0.4), 1, 0.0 , 0, 1); -}*/ - -.tab-pane > .tab-content-area { - -fx-background-color: -fx-control-inner-background; - -fx-padding: 0.0em; /* 0 */ - /* -fx-opacity: -fx-disabled-opacity;*/ -} - -.tab-pane > .tab-header-area > .headers-region > .tab { - /* This is how it is done in Button, but the -1 inset caused a white line */ - /* to appear beneath the tab, which looks bad, so it's taken out below. */ -/* -fx-background-color: -fx-shadow-highlight-color, -fx-tab-border-color, -fx-inner-border, -fx-body-color; - -fx-background-radius: 5 5 0 0, 5 5 0 0, 4 4 0 0, 3 3 0 0; - -fx-background-insets: 0 0 -1 0, 0, 1, 2;*/ - /*-fx-background-insets: 0, 1, 2;*/ - -fx-background-insets: 0 1 1 0, 1 2 1 1, 2 3 1 2; - -fx-background-radius: 5 5 0 0, 4 4 0 0, 3 3 0 0; - -fx-padding: 0.083333em 0.5em 0.083333em 0.5em; /* 1 6 1 6 */ -/* -fx-text-fill: -fx-text-base-color;*/ -} - -.tab-pane > .tab-header-area > .headers-region > .tab:top { - -fx-background-color: -fx-tab-border-color, -fx-inner-border, -fx-body-color; -} - -.tab-pane > .tab-header-area > .headers-region > .tab:right { - -fx-background-color: -fx-tab-border-color, -fx-inner-border-bottomup, -fx-body-color-bottomup; -} - -.tab-pane > .tab-header-area > .headers-region > .tab:bottom { - -fx-background-color: -fx-tab-border-color, -fx-inner-border-bottomup, -fx-body-color-bottomup; -} - -.tab-pane > .tab-header-area > .headers-region > .tab:left { - -fx-background-color: -fx-tab-border-color, -fx-inner-border, -fx-body-color; -} - -.tab-pane > .tab-header-area > .headers-region > .tab:hover { - -fx-color: -fx-hover-base; -} - -.tab-pane > .tab-header-area > .headers-region > .tab:selected { -/* -fx-background-color: white;*/ - -/* -fx-background-color: -fx-tab-border-color, -fx-inner-border, -fx-body-color; - -fx-background-radius: 5 5 0 0, 4 4 0 0, 3 3 0 0; - -fx-background-insets: 0, 1 1 0 1, 2 2 0 2;*/ - -fx-background-color: -fx-tab-border-color, -fx-control-inner-background; - -fx-background-insets: 0 1 0 0, 1 2 0 1; - -fx-background-radius: 5 5 0 0, 4 4 0 0; -} - -.tab-pane:focused > .tab-header-area > .headers-region > .tab:selected .focus-indicator { - -fx-border-style: segments(0.166667em, 0.166667em); - -fx-border-width: 1; - -fx-border-color: -fx-focus-color; -} - -.tab-pane > .tab-header-area > .headers-region > .tab:disabled { - -fx-opacity: -fx-disabled-opacity; -} - -.tab-pane > .tab-header-area > .headers-region > .tab:disabled:hover { - -fx-color: -fx-base; - -fx-opacity: -fx-disabled-opacity; -} - -.tab-pane > .tab-header-area > .tab-header-background { - -fx-background-color: -fx-outer-border, -fx-inner-border, derive(-fx-color, -20%); - -fx-effect: innershadow(two-pass-box , rgba(0,0,0,0.6) , 4, 0.0 , 0 , 0); -} - -/*.tab-pane *.tab-header-area {*/ - /* I would like to use -fx-tab-border-color here, but for some reason it */ - /* just isn't the correct color, even though it works in :top above */ -/* -fx-background-color: -fx-tab-border-color, lightgray;*/ -/*}*/ - -.tab-pane:top > .tab-header-area { - -fx-background-insets: 0, 0 0 1 0; - -fx-padding: 0.416667em 0.166667em 0.0em 0.833em; /* 5 2 0 10 */ -} - -.tab-pane:bottom > .tab-header-area { - -fx-background-insets: 0, 1 0 0 0; - -fx-padding: 0 0.166667em 0.416667em 0.833em; /* 0 2 5 0 */ -} - -.tab-pane:left > .tab-header-area { - -fx-background-insets: 0, 0 1 0 0; - -fx-padding: 0.833em 0.0em 0.166667em 0.416667em; /* 10 0 2 5 */ -} - -.tab-pane:right > .tab-header-area { - -fx-background-insets: 0, 0 0 0 1; - -fx-padding: 0.833em 0.416667em 0.166667em 0.0em; /* 10 5 2 0 */ -} - -/* TODO: scaling the shape seems to make it way too large */ -.tab-pane > .tab-header-area > .headers-region > .tab > .tab-container > .tab-close-button { - -fx-background-color: -fx-mark-color; - -fx-shape: "M 0,0 H1 L 4,3 7,0 H8 V1 L 5,4 8,7 V8 H7 L 4,5 1,8 H0 V7 L 3,4 0,1 Z"; - -fx-scale-shape: false; - -fx-effect: dropshadow(two-pass-box , rgba(255, 255, 255, 0.4), 1, 0.0 , 0, 1); -} - -.tab-pane > .tab-header-area > .headers-region > .tab > .tab-container > .tab-close-button:hover { - -fx-background-color: derive(-fx-mark-color, -30%); -} - -/* CONTROL BUTTONS */ -.tab-pane > .tab-header-area > .control-buttons-tab { - -fx-background-color: -fx-tab-border-color, -fx-inner-border, -fx-body-color; - -fx-background-insets: 0, 1, 2; - -fx-background-radius: 5 5 0 0, 4 4 0 0, 3 3 0 0; - -fx-padding: 0.083333em 0.25em 0.083333em 0.25em; /* 1 3 1 3 */ -} - -.tab-pane > .tab-header-area > .control-buttons-tab > .container > .tab-down-button { - -fx-background-color: transparent; - -fx-padding: 0.0em 0.416667em 0.0em 0.416667em; /* 0 5 0 5 */ -} - -.tab-pane > .tab-header-area > .control-buttons-tab > .container > .tab-down-button:hover { - -fx-background-color: -fx-body-color; - -fx-color: -fx-hover-base; -} - -.tab-pane > .tab-header-area > .control-buttons-tab > .container > .tab-down-button .arrow { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 1 0 -1 0, 0; - -fx-padding: 0.238083em 0.416667em 0.238083em 0.416667em; /* 2.857 5 2.857 5 */ - -fx-shape: "M 0 0 H 7 L 3.5 4 z"; -} - -/* FLOATING TABS CUSTOMISATION */ -.tab-pane.floating > .tab-header-area > .tab-header-background { - -fx-background-color: null; -} - -.tab-pane.floating > .tab-header-area { - -fx-background-color: null; -} - -.tab-pane.floating > .tab-content-area { - -fx-background-color: -fx-tab-border-color, -fx-control-inner-background; - -fx-background-insets: 0, 1; - -fx-background-radius: 5, 4; - -fx-padding: 2; -} - -.tab-pane.floating > .tab-header-area > .headers-region > .tab { - -fx-background-color: -fx-tab-border-color, -fx-inner-border, -fx-body-color; - -fx-background-insets: 0 1 1 0, 1 2 1 1, 2 3 1 2; - -fx-background-radius: 5 5 0 0, 4 4 0 0, 3 3 0 0; -} - -.tab-pane.floating > .tab-header-area > .headers-region > .tab:selected { - -fx-background-color: -fx-tab-border-color, -fx-control-inner-background; - -fx-background-insets: 0 1 -1 0, 1 2 -1 1; - -fx-background-radius: 5 5 0 0, 4 4 0 0; -} - -/*.tab-pane:floating *.control-buttons-tab { - -fx-padding: 0.083333em 0.25em 0.083333em 0.25em; - -fx-background-color: -fx-tab-border-color, -fx-inner-border, -fx-body-color; - -fx-background-radius: 5 5 0 0, 4 4 0 0, 3 3 0 0; - -fx-background-insets: 0, 1 1 0 1, 2 2 0 2; -}*/ - - - - -/* ====== CHART TOP LEVEL ITEMS =========================================================== */ -.chart { - -fx-padding: 5px; -} -.chart-content { - -fx-padding: 10px; -} -.chart-title { - -fx-font-size: 1.4em; -} -.chart-legend { - -fx-background-color: ladder(-fx-background, derive(-fx-box-border, -10%) 50%, derive(-fx-box-border, 10%) 51%), - ladder(-fx-background, derive(-fx-control-inner-background, 5%) 50%, derive(-fx-control-inner-background, -5%) 51%); - -fx-background-insets: 0,1; - -fx-background-radius: 6,5; - -fx-padding: 6px; -} - -/* ====== AXIS ============================================================================ */ -.axis { - -fx-tick-label-font-size: 0.833333em; /* 10 pix */ - -fx-tick-label-fill: -fx-text-background-color; -} -.axis:top { - -fx-border-color: transparent transparent #666666 transparent; -} -.axis:right { - -fx-border-color: transparent transparent transparent #666666; -} -.axis:bottom { - -fx-border-color: #666666 transparent transparent transparent; -} -.axis:left { - -fx-border-color: transparent #666666 transparent transparent; -} -.axis-tick-mark { - -fx-fill: null; - -fx-stroke: #666666; -} -.axis-minor-tick-mark { - -fx-fill: null; - -fx-stroke: #AAAAAA; -} - -.axis .text { - -fx-font-smoothing-type: lcd; -} - -/* ====== CHART PLOT BACKGROUND =========================================================== */ -.chart-plot-background { - -fx-background-color: #f5f5f5; -} -.chart-vertical-grid-lines { - -fx-stroke: #dddddd; -} -.chart-horizontal-grid-lines { - -fx-stroke: #dddddd; -} -.chart-alternative-column-fill { - -fx-fill: #eeeeee; - -fx-stroke: transparent; - -fx-stroke-width: 0; -} -.chart-alternative-row-fill { - -fx-fill: #eeeeee; - -fx-stroke: transparent; - -fx-stroke-width: 0; -} -.chart-vertical-zero-line { - -fx-stroke: #999999; -} -.chart-horizontal-zero-line { - -fx-stroke: #999999; -} -/* ====== SCATTER CHART =========================================================== */ -.chart-symbol { /* solid circle */ - -fx-background-color: #f9d900; - -fx-background-radius: 5px; - -fx-padding: 5px; -} -.default-color1.chart-symbol { /* solid square */ - -fx-background-color: #a9e200; - -fx-background-radius: 0; -} -.default-color2.chart-symbol { /* solid diamond */ - -fx-background-color: #22bad9; - -fx-background-radius: 0; - -fx-padding: 7px 5px 7px 5px; - -fx-shape: "M5,0 L10,9 L5,18 L0,9 Z"; -} -.default-color3.chart-symbol { /* cross */ - -fx-background-color: #0181e2; - -fx-background-radius: 0; - -fx-background-insets: 0; - -fx-shape: "M2,0 L5,4 L8,0 L10,0 L10,2 L6,5 L10,8 L10,10 L8,10 L5,6 L2,10 L0,10 L0,8 L4,5 L0,2 L0,0 Z"; -} -.default-color4.chart-symbol { /* solid triangle */ - -fx-background-color: #2f357f; - -fx-background-radius: 0; - -fx-background-insets: 0; - -fx-shape: "M5,0 L10,8 L0,8 Z"; -} -.default-color5.chart-symbol { /* hollow circle */ - -fx-background-color: #860061, white; - -fx-background-insets: 0, 2; - -fx-background-radius: 5px; - -fx-padding: 5px; -} -.default-color6.chart-symbol { /* hollow square */ - -fx-background-color: #c62b00, white; - -fx-background-insets: 0, 2; - -fx-background-radius: 0; -} -.default-color7.chart-symbol { /* hollow diamond */ - -fx-background-color: #ff5700, white; - -fx-background-radius: 0; - -fx-background-insets: 0, 2.5; - -fx-padding: 7px 5px 7px 5px; - -fx-shape: "M5,0 L10,9 L5,18 L0,9 Z"; -} - -/* ====== LINE CHART =========================================================== */ -.chart-line-symbol { - -fx-background-color: #f9d900, white; - -fx-background-insets: 0, 2; - -fx-background-radius: 5px; - -fx-padding: 5px; -} -.chart-series-line { - -fx-stroke: #f9d900; - -fx-stroke-width: 4px; - -fx-effect: dropshadow( two-pass-box , rgba(0,0,0,0.3) , 8, 0.0 , 0 , 3 ); -} -.default-color0.chart-line-symbol { -fx-background-color: #f9d900, white; } -.default-color1.chart-line-symbol { -fx-background-color: #a9e200, white; } -.default-color2.chart-line-symbol { -fx-background-color: #22bad9, white; } -.default-color3.chart-line-symbol { -fx-background-color: #0181e2, white; } -.default-color4.chart-line-symbol { -fx-background-color: #2f357f, white; } -.default-color5.chart-line-symbol { -fx-background-color: #860061, white; } -.default-color6.chart-line-symbol { -fx-background-color: #c62b00, white; } -.default-color7.chart-line-symbol { -fx-background-color: #ff5700, white; } -.default-color0.chart-series-line { -fx-stroke: #f9d900; } -.default-color1.chart-series-line { -fx-stroke: #a9e200; } -.default-color2.chart-series-line { -fx-stroke: #22bad9; } -.default-color3.chart-series-line { -fx-stroke: #0181e2; } -.default-color4.chart-series-line { -fx-stroke: #2f357f; } -.default-color5.chart-series-line { -fx-stroke: #860061; } -.default-color6.chart-series-line { -fx-stroke: #c62b00; } -.default-color7.chart-series-line { -fx-stroke: #ff5700; } - -/* ====== AREA CHART =========================================================== */ -.chart-area-symbol { - -fx-background-color: #f9d900, white; - -fx-background-insets: 0, 1; - -fx-background-radius: 4px; /* makes sure this remains circular */ - -fx-padding: 3px; -} -.default-color0.chart-area-symbol { -fx-background-color: #f9d900, white; } -.default-color1.chart-area-symbol { -fx-background-color: #a9e200, white; } -.default-color2.chart-area-symbol { -fx-background-color: #22bad9, white; } -.default-color3.chart-area-symbol { -fx-background-color: #0181e2, white; } -.default-color4.chart-area-symbol { -fx-background-color: #2f357f, white; } -.default-color5.chart-area-symbol { -fx-background-color: #860061, white; } -.default-color6.chart-area-symbol { -fx-background-color: #c62b00, white; } -.default-color7.chart-area-symbol { -fx-background-color: #ff5700, white; } -.chart-series-area-line { - -fx-stroke: #f9d900; - -fx-stroke-width: 1px; -} -.default-color0.chart-series-area-line { -fx-stroke: #c2a902; } -.default-color1.chart-series-area-line { -fx-stroke: #88b501; } -.default-color2.chart-series-area-line { -fx-stroke: #22bad9; } -.default-color3.chart-series-area-line { -fx-stroke: #0181e2; } -.default-color4.chart-series-area-line { -fx-stroke: #2f357f; } -.default-color5.chart-series-area-line { -fx-stroke: #860061; } -.default-color6.chart-series-area-line { -fx-stroke: #c62b00; } -.default-color7.chart-series-area-line { -fx-stroke: #ff5700; } -.chart-series-area-fill { - -fx-stroke: null; - -fx-fill: #f9d90044; -} -.default-color0.chart-series-area-fill { -fx-fill: #f9d90044; } -.default-color1.chart-series-area-fill { -fx-fill: #a9e20044; } -.default-color2.chart-series-area-fill { -fx-fill: #22bad944; } -.default-color3.chart-series-area-fill { -fx-fill: #0181e244; } -.default-color4.chart-series-area-fill { -fx-fill: #2f357f44; } -.default-color5.chart-series-area-fill { -fx-fill: #86006144; } -.default-color6.chart-series-area-fill { -fx-fill: #c62b0044; } -.default-color7.chart-series-area-fill { -fx-fill: #ff570044; } -.area-legend-symbol { - -fx-padding: 6px; - -fx-background-radius: 6px; /* makes sure this remains circular */ - -fx-background-insets: 0, 3; -} -/* ====== BUBBLE CHART =========================================================== */ -.bubble-legend-symbol { - -fx-background-radius: 8px; - -fx-padding: 8px; -} -.chart-bubble { - -fx-bubble-fill: #f9d900; - -fx-background-color: radial-gradient(center 50% 50%, radius 80%, derive(-fx-bubble-fill,20%), derive(-fx-bubble-fill,-30%)); -} -.default-color0.chart-bubble { -fx-bubble-fill: #f9d900aa; } -.default-color1.chart-bubble { -fx-bubble-fill: #a9e200aa; } -.default-color2.chart-bubble { -fx-bubble-fill: #22bad9aa; } -.default-color3.chart-bubble { -fx-bubble-fill: #0181e2aa; } -.default-color4.chart-bubble { -fx-bubble-fill: #2f357faa; } -.default-color5.chart-bubble { -fx-bubble-fill: #860061aa; } -.default-color6.chart-bubble { -fx-bubble-fill: #c62b00aa; } -.default-color7.chart-bubble { -fx-bubble-fill: #ff5700aa; } - -/* ====== BAR CHART =========================================================== */ -/* TODO flip gradient vertical for negative bars */ -.chart-bar { - -fx-bar-fill: #22bad9; - -fx-background-color: linear-gradient(derive(-fx-bar-fill,-30%), derive(-fx-bar-fill,-40%)), - linear-gradient(derive(-fx-bar-fill,80%), derive(-fx-bar-fill, 0%)), - linear-gradient(derive(-fx-bar-fill,30%), derive(-fx-bar-fill,-10%)); - -fx-background-insets: 0,1,2; - -fx-background-radius: 5 5 0 0, 4 4 0 0, 3 3 0 0; -} - -.negative.chart-bar { - -fx-background-color: linear-gradient(to top, derive(-fx-bar-fill,-30%), derive(-fx-bar-fill,-40%)), - linear-gradient(to top, derive(-fx-bar-fill, 80%), derive(-fx-bar-fill,0%)), - linear-gradient(to top, derive(-fx-bar-fill,30%), derive(-fx-bar-fill,-10%)); - -fx-background-radius: 0 0 5 5, 0 0 4 4, 0 0 3 3; -} -.bar-chart:horizontal .chart-bar, .stacked-bar-chart:horizontal .chart-bar { - -fx-background-color: linear-gradient(to left, derive(-fx-bar-fill,-30%), derive(-fx-bar-fill,-40%)), - linear-gradient(to left, derive(-fx-bar-fill,80%), derive(-fx-bar-fill, 0%)), - linear-gradient(to left, derive(-fx-bar-fill,30%), derive(-fx-bar-fill,-10%)); - -fx-background-radius: 0 5 5 0, 0 4 4 0, 0 3 3 0; -} -.bar-chart:horizontal .negative.chart-bar, .stacked-bar-chart:horizontal .negative.chart-bar { - -fx-background-color: linear-gradient(to right, derive(-fx-bar-fill,-30%), derive(-fx-bar-fill,-40%)), - linear-gradient(to right, derive(-fx-bar-fill, 80%), derive(-fx-bar-fill, 0%)), - linear-gradient(to right, derive(-fx-bar-fill,30%), derive(-fx-bar-fill,-10%)); - -fx-background-radius: 5 0 0 5, 4 0 0 4, 3 0 0 3; -} -.default-color0.chart-bar { -fx-bar-fill: #f9d900; } -.default-color1.chart-bar { -fx-bar-fill: #a9e200; } -.default-color2.chart-bar { -fx-bar-fill: #22bad9; } -.default-color3.chart-bar { -fx-bar-fill: #0181e2; } -.default-color4.chart-bar { -fx-bar-fill: #2f357f; } -.default-color5.chart-bar { -fx-bar-fill: #860061; } -.default-color6.chart-bar { -fx-bar-fill: #c62b00; } -.default-color7.chart-bar { -fx-bar-fill: #ff5700; } -.bar-legend-symbol { - -fx-padding: 8px; -} -/* ====== PIE CHART ============================================================== */ -.chart-pie { - -fx-pie-color: #2f357f; - -fx-background-color: radial-gradient(radius 100%, derive(-fx-pie-color,55%), derive(-fx-pie-color,-20%)); - -fx-background-insets: 0; - -fx-border-color: derive(-fx-pie-color,-30%); -} -.chart-pie-label { - -fx-padding: 3px; - -fx-fill: -fx-text-base-color; -} -.chart-pie-label-line { - -fx-stroke: #aaaaaa; - -fx-fill: #aaaaaa; -} -.default-color0.chart-pie { -fx-pie-color: #f9d900; } -.default-color1.chart-pie { -fx-pie-color: #a9e200; } -.default-color2.chart-pie { -fx-pie-color: #22bad9; } -.default-color3.chart-pie { -fx-pie-color: #0181e2; } -.default-color4.chart-pie { -fx-pie-color: #2f357f; } -.default-color5.chart-pie { -fx-pie-color: #860061; } -.default-color6.chart-pie { -fx-pie-color: #c62b00; } -.default-color7.chart-pie { -fx-pie-color: #ff5700; } -.negative.chart-pie { - -fx-pie-color: transparent; - -fx-background-color: white; -} -.pie-legend-symbol.chart-pie { - -fx-background-radius: 8px; - -fx-padding: 8px; - -fx-border-color: null; -} - -/* -------------- CODE FOR THE NON-EDITABLE COMBO-BOX -------------- */ - -/* ------- MAIN BUTTON ------- */ -.combo-box-base { - -fx-background-color: -fx-shadow-highlight-color, -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-radius: 5, 5, 4, 3; - -fx-background-insets: 0 0 -1 0, 0, 1, 2; - -fx-padding: 0; -} - -.combo-box-base:hover { - -fx-color: -fx-hover-base; -} - -/*------- THIS SPECIFIES THE BUTTON COLOR WHEN THE POPUP MENU IS SHOWING -------*/ -.combo-box-base:showing { - -fx-color: -fx-pressed-base; -} - -.combo-box-base:focused { - -fx-background-color: -fx-focus-color, -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-radius: 6.4, 4, 5, 3; - -fx-background-insets: -1.4, 0, 1, 2; -} - -.combo-box-base:disabled { - -fx-opacity: .4; -} - -/* ------- OPEN BUTTON ------- */ -.combo-box-base > .arrow-button { - -fx-background-color: -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: 0, 1, 2; - -fx-background-radius: 0 5 5 0, 0 4 4 0, 0 3 3 0; - -fx-padding: 0 0.667em 0 0.667em; /* 6 8 6 8 */ - /*-fx-padding: 0; *//* 6 8 6 8 */ -} - -.combo-box-base:hover > .arrow-button, -.date-picker:hover > .arrow-button { - -fx-background-color: -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: 0, 1, 2; - -fx-background-radius: 0 5 5 0, 0 4 4 0, 0 3 3 0; -} - -.combo-box-base:showing > .arrow-button, -.date-picker:showing > .arrow-button { - -fx-color: -fx-pressed-base; -} - -/* ------- ARROW* ------- */ -.combo-box-base > .arrow-button > .arrow, -.web-view .form-select-button .arrow { - -fx-background-insets: 1 0 -1 0, 0; - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-padding: 0.166667em 0.333333em 0.166667em 0.333333em; /* 2 4 2 4 */ - -fx-shape: "M 0 0 h 7 l -3.5 4 z"; -} - -.web-view .form-select-button { - -fx-background-radius: 2, 2, 1, 0; - -fx-background-insets: 2 2 1 2, 2, 3, 4; -} - -/* ------- POPUP MENU ------- */ -/* --- .combo-box .popup-menu, .combo-box .menu-item, .combo-box .popup-menu .menu-item-radio -all inherit from Menu Control's popup-menu. --- */ - - -/* -------------- CODE FOR THE EDITABLE COMBO-BOX -------------- */ - -/* ------- TEXTBOX SEGMENT OF COMBO BOX ------- */ -/*--- The editable ComboBox TextBox inherits its properties from the TextBox Control. -Only the properties with values that are different from the TextBox are specified here. ---*/ - -.combo-box-base:editable > .text-field, -.date-picker > .text-field { - -fx-padding: 0.166667em 0.416667em 0.25em 0.416667em; /* 2 5 3 5 */ - /*-fx-padding: 0px;*/ - /*-fx-background-color: yellow;*/ - -fx-background-radius: 4 0 0 4, 3 0 0 3, 2 0 0 2; - -fx-background-insets: 0 0 -1 0, 0, 1 0 1 1; -} - -.combo-box-base:editable:focused, -.date-picker:focused { - -fx-background-color: -fx-focus-color, -fx-outer-border, -fx-control-inner-background; - -fx-background-radius: 5.4, 3, 2; - -fx-background-insets: -1.4, 0, 1; -} - -/* -------------- STYLES FOR THE DEFAULT LISTVIEW-BASED COMBOBOX ------------- */ - -/* Customise the ListCell that appears in the ComboBox button itself */ -.combo-box > .list-cell { - -fx-background: transparent; - -fx-background-color: transparent; - -fx-text-fill: -fx-text-base-color; - -fx-padding: 0.25em 0 0.166667em 0.583333em; /* 3 0 2 7 */ - -fx-cell-size: 1.7500em; /* 21 */ -} - -.combo-box-popup > .list-view { - -fx-background-color: -fx-box-border, -fx-control-inner-background; - -fx-background-insets: 0, 1; - -fx-effect: dropshadow( three-pass-box , rgba(0,0,0,0.6) , 8, 0.0 , 0 , 0 ); -} - -.combo-box-popup > .list-view > .virtual-flow > .clipped-container > .sheet > .list-cell { - -fx-padding: 4 0 4 5; - - /* No alternate highlighting */ - -fx-background-color: -fx-control-inner-background; -} - -.combo-box-popup > .list-view > .virtual-flow > .clipped-container > .sheet > .list-cell:filled:selected, -.combo-box-popup > .list-view > .virtual-flow > .clipped-container > .sheet > .list-cell:filled:selected:hover { - -fx-background: -fx-accent; - -fx-background-color: -fx-selection-bar; - -fx-text-fill: -fx-selection-bar-text; -} - -.combo-box-popup > .list-view > .virtual-flow > .clipped-container > .sheet > .list-cell:filled:hover { - -fx-background-color: -fx-cell-hover-color; - -fx-text-fill: -fx-text-inner-color; -} - -.combo-box-popup > .list-view > .placeholder > .label { - -fx-text-fill: derive(-fx-control-inner-background,-30%); -} - -/* -------------------------- STYLES FOR THE COLOR-PICKER CONTROL ----- */ - -.color-picker { - -fx-color-rect-width: 0.916667em; /* 11px */ - -fx-color-rect-height: 0.916667em; /* 11px */ -} -.color-picker > .arrow-button { - -fx-background-color: null; - -fx-background-insets: 0, 1, 2; - -fx-background-radius: 0 5 5 0, 0 4 4 0, 0 3 3 0; -} - -.combo-box-base.color-picker.split-button > .arrow-button { - -fx-background-color: -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: 0, 1, 2; - -fx-background-radius: 0 5 5 0, 0 4 4 0, 0 3 3 0; - -fx-padding: 0.5em 0.416667em 0.5em 0.416667em; /* 6 5 6 5 */ -} - -.color-picker:hover { - -fx-color: -fx-base; -} - -/** Fix for RT-35422 where border was being shown incorrectly on non-split-buttons */ -.combo-box-base.color-picker:hover > .arrow-button { - -fx-background-insets: 0, 1 1 1 0, 2 2 2 0; -} - -.color-picker.button { - -fx-padding: 0 5 0 0; -} - -.color-picker.button > .arrow-button { - -fx-background-color: -fx-inner-border, -fx-body-color; - -fx-background-insets: 0, 1; - -fx-background-radius: 0 5 5 0, 0 4 4 0; -} - -.color-picker > .split-button > .arrow-button:hover { - -fx-color: -fx-hover-base; -} - -.color-picker > .split-button > .color-picker-label:hover { - -fx-color: -fx-hover-base; -} - -.color-picker > .color-picker-label > .picker-color { - -fx-padding: 0.416667em 0.333333em 0.416667em 0.333333em; /* 5 4 5 4 */ - -fx-background-color: null; -} - -.color-picker > .color-picker-label > .picker-color > .picker-color-rect { - -fx-stroke: -fx-pressed-base; - -fx-stroke-type: inside; -} - -.color-palette { - -fx-spacing: 15px; - -fx-background-color: - derive(-fx-color,-40%), - derive(-fx-color,100%), - linear-gradient(to bottom, - derive(-fx-color,100%) 0%, - derive(-fx-color,50%) 12%, - derive(-fx-color,65%) 88%, - derive(-fx-color,23%) 100%); - -fx-background-insets: 0, 1, 2; - -fx-background-radius: 0 6 6 6, 0 5 5 5, 0 4 4 4; - -fx-padding: 15 15 15 15; - -fx-effect: dropshadow( three-pass-box , rgba(0,0,0,0.6) , 8, 0.0 , 0 , 0 ); -} - -.color-palette > .color-picker-grid > .color-square > .color-rect { - -fx-stroke: black; - -fx-stroke-width: 0.4; - -fx-border-color: black; -} - -.color-palette > .color-picker-grid { - -fx-border-color: transparent; -} - -.color-palette > .color-picker-grid > .color-square { - -fx-background-color: transparent; - -fx-background-insets: -1, 0; - -fx-padding: 0.5; - -fx-border: black; -} - -/* the color over which the user is hovering */ -.color-palette-region > .color-square.hover-square { - -fx-background-color: black; - -fx-background-insets: -1; - -fx-padding: 1; -} - -.color-palette > .separator > .line { - -fx-border-color: -fx-text-box-border transparent transparent transparent, - -fx-shadow-highlight-color transparent transparent transparent; - -fx-border-insets: 0, 1 0 0 0; - -fx-border-style: none; - -fx-padding: 0; -} - - -/* ------- CUSTOM COLOR DIALOG ------- */ -.custom-color-dialog > .color-rect-pane { - -fx-spacing: 0.75em; - -fx-pref-height: 16.666667em; - -fx-alignment: top-left; - -fx-fill-height: true; -} - -.custom-color-dialog .color-rect-pane .color-rect { - -fx-min-width: 16.666667em; - -fx-min-height: 16.666667em; -} - -.custom-color-dialog .color-rect-pane .color-rect-border { - -fx-border-color: derive(-fx-base, -20%); -} - -.custom-color-dialog > .color-rect-pane #color-rect-indicator { - -fx-background-color: null; - -fx-border-color: white; - -fx-border-radius: 0.4166667em; - -fx-translate-x: -0.4166667em; - -fx-translate-y: -0.4166667em; - -fx-pref-width: 0.833333em; - -fx-pref-height: 0.833333em; - -fx-effect: dropshadow(three-pass-box, black, 2, 0.0, 0, 1); -} - -.custom-color-dialog > .color-rect-pane > .color-bar { - -fx-min-width: 1.666667em; - -fx-min-height: 16.666667em; - -fx-max-width: 1.666667em; - -fx-border-color: derive(-fx-base, -20%); -} - -.custom-color-dialog > .color-rect-pane > .color-bar > #color-bar-indicator { - -fx-border-radius: 0.333333em; - -fx-border-color: white; - -fx-effect: dropshadow(three-pass-box, black, 2, 0.0, 0, 1); - -fx-pref-width: 2em; - -fx-pref-height: 0.833333em; - -fx-translate-x: -0.1666667em; - -fx-translate-y: -0.4166667em; -} - -.custom-color-dialog { - -fx-background-color: -fx-background; - -fx-padding: 1.25em; - -fx-spacing: 1.25em; -} - -/* The fix for RT-37494 forces the web color text's major direction to - * LTR. The following keeps the text right-aligned when in RTL mode. */ -.custom-color-dialog .webcolor-field:dir(rtl) > .text-field:dir(ltr) { - -fx-alignment: baseline-right; -} - - -/* -------- Toggle Button ---------------- */ -.custom-color-dialog .controls-pane .toggle-button { - -fx-background-radius: 0.333333em, 0.333333em, 0.25em, 0.1666667em; - -fx-padding: 0.25em 0.5em 0.25em 0.5em; -} - -.custom-color-dialog .controls-pane .toggle-button:focused { - -fx-background-color: - rgba(23,134,248,0.2), - -fx-focus-color, - -fx-inner-border, - -fx-body-color; -} -.custom-color-dialog .controls-pane .toggle-button:selected Text { - -fx-effect: dropshadow( one-pass-box , rgba(0,0,0,0.9) , 2, 0.0 , 0 , 1 ); -} - -.custom-color-dialog .controls-pane .toggle-button:selected { - -fx-background-color: - -fx-shadow-highlight-color, - linear-gradient( to bottom, derive(-fx-color,-90%) 0%, derive(-fx-color,-60%) 100% ), - linear-gradient( to bottom, derive(-fx-color,-60%) 0%, derive(-fx-color,-35%) 50%, derive(-fx-color,-30%) 98%, derive(-fx-color,-50%) 100% ), - linear-gradient( to right, rgba(0,0,0,0.3) 0%, rgba(0,0,0,0) 10%, rgba(0,0,0,0) 90%, rgba(0,0,0,0.3) 100% ); - -fx-background-insets: 0 0 -0.083333em 0, 0, 0.083333em, 0.083333em; - /* TODO: -fx-text-fill should be derived */ - -fx-text-fill: -fx-light-text-color; -} -.custom-color-dialog .controls-pane .left-pill { - -fx-background-radius: 0.25em 0 0 0.25em; - -fx-background-insets: 0 0 -0.083333em 0, 0, 0.083333em 0 0.083333em 0.083333em, 0.1666667em 0 0.1666667em 0.1666667em; - -fx-border-color: transparent -fx-outer-border transparent transparent; - -fx-border-insets: 0.333333em 0 0.333333em 0; - -fx-padding: -0.1666667em 0.666667em -0.1666667em 0.666667em; -} -.custom-color-dialog .controls-pane .left-pill:focused { - -fx-background-radius: 0.25em 0 0 0.25em; - -fx-background-insets: -0.11666667em 0 -0.11666667em -0.11666667em, 0 0 0 0, 0.083333em, 0.1666667em; - -fx-border-color: transparent; -} -.custom-color-dialog .controls-pane .left-pill:selected, .controls-pane .left-pill:selected:focused { - -fx-background-insets: 0 0 -0.083333em 0, 0, 0.083333em 0 0.083333em 0.083333em, 0.083333em 0 0.083333em 0.083333em; - -fx-border-color: transparent; -} -.custom-color-dialog .controls-pane .center-pill { - -fx-background-radius: 0; - -fx-background-insets: 0; - -fx-background-insets: 0 0 -0.083333em 0, 0, 0.083333em 0 0.083333em 0, 0.1666667em 0 0.1666667em 0; - -fx-border-color: transparent -fx-outer-border transparent transparent; - -fx-border-insets: 0.333333em 0 0.333333em 0; - -fx-padding: -0.1666667em 0.666667em -0.1666667em 0.666667em; -} -.custom-color-dialog .controls-pane .center-pill:focused { - -fx-background-radius: 0; - -fx-background-insets: -0.11666667em 0 -0.11666667em -0.083333em, 0 0 0 -0.083333em, 0.083333em 0.083333em 0.083333em 0, 0.1666667em 0.1666667em 0.1666667em 0.083333em; - -fx-border-color: transparent; -} -.custom-color-dialog .controls-pane .center-pill:selected, .controls-pane .center-pill:selected:focused { - -fx-background-insets: -0.11666667em 0 -0.11666667em -0.083333em, 0 0 0 -0.083333em, 0.083333em 0.083333em 0.083333em 0, 0.083333em 0.083333em 0.083333em 0; - -fx-border-color: transparent; -} - -.custom-color-dialog .controls-pane .right-pill { - -fx-background-radius: 0 0.25em 0.25em 0; - -fx-background-insets: 0 0 -0.083333em 0, 0, 0.083333em 0.083333em 0.083333em 0, 0.1666667em 0.1666667em 0.1666667em 0; - -fx-padding: 0.25em 0.666667em 0.25em 0.666667em; -} -.custom-color-dialog .controls-pane .right-pill:focused { - -fx-background-radius: 0 0.25em 0.25em 0; - -fx-background-insets: -0.11666667em -0.11666667em -0.11666667em -0.083333em, 0 0 0 -0.083333em, 0.083333em 0.083333em 0.083333em 0, 0.1666667em 0.1666667em 0.1666667em 0.083333em; -} -.custom-color-dialog .controls-pane .right-pill:selected, .controls-pane .right-pill:selected:focused { - -fx-background-insets: -0.11666667em -0.11666667em -0.11666667em -0.083333em, 0 0 0 -0.083333em, 0.083333em 0.083333em 0.083333em 0, 0.083333em 0.083333em 0.083333em 0; -} - -.custom-color-dialog .controls-pane .current-new-color-grid #current-new-color-border { - -fx-border-color: derive(-fx-base, -20%); - -fx-border-width: 2px; -} - -.custom-color-dialog .controls-pane .current-new-color-grid .color-rect { - -fx-min-width: 10.666667em; - -fx-min-height: 1.75em; - -fx-pref-width: 10.666667em; - -fx-pref-height: 1.75em; -} - -.custom-color-dialog .transparent-pattern { - -fx-background-image: url("pattern-transparent.png"); - -fx-background-repeat: repeat; - -fx-background-size: auto; -} - -.custom-color-dialog .controls-pane #spacer1 { - -fx-min-height: 0.1666667em; - -fx-max-height: 0.1666667em; - -fx-pref-height: 0.1666667em; -} - -.custom-color-dialog .controls-pane #spacer2 { - -fx-min-height: 1em; - -fx-max-height: 1em; - -fx-pref-height: 1em; -} - -.custom-color-dialog .controls-pane #settings-pane { - -fx-hgap: 0.4166667em; - -fx-vgap: 0.3333333em; -} - -.custom-color-dialog .controls-pane #settings-pane .settings-label { - -fx-min-width: 5.75em; -} - -.custom-color-dialog .controls-pane #settings-pane .settings-unit { - -fx-max-width: 1.5em; - -fx-min-width: 1.5em; - -fx-pref-width: 1.5em; -} - -.custom-color-dialog .controls-pane #settings-pane .slider { - -fx-pref-width: 8.25em; -} - -.custom-color-dialog .controls-pane .color-input-field { - -fx-pref-column-count: 3; - -fx-max-width: 3.25em; - -fx-min-width: 3.25em; - -fx-pref-width: 3.25em; -} - -.custom-color-dialog .controls-pane .web-field { - -fx-pref-column-count: 6; - -fx-pref-width: 8.25em; -} - -.custom-color-dialog .controls-pane #spacer-side { - -fx-min-width: 0.5em; - -fx-pref-width: 0.5em; -} - -.custom-color-dialog .controls-pane #spacer-bottom { - -fx-pref-height: 0.833333em; - -fx-min-height: 0.833333em; -} - -.custom-color-dialog .controls-pane .customcolor-controls-background { - -fx-background-color: -fx-text-box-border, -fx-control-inner-background; - -fx-background-insets: - 0.8333333em 0 0.4166667em 0, - 1em 0.166667em 0.5833333em 0.166667em; - -fx-background-radius: 0.3333333em, 0.166667em; -} - -.custom-color-dialog .controls-pane .current-new-color-grid .label { - -fx-padding: 0 0 0 0.4166667em; -} - -.custom-color-dialog .controls-pane #buttons-hbox { - -fx-spacing: 0.333333em; - -fx-padding: 1em 0 0 0; - -fx-alignment: bottom-right; -} - - - - -/******************************************************************************* - * * - * DatePicker * - * * - ******************************************************************************/ - -.date-picker > .arrow-button > .arrow { - -fx-shape: "M0,0v9h9V0H0z M2,8H1V7h1V8z M2,6H1V5h1V6z M2,4H1V3h1V4z M4,8H3V7h1V8z M4,6H3V5h1V6z M4,4H3V3h1V4z M6,8H5V7h1V8z M6,6H5 V5h1V6z M6,4H5V3h1V4z M8,8H7V7h1V8z M8,6H7V5h1V6z M8,4H7V3h1V4z"; - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 1 0 -1 0, 0; - -fx-padding: 0.416667em 0.416667em 0.333333em 0.333333em; /*5 5 4 4 */ - -fx-scale-shape: true; -} - -.date-picker-popup { - -fx-background-color: -fx-box-border, -fx-control-inner-background; - -fx-background-insets: 0, 1; - /*-fx-background-radius: 0 6 6 6, 0 5 5 5;*/ - -fx-background-radius: 0; - -fx-padding: 0; - -fx-alignment: CENTER; /* VBox */ - -fx-spacing: 0; /* VBox */ - -fx-effect: dropshadow( three-pass-box , rgba(0,0,0,0.6) , 8, 0.0 , 0 , 0 ); -} -.date-picker-popup > .month-year-pane { - -fx-padding: 0.5em; /* 6 6 6 6 */ - -fx-background-color: -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: 0, 1, 2; - -fx-background-radius: 0; -} -.date-picker-popup > * > .spinner { - -fx-spacing: 0.25em; - -fx-alignment: CENTER; - -fx-fill-height: false; -} -.date-picker-popup > * > .spinner > .button { - -fx-background-color: transparent; - -fx-background-radius: 0; -} -.date-picker-popup > * > .spinner > .button:hover { - -fx-background-color: -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-radius: 3, 2, 1; -} -.date-picker-popup > * > .spinner > .button:focused { - -fx-background-color: -fx-focus-color, -fx-outer-border, -fx-inner-border, -fx-focus-color, -fx-body-color; - -fx-background-radius: 3, 2, 1; -} -.date-picker-popup > * > .spinner > .left-button { - -fx-padding: 0 0.333333em 0 0.25em; /* 0 4 0 3 */ -} -.date-picker-popup > * > .spinner > .right-button { - -fx-padding: 0 0.25em 0 0.333333em; /* 0 3 0 4 */ -} -.date-picker-popup > * > .spinner > .button > .right-arrow { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 1 0 -1 0, 0; - -fx-padding: 0.5em 0.333333em 0 0; /* 6 4 0 0 */ - -fx-shape: "M 4 0 L 0 -3 L 0 3 z"; - -fx-scale-shape: true; -} -.date-picker-popup > * > .spinner > .button > .left-arrow { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 1 0 -1 0, 0; - -fx-padding: 0.5em 0.333333em 0 0; /* 6 4 0 0 */ - -fx-shape: "M 0 0 L 4 -3 L 4 3 z"; - -fx-scale-shape: true; -} -.date-picker-popup > * > .spinner > .label { - -fx-alignment: CENTER; -} -.date-picker-popup > .month-year-pane > .secondary-label { - -fx-alignment: BASELINE_CENTER; - -fx-padding: 0.5em 0 0 0; /* 6 0 0 0 */ - -fx-text-fill: firebrick; -} -.date-picker-popup > .calendar-grid { - -fx-background-color: derive(-fx-base, 6.8%); - -fx-background-insets: 1; - -fx-padding: 1; -} -.date-picker-popup > * > .date-cell { - -fx-background-color: transparent; - -fx-background-insets: 1, 2; - -fx-padding: 0.166667em; - -fx-alignment: BASELINE_CENTER; - -fx-opacity: 1.0; -} -.date-cell:disabled > * { - -fx-opacity: -fx-disabled-opacity; -} -.date-picker-popup > * > .day-name-cell, -.date-picker-popup > * > .week-number-cell { - -fx-font-size: 0.916667em; -} -.date-picker-popup > * > .week-number-cell { - /* Add one pixel to the top padding to - * compensate for the smaller font size. */ - -fx-padding: 0.416667em 0.583333em 0.333333em 0.583333em; /* 5 7 4 7 */ - -fx-border-color: -fx-background; - -fx-border-width: 1px; - -fx-background: -fx-control-inner-background; - -fx-background-color: -fx-background; - -fx-text-fill: -fx-accent; -} -.date-picker-popup > * > .day-cell { - -fx-padding: 0.333333em 0.583333em 0.333333em 0.583333em; /* 4 7 4 7 */ - -fx-border-color: derive(-fx-control-inner-background,-10%); - -fx-border-width: 1px; - -fx-background: -fx-control-inner-background; - -fx-background-color: -fx-background; - -fx-text-fill: -fx-text-background-color; -} -.date-picker-popup > * > .hijrah-day-cell { - -fx-alignment: TOP_LEFT; - -fx-padding: 0.083333em 0.333333em 0.083333em 0.333333em; /* 1 4 1 4 */ - -fx-cell-size: 2.75em; -} -.date-picker-popup > * > .day-cell > .secondary-text { - -fx-fill: firebrick; -} -.date-picker-popup > * > .today { - -fx-background-color: -fx-control-inner-background, derive(-fx-base, -10%), -fx-control-inner-background; - -fx-background-insets: 1, 2, 3; -} -.date-picker-popup > * > .day-cell:hover, -.date-picker-popup > * > .selected, -.date-picker-popup > * > .previous-month.selected, -.date-picker-popup > * > .next-month.selected { - -fx-background-color: -fx-selection-bar; - -fx-background: -fx-accent; -} -.date-picker-popup > * > .today:hover, -.date-picker-popup > * > .today.selected { - -fx-background-color: -fx-selection-bar, derive(-fx-base, -10%),-fx-selection-bar; -} -.date-picker-popup > * > .day-cell:focused, -.date-picker-popup > * > .today:focused { - -fx-background-color: -fx-control-inner-background, -fx-cell-focus-inner-border, -fx-control-inner-background; - -fx-background-insets: 1, 2, 3; -} -.date-picker-popup > * > .day-cell:focused:hover, -.date-picker-popup > * > .today:focused:hover, -.date-picker-popup > * > .today.selected:focused, -.date-picker-popup > * > .selected:focused { - -fx-background-color: -fx-selection-bar, -fx-cell-focus-inner-border, -fx-selection-bar; -} -.date-picker-popup > * > .previous-month, -.date-picker-popup > * > .next-month { - -fx-background: derive(-fx-control-inner-background,-5%); -} -.date-picker-popup > * > .previous-month:hover, -.date-picker-popup > * > .next-month:hover { - -fx-background: lightgrey; - -fx-text-fill: -fx-dark-text-color; -} -.date-picker-popup > * > .day-cell:hover > .secondary-text, -.date-picker-popup > * > .previous-month > .secondary-text, -.date-picker-popup > * > .next-month > .secondary-text, -.date-picker-popup > * > .selected > .secondary-text { - -fx-fill: -fx-text-background-color; -} -.date-picker-popup > * > .previous-month.today, -.date-picker-popup > * > .next-month.today { - -fx-background-color: derive(-fx-control-inner-background,-5%), derive(-fx-base, -10%), derive(-fx-control-inner-background,-5%); -} -.date-picker-popup > * > .previous-month.today:hover, -.date-picker-popup > * > .next-month.today:hover { - -fx-background-color: lightgrey, derive(-fx-base, -10%), lightgrey; -} - - - -/* -------------------------- STYLES FOR PAGINATION CONTROL ----- */ -.pagination { - -fx-padding: 0; - -fx-arrows-visible: true; - -fx-tooltip-visible: true; - -fx-page-information-visible: true; - -fx-page-information-alignment: bottom; -} -.pagination > .page { - -fx-background-color: transparent; -} - -.pagination > .pagination-control { - -fx-background-color: transparent; - -fx-padding: 0.833333em 0em 0.833333em 0em; -} - -.pagination > .pagination-control > .control-box { - -fx-spacing: 4; - -fx-alignment: center; -} - -.pagination > .pagination-control > .control-box > .left-arrow-button{ - -fx-background-radius: 0; - -fx-padding: 0.166667em 0.416em 0.25em 0.333em; -} -.pagination > .pagination-control > .control-box > .right-arrow-button { - -fx-background-radius: 0; - -fx-padding: 0.166667em 0.333em 0.25em 0.416em; -} - -.pagination > .pagination-control .left-arrow { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 1 0 -1 0, 0; - -fx-padding: 0.375em 0.291em 0.375em 0.291em; - -fx-shape: "M 0 0 L -13 7 L 0 13 z"; - -fx-scale-shape: true; -} - -.pagination > .pagination-control .right-arrow { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 1 0 -1 0, 0; - -fx-padding: 0.375em 0.291em 0.375em 0.291em; - -fx-shape: "M 0 0 L 13 7 L 0 13 z"; - -fx-scale-shape: true; -} - -.pagination > .pagination-control > .control-box > .bullet-button { - -fx-background-radius: 0, 4em, 4em, 4em, 4em; - -fx-padding: 0.333em; - - -fx-background-color: transparent, -fx-shadow-highlight-color, -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: 0, 4 4 3 4, 5, 6, 7; -} - -.pagination > .pagination-control > .control-box > .bullet-button:selected { - -fx-base: -fx-selection-bar-text; -} -.pagination:focused > .pagination-control > .control-box > .bullet-button:selected { - -fx-base: -fx-accent; -} - -.pagination.bullet > .pagination-control > .control-box > .left-arrow-button, -.pagination.bullet > .pagination-control > .control-box > .right-arrow-button { - -fx-background-radius: 4em; -} - -.pagination > .pagination-control > .control-box > .number-button { - -fx-background-radius: 0; - -fx-padding: 0.166667em 0.25em 0.25em 0.333em; - -fx-background-color: -fx-shadow-highlight-color, -fx-outer-border, -fx-inner-border, -fx-body-color; -} - -.pagination > .pagination-control > .control-box > .number-button:selected { - -fx-base: -fx-selection-bar-text; -} -.pagination:focused > .pagination-control > .control-box > .number-button:selected { - -fx-base: -fx-accent; -} -.pagination > .pagination-control > .page-information { - -fx-padding: 0.416em 0 0 0; -} - - -/******************************************************************************* - * * - * TreeTableView * - * Note: A lot of the CSS for TreeTableView is included with the TreeView and * - * TableView CSS styles elsewhere in caspian.css (as they are the same, just * - * targeting different CSS style classes). * - ******************************************************************************/ -.tree-table-view { - -fx-background-color: -fx-box-border, -fx-control-inner-background; - -fx-background-insets: 0,1; - - /* There is some oddness if padding is in em values rather than pixels, - in particular, the left border of the control doesn't show. */ - -fx-padding: 1; /* 0.083333em; */ - - /* Constants used throughout the tableview. - * TODO: Should these be derived from the palette in .scene? - */ - -fx-table-header-border-color: #959595; -/* -fx-table-header-background-color: linear (0%,0%) to (0%,100%) stops (80%, #bbbbbb) (10%, #f6f6f6);*/ - -fx-table-cell-border-color: #bbbbbb; -} - -.tree-table-row-cell { - -fx-background-color: -fx-control-inner-background; - -fx-padding: 0.0em; /* 0 */ - -fx-text-fill: -fx-text-inner-color; -} - -.tree-table-cell { - -fx-padding: 0.166667em; /* 2px, plus border adds 1px */ - - -fx-background-color: transparent; - -fx-border-color: transparent -fx-table-cell-border-color transparent transparent; - -fx-border-width: 0.083333em; /* 1 */ - -fx-cell-size: 2.0em; /* 24 */ - -fx-text-fill: -fx-text-inner-color; -} - - -/******************************************************************************* - * * - * TreeTableView cell spanning * - * * - ******************************************************************************/ - -.cell-span-tree-table-view > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell { - -fx-background-color: transparent; -} - -/* All table-row-cells - we don't care if they are even or odd */ -.cell-span-tree-table-view > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell > .tree-table-cell { - -fx-background-color: -fx-table-cell-border-color, -fx-control-inner-background; - -fx-background-insets: 0, 0 1 0 0; - -fx-alignment: center; -} - -/** Selection styles */ -/*.cell-span-table-view > .virtual-flow > .clipped-container > .sheet > .table-row-cell > .table-cell:focused:selected, */ -.cell-span-tree-table-view:row-selection > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled:selected > .tree-table-cell, -.cell-span-tree-table-view:row-selection > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled:focused:selected > .tree-table-cell, -.cell-span-tree-table-view:row-selection > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled:focused:selected:hover > .tree-table-cell, -.cell-span-tree-table-view:cell-selection > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell > .tree-table-cell:filled:selected, -.cell-span-tree-table-view:cell-selection > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell > .tree-table-cell:filled:focused:selected, -.cell-span-tree-table-view:cell-selection > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell > .tree-table-cell:filled:focused:selected:hover{ - -fx-background-color: -fx-focus-color, -fx-cell-focus-inner-border, -fx-selection-bar; - -fx-background-insets: 0 1 0 0, 1 2 1 1, 2 3 2 2; - -fx-background: -fx-accent; - -fx-text-fill: -fx-selection-bar-text; -} - -/** Hover styles */ -/** --- Row selection mode hover */ -.cell-span-tree-table-view:row-selection > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled:hover > .tree-table-cell { - -fx-background-color: -fx-table-cell-border-color, -fx-cell-hover-color; - -fx-background-insets: 0, 0 0 1 0; - -fx-text-fill: -fx-text-inner-color; -} - -.cell-span-tree-table-view:row-selection > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled:focused:hover > .tree-table-cell { - -fx-background-color: -fx-table-cell-border-color, -fx-focus-color, -fx-cell-focus-inner-border, -fx-cell-hover-color; - -fx-background-insets: 0, 0 0 1 0, 1 1 2 1, 2 2 3 2, 3 3 4 3; - -fx-text-fill: -fx-text-inner-color; -} - -/** --- Cell selection mode hover */ -.cell-span-tree-table-view:cell-selection > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled > .tree-table-cell:hover{ - -fx-background-color: -fx-table-cell-border-color, -fx-cell-hover-color; - -fx-text-fill: -fx-text-inner-color; - -fx-background-insets: 0, 0 0 1 0; -} - -.cell-span-tree-table-view:cell-selection > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled > .tree-table-cell:focused:hover{ - -fx-background-color: -fx-focus-color, -fx-cell-focus-inner-border, -fx-cell-hover-color; - -fx-background-insets: 0 1 0 0, 1 2 1 1, 2 3 2 2; - -fx-text-fill: -fx-text-inner-color; -} -/** End of hover styles */ - -/******************************************************************************** - * * - * HTMLEditor * - * * - ********************************************************************************/ - -.html-editor { - -fx-border-width: 1; - -fx-border-style: solid; - -fx-padding: 0; - -fx-border-color: derive(-fx-base,-35%); -} -.html-editor .button, -.html-editor .toggle-button { - -fx-padding: 0.333333em 0.833333em 0.416667em 0.833333em; /* 2 10 3 10 */ -} -.html-editor .combo-box > .list-cell { - -fx-cell-size: 2.0833em; /* 21 */ -} -/* Each Toolbar is constructed of two stacked shapes */ -.html-editor > * > .top-toolbar { - -fx-background-color: - linear-gradient(to bottom, white 10%, derive(-fx-base, 50%) 90%), - linear-gradient(to bottom, derive(-fx-base, 65%) 0%, derive(-fx-base, 5%) 90%); - -fx-background-insets: 0, 1; - -fx-border-color: transparent transparent derive(-fx-base,-20%) transparent, transparent; - -fx-border-width: 1, 0; - -fx-padding: 0.333em 0.5em 0.333em 0.5em; /* 4 6 4 6;*/ -} - -.html-editor > * > .bottom-toolbar { - -fx-background-color: - linear-gradient(to bottom, derive(-fx-base, 50%) 10%, derive(-fx-base, -60%) 90%), - linear-gradient(to bottom, derive(-fx-base, 5%) 0%, derive(-fx-base, -15%) 90%); - -fx-background-insets: 0, 1; - -fx-border-color: transparent derive(-fx-base,50%) transparent derive(-fx-base,50%), - transparent transparent derive(-fx-base,-60%) transparent; - -fx-border-width: 1, 0; - -fx-padding: 0.166667em 0.5em 0.166667em 1.5em; /* 2 6 2 6;*/ -} - -.html-editor-foreground, .html-editor-background { - -fx-color-label-visible: false; - -fx-color-rect-x: 0; - -fx-color-rect-y: 10; - -fx-color-rect-width: 16; - -fx-color-rect-height: 5; - -fx-padding: 0; -} -.html-editor-foreground > .color-picker-label, -.html-editor-background > .color-picker-label { - -fx-padding: 0 0 -0.083333em 0; -} -/* Note: The Separator is constructed of a 1-pixel shape -whose borders are styled. Only the right border is specified -with a color; the other three borders are transparent.*/ - -/* Note: This first section of CSS (below) specifies the Separator's color. -Specifying the color here ensures the same color for both .top-toolbar -and .bottom-toolbar Separators, as they will inherit the color. */ - -.html-editor > * > * > .separator:vertical > .line{ - -fx-border-style: solid; - -fx-background-color: null; - -fx-border-color: transparent derive(-fx-base,-35%) transparent transparent; /* #878787 */ -} - -/* Note: This next section of CSS (below) specifies the Separator's length. -The length of the Separator is determined by adding its -fx-padding values -to the top and bottom -fx-padding values of the parent toolbar. */ - -.html-editor > * > .top-toolbar > .separator { - -fx-padding: 1 0 1 0; -} - -.html-editor > * > .bottom-toolbar:horizontal { - -fx-padding: 0.417em; /* 5px */ -} - -.html-editor > * > .bottom-toolbar > .separator { - -fx-padding: 1 2 1 2; -} - -.html-editor > * > * > .button { - -fx-background-color: null; - -fx-background-insets: -1, 0, 1; - -fx-background-radius: 0.25em; /* 3 */ - -fx-padding: 0.25em; /* 3 */ - -fx-alignment: CENTER; - -fx-graphic-vpos: CENTER; -} - -.html-editor > * > .top-toolbar > .button:hover { - -fx-background-color: transparent, derive(-fx-base,-10%), derive(-fx-base,65%); -} - -.html-editor > * > .bottom-toolbar > .button:hover { - -fx-background-color: transparent, derive(-fx-base,-25%), derive(-fx-base,15%); -} - -.html-editor > * > * > .toggle-button { - -fx-background-color: transparent; - -fx-background-insets: -1, 0, 1; - -fx-background-radius: 3; - -fx-padding: 0.25em; /* 3 */ - -fx-alignment: CENTER; - -fx-graphic-vpos: CENTER; -} - -.html-editor > * > .top-toolbar > .toggle-button:hover { - -fx-background-color: transparent, derive(-fx-base,-10%), derive(-fx-base,65%); -} - -.html-editor > * > .bottom-toolbar > .toggle-button:hover { - -fx-background-color: transparent, derive(-fx-base,-25%), derive(-fx-base,15%); -} - -.html-editor > * > .toggle-button:focused { - -fx-color: transparent; - -fx-background-color: -fx-focus-color, derive(-fx-base,-25%), derive(-fx-base,15%); - -fx-background-insets: -1.2, 0, 1; - -fx-background-radius: 3.2, 3, 3; -} - -.html-editor > * > * > .toggle-button:selected { - -fx-background-color: transparent, - linear-gradient(to bottom, derive(-fx-base, -70%) 10%, derive(-fx-base, -40%) 90%), - linear-gradient(to bottom, derive(-fx-base, -40%) 0%, derive(-fx-base, -20%) 50%, derive(-fx-base, -10%) 98%, derive(-fx-base, -35%) 100%); -} - -.html-editor > * > * > .font-menu-button { - -fx-background-radius: 5, 5, 4, 3; -} - -.html-editor > * > * > .font-menu-button .label{ - -fx-padding: 0.166667em 0.5em 0.25em 0.5em; /* 2 6 3 6 */ -} - -/******************************************************************************* - * * - * Spinner * - * * - ******************************************************************************/ - -.spinner { - -fx-background-color: -fx-shadow-highlight-color, -fx-text-box-border, -fx-control-inner-background; - -fx-background-insets: 0, 0 0 1 0, 1 1 2 1; - -fx-background-radius: 3, 3, 2; -} -.spinner:focused, -.spinner:contains-focus { - -fx-background-color: -fx-focus-color, -fx-text-box-border, -fx-control-inner-background; - -fx-background-insets: -1.4 -1.4 -0.4 -1.4, 0 0 1 0, 1 1 2 1; - -fx-background-radius: 4, 3, 2; -} -.spinner:disabled { - -fx-opacity: -fx-disabled-opacity; -} -.spinner > .text-field { - -fx-background-color: -fx-text-box-border, -fx-control-inner-background; - -fx-background-insets: 0 0 1 0, 1 0 2 1; - -fx-background-radius: 3 0 0 3, 2 0 0 2; -} - -.spinner .increment-arrow-button { - -fx-background-color: -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: 0, 1, 2; - -fx-background-radius: 0 3 0 0, 0 2 0 0, 0 1 0 0; - -fx-padding: 0.333em 0.666em 0.333em 0.666em; /* 4 8 4 8 */ -} -.spinner .decrement-arrow-button { - -fx-background-color: -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: -1 0 1 0, 0 1 2 1, 0 2 3 2; - -fx-background-radius: 0 0 3 0, 0 0 2 0, 0 0 1 0; - -fx-padding: 0.250em 0.666em 0.5em 0.666em; /* 3 8 6 8 */ -} - -.spinner .increment-arrow-button .increment-arrow { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: -0.6 0 1 0, 0; - -fx-padding: 0.167em 0.333em 0.167em 0.333em; /* 2 4 2 4 */ - -fx-shape: "M 0 0 h 7 l -3.5 4 z"; - -fx-rotate: 180; -} -.spinner .decrement-arrow-button .decrement-arrow { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 1 0 -1 0, 0; - -fx-padding: 0.167em 0.333em 0.167em 0.333em; /* 2 4 2 4 */ - -fx-shape: "M 0 0 h 7 l -3.5 4 z"; -} - -/* Spinner - Horizontal arrows */ -.spinner.split-arrows-horizontal .increment-arrow-button .increment-arrow, -.spinner.arrows-on-right-horizontal .increment-arrow-button .increment-arrow, -.spinner.arrows-on-left-horizontal .increment-arrow-button .increment-arrow, -.spinner.split-arrows-horizontal .decrement-arrow-button .decrement-arrow, -.spinner.arrows-on-right-horizontal .decrement-arrow-button .decrement-arrow, -.spinner.arrows-on-left-horizontal .decrement-arrow-button .decrement-arrow{ - -fx-padding: 0.333em 0.166em 0.333em 0.166em; /* 4 2 4 2 */ - -fx-shape: "M 4 0 v 7 l -4 -3.5 z"; -} - -/* Spinner - STYLE_CLASS_ARROWS_ON_RIGHT_HORIZONTAL */ -.spinner.arrows-on-right-horizontal .increment-arrow-button { - -fx-background-insets: 0 0 1 0, 1 1 2 0, 2 2 3 1; - -fx-background-radius: 0 3 3 0, 0 2 2 0, 0 1 1 0; - -fx-padding: 0.333em 0.666em 0.333em 0.583em; /* 4 8 4 7 */ - -} -.spinner.arrows-on-right-horizontal .decrement-arrow-button { - -fx-background-insets: 0 0 1 0, 1 1 2 1, 2 2 3 2; - -fx-background-radius: 0, 0, 0; - -fx-padding: 0.333em 0.666em 0.333em 0.666em; /* 4 8 4 8 */ -} - -/* Spinner - STYLE_CLASS_ARROWS_ON_LEFT_VERTICAL */ -.spinner.arrows-on-left-vertical > .text-field { - -fx-background-insets: 0 0 1 0, 1 1 2 0; - -fx-background-radius: 0 3 3 0, 0 2 2 0; -} -.spinner.arrows-on-left-vertical .increment-arrow-button { - -fx-background-radius: 3 0 0 0, 2 0 0 0, 1 0 0 0; -} -.spinner.arrows-on-left-vertical .decrement-arrow-button { - -fx-background-radius: 0 0 0 3, 0 0 0 2, 0 0 0 1; -} - -/* Spinner - STYLE_CLASS_ARROWS_ON_LEFT_HORIZONTAL */ -.spinner.arrows-on-left-horizontal > .text-field { - -fx-background-insets: 0 0 1 -1, 1 1 2 -1; - -fx-background-radius: 0 3 3 0, 0 2 2 0; -} -.spinner.arrows-on-left-horizontal .increment-arrow-button { - -fx-background-insets: 0 0 1 0, 1 1 2 0, 2 2 3 1; - -fx-background-radius: 0, 0, 0; - -fx-padding: 0.333em 0.666em 0.333em 0.583em; /* 4 8 4 7 */ -} -.spinner.arrows-on-left-horizontal .decrement-arrow-button { - -fx-background-insets: 0 0 1 0, 1 1 2 1, 2 2 3 2; - -fx-background-radius: 3 0 0 3, 2 0 0 2, 1 0 0 1; - -fx-padding: 0.333em 0.666em 0.333em 0.666em; /* 4 8 4 8 */ -} - -/* Spinner - STYLE_CLASS_SPLIT_ARROWS_VERTICAL */ -.spinner.split-arrows-vertical > .text-field { - -fx-background-insets: 0, 0 1 0 1; - -fx-background-radius: 0, 0; -} -.spinner.split-arrows-vertical .increment-arrow-button { - -fx-background-radius: 3 3 0 0, 2 2 0 0, 1 1 0 0; -} -.spinner.split-arrows-vertical .decrement-arrow-button { - -fx-background-insets: -1 0 1 0, 0 1 2 1, 1 2 3 2; - -fx-background-radius: 0 0 3 3, 0 0 2 2, 0 0 1 1; - -fx-padding: 0.25em 0.666em 0.417em 0.666em; /* 3 8 5 8 */ -} - -/* Spinner - STYLE_CLASS_SPLIT_ARROWS_HORIZONTAL */ -.spinner.split-arrows-horizontal > .text-field { - -fx-background-insets: 0 0 1 0, 1 0 2 0; - -fx-background-radius: 0, 0; -} -.spinner.split-arrows-horizontal .increment-arrow-button { - -fx-background-insets: 0 0 1 0, 1 1 2 1, 2 2 3 2; - -fx-background-radius: 0 3 3 0, 0 2 2 0, 0 1 1 0; - -fx-padding: 0.333em 0.666em 0.333em 0.666em; /* 4 8 4 8 */ -} -.spinner.split-arrows-horizontal .decrement-arrow-button { - -fx-background-insets: 0 0 1 0, 1 1 2 1, 2 2 3 2; - -fx-background-radius: 3 0 0 3, 2 0 0 2, 1 0 0 1; - -fx-padding: 0.333em 0.666em 0.333em 0.666em; /* 4 8 4 8 */ -} - -/******************************************************************************* - * * - * Dialog * - * * - ******************************************************************************/ - -.dialog-pane { - -fx-background-color: -fx-background; - -fx-padding: 0; -} - -.dialog-pane > .expandable-content { - -fx-padding: 0.666em; /* 8px */ -} - -.dialog-pane > .button-bar > .container { - -fx-padding: 0.833em; /* 10px */ -} - -.dialog-pane > .content.label { - -fx-alignment: top-left; - -fx-padding: 1.333em 0.833em 0 0.833em; /* 16px 10px 0px 10px */ -} - -.dialog-pane > .content { - -fx-padding: 0.833em; /* 10 */ -} - -.dialog-pane:no-header .graphic-container { - -fx-padding: 0.833em 0 0 0.833em; /* 10px 0px 0px 10px */ -} - -.dialog-pane:header .header-panel { - /*-fx-padding: 0.833em 1.166em 0.833em 1.166em; *//* 10px 14px 10px 14px */ - -fx-padding: 0.833em; /* 10px */ - -fx-background-color: -fx-box-border, linear-gradient(-fx-background, derive(-fx-background, 30%)); - -fx-background-insets: 0, 0 0 1 0; -} - -.dialog-pane:header .header-panel .label { - -fx-font-size: 1.167em; /* 14px */ - -fx-wrap-text: true; -} - -.dialog-pane:header .header-panel .graphic-container { - /* This prevents the text in the header running directly into the graphic */ - -fx-padding: 0 0 0 0.833em; /* 0px 0px 0px 10px */ -} - -.dialog-pane > .button-bar > .container > .details-button { - -fx-alignment: baseline-left; - -fx-focus-traversable: false; - -fx-padding: 0.416em; /* 5px */ - -fx-font-size: 0.833em; /* 10px */ -} - -.dialog-pane > .button-bar > .container > .details-button.more { - -fx-graphic: url("dialog-more-details.png"); -} - -.dialog-pane > .button-bar > .container > .details-button.less { - -fx-graphic: url("dialog-fewer-details.png"); -} - -.dialog-pane > .button-bar > .container > .details-button:hover { - -fx-underline: true; -} - -.alert.confirmation.dialog-pane, -.text-input-dialog.dialog-pane, -.choice-dialog.dialog-pane { - -fx-graphic: url("dialog-confirm.png"); -} - -.alert.information.dialog-pane { - -fx-graphic: url("dialog-information.png"); -} - -.alert.error.dialog-pane { - -fx-graphic: url("dialog-error.png"); -} - -.alert.warning.dialog-pane { - -fx-graphic: url("dialog-warning.png"); -} diff --git a/out32/com/sun/javafx/scene/control/skin/caspian/center-btn-selected.png b/out32/com/sun/javafx/scene/control/skin/caspian/center-btn-selected.png deleted file mode 100644 index a6a401b..0000000 Binary files a/out32/com/sun/javafx/scene/control/skin/caspian/center-btn-selected.png and /dev/null differ diff --git a/out32/com/sun/javafx/scene/control/skin/caspian/center-btn.png b/out32/com/sun/javafx/scene/control/skin/caspian/center-btn.png deleted file mode 100644 index 6d45f81..0000000 Binary files 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a/out32/com/sun/javafx/scene/control/skin/caspian/dialog-information.png b/out32/com/sun/javafx/scene/control/skin/caspian/dialog-information.png deleted file mode 100644 index 7d97264..0000000 Binary files a/out32/com/sun/javafx/scene/control/skin/caspian/dialog-information.png and /dev/null differ diff --git a/out32/com/sun/javafx/scene/control/skin/caspian/dialog-information@2x.png b/out32/com/sun/javafx/scene/control/skin/caspian/dialog-information@2x.png deleted file mode 100644 index 110d63b..0000000 Binary files a/out32/com/sun/javafx/scene/control/skin/caspian/dialog-information@2x.png and /dev/null differ diff --git a/out32/com/sun/javafx/scene/control/skin/caspian/dialog-more-details.png b/out32/com/sun/javafx/scene/control/skin/caspian/dialog-more-details.png deleted file mode 100644 index ec2a7f3..0000000 Binary files a/out32/com/sun/javafx/scene/control/skin/caspian/dialog-more-details.png and /dev/null differ diff --git a/out32/com/sun/javafx/scene/control/skin/caspian/dialog-more-details@2x.png b/out32/com/sun/javafx/scene/control/skin/caspian/dialog-more-details@2x.png deleted file mode 100644 index 5348a86..0000000 Binary files a/out32/com/sun/javafx/scene/control/skin/caspian/dialog-more-details@2x.png and /dev/null differ diff --git a/out32/com/sun/javafx/scene/control/skin/caspian/dialog-warning.png b/out32/com/sun/javafx/scene/control/skin/caspian/dialog-warning.png deleted file mode 100644 index 4ac083c..0000000 Binary files a/out32/com/sun/javafx/scene/control/skin/caspian/dialog-warning.png and /dev/null differ diff --git a/out32/com/sun/javafx/scene/control/skin/caspian/dialog-warning@2x.png b/out32/com/sun/javafx/scene/control/skin/caspian/dialog-warning@2x.png deleted file mode 100644 index 9abe446..0000000 Binary files a/out32/com/sun/javafx/scene/control/skin/caspian/dialog-warning@2x.png and /dev/null differ diff --git a/out32/com/sun/javafx/scene/control/skin/caspian/embedded-qvga.bss b/out32/com/sun/javafx/scene/control/skin/caspian/embedded-qvga.bss deleted file mode 100644 index fd21aa7..0000000 Binary files a/out32/com/sun/javafx/scene/control/skin/caspian/embedded-qvga.bss and /dev/null differ diff --git a/out32/com/sun/javafx/scene/control/skin/caspian/embedded-qvga.css b/out32/com/sun/javafx/scene/control/skin/caspian/embedded-qvga.css deleted file mode 100644 index 06bd5d7..0000000 --- a/out32/com/sun/javafx/scene/control/skin/caspian/embedded-qvga.css +++ /dev/null @@ -1,46 +0,0 @@ -/* - * Copyright (c) 2012, 2015, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -/******************************************************************************* - * * - * CSS Styles for embedded devices that have QVGA screens. These styles either * - * override or supplement those in caspian.css and embedded.css (which is * - * targeted at VGA screens). * - * * - ******************************************************************************/ - -/******************************************************************************* - * * - * TextField, PasswordField, TextArea * - * * - ******************************************************************************/ - -.text-field { - -fx-padding: 3 5 3 5; /* Restore values from caspian, as QVGA has no selection handles */ -} - -.text-area .content { - -fx-padding: 3 5 3 5; /* Restore values from caspian, as QVGA has no selection handles */ -} diff --git a/out32/com/sun/javafx/scene/control/skin/caspian/embedded.bss b/out32/com/sun/javafx/scene/control/skin/caspian/embedded.bss deleted file mode 100644 index 6428ef6..0000000 Binary files a/out32/com/sun/javafx/scene/control/skin/caspian/embedded.bss and /dev/null differ diff --git a/out32/com/sun/javafx/scene/control/skin/caspian/embedded.css b/out32/com/sun/javafx/scene/control/skin/caspian/embedded.css deleted file mode 100644 index d6a03de..0000000 --- a/out32/com/sun/javafx/scene/control/skin/caspian/embedded.css +++ /dev/null @@ -1,266 +0,0 @@ -/* - * Copyright (c) 2012, 2015, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -/******************************************************************************* - * * - * CSS Styles for embedded devices. These styles either override or * - * supplement those in caspian.css * - * * - ******************************************************************************/ - -/******************************************************************************* - * * - * PopupMenu * - * * - ******************************************************************************/ - -.context-menu .text-input-context-menu { - -fx-background-color: transparent; - -fx-background-radius: 0; - -fx-padding: 0; -} - -.context-menu .text-input-context-menu .button { - -fx-background-radius: 0; - -fx-background-color: derive(-fx-color,-40%); - -fx-text-fill: white; -} - -.context-menu .text-input-context-menu .pointer { - -fx-background-color: derive(-fx-color,-40%); - -fx-padding: 6px; - -fx-shape: "M 6 0 L 12 12 L 0 12 z"; - -fx-scale-shape: true; -} - - -/******************************************************************************* - * * - * ScrollBar * - * * - ******************************************************************************/ -.scroll-bar:horizontal, -.scroll-bar:horizontal:focused, -.scroll-bar:vertical, -.scroll-bar:vertical:focused, -.scroll-bar:horizontal > .track-background, -.scroll-bar:vertical > .track-background { - -fx-background-color: transparent; -} -.scroll-bar:horizontal > .thumb { - -fx-background-color: -fx-box-border, linear-gradient(to bottom, derive(-fx-color,95%), derive(-fx-color,10%)); - -fx-background-radius: 4, 3; -} - -.scroll-bar:vertical > .thumb { - -fx-background-color: -fx-box-border, linear-gradient(to right, derive(-fx-color,95%), derive(-fx-color,10%)); - -fx-background-radius: 4, 3; -} -.scroll-bar:horizontal > .track { - -fx-opacity: 50%; - -fx-background-color: linear-gradient(to bottom, derive(-fx-color,-15%), derive(-fx-color,2.2%) 20%, derive(-fx-color,60%)); - -fx-background-insets: 0; - -fx-background-radius: 4; -} -.scroll-bar:vertical > .track { - -fx-opacity: 50%; - -fx-background-color: linear-gradient(to right, derive(-fx-color,-15%), derive(-fx-color,2.2%) 20%, derive(-fx-color,60%)); - -fx-background-insets: 0; - -fx-background-radius: 4; -} - -/******************************************************************************* - * * - * ListView, TreeView, TableView, TreeTableView, ScrollPane * - * * - ******************************************************************************/ -.list-view > .virtual-flow > .corner, -.tree-view > .virtual-flow > .corner, -.table-view > .virtual-flow > .corner, -.tree-table-view > .virtual-flow > .corner, -.scroll-pane > .corner { - -fx-background-color: transparent; -} -.scroll-pane > .scroll-bar:horizontal, -.scroll-pane > .scroll-bar:vertical { - -fx-padding: 2; -} -.list-view > .virtual-flow > .scroll-bar:horizontal, -.tree-view > .virtual-flow > .scroll-bar:horizontal, -.table-view > .virtual-flow > .scroll-bar:horizontal, -.tree-table-view > .virtual-flow > .scroll-bar:horizontal, -.list-view > .virtual-flow > .scroll-bar:vertical, -.tree-view > .virtual-flow > .scroll-bar:vertical, -.table-view > .virtual-flow > .scroll-bar:vertical, -.tree-table-view > .virtual-flow > .scroll-bar:vertical { - -fx-padding: 1; -} - - -/******************************************************************************* - * * - * TextField, PasswordField, TextArea * - * * - ******************************************************************************/ - -.text-field { - -fx-padding: 6 5 6 5; /* Adding 3px to top and bottom for handles */ -} - -.text-area .content { - -fx-padding: 9 5 9 5; /* Adding 6px to top and bottom for handles */ -} - - -.caret-handle { - -fx-background-color: transparent, - black /*#ACACAC*/, - linear-gradient(to bottom, #AFAFAF 0%, #DFDFDF 100%); - -fx-background-insets: -4 -18 -8 -18, 0, 1; - -fx-shape: "M11.974,2.579L20,12.358V20H4V12.356L11.974,2.579z"; -/* - -fx-shape: "M11.972,1L3,12v17h18V12L11.972,1L11.972,1z"; - -fx-padding: 0.375em 0.291em 0.375em 0.291em; -*/ - -fx-padding: 0.32em 0.3em 0.32em 0.3em; - -fx-cursor: hand; -} - - - -.selection-handle { - -fx-background-color: transparent, - #0071bc /*-fx-accent*/, - linear-gradient(to bottom, #0063AA 0%, #008AED 100%); - -fx-background-insets: -4 -18 -8 -18, 0, 1; - -fx-shape: "M10.974,2.579L19,12.358V20H3V12.356L10.974,2.579z"; -/* - -fx-shape: "M10.972,1L2,12v17h18V12L10.972,1L10.972,1z"; - -fx-padding: 0.375em 0.291em 0.375em 0.291em; -*/ - -fx-padding: 0.32em 0.3em 0.32em 0.3em; - -fx-cursor: hand; -} - - -/******************************************************************************* - * - * 2-level focus setting. - * The visuals aren't ready yet, so currently these are just placeholders. - * - ******************************************************************************/ - -.choice-box:focused:external-focus { - -fx-background-color: -fx-focus-color, -fx-outer-border, -fx-inner-border, -fx-body-color; -} -.choice-box:focused:showing { - -fx-background-color: -fx-shadow-highlight-color, -fx-outer-border, -fx-inner-border, -fx-body-color; -} -.choice-box:focused:internal-focus { - -fx-background-color: -fx-shadow-highlight-color, -fx-outer-border, -fx-inner-border, -fx-body-color; -} - - -.slider { - -fx-background-color: -fx-shadow-highlight-color, -fx-text-box-border, -fx-control-inner-background; - -fx-background-color: transparent; - -fx-background-insets: 0, 1, 2; - -fx-background-radius: 3, 2, 2; - -fx-padding: 3 5 5 5; -} -.slider:focused:external-focus { - -fx-background-color: -fx-focus-color, -fx-text-box-border, -fx-control-inner-background; - -fx-background-insets: -0.4, 1, 2; - -fx-background-radius: 3.4, 2, 2; - -fx-prompt-text-fill: transparent; - -} -.slider:focused:internal-focus { - -fx-background-color: transparent; -} -.slider:focused:external-focus > .thumb { - -fx-focus-color: transparent; -} - - -.text-field:focused:external-focus { - -fx-background-color: -fx-focus-color, -fx-text-box-border, -fx-control-inner-background; - -fx-prompt-text-fill: derive(-fx-control-inner-background,-30%); -} -.text-field:focused:external-focus .caret-handle { - -fx-background-color: transparent; -} -.text-field:focused:external-focus .selection-handle { - -fx-background-color: transparent; -} -.text-field:focused:internal-focus { - -fx-background-color: -fx-shadow-highlight-color, -fx-text-box-border, -fx-control-inner-background; - -fx-prompt-text-fill: transparent; -} - - - -.password-field:focused:external-focus { - -fx-background-color: -fx-focus-color, -fx-text-box-border, -fx-control-inner-background; - -fx-prompt-text-fill: derive(-fx-control-inner-background,-30%); -} -.password-field:focused:external-focus .caret-handle { - -fx-background-color: transparent; -} -.password-field:focused:external-focus .selection-handle { - -fx-background-color: transparent; -} -.password-field:focused:internal-focus { - -fx-background-color: -fx-shadow-highlight-color, -fx-text-box-border, -fx-control-inner-background; -} - - -.text-area:focused:external-focus { - -fx-background-color: -fx-focus-color, -fx-text-box-border, -fx-control-inner-background; - -fx-prompt-text-fill: derive(-fx-control-inner-background,-30%); -} -.text-area:focused:external-focus .caret-handle { - -fx-background-color: transparent; -} -.text-area:focused:external-focus .selection-handle { - -fx-background-color: transparent; -} -.text-area:focused:internal-focus { - -fx-background-color: -fx-shadow-highlight-color, -fx-text-box-border, -fx-control-inner-background; - -fx-prompt-text-fill: transparent; -} - - - -.combo-box:focused:external-focus { - -fx-background-color: -fx-focus-color, -fx-outer-border, -fx-inner-border, -fx-body-color; -} -.combo-box:focused:showing { - -fx-background-color: -fx-shadow-highlight-color, -fx-outer-border, -fx-inner-border, -fx-body-color; -} -.combo-box:focused:internal-focus { - -fx-background-color: -fx-shadow-highlight-color, -fx-outer-border, -fx-inner-border, -fx-body-color; -} - diff --git a/out32/com/sun/javafx/scene/control/skin/caspian/fxvk-backspace-button.png b/out32/com/sun/javafx/scene/control/skin/caspian/fxvk-backspace-button.png deleted file mode 100644 index 0d9cf7b..0000000 Binary files a/out32/com/sun/javafx/scene/control/skin/caspian/fxvk-backspace-button.png and /dev/null differ diff --git a/out32/com/sun/javafx/scene/control/skin/caspian/fxvk-capslock-button.png b/out32/com/sun/javafx/scene/control/skin/caspian/fxvk-capslock-button.png deleted file mode 100644 index 2cc33cd..0000000 Binary files a/out32/com/sun/javafx/scene/control/skin/caspian/fxvk-capslock-button.png and /dev/null differ diff --git a/out32/com/sun/javafx/scene/control/skin/caspian/fxvk-enter-button.png b/out32/com/sun/javafx/scene/control/skin/caspian/fxvk-enter-button.png deleted file mode 100644 index ed10148..0000000 Binary files a/out32/com/sun/javafx/scene/control/skin/caspian/fxvk-enter-button.png and /dev/null differ diff --git a/out32/com/sun/javafx/scene/control/skin/caspian/fxvk-shift-button.png b/out32/com/sun/javafx/scene/control/skin/caspian/fxvk-shift-button.png deleted file mode 100644 index d3feb55..0000000 Binary files a/out32/com/sun/javafx/scene/control/skin/caspian/fxvk-shift-button.png and /dev/null differ diff --git a/out32/com/sun/javafx/scene/control/skin/caspian/fxvk.bss b/out32/com/sun/javafx/scene/control/skin/caspian/fxvk.bss deleted file mode 100644 index b7f32dd..0000000 Binary files a/out32/com/sun/javafx/scene/control/skin/caspian/fxvk.bss and /dev/null differ diff --git a/out32/com/sun/javafx/scene/control/skin/caspian/fxvk.css b/out32/com/sun/javafx/scene/control/skin/caspian/fxvk.css deleted file mode 100644 index 82b288e..0000000 --- a/out32/com/sun/javafx/scene/control/skin/caspian/fxvk.css +++ /dev/null @@ -1,128 +0,0 @@ -/* - * Copyright (c) 2013, 2015, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -/******************************************************************************* - * * - * Virtual Keyboard * - * * - ******************************************************************************/ - -.fxvk { - -fx-cursor: default; - -fx-background-color: linear-gradient(to bottom, rgb(126, 126, 126) 0%, rgb(76, 76, 76) 10%, rgb(84, 84, 84) 100%); - -fx-background-insets: 0; - -fx-padding: 8 4 10 4; -} - -.fxvk-secondary { - -fx-background-color: #ffffff, #ededed; - -fx-background-insets: 0, 1; - -fx-background-radius: 8; - -fx-padding: 10; - -fx-effect: dropshadow(three-pass-box, rgba(0, 0, 0, 0.75), 8, 0.0, 0, 0); -} - -.backspace-icon { - -fx-background-image: url("images/backspace-icon.png"); - -fx-background-repeat: no-repeat; - -fx-background-position: center; -} - -.enter-icon { - -fx-background-image: url("images/enter-icon.png"); - -fx-background-repeat: no-repeat; - -fx-background-position: center; -} - -.shift-icon { - -fx-background-image: url("images/shift-icon.png"); - -fx-background-repeat: no-repeat; - -fx-background-position: center; -} - -.capslock-icon { - -fx-background-image: url("images/capslock-icon.png"); - -fx-background-repeat: no-repeat; - -fx-background-position: center; -} - -.hide-icon { - -fx-background-image: url("images/vk-hide.png"); - -fx-background-repeat: no-repeat; - -fx-background-position: center; -} - -.key { - -fx-border-image-source: url("images/vk-light.png"); - -fx-border-image-slice: 10 fill; - -fx-border-image-width: 10; - -fx-border-image-repeat: stretch; - -fx-border-image-insets: -3 -3 -3 -3; - -fx-padding: 3 3 5 0; -} - -.key:pressed { - -fx-border-image-source: url("images/vk-light-pressed.png"); - -fx-padding: 5 3 3 0; -} - -.key-text { - -fx-font-weight: bold; - -fx-font: bold 24px "Amble"; - -fx-text-fill: #333333; -} - -.key-alttext { -/* - -fx-font-size: 22px; - -fx-fill: #333333; -*/ - -fx-text-fill: #959595; - -fx-font: bold 14px "Amble"; - -fx-text-alignment: right; - -fx-text-origin: top; -} - -.key-text.multi-char-text { - -fx-font: bold 20px "Amble"; -} - -.key-alttext.multi-char-text { - -fx-font: bold 12px "Amble"; -} - -.key.special { - -fx-border-image-source: url("images/vk-medium.png"); -} - -.key.special:pressed { - -fx-border-image-source: url("images/vk-medium-pressed.png"); - -fx-padding: 5 3 3 0; -} - -.special-text { - -fx-font-size: 18px; - -fx-fill: rgb(230, 230, 230); -} diff --git a/out32/com/sun/javafx/scene/control/skin/caspian/highcontrast.bss b/out32/com/sun/javafx/scene/control/skin/caspian/highcontrast.bss deleted file mode 100644 index 1412bff..0000000 Binary files a/out32/com/sun/javafx/scene/control/skin/caspian/highcontrast.bss and /dev/null differ diff --git a/out32/com/sun/javafx/scene/control/skin/caspian/highcontrast.css b/out32/com/sun/javafx/scene/control/skin/caspian/highcontrast.css deleted file mode 100644 index 8d3beb6..0000000 --- a/out32/com/sun/javafx/scene/control/skin/caspian/highcontrast.css +++ /dev/null @@ -1,91 +0,0 @@ -/* - * Copyright (c) 2011, 2015, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -/* - * Document : highcontrast - */ - -/******************************************************************************** - * * - * 508 Compliance: * - * The CSS Styles used in this file provide a contrast ratio of at least 4.5:1 * - * for text and its background, per WCAG2.0 guidelines. See also W3C G18. * - * * - *******************************************************************************/ - - -/* ###### HIGH-CONTRAST COLOR THEME ##################################################### */ - -.scene { - -fx-accent: #6ECFFF; - -fx-mid-text-color: black; - -fx-selection-bar: linear-gradient( from 0% 0% to 0% 100%, -fx-background 7%, derive(-fx-background,-15%) 100% ); -} - - -.menu-item:focused .label { - -fx-text-fill: black; -} - - -.radio-menu-item:focused:checked .radio { - -fx-background-color: black; -} - - - .check-menu-item:focused:checked .check { - -fx-background-color: black; -} - - -.menu:selected .arrow { - -fx-background-color: black; -} - - -.toggle-button:selected { - -fx-background-color: - -fx-shadow-highlight-color, - linear-gradient( from 0% 0% to 0% 100%, derive(-fx-color,-90%) 0%, derive(-fx-color,-60%) 100%), -/* the next line of code paints the dark vertical gradient from the top to the bottom of the selected button */ - linear-gradient( from 0% 0% to 0% 100%, derive(-fx-color,-80%) 0%, derive(-fx-color,-65%) 45%, derive(-fx-color,-50%) 99%, derive(-fx-color,-60%) 100%), -/* the next line of code paints the dark horizontal gradient from the left and right edges toward the center of the selected button */ - linear-gradient( from 0% 0% to 100% 0%, rgba(0,0,0,0.3) 0%, rgba(0,0,0,0) 10%, rgba(0,0,0,0) 90%, rgba(0,0,0,0.3) 100%); - -fx-background-insets: 0 0 -1 0, 0, 1, 1; - -fx-text-fill: white; - } - -.toggle-button:selected:focused { - -fx-color: -fx-focused-base; - -fx-background-color: - -fx-focus-color, - linear-gradient( from 0% 0% to 0% 100%, derive(-fx-color,-90%) 0%, derive(-fx-color,-60%) 100%), -/* the next line of code paints the dark vertical gradient from the top to the bottom of the selected button */ - linear-gradient( from 0% 0% to 0% 100%, derive(-fx-color,-80%) 0%, derive(-fx-color,-65%) 45%, derive(-fx-color,-50%) 99%, derive(-fx-color,-60%) 100%), -/* the next line of code paints the dark horizontal gradient from the left and right edges toward the center of the selected button */ - linear-gradient( from 0% 0% to 100% 0%, rgba(0,0,0,0.3) 0%, rgba(0,0,0,0) 10%, rgba(0,0,0,0) 90%, rgba(0,0,0,0.3) 100%); - -fx-background-insets: -1.4, 0, 1, 1; - } - diff --git a/out32/com/sun/javafx/scene/control/skin/caspian/images/backspace-icon.png b/out32/com/sun/javafx/scene/control/skin/caspian/images/backspace-icon.png deleted file mode 100644 index 37f9817..0000000 Binary files a/out32/com/sun/javafx/scene/control/skin/caspian/images/backspace-icon.png and /dev/null differ diff --git a/out32/com/sun/javafx/scene/control/skin/caspian/images/capslock-icon.png b/out32/com/sun/javafx/scene/control/skin/caspian/images/capslock-icon.png deleted file mode 100644 index 2cc33cd..0000000 Binary files a/out32/com/sun/javafx/scene/control/skin/caspian/images/capslock-icon.png and /dev/null differ diff --git a/out32/com/sun/javafx/scene/control/skin/caspian/images/enter-icon.png 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a/out32/com/sun/javafx/scene/control/skin/caspian/right-btn-selected.png b/out32/com/sun/javafx/scene/control/skin/caspian/right-btn-selected.png deleted file mode 100644 index f5acd5e..0000000 Binary files a/out32/com/sun/javafx/scene/control/skin/caspian/right-btn-selected.png and /dev/null differ diff --git a/out32/com/sun/javafx/scene/control/skin/caspian/right-btn.png b/out32/com/sun/javafx/scene/control/skin/caspian/right-btn.png deleted file mode 100644 index 45dad59..0000000 Binary files a/out32/com/sun/javafx/scene/control/skin/caspian/right-btn.png and /dev/null differ diff --git a/out32/com/sun/javafx/scene/control/skin/caspian/two-level-focus.bss b/out32/com/sun/javafx/scene/control/skin/caspian/two-level-focus.bss deleted file mode 100644 index 0f2a56d..0000000 Binary files a/out32/com/sun/javafx/scene/control/skin/caspian/two-level-focus.bss and /dev/null differ diff --git a/out32/com/sun/javafx/scene/control/skin/caspian/two-level-focus.css b/out32/com/sun/javafx/scene/control/skin/caspian/two-level-focus.css deleted file mode 100644 index 796212c..0000000 --- a/out32/com/sun/javafx/scene/control/skin/caspian/two-level-focus.css +++ /dev/null @@ -1,125 +0,0 @@ -/* - * Copyright (c) 2009, 2015, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - - /******************************************************************************* - * * - * 2-level focus setting for Caspian * - * * - ******************************************************************************/ - -/******************************************************************************* - * * - * ChoiceBox * - * * - ******************************************************************************/ -.choice-box:showing { - -fx-background-color: -fx-shadow-highlight-color, -fx-outer-border, -fx-inner-border, -fx-body-color; -} -/******************************************************************************* - * * - * TextField * - * * - ******************************************************************************/ -.text-input:focused:internal-focus { - -fx-highlight-fill: -fx-accent; - -fx-highlight-text-fill: white; -} -.text-input:focused:external-focus { - -fx-highlight-fill: -fx-control-inner-background; - -fx-highlight-text-fill: -fx-text-inner-color; -} -.text-field:focused:external-focus { - -fx-prompt-text-fill: derive(-fx-control-inner-background,-30%); -} -.text-field:focused:internal-focus { - -fx-background-color: -fx-shadow-highlight-color, -fx-text-box-border, -fx-control-inner-background; - -fx-prompt-text-fill: transparent; -} -/******************************************************************************* - * * - * TextArea * - * * - ******************************************************************************/ -.text-area:focused:internal-focus { - -fx-background-color: -fx-shadow-highlight-color, -fx-text-box-border, -fx-control-inner-background; -} -.text-area:focused:external-focus { - -fx-background-color: -fx-focus-color, -fx-text-box-border, -fx-control-inner-background; -} -/******************************************************************************* - * * - * Slider * - * * - ******************************************************************************/ -.slider { - -fx-padding: 5; -} -.slider:focused:external-focus { - -fx-background-color: -fx-focus-color, -fx-control-inner-background; - -fx-background-insets: -0.4, 1; - -fx-background-radius: 3.4, 2; -} -.slider:focused:internal-focus { - -fx-background-color: transparent; -} -.slider:focused:external-focus .thumb { - -fx-background-color: - derive(-fx-color,-36%), - derive(-fx-color,73%), - linear-gradient(to bottom, derive(-fx-color,-19%),derive(-fx-color,61%)); - -fx-background-insets: 0, 1, 2; -} -/******************************************************************************* - * * - * ListView, TableView * - * * - ******************************************************************************/ -.list-view:focused:external-focus > .virtual-flow > .clipped-container > .sheet > .list-cell:filled:selected, -.table-view:focused:external-focus > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled:selected, -.table-view:focused:external-focus > .virtual-flow > .clipped-container > .sheet > .table-row-cell > .table-cell:selected, -.table-view:row-selection:focused:external-focus > .virtual-flow > .clipped-container > .sheet > .table-row-cell:selected:filled { - -fx-background-color: lightgray; - -fx-background: -fx-control-inner-background; - -fx-text-fill: -fx-text-inner-color; -} -.list-view:focused:internal-focus, -.table-view:focused:internal-focus { - -fx-background-color: -fx-box-border, -fx-control-inner-background; - -fx-background-insets: 0, 1; -} -/******************************************************************************* - * * - * ComboBox * - * * - ******************************************************************************/ -.combo-box-base:focused:showing { - -fx-background-color: -fx-shadow-highlight-color, -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-radius: 5, 5, 4, 3; - -fx-background-insets: 0 0 -1 0, 0, 1, 2; - -fx-padding: 0; -} -.combo-box-base:editable:focused:showing > .text-field:focused { - -fx-prompt-text-fill: transparent; -} diff --git a/out32/com/sun/javafx/scene/control/skin/modena/HTMLEditor-Background-Color-Black.png b/out32/com/sun/javafx/scene/control/skin/modena/HTMLEditor-Background-Color-Black.png deleted file mode 100644 index 7e30e73..0000000 Binary files a/out32/com/sun/javafx/scene/control/skin/modena/HTMLEditor-Background-Color-Black.png and /dev/null differ diff --git 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+++ /dev/null @@ -1,567 +0,0 @@ -/* - * Copyright (c) 2013, 2016, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -/******************************************************************************* - * * - * "Black on White" contrast theme. * - * * - ******************************************************************************/ - -.root { - -fx-base: white; - -fx-background: -fx-base; - -fx-control-inner-background: -fx-base; - -fx-control-inner-background-alt: -fx-base; - -fx-faint-focus-color: -fx-accent; - -fx-hover-base: black; - -fx-pressed-base: derive(-fx-base, -8%); - -fx-box-border: -fx-hover-base; - -fx-text-box-border: -fx-hover-base; - -fx-shadow-highlight-color: -fx-base; - -fx-outer-border: -fx-hover-base; - -fx-selection-bar-non-focused: -fx-pressed-base; -} -/******************************************************************************* - * * - * Font Weight * - * * - ******************************************************************************/ -.text, -.text-input { - -fx-font-weight: bold; -} -.axis { - -fx-tick-label-font-weight: bold; -} -/******************************************************************************* - * * - * ToggleButton * - * * - ******************************************************************************/ -.toggle-button:selected, -.toggle-button:selected:focused { - -fx-mid-text-color: -fx-base; -} -.toggle-button:selected:armed, -.toggle-button:selected:focused:armed { - -fx-mid-text-color: -fx-hover-base; -} -.toggle-button:selected { - -fx-background-color: -fx-shadow-highlight-color, -fx-hover-base, -fx-hover-base; -} -.toggle-button:selected:focused { - -fx-background-color: -fx-focus-color, -fx-hover-base, -fx-faint-focus-color, -fx-hover-base; -} -.toggle-button:selected:armed { - -fx-background-color: -fx-shadow-highlight-color, -fx-hover-base, -fx-faint-focus-color, -fx-pressed-base; -} -.toggle-button:selected:focused:armed { - -fx-background-color: -fx-focus-color, -fx-hover-base, -fx-faint-focus-color, -fx-pressed-base; -} -/******************************************************************************* - * * - * Slider * - * * - ******************************************************************************/ -.slider .thumb { - -fx-background-color: -fx-hover-base, -fx-inner-border, -fx-body-color; -} -.slider:focused .thumb { - -fx-background-color: -fx-focus-color, -fx-inner-border, -fx-body-color, -fx-faint-focus-color, -fx-body-color; -} -/******************************************************************************* - * * - * ScrollBar * - * * - ******************************************************************************/ -.scroll-bar > .increment-button, -.scroll-bar > .decrement-button { - -fx-background-color: -fx-outer-border, -fx-base, -fx-base; -} -.scroll-bar > .increment-button:hover, -.scroll-bar > .decrement-button:hover { - -fx-background-color: -fx-outer-border, -fx-hover-base, -fx-hover-base; -} -.scroll-bar > .increment-button:hover > .increment-arrow, -.scroll-bar > .decrement-button:hover > .decrement-arrow { - -fx-background-color: -fx-base, -fx-base; -} -.scroll-bar > .increment-button:hover:pressed > .increment-arrow, -.scroll-bar > .decrement-button:hover:pressed > .decrement-arrow { - -fx-background-color: -fx-hover-base, -fx-hover-base; -} -.scroll-bar > .increment-button > .increment-arrow, -.scroll-bar > .decrement-button > .decrement-arrow { - -fx-background-color: -fx-hover-base, -fx-hover-base; -} -.scroll-bar > .increment-button:hover:pressed, -.scroll-bar > .decrement-button:hover:pressed { - -fx-background-color: -fx-outer-border, -fx-pressed-base, -fx-pressed-base; -} -.scroll-bar:horizontal > .decrement-button > .decrement-arrow, -.scroll-bar:horizontal > .increment-button > .increment-arrow, -.scroll-bar:vertical > .decrement-button > .decrement-arrow, -.scroll-bar:vertical > .increment-button > .increment-arrow { - -fx-effect: null; -} -.scroll-bar > .thumb:pressed { - -fx-background-color: -fx-outer-border, -fx-pressed-base, -fx-pressed-base; -} -/******************************************************************************* - * * - * HTML Editor * - * * - ******************************************************************************/ -.html-editor-foreground, -.html-editor-foreground:showing:hover { - -fx-graphic: url("HTMLEditor-Text-Color-Black.png"); -} -.html-editor-background, -.html-editor-background:showing:hover { - -fx-graphic: url("HTMLEditor-Background-Color-Black.png"); -} -.html-editor-cut, -.html-editor-cut:hover:armed { - -fx-graphic: url("HTMLEditor-Cut-Black.png"); -} -.html-editor-copy, -.html-editor-copy:hover:armed { - -fx-graphic: url("HTMLEditor-Copy-Black.png"); -} -.html-editor-paste, -.html-editor-paste:hover:armed { - -fx-graphic: url("HTMLEditor-Paste-Black.png"); -} -.html-editor-align-left, -.html-editor-align-left:hover:armed, -.html-editor-align-left:selected:armed { - -fx-graphic: url("HTMLEditor-Left-Black.png"); -} -.html-editor-align-center, -.html-editor-align-center:hover:armed, -.html-editor-align-center:selected:armed { - -fx-graphic: url("HTMLEditor-Center-Black.png"); -} -.html-editor-align-right, -.html-editor-align-right:hover:armed, -.html-editor-align-right:selected:armed { - -fx-graphic: url("HTMLEditor-Right-Black.png"); -} -.html-editor-align-justify, -.html-editor-align-justify:hover:armed, -.html-editor-align-justify:selected:armed { - -fx-graphic: url("HTMLEditor-Justify-Black.png"); -} -.html-editor-outdent, -.html-editor-outdent:hover:armed { - -fx-graphic: url("HTMLEditor-Outdent-Black.png"); -} -.html-editor-outdent:dir(rtl), -.html-editor-outdent:hover:armed:dir(rtl) { - -fx-graphic: url("HTMLEditor-Outdent-Black-rtl.png"); -} -.html-editor-indent, -.html-editor-indent:hover:armed { - -fx-graphic: url("HTMLEditor-Indent-Black.png"); -} -.html-editor-indent:dir(rtl), -.html-editor-indent:hover:armed:dir(rtl) { - -fx-graphic: url("HTMLEditor-Indent-Black-rtl.png"); -} -.html-editor-bullets, -.html-editor-bullets:hover:armed, -.html-editor-bullets:selected:armed { - -fx-graphic: url("HTMLEditor-Bullets-Black.png"); -} -.html-editor-bullets:dir(rtl), -.html-editor-bullets:hover:armed:dir(rtl), -.html-editor-bullets:selected:armed:dir(rtl) { - -fx-graphic: url("HTMLEditor-Bullets-Black-rtl.png"); -} -.html-editor-numbers, -.html-editor-numbers:hover:armed, -.html-editor-numbers:selected:armed { - -fx-graphic: url("HTMLEditor-Numbered-Black.png"); -} -.html-editor-numbers:dir(rtl), -.html-editor-numbers:hover:armed:dir(rtl), -.html-editor-numbers:selected:armed:dir(rtl) { - -fx-graphic: url("HTMLEditor-Numbered-Black-rtl.png"); -} -.html-editor-bold, -.html-editor-bold:hover:armed, -.html-editor-bold:selected:armed { - -fx-graphic: url("HTMLEditor-Bold-Black.png"); -} -.html-editor-italic, -.html-editor-italic:hover:armed, -.html-editor-italic:selected:armed { - -fx-graphic: url("HTMLEditor-Italic-Black.png"); -} -.html-editor-underline, -.html-editor-underline:hover:armed, -.html-editor-underline:selected:armed { - -fx-graphic: url("HTMLEditor-Underline-Black.png"); -} -.html-editor-strike, -.html-editor-strike:hover:armed, -.html-editor-strike:selected:armed { - -fx-graphic: url("HTMLEditor-Strikethrough-Black.png"); -} -.html-editor-hr, -.html-editor-hr:hover:armed { - -fx-graphic: url("HTMLEditor-Break-Black.png"); -} -.html-editor-foreground:hover { - -fx-graphic: url("HTMLEditor-Text-Color-White.png"); -} -.html-editor-background:hover { - -fx-graphic: url("HTMLEditor-Background-Color-White.png"); -} -.html-editor-cut:hover, -.html-editor-cut:armed { - -fx-graphic: url("HTMLEditor-Cut-White.png"); -} -.html-editor-copy:hover, -.html-editor-copy:armed { - -fx-graphic: url("HTMLEditor-Copy-White.png"); -} -.html-editor-paste:hover, -.html-editor-paste:armed { - -fx-graphic: url("HTMLEditor-Paste-White.png"); -} -.html-editor-align-left:hover, -.html-editor-align-left:selected { - -fx-graphic: url("HTMLEditor-Left-White.png"); -} -.html-editor-align-center:hover, -.html-editor-align-center:selected { - -fx-graphic: url("HTMLEditor-Center-White.png"); -} -.html-editor-align-right:hover, -.html-editor-align-right:selected { - -fx-graphic: url("HTMLEditor-Right-White.png"); -} -.html-editor-align-justify:hover, -.html-editor-align-justify:selected { - -fx-graphic: url("HTMLEditor-Justify-White.png"); -} -.html-editor-outdent:hover, -.html-editor-outdent:armed { - -fx-graphic: url("HTMLEditor-Outdent-White.png"); -} -.html-editor-indent:hover, -.html-editor-indent:armed { - -fx-graphic: url("HTMLEditor-Indent-White.png"); -} -.html-editor-bullets:hover, -.html-editor-bullets:selected { - -fx-graphic: url("HTMLEditor-Bullets-White.png"); -} -.html-editor-numbers:hover, -.html-editor-numbers:selected { - -fx-graphic: url("HTMLEditor-Numbered-White.png"); -} -.html-editor-bold:hover, -.html-editor-bold:selected { - -fx-graphic: url("HTMLEditor-Bold-White.png"); -} -.html-editor-italic:hover, -.html-editor-italic:selected { - -fx-graphic: url("HTMLEditor-Italic-White.png"); -} -.html-editor-underline:hover, -.html-editor-underline:selected { - -fx-graphic: url("HTMLEditor-Underline-White.png"); -} -.html-editor-strike:hover, -.html-editor-strike:selected { - -fx-graphic: url("HTMLEditor-Strikethrough-White.png"); -} -.html-editor-hr:hover, -.html-editor-hr:armed { - -fx-graphic: url("HTMLEditor-Break-White.png"); -} -/******************************************************************************* - * * - * PopupMenu * - * * - ******************************************************************************/ -.context-menu { - -fx-background-color: -fx-hover-base, -fx-control-inner-background; - -fx-text-fill: red; -} -.context-menu > .scroll-arrow > .menu-up-arrow, -.context-menu > .scroll-arrow > .menu-down-arrow { - -fx-background-color: -fx-hover-base; -} -.context-menu > .scroll-arrow:hover > .menu-up-arrow, -.context-menu > .scroll-arrow:hover > .menu-down-arrow { - -fx-background-color: -fx-base; -} -/******************************************************************************* - * * - * MenuBar * - * * - ******************************************************************************/ -.menu-bar { - -fx-background-color: -fx-hover-base, -fx-base; - -fx-background-insets: 1 1 0 1, 1; -} -/******************************************************************************* - * * - * Menu * - * * - ******************************************************************************/ -.menu-up-arrow, .menu-down-arrow { - -fx-effect: null; -} -.menu > .right-container > .arrow { - -fx-background-color: -fx-hover-base; -} -/******************************************************************************* - * * - * MenuItem * - * * - ******************************************************************************/ -.menu-item >.label { - -fx-text-fill: -fx-hover-base; -} -.radio-menu-item:checked > .left-container > .radio, -.check-menu-item:checked > .left-container > .check { - -fx-background-color: -fx-hover-base; -} -/******************************************************************************* - * * - * TabPane * - * * - ******************************************************************************/ -.tab-header-area { - -fx-text-box-border: -fx-base; -} -.tab-pane > .tab-header-area > .headers-region > .tab:selected:hover { - -fx-background-color: -fx-hover-base; -} -.tab-pane:focused > .tab-header-area > .headers-region > .tab:selected .focus-indicator { - -fx-border-width: 4; - -fx-border-color: -fx-focus-color; - -fx-border-insets: -4 -4 -7 -5; - -fx-border-radius: 1; -} -.tab-pane:focused > .tab-header-area > .headers-region > .tab:bottom:selected .focus-indicator { - -fx-border-insets: -7 -5 -4 -4; -} -.tab-pane:bottom > .tab-header-area > .tab-header-background, -.tab-pane:left > .tab-header-area > .tab-header-background, -.tab-pane:right > .tab-header-area > .tab-header-background { - -fx-background-insets: 0, 0 0 1 0, 1; -} -/******************************************************************************* - * * - * ComboBox * - * * - ******************************************************************************/ -.combo-box-popup > .list-view { - -fx-background-color: -fx-outer-border, -fx-control-inner-background; -} -.combo-box-popup > .list-view > .virtual-flow > .clipped-container > .sheet > .list-cell:filled:selected:hover { - -fx-text-fill: -fx-base; -} -/******************************************************************************* - * * - * TitledPane * - * * - ******************************************************************************/ -.titled-pane > .title { - -fx-background-color: -fx-outer-border, -fx-inner-border, -fx-body-color; -} -.titled-pane:focused > .title { - -fx-background-color: -fx-faint-focus-color, -fx-focus-color, -fx-body-color; - -fx-background-insets: 0, 1, 4; -} -.titled-pane > .title:hover { - -fx-color: -fx-pressed-base; -} -.titled-pane > .title > .arrow-button > .arrow, -.titled-pane:focused > .title > .arrow-button > .arrow { - -fx-background-color: -fx-mark-color; - -fx-background-insets: 0; - -fx-effect: null; -} -.titled-pane > .title:hover > .arrow-button > .arrow { - -fx-background-color: -fx-hover-base; - -fx-background-insets: 0; -} -/******************************************************************************* - * * - * SplitPane * - * * - ******************************************************************************/ -.split-pane:horizontal > .split-pane-divider:hover { - -fx-background-color: -fx-box-border, -fx-hover-base; - -fx-background-insets: 0, 0 1 0 1; -} -.split-pane:vertical > .split-pane-divider:hover { - -fx-background-color: -fx-box-border, -fx-hover-base; - -fx-background-insets: 0, 1 0 1 0; -} -.split-pane:horizontal > .split-pane-divider:pressed { - -fx-background-color: -fx-box-border, -fx-pressed-base; - -fx-background-insets: 0, 0 1 0 1; -} -.split-pane:vertical > .split-pane-divider:pressed { - -fx-background-color: -fx-box-border, -fx-pressed-base; - -fx-background-insets: 0, 1 0 1 0; -} -/******************************************************************************* - * * - * ColorPicker * - * * - ******************************************************************************/ -.color-palette { - -fx-background-color: -fx-hover-base, -fx-base; -} -.color-palette > .color-picker-grid > .color-square:selected { - -fx-background-color: -fx-hover-base; -} -.custom-color-dialog > .color-rect-pane #color-rect-indicator, -.custom-color-dialog > .color-rect-pane > .color-bar > #color-bar-indicator { - -fx-border-width: 2; -} -/******************************************************************************* - * * - * Pagination * - * * - ******************************************************************************/ -.pagination > .pagination-control > .control-box > .number-button:selected { - -fx-background-color: transparent, -fx-hover-base, -fx-inner-border, -fx-body-color; -} -.pagination > .pagination-control > .control-box > .bullet-button:selected { - -fx-background-color: transparent, -fx-hover-base, -fx-inner-border, -fx-body-color; -} -/******************************************************************************* - * * - * Table Cells * - * * - ******************************************************************************/ -.table-view:focused > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled > .check-box-table-cell:selected > .check-box > .box, -.tree-table-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled > .check-box-table-cell:selected > .check-box > .box, -.table-view:focused > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled:selected > .check-box-table-cell > .check-box > .box, -.tree-table-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled:selected > .check-box-table-cell > .check-box > .box { - -fx-background-color: -fx-base, -fx-background; -} -.table-view > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled > .check-box-table-cell:selected > .check-box > .box, -.tree-table-view > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled > .check-box-table-cell:selected > .check-box > .box, -.table-view > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled:selected > .check-box-table-cell > .check-box > .box, -.tree-table-view > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled:selected > .check-box-table-cell > .check-box > .box { - -fx-background-color: -fx-hover-base, -fx-background; -} -/******************************************************************************* -* * -* TableView * -* * -*******************************************************************************/ -.table-view, -.tree-table-view { - /* Constants used throughout the tableview */ - -fx-table-cell-border-color: derive(-fx-base, -30%); -} -/******************************************************************************* - * * - * Tooltip * - * * - ******************************************************************************/ -.tooltip { - -fx-background-color: -fx-hover-base, rgba(30, 30, 30, 0.8); - -fx-background-radius: 6px, 5px; - -fx-background-insets: 0, 1; - -fx-font-size: 1em; - -fx-font-weight: bold; -} -/******************************************************************************* - * * - * Charts * - * * - ******************************************************************************/ -.chart-legend { - -fx-background-color: -fx-hover-base, -fx-base; - -fx-background-insets: 0, 1; - -fx-background-radius: 4, 3; -} -/******************************************************************************* - * * - * Axis * - * * - ******************************************************************************/ -.axis { - AXIS_COLOR: -fx-dark-text-color; - -fx-tick-label-fill: -fx-hover-base; -} -/******************************************************************************* -* * -* ChartPlot * -* * -*******************************************************************************/ -.chart-vertical-grid-lines, -.chart-horizontal-grid-lines { - -fx-stroke: derive(-fx-base, -30%); -} -/******************************************************************************* - * * - * ScatterChart, LineChart, AreaChart * - * * - ******************************************************************************/ -.default-color5.chart-symbol, /* hollow circle */ -.chart-line-symbol, -.chart-area-symbol { - -fx-background-radius: 6px; - -fx-padding: 6px; -} -.chart-area-symbol { - -fx-background-color: #f9d900, black; - -fx-background-insets: 0, 2; -} -.default-color0.chart-area-symbol { -fx-background-color: CHART_COLOR_1, white; } -.default-color1.chart-area-symbol { -fx-background-color: CHART_COLOR_2, white; } -.default-color2.chart-area-symbol { -fx-background-color: CHART_COLOR_3, white; } -.default-color3.chart-area-symbol { -fx-background-color: CHART_COLOR_4, white; } -.default-color4.chart-area-symbol { -fx-background-color: CHART_COLOR_5, white; } -.default-color5.chart-area-symbol { -fx-background-color: CHART_COLOR_6, white; } -.default-color6.chart-area-symbol { -fx-background-color: CHART_COLOR_7, white; } -.default-color7.chart-area-symbol { -fx-background-color: CHART_COLOR_8, white; } -.chart-series-area-line { - -fx-stroke-width: 3px; -} -.default-color0.chart-series-area-fill { -fx-fill: CHART_COLOR_1_TRANS_20; } -.default-color1.chart-series-area-fill { -fx-fill: CHART_COLOR_2_TRANS_20; } -.default-color2.chart-series-area-fill { -fx-fill: CHART_COLOR_3_TRANS_20; } -.default-color3.chart-series-area-fill { -fx-fill: CHART_COLOR_4_TRANS_20; } -.default-color4.chart-series-area-fill { -fx-fill: CHART_COLOR_5_TRANS_20; } -.default-color5.chart-series-area-fill { -fx-fill: CHART_COLOR_6_TRANS_20; } -.default-color6.chart-series-area-fill { -fx-fill: CHART_COLOR_7_TRANS_20; } -.default-color7.chart-series-area-fill { -fx-fill: CHART_COLOR_8_TRANS_20; } -.area-legend-symbol { - -fx-background-insets: 0, 2; -} diff --git a/out32/com/sun/javafx/scene/control/skin/modena/dialog-confirm.png b/out32/com/sun/javafx/scene/control/skin/modena/dialog-confirm.png deleted file mode 100644 index 3c86ba7..0000000 Binary files a/out32/com/sun/javafx/scene/control/skin/modena/dialog-confirm.png and /dev/null differ diff --git a/out32/com/sun/javafx/scene/control/skin/modena/dialog-confirm@2x.png b/out32/com/sun/javafx/scene/control/skin/modena/dialog-confirm@2x.png deleted file mode 100644 index 189be79..0000000 Binary files a/out32/com/sun/javafx/scene/control/skin/modena/dialog-confirm@2x.png and /dev/null differ diff --git a/out32/com/sun/javafx/scene/control/skin/modena/dialog-error.png b/out32/com/sun/javafx/scene/control/skin/modena/dialog-error.png deleted file mode 100644 index 002e056..0000000 Binary files a/out32/com/sun/javafx/scene/control/skin/modena/dialog-error.png and /dev/null differ diff --git a/out32/com/sun/javafx/scene/control/skin/modena/dialog-error@2x.png b/out32/com/sun/javafx/scene/control/skin/modena/dialog-error@2x.png deleted file mode 100644 index ae098b9..0000000 Binary files a/out32/com/sun/javafx/scene/control/skin/modena/dialog-error@2x.png and /dev/null differ diff --git a/out32/com/sun/javafx/scene/control/skin/modena/dialog-fewer-details.png b/out32/com/sun/javafx/scene/control/skin/modena/dialog-fewer-details.png deleted file mode 100644 index 9ee1c3f..0000000 Binary files a/out32/com/sun/javafx/scene/control/skin/modena/dialog-fewer-details.png and /dev/null differ diff --git a/out32/com/sun/javafx/scene/control/skin/modena/dialog-fewer-details@2x.png b/out32/com/sun/javafx/scene/control/skin/modena/dialog-fewer-details@2x.png deleted file mode 100644 index e00e1f9..0000000 Binary files a/out32/com/sun/javafx/scene/control/skin/modena/dialog-fewer-details@2x.png and /dev/null differ diff --git a/out32/com/sun/javafx/scene/control/skin/modena/dialog-information.png b/out32/com/sun/javafx/scene/control/skin/modena/dialog-information.png deleted file mode 100644 index 7d97264..0000000 Binary files a/out32/com/sun/javafx/scene/control/skin/modena/dialog-information.png and /dev/null differ diff --git a/out32/com/sun/javafx/scene/control/skin/modena/dialog-information@2x.png b/out32/com/sun/javafx/scene/control/skin/modena/dialog-information@2x.png deleted file mode 100644 index 110d63b..0000000 Binary files a/out32/com/sun/javafx/scene/control/skin/modena/dialog-information@2x.png and /dev/null differ diff --git a/out32/com/sun/javafx/scene/control/skin/modena/dialog-more-details.png b/out32/com/sun/javafx/scene/control/skin/modena/dialog-more-details.png deleted file mode 100644 index ec2a7f3..0000000 Binary files a/out32/com/sun/javafx/scene/control/skin/modena/dialog-more-details.png and /dev/null differ diff --git a/out32/com/sun/javafx/scene/control/skin/modena/dialog-more-details@2x.png b/out32/com/sun/javafx/scene/control/skin/modena/dialog-more-details@2x.png deleted file mode 100644 index 5348a86..0000000 Binary files a/out32/com/sun/javafx/scene/control/skin/modena/dialog-more-details@2x.png and /dev/null differ diff --git a/out32/com/sun/javafx/scene/control/skin/modena/dialog-warning.png b/out32/com/sun/javafx/scene/control/skin/modena/dialog-warning.png deleted file mode 100644 index 4ac083c..0000000 Binary files a/out32/com/sun/javafx/scene/control/skin/modena/dialog-warning.png and /dev/null differ diff --git a/out32/com/sun/javafx/scene/control/skin/modena/dialog-warning@2x.png b/out32/com/sun/javafx/scene/control/skin/modena/dialog-warning@2x.png deleted file mode 100644 index 9abe446..0000000 Binary files a/out32/com/sun/javafx/scene/control/skin/modena/dialog-warning@2x.png and /dev/null differ diff --git a/out32/com/sun/javafx/scene/control/skin/modena/modena-embedded-performance.bss b/out32/com/sun/javafx/scene/control/skin/modena/modena-embedded-performance.bss deleted file mode 100644 index deb7180..0000000 Binary files a/out32/com/sun/javafx/scene/control/skin/modena/modena-embedded-performance.bss and /dev/null differ diff --git a/out32/com/sun/javafx/scene/control/skin/modena/modena-embedded-performance.css b/out32/com/sun/javafx/scene/control/skin/modena/modena-embedded-performance.css deleted file mode 100644 index dc36fbf..0000000 --- a/out32/com/sun/javafx/scene/control/skin/modena/modena-embedded-performance.css +++ /dev/null @@ -1,46 +0,0 @@ -/* - * Copyright (c) 2012, 2015, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -/* This is a extra stylesheet for Modena theme that is enabled on Embedded - * to tune performance for lower powered devices */ - -/* ==== REMOVE ALL EFFECTS ================================================= */ -.slider .thumb, -.scroll-bar:horizontal > .decrement-button > .decrement-arrow, -.scroll-bar:horizontal > .increment-button > .increment-arrow, -.scroll-bar:vertical > .decrement-button > .decrement-arrow, -.scroll-bar:vertical > .increment-button > .increment-arrow, -.context-menu, -.menu-up-arrow, -.menu-down-arrow, -.tab-pane > .tab-header-area > .headers-region > .tab > .tab-container > .tab-close-button, -.combo-box-popup > .list-view, -.titled-pane:focused > .title > .arrow-button > .arrow, -.color-palette, -.custom-color-dialog > .color-rect-pane #color-rect-indicator, -.custom-color-dialog > .color-rect-pane > .color-bar > #color-bar-indicator, -.tooltip { - -fx-effect: null; -} diff --git a/out32/com/sun/javafx/scene/control/skin/modena/modena-no-transparency.bss b/out32/com/sun/javafx/scene/control/skin/modena/modena-no-transparency.bss deleted file mode 100644 index 91a1989..0000000 Binary files a/out32/com/sun/javafx/scene/control/skin/modena/modena-no-transparency.bss and /dev/null differ diff --git a/out32/com/sun/javafx/scene/control/skin/modena/modena-no-transparency.css b/out32/com/sun/javafx/scene/control/skin/modena/modena-no-transparency.css deleted file mode 100644 index c314011..0000000 --- a/out32/com/sun/javafx/scene/control/skin/modena/modena-no-transparency.css +++ /dev/null @@ -1,77 +0,0 @@ -/* - * Copyright (c) 2009, 2015, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -/******************************************************************************* - * * - * PopupMenu * - * * - ******************************************************************************/ - -.context-menu { - -fx-effect: null; -} - -/******************************************************************************* - * * - * ComboBox * - * * - ******************************************************************************/ - -.combo-box-popup > .list-view { - -fx-effect: null; -} - -/******************************************************************************* - * * - * ColorPicker * - * * - ******************************************************************************/ - -.color-palette { - -fx-background-radius: 0; - -fx-effect: null; -} - -/******************************************************************************* - * * - * Tooltip * - * * - ******************************************************************************/ - -.tooltip { - -fx-background-color: rgb(30, 30, 30); - -fx-background-radius: 0; - -fx-effect: null; -} - -/******************************************************************************* -* * -* DatePicker * -* * -*******************************************************************************/ -.date-picker-popup { - -fx-background-radius: 0; - -fx-effect: null; -} diff --git a/out32/com/sun/javafx/scene/control/skin/modena/modena.bss b/out32/com/sun/javafx/scene/control/skin/modena/modena.bss deleted file mode 100644 index 4e7b94c..0000000 Binary files a/out32/com/sun/javafx/scene/control/skin/modena/modena.bss and /dev/null differ diff --git a/out32/com/sun/javafx/scene/control/skin/modena/modena.css b/out32/com/sun/javafx/scene/control/skin/modena/modena.css deleted file mode 100644 index 28ad30c..0000000 --- a/out32/com/sun/javafx/scene/control/skin/modena/modena.css +++ /dev/null @@ -1,3437 +0,0 @@ -/* - * Copyright (c) 2009, 2021, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -/* - * Modena - * - * This is the second generation theme for JavaFX after Caspian. - */ - -/******************************************************************************* - * * - * THEMING INSTRUCTIONS * - * * - ******************************************************************************* - -TODO: Explain here how theming works: - - * -fx-text-base-color for text on top of -fx-base, -fx-color, and -fx-body-color - * -fx-text-background-color for text on top of -fx-background - * -fx-text-inner-color for text on top of -fx-control-inner-color - * -fx-selection-bar-text for text on top of -fx-selection-bar - -RESIZING FOR DIFFERENT SCREEN DPI -------------------------------- - -When the screen DPI changes Windows will use a different font size by default. -The default is 12px and can change to 15px or 18px depending on user -preference or screen DPI. On Mac the default is 13px and embedded will depend -on hardware. To make UI controls scale and be the right proportions for each of -these font sizes we base the padding (which controls size of control) on the -font size. This is done using the CSS measurement unit of a "em" where -(1em = font size). The default sizes are based on Windows default of 12px, as -a quick reference here are common px sizes in em units on windows. - -Windows 12px -> em units -> Mac 13px | ----------------------------------------- - 1px -> 0.083333em -> 1.08px ~ 2px - 2px -> 0.166667em -> 2.16px ~ 3px - 3px = 0.25em - 4px = 0.333333em - 5px = 0.416667em - 6px = 0.5em - 7px = 0.583333em - 8px = 0.666667em - 9px = 0.75em - 10px = 0.833333em - 11px = 0.916667em - 12px = 1em - -IMPORTANT: Not all sizes are scaled with em units only padding. All borders and -background insets are still in pixels. Also any padding where it has to match up -is being used to size a border should also be in pixels. - - ******************************************************************************/ - -/******************************************************************************* - * * - * CSS Styles for core infrastructure bits. The .root section provides the * - * overall default colors used by the rest of the sections. * - * * - ******************************************************************************/ - -.root { - /*************************************************************************** - * * - * The main color palette from which the rest of the colors are derived. * - * * - **************************************************************************/ - - /* A light grey that is the base color for objects. Instead of using - * -fx-base directly, the sections in this file will typically use -fx-color. - */ - -fx-base: #ececec; - - /* A very light grey used for the background of windows. See also - * -fx-text-background-color, which should be used as the -fx-text-fill - * value for text painted on top of backgrounds colored with -fx-background. - */ - -fx-background: derive(-fx-base,26.4%); - - /* Used for the inside of text boxes, password boxes, lists, trees, and - * tables. See also -fx-text-inner-color, which should be used as the - * -fx-text-fill value for text painted on top of backgrounds colored - * with -fx-control-inner-background. - */ - -fx-control-inner-background: derive(-fx-base,80%); - /* Version of -fx-control-inner-background for alternative rows */ - -fx-control-inner-background-alt: derive(-fx-control-inner-background,-2%); - - /* One of these colors will be chosen based upon a ladder calculation - * that uses the brightness of a background color. Instead of using these - * colors directly as -fx-text-fill values, the sections in this file should - * use a derived color to match the background in use. See also: - * - * -fx-text-base-color for text on top of -fx-base, -fx-color, and -fx-body-color - * -fx-text-background-color for text on top of -fx-background - * -fx-text-inner-color for text on top of -fx-control-inner-color - * -fx-selection-bar-text for text on top of -fx-selection-bar - */ - -fx-dark-text-color: black; - -fx-mid-text-color: #333; - -fx-light-text-color: white; - - /* A bright blue for highlighting/accenting objects. For example: selected - * text; selected items in menus, lists, trees, and tables; progress bars */ - -fx-accent: #0096C9; - - /* Default buttons color, this is similar to accent but more subtle */ - -fx-default-button: #ABD8ED; - - /* A bright blue for the focus indicator of objects. Typically used as the - * first color in -fx-background-color for the "focused" pseudo-class. Also - * typically used with insets of -1.4 to provide a glowing effect. - */ - -fx-focus-color: #039ED3; - -fx-faint-focus-color: #039ED322; - - /* The color that is used in styling controls. The default value is based - * on -fx-base, but is changed by pseudoclasses to change the base color. - * For example, the "hover" pseudoclass will typically set -fx-color to - * -fx-hover-base (see below) and the "armed" pseudoclass will typically - * set -fx-color to -fx-pressed-base. - */ - -fx-color: -fx-base; - - /* Chart Color Palette */ - CHART_COLOR_1: #f3622d; - CHART_COLOR_2: #fba71b; - CHART_COLOR_3: #57b757; - CHART_COLOR_4: #41a9c9; - CHART_COLOR_5: #4258c9; - CHART_COLOR_6: #9a42c8; - CHART_COLOR_7: #c84164; - CHART_COLOR_8: #888888; - /* Chart Color Palette Semi-Transparent - * These are used by charts that need semi transparent versions of the above colors, such as BubbleChart. They - * are exactly the same colors as above just with alpha - * - * 20% opacity - */ - CHART_COLOR_1_TRANS_20: #f3622d33; - CHART_COLOR_2_TRANS_20: #fba71b33; - CHART_COLOR_3_TRANS_20: #57b75733; - CHART_COLOR_4_TRANS_20: #41a9c933; - CHART_COLOR_5_TRANS_20: #4258c933; - CHART_COLOR_6_TRANS_20: #9a42c833; - CHART_COLOR_7_TRANS_20: #c8416433; - CHART_COLOR_8_TRANS_20: #88888833; - /* 70% opacity */ - CHART_COLOR_1_TRANS_70: #f3622db3; - CHART_COLOR_2_TRANS_70: #fba71bb3; - CHART_COLOR_3_TRANS_70: #57b757b3; - CHART_COLOR_4_TRANS_70: #41a9c9b3; - CHART_COLOR_5_TRANS_70: #4258c9b3; - CHART_COLOR_6_TRANS_70: #9a42c8b3; - CHART_COLOR_7_TRANS_70: #c84164b3; - CHART_COLOR_8_TRANS_70: #888888b3; - - /*************************************************************************** - * * - * Colors that are derived from the main color palette. * - * * - **************************************************************************/ - - /* A little lighter than -fx-base and used as the -fx-color for the - * "hovered" pseudoclass state. - */ - -fx-hover-base: ladder( - -fx-base, - derive(-fx-base,20%) 20%, - derive(-fx-base,30%) 35%, - derive(-fx-base,40%) 50% - ); - - /* A little darker than -fx-base and used as the -fx-color for the - * "armed" pseudoclass state. - * - * TODO: should this be renamed to -fx-armed-base? - */ - -fx-pressed-base: derive(-fx-base,-6%); - - /* The color to use for -fx-text-fill when text is to be painted on top of - * a background filled with the -fx-background color. - */ - -fx-text-background-color: ladder( - -fx-background, - -fx-light-text-color 45%, - -fx-dark-text-color 46%, - -fx-dark-text-color 59%, - -fx-mid-text-color 60% - ); - - /* A little darker than -fx-color and used to draw boxes around objects such - * as progress bars, scroll bars, scroll panes, trees, tables, and lists. - */ - -fx-box-border: ladder( - -fx-color, - black 20%, - derive(-fx-color,-15%) 30% - ); - - /* Darker than -fx-background and used to draw boxes around text boxes and - * password boxes. - */ - -fx-text-box-border: ladder( - -fx-background, - black 10%, - derive(-fx-background, -15%) 30% - ); - - /* Lighter than -fx-background and used to provide a small highlight when - * needed on top of -fx-background. This is never a shadow in Modena but - * keep -fx-shadow-highlight-color name to be compatible with Caspian. - */ - -fx-shadow-highlight-color: ladder( - -fx-background, - rgba(255,255,255,0.07) 0%, - rgba(255,255,255,0.07) 20%, - rgba(255,255,255,0.07) 70%, - rgba(255,255,255,0.7) 90%, - rgba(255,255,255,0.75) 100% - ); - - /* A gradient that goes from a little darker than -fx-color on the top to - * even more darker than -fx-color on the bottom. Typically is the second - * color in the -fx-background-color list as the small thin border around - * a control. It is typically the same size as the control (i.e., insets - * are 0). - */ - -fx-outer-border: derive(-fx-color,-23%); - - /* A gradient that goes from a bit lighter than -fx-color on the top to - * a little darker at the bottom. Typically is the third color in the - * -fx-background-color list as a thin highlight inside the outer border. - * Insets are typically 1. - */ - -fx-inner-border: linear-gradient(to bottom, - ladder( - -fx-color, - derive(-fx-color,30%) 0%, - derive(-fx-color,20%) 40%, - derive(-fx-color,25%) 60%, - derive(-fx-color,55%) 80%, - derive(-fx-color,55%) 90%, - derive(-fx-color,75%) 100% - ), - ladder( - -fx-color, - derive(-fx-color,20%) 0%, - derive(-fx-color,10%) 20%, - derive(-fx-color,5%) 40%, - derive(-fx-color,-2%) 60%, - derive(-fx-color,-5%) 100% - )); - -fx-inner-border-horizontal: linear-gradient(to right, derive(-fx-color,55%), derive(-fx-color,-5%)); - -fx-inner-border-bottomup: linear-gradient(to top, derive(-fx-color,55%), derive(-fx-color,-5%)); - - /* A gradient that goes from a little lighter than -fx-color at the top to - * a little darker than -fx-color at the bottom and is used to fill the - * body of many controls such as buttons. - */ - -fx-body-color: linear-gradient(to bottom, - ladder( - -fx-color, - derive(-fx-color,8%) 75%, - derive(-fx-color,10%) 80% - ), - derive(-fx-color,-8%)); - -fx-body-color-bottomup: linear-gradient(to top, derive(-fx-color,10%) ,derive(-fx-color,-6%)); - -fx-body-color-to-right: linear-gradient(to right, derive(-fx-color,10%) ,derive(-fx-color,-6%)); - - /* The color to use as -fx-text-fill when painting text on top of - * backgrounds filled with -fx-base, -fx-color, and -fx-body-color. - */ - -fx-text-base-color: ladder( - -fx-color, - -fx-light-text-color 45%, - -fx-dark-text-color 46%, - -fx-dark-text-color 59%, - -fx-mid-text-color 60% - ); - - /* The color to use as -fx-text-fill when painting text on top of - * backgrounds filled with -fx-control-inner-background. - */ - -fx-text-inner-color: ladder( - -fx-control-inner-background, - -fx-light-text-color 45%, - -fx-dark-text-color 46%, - -fx-dark-text-color 59%, - -fx-mid-text-color 60% - ); - - /* The color to use for small mark-like objects such as checks on check - * boxes, filled in circles in radio buttons, arrows on scroll bars, etc. - */ - -fx-mark-color: ladder( - -fx-color, - white 30%, - derive(-fx-color,-63%) 31% - ); - - /* The small thin light "shadow" for mark-like objects. Typically used in - * conjunction with -fx-mark-color with an insets of 1 0 -1 0. */ - -fx-mark-highlight-color: ladder( - -fx-color, - derive(-fx-color,80%) 60%, - white 70% - ); - - /* Background for items in list like things such as menus, lists, trees, - * and tables. */ - -fx-selection-bar: -fx-accent; - - /* Background color to use for selection of list cells etc. This is when - * the control doesn't have focus or the row of a previously selected item. */ - -fx-selection-bar-non-focused: lightgrey; - - /* The color to use as -fx-text-fill when painting text on top of - * backgrounds filled with -fx-selection-bar. - * - * TODO: this can be removed - */ - -fx-selection-bar-text: -fx-text-background-color; - - /* These are needed for Popup */ - -fx-background-color: inherit; - -fx-background-radius: inherit; - -fx-background-insets: inherit; - -fx-padding: inherit; - - /* The color to use in ListView/TreeView/TableView to indicate hover. */ - -fx-cell-hover-color: #cce3f4; - - /** Focus line for keyboard focus traversal on cell based controls */ - -fx-cell-focus-inner-border: derive(-fx-selection-bar,30%); - - /* The colors to use in Pagination */ - -fx-page-bullet-border: #acacac; - -fx-page-indicator-hover-border: #accee5; - - -fx-focused-text-base-color : ladder( - -fx-selection-bar, - -fx-light-text-color 45%, - -fx-dark-text-color 46%, - -fx-dark-text-color 59%, - -fx-mid-text-color 60% - ); - -fx-focused-mark-color : -fx-focused-text-base-color ; - - /*************************************************************************** - * * - * Set the default background color for the scene * - * * - **************************************************************************/ - - -fx-background-color: -fx-background; -} - -/* Make popups transparent */ -.root.popup { - -fx-background-color: transparent; -} - -/******************************************************************************* - * * - * Common Styles * - * * - * These are styles that give a standard look to a whole range of controls * - * * - ******************************************************************************/ - -/* ==== TEXT NODES IN CONTROLS ========================================== */ - -.text { - /* This adjusts text alignment within the bounds of text nodes so that - the text is always vertically centered within the bounds. Based on - the cap height of the text. */ - -fx-bounds-type: logical_vertical_center; - /* Enable LCD text rendering */ - -fx-font-smoothing-type: lcd; -} - -/* ==== BUTTON LIKE THINGS ============================================== */ - -.button, -.toggle-button, -.radio-button > .radio, -.check-box > .box, -.menu-button, -.choice-box, -.color-picker.split-button > .color-picker-label, -.combo-box-base, -.combo-box-base:editable > .arrow-button { - -fx-background-color: -fx-shadow-highlight-color, -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: 0 0 -1 0, 0, 1, 2; - -fx-background-radius: 3px, 3px, 2px, 1px; - -fx-padding: 0.333333em 0.666667em 0.333333em 0.666667em; /* 4 8 4 8 */ - -fx-text-fill: -fx-text-base-color; - -fx-alignment: CENTER; - -fx-content-display: LEFT; -} -.menu-button > .label { - -fx-alignment: CENTER_LEFT; -} -.button:hover, -.toggle-button:hover, -.radio-button:hover > .radio, -.check-box:hover > .box, -.menu-button:hover, -.split-menu-button > .label:hover, -.split-menu-button > .arrow-button:hover, -.slider .thumb:hover, -.scroll-bar > .thumb:hover, -.scroll-bar > .increment-button:hover, -.scroll-bar > .decrement-button:hover, -.choice-box:hover, -.color-picker.split-button > .arrow-button:hover, -.color-picker.split-button > .color-picker-label:hover, -.combo-box-base:hover, -.combo-box-base:editable > .arrow-button:hover, -.spinner .increment-arrow-button:hover, -.spinner .decrement-arrow-button:hover, -.tab-pane > .tab-header-area > .control-buttons-tab > .container > .tab-down-button:hover { - -fx-color: -fx-hover-base; -} -.button:armed, -.toggle-button:armed, -.radio-button:armed > .radio, -.check-box:armed .box, -.menu-button:armed, -.split-menu-button:armed > .label, -.split-menu-button > .arrow-button:pressed, -.split-menu-button:showing > .arrow-button, -.slider .thumb:pressed, -.scroll-bar > .thumb:pressed, -.scroll-bar > .increment-button:pressed, -.scroll-bar > .decrement-button:pressed, -.choice-box:showing, -.combo-box-base:showing, -.combo-box-base:editable:showing > .arrow-button, -.spinner .increment-arrow-button:pressed, -.spinner .decrement-arrow-button:pressed, -.tab-pane > .tab-header-area > .control-buttons-tab > .container > .tab-down-button:pressed { - -fx-color: -fx-pressed-base; -} -.button:focused, -.toggle-button:focused, -.radio-button:focused > .radio, -.check-box:focused > .box, -.menu-button:focused, -.choice-box:focused, -.color-picker.split-button:focused > .color-picker-label, -.combo-box-base:focused, -.slider:focused .thumb { - -fx-background-color: -fx-focus-color, -fx-inner-border, -fx-body-color, -fx-faint-focus-color, -fx-body-color; - -fx-background-insets: -0.2, 1, 2, -1.4, 2.6; - -fx-background-radius: 3, 2, 1, 4, 1; -} - -/* ==== DISABLED THINGS ================================================= */ - -.label:disabled, -.button:disabled, -.toggle-button:disabled, -.radio-button:disabled, -.check-box:disabled, -.hyperlink:disabled, -.menu-button:disabled, -.split-menu-button:disabled, -.slider:disabled, -.scroll-bar:disabled, -.scroll-pane:disabled, -.progress-bar:disabled, -.progress-indicator:disabled, -.text-input:disabled, -.choice-box:disabled, -.combo-box-base:disabled, -.date-cell:disabled > *, /* This is set on children so border is not affected. */ -.list-view:disabled, -.tree-view:disabled, -.table-view:disabled, -.tree-table-view:disabled, -/*.tab-pane:disabled, / Removed for JDK-8144983 */ -.titled-pane:disabled > .title, -.accordion:disabled > .titled-pane > .title, -.tab-pane > .tab-header-area > .headers-region > .tab:disabled, -.menu:disabled, -.menu-item:disabled, -.list-cell:filled:selected:focused:disabled, -.list-cell:filled:selected:disabled, -.tree-cell:filled:selected:focused:disabled, -.tree-cell:filled:selected:disabled, -.tree-cell > .tree-disclosure-node:disabled, -.tree-table-row-cell > .tree-disclosure-node:disabled, -.table-row-cell:selected:disabled, -.tree-table-row-cell:selected:disabled, -.table-cell:selected:disabled, -.tree-table-cell:selected:disabled, -.spinner:disabled { - -fx-opacity: 0.4; -} - -/* Prevent opacity being applied twice for JDK-8152392 */ -.text-input:disabled > .scroll-pane { - -fx-opacity: 1.0; -} - -/* ==== MNEMONIC THINGS ================================================= */ - -.mnemonic-underline { - -fx-stroke: transparent; -} - -.titled-pane:show-mnemonics > .mnemonic-underline, -.label:show-mnemonics > .mnemonic-underline, -.context-menu:show-mnemonics > .mnemonic-underline, -.menu:show-mnemonics > .mnemonic-underline, -.menu-bar:show-mnemonics > .mnemonic-underline, -.menu-item:show-mnemonics > .mnemonic-underline, -.button:show-mnemonics > .mnemonic-underline, -.toggle-button:show-mnemonics > .mnemonic-underline, -.radio-button:show-mnemonics > .mnemonic-underline, -.check-box:show-mnemonics > .mnemonic-underline, -.split-menu-button:show-mnemonics > .mnemonic-underline, -.menu-button:show-mnemonics > .mnemonic-underline { - -fx-stroke: -fx-text-base-color; -} - -.menu-button:showing > .label:show-mnemonics > .mnemonic-underline, -.menu-button:hover > .label:show-mnemonics > .mnemonic-underline, -.menu-button:focused > .label:show-mnemonics > .mnemonic-underline, -.menu-item:hover .label:show-mnemonics > .mnemonic-underline, -.menu-item:focused .label:show-mnemonics > .mnemonic-underline { - -fx-stroke: -fx-focused-text-base-color; -} - -.hyperlink:show-mnemonics > .mnemonic-underline { - -fx-stroke: -fx-text-fill; -} - -/* ==== MARKS =========================================================== */ - -.radio-button:selected > .radio > .dot, -.check-box:selected > .box > .mark, -.check-box:indeterminate > .box > .mark { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 1 0 -1 0, 0; -} - -/* ==== ARROWS ========================================================== */ - -.menu-button > .arrow-button > .arrow, -.split-menu-button > .arrow-button > .arrow { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 0 0 -1 0, 0; - -fx-padding: 0.25em; - -fx-shape: "M 0 -3.5 v 7 l 4 -3.5 z"; -} -.choice-box > .open-button > .arrow, -.menu-button:openvertically > .arrow-button > .arrow, -.split-menu-button:openvertically > .arrow-button > .arrow, -.combo-box-base > .arrow-button > .arrow, -.web-view .form-select-button .arrow, -.tab-pane > .tab-header-area > .control-buttons-tab > .container > .tab-down-button > .arrow { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 0 0 -1 0, 0; - -fx-padding: 0.166667em 0.333333em 0.166667em 0.333333em; /* 2 4 2 4 */ - -fx-shape: "M 0 0 h 7 l -3.5 4 z"; -} - -/* ==== CHOICE BOX LIKE THINGS ========================================== */ - -.choice-box, -.menu-button, -.combo-box-base { - -fx-padding: 0; -} -.choice-box > .label, -.menu-button > .label, -.color-picker > .label { - -fx-padding: 0.333333em 0.666667em 0.333333em 0.666667em; /* 4 8 4 8 */ - -fx-text-fill: -fx-text-base-color; -} -.choice-box > .open-button, -.menu-button > .arrow-button { - -fx-padding: 0.5em 0.667em 0.5em 0.0em; /* 6 8 6 0 */ -} - -/* ==== BOX LIKE THINGS ================================================= */ - -.scroll-pane, -.split-pane, -.list-view, -.tree-view, -.table-view, -.tree-table-view, -.html-editor { - -fx-background-color: -fx-box-border, -fx-control-inner-background; - -fx-background-insets: 0, 1; - -fx-padding: 1; -} -.scroll-pane:focused, -.split-pane:focused, -.list-view:focused, -.tree-view:focused, -.table-view:focused, -.tree-table-view:focused, -.html-editor:contains-focus { - -fx-background-color: -fx-faint-focus-color, -fx-focus-color, -fx-control-inner-background; - -fx-background-insets: -1.4, -0.3, 1; - -fx-background-radius: 2, 0, 0; -} -/* ones with grey -fx-background not lighter -fx-control-inner-background */ -.scroll-pane, -.split-pane { - -fx-background-color: -fx-box-border, -fx-background; -} -.scroll-pane:focused, -.split-pane:focused { - -fx-background-color: -fx-faint-focus-color, -fx-focus-color, -fx-background; -} - -/******************************************************************************* - * * - * Label * - * * - ******************************************************************************/ - -.label { - -fx-text-fill: -fx-text-background-color; -} - -/******************************************************************************* - * * - * Button & ToggleButton * - * * - ******************************************************************************/ - -/* ==== DEFAULT ========================================================= */ - -.button:default { - -fx-base: -fx-default-button; -} - -/* ==== WEB BUTTONS ===================================================== */ - -.web-view .form-select-button { - -fx-background-radius: 2, 2, 1, 0; - -fx-background-insets: 2 2 1 2, 2, 3, 4; -} - -/* ==== PILL BUTTONS ==================================================== */ - -.button.left-pill, -.toggle-button.left-pill { - -fx-background-radius: 3 0 0 3, 3 0 0 3, 2 0 0 2, 1 0 0 1; - -fx-background-insets: 0 0 -1 0, 0, 1, 2; - -fx-padding: 0.333333em 0.666667em 0.333333em 0.75em; /* 4 8 4 9 */ -} -.button.center-pill, -.toggle-button.center-pill { - -fx-background-radius: 0; - -fx-background-insets: 0 0 -1 0, 0 0 0 0, 1 1 1 0, 2 2 2 1 ; -} -.button.right-pill, -.toggle-button.right-pill { - -fx-background-radius: 0 3 3 0, 0 3 3 0, 0 2 2 0, 0 1 1 0; - -fx-background-insets: 0 0 -1 0, 0, 1 1 1 0, 2 2 2 1 ; -} -.button.left-pill:focused, -.toggle-button.left-pill:focused { - -fx-background-insets: -0.2 0 -0.2 -0.2, 1, 2, -1.4 0 -1.4 -1.4, 2.6; - -fx-background-radius: 3 0 0 3, 2 0 0 2, 1 0 0 1, 4 0 0 4, 1 0 0 1; -} -.button.center-pill:focused, -.toggle-button.center-pill:focused { - -fx-background-insets: -0.2 0 -0.2 -1, 1 1 1 0, 2 2 2 1, -1.4 0 -1.4 -1, 2.6 2.6 2.6 1.6; - -fx-background-radius: 0, 0, 0, 0, 0; -} -.button.right-pill:focused, -.toggle-button.right-pill:focused { - -fx-background-insets: -0.2 -0.2 -0.2 -1, 1 1 1 0, 2 2 2 1, -1.4 -1.4 -1.4 -1, 2.6 2.6 2.6 1.6; - -fx-background-radius: 0 3 3 0, 0 2 2 0, 0 1 1 0, 0 4 4 0, 0 1 1 0; -} -.toggle-button:selected.left-pill:focused { - -fx-background-insets: -0.2 0 -0.2 -0.2, 1, -1.4 0 -1.4 -1.4, 2.6; - -fx-background-radius: 3 0 0 3, 2 0 0 2, 4 0 0 4, 0; -} -.toggle-button:selected.center-pill:focused { - -fx-background-insets: -0.2 0 -0.2 -1, 1 1 1 0, -1.4 0 -1.4 -1, 2.6 2.6 2.6 1.6; - -fx-background-radius: 0, 0, 0, 0; -} -.toggle-button:selected.right-pill:focused { - -fx-background-insets: -0.2 -0.2 -0.2 -1, 1 1 1 0, -1.4 -1.4 -1.4 -1, 2.6 2.6 2.6 1.6; - -fx-background-radius: 0 3 3 0, 0 2 2 0, 0 4 4 0, 0; -} - -/* ==== SELECTED TOGGLE ================================================= */ - -.toggle-button:selected { - -fx-background-color: - -fx-shadow-highlight-color, - linear-gradient(to bottom, derive(-fx-outer-border, -20%), -fx-outer-border), - linear-gradient(to bottom, - derive(-fx-color, -22%) 0%, - derive(-fx-color, -13%) 20%, - derive(-fx-color, -11%) 50%); - -fx-background-insets: 0 0 -1 0, 0, 1; -} -.toggle-button:selected:focused { - -fx-background-color: - -fx-focus-color, - linear-gradient(to bottom, - derive(-fx-color, -22%) 0%, - derive(-fx-color, -13%) 20%, - derive(-fx-color, -11%) 50%), - -fx-faint-focus-color, - linear-gradient(to bottom, - derive(-fx-color, -22%) 0%, - derive(-fx-color, -13%) 20%, - derive(-fx-color, -11%) 50%); - -fx-background-insets: -0.2, 1, -1.4, 2.6; - -fx-background-radius: 3, 2, 4, 0; -} - -/******************************************************************************* - * * - * RadioButton * - * * - ******************************************************************************/ - -.radio-button { - -fx-label-padding: 0.0em 0.0em 0.0em 0.416667em; /* 0 0 0 5 */ - -fx-text-fill: -fx-text-background-color; -} -.radio-button > .radio, -.radio-button:focused > .radio { - -fx-background-radius: 1.0em; /* large value to make sure this remains circular */ - -fx-padding: 0.333333em; /* 4 -- padding from outside edge to the inner black dot */ -} -.radio-button > .radio > .dot { - -fx-background-color: transparent; - -fx-background-radius: 1.0em; /* large value to make sure this remains circular */ - -fx-padding: 0.333333em; /* 4 -- radius of the inner black dot when selected */ -} - -/******************************************************************************* - * * - * CheckBox * - * * - ******************************************************************************/ - -.check-box { - -fx-label-padding: 0.0em 0.0em 0.0em 0.416667em; /* 0 0 0 5 */ - -fx-text-fill: -fx-text-background-color; -} -.check-box > .box { - -fx-background-radius: 3, 2, 1; - -fx-padding: 0.166667em 0.166667em 0.25em 0.25em; /* 2 2 3 3 */ -} -.check-box > .box > .mark { - -fx-background-color: null; - -fx-padding: 0.416667em 0.416667em 0.5em 0.5em; /* 5 5 6 6 */ - -fx-shape: "M-0.25,6.083c0.843-0.758,4.583,4.833,5.75,4.833S14.5-1.5,15.917-0.917c1.292,0.532-8.75,17.083-10.5,17.083C3,16.167-1.083,6.833-0.25,6.083z"; -} -.check-box:indeterminate > .box { - -fx-padding: 0; -} -.check-box:indeterminate > .box > .mark { - -fx-shape: "M0,0H10V2H0Z"; - -fx-scale-shape: false; - -fx-padding: 0.666667em; /* 16x16 = 8+8 */ -} - -/******************************************************************************* - * * - * Hyperlink * - * * - ******************************************************************************/ - -.hyperlink { - -fx-padding: 0.166667em 0.25em 0.166667em 0.25em; /* 2 3 2 3 */ - -fx-cursor: hand; - -fx-content-display: LEFT; - -fx-border-color: transparent; - -fx-border-width: 1px; -} -.hyperlink, -.hyperlink:hover, -.hyperlink:hover:visited { - -fx-text-fill: -fx-accent; -} -.hyperlink:armed, -.hyperlink:visited, -.hyperlink:hover:armed { - -fx-text-fill: -fx-text-background-color; -} -.hyperlink:hover, -.hyperlink:visited, -.hyperlink:hover:visited { - -fx-underline: true; -} -.hyperlink:visited:armed { - -fx-underline: false; -} -.hyperlink:focused { - -fx-border-color: -fx-focus-color; - -fx-border-style: segments(0.166667em, 0.166667em); - -fx-border-width: 1px; -} - -/* Fix for RT-37971 */ -.cell:selected .hyperlink, -.cell:selected .hyperlink:hover, -.cell:selected .hyperlink:hover:visited { - -fx-text-fill: -fx-text-background-color; -} - -/******************************************************************************* - * * - * SplitMenuButton * - * * - ******************************************************************************/ - -.split-menu-button { - -fx-background-color: -fx-shadow-highlight-color, -fx-outer-border; - -fx-background-insets: 0 0 -1 0, 0; - -fx-background-radius: 3, 3; - -fx-padding: 0; -} -.split-menu-button > .label { - -fx-text-fill: -fx-text-base-color; - -fx-background-color: -fx-inner-border, -fx-body-color; - -fx-background-insets: 1 0 1 1, 2 1 2 2; - -fx-background-radius: 2 0 0 2, 1 0 0 1; - -fx-padding: 0.333333em 0.667em 0.333333em 0.667em; /* 4 8 4 8 */ -} -.split-menu-button > .arrow-button { - -fx-background-color: -fx-inner-border, -fx-body-color; - -fx-background-insets: 1, 2; - -fx-background-radius: 0 2 2 0, 0 1 1 0; - -fx-padding: 0.5em 0.667em 0.5em 0.667em; /* 6 8 6 8 */ -} -.split-menu-button:focused { - -fx-background-color: -fx-focus-color; - -fx-background-insets: -0.2; - -fx-background-radius: 3; -} -.split-menu-button:focused > .label { - -fx-background-color: -fx-inner-border, -fx-body-color, -fx-faint-focus-color, -fx-body-color; - -fx-background-insets: 1 0 1 1, 2 1 2 2, -1.4 0 -1.4 -1.4, 2.6 1.6 2.6 2.6; - -fx-background-radius: 2 0 0 2, 1 0 0 1, 4 0 0 4, 0; -} -.split-menu-button:focused > .arrow-button { - -fx-background-color: -fx-inner-border, -fx-body-color, -fx-faint-focus-color, -fx-body-color; - -fx-background-insets: 1, 2, -1.4, 2.6; - -fx-background-radius: 0 2 2 0, 0 1 1 0, 0 4 4 0, 0; -} - -/******************************************************************************* - * * - * ToolBar * - * * - ******************************************************************************/ - -.tool-bar:vertical { /* left */ - -fx-background-color: - -fx-outer-border, - linear-gradient(to right, derive(-fx-base,0%) 0%, derive(-fx-base,10%) 50%, derive(-fx-base,0%) 100%); - -fx-background-insets: 0, 0 0 0 1; - -fx-padding: 0.5em 0.416667em 0.5em 0.416667em; /* 6 5 6 5 */ - -fx-spacing: 0.333em; /* 4 */ - -fx-alignment: TOP_LEFT; -} -.tool-bar { /* top */ - TOP-COLOR: ladder( - -fx-base, - derive(-fx-base,0%) 0%, - derive(-fx-base,46%) 100% - ); - -fx-background-color: - linear-gradient(to bottom, derive(TOP-COLOR,25%) 0%, -fx-outer-border 90%), - linear-gradient(to bottom, TOP-COLOR 2%, derive(-fx-base,-2.1%) 95%); - -fx-background-insets: 0 0 0 0, 1 0 1 0; - -fx-padding: 0.416667em 0.5em 0.416667em 0.5em; /* 5 6 5 6 */ - -fx-spacing: 0.333em; /* 4 */ - -fx-alignment: CENTER_LEFT; -} -.tool-bar:vertical.right { - -fx-background-insets: 0, 0 1 0 0; -} -.tool-bar.bottom { - -fx-background-color: - -fx-outer-border, - derive(TOP-COLOR,25%), - linear-gradient(to bottom, TOP-COLOR 2%, derive(-fx-base,-2.1%) 95%); - -fx-background-insets: 0, 1 0 0 0, 2 0 0 0; -} -.tool-bar > .container > .separator { - -fx-orientation: vertical; -} -.tool-bar:vertical > .container > .separator { - -fx-orientation: horizontal; -} -.tool-bar-overflow-button { - -fx-padding: 0 0.75em 0 0 ; -} -.tool-bar:vertical > .tool-bar-overflow-button { - -fx-padding: 0 0 0.75em 0 ; -} -.tool-bar-overflow-button > .arrow { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 1 0 -1 0, 0; - -fx-padding: 0.666667em 0.916667em 0em 0em; /* 8 11 0 0 */ - -fx-shape: "M337.273,297.622l-0.016,1.069l2.724,2.639l-2.723,2.628l0.015,1.048h0.881l3.81-3.685l-3.788-3.699H337.273z M343.783,297.622h-0.902l-0.015,1.069l2.724,2.639l-2.724,2.628l0.015,1.048h0.882l3.809-3.685L343.783,297.622z" ; -} - -.tool-bar-overflow-button:focused > .arrow { - -fx-background-color: -fx-mark-highlight-color, derive(-fx-accent, -15%); - -fx-background-insets: 1 0 -1 0, 0; -} - -.tool-bar-overflow-button:hover > .arrow { - -fx-background-color: -fx-mark-highlight-color, derive(-fx-hover-base, -35%); - -fx-background-insets: 1 0 -1 0, 0; -} - -/******************************************************************************* - * * - * Slider * - * * - ******************************************************************************/ - -.slider .thumb { - -fx-background-color: - linear-gradient(to bottom, derive(-fx-text-box-border, -20%), derive(-fx-text-box-border, -30%)), - -fx-inner-border, - -fx-body-color; - -fx-background-insets: 0, 1, 2; - -fx-background-radius: 1.0em; /* makes sure this remains circular */ - -fx-padding: 0.583333em; /* 7 */ - -fx-effect: dropshadow(two-pass-box , rgba(0, 0, 0, 0.1), 5, 0.0 , 0, 2); -} -.slider:focused .thumb { - -fx-background-radius: 1.0em; /* makes sure this remains circular */ -} -.slider .track { - -fx-background-color: - -fx-shadow-highlight-color, - linear-gradient(to bottom, derive(-fx-text-box-border, -10%), -fx-text-box-border), - linear-gradient(to bottom, - derive(-fx-control-inner-background, -9%), - derive(-fx-control-inner-background, 0%), - derive(-fx-control-inner-background, -5%), - derive(-fx-control-inner-background, -12%) - ); - -fx-background-insets: 0 0 -1 0, 0, 1; - -fx-background-radius: 0.25em, 0.25em, 0.166667em; /* 3 3 2 */ - -fx-padding: 0.25em; /* 3 */ -} -.slider:vertical .track { - -fx-background-color: - -fx-shadow-highlight-color, - -fx-text-box-border, - linear-gradient(to right, - derive(-fx-control-inner-background, -9%), - -fx-control-inner-background, - derive(-fx-control-inner-background, -9%) - ); -} -.slider .axis { - -fx-tick-label-fill: derive(-fx-text-background-color, 30%); - -fx-tick-length: 5px; - -fx-minor-tick-length: 3px; - -fx-border-color: null; -} - -/******************************************************************************* - * * - * ScrollBar * - * * - ******************************************************************************/ - -.scroll-bar:horizontal { - -fx-background-color: derive(-fx-box-border,30%), linear-gradient(to bottom, derive(-fx-base,-3%), derive(-fx-base,5%) 50%, derive(-fx-base,-3%)); - -fx-background-insets: 0, 1 0 1 0; -} -.scroll-bar:vertical { - -fx-background-color: derive(-fx-box-border,30%), linear-gradient(to right, derive(-fx-base,-3%), derive(-fx-base,5%) 50%, derive(-fx-base,-3%)); - -fx-background-insets: 0, 0 1 0 1; -} -.scroll-bar:focused { - -fx-background-color: - -fx-focus-color, - linear-gradient(to bottom, derive(-fx-base,-3%), derive(-fx-base,5%) 50%, derive(-fx-base,-3%)), - -fx-faint-focus-color, - linear-gradient(to bottom, derive(-fx-base,-3%), derive(-fx-base,5%) 50%, derive(-fx-base,-3%)); - -fx-background-insets: -0.2, 1, -1.4, 2.6; -} -.scroll-bar:vertical:focused { - -fx-background-color: - -fx-focus-color, - linear-gradient(to right, derive(-fx-base,-3%), derive(-fx-base,5%) 50%, derive(-fx-base,-3%)), - -fx-faint-focus-color, - linear-gradient(to right, derive(-fx-base,-3%), derive(-fx-base,5%) 50%, derive(-fx-base,-3%)); -} -.scroll-bar > .thumb { - -fx-background-color: -fx-outer-border, -fx-inner-border, -fx-body-color; - /*-fx-background-insets: 1, 2, 3;*/ - -fx-background-insets: 2, 3, 4; - /*-fx-background-radius: 0.416667em, 0.333333em, 0.25em; *//* 5, 4,3 */ - -fx-background-radius: 3, 2, 1; -} -.scroll-bar:vertical > .thumb { - -fx-background-color: -fx-outer-border, -fx-inner-border, -fx-body-color-to-right; -} -.scroll-bar > .increment-button, -.scroll-bar > .decrement-button { - -fx-background-color: -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-color: transparent; - -fx-padding: 0.25em; /* 3px */ -} -.scroll-bar:horizontal > .increment-button, -.scroll-bar:horizontal > .decrement-button { - -fx-background-insets: 2 1 2 1, 3 2 3 2, 4 3 4 3; -} -.scroll-bar:vertical > .increment-button, -.scroll-bar:vertical > .decrement-button { - -fx-background-insets: 1 2 1 2, 2 3 2 3, 3 4 3 4; -} -.scroll-bar > .increment-button > .increment-arrow, -.scroll-bar > .decrement-button > .decrement-arrow { - -fx-background-color: -fx-mark-highlight-color,derive(-fx-base,-45%); -} -.scroll-bar > .increment-button:hover > .increment-arrow, -.scroll-bar > .decrement-button:hover > .decrement-arrow { - -fx-background-color: -fx-mark-highlight-color,derive(-fx-base,-50%); -} -.scroll-bar > .increment-button:pressed > .increment-arrow, -.scroll-bar > .decrement-button:pressed > .decrement-arrow { - -fx-background-color: -fx-mark-highlight-color,derive(-fx-base,-55%); -} -.scroll-bar:horizontal > .decrement-button > .decrement-arrow { - -fx-padding: 0.333em 0.167em 0.333em 0.167em; /* 4 2 4 2 */ - -fx-shape: "M5.997,5.072L5.995,6.501l-2.998-4l2.998-4l0.002,1.43l-1.976,2.57L5.997,5.072z"; - -fx-effect: dropshadow(two-pass-box , -fx-shadow-highlight-color, 1, 0.0 , 0, 1.4); - /*-fx-background-insets: 2 0 -2 0, 0;*/ -} -.scroll-bar:horizontal > .increment-button > .increment-arrow { - -fx-padding: 0.333em 0.167em 0.333em 0.167em; /* 4 2 4 2 */ - -fx-shape: "M2.998-0.07L3-1.499l2.998,4L3,6.501l-0.002-1.43l1.976-2.57L2.998-0.07z"; - -fx-effect: dropshadow(two-pass-box , -fx-shadow-highlight-color, 1, 0.0 , 0, 1.4); - /*-fx-background-insets: 2 0 -2 0, 0;*/ -} -.scroll-bar:vertical > .decrement-button > .decrement-arrow { - -fx-padding: 0.167em 0.333em 0.167em 0.333em; /* 2 4 2 4 */ - -fx-shape: "M1.929,4L0.5,3.998L4.5,1l4,2.998L7.07,4L4.5,2.024L1.929,4z"; - -fx-effect: dropshadow(two-pass-box , -fx-shadow-highlight-color, 1, 0.0 , 0, 1.4); - /*-fx-background-insets: 2 0 -2 0, 0;*/ -} -.scroll-bar:vertical > .increment-button > .increment-arrow { - -fx-padding: 0.167em 0.333em 0.167em 0.333em; /* 2 4 2 4 */ - -fx-shape: "M7.071,1L8.5,1.002L4.5,4l-4-2.998L1.93,1L4.5,2.976L7.071,1z"; - -fx-effect: dropshadow(two-pass-box , -fx-shadow-highlight-color, 1, 0.0 , 0, 1.4); - /*-fx-background-insets: 2 0 -2 0, 0;*/ -} - -/******************************************************************************* - * * - * ScrollPane * - * * - ******************************************************************************/ -.scroll-pane > .viewport { - -fx-background-color: -fx-background; -} -.scroll-pane > .scroll-bar:horizontal { - -fx-background-insets: 0 1 1 1, 1; - -fx-padding: 0 1 0 1; -} -.scroll-pane > .scroll-bar:horizontal > .increment-button, -.scroll-pane > .scroll-bar:horizontal > .decrement-button { - -fx-padding: 0.166667em 0.25em 0.25em 0.25em; /* 2 3 3 3 */ -} -.scroll-pane > .scroll-bar:vertical > .increment-button, -.scroll-pane > .scroll-bar:vertical > .decrement-button { - -fx-padding: 0.25em 0.25em 0.25em 0.166667em; /* 3 3 3 2 */ -} -.scroll-pane > .scroll-bar:vertical { - -fx-background-insets: 1 1 1 0, 1; - -fx-padding: 1 0 1 0; -} -.scroll-pane > .corner { - -fx-background-color: derive(-fx-base,-1%); - -fx-background-insets: 0 1 1 0; -} -/* new styleclass for edge to edge scrollpanes that don't want to draw a border */ -.scroll-pane.edge-to-edge, -.tab-pane > * > .scroll-pane { - -fx-background-color: -fx-background; - -fx-background-insets: 0; - -fx-padding: 0; -} -.scroll-pane.edge-to-edge > .scroll-bar, -.tab-pane > * > .scroll-pane > .scroll-bar, -.titled-pane > .content > .scroll-pane > .scroll-bar { - -fx-background-insets: 0; - -fx-padding: 0; -} -.scroll-pane.edge-to-edge > .scroll-bar > .increment-button, -.scroll-pane.edge-to-edge > .scroll-bar > .decrement-button, -.tab-pane > * > .scroll-pane > .scroll-bar > .increment-button, -.tab-pane > * > .scroll-pane > .scroll-bar > .decrement-button, -.titled-pane > .content > .scroll-pane > .scroll-bar > .increment-button, -.titled-pane > .content > .scroll-pane > .scroll-bar > .decrement-button { - -fx-padding: 0.25em; /* 3px */ -} - -/******************************************************************************* - * * - * Separator * - * * - ******************************************************************************/ - -.separator:horizontal .line { - -fx-border-color: -fx-text-box-border transparent transparent transparent, - -fx-shadow-highlight-color transparent transparent transparent; - -fx-border-insets: 0, 1 0 0 0; -} -.separator:vertical .line { - -fx-border-color: transparent transparent transparent -fx-shadow-highlight-color, - transparent transparent transparent -fx-text-box-border; - -fx-border-width: 3, 1; - -fx-border-insets: 0, 0 0 0 1; -} - -/******************************************************************************* - * * - * ProgressBar * - * * - ******************************************************************************/ - -.progress-bar { - -fx-indeterminate-bar-length: 60; - -fx-indeterminate-bar-escape: true; - -fx-indeterminate-bar-flip: true; - -fx-indeterminate-bar-animation-time: 2; -} -.progress-bar > .bar { - -fx-background-color: linear-gradient(to bottom, derive(-fx-accent, -7%), derive(-fx-accent, 0%), derive(-fx-accent, -3%), derive(-fx-accent, -9%) ); - -fx-background-insets: 3 3 4 3; - /*-fx-background-radius: 0.583em; *//* 7 */ - -fx-background-radius: 2; - -fx-padding: 0.75em; -} -.progress-bar:indeterminate > .bar { - -fx-background-color: linear-gradient(to left, transparent, -fx-accent); -} -.progress-bar > .track { - -fx-background-color: - -fx-shadow-highlight-color, - linear-gradient(to bottom, derive(-fx-text-box-border, -10%), -fx-text-box-border), - linear-gradient(to bottom, - derive(-fx-control-inner-background, -7%), - derive(-fx-control-inner-background, 0%), - derive(-fx-control-inner-background, -3%), - derive(-fx-control-inner-background, -9%) - ); - -fx-background-insets: 0, 0 0 1 0, 1 1 2 1; - -fx-background-radius: 4, 3, 2; /* 10, 9, 8 */ -} - -/******************************************************************************* - * * - * ProgressIndicator * - * * - ******************************************************************************/ - -.progress-indicator { - -fx-indeterminate-segment-count: 12; - -fx-spin-enabled: true; -} -.progress-indicator > .determinate-indicator > .indicator { - -fx-background-color: -fx-box-border, - radial-gradient(center 50% 50%, radius 50%, -fx-control-inner-background 70%, derive(-fx-control-inner-background, -9%) 100%), - -fx-control-inner-background; - -fx-background-insets: 0, 1, 5 2 1 2; - -fx-padding: 0.166667em; /* 2px */ -} -.progress-indicator > .determinate-indicator > .progress { - -fx-background-color: -fx-accent; - -fx-padding: 0.083333em; /* 1px */ -} -.progress-indicator > .determinate-indicator > .tick { - -fx-background-color: white; - -fx-background-insets: 0; - -fx-padding: 0.666667em; /* 8 */ - -fx-shape: "M-0.25,6.083c0.843-0.758,4.583,4.833,5.75,4.833S14.5-1.5,15.917-0.917c1.292,0.532-8.75,17.083-10.5,17.083C3,16.167-1.083,6.833-0.25,6.083z"; -} -.progress-indicator > .determinate-indicator > .percentage { - -fx-font-size: 0.916667em; /* 11pt - 1 less than the default font */ - -fx-fill: -fx-text-background-color; -} -.progress-indicator:indeterminate > .spinner { - /** Applying to undo styling from .spinner, reported in RT-37965 */ - -fx-background-color: transparent; - -fx-background-insets: 0; - -fx-background-radius: 0; -} -.progress-indicator:indeterminate .segment { - -fx-background-color: -fx-accent; -} -.progress-indicator:indeterminate .segment0 { - -fx-shape:"M41.98 14.74 a3.5,3.5 0 1,1 0,1 Z"; -} -.progress-indicator:indeterminate .segment1 { - -fx-shape:"M33.75 6.51 a3.5,3.5 0 1,1 0,1 Z"; -} -.progress-indicator:indeterminate .segment2 { - -fx-shape:"M22.49 3.5 a3.5,3.5 0 1,1 0,1 Z"; -} -.progress-indicator:indeterminate .segment3 { - -fx-shape:"M11.24 6.51 a3.5,3.5 0 1,1 0,1 Z"; -} -.progress-indicator:indeterminate .segment4 { - -fx-shape:"M3.01 14.74 a3.5,3.5 0 1,1 0,1 Z"; -} -.progress-indicator:indeterminate .segment5 { - -fx-shape:"M0.0 26.0 a3.5,3.5 0 1,1 0,1 Z"; -} -.progress-indicator:indeterminate .segment6 { - -fx-shape:"M3.01 37.25 a3.5,3.5 0 1,1 0,1 Z"; -} -.progress-indicator:indeterminate .segment7 { - -fx-shape:"M11.25 45.48 a3.5,3.5 0 1,1 0,1 Z"; -} -.progress-indicator:indeterminate .segment8 { - -fx-shape:"M22.5 48.5 a3.5,3.5 0 1,1 0,1 Z"; -} -.progress-indicator:indeterminate .segment9 { - -fx-shape:"M33.75 45.48 a3.5,3.5 0 1,1 0,1 Z"; -} -.progress-indicator:indeterminate .segment10 { - -fx-shape:"M41.98 37.25 a3.5,3.5 0 1,1 0,1 Z"; -} -.progress-indicator:indeterminate .segment11 { - -fx-shape:"M45.0 26.0 a3.5,3.5 0 1,1 0,1 Z"; -} - -/******************************************************************************* - * * - * Text COMMON * - * * - ******************************************************************************/ - -.text-input { - -fx-text-fill: -fx-text-inner-color; - -fx-highlight-fill: derive(-fx-control-inner-background,-20%); - -fx-highlight-text-fill: -fx-text-inner-color; - -fx-prompt-text-fill: derive(-fx-control-inner-background,-30%); - -fx-background-color: linear-gradient(to bottom, derive(-fx-text-box-border, -10%), -fx-text-box-border), - linear-gradient(from 0px 0px to 0px 5px, derive(-fx-control-inner-background, -9%), -fx-control-inner-background); - -fx-background-insets: 0, 1; - -fx-background-radius: 3, 2; - -fx-cursor: text; - -fx-padding: 0.333333em 0.583em 0.333333em 0.583em; /* 4 7 4 7 */ -} -.text-input:focused { - -fx-highlight-fill: -fx-accent; - -fx-highlight-text-fill: white; - -fx-background-color: - -fx-focus-color, - -fx-control-inner-background, - -fx-faint-focus-color, - linear-gradient(from 0px 0px to 0px 5px, derive(-fx-control-inner-background, -9%), -fx-control-inner-background); - -fx-background-insets: -0.2, 1, -1.4, 3; - -fx-background-radius: 3, 2, 4, 0; - -fx-prompt-text-fill: transparent; -} - -/******************************************************************************* - * * - * TextArea * - * * - ******************************************************************************/ - -.text-area { - -fx-padding: 0; - -fx-cursor: default; - -fx-background-color: linear-gradient(to bottom, derive(-fx-text-box-border, -10%), -fx-text-box-border), - derive(-fx-base,-1%); -} -.text-area > .scroll-pane { - -fx-background-color: null; -} -.text-area > .scroll-pane > .scroll-bar:horizontal { - -fx-background-radius: 0 0 2 2; -} -.text-area > .scroll-pane > .scroll-bar:vertical { - -fx-background-radius: 0 2 2 0; -} -.text-area > .scroll-pane > .corner { - -fx-background-radius: 0 0 2 0; -} -.text-area .content { - /*the is 1px less top and bottom than TextInput because of scrollpane border */ - -fx-padding: 0.25em 0.583em 0.25em 0.583em; /* 3 7 3 7 */ - -fx-cursor: text; - -fx-background-color: - linear-gradient(from 0px 0px to 0px 4px, derive(-fx-control-inner-background, -8%), -fx-control-inner-background); - -fx-background-radius: 2; -} -.text-area:focused .content { - -fx-background-color: - -fx-control-inner-background, - -fx-faint-focus-color, - linear-gradient(from 0px 0px to 0px 5px, derive(-fx-control-inner-background, -9%), -fx-control-inner-background); - -fx-background-insets: 0, 0, 2; - -fx-background-radius: 2, 1, 0; -} - -/******************************************************************************* - * * - * HTML Editor * - * * - ******************************************************************************/ - -.html-editor-foreground { - -fx-color-label-visible: false; - -fx-color-rect-x: 1; - -fx-color-rect-y: 1; - -fx-color-rect-width: 4; - -fx-color-rect-height: 3; - -fx-graphic: url("HTMLEditor-Text-Color.png"); -} -.html-editor-background { - -fx-color-label-visible: false; - -fx-color-rect-x: 1; - -fx-color-rect-y: 1; - -fx-color-rect-width: 4; - -fx-color-rect-height: 3; - -fx-graphic: url("HTMLEditor-Background-Color.png"); -} -.color-picker.html-editor-foreground > .color-picker-label > .picker-color > .picker-color-rect, -.color-picker.html-editor-background > .color-picker-label > .picker-color > .picker-color-rect { - -fx-stroke: null; -} -.html-editor .button , -.html-editor .toggle-button { - -fx-padding: 0.333333em 0.416667em 0.333333em 0.416667em; /* 4 5 4 5 */ -} -.html-editor-cut { - -fx-graphic: url("HTMLEditor-Cut.png"); -} -.html-editor-copy { - -fx-graphic: url("HTMLEditor-Copy.png"); -} -.html-editor-paste { - -fx-graphic: url("HTMLEditor-Paste.png"); -} -.html-editor-align-left { - -fx-graphic: url("HTMLEditor-Left.png"); -} -.html-editor-align-center { - -fx-graphic: url("HTMLEditor-Center.png"); -} -.html-editor-align-right { - -fx-graphic: url("HTMLEditor-Right.png"); -} -.html-editor-align-justify { - -fx-graphic: url("HTMLEditor-Justify.png"); -} -.html-editor-outdent { - -fx-graphic: url("HTMLEditor-Outdent.png"); -} -.html-editor-outdent:dir(rtl) { - -fx-graphic: url("HTMLEditor-Outdent-rtl.png"); -} -.html-editor-indent { - -fx-graphic: url("HTMLEditor-Indent.png"); -} -.html-editor-indent:dir(rtl) { - -fx-graphic: url("HTMLEditor-Indent-rtl.png"); -} -.html-editor-bullets { - -fx-graphic: url("HTMLEditor-Bullets.png"); -} -.html-editor-bullets:dir(rtl) { - -fx-graphic: url("HTMLEditor-Bullets-rtl.png"); -} -.html-editor-numbers { - -fx-graphic: url("HTMLEditor-Numbered.png"); -} -.html-editor-numbers:dir(rtl) { - -fx-graphic: url("HTMLEditor-Numbered-rtl.png"); -} -.html-editor-bold { - -fx-graphic: url("HTMLEditor-Bold.png"); -} -.html-editor-italic { - -fx-graphic: url("HTMLEditor-Italic.png"); -} -.html-editor-underline { - -fx-graphic: url("HTMLEditor-Underline.png"); -} -.html-editor-strike { - -fx-graphic: url("HTMLEditor-Strikethrough.png"); -} -.html-editor-hr { - -fx-graphic: url("HTMLEditor-Break.png"); -} - -/******************************************************************************* - * * - * PopupMenu * - * * - ******************************************************************************/ - -.context-menu { - -fx-background-color: - linear-gradient(to bottom, - derive(-fx-color,-17%), - derive(-fx-color,-30%) - ), - -fx-control-inner-background; - -fx-background-insets: 0, 1; - -fx-padding: 0.333333em 0.083333em 0.333333em 0.083333em; /* 4 1 8 1 */ - -fx-effect: dropshadow( gaussian , rgba(0,0,0,0.2) , 12, 0.0 , 0 , 8 ); -} -.context-menu .separator:horizontal .line { - -fx-border-color: -fx-box-border transparent transparent transparent; - -fx-border-insets: 1 0 0 0; -} -.context-menu > .scroll-arrow { - -fx-padding: 0.416667em 0.416667em 0.416667em 0.416667em; /* 5 */ - -fx-background-color: transparent; -} -.context-menu > .scroll-arrow:hover { - -fx-background: -fx-selection-bar; - -fx-background-color: -fx-background; - -fx-text-fill: -fx-text-background-color; -} - - -/******************************************************************************* - * * - * Menu * - * * - ******************************************************************************/ - -.menu { - -fx-background-color: transparent; - -fx-padding: 0.333333em 0.666667em 0.333333em 0.666667em; /* 4 8 4 8 */ -} -.menu > .right-container > .arrow { - -fx-padding: 0.458em 0.167em 0.458em 0.167em; /* 4.5 2 4.5 2 */ - -fx-background-color: -fx-mark-color; - -fx-shape: "M0,-4L4,0L0,4Z"; - -fx-scale-shape: false; -} -.menu:focused > .right-container > .arrow { - -fx-background-color: -fx-focused-mark-color; -} -.menu-up-arrow { - -fx-padding: 0.666667em 0.416667em 0.0em 0.416667em; /* 8 5 0 5 */ - -fx-background-color: derive(-fx-color,-2%); - -fx-shape: "M0 1 L1 1 L.5 0 Z"; - -fx-effect: innershadow( two-pass-box , rgba(0,0,0,0.6) , 4, 0.0 , 0 , 1 ); -} -.menu-down-arrow { - -fx-background-color: derive(-fx-color,-2%); - -fx-padding: 0.666667em 0.416667em 0.0em 0.416667em; /* 8 5 0 5 */ - -fx-shape: "M0 0 L1 0 L.5 1 Z"; - -fx-effect: innershadow( two-pass-box , rgba(0,0,0,0.6) , 4, 0.0 , 0 , 1 ); -} - - -/******************************************************************************* - * * - * MenuBar * - * * - ******************************************************************************/ - -.menu-bar { - -fx-padding: 0.0em 0.666667em 0.0em 0.666667em; /* 0 8 0 8 */ - -fx-spacing: 0.166667em; /* 2 */ - -fx-background-color: - linear-gradient(to bottom, derive(-fx-base,75%) 0%, -fx-outer-border 90%), - linear-gradient(to bottom, derive(-fx-base,46.9%) 2%, derive(-fx-base,-2.1%) 95%); - -fx-background-insets: 0 0 0 0, 1 0 1 0; - -fx-background-radius: 0, 0 ; -} -/* Show nothing for background of normal menu button in a menu bar */ -.menu-bar > .container > .menu-button { - -fx-background-radius: 0; - -fx-background-color: transparent; - -fx-background-insets: 0; -} -/* Change padding of menu buttons when in menu bar */ -.menu-bar > .container > .menu-button > .label { - -fx-padding: 0; -} -/* Hide the down arrow for a menu placed in a menubar */ -.menu-bar > .container > .menu-button > .arrow-button > .arrow { - -fx-padding: 0.167em 0 0.250em 0; /* 2 0 3 0 */ - -fx-background-color: transparent; - -fx-shape: null; -} -.menu-bar > .container > .menu > .arrow-button { - -fx-padding: 0.500em 0 0.500em 0; /* 6 0 6 0 */ -} -.menu-bar > .container > .menu-button:hover, -.menu-bar > .container > .menu-button:focused, -.menu-bar > .container > .menu-button:showing { - -fx-background: -fx-selection-bar; - -fx-background-color: -fx-background; -} -.menu-bar > .container > .menu-button:hover > .label, -.menu-bar > .container > .menu-button:focused > .label, -.menu-bar > .container > .menu-button:showing > .label { - -fx-text-fill: -fx-text-background-color; -} - - -/******************************************************************************* - * * - * MenuItem * - * * - ******************************************************************************/ - -.menu-item { - -fx-background-color: transparent; - -fx-padding: 0.333333em 0.41777em 0.333333em 0.41777em; /* 4 5 4 5 */ -} -.menu-item > .left-container { - -fx-padding: 0.458em 0.791em 0.458em 0.458em; -} -.menu-item > .graphic-container { - -fx-padding: 0em 0.333em 0em 0em; -} -.menu-item >.label { - -fx-padding: 0em 0.5em 0em 0em; - -fx-text-fill: -fx-text-base-color; -} -.menu-item:focused { - -fx-background: -fx-selection-bar; - -fx-background-color: -fx-background; - -fx-text-fill: -fx-text-background-color; -} -.menu-item:focused > .label { - -fx-text-fill: -fx-focused-text-base-color; -} -.menu-item > .right-container { - -fx-padding: 0em 0em 0em 0.5em; -} -.radio-menu-item:checked > .left-container > .radio { - -fx-background-color: -fx-mark-color; - -fx-shape: "M0,5H2L4,8L8,0H10L5,10H3Z"; - -fx-scale-shape: false; -} -.radio-menu-item:focused:checked > .left-container > .radio { - -fx-background-color: -fx-focused-mark-color; -} -.check-menu-item:checked > .left-container > .check { - -fx-background-color: -fx-mark-color; - -fx-shape: "M0,5H2L4,8L8,0H10L5,10H3Z"; - -fx-scale-shape: false; -} -.check-menu-item:focused:checked > .left-container > .check { - -fx-background-color: -fx-focused-mark-color; -} -/******************************************************************************* - * * - * ChoiceBox * - * * - ******************************************************************************/ - -/*.choice-box > .open-button > .arrow { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 1 0 -1 0, 0; - -fx-padding: 0.166667em 0.333333em 0.166667em 0.333333em; 2 3.5 2 3.5 - -fx-shape: "M 0 0 h 7 l -3.5 4 z"; -}*/ -.choice-box > .context-menu { - -fx-background-radius: 6, 5, 4; -} - -/******************************************************************************* - * * - * TabPane * - * * - ******************************************************************************/ - -.tab-pane { - -fx-tab-min-height: 1.8333em; /* 22 */ - -fx-tab-max-height: 1.8333em; /* 22 */ -} -.tab-pane > .tab-header-area > .headers-region > .tab > .tab-container > .tab-label { - -fx-alignment: CENTER; - -fx-text-fill: -fx-text-base-color; -} -.tab-pane > .tab-header-area > .headers-region > .tab { - -fx-background-insets: 0 1 1 0, 1 2 1 1, 2 3 1 2; - -fx-background-radius: 3 3 0 0, 2 2 0 0, 1 1 0 0; - -fx-padding: 0.083333em 0.5em 0.0769em 0.5em; /* 1 6 0.99 6 */ -} -.tab-pane > .tab-header-area > .headers-region > .tab:top { - -fx-background-color: -fx-outer-border, -fx-inner-border, -fx-body-color; -} -.tab-pane > .tab-header-area > .headers-region > .tab:right { - -fx-background-color: -fx-outer-border, -fx-inner-border-bottomup, -fx-body-color-bottomup; -} -.tab-pane > .tab-header-area > .headers-region > .tab:bottom { - -fx-background-color: -fx-outer-border, -fx-inner-border-bottomup, -fx-body-color-bottomup; -} -.tab-pane > .tab-header-area > .headers-region > .tab:left { - -fx-background-color: -fx-outer-border, -fx-inner-border, -fx-body-color; -} -.tab-pane > .tab-header-area > .headers-region > .tab:hover { - -fx-color: -fx-hover-base; -} -.tab-pane > .tab-header-area > .headers-region > .tab:selected { - -fx-background-color: -fx-outer-border, -fx-inner-border, -fx-background; - -fx-background-insets: 0 1 1 0, 1 2 0 1, 2 3 0 2; -} -.tab-pane:focused > .tab-header-area > .headers-region > .tab:selected .focus-indicator { - -fx-border-width: 1, 1; - -fx-border-color: -fx-focus-color, -fx-faint-focus-color; - -fx-border-insets: -4 -4 -6 -5, -2 -2 -5 -3; - -fx-border-radius: 2, 1; /* looks sharper if outer border has a tighter radius (2 instead of 3) */ -} -.tab-pane:focused > .tab-header-area > .headers-region > .tab:bottom:selected .focus-indicator { - -fx-border-insets: -6 -5 -4 -4, -5 -3 -2 -2; -} -.tab-pane > .tab-header-area > .headers-region > .tab:disabled:hover { - -fx-color: -fx-base; -} -.tab-pane > .tab-header-area > .tab-header-background { - /* TODO should not be using text-box-border I think? */ - -fx-background-color: - -fx-outer-border, - -fx-text-box-border, - linear-gradient(from 0px 0px to 0px 5px, -fx-text-box-border, derive(-fx-text-box-border, 30%)); -} -.tab-pane:top > .tab-header-area > .tab-header-background { - -fx-background-insets: 0, 0 0 1 0, 1; -} -.tab-pane:bottom > .tab-header-area > .tab-header-background { - -fx-background-insets: 0, 1 0 0 0, 1; -} -.tab-pane:left > .tab-header-area > .tab-header-background { - -fx-background-insets: 0, 0 1 0 0, 1; -} -.tab-pane:right > .tab-header-area > .tab-header-background { - -fx-background-insets: 0, 0 0 0 1, 1; -} -.tab-pane:top > .tab-header-area { - /*-fx-padding: 0.416667em 0.166667em 0.0em 0.416667em; *//* 5 2 0 5 */ - -fx-padding: 0.416667em 5 0.0em 0.416667em; /* 5 2 0 5 */ -} -.tab-pane:bottom > .tab-header-area { - -fx-padding: 0 0.166667em 0.416667em 0.416667em; /* 0 2 5 5 */ -} -.tab-pane:left > .tab-header-area { - -fx-padding: 0.416667em 0.0em 0.166667em 0.416667em; /* 5 0 2 5 */ -} -.tab-pane:right > .tab-header-area { - -fx-padding: 0.416667em 0.416667em 0.166667em 0.0em; /* 5 5 2 0 */ -} -/* TODO: scaling the shape seems to make it way too large */ -.tab-pane > .tab-header-area > .headers-region > .tab > .tab-container > .tab-close-button { - -fx-background-color: -fx-mark-color; - -fx-shape: "M 0,0 H1 L 4,3 7,0 H8 V1 L 5,4 8,7 V8 H7 L 4,5 1,8 H0 V7 L 3,4 0,1 Z"; - -fx-scale-shape: false; - -fx-effect: dropshadow(two-pass-box , rgba(255, 255, 255, 0.4), 1, 0.0 , 0, 1); -} -.tab-pane > .tab-header-area > .headers-region > .tab > .tab-container > .tab-close-button:hover { - -fx-background-color: derive(-fx-mark-color, -30%); -} -/* CONTROL BUTTONS */ -.tab-pane > .tab-header-area > .control-buttons-tab > .container { - -fx-padding: 3 0 0 0; -} -.tab-pane > .tab-header-area > .control-buttons-tab > .container > .tab-down-button { - -fx-background-color: -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: -1 0 5 0, 0 1 6 1, 1 2 7 2; - -fx-padding: 4 4 9 4; - -fx-background-radius: 10; -} -.tab-pane:bottom > .tab-header-area > .control-buttons-tab > .container > .tab-down-button { - -fx-padding: -5 4 4 4; /* TODO convert to ems */ -} -/* FLOATING TABS CUSTOMISATION */ -.tab-pane.floating > .tab-header-area > .tab-header-background { - -fx-background-color: null; -} -.tab-pane.floating > .tab-header-area { - -fx-background-color: null; -} -.tab-pane.floating > .tab-content-area { - -fx-background-color: -fx-outer-border, -fx-background; - -fx-background-insets: 0, 1; - -fx-background-radius: 2, 0; - -fx-padding: 2; -} - -/******************************************************************************* - * * - * ComboBox * - * * - ******************************************************************************/ - -/* Customise the ListCell that appears in the ComboBox button itself */ -.combo-box > .list-cell { - -fx-background: transparent; - -fx-background-color: transparent; - -fx-text-fill: -fx-text-base-color; - -fx-padding: 0.333333em 0.666667em 0.333333em 0.666667em; /* 4 8 4 8 */ -} -.combo-box-base > .arrow-button { - -fx-background-radius: 0 3 3 0, 0 2 2 0, 0 1 1 0; - -fx-padding: 0.5em 0.667em 0.5em 0.833333em; /* 6 8 6 10 */ - -fx-background-color: transparent; -} - -/******************************************************************************* - * * - * Editable ComboBox * - * * - * The editable ComboBox TextBox inherits its properties from the TextBox * - * Control. Only the properties with values that are different from the * - * TextBox are specified here. * - * * - ******************************************************************************/ - -.combo-box-base:editable > .arrow-button, -.date-picker > .arrow-button { - -fx-background-color: -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: 1 1 1 0, 1, 2; - -fx-background-radius: 0 3 3 0, 0 2 2 0, 0 1 1 0; -} -.combo-box-base:editable > .text-field, -.date-picker > .text-field { - -fx-background-color: - linear-gradient(to bottom, derive(-fx-text-box-border, -10%), -fx-text-box-border), - linear-gradient(from 0px 0px to 0px 5px, derive(-fx-control-inner-background, -9%), -fx-control-inner-background); - -fx-background-insets: 1 0 1 1; - -fx-background-radius: 2 0 0 2; -} -.combo-box-base:editable:focused, -.date-picker:focused { - -fx-background-color: -fx-focus-color; - -fx-background-insets: -0.2; - -fx-background-radius: 3; -} -.combo-box-base:editable:focused > .text-field, -.combo-box-base:editable > .text-field:focused, -.date-picker:focused > .text-field, -.date-picker > .text-field:focused { - -fx-background-color: - -fx-control-inner-background, - -fx-faint-focus-color, - linear-gradient(from 0px 0px to 0px 5px, derive(-fx-control-inner-background, -9%), -fx-control-inner-background); - -fx-background-insets: 1 0 1 1, 1 0 1 1, 3 2 3 3; - -fx-background-radius: 2 0 0 2, 1 0 0 1, 0; -} -.combo-box-base:editable:focused > .arrow-button, -.date-picker:focused > .arrow-button { - -fx-background-color: -fx-inner-border, -fx-body-color, -fx-faint-focus-color, -fx-body-color; - -fx-background-insets: 1, 2, 1, 2.6; - -fx-background-radius: 0 2 2 0, 0 1 1 0, 0 1 1 0, 0 1 1 0; -} - -/* -------------- STYLES FOR THE DEFAULT LISTVIEW-BASED COMBOBOX ------------- */ - -.combo-box-popup > .list-view { - -fx-background-color: - linear-gradient(to bottom, - derive(-fx-color,-17%), - derive(-fx-color,-30%) - ), - -fx-control-inner-background; - -fx-background-insets: 0, 1; - -fx-effect: dropshadow( gaussian , rgba(0,0,0,0.2) , 12, 0.0 , 0 , 8 ); -} -.combo-box-popup > .list-view > .virtual-flow > .clipped-container > .sheet > .list-cell { - -fx-padding: 4 0 4 5; - /* No alternate highlighting */ - -fx-background: -fx-control-inner-background; -} -.combo-box-popup > .list-view > .virtual-flow > .clipped-container > .sheet > .list-cell:filled:hover { - -fx-background: -fx-accent; - -fx-background-color: -fx-selection-bar; -} -.combo-box-popup > .list-view > .virtual-flow > .clipped-container > .sheet > .list-cell:filled:selected, -.combo-box-popup > .list-view > .virtual-flow > .clipped-container > .sheet > .list-cell:filled:selected:hover { - -fx-background: -fx-accent; - -fx-background-color: -fx-background, -fx-cell-focus-inner-border, -fx-background; - -fx-background-insets: 0, 1, 2; -} -.combo-box-popup > .list-view > .placeholder > .label { - -fx-text-fill: derive(-fx-control-inner-background,-30%); -} - -/******************************************************************************* - * * - * TitledPane * - * * - ******************************************************************************/ - -.titled-pane { - -fx-text-fill: -fx-text-base-color; -} -.titled-pane:focused { - -fx-color: -fx-base; -} -.titled-pane > .title { - -fx-background-color: - linear-gradient(to bottom, - derive(-fx-color,-15%) 95%, - derive(-fx-color,-25%) 100% - ), - -fx-inner-border, -fx-body-color; - -fx-background-insets: 0, 1, 2; - -fx-background-radius: 3 3 0 0, 2 2 0 0, 1 1 0 0; - -fx-padding: 0.3333em 0.75em 0.3333em 0.75em; /* 4 9 4 9 */ -} -/* alternative focus using the ring around the entire title area */ -/*.titled-pane:focused > .title { - -fx-background-color: -fx-faint-focus-color, -fx-focus-color, -fx-inner-border, -fx-body-color; - -fx-background-insets: 0, 0.7, 2, 3; -}*/ -/* focus purely on the arrow */ -.titled-pane:focused > .title > .arrow-button > .arrow { - -fx-background-color: -fx-focus-color, -fx-mark-color; - -fx-background-insets: -1, 0; - -fx-effect: dropshadow(two-pass-box , -fx-focus-color, 5, 0.2 , 0, 0); -} -.titled-pane > .title > .arrow-button { - -fx-background-color: null; - -fx-background-insets: 0; - -fx-background-radius: 0; - -fx-padding: 0.0em 0.583em 0.0em 0.0em; /* 0 7 0 0 */ -} -.titled-pane > .title > .arrow-button > .arrow { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 1 0 -1 0, 0; - -fx-padding: 0.25em 0.3125em 0.25em 0.3125em; /* 3 3.75 3 3.75 */ - -fx-shape: "M 0 0 h 7 l -3.5 4 z"; -} -.titled-pane > .title:hover { - -fx-color: -fx-hover-base; -} -/* alternative content using a border and a grad to transparent background - why should TitledPane content have a colour? */ -.titled-pane > *.content { - -fx-border-color: -fx-box-border; - -fx-border-insets: -1 0 0 0; - -fx-background-color: linear-gradient(from 0px 0px to 0px 5px, derive(-fx-background, -6%), -fx-background); -} - - - -/******************************************************************************* - * * - * Accordion * - * * - ******************************************************************************/ - -.accordion > .titled-pane > .title { - -fx-background-color: - linear-gradient(to bottom, - derive(-fx-color,-15%) 95%, - derive(-fx-color,-25%) 100% - ), - -fx-inner-border, - -fx-body-color; - -fx-background-insets: -1 0 0 0, 0 1 1 1, 1 2 2 2; - -fx-background-radius: 0, 0, 0; -} -.accordion > .first-titled-pane > .title { - -fx-background-insets: 0, 1, 2; -} - -/******************************************************************************* - * * - * SplitPane * - * * - ******************************************************************************/ - -.split-pane > .split-pane-divider { - -fx-padding: 0 0.25em 0 0.25em; /* 0 3 0 3 */ -} -/* horizontal the two nodes are placed to the left/right of each other. */ -.split-pane:horizontal > .split-pane-divider { - -fx-background-color: -fx-box-border, -fx-inner-border-horizontal; - -fx-background-insets: 0, 0 1 0 1; -} -/* vertical the two nodes are placed on top of each other. */ -.split-pane:vertical > .split-pane-divider { - -fx-background-color: -fx-box-border, -fx-inner-border; - -fx-background-insets: 0, 1 0 1 0; -} - -/******************************************************************************* - * * - * ColorPicker * - * * - ******************************************************************************/ - -.color-picker > .arrow-button { - -fx-background-color: null; - -fx-padding: 0.5em 0.667em 0.5em 0; /* 6 8 6 0 */ -} -.color-picker.split-button > .arrow-button { - -fx-background-color: -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: 1 1 1 0, 1, 2; - -fx-background-radius: 0 3 3 0, 0 2 2 0, 0 1 1 0; -} -.color-picker.split-button:focused > .arrow-button { - /*-fx-background-color: -fx-focus-color, -fx-inner-border, -fx-body-color !important;*/ - /*-fx-background-insets: 0, 1, 2;*/ - -fx-background-color: -fx-focus-color, -fx-inner-border, -fx-body-color, -fx-faint-focus-color, -fx-body-color; - -fx-background-insets: 1 1 1 0, 1, 2, 1, 2.6; - -fx-background-radius: 0 3 3 0, 0 2 2 0, 0 1 1 0, 0 1 1 0, 0 1 1 0; -} -.color-picker.split-button > .color-picker-label, -.color-picker.split-button:focused > .color-picker-label{ - -fx-background-color: null; -} -.color-picker.split-button > .arrow-button { - /*-fx-background-color: -fx-outer-border, -fx-inner-border, -fx-body-color !important;*/ - -fx-padding: 0.5em 0.667em 0.5em 0.667em; /* 6 8 6 8 */ -} -.color-picker > .color-picker-label > .picker-color > .picker-color-rect { - -fx-stroke: -fx-box-border; -} - -.color-palette { - -fx-spacing: 0.833333em; /* 10px */ - -fx-background-color: - linear-gradient(to bottom, - derive(-fx-color,-17%), - derive(-fx-color,-30%) - ), - linear-gradient(to bottom, - derive(-fx-background,10%) 0%, - derive(-fx-background,-5%) 12%, - derive(-fx-background,15%) 88%, - derive(-fx-background,-10%) 100%); - -fx-background-insets: 0, 1; - -fx-background-radius: 6, 5; - -fx-padding: 1em; /* 12 */ - -fx-effect: dropshadow( gaussian , rgba(0,0,0,0.2) , 12, 0.0 , 0 , 8 ); -} -.color-palette > .color-picker-grid { - -fx-padding: 0.5px; - -fx-snap-to-pixel: false; -} -.color-palette > .color-picker-grid > .color-square { - -fx-background-color: transparent; - -fx-padding: 0.5px; -} -/* the color over which the user is hovering */ -.color-palette-region > .color-square.hover-square { - -fx-background-color: -fx-faint-focus-color, white; - -fx-background-insets: -3,-1; - -fx-background-radius: 5,0; - -fx-scale-x: 1.5; - -fx-scale-y: 1.5; - -fx-border-color: -fx-focus-color; - -fx-border-insets: -1, -1; -} -/* ------- CUSTOM COLOR DIALOG ------- */ -.custom-color-dialog > .color-rect-pane { - -fx-spacing: 0.75em; - -fx-pref-height: 16.666667em; - -fx-alignment: top-left; - -fx-fill-height: true; -} - -.custom-color-dialog .color-rect-pane .color-rect { - -fx-min-width: 16.666667em; - -fx-min-height: 16.666667em; -} - -.custom-color-dialog .color-rect-pane .color-rect-border { - -fx-border-color: derive(-fx-base, -20%); -} - -.custom-color-dialog > .color-rect-pane #color-rect-indicator { - -fx-background-color: null; - -fx-border-color: white; - -fx-border-radius: 0.4166667em; - -fx-translate-x: -0.4166667em; - -fx-translate-y: -0.4166667em; - -fx-pref-width: 0.833333em; - -fx-pref-height: 0.833333em; - -fx-effect: dropshadow(three-pass-box, black, 2, 0.0, 0, 1); -} - -.custom-color-dialog > .color-rect-pane > .color-bar { - -fx-min-width: 1.666667em; - -fx-min-height: 16.666667em; - -fx-max-width: 1.666667em; - -fx-border-color: derive(-fx-base, -20%); -} - -.custom-color-dialog > .color-rect-pane > .color-bar > #color-bar-indicator { - -fx-border-radius: 0.333333em; - -fx-border-color: white; - -fx-effect: dropshadow(three-pass-box, black, 2, 0.0, 0, 1); - -fx-pref-width: 2em; - -fx-pref-height: 0.833333em; - -fx-translate-x: -0.1666667em; - -fx-translate-y: -0.4166667em; -} - -.custom-color-dialog { - -fx-background-color: -fx-background; - -fx-padding: 1.25em; - -fx-spacing: 1.25em; -} -.custom-color-dialog .controls-pane .current-new-color-grid #current-new-color-border { - -fx-border-color: derive(-fx-base, -20%); - -fx-border-width: 2px; -} - -.custom-color-dialog .controls-pane .current-new-color-grid .color-rect { - -fx-min-width: 10.666667em; - -fx-min-height: 1.75em; - -fx-pref-width: 10.666667em; - -fx-pref-height: 1.75em; -} - -.custom-color-dialog .transparent-pattern { - -fx-background-image: url("pattern-transparent.png"); - -fx-background-repeat: repeat; - -fx-background-size: auto; -} - -.custom-color-dialog .controls-pane #spacer1 { - -fx-min-height: 0.1666667em; - -fx-max-height: 0.1666667em; - -fx-pref-height: 0.1666667em; -} - -.custom-color-dialog .controls-pane #spacer2 { - -fx-min-height: 1em; - -fx-max-height: 1em; - -fx-pref-height: 1em; -} - -.custom-color-dialog .controls-pane #settings-pane { - -fx-hgap: 0.4166667em; - -fx-vgap: 0.3333333em; -} - -.custom-color-dialog .controls-pane #settings-pane .settings-label { - -fx-min-width: 5.75em; -} - -.custom-color-dialog .controls-pane #settings-pane .settings-unit { - -fx-max-width: 1.5em; - -fx-min-width: 1.5em; - -fx-pref-width: 1.5em; -} - -.custom-color-dialog .controls-pane #settings-pane .slider { - -fx-pref-width: 8.25em; -} - -.custom-color-dialog .controls-pane .color-input-field { - -fx-pref-column-count: 3; - -fx-max-width: 3.25em; - -fx-min-width: 3.25em; - -fx-pref-width: 3.25em; -} - -.custom-color-dialog .controls-pane .web-field { - -fx-pref-column-count: 6; - -fx-pref-width: 8.25em; -} - -.custom-color-dialog .controls-pane #spacer-side { - -fx-min-width: 0.5em; - -fx-pref-width: 0.5em; -} - -.custom-color-dialog .controls-pane #spacer-bottom { - -fx-pref-height: 0.833333em; - -fx-min-height: 0.833333em; -} - -.custom-color-dialog .controls-pane .customcolor-controls-background { - -fx-background-color: -fx-text-box-border, -fx-control-inner-background; - -fx-background-insets: - 0.8333333em 0 0.4166667em 0, - 1em 0.166667em 0.5833333em 0.166667em; - -fx-background-radius: 0.3333333em, 0.166667em; -} - -.custom-color-dialog .controls-pane .current-new-color-grid .label { - -fx-padding: 0 0 0 0.4166667em; -} - -.custom-color-dialog .controls-pane #buttons-hbox { - -fx-spacing: 0.333333em; - -fx-padding: 1em 0 0 0; - -fx-alignment: bottom-right; -} - -/* The fix for RT-37494 forces the web color text's major direction to - * LTR. The following keeps the text right-aligned when in RTL mode. */ -.custom-color-dialog .webcolor-field:dir(rtl) > .text-field:dir(ltr) { - -fx-alignment: baseline-right; -} - -/******************************************************************************* - * * - * Pagination * - * * - ******************************************************************************/ - -.pagination { - -fx-padding: 0; - -fx-arrows-visible: true; - -fx-tooltip-visible: true; - -fx-page-information-visible: true; - -fx-page-information-alignment: bottom; - -fx-arrow-button-gap: 0; -} -.pagination > .page { - -fx-background-color: transparent; -} -.pagination > .pagination-control { - -fx-background-color: transparent; - -fx-font-size: 0.82em; -} -.pagination > .pagination-control > .control-box { - -fx-padding: 5px 0 0 0; - -fx-spacing: 2; - -fx-alignment: center; -} -.pagination > .pagination-control > .control-box > .left-arrow-button { - -fx-background-radius: 3 0 0 3, 3 0 0 3, 2 0 0 2, 1 0 0 1; - -fx-background-insets: 0 0 -1 5, 0 0 0 5, 1 1 1 6, 2 2 2 7; - -fx-padding: 0em 0.417em 0em 0.833em; /* 0 5 0 10 */ -} -.pagination > .pagination-control > .control-box > .right-arrow-button { - -fx-background-radius: 0 3 3 0, 0 3 3 0, 0 2 2 0, 0 1 1 0; - -fx-background-insets: 0 5 -1 0, 0 5 0 0, 1 6 1 1, 2 7 2 2; - -fx-padding: 0em 0.75em 0em 0.417em; /* 0 9 0 5 */ -} -.pagination > .pagination-control .left-arrow { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 1 0 -1 0, 0; - -fx-padding: 0.375em 0.291em 0.375em 0.291em; - -fx-shape: "M 0 0 L -13 7 L 0 13 z"; - -fx-scale-shape: true; -} -.pagination > .pagination-control .right-arrow { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 1 0 -1 0, 0; - -fx-padding: 0.375em 0.291em 0.375em 0.291em; - -fx-shape: "M 0 0 L 13 7 L 0 13 z"; - -fx-scale-shape: true; -} -.pagination > .pagination-control > .control-box > .bullet-button { - -fx-background-radius: 0, 4em, 4em, 4em, 4em; - -fx-padding: 0.333em; - -fx-background-color: transparent, -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: 0, 5, 6, 7; -} -.pagination > .pagination-control > .control-box > .bullet-button:selected { - -fx-base: -fx-selection-bar-non-focused; -} -.pagination:focused > .pagination-control > .control-box > .bullet-button:selected { - -fx-base: -fx-accent; -} -.pagination.bullet > .pagination-control > .control-box { - -fx-spacing: 0; - -fx-alignment: center; -} -.pagination.bullet > .pagination-control > .control-box > .left-arrow-button { - -fx-background-radius: 4em; - -fx-background-insets: 0, 1, 2; - -fx-padding: 0em 0.25em 0em 0.083em; /* 0 3 0 1 */ -} -.pagination.bullet > .pagination-control > .control-box > .right-arrow-button { - -fx-background-radius: 4em; - -fx-background-insets: 0, 1, 2; - -fx-padding: 0em 0.083em 0em 0.25em; /* 0 1 0 3 */ -} -.pagination > .pagination-control > .control-box > .number-button { - -fx-background-radius: 0; - -fx-padding: 0.166667em 0.333em 0.25em 0.333em; - -fx-background-color: -fx-shadow-highlight-color, -fx-outer-border, -fx-inner-border, -fx-body-color; -} -.pagination > .pagination-control > .control-box > .number-button:selected { - -fx-base: -fx-selection-bar-non-focused; -} -.pagination:focused > .pagination-control > .control-box > .number-button:selected { - -fx-base: -fx-accent; -} -.pagination > .pagination-control > .page-information { - -fx-padding: 0.416em 0 0 0; -} - -/******************************************************************************* - * * - * Customised CSS for controls placed directly within cells * - * * - ******************************************************************************/ - -.cell > .choice-box { - -fx-background-color: transparent; - -fx-background-insets: 0; - -fx-background-radius: 0; - -fx-padding: 0.0em 0.5em 0.0em 0.0em; /* 0 6 0 0 */ - -fx-alignment: CENTER_LEFT; - -fx-content-display: LEFT; -} -.cell > .choice-box > .label { - -fx-padding: 0em 0.333333em 0.0em 0.333333; /* 2 4 3 6 */ -} -.cell:focused:selected > .choice-box > .label { - -fx-text-fill: white; -} -.cell:focused:selected > .choice-box > .open-button > .arrow { - -fx-background-color: -fx-mark-highlight-color, white; -} - -/******************************************************************************* - * * - * List, Tree, Table COMMON * - * * - ******************************************************************************/ - -/* remove double borders from scrollbars */ -.list-view > .virtual-flow > .scroll-bar:vertical, -.tree-view > .virtual-flow > .scroll-bar:vertical, -.table-view > .virtual-flow > .scroll-bar:vertical, -.tree-table-view > .virtual-flow > .scroll-bar:vertical { - -fx-background-insets: 0, 0 0 0 1; - -fx-padding: -1 -1 -1 0; -} -.list-view > .virtual-flow > .scroll-bar:horizontal, -.tree-view > .virtual-flow > .scroll-bar:horizontal, -.table-view > .virtual-flow > .scroll-bar:horizontal, -.tree-table-view > .virtual-flow > .scroll-bar:horizontal { - -fx-background-insets: 0, 1 0 0 0; - -fx-padding: 0 -1 -1 -1; -} -.list-view > .virtual-flow > .corner, -.tree-view > .virtual-flow > .corner, -.table-view > .virtual-flow > .corner, -.tree-table-view > .virtual-flow > .corner { - -fx-background-color: derive(-fx-base,-1%); -} -/* standard cell */ -.list-cell, -.tree-cell { - -fx-background: -fx-control-inner-background; - -fx-background-color: -fx-background; - -fx-text-fill: -fx-text-background-color; -} -/* Selected rows */ -.list-view:focused > .virtual-flow > .clipped-container > .sheet > .list-cell:filled:selected, -.tree-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-cell:filled:selected, -.table-view:focused > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled:selected, -.tree-table-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled:selected, -.table-view:focused > .virtual-flow > .clipped-container > .sheet > .table-row-cell .table-cell:selected, -.tree-table-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell .tree-table-cell:selected { - -fx-background: -fx-selection-bar; - -fx-table-cell-border-color: derive(-fx-selection-bar, 20%); -} -/* Selected when control is not focused */ -.list-cell:filled:selected, -.tree-cell:filled:selected, -.table-row-cell:filled:selected, -.tree-table-row-cell:filled:selected, -.table-row-cell:filled > .table-cell:selected, -.tree-table-row-cell:filled > .tree-table-cell:selected { - -fx-background: -fx-selection-bar-non-focused; - -fx-table-cell-border-color: derive(-fx-selection-bar-non-focused, 20%); -} -/* focused cell (keyboard navigation) */ -.list-view:focused > .virtual-flow > .clipped-container > .sheet > .list-cell:focused, -.tree-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-cell:focused, -.table-view:focused:row-selection > .virtual-flow > .clipped-container > .sheet > .table-row-cell:focused, -.tree-table-view:focused:row-selection > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:focused, -.table-view:focused:cell-selection > .virtual-flow > .clipped-container > .sheet > .table-row-cell > .table-cell:focused, -.tree-table-view:focused:cell-selection > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell > .tree-table-cell:focused { - -fx-background-color: -fx-background, -fx-cell-focus-inner-border, -fx-background; - -fx-background-insets: 0, 1, 2; -} - -/******************************************************************************* - * * - * ListView and ListCell * - * * - ******************************************************************************/ - -.list-cell { - -fx-padding: 0.25em 0.583em 0.25em 0.583em; /* 3 7 3 7 */ -} -.list-cell:odd { - -fx-background: -fx-control-inner-background-alt; -} - -/******************************************************************************* - * * - * TreeView and TreeCell * - * * - ******************************************************************************/ - -.tree-cell { - -fx-padding: 0.25em; /* 3 */ - -fx-indent: 1em; -} -.tree-cell .label { - -fx-padding: 0.0em 0.0em 0.0em 0.25em; /* 0 0 0 3 */ -} -.tree-cell > .tree-disclosure-node, -.tree-table-row-cell > .tree-disclosure-node { - -fx-padding: 4 6 4 8; - -fx-background-color: transparent; -} -.tree-cell > .tree-disclosure-node > .arrow, -.tree-table-row-cell > .tree-disclosure-node > .arrow { - -fx-background-color: -fx-text-background-color; - -fx-padding: 0.333333em 0.229em 0.333333em 0.229em; /* 4 */ - -fx-shape: "M 0 -3.5 L 4 0 L 0 3.5 z"; -} -.tree-cell:expanded > .tree-disclosure-node > .arrow, -.tree-table-row-cell:expanded > .tree-disclosure-node > .arrow { - -fx-rotate: 90; -} - -/******************************************************************************* - * * - * TableView * - * * - ******************************************************************************/ - -.table-view, -.tree-table-view { - /* Constants used throughout the tableview. */ - -fx-table-header-border-color: -fx-box-border; - -fx-table-cell-border-color: derive(-fx-color,5%); -} -/***** ROW CELLS **************************************************************/ -/* Each row in the table is a table-row-cell. Inside a table-row-cell is any - number of table-cell. */ -.table-row-cell { - -fx-background: -fx-control-inner-background; - -fx-background-color: -fx-table-cell-border-color, -fx-background; - -fx-background-insets: 0, 0 0 1 0; - -fx-padding: 0; - -fx-text-fill: -fx-text-background-color; -} -.table-row-cell:odd { - -fx-background: -fx-control-inner-background-alt; -} -/***** INDIVIDUAL CELLS ********************************************************/ -.table-cell { - -fx-padding: 0.166667em; /* 2px, plus border adds 1px */ - -fx-background-color: null; - -fx-border-color: transparent -fx-table-cell-border-color transparent transparent; - -fx-cell-size: 2.0em; /* 24 */ - -fx-text-fill: -fx-text-background-color; -} -.table-view > .virtual-flow > .clipped-container > .sheet > .table-row-cell .table-cell:selected, -.tree-table-view > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell .tree-table-cell:selected { - -fx-background-color: -fx-table-cell-border-color, -fx-background; - -fx-background-insets: 0, 0 0 1 0; -} -/* When in constrained resize mode, the right-most visible cell should not have - a right-border, as it is not possible to get this cleanly out of view without - introducing horizontal scrollbars (see RT-14886). */ -.table-view:constrained-resize > .virtual-flow > .clipped-container > .sheet > .table-row-cell > .table-cell:last-visible, -.tree-table-view:constrained-resize > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell > .tree-table-cell:last-visible { - -fx-border-color: transparent; -} -/***** HEADER **********************************************************************/ -/* The column-resize-line is shown when the user is attempting to resize a column. */ -.table-view .column-resize-line, -.tree-table-view .column-resize-line { - -fx-background: -fx-accent; - -fx-background-color: -fx-background; - -fx-padding: 0.0em 0.0416667em 0.0em 0.0416667em; /* 0 0.571429 0 0.571429 */ -} -/* This is the area behind the column headers. An ideal place to specify background - and border colors for the whole area (not individual column-header's). */ -.table-view .column-header-background, -.tree-table-view > .column-header-background { - -fx-background-color: -fx-inner-border, -fx-body-color; - -fx-background-insets: 0, 1; -} -/* The column header row is made up of a number of column-header, one for each - TableColumn, and a 'filler' area that extends from the right-most column - to the edge of the tableview, or up to the 'column control' button. */ -.table-view .column-header, -.tree-table-view .column-header, -.table-view .filler, -.tree-table-view .filler, -.table-view > .column-header-background > .show-hide-columns-button, -.tree-table-view > .column-header-background > .show-hide-columns-button, -.table-view:constrained-resize .filler, -.tree-table-view:constrained-resize .filler { - -fx-background-color: -fx-box-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: 0, 0 1 1 0, 1 2 2 1; - -fx-font-weight: bold; - -fx-size: 2em; - -fx-text-fill: -fx-selection-bar-text; - -fx-padding: 0.166667em; -} -.table-view .column-header .context-menu, -.tree-table-view .column-header .context-menu, -.table-view > .column-header-background > .show-hide-columns-button .context-menu, -.tree-table-view > .column-header-background > .show-hide-columns-button .context-menu { - -fx-font-weight: null; -} -.table-view .filler, -.tree-table-view .filler, -.table-view:constrained-resize .filler, -.tree-table-view:constrained-resize .filler { - -fx-background-insets: 0, 0 0 1 0, 1 1 2 1; -} -.table-view > .column-header-background > .show-hide-columns-button, -.tree-table-view > .column-header-background > .show-hide-columns-button { - -fx-background-insets: 0, 0 0 1 1, 1 1 2 2; -} -.table-view .column-header .sort-order-dots-container, -.tree-table-view .column-header .sort-order-dots-container{ - -fx-padding: 2 0 2 0; -} -.table-view .column-header .sort-order, -.tree-table-view .column-header .sort-order{ - -fx-font-size: 0.916667em; /* 11pt - 1 less than the default font */ -} -.table-view .column-header .sort-order-dot, -.tree-table-view .column-header .sort-order-dot { - -fx-background-color: -fx-mark-color; - -fx-padding: 0.115em; - -fx-background-radius: 0.115em; -} -.table-view .column-header .label, -.tree-table-view .column-header .label { - -fx-alignment: center; -} - -/* Plus Symbol */ -.table-view .show-hide-column-image, -.tree-table-view .show-hide-column-image { - -fx-background-color: -fx-mark-color; - -fx-padding: 0.25em; /* 3px */ - -fx-shape: "M398.902,298.045c0.667,0,1.333,0,2,0c0,0.667,0,1.333,0,2c0.667,0,1.333,0,2,0c0,0.667,0,1.333,0,2c-0.667,0-1.333,0-2,0c0,0.666,0,1.332,0,1.999c-0.667,0-1.333,0-2,0c0-0.667,0-1.333,0-1.999c-0.666,0-1.333,0-1.999,0c0-0.667,0-1.334,0-2c0.666,0,1.333,0,1.999,0C398.902,299.378,398.902,298.711,398.902,298.045z"; -} -/* When a column is being 'dragged' to be placed in a different position, there - is a region that follows along the column header area to indicate where the - column will be dropped. This region can be styled using the .column-drag-header - name. */ -.table-view .column-drag-header, -.tree-table-view .column-drag-header { - -fx-background: -fx-accent; - -fx-background-color: -fx-selection-bar; - -fx-border-color: transparent; - -fx-opacity: 0.6; -} -/* Semi-transparent overlay to indicate the column that is currently being moved */ -.table-view .column-overlay, -.tree-table-view .column-overlay { - -fx-background-color: darkgray; - -fx-opacity: 0.3; -} -/* Header Sort Arrows */ -.table-view /*> column-header-background > nested-column-header >*/ .arrow, -.tree-table-view /*> column-header-background > nested-column-header >*/ .arrow { - -fx-background-color: -fx-mark-color; - -fx-padding: 0.25em 0.3125em 0.25em 0.3125em; /* 3 3.75 3 3.75 */ - -fx-shape: "M 0 0 h 7 l -3.5 4 z"; -} -/* This is shown when the table has no rows and/or no columns. */ -.table-view .empty-table, -.tree-table-view .empty-table { - -fx-background-color: white; - -fx-font-size: 1.166667em; /* 14pt - 2 more than the default font */ -} - -/******************************************************************************* - * * - * Table Cells * - * * - ******************************************************************************/ - -.check-box-table-cell { - -fx-alignment: center; - -fx-padding: 0; -} -.check-box-table-cell > .check-box { - -fx-font-size: 0.8em; - -fx-opacity: 1; - -fx-padding: 0 0 1 0; -} -.check-box-table-cell > .check-box > .box { - -fx-background-color: -fx-outer-border, -fx-background; - -fx-background-insets: 0,1; -} -.check-box-table-cell > .check-box:focused > .box { - -fx-background-color: -fx-focus-color, -fx-outer-border, -fx-background; - -fx-background-insets: -0.2, 1, 1.6; - -fx-background-radius: 3, 2, 1; -} -.check-box-table-cell > .check-box:selected > .box > .mark { - -fx-background-color: -fx-text-background-color; - -fx-background-insets: 0; -} -.table-view:focused > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled > .check-box-table-cell:selected > .check-box > .box, -.tree-table-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled > .check-box-table-cell:selected > .check-box > .box, -.table-view:focused > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled:selected > .check-box-table-cell > .check-box > .box, -.tree-table-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled:selected > .check-box-table-cell > .check-box > .box { - -fx-background-color: derive(-fx-accent,40%), -fx-background; -} - -/******************************************************************************* - * * - * TreeTableView * - * * - * Note: A lot of the CSS for TreeTableView is included with the TreeView and * - * TableView CSS styles elsewhere in modena.css (as they are the same, just * - * targeting different CSS style classes). * - ******************************************************************************/ - -.tree-table-row-cell { - -fx-background: -fx-control-inner-background; - -fx-background-color: -fx-background; - -fx-padding: 0; - -fx-text-fill: -fx-text-background-color; - -fx-indent: 1em; -} -.tree-table-cell { - /* tree-table-cell needs slightly different padding to make the text sit at - the right height for the arrow */ - -fx-padding: 0.25em 0.166667em 0.083em 0.166667em; /* 3 2 1 2 , plus border adds 1px */ - -fx-background-color: null; - -fx-border-color: transparent -fx-table-cell-border-color transparent transparent; - -fx-cell-size: 2.0em; /* 24 */ - -fx-text-fill: -fx-text-background-color; -} - -/******************************************************************************* - * * - * Tooltip * - * * - ******************************************************************************/ - -.tooltip { - -fx-background: rgba(30,30,30); - -fx-text-fill: white; - -fx-background-color: rgba(30,30,30,0.8); - -fx-background-radius: 6px; - -fx-background-insets: 0; - -fx-padding: 0.667em 0.75em 0.667em 0.75em; /* 10px */ - -fx-effect: dropshadow( three-pass-box , rgba(0,0,0,0.5) , 10, 0.0 , 0 , 3 ); - -fx-font-size: 0.85em; -} - -/******************************************************************************* - * * - * Charts * - * * - ******************************************************************************/ - -.chart { - -fx-padding: 5px; -} -.chart-plot-background { - -fx-background-color: -fx-background; -} -.chart-content { - -fx-padding: 10px; -} -.chart-title { - -fx-font-size: 1.4em; -} -.chart-legend { - -fx-background-color: -fx-shadow-highlight-color, - linear-gradient(to bottom, derive(-fx-background, -10%), derive(-fx-background, -5%)), - linear-gradient(from 0px 0px to 0px 4px, derive(-fx-background, -4%), derive(-fx-background, 10%)); - -fx-background-insets: 0 0 -1 0, 0,1; - -fx-background-radius: 4,4,3; - -fx-padding: 6px; -} - -/******************************************************************************* - * * - * Axis * - * * - ******************************************************************************/ - -.axis { - AXIS_COLOR: derive(-fx-background,-20%); - -fx-tick-label-font-size: 0.833333em; /* 10px */ - -fx-tick-label-fill: derive(-fx-text-background-color, 30%); -} -.axis:top { - -fx-border-color: transparent transparent AXIS_COLOR transparent; -} -.axis:right { - -fx-border-color: transparent transparent transparent AXIS_COLOR; -} -.axis:bottom { - -fx-border-color: AXIS_COLOR transparent transparent transparent; -} -.axis:left { - -fx-border-color: transparent AXIS_COLOR transparent transparent; -} -.axis:top > .axis-label, -.axis:left > .axis-label { - -fx-padding: 0 0 4px 0; -} -.axis:bottom > .axis-label, -.axis:right > .axis-label { - -fx-padding: 4px 0 0 0; -} -.axis-tick-mark, -.axis-minor-tick-mark { - -fx-fill: null; - -fx-stroke: AXIS_COLOR; -} - -/******************************************************************************* - * * - * ChartPlot * - * * - ******************************************************************************/ - -.chart-vertical-grid-lines { - -fx-stroke: derive(-fx-background,-10%); - -fx-stroke-dash-array: 0.25em, 0.25em; -} -.chart-horizontal-grid-lines { - -fx-stroke: derive(-fx-background,-10%); - -fx-stroke-dash-array: 0.25em, 0.25em; -} -.chart-alternative-column-fill { - -fx-fill: null; - -fx-stroke: null; -} -.chart-alternative-row-fill { - -fx-fill: null; - -fx-stroke: null; -} -.chart-vertical-zero-line, -.chart-horizontal-zero-line { - -fx-stroke: derive(-fx-text-background-color, 40%); -} - -/******************************************************************************* - * * - * ScatterChart * - * * - ******************************************************************************/ - -.chart-symbol { /* solid circle */ - -fx-background-color: CHART_COLOR_1; - -fx-background-radius: 5px; - -fx-padding: 5px; -} -.default-color1.chart-symbol { /* solid square */ - -fx-background-color: CHART_COLOR_2; - -fx-background-radius: 0; -} -.default-color2.chart-symbol { /* solid diamond */ - -fx-background-color: CHART_COLOR_3; - -fx-background-radius: 0; - -fx-padding: 7px 5px 7px 5px; - -fx-shape: "M5,0 L10,9 L5,18 L0,9 Z"; -} -.default-color3.chart-symbol { /* cross */ - -fx-background-color: CHART_COLOR_4; - -fx-background-radius: 0; - -fx-background-insets: 0; - -fx-shape: "M2,0 L5,4 L8,0 L10,0 L10,2 L6,5 L10,8 L10,10 L8,10 L5,6 L2,10 L0,10 L0,8 L4,5 L0,2 L0,0 Z"; -} -.default-color4.chart-symbol { /* solid triangle */ - -fx-background-color: CHART_COLOR_5; - -fx-background-radius: 0; - -fx-background-insets: 0; - -fx-shape: "M5,0 L10,8 L0,8 Z"; -} -.default-color5.chart-symbol { /* hollow circle */ - -fx-background-color: CHART_COLOR_6, white; - -fx-background-insets: 0, 2; - -fx-background-radius: 5px; - -fx-padding: 5px; -} -.default-color6.chart-symbol { /* hollow square */ - -fx-background-color: CHART_COLOR_7, white; - -fx-background-insets: 0, 2; - -fx-background-radius: 0; -} -.default-color7.chart-symbol { /* hollow diamond */ - -fx-background-color: CHART_COLOR_8, white; - -fx-background-radius: 0; - -fx-background-insets: 0, 2.5; - -fx-padding: 7px 5px 7px 5px; - -fx-shape: "M5,0 L10,9 L5,18 L0,9 Z"; -} - -/******************************************************************************* - * * - * LineChart * - * * - ******************************************************************************/ - -.chart-line-symbol { - -fx-background-color: CHART_COLOR_1, white; - -fx-background-insets: 0, 2; - -fx-background-radius: 5px; - -fx-padding: 5px; -} -.chart-series-line { - -fx-stroke: CHART_COLOR_1; - -fx-stroke-width: 3px; -} -.default-color0.chart-line-symbol { -fx-background-color: CHART_COLOR_1, white; } -.default-color1.chart-line-symbol { -fx-background-color: CHART_COLOR_2, white; } -.default-color2.chart-line-symbol { -fx-background-color: CHART_COLOR_3, white; } -.default-color3.chart-line-symbol { -fx-background-color: CHART_COLOR_4, white; } -.default-color4.chart-line-symbol { -fx-background-color: CHART_COLOR_5, white; } -.default-color5.chart-line-symbol { -fx-background-color: CHART_COLOR_6, white; } -.default-color6.chart-line-symbol { -fx-background-color: CHART_COLOR_7, white; } -.default-color7.chart-line-symbol { -fx-background-color: CHART_COLOR_8, white; } -.default-color0.chart-series-line { -fx-stroke: CHART_COLOR_1; } -.default-color1.chart-series-line { -fx-stroke: CHART_COLOR_2; } -.default-color2.chart-series-line { -fx-stroke: CHART_COLOR_3; } -.default-color3.chart-series-line { -fx-stroke: CHART_COLOR_4; } -.default-color4.chart-series-line { -fx-stroke: CHART_COLOR_5; } -.default-color5.chart-series-line { -fx-stroke: CHART_COLOR_6; } -.default-color6.chart-series-line { -fx-stroke: CHART_COLOR_7; } -.default-color7.chart-series-line { -fx-stroke: CHART_COLOR_8; } - -/******************************************************************************* - * * - * AreaChart * - * * - ******************************************************************************/ - -.chart-area-symbol { - -fx-background-color: CHART_COLOR_1, white; - -fx-background-insets: 0, 1; - -fx-background-radius: 4px; /* makes sure this remains circular */ - -fx-padding: 3px; -} -.default-color0.chart-area-symbol { -fx-background-color: CHART_COLOR_1, white; } -.default-color1.chart-area-symbol { -fx-background-color: CHART_COLOR_2, white; } -.default-color2.chart-area-symbol { -fx-background-color: CHART_COLOR_3, white; } -.default-color3.chart-area-symbol { -fx-background-color: CHART_COLOR_4, white; } -.default-color4.chart-area-symbol { -fx-background-color: CHART_COLOR_5, white; } -.default-color5.chart-area-symbol { -fx-background-color: CHART_COLOR_6, white; } -.default-color6.chart-area-symbol { -fx-background-color: CHART_COLOR_7, white; } -.default-color7.chart-area-symbol { -fx-background-color: CHART_COLOR_8, white; } -.chart-series-area-line { - -fx-stroke: CHART_COLOR_1; - -fx-stroke-width: 1px; -} -.default-color0.chart-series-area-line { -fx-stroke: CHART_COLOR_1; } -.default-color1.chart-series-area-line { -fx-stroke: CHART_COLOR_2; } -.default-color2.chart-series-area-line { -fx-stroke: CHART_COLOR_3; } -.default-color3.chart-series-area-line { -fx-stroke: CHART_COLOR_4; } -.default-color4.chart-series-area-line { -fx-stroke: CHART_COLOR_5; } -.default-color5.chart-series-area-line { -fx-stroke: CHART_COLOR_6; } -.default-color6.chart-series-area-line { -fx-stroke: CHART_COLOR_7; } -.default-color7.chart-series-area-line { -fx-stroke: CHART_COLOR_8; } -.chart-series-area-fill { - -fx-stroke: null; - -fx-fill: CHART_COLOR_1_TRANS_20; -} -.default-color0.chart-series-area-fill { -fx-fill: CHART_COLOR_1_TRANS_20; } -.default-color1.chart-series-area-fill { -fx-fill: CHART_COLOR_2_TRANS_20; } -.default-color2.chart-series-area-fill { -fx-fill: CHART_COLOR_3_TRANS_20; } -.default-color3.chart-series-area-fill { -fx-fill: CHART_COLOR_4_TRANS_20; } -.default-color4.chart-series-area-fill { -fx-fill: CHART_COLOR_5_TRANS_20; } -.default-color5.chart-series-area-fill { -fx-fill: CHART_COLOR_6_TRANS_20; } -.default-color6.chart-series-area-fill { -fx-fill: CHART_COLOR_7_TRANS_20; } -.default-color7.chart-series-area-fill { -fx-fill: CHART_COLOR_8_TRANS_20; } -.area-legend-symbol { - -fx-padding: 6px; - -fx-background-radius: 6px; /* makes sure this remains circular */ - -fx-background-insets: 0, 3; -} - -/******************************************************************************* - * * - * BubbleChart * - * * - ******************************************************************************/ - -.bubble-legend-symbol { - -fx-background-radius: 8px; - -fx-padding: 8px; -} -.chart-bubble { - -fx-bubble-fill: CHART_COLOR_1_TRANS_70; - -fx-background-color: radial-gradient(center 50% 50%, radius 80%, derive(-fx-bubble-fill,20%), derive(-fx-bubble-fill,-30%)); -} -.default-color0.chart-bubble { -fx-bubble-fill: CHART_COLOR_1_TRANS_70; } -.default-color1.chart-bubble { -fx-bubble-fill: CHART_COLOR_2_TRANS_70; } -.default-color2.chart-bubble { -fx-bubble-fill: CHART_COLOR_3_TRANS_70; } -.default-color3.chart-bubble { -fx-bubble-fill: CHART_COLOR_4_TRANS_70; } -.default-color4.chart-bubble { -fx-bubble-fill: CHART_COLOR_5_TRANS_70; } -.default-color5.chart-bubble { -fx-bubble-fill: CHART_COLOR_6_TRANS_70; } -.default-color6.chart-bubble { -fx-bubble-fill: CHART_COLOR_7_TRANS_70; } -.default-color7.chart-bubble { -fx-bubble-fill: CHART_COLOR_8_TRANS_70; } - -/******************************************************************************* - * * - * BarChart * - * * - ******************************************************************************/ - -.chart-bar { - -fx-bar-fill: CHART_COLOR_1; - -fx-background-color: linear-gradient(to right, - derive(-fx-bar-fill, -4%), - derive(-fx-bar-fill, -1%), - derive(-fx-bar-fill, 0%), - derive(-fx-bar-fill, -1%), - derive(-fx-bar-fill, -6%) - ); - -fx-background-insets: 0; -} -.chart-bar.negative { - -fx-background-insets: 1 0 0 0; -} -.bar-chart:horizontal .chart-bar { - -fx-background-insets: 0 0 0 1; -} -.bar-chart:horizontal .chart-bar, -.stacked-bar-chart:horizontal .chart-bar { - -fx-background-color: linear-gradient(to bottom, - derive(-fx-bar-fill, -4%), - derive(-fx-bar-fill, -1%), - derive(-fx-bar-fill, 0%), - derive(-fx-bar-fill, -1%), - derive(-fx-bar-fill, -6%) - ); -} -.default-color0.chart-bar { -fx-bar-fill: CHART_COLOR_1; } -.default-color1.chart-bar { -fx-bar-fill: CHART_COLOR_2; } -.default-color2.chart-bar { -fx-bar-fill: CHART_COLOR_3; } -.default-color3.chart-bar { -fx-bar-fill: CHART_COLOR_4; } -.default-color4.chart-bar { -fx-bar-fill: CHART_COLOR_5; } -.default-color5.chart-bar { -fx-bar-fill: CHART_COLOR_6; } -.default-color6.chart-bar { -fx-bar-fill: CHART_COLOR_7; } -.default-color7.chart-bar { -fx-bar-fill: CHART_COLOR_8; } -.bar-legend-symbol { - -fx-padding: 8px; -} - -/******************************************************************************* - * * - * PieChart * - * * - ******************************************************************************/ - -.chart-pie { - -fx-pie-color: CHART_COLOR_1; - -fx-background-color: radial-gradient(radius 100%, derive(-fx-pie-color,20%), derive(-fx-pie-color,-10%)); - -fx-background-insets: 1; - -fx-border-color: -fx-background; -} -.chart-pie-label { - -fx-padding: 3px; - -fx-fill: -fx-text-base-color; -} -.chart-pie-label-line { - -fx-stroke: derive(-fx-background,-20%); -} -.default-color0.chart-pie { -fx-pie-color: CHART_COLOR_1; } -.default-color1.chart-pie { -fx-pie-color: CHART_COLOR_2; } -.default-color2.chart-pie { -fx-pie-color: CHART_COLOR_3; } -.default-color3.chart-pie { -fx-pie-color: CHART_COLOR_4; } -.default-color4.chart-pie { -fx-pie-color: CHART_COLOR_5; } -.default-color5.chart-pie { -fx-pie-color: CHART_COLOR_6; } -.default-color6.chart-pie { -fx-pie-color: CHART_COLOR_7; } -.default-color7.chart-pie { -fx-pie-color: CHART_COLOR_8; } -.negative.chart-pie { - -fx-pie-color: transparent; - -fx-background-color: white; -} -.pie-legend-symbol.chart-pie { - -fx-background-radius: 8px; - -fx-padding: 8px; - -fx-border-color: null; -} - -/******************************************************************************* - * * - * Combinations * - * * - * This section is for special handling of when one control is nested inside * - * another control. There are many cases where we would end up with ugly * - * double borders that are fixed here. * - * * - ******************************************************************************/ - -.tab-pane > * > .table-view, -.tab-pane > * > .tree-table-view, -.tab-pane > * > .list-view, -.tab-pane > * > .tree-view, -.tab-pane > * > .scroll-pane, -.tab-pane > * > .split-pane, -.tab-pane > * > .text-area, -.tab-pane > * > .html-editor, -.split-pane > * > .tab-pane, -.split-pane > * > .table-view, -.split-pane > * > .tree-table-view, -.split-pane > * > .list-view, -.split-pane > * > .tree-view, -.split-pane > * > .scroll-pane, -.split-pane > * > .split-pane, -.split-pane > * > .text-area, -.split-pane > * > .html-editor { - -fx-background-insets: 0, 0; - -fx-padding: 0; - } - .tab-pane > * > .scroll-pane > .corner { - -fx-background-insets: 0; /* Fix for RT-35067 */ - } -.tab-pane.floating > * > .table-view, -.tab-pane.floating > * > .tree-table-view, -.tab-pane.floating > * > .list-view, -.tab-pane.floating > * > .tree-view, -.tab-pane.floating > * > .scroll-pane, -.tab-pane.floating > * > .split-pane, -.tab-pane.floating > * > .text-area, -.tab-pane.floating > * > .html-editor { - -fx-background-insets: 0, 0; - -fx-padding: -1; -} -.split-pane > * > .accordion > .titled-pane > *.content { - -fx-border-color: null; - -fx-border-insets: 0; -} -.split-pane > * > .accordion > .titled-pane > .title { - -fx-background-insets: 0,1 0 1 0, 2 1 2 1; -} -.split-pane > * > .accordion > .first-titled-pane > .title { - -fx-background-insets: 0,0 0 1 0, 1 1 2 1; -} -.split-pane > * > .accordion > .titled-pane:collapsed > .title { - -fx-background-insets: 0,1 0 0 0, 2 1 1 1; -} -.split-pane > * > .accordion > .first-titled-pane:collapsed > .title { - -fx-background-insets: 0,0 0 0 0, 1 1 1 1; -} -.titled-pane > .content > .split-pane, -.titled-pane > .content > .text-area, -.titled-pane > .content > .html-editor, -.titled-pane > .content > .list-view, -.titled-pane > .content > .tree-view, -.titled-pane > .content > .table-view, -.titled-pane > .content > .tree-table-view, -.titled-pane > .content > .scroll-pane { - -fx-background-color: null; - -fx-background-insets: 0, 0; - -fx-padding: 0; -} - -.titled-pane > .content > AnchorPane, -.titled-pane > .content > BorderPane, -.titled-pane > .content > FlowPane, -.titled-pane > .content > GridPane, -.titled-pane > .content > HBox, -.titled-pane > .content > Pane, -.titled-pane > .content > StackPane, -.titled-pane > .content > TilePane, -.titled-pane > .content > VBox { - -fx-padding: 0.8em; -} - -/******************************************************************************* - * * - * DatePicker * - * * - ******************************************************************************/ - -.date-picker > .arrow-button > .arrow { - -fx-shape: "M0,0v9h9V0H0z M2,8H1V7h1V8z M2,6H1V5h1V6z M2,4H1V3h1V4z M4,8H3V7h1V8z M4,6H3V5h1V6z M4,4H3V3h1V4z M6,8H5V7h1V8z M6,6H5 V5h1V6z M6,4H5V3h1V4z M8,8H7V7h1V8z M8,6H7V5h1V6z M8,4H7V3h1V4z"; - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 1 0 -1 0, 0; - -fx-padding: 0.416667em 0.416667em 0.333333em 0.333333em; /* 5 5 4 4 */ - -fx-scale-shape: true; -} - -.date-picker-popup { - -fx-background-color: - linear-gradient(to bottom, - derive(-fx-color,-17%), - derive(-fx-color,-30%) - ), - -fx-control-inner-background; - -fx-background-insets: 0, 1; - -fx-background-radius: 0; - -fx-alignment: CENTER; /* VBox */ - -fx-spacing: 0; /* VBox */ - -fx-padding: 0.083333em; /* 1 1 1 1 */ - -fx-effect: dropshadow( gaussian , rgba(0,0,0,0.2) , 12, 0.0 , 0 , 8 ); -} -.date-picker-popup > .month-year-pane { - -fx-padding: 0.588883em 0.5em 0.666667em 0.5em; /* 7 6 8 6 */ - -fx-background-color: derive(-fx-box-border,30%), linear-gradient(to bottom, derive(-fx-base,-3%), derive(-fx-base,5%) 50%, derive(-fx-base,-3%)); - -fx-background-insets: 0 0 0 0, 0 0 1 0; -} -.date-picker-popup > * > .spinner { - -fx-spacing: 0.25em; /* 3 */ - -fx-alignment: CENTER; - -fx-fill-height: false; - -fx-background-color: transparent; -} -.date-picker-popup > * > .spinner > .button { - -fx-background-color: -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: 0, 1, 2; - -fx-color: transparent; - -fx-background-radius: 0; -} -.date-picker-popup > * > .spinner > .button:focused { - -fx-background-color: -fx-focus-color, -fx-inner-border, -fx-body-color, -fx-faint-focus-color, -fx-body-color; - -fx-color: -fx-hover-base; - -fx-background-insets: -0.2, 1, 2, -1.4, 2.6; -} -.date-picker-popup > * > .spinner > .button:hover { - -fx-color: -fx-hover-base; -} -.date-picker-popup > * > .spinner > .button:armed { - -fx-color: -fx-pressed-base; -} -.date-picker-popup > * > .spinner > .left-button { - -fx-padding: 0 0.333333em 0 0.25em; /* 0 4 0 3 */ -} -.date-picker-popup > * > .spinner > .right-button { - -fx-padding: 0 0.25em 0 0.333333em; /* 0 3 0 4 */ -} -.date-picker-popup > * > .spinner > .button > .left-arrow, -.date-picker-popup > * > .spinner > .button > .right-arrow { - -fx-background-color: -fx-mark-highlight-color, derive(-fx-base,-45%); - -fx-background-insets: 1 0 -1 0, 0; - -fx-padding: 0.333333em 0.166667em 0.333333em 0.166667em; /* 4 2 4 2 */ - -fx-effect: dropshadow(two-pass-box , -fx-shadow-highlight-color, 1, 0.0 , 0, 1.4); -} -.date-picker-popup > * > .spinner > .button:hover > .left-arrow, -.date-picker-popup > * > .spinner > .button:hover > .right-arrow { - -fx-background-color: -fx-mark-highlight-color, derive(-fx-base,-50%); -} -.date-picker-popup > * > .spinner > .button:pressed > .left-arrow, -.date-picker-popup > * > .spinner > .button:pressed > .right-arrow { - -fx-background-color: -fx-mark-highlight-color, derive(-fx-base,-55%); -} -.date-picker-popup > * > .spinner > .button > .left-arrow { - -fx-padding: 0.333333em 0.25em 0.333333em 0.166667em; /* 4 3 4 2 */ - -fx-shape: "M5.997,5.072L5.995,6.501l-2.998-4l2.998-4l0.002,1.43l-1.976,2.57L5.997,5.072z"; - -fx-scale-shape: true; -} -.date-picker-popup > * > .spinner > .button > .right-arrow { - -fx-padding: 0.333333em 0.25em 0.333333em 0.166667em; /* 4 3 4 2 */ - -fx-shape: "M2.998-0.07L3-1.499l2.998,4L3,6.501l-0.002-1.43l1.976-2.57L2.998-0.07z"; - -fx-scale-shape: true; -} -.date-picker-popup > * > .spinner > .label { - -fx-alignment: CENTER; -} -.date-picker-popup > .month-year-pane > .secondary-label { - -fx-alignment: BASELINE_CENTER; - -fx-padding: 0.5em 0 0 0; /* 6 0 0 0 */ - -fx-text-fill: #f3622d; -} - -.date-picker-popup > .calendar-grid { - -fx-background-color: derive(-fx-selection-bar-non-focused, 60%); - /*-fx-background-insets: 1 0 0 0;*/ - -fx-padding: 0; -} -.date-picker-popup > * > .date-cell { - -fx-background-color: transparent; - -fx-background-insets: 1, 2; - -fx-padding: 0; - -fx-alignment: BASELINE_CENTER; - -fx-opacity: 1.0; -} -.date-picker-popup > * > .day-name-cell, -.date-picker-popup > * > .week-number-cell { - -fx-font-size: 0.916667em; -} -.date-picker-popup > * > .week-number-cell { - -fx-padding: 0.333333em 0.583333em 0.333333em 0.583333em; /* 4 7 4 7 */ - -fx-border-color: -fx-control-inner-background; - -fx-border-width: 1px; - -fx-background: -fx-control-inner-background; - -fx-background-color: -fx-background; - -fx-text-fill: -fx-accent; -} -.date-picker-popup > * > .day-cell { - -fx-padding: 0.333333em 0.583333em 0.333333em 0.583333em; /* 4 7 4 7 */ - -fx-border-color: derive(-fx-selection-bar-non-focused, 60%); - -fx-border-width: 1px; - -fx-font-size: 1em; - -fx-background: -fx-control-inner-background; - -fx-background-color: -fx-background; - -fx-text-fill: -fx-text-background-color; -} -.date-picker-popup > * > .hijrah-day-cell { - -fx-alignment: TOP_LEFT; - -fx-padding: 0.083333em 0.333333em 0.083333em 0.333333em; /* 1 4 1 4 */ - -fx-cell-size: 2.75em; -} -.date-picker-popup > * > .day-cell > .secondary-text { - -fx-fill: #f3622d; -} -.date-picker-popup > * > .today { - -fx-background-color: -fx-control-inner-background, derive(-fx-selection-bar-non-focused, -20%), -fx-control-inner-background; - -fx-background-insets: 1, 2, 3; -} -.date-picker-popup > * > .day-cell:hover, -.date-picker-popup > * > .selected, -.date-picker-popup > * > .previous-month.selected, -.date-picker-popup > * > .next-month.selected { - -fx-background: -fx-selection-bar; -} -.date-picker-popup > * > .previous-month:hover, -.date-picker-popup > * > .next-month:hover { - -fx-background: -fx-selection-bar-non-focused; -} -.date-picker-popup > * > .today:hover, -.date-picker-popup > * > .today.selected { - -fx-background-color: -fx-selection-bar, derive(-fx-selection-bar-non-focused, -20%),-fx-selection-bar; -} -.date-picker-popup > * > .day-cell:focused, -.date-picker-popup > * > .today:focused { - -fx-background-color: -fx-control-inner-background, -fx-cell-focus-inner-border, -fx-control-inner-background; - -fx-background-insets: 1, 2, 3; -} -.date-picker-popup > * > .day-cell:focused:hover, -.date-picker-popup > * > .today:focused:hover, -.date-picker-popup > * > .selected:focused, -.date-picker-popup > * > .today.selected:focused { - -fx-background-color: -fx-selection-bar, -fx-cell-focus-inner-border, -fx-selection-bar; -} -.date-picker-popup > * > .previous-month, -.date-picker-popup > * > .next-month { - -fx-background: derive(-fx-control-inner-background, -4%); -} -.date-picker-popup > * > .day-cell:hover > .secondary-text, -.date-picker-popup > * > .previous-month > .secondary-text, -.date-picker-popup > * > .next-month > .secondary-text, -.date-picker-popup > * > .selected > .secondary-text { - -fx-fill: -fx-text-background-color; -} -.date-picker-popup > * > .previous-month.today, -.date-picker-popup > * > .next-month.today { - -fx-background-color: derive(-fx-control-inner-background, -4%), derive(-fx-selection-bar-non-focused, -20%), derive(-fx-control-inner-background, -4%); -} - -.date-picker-popup > * > .previous-month.today:hover, -.date-picker-popup > * > .next-month.today:hover { - -fx-background-color: -fx-selection-bar-non-focused, derive(-fx-selection-bar-non-focused, -20%), -fx-selection-bar-non-focused; -} - -/******************************************************************************* - * * - * Spinner * - * * - ******************************************************************************/ - -.spinner { - -fx-background-color: - linear-gradient(to bottom, derive(-fx-text-box-border, -10%), -fx-text-box-border), - linear-gradient(from 0px 0px to 0px 5px, derive(-fx-control-inner-background, -9%), -fx-control-inner-background); - -fx-background-insets: 0, 1; - -fx-background-radius: 3, 2; -} -.spinner:focused, -.spinner:contains-focus { - -fx-background-color: -fx-focus-color, -fx-inner-border, -fx-body-color, -fx-faint-focus-color, -fx-body-color; - -fx-background-insets: -0.2, 1, 2, -1.4, 2.6; - -fx-background-radius: 3, 2, 1, 4, 1; -} -.spinner > .text-field { - -fx-background-color: - linear-gradient(to bottom, derive(-fx-text-box-border, -10%), -fx-text-box-border), - linear-gradient(from 0px 0px to 0px 5px, derive(-fx-control-inner-background, -9%), -fx-control-inner-background); - -fx-background-insets: 0, 1 0 1 1; - -fx-background-radius: 3 0 0 3, 2 0 0 2; -} -.spinner:focused > .text-field, -.spinner:contains-focus > .text-field { - -fx-background-color: - -fx-control-inner-background, - -fx-faint-focus-color, - linear-gradient(from 0px 0px to 0px 5px, derive(-fx-control-inner-background, -9%), -fx-control-inner-background); - -fx-background-insets: 1 0 1 1, 1 0 1 1, 3 2 3 3; - -fx-background-radius: 2 0 0 2, 1 0 0 1, 0; -} - -.spinner .increment-arrow-button { - -fx-background-color: -fx-outer-border, -fx-inner-border, -fx-body-color; - /*Change the two 0's here to -1 to get rid of the horizontal line */ - -fx-background-insets: 0 0 -1 0, 1 1 0 1, 2 2 1 2; - -fx-background-radius: 0 3 0 0, 0 2 0 0, 0 1 0 0; - -fx-padding: 0.333335em 0.666667em 0.333335em 0.666667em; /* 5 8 3 8 */ -} -.spinner .decrement-arrow-button { - -fx-background-color: -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: 0, 1 1 1 1, 1 2 2 2; - -fx-background-radius: 0 0 3 0, 0 0 2 0, 0 0 1 0; - -fx-padding: 0.333335em 0.666667em 0.333335em 0.666667em; /* 3 8 5 8 */ -} -.spinner:focused .increment-arrow-button, -.spinner:contains-focus .increment-arrow-button, -.spinner:focused .decrement-arrow-button, -.spinner:contains-focus .decrement-arrow-button { - -fx-background-color: -fx-focus-color, -fx-body-color, -fx-faint-focus-color, -fx-body-color; -} - -.spinner .increment-arrow-button .increment-arrow { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 0 0 -1 0, 0; - -fx-padding: 0.166667em 0.333333em 0.166667em 0.333333em; /* 2 4 2 4 */ - -fx-shape: "M 0 4 h 7 l -3.5 -4 z"; -} -.spinner .decrement-arrow-button .decrement-arrow { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 0 0 -1 0, 0; - -fx-padding: 0.166667em 0.333333em 0.166667em 0.333333em; /* 2 4 2 4 */ - -fx-shape: "M 0 0 h 7 l -3.5 4 z"; -} - -/* Spinner - Horizontal arrows */ -.spinner.split-arrows-horizontal .increment-arrow-button .increment-arrow, -.spinner.arrows-on-right-horizontal .increment-arrow-button .increment-arrow, -.spinner.arrows-on-left-horizontal .increment-arrow-button .increment-arrow { - -fx-padding: 0.333333em 0.166667em 0.333333em 0.166667em; /* 4 2 4 2 */ - -fx-shape: "M 0 0 v 7 l 3.5 -4 z"; -} -.spinner.split-arrows-horizontal .decrement-arrow-button .decrement-arrow, -.spinner.arrows-on-right-horizontal .decrement-arrow-button .decrement-arrow, -.spinner.arrows-on-left-horizontal .decrement-arrow-button .decrement-arrow { - -fx-padding: 0.333333em 0.166667em 0.333333em 0.166667em; /* 4 2 4 2 */ - -fx-shape: "M 4 0 v 7 l -4 -3.5 z"; -} - -/* Spinner - STYLE_CLASS_ARROWS_ON_RIGHT_HORIZONTAL */ -.spinner.arrows-on-right-horizontal .increment-arrow-button { - -fx-background-radius: 0 3 3 0, 0 2 2 0, 0 1 1 0; - -fx-background-insets: 0 0 0 -1, 1 1 1 0, 2 2 2 1; -} -.spinner.arrows-on-right-horizontal .decrement-arrow-button { - -fx-background-radius: 0; - -fx-background-insets: 0, 1, 2; -} - -/* Spinner - STYLE_CLASS_ARROWS_ON_LEFT_VERTICAL */ -.spinner.arrows-on-left-vertical > .text-field { - -fx-background-insets: 0, 1 1 1 0; - -fx-background-radius: 0 3 3 0, 0 2 2 0; -} -.spinner.arrows-on-left-vertical .increment-arrow-button { - -fx-background-radius: 3 0 0 0, 2 0 0 0, 1 0 0 0; -} -.spinner.arrows-on-left-vertical .decrement-arrow-button { - -fx-background-radius: 0 0 0 3, 0 0 0 2, 0 0 0 1; -} - -/* Spinner - STYLE_CLASS_ARROWS_ON_LEFT_HORIZONTAL */ -.spinner.arrows-on-left-horizontal > .text-field { - -fx-background-insets: 0, 1 1 1 0; - -fx-background-radius: 0 3 3 0, 0 2 2 0; -} -.spinner.arrows-on-left-horizontal .increment-arrow-button { - -fx-background-insets: 0 0 0 -1, 1 1 1 0, 2 2 2 1; - -fx-background-radius: 0; -} -.spinner.arrows-on-left-horizontal .decrement-arrow-button { - -fx-background-insets: 0, 1, 2; - -fx-background-radius: 3 0 0 3, 2 0 0 2, 1 0 0 1; -} -.spinner.arrows-on-left-vertical:focused > .text-field, -.spinner.arrows-on-left-vertical:contains-focus > .text-field, -.spinner.arrows-on-left-horizontal:focused > .text-field, -.spinner.arrows-on-left-horizontal:contains-focus > .text-field { - -fx-background-insets: 1 1 1 0, 1 1 1 0, 3 3 3 2; -} - -/* Spinner - STYLE_CLASS_SPLIT_ARROWS_VERTICAL */ -.spinner.split-arrows-vertical > .text-field { - -fx-background-insets: 0, 0 1 0 1; - -fx-background-radius: 0, 0; -} -.spinner.split-arrows-vertical .increment-arrow-button { - -fx-background-insets: 0, 1, 2; - -fx-background-radius: 3 3 0 0, 2 2 0 0, 1 1 0 0; -} -.spinner.split-arrows-vertical .decrement-arrow-button { - -fx-background-insets: 0, 1, 2; - -fx-background-radius: 0 0 3 3, 0 0 2 2, 0 0 1 1; -} -.spinner.split-arrows-vertical:focused > .text-field, -.spinner.split-arrows-vertical:contains-focus > .text-field { - -fx-background-insets: 0 1 0 1, 0 1 0 1, 2 3 2 3; -} - -/* Spinner - STYLE_CLASS_SPLIT_ARROWS_HORIZONTAL */ -.spinner.split-arrows-horizontal > .text-field { - -fx-background-insets: 0, 1 0 1 0; - -fx-background-radius: 0, 0; -} -.spinner.split-arrows-horizontal .increment-arrow-button { - -fx-background-insets: 0, 1, 2; - -fx-background-radius: 0 3 3 0, 0 2 2 0, 0 1 1 0; -} -.spinner.split-arrows-horizontal .decrement-arrow-button { - -fx-background-insets: 0, 1, 2; - -fx-background-radius: 3 0 0 3, 2 0 0 2, 1 0 0 1; -} -.spinner.split-arrows-horizontal:focused > .text-field, -.spinner.split-arrows-horizontal:contains-focus > .text-field { - -fx-background-insets: 1 0 1 0, 1 0 1 0, 3 2 3 2; -} - -/******************************************************************************* - * * - * Dialog * - * * - ******************************************************************************/ - -.dialog-pane { - -fx-background-color: -fx-background; - -fx-padding: 0; -} - -.dialog-pane > .expandable-content { - -fx-padding: 0.666em; /* 8px */ -} - -.dialog-pane > .button-bar > .container { - -fx-padding: 0.833em; /* 10px */ -} - -.dialog-pane > .content.label { - -fx-alignment: top-left; - -fx-padding: 1.333em 0.833em 0 0.833em; /* 16px 10px 0px 10px */ -} - -.dialog-pane > .content { - -fx-padding: 0.833em; /* 10 */ -} - -.dialog-pane:no-header > * > .graphic-container { - -fx-padding: 0.833em 0 0 0.833em; /* 10px 0px 0px 10px */ -} - -.dialog-pane:header .header-panel { - /*-fx-padding: 0.833em 1.166em 0.833em 1.166em; *//* 10px 14px 10px 14px */ - -fx-padding: 0.833em; /* 10px */ - -fx-background-color: -fx-box-border, linear-gradient(-fx-background, derive(-fx-background, 30%)); - -fx-background-insets: 0, 0 0 1 0; -} - -.dialog-pane:header .header-panel .label { - -fx-font-size: 1.167em; /* 14px */ - -fx-wrap-text: true; -} - -.dialog-pane:header .header-panel .graphic-container { - /* This prevents the text in the header running directly into the graphic */ - -fx-padding: 0 0 0 0.833em; /* 0px 0px 0px 10px */ -} - -.dialog-pane > .button-bar > .container > .details-button { - -fx-alignment: baseline-left; - -fx-focus-traversable: false; - -fx-padding: 0.416em; /* 5px */ -} - -.dialog-pane > .button-bar > .container > .details-button.more { - -fx-graphic: url("dialog-more-details.png"); -} - -.dialog-pane > .button-bar > .container > .details-button.less { - -fx-graphic: url("dialog-fewer-details.png"); -} - -.dialog-pane > .button-bar > .container > .details-button:hover { - -fx-underline: true; -} - -.alert.confirmation.dialog-pane, -.text-input-dialog.dialog-pane, -.choice-dialog.dialog-pane { - -fx-graphic: url("dialog-confirm.png"); -} - -.alert.information.dialog-pane { - -fx-graphic: url("dialog-information.png"); -} - -.alert.error.dialog-pane { - -fx-graphic: url("dialog-error.png"); -} - -.alert.warning.dialog-pane { - -fx-graphic: url("dialog-warning.png"); -} diff --git a/out32/com/sun/javafx/scene/control/skin/modena/pattern-transparent.png b/out32/com/sun/javafx/scene/control/skin/modena/pattern-transparent.png deleted file mode 100644 index fc495bd..0000000 Binary files a/out32/com/sun/javafx/scene/control/skin/modena/pattern-transparent.png and /dev/null differ diff --git a/out32/com/sun/javafx/scene/control/skin/modena/touch.bss b/out32/com/sun/javafx/scene/control/skin/modena/touch.bss deleted file mode 100644 index a96aa76..0000000 Binary files a/out32/com/sun/javafx/scene/control/skin/modena/touch.bss and /dev/null differ diff --git a/out32/com/sun/javafx/scene/control/skin/modena/touch.css b/out32/com/sun/javafx/scene/control/skin/modena/touch.css deleted file mode 100644 index 242b3c4..0000000 --- a/out32/com/sun/javafx/scene/control/skin/modena/touch.css +++ /dev/null @@ -1,271 +0,0 @@ -/* - * Copyright (c) 2012, 2015, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -/******************************************************************************* - * * - * CSS Styles for embedded devices. These styles either override or * - * supplement those in caspian.css * - * * - ******************************************************************************/ - -/******************************************************************************* - * * - * PopupMenu * - * * - ******************************************************************************/ - -.context-menu .text-input-context-menu { - -fx-background-color: transparent; - -fx-background-radius: 0; - -fx-padding: 0; -} - -.context-menu .text-input-context-menu .button { - -fx-background-radius: 0; - -fx-background-color: derive(-fx-color,-40%); - -fx-text-fill: white; -} - -.context-menu .text-input-context-menu .pointer { - -fx-background-color: derive(-fx-color,-40%); - -fx-padding: 6px; - -fx-shape: "M 6 0 L 12 12 L 0 12 z"; - -fx-scale-shape: true; -} - - -/******************************************************************************* - * * - * ScrollBar * - * * - ******************************************************************************/ - -.scroll-bar:horizontal, -.scroll-bar:horizontal:focused, -.scroll-bar:vertical, -.scroll-bar:vertical:focused { - -fx-background-color: transparent; -} -.scroll-bar:horizontal > .track { - -fx-opacity: 50%; - -fx-background-color: linear-gradient(to bottom, derive(-fx-base,-3%), derive(-fx-base,5%) 50%, derive(-fx-base,-3%)); - -fx-background-insets: 0; -} -.scroll-bar:vertical > .track { - -fx-opacity: 50%; - -fx-background-color: linear-gradient(to right, derive(-fx-base,-3%), derive(-fx-base,5%) 50%, derive(-fx-base,-3%)); - -fx-background-insets: 0; -} -.scroll-bar > .thumb { - -fx-background-color: derive(-fx-outer-border,-30%), -fx-body-color; - -fx-background-radius: 2, 1; -} -.scroll-bar:vertical > .thumb { - -fx-background-color: derive(-fx-outer-border,-30%), -fx-body-color-to-right; -} - - -/******************************************************************************* - * * - * ListView, TreeView, TableView, TreeTableView, ScrollPane, TextArea * - * * - ******************************************************************************/ -.list-view > .virtual-flow > .corner, -.tree-view > .virtual-flow > .corner, -.table-view > .virtual-flow > .corner, -.tree-table-view > .virtual-flow > .corner, -.scroll-pane > .corner { - -fx-opacity: 50%; - -fx-background-color: derive(-fx-base,5%); -} -.list-view > .virtual-flow > .corner, -.tree-view > .virtual-flow > .corner, -.table-view > .virtual-flow > .corner, -.tree-table-view > .virtual-flow > .corner{ - -fx-background-insets: 0; -} -.text-area > .scroll-pane > .corner { - -fx-background-radius: 0; -} -.scroll-pane > .scroll-bar:vertical { - -fx-padding: 1 1 1 0; -} -.scroll-pane > .scroll-bar:horizontal { - -fx-padding: 0 1 1 1; -} -.list-view > .virtual-flow > .scroll-bar:vertical, -.tree-view > .virtual-flow > .scroll-bar:vertical, -.table-view > .virtual-flow > .scroll-bar:vertical, -.tree-table-view > .virtual-flow > .scroll-bar:vertical, -.list-view > .virtual-flow > .scroll-bar:horizontal, -.tree-view > .virtual-flow > .scroll-bar:horizontal, -.table-view > .virtual-flow > .scroll-bar:horizontal, -.tree-table-view > .virtual-flow > .scroll-bar:horizontal { - -fx-padding: 0; -} - - - -/******************************************************************************* - * * - * TextField, PasswordField, TextArea * - * * - ******************************************************************************/ - -.text-field { - -fx-padding: 6 5 6 5; /* Adding 3px to top and bottom for handles */ -} - -.caret-handle { - -fx-background-color: transparent, - black /*#ACACAC*/, - linear-gradient(to bottom, #AFAFAF 0%, #DFDFDF 100%); - -fx-background-insets: -4 -18 -8 -18, 0, 1; - -fx-shape: "M11.974,2.579L20,12.358V20H4V12.356L11.974,2.579z"; -/* - -fx-shape: "M11.972,1L3,12v17h18V12L11.972,1L11.972,1z"; - -fx-padding: 0.375em 0.291em 0.375em 0.291em; -*/ - -fx-padding: 0.32em 0.3em 0.32em 0.3em; - -fx-cursor: hand; -} - - - -.selection-handle { - -fx-background-color: transparent, - #0071bc /*-fx-accent*/, - linear-gradient(to bottom, #0063AA 0%, #008AED 100%); - -fx-background-insets: -4 -18 -8 -18, 0, 1; - -fx-shape: "M10.974,2.579L19,12.358V20H3V12.356L10.974,2.579z"; -/* - -fx-shape: "M10.972,1L2,12v17h18V12L10.972,1L10.972,1z"; - -fx-padding: 0.375em 0.291em 0.375em 0.291em; -*/ - -fx-padding: 0.32em 0.3em 0.32em 0.3em; - -fx-cursor: hand; -} - - -/******************************************************************************* - * - * 2-level focus setting. - * The visuals aren't ready yet, so currently these are just placeholders. - * - ******************************************************************************/ - -.choice-box:focused:external-focus { - -fx-background-color: -fx-focus-color, -fx-outer-border, -fx-inner-border, -fx-body-color; -} -.choice-box:focused:showing { - -fx-background-color: -fx-shadow-highlight-color, -fx-outer-border, -fx-inner-border, -fx-body-color; -} -.choice-box:focused:internal-focus { - -fx-background-color: -fx-shadow-highlight-color, -fx-outer-border, -fx-inner-border, -fx-body-color; -} - - -.slider { - -fx-background-color: -fx-shadow-highlight-color, -fx-text-box-border, -fx-control-inner-background; - -fx-background-color: transparent; - -fx-background-insets: 0, 1, 2; - -fx-background-radius: 3, 2, 2; - -fx-padding: 3 5 5 5; -} -.slider:focused:external-focus { - -fx-background-color: -fx-focus-color, -fx-text-box-border, -fx-control-inner-background; - -fx-background-insets: -0.4, 1, 2; - -fx-background-radius: 3.4, 2, 2; - -fx-prompt-text-fill: transparent; - -} -.slider:focused:internal-focus { - -fx-background-color: transparent; -} -.slider:focused:external-focus > .thumb { - -fx-focus-color: transparent; -} - - -.text-field:focused:external-focus { - -fx-background-color: -fx-focus-color, -fx-text-box-border, -fx-control-inner-background; - -fx-prompt-text-fill: derive(-fx-control-inner-background,-30%); -} -.text-field:focused:external-focus .caret-handle { - -fx-background-color: transparent; -} -.text-field:focused:external-focus .selection-handle { - -fx-background-color: transparent; -} -.text-field:focused:internal-focus { - -fx-background-color: -fx-shadow-highlight-color, -fx-text-box-border, -fx-control-inner-background; - -fx-prompt-text-fill: transparent; -} - - - -.password-field:focused:external-focus { - -fx-background-color: -fx-focus-color, -fx-text-box-border, -fx-control-inner-background; - -fx-prompt-text-fill: derive(-fx-control-inner-background,-30%); -} -.password-field:focused:external-focus .caret-handle { - -fx-background-color: transparent; -} -.password-field:focused:external-focus .selection-handle { - -fx-background-color: transparent; -} -.password-field:focused:internal-focus { - -fx-background-color: -fx-shadow-highlight-color, -fx-text-box-border, -fx-control-inner-background; -} - - -.text-area:focused:external-focus { - -fx-background-color: -fx-focus-color, -fx-text-box-border, -fx-control-inner-background; - -fx-prompt-text-fill: derive(-fx-control-inner-background,-30%); -} -.text-area:focused:external-focus .caret-handle { - -fx-background-color: transparent; -} -.text-area:focused:external-focus .selection-handle { - -fx-background-color: transparent; -} -.text-area:focused:internal-focus { - -fx-background-color: -fx-shadow-highlight-color, -fx-text-box-border, -fx-control-inner-background; - -fx-prompt-text-fill: transparent; -} - - - - -.combo-box:focused:external-focus { - -fx-background-color: -fx-focus-color, -fx-outer-border, -fx-inner-border, -fx-body-color; -} -.combo-box:focused:showing { - -fx-background-color: -fx-shadow-highlight-color, -fx-outer-border, -fx-inner-border, -fx-body-color; -} -.combo-box:focused:internal-focus { - -fx-background-color: -fx-shadow-highlight-color, -fx-outer-border, -fx-inner-border, -fx-body-color; -} - diff --git a/out32/com/sun/javafx/scene/control/skin/modena/two-level-focus.bss b/out32/com/sun/javafx/scene/control/skin/modena/two-level-focus.bss deleted file mode 100644 index bbdba10..0000000 Binary files a/out32/com/sun/javafx/scene/control/skin/modena/two-level-focus.bss and /dev/null differ diff --git a/out32/com/sun/javafx/scene/control/skin/modena/two-level-focus.css b/out32/com/sun/javafx/scene/control/skin/modena/two-level-focus.css deleted file mode 100644 index 53fab1d..0000000 --- a/out32/com/sun/javafx/scene/control/skin/modena/two-level-focus.css +++ /dev/null @@ -1,149 +0,0 @@ -/* - * Copyright (c) 2009, 2015, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -/******************************************************************************* - * * - * 2-level focus setting for Modena * - * * - ******************************************************************************/ - -/******************************************************************************* - * * - * ChoiceBox * - * * - ******************************************************************************/ -.choice-box:showing:external-focus { - -fx-background-color: -fx-shadow-highlight-color, -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: 0 0 -1 0, 0, 1, 2; - -fx-background-radius: 3px, 3px, 2px, 1px; -} -/******************************************************************************* - * * - * TextField * - * * - ******************************************************************************/ -.text-input:focused:internal-focus { - -fx-highlight-fill: -fx-accent; - -fx-highlight-text-fill: white; - -fx-prompt-text-fill: transparent; - -fx-background-color: linear-gradient(to bottom, derive(-fx-text-box-border, -10%), -fx-text-box-border), - linear-gradient(from 0px 0px to 0px 5px, derive(-fx-control-inner-background, -9%), -fx-control-inner-background); -} -.text-input:focused:external-focus { - /*-fx-text-fill: -fx-text-inner-color;*/ - -fx-highlight-fill: -fx-control-inner-background; - -fx-highlight-text-fill: -fx-text-inner-color; - -fx-prompt-text-fill: derive(-fx-control-inner-background,-30%); - -fx-background-color: - -fx-focus-color, - -fx-control-inner-background, - -fx-faint-focus-color, - linear-gradient(from 0px 0px to 0px 5px, derive(-fx-control-inner-background, -9%), -fx-control-inner-background); -} -/******************************************************************************* - * * - * TextArea * - * * - ******************************************************************************/ -.text-area:focused:internal-focus .content { - -fx-background-color: - linear-gradient(from 0px 0px to 0px 4px, derive(-fx-control-inner-background, -8%), -fx-control-inner-background); -} -/******************************************************************************* - * * - * Slider * - * * - ******************************************************************************/ -.slider { - -fx-padding: 5; -} -.slider:focused:external-focus { - -fx-background-color: -fx-focus-color, -fx-control-inner-background, -fx-faint-focus-color, -fx-control-inner-background; - -fx-background-insets: -0.2, 1, -1.4, 2; - -fx-background-radius: 3, 2, 4, 2; -} -.slider:focused:internal-focus { - -fx-background-color: transparent; -} -.slider:focused:external-focus .thumb { - -fx-background-color: - linear-gradient(to bottom, derive(-fx-text-box-border, -20%), derive(-fx-text-box-border, -30%)), - -fx-inner-border, - -fx-body-color; -} -/******************************************************************************* - * * - * ListView, TableView * - * * - ******************************************************************************/ -.list-view:focused:external-focus > .virtual-flow > .clipped-container > .sheet > .list-cell:filled:selected, -.table-view:focused:external-focus > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled:selected, -.table-view:focused:external-focus > .virtual-flow > .clipped-container > .sheet > .table-row-cell > .table-cell:selected { - -fx-background: -fx-selection-bar-non-focused; - -fx-table-cell-border-color: derive(-fx-selection-bar-non-focused, 20%); - -fx-cell-focus-inner-border: derive(-fx-selection-bar-non-focused, 20%); -} - -.list-view:focused:internal-focus, -.table-view:focused:internal-focus { - -fx-background-color: -fx-box-border, -fx-control-inner-background; - -fx-background-insets: 0, 1; -} -/******************************************************************************* - * * - * ComboBox * - * * - ******************************************************************************/ -.combo-box-base:focused:showing:external-focus, -.combo-box-base:editable:focused:showing:external-focus > .arrow-button { - -fx-background-color: -fx-shadow-highlight-color, -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: 0 0 -1 0, 0, 1, 2; - -fx-background-radius: 3px, 3px, 2px, 1px; -} -.combo-box-base:editable:focused:internal-focus > .text-field, -.combo-box-base:editable:focused:showing:external-focus > .text-field:focused { - -fx-background-color: -fx-control-inner-background; - -fx-background-insets: 1 0 1 1; - -fx-background-radius: 2 0 0 2; - -fx-prompt-text-fill: transparent; -} -.combo-box-base:editable:focused:showing:external-focus > .arrow-button { - -fx-background-color: -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: 1 1 1 0, 1, 2; - -fx-background-radius: 0 3 3 0, 0 2 2 0, 0 1 1 0; -} -.combo-box-popup > .list-view > .virtual-flow > .clipped-container > .sheet > .list-cell:filled:selected { - -fx-background: -fx-accent; - -fx-background-color: -fx-selection-bar !important; -} -.combo-box-base:editable:focused:external-focus > .text-field, -.combo-box-base:editable:external-focus > .text-field:focused { - -fx-background-color: - -fx-control-inner-background, - -fx-faint-focus-color, - linear-gradient(from 0px 0px to 0px 5px, derive(-fx-control-inner-background, -9%), -fx-control-inner-background); - -fx-background-insets: 1 0 1 1, 1 0 1 1, 3 2 3 3; - -fx-background-radius: 2 0 0 2, 1 0 0 1, 0; -} diff --git a/out32/com/sun/javafx/scene/control/skin/modena/whiteOnBlack.bss b/out32/com/sun/javafx/scene/control/skin/modena/whiteOnBlack.bss deleted file mode 100644 index a068b32..0000000 Binary files a/out32/com/sun/javafx/scene/control/skin/modena/whiteOnBlack.bss and /dev/null differ diff --git a/out32/com/sun/javafx/scene/control/skin/modena/whiteOnBlack.css b/out32/com/sun/javafx/scene/control/skin/modena/whiteOnBlack.css deleted file mode 100644 index 286f58c..0000000 --- a/out32/com/sun/javafx/scene/control/skin/modena/whiteOnBlack.css +++ /dev/null @@ -1,549 +0,0 @@ -/* - * Copyright (c) 2013, 2016, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -/******************************************************************************* - * * - * "White on Black" contrast theme. * - * * - ******************************************************************************/ - -.root { - -fx-base: black; - -fx-background: -fx-base; - -fx-control-inner-background: -fx-base; - -fx-control-inner-background-alt: -fx-base; - -fx-faint-focus-color: -fx-accent; - -fx-hover-base: white; - -fx-pressed-base: derive(-fx-hover-base, -15%); - -fx-box-border: -fx-hover-base; - -fx-text-box-border: -fx-hover-base; - -fx-shadow-highlight-color: -fx-base; - -fx-outer-border: -fx-hover-base; -} -/******************************************************************************* - * * - * Font Weight * - * * - ******************************************************************************/ -.text, -.text-input { - -fx-font-weight: bold; -} -.axis { - -fx-tick-label-font-weight: bold; -} -/******************************************************************************* - * * - * ToggleButton * - * * - ******************************************************************************/ -.toggle-button:selected, -.toggle-button:selected:focused { - -fx-light-text-color: -fx-base; -} -.toggle-button:selected { - -fx-background-color: -fx-shadow-highlight-color, -fx-hover-base, -fx-hover-base; -} -.toggle-button:selected:focused { - -fx-background-color: -fx-focus-color, -fx-hover-base, -fx-faint-focus-color, -fx-hover-base; -} -.toggle-button:selected:armed { - -fx-background-color: -fx-shadow-highlight-color, -fx-hover-base, -fx-faint-focus-color, -fx-pressed-base; -} -.toggle-button:selected:focused:armed { - -fx-background-color: -fx-focus-color, -fx-hover-base, -fx-faint-focus-color, -fx-pressed-base; -} -/******************************************************************************* - * * - * Slider * - * * - ******************************************************************************/ -.slider .thumb { - -fx-background-color: -fx-hover-base, -fx-hover-base, -fx-body-color; -} -.slider:focused .thumb { - -fx-background-color: -fx-focus-color, -fx-hover-base, -fx-body-color, -fx-faint-focus-color, -fx-body-color; -} -/******************************************************************************* - * * - * ScrollBar * - * * - ******************************************************************************/ -.scroll-bar > .increment-button, -.scroll-bar > .decrement-button { - -fx-background-color: -fx-outer-border, -fx-base, -fx-base; -} -.scroll-bar > .increment-button:hover, -.scroll-bar > .decrement-button:hover { - -fx-background-color: -fx-outer-border, -fx-hover-base, -fx-hover-base; -} -.scroll-bar > .increment-button:hover > .increment-arrow, -.scroll-bar > .decrement-button:hover > .decrement-arrow, -.scroll-bar > .increment-button:hover:pressed > .increment-arrow, -.scroll-bar > .decrement-button:hover:pressed > .decrement-arrow { - -fx-background-color: -fx-base, -fx-base; -} -.scroll-bar > .increment-button > .increment-arrow, -.scroll-bar > .decrement-button > .decrement-arrow { - -fx-background-color: -fx-hover-base, -fx-hover-base; -} -.scroll-bar > .increment-button:hover:pressed, -.scroll-bar > .decrement-button:hover:pressed { - -fx-background-color: -fx-outer-border, -fx-pressed-base, -fx-pressed-base; -} -.scroll-bar:horizontal > .decrement-button > .decrement-arrow, -.scroll-bar:horizontal > .increment-button > .increment-arrow, -.scroll-bar:vertical > .decrement-button > .decrement-arrow, -.scroll-bar:vertical > .increment-button > .increment-arrow { - -fx-effect: null; -} -.scroll-bar > .thumb:pressed { - -fx-background-color: -fx-outer-border, -fx-pressed-base, -fx-pressed-base; -} -/******************************************************************************* - * * - * HTML Editor * - * * - ******************************************************************************/ -.html-editor-foreground{ - -fx-graphic: url("HTMLEditor-Text-Color-White.png"); -} -.html-editor-background { - -fx-graphic: url("HTMLEditor-Background-Color-White.png"); -} -.html-editor-cut { - -fx-graphic: url("HTMLEditor-Cut-White.png"); -} -.html-editor-copy { - -fx-graphic: url("HTMLEditor-Copy-White.png"); -} -.html-editor-paste { - -fx-graphic: url("HTMLEditor-Paste-White.png"); -} -.html-editor-align-left { - -fx-graphic: url("HTMLEditor-Left-White.png"); -} -.html-editor-align-center { - -fx-graphic: url("HTMLEditor-Center-White.png"); -} -.html-editor-align-right { - -fx-graphic: url("HTMLEditor-Right-White.png"); -} -.html-editor-align-justify { - -fx-graphic: url("HTMLEditor-Justify-White.png"); -} -.html-editor-outdent { - -fx-graphic: url("HTMLEditor-Outdent-White.png"); -} -.html-editor-outdent:dir(rtl) { - -fx-graphic: url("HTMLEditor-Outdent-White-rtl.png"); -} -.html-editor-indent { - -fx-graphic: url("HTMLEditor-Indent-White.png"); -} -.html-editor-indent:dir(rtl) { - -fx-graphic: url("HTMLEditor-Indent-White-rtl.png"); -} -.html-editor-bullets { - -fx-graphic: url("HTMLEditor-Bullets-White.png"); -} -.html-editor-bullets:dir(rtl) { - -fx-graphic: url("HTMLEditor-Bullets-White-rtl.png"); -} -.html-editor-numbers { - -fx-graphic: url("HTMLEditor-Numbered-White.png"); -} -.html-editor-numbers:dir(rtl) { - -fx-graphic: url("HTMLEditor-Numbered-White-rtl.png"); -} -.html-editor-bold { - -fx-graphic: url("HTMLEditor-Bold-White.png"); -} -.html-editor-italic { - -fx-graphic: url("HTMLEditor-Italic-White.png"); -} -.html-editor-underline { - -fx-graphic: url("HTMLEditor-Underline-White.png"); -} -.html-editor-strike { - -fx-graphic: url("HTMLEditor-Strikethrough-White.png"); -} -.html-editor-hr { - -fx-graphic: url("HTMLEditor-Break-White.png"); -} -.html-editor-foreground:hover, -.html-editor-foreground:showing { - -fx-graphic: url("HTMLEditor-Text-Color-Black.png"); -} -.html-editor-background:hover, -.html-editor-background:showing { - -fx-graphic: url("HTMLEditor-Background-Color-Black.png"); -} -.html-editor-cut:hover, -.html-editor-cut:selected { - -fx-graphic: url("HTMLEditor-Cut-Black.png"); -} -.html-editor-copy:hover, -.html-editor-copy:selected { - -fx-graphic: url("HTMLEditor-Copy-Black.png"); -} -.html-editor-paste:hover, -.html-editor-paste:selected { - -fx-graphic: url("HTMLEditor-Paste-Black.png"); -} -.html-editor-align-left:hover, -.html-editor-align-left:selected { - -fx-graphic: url("HTMLEditor-Left-Black.png"); -} -.html-editor-align-center:hover, -.html-editor-align-center:selected { - -fx-graphic: url("HTMLEditor-Center-Black.png"); -} -.html-editor-align-right:hover, -.html-editor-align-right:selected { - -fx-graphic: url("HTMLEditor-Right-Black.png"); -} -.html-editor-align-justify:hover, -.html-editor-align-justify:selected { - -fx-graphic: url("HTMLEditor-Justify-Black.png"); -} -.html-editor-outdent:hover, -.html-editor-outdent:armed { - -fx-graphic: url("HTMLEditor-Outdent-Black.png"); -} -.html-editor-indent:hover, -.html-editor-indent:armed { - -fx-graphic: url("HTMLEditor-Indent-Black.png"); -} -.html-editor-bullets:hover, -.html-editor-bullets:selected { - -fx-graphic: url("HTMLEditor-Bullets-Black.png"); -} -.html-editor-numbers:hover, -.html-editor-numbers:selected { - -fx-graphic: url("HTMLEditor-Numbered-Black.png"); -} -.html-editor-bold:hover, -.html-editor-bold:selected { - -fx-graphic: url("HTMLEditor-Bold-Black.png"); -} -.html-editor-italic:hover, -.html-editor-italic:selected { - -fx-graphic: url("HTMLEditor-Italic-Black.png"); -} -.html-editor-underline:hover, -.html-editor-underline:selected { - -fx-graphic: url("HTMLEditor-Underline-Black.png"); -} -.html-editor-strike:hover, -.html-editor-strike:selected { - -fx-graphic: url("HTMLEditor-Strikethrough-Black.png"); -} -.html-editor-hr:hover, -.html-editor-hr:armed { - -fx-graphic: url("HTMLEditor-Break-Black.png"); -} -/******************************************************************************* - * * - * PopupMenu * - * * - ******************************************************************************/ -.context-menu { - -fx-background-color: -fx-hover-base, -fx-control-inner-background; -} -.context-menu > .scroll-arrow > .menu-up-arrow, -.context-menu > .scroll-arrow > .menu-down-arrow { - -fx-background-color: -fx-hover-base; -} -/******************************************************************************* - * * - * MenuBar * - * * - ******************************************************************************/ -.menu-bar { - -fx-background-color: -fx-hover-base, -fx-base; - -fx-background-insets: 1 1 0 1, 1; -} -/******************************************************************************* - * * - * Menu * - * * - ******************************************************************************/ -.menu-up-arrow, .menu-down-arrow { - -fx-effect: null; -} -.menu > .right-container > .arrow { - -fx-background-color: -fx-hover-base; -} -/******************************************************************************* - * * - * MenuItem * - * * - ******************************************************************************/ -.menu-item >.label { - -fx-text-fill: -fx-hover-base; -} -.radio-menu-item:checked > .left-container > .radio, -.check-menu-item:checked > .left-container > .check { - -fx-background-color: -fx-hover-base; -} -/******************************************************************************* - * * - * TabPane * - * * - ******************************************************************************/ -.tab-header-area { - -fx-text-box-border: -fx-base; -} -.tab-pane > .tab-header-area > .headers-region > .tab:selected:hover { - -fx-background-color: -fx-hover-base; -} -.tab-pane:focused > .tab-header-area > .headers-region > .tab:selected .focus-indicator { - -fx-border-width: 4; - -fx-border-color: -fx-focus-color; - -fx-border-insets: -4 -4 -7 -5; - -fx-border-radius: 1; -} -.tab-pane:focused > .tab-header-area > .headers-region > .tab:bottom:selected .focus-indicator { - -fx-border-insets: -7 -5 -4 -4; -} -.tab-pane:bottom > .tab-header-area > .tab-header-background, -.tab-pane:left > .tab-header-area > .tab-header-background, -.tab-pane:right > .tab-header-area > .tab-header-background { - -fx-background-insets: 0, 0 0 1 0, 1; -} -/******************************************************************************* - * * - * ComboBox * - * * - ******************************************************************************/ -.combo-box-popup > .list-view { - -fx-background-color: -fx-outer-border, -fx-control-inner-background; -} -/******************************************************************************* - * * - * TitledPane * - * * - ******************************************************************************/ -.titled-pane > .title { - -fx-background-color: -fx-outer-border, -fx-inner-border, -fx-body-color; -} -.titled-pane:focused > .title { - -fx-background-color: -fx-faint-focus-color, -fx-focus-color, -fx-body-color; - -fx-background-insets: 0, 1, 4; -} -.titled-pane > .title:hover { - -fx-color: -fx-base; -} -.titled-pane > .title > .arrow-button > .arrow, -.titled-pane:focused > .title > .arrow-button > .arrow { - -fx-background-color: -fx-mark-color; - -fx-background-insets: 0; - -fx-effect: null; -} -.titled-pane > .title:hover > .arrow-button > .arrow { - -fx-background-color: -fx-mark-highlight-color; - -fx-background-insets: 0; -} -/******************************************************************************* - * * - * SplitPane * - * * - ******************************************************************************/ -.split-pane:horizontal > .split-pane-divider:hover { - -fx-background-color: -fx-box-border, -fx-hover-base; - -fx-background-insets: 0, 0 1 0 1; -} -.split-pane:vertical > .split-pane-divider:hover { - -fx-background-color: -fx-box-border, -fx-hover-base; - -fx-background-insets: 0, 1 0 1 0; -} -.split-pane:horizontal > .split-pane-divider:pressed { - -fx-background-color: -fx-box-border, -fx-pressed-base; - -fx-background-insets: 0, 0 1 0 1; -} -.split-pane:vertical > .split-pane-divider:pressed { - -fx-background-color: -fx-box-border, -fx-pressed-base; - -fx-background-insets: 0, 1 0 1 0; -} -/******************************************************************************* - * * - * ColorPicker * - * * - ******************************************************************************/ -.color-palette { - -fx-background-color: -fx-hover-base, -fx-base; -} -.color-palette > .color-picker-grid > .color-square:selected { - -fx-background-color: -fx-hover-base; -} -.custom-color-dialog .color-rect-pane .color-rect-border, -.custom-color-dialog > .color-rect-pane > .color-bar, -.custom-color-dialog .controls-pane .current-new-color-grid #current-new-color-border { - -fx-border-color: derive(-fx-hover-base, -20%); -} -.custom-color-dialog > .color-rect-pane #color-rect-indicator, -.custom-color-dialog > .color-rect-pane > .color-bar > #color-bar-indicator { - -fx-border-color: -fx-hover-base; - -fx-border-width: 2; -} -/******************************************************************************* - * * - * Pagination * - * * - ******************************************************************************/ -.pagination > .pagination-control > .control-box > .number-button:selected { - -fx-background-color: transparent, -fx-hover-base, -fx-inner-border, -fx-body-color; - -fx-text-fill: -fx-hover-base; -} -.pagination > .pagination-control > .control-box > .number-button:selected:hover:armed { - -fx-background-color: transparent, -fx-hover-base, -fx-inner-border, -fx-body-color; -} -.pagination > .pagination-control > .control-box > .number-button:selected:hover { - -fx-background-color: transparent, -fx-hover-base, -fx-hover-base, -fx-hover-base; - -fx-text-fill: -fx-dark-text-color; -} -.pagination > .pagination-control > .control-box > .bullet-button:selected, -.pagination > .pagination-control > .control-box > .bullet-button:selected:hover:armed { - -fx-background-color: transparent, -fx-hover-base, -fx-inner-border, -fx-body-color; -} -/******************************************************************************* - * * - * Table Cells * - * * - ******************************************************************************/ -.table-view:focused > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled > .check-box-table-cell:selected > .check-box > .box, -.tree-table-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled > .check-box-table-cell:selected > .check-box > .box, -.table-view:focused > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled:selected > .check-box-table-cell > .check-box > .box, -.tree-table-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled:selected > .check-box-table-cell > .check-box > .box { - -fx-background-color: -fx-hover-base, -fx-background; -} -.table-view > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled > .check-box-table-cell:selected > .check-box > .box, -.tree-table-view > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled > .check-box-table-cell:selected > .check-box > .box, -.table-view > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled:selected > .check-box-table-cell > .check-box > .box, -.tree-table-view > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled:selected > .check-box-table-cell > .check-box > .box { - -fx-background-color: -fx-base, -fx-background; -} -/******************************************************************************* - * * - * TableView * - * * - ******************************************************************************/ - -.table-view, -.tree-table-view { - -fx-table-cell-border-color: derive(-fx-hover-base,-30%); -} -/******************************************************************************* -* * -* TextField * -* * -*******************************************************************************/ -.text-field { - -fx-prompt-text-fill: derive(-fx-hover-base,-30%); -} -/******************************************************************************* - * * - * Tooltip * - * * - ******************************************************************************/ -.tooltip { - -fx-background-color: -fx-hover-base, rgba(30, 30, 30, 0.8); - -fx-background-radius: 6px, 5px; - -fx-background-insets: 0, 1; - -fx-font-size: 1em; - -fx-font-weight: bold; -} -/******************************************************************************* - * * - * Charts * - * * - ******************************************************************************/ -.chart-legend { - -fx-background-color: -fx-hover-base, -fx-base; - -fx-background-insets: 0, 1; - -fx-background-radius: 4, 3; -} -/******************************************************************************* - * * - * Axis * - * * - ******************************************************************************/ -.axis { - AXIS_COLOR: -fx-light-text-color; - -fx-tick-label-fill: -fx-hover-base; -} -/******************************************************************************* - * * - * ChartPlot * - * * - ******************************************************************************/ -.chart-vertical-grid-lines, -.chart-horizontal-grid-lines { - -fx-stroke: derive(-fx-hover-base, -30%); -} -/******************************************************************************* - * * - * ScatterChart, LineChart, AreaChart, PieChart * - * * - ******************************************************************************/ -.default-color5.chart-symbol, /* hollow circle */ -.chart-line-symbol, -.chart-area-symbol { - -fx-background-radius: 6px; - -fx-padding: 6px; -} -.chart-area-symbol { - -fx-background-color: #f9d900, black; - -fx-background-insets: 0, 2; -} -.default-color0.chart-area-symbol { -fx-background-color: CHART_COLOR_1, white; } -.default-color1.chart-area-symbol { -fx-background-color: CHART_COLOR_2, white; } -.default-color2.chart-area-symbol { -fx-background-color: CHART_COLOR_3, white; } -.default-color3.chart-area-symbol { -fx-background-color: CHART_COLOR_4, white; } -.default-color4.chart-area-symbol { -fx-background-color: CHART_COLOR_5, white; } -.default-color5.chart-area-symbol { -fx-background-color: CHART_COLOR_6, white; } -.default-color6.chart-area-symbol { -fx-background-color: CHART_COLOR_7, white; } -.default-color7.chart-area-symbol { -fx-background-color: CHART_COLOR_8, white; } -.chart-series-area-line { - -fx-stroke-width: 3px; -} -.default-color0.chart-series-area-fill { -fx-fill: CHART_COLOR_1_TRANS_20; } -.default-color1.chart-series-area-fill { -fx-fill: CHART_COLOR_2_TRANS_20; } -.default-color2.chart-series-area-fill { -fx-fill: CHART_COLOR_3_TRANS_20; } -.default-color3.chart-series-area-fill { -fx-fill: CHART_COLOR_4_TRANS_20; } -.default-color4.chart-series-area-fill { -fx-fill: CHART_COLOR_5_TRANS_20; } -.default-color5.chart-series-area-fill { -fx-fill: CHART_COLOR_6_TRANS_20; } -.default-color6.chart-series-area-fill { -fx-fill: CHART_COLOR_7_TRANS_20; } -.default-color7.chart-series-area-fill { -fx-fill: CHART_COLOR_8_TRANS_20; } -.area-legend-symbol { - -fx-background-insets: 0, 2; -} -.chart-pie-label-line { - -fx-stroke: -fx-hover-base; -} -.chart-pie-label { - -fx-fill: -fx-hover-base; -} diff --git a/out32/com/sun/javafx/scene/control/skin/modena/yellowOnBlack.bss b/out32/com/sun/javafx/scene/control/skin/modena/yellowOnBlack.bss deleted file mode 100644 index aacb159..0000000 Binary files a/out32/com/sun/javafx/scene/control/skin/modena/yellowOnBlack.bss and /dev/null differ diff --git a/out32/com/sun/javafx/scene/control/skin/modena/yellowOnBlack.css b/out32/com/sun/javafx/scene/control/skin/modena/yellowOnBlack.css deleted file mode 100644 index 0798985..0000000 --- a/out32/com/sun/javafx/scene/control/skin/modena/yellowOnBlack.css +++ /dev/null @@ -1,658 +0,0 @@ -/* - * Copyright (c) 2013, 2016, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -/******************************************************************************* - * * - * "Yellow on Black" contrast theme. * - * * - ******************************************************************************/ - -.root { - -fx-base: black; - -fx-background: -fx-base; - -fx-control-inner-background: -fx-base; - -fx-control-inner-background-alt: -fx-base; - -fx-faint-focus-color: -fx-accent; - -fx-hover-base: yellow; - -fx-pressed-base: derive(-fx-hover-base, -18%); - -fx-box-border: -fx-hover-base; - -fx-text-box-border: -fx-hover-base; - -fx-shadow-highlight-color: -fx-base; - -fx-outer-border: -fx-hover-base; - -fx-light-text-color: -fx-hover-base; - -fx-mark-color: ladder( - -fx-color, - yellow 30%, - derive(-fx-color,-63%) 31% - ); - -fx-selection-bar-non-focused: derive(-fx-hover-base, -80%); - -fx-contrast-color: white; -} -/******************************************************************************* - * * - * Font Weight * - * * - ******************************************************************************/ -.text, -.text-input { - -fx-font-weight: bold; -} -.axis { - -fx-tick-label-font-weight: bold; -} -/******************************************************************************* - * * - * Label * - * * - ******************************************************************************/ -.label { - -fx-text-fill: -fx-hover-base; -} -/* ==== CHOICE BOX LIKE THINGS ========================================== */ -.choice-box:hover > .label, -.menu-button:hover > .label, -.color-picker:hover > .label, -.split-menu-button:hover > .label, -.choice-box:showing > .label, -.menu-button:armed > .label, -.color-picker:showing > .label, -.split-menu-button:armed > .label { - -fx-text-fill: -fx-mark-color; -} -/******************************************************************************* - * * - * ToggleButton * - * * - ******************************************************************************/ -.toggle-button:selected, -.toggle-button:selected:focused { - -fx-light-text-color: -fx-base; -} -.toggle-button:selected:armed, -.toggle-button:selected:focused:armed { - -fx-mid-text-color: -fx-base; -} -.toggle-button:selected { - -fx-background-color: -fx-shadow-highlight-color, -fx-hover-base, -fx-hover-base; -} -.toggle-button:selected:focused { - -fx-background-color: -fx-focus-color, -fx-hover-base, -fx-faint-focus-color, -fx-hover-base; -} -.toggle-button:selected:armed { - -fx-background-color: -fx-shadow-highlight-color, -fx-hover-base, -fx-faint-focus-color, -fx-pressed-base; -} -.toggle-button:selected:focused:armed { - -fx-background-color: -fx-focus-color, -fx-hover-base, -fx-faint-focus-color, -fx-pressed-base; -} -/******************************************************************************* - * * - * Slider * - * * - ******************************************************************************/ -.slider .thumb { - -fx-background-color: -fx-hover-base, -fx-hover-base, -fx-body-color; -} -.slider:focused .thumb { - -fx-background-color: -fx-focus-color, -fx-hover-base, -fx-body-color, -fx-faint-focus-color, -fx-body-color; -} -/******************************************************************************* - * * - * ScrollBar * - * * - ******************************************************************************/ -.scroll-bar > .increment-button, -.scroll-bar > .decrement-button { - -fx-background-color: -fx-outer-border, -fx-base, -fx-base; -} -.scroll-bar > .increment-button:hover, -.scroll-bar > .decrement-button:hover { - -fx-background-color: -fx-outer-border, -fx-hover-base, -fx-hover-base; -} -.scroll-bar > .increment-button:hover > .increment-arrow, -.scroll-bar > .decrement-button:hover > .decrement-arrow, -.scroll-bar > .increment-button:hover:pressed > .increment-arrow, -.scroll-bar > .decrement-button:hover:pressed > .decrement-arrow { - -fx-background-color: -fx-base, -fx-base; -} -.scroll-bar > .increment-button > .increment-arrow, -.scroll-bar > .decrement-button > .decrement-arrow { - -fx-background-color: -fx-hover-base, -fx-hover-base; -} -.scroll-bar > .increment-button:hover:pressed, -.scroll-bar > .decrement-button:hover:pressed { - -fx-background-color: -fx-outer-border, -fx-pressed-base, -fx-pressed-base; -} -.scroll-bar:horizontal > .decrement-button > .decrement-arrow, -.scroll-bar:horizontal > .increment-button > .increment-arrow, -.scroll-bar:vertical > .decrement-button > .decrement-arrow, -.scroll-bar:vertical > .increment-button > .increment-arrow { - -fx-effect: null; -} -.scroll-bar > .thumb:pressed { - -fx-background-color: -fx-outer-border, -fx-pressed-base, -fx-pressed-base; -} -/******************************************************************************* - * * - * HTML Editor * - * * - ******************************************************************************/ -.html-editor-foreground { - -fx-graphic: url("HTMLEditor-Text-Color-Yellow.png"); -} -.html-editor-background { - -fx-graphic: url("HTMLEditor-Background-Color-Yellow.png"); -} -.html-editor-cut { - -fx-graphic: url("HTMLEditor-Cut-Yellow.png"); -} -.html-editor-copy { - -fx-graphic: url("HTMLEditor-Copy-Yellow.png"); -} -.html-editor-paste { - -fx-graphic: url("HTMLEditor-Paste-Yellow.png"); -} -.html-editor-align-left { - -fx-graphic: url("HTMLEditor-Left-Yellow.png"); -} -.html-editor-align-center { - -fx-graphic: url("HTMLEditor-Center-Yellow.png"); -} -.html-editor-align-right { - -fx-graphic: url("HTMLEditor-Right-Yellow.png"); -} -.html-editor-align-justify { - -fx-graphic: url("HTMLEditor-Justify-Yellow.png"); -} -.html-editor-outdent { - -fx-graphic: url("HTMLEditor-Outdent-Yellow.png"); -} -.html-editor-outdent:dir(rtl) { - -fx-graphic: url("HTMLEditor-Outdent-Yellow-rtl.png"); -} -.html-editor-indent { - -fx-graphic: url("HTMLEditor-Indent-Yellow.png"); -} -.html-editor-indent:dir(rtl) { - -fx-graphic: url("HTMLEditor-Indent-Yellow-rtl.png"); -} -.html-editor-bullets { - -fx-graphic: url("HTMLEditor-Bullets-Yellow.png"); -} -.html-editor-bullets:dir(rtl) { - -fx-graphic: url("HTMLEditor-Bullets-Yellow-rtl.png"); -} -.html-editor-numbers { - -fx-graphic: url("HTMLEditor-Numbered-Yellow.png"); -} -.html-editor-numbers:dir(rtl) { - -fx-graphic: url("HTMLEditor-Numbered-Yellow-rtl.png"); -} -.html-editor-bold { - -fx-graphic: url("HTMLEditor-Bold-Yellow.png"); -} -.html-editor-italic { - -fx-graphic: url("HTMLEditor-Italic-Yellow.png"); -} -.html-editor-underline { - -fx-graphic: url("HTMLEditor-Underline-Yellow.png"); -} -.html-editor-strike { - -fx-graphic: url("HTMLEditor-Strikethrough-Yellow.png"); -} -.html-editor-hr { - -fx-graphic: url("HTMLEditor-Break-Yellow.png"); -} -.html-editor-foreground:hover, -.html-editor-foreground:showing:hover { - -fx-graphic: url("HTMLEditor-Text-Color-Black.png"); -} -.html-editor-background:hover, -.html-editor-background:showing:hover { - -fx-graphic: url("HTMLEditor-Background-Color-Black.png"); -} -.html-editor-cut:hover, -.html-editor-cut:armed, -.html-editor-cut:hover:armed { - -fx-graphic: url("HTMLEditor-Cut-Black.png"); -} -.html-editor-copy:hover, -.html-editor-copy:armed, -.html-editor-copy:hover:armed { - -fx-graphic: url("HTMLEditor-Copy-Black.png"); -} -.html-editor-paste:hover, -.html-editor-paste:armed, -.html-editor-paste:hover:armed { - -fx-graphic: url("HTMLEditor-Paste-Black.png"); -} -.html-editor-align-left:hover, -.html-editor-align-left:selected, -.html-editor-align-left:hover:armed, -.html-editor-align-left:selected:armed { - -fx-graphic: url("HTMLEditor-Left-Black.png"); -} -.html-editor-align-center:hover, -.html-editor-align-center:selected, -.html-editor-align-center:hover:armed, -.html-editor-align-center:selected:armed { - -fx-graphic: url("HTMLEditor-Center-Black.png"); -} -.html-editor-align-right:hover, -.html-editor-align-right:selected, -.html-editor-align-right:hover:armed, -.html-editor-align-right:selected:armed { - -fx-graphic: url("HTMLEditor-Right-Black.png"); -} -.html-editor-align-justify:hover, -.html-editor-align-justify:selected, -.html-editor-align-justify:hover:armed, -.html-editor-align-justify:selected:armed { - -fx-graphic: url("HTMLEditor-Justify-Black.png"); -} -.html-editor-outdent:hover, -.html-editor-outdent:armed, -.html-editor-outdent:hover:armed { - -fx-graphic: url("HTMLEditor-Outdent-Black.png"); -} -.html-editor-indent:hover, -.html-editor-indent:armed, -.html-editor-indent:hover:armed { - -fx-graphic: url("HTMLEditor-Indent-Black.png"); -} -.html-editor-bullets:hover, -.html-editor-bullets:selected, -.html-editor-bullets:hover:armed, -.html-editor-bullets:selected:armed { - -fx-graphic: url("HTMLEditor-Bullets-Black.png"); -} -.html-editor-numbers:hover, -.html-editor-numbers:selected, -.html-editor-numbers:hover:armed, -.html-editor-numbers:selected:armed { - -fx-graphic: url("HTMLEditor-Numbered-Black.png"); -} -.html-editor-bold:hover, -.html-editor-bold:selected, -.html-editor-bold:hover:armed, -.html-editor-bold:selected:armed { - -fx-graphic: url("HTMLEditor-Bold-Black.png"); -} -.html-editor-italic:hover, -.html-editor-italic:selected, -.html-editor-italic:hover:armed, -.html-editor-italic:selected:armed { - -fx-graphic: url("HTMLEditor-Italic-Black.png"); -} -.html-editor-underline:hover, -.html-editor-underline:selected, -.html-editor-underline:hover:armed, -.html-editor-underline:selected:armed { - -fx-graphic: url("HTMLEditor-Underline-Black.png"); -} -.html-editor-strike:hover, -.html-editor-strike:selected, -.html-editor-strike:hover:armed, -.html-editor-strike:selected:armed { - -fx-graphic: url("HTMLEditor-Strikethrough-Black.png"); -} -.html-editor-hr:hover, -.html-editor-hr:armed, -.html-editor-hr:hover:armed { - -fx-graphic: url("HTMLEditor-Break-Black.png"); -} -/******************************************************************************* - * * - * PopupMenu * - * * - ******************************************************************************/ -.context-menu { - -fx-background-color: -fx-hover-base, -fx-control-inner-background; -} -.context-menu > .scroll-arrow > .menu-up-arrow, -.context-menu > .scroll-arrow > .menu-down-arrow { - -fx-background-color: -fx-hover-base; -} -.context-menu > .scroll-arrow:hover > .menu-up-arrow, -.context-menu > .scroll-arrow:hover > .menu-down-arrow { - -fx-background-color: -fx-contrast-color; -} -/******************************************************************************* - * * - * MenuBar * - * * - ******************************************************************************/ -.menu-bar { - -fx-background-color: -fx-hover-base, -fx-base; - -fx-background-insets: 1 1 0 1, 1; -} -.menu-bar > .container > .menu-button:hover > .label, -.menu-bar > .container > .menu-button:focused > .label, -.menu-bar > .container > .menu-button:showing > .label { - -fx-text-fill: -fx-contrast-color !important; -} -/******************************************************************************* - * * - * Menu * - * * - ******************************************************************************/ -.menu:focused > .right-container > .arrow { - -fx-background-color: -fx-contrast-color; -} -.menu-up-arrow, .menu-down-arrow { - -fx-effect: null; -} -.menu > .right-container > .arrow { - -fx-background-color: -fx-hover-base; -} -/******************************************************************************* - * * - * MenuItem * - * * - ******************************************************************************/ -.menu-item >.label { - -fx-text-fill: -fx-hover-base; -} -.menu-item:focused > .label { - -fx-text-fill: -fx-contrast-color; -} -.radio-menu-item:checked > .left-container > .radio, -.check-menu-item:checked > .left-container > .check { - -fx-background-color: -fx-hover-base; -} -.radio-menu-item:focused:checked > .left-container > .radio, -.check-menu-item:focused:checked > .left-container > .check { - -fx-background-color: -fx-contrast-color; -} -/******************************************************************************* - * * - * TabPane * - * * - ******************************************************************************/ -.tab-header-area { - -fx-text-box-border: -fx-base; -} -.tab-pane > .tab-header-area > .headers-region > .tab:selected:hover { - -fx-background-color: -fx-hover-base; -} -.tab-pane:focused > .tab-header-area > .headers-region > .tab:selected .focus-indicator { - -fx-border-width: 4; - -fx-border-color: -fx-focus-color; - -fx-border-insets: -4 -4 -7 -5; - -fx-border-radius: 1; -} -.tab-pane:focused > .tab-header-area > .headers-region > .tab:bottom:selected .focus-indicator { - -fx-border-insets: -7 -5 -4 -4; -} -.tab-pane:bottom > .tab-header-area > .tab-header-background, -.tab-pane:left > .tab-header-area > .tab-header-background, -.tab-pane:right > .tab-header-area > .tab-header-background { - -fx-background-insets: 0, 0 0 1 0, 1; -} -/******************************************************************************* - * * - * ComboBox * - * * - ******************************************************************************/ -.combo-box-popup > .list-view { - -fx-background-color: -fx-outer-border, -fx-control-inner-background; -} -.combo-box-popup > .list-view > .virtual-flow > .clipped-container > .sheet > .list-cell:filled { - -fx-text-fill: -fx-hover-base; -} -.combo-box-popup > .list-view > .virtual-flow > .clipped-container > .sheet > .list-cell:filled:hover { - -fx-text-fill: -fx-contrast-color; -} -/******************************************************************************* - * * - * TitledPane * - * * - ******************************************************************************/ -.titled-pane > .title { - -fx-background-color: -fx-outer-border, -fx-inner-border, -fx-body-color; -} -.titled-pane:focused > .title { - -fx-background-color: -fx-faint-focus-color, -fx-focus-color, -fx-body-color; - -fx-background-insets: 0, 1, 4; -} -.titled-pane > .title:hover { - -fx-color: -fx-base; -} -.titled-pane > .title > .arrow-button > .arrow, -.titled-pane:focused > .title > .arrow-button > .arrow { - -fx-background-color: -fx-mark-color; - -fx-background-insets: 0; - -fx-effect: null; -} -.titled-pane > .title:hover > .arrow-button > .arrow { - -fx-background-color: derive(-fx-hover-base, -50%); - -fx-background-insets: 0; -} -/******************************************************************************* - * * - * SplitPane * - * * - ******************************************************************************/ -.split-pane:horizontal > .split-pane-divider:hover { - -fx-background-color: -fx-box-border, -fx-hover-base; - -fx-background-insets: 0, 0 1 0 1; -} -.split-pane:vertical > .split-pane-divider:hover { - -fx-background-color: -fx-box-border, -fx-hover-base; - -fx-background-insets: 0, 1 0 1 0; -} -.split-pane:horizontal > .split-pane-divider:pressed { - -fx-background-color: -fx-box-border, -fx-pressed-base; - -fx-background-insets: 0, 0 1 0 1; -} -.split-pane:vertical > .split-pane-divider:pressed { - -fx-background-color: -fx-box-border, -fx-pressed-base; - -fx-background-insets: 0, 1 0 1 0; -} -/******************************************************************************* - * * - * ColorPicker * - * * - ******************************************************************************/ -.color-palette { - -fx-background-color: -fx-hover-base, -fx-base; -} -.color-palette > .color-picker-grid > .color-square:selected { - -fx-background-color: -fx-hover-base; -} -.custom-color-dialog .color-rect-pane .color-rect-border, -.custom-color-dialog > .color-rect-pane > .color-bar, -.custom-color-dialog .controls-pane .current-new-color-grid #current-new-color-border { - -fx-border-color: derive(-fx-hover-base, -20%); -} -.custom-color-dialog > .color-rect-pane #color-rect-indicator, -.custom-color-dialog > .color-rect-pane > .color-bar > #color-bar-indicator { - -fx-border-color: -fx-hover-base; - -fx-border-width: 2; -} -/******************************************************************************* - * * - * Pagination * - * * - ******************************************************************************/ -.pagination > .pagination-control > .control-box > .number-button:selected { - -fx-background-color: transparent, -fx-hover-base, -fx-inner-border, -fx-body-color; - -fx-text-fill: -fx-contrast-color; -} -.pagination > .pagination-control > .control-box > .number-button:selected:hover:armed { - -fx-background-color: transparent, -fx-hover-base, -fx-inner-border, -fx-body-color; -} -.pagination > .pagination-control > .control-box > .number-button:selected:hover { - -fx-background-color: transparent, -fx-hover-base, -fx-hover-base, -fx-hover-base; - -fx-text-fill: -fx-dark-text-color; -} -.pagination > .pagination-control > .control-box > .bullet-button:selected, -.pagination > .pagination-control > .control-box > .bullet-button:selected:hover:armed { - -fx-background-color: transparent, -fx-hover-base, -fx-inner-border, -fx-body-color; -} -/******************************************************************************* -* * -* TextField * -* * -*******************************************************************************/ -.text-field { - -fx-prompt-text-fill: derive(-fx-hover-base,-30%); -} -/******************************************************************************* -* * -* List, Tree, Table COMMON * -* * -*******************************************************************************/ -/* Selected rows */ -.list-view:focused > .virtual-flow > .clipped-container > .sheet > .list-cell:filled:selected, -.tree-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-cell:filled:selected, -.table-view:focused > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled:selected, -.table-view:focused > .virtual-flow > .clipped-container > .sheet > .table-row-cell .table-cell:filled:selected, -.tree-table-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled:selected, -.tree-table-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell .tree-table-cell:filled:selected { - -fx-text-fill: -fx-contrast-color; -} -/******************************************************************************* -* * -* TreeView and TreeCell * -* * -*******************************************************************************/ -.tree-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-cell:filled:selected > .tree-disclosure-node > .arrow, -.tree-table-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled:selected > .tree-disclosure-node > .arrow { - -fx-background-color: -fx-contrast-color; -} -/******************************************************************************* - * * - * Table Cells * - * * - ******************************************************************************/ -.table-view:focused > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled > .check-box-table-cell:selected > .check-box > .box, -.tree-table-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled > .check-box-table-cell:selected > .check-box > .box, -.table-view:focused > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled:selected > .check-box-table-cell > .check-box > .box, -.tree-table-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled:selected > .check-box-table-cell > .check-box > .box { - -fx-background-color: -fx-contrast-color, -fx-background; -} -.table-view > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled > .check-box-table-cell:selected > .check-box > .box, -.tree-table-view > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled > .check-box-table-cell:selected > .check-box > .box, -.table-view > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled:selected > .check-box-table-cell > .check-box > .box, -.tree-table-view > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled:selected > .check-box-table-cell > .check-box > .box { - -fx-background-color: -fx-hover-base, -fx-background; -} -.table-view:focused > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled:selected > .check-box-table-cell > .check-box:selected > .box > .mark, -.table-view:focused > .virtual-flow > .clipped-container > .sheet > .table-row-cell > .table-cell:filled:selected > .check-box-table-cell > .check-box:selected > .box > .mark { - -fx-background-color: -fx-contrast-color !important; -} -/******************************************************************************* -* * -* TableView * -* * -*******************************************************************************/ -.table-view, -.tree-table-view { - -fx-table-cell-border-color: derive(-fx-hover-base, -30%); -} -/******************************************************************************* - * * - * Tooltip * - * * - ******************************************************************************/ -.tooltip { - -fx-background-color: -fx-hover-base, rgba(30, 30, 30, 0.8); - -fx-background-radius: 6px, 5px; - -fx-background-insets: 0, 1; - -fx-text-fill: -fx-hover-base; - -fx-font-size: 1em; - -fx-font-weight: bold; -} -/******************************************************************************* - * * - * Charts * - * * - ******************************************************************************/ -.chart-legend { - -fx-background-color: -fx-hover-base, -fx-base; - -fx-background-insets: 0, 1; - -fx-background-radius: 4, 3; -} -/******************************************************************************* - * * - * Axis * - * * - ******************************************************************************/ -.axis { - AXIS_COLOR: -fx-light-text-color; - -fx-tick-label-fill: -fx-hover-base; -} -/******************************************************************************* - * * - * ChartPlot * - * * - ******************************************************************************/ -.chart-vertical-grid-lines, -.chart-horizontal-grid-lines { - -fx-stroke: derive(-fx-hover-base, -30%); -} -/******************************************************************************* - * * - * ScatterChart, LineChart, AreaChart, PieChart * - * * - ******************************************************************************/ -.default-color5.chart-symbol, /* hollow circle */ -.chart-line-symbol, -.chart-area-symbol { - -fx-background-radius: 6px; - -fx-padding: 6px; -} -.chart-area-symbol { - -fx-background-color: #f9d900, black; - -fx-background-insets: 0, 2; -} -.default-color0.chart-area-symbol { -fx-background-color: CHART_COLOR_1, white; } -.default-color1.chart-area-symbol { -fx-background-color: CHART_COLOR_2, white; } -.default-color2.chart-area-symbol { -fx-background-color: CHART_COLOR_3, white; } -.default-color3.chart-area-symbol { -fx-background-color: CHART_COLOR_4, white; } -.default-color4.chart-area-symbol { -fx-background-color: CHART_COLOR_5, white; } -.default-color5.chart-area-symbol { -fx-background-color: CHART_COLOR_6, white; } -.default-color6.chart-area-symbol { -fx-background-color: CHART_COLOR_7, white; } -.default-color7.chart-area-symbol { -fx-background-color: CHART_COLOR_8, white; } -.chart-series-area-line { - -fx-stroke-width: 3px; -} -.default-color0.chart-series-area-fill { -fx-fill: CHART_COLOR_1_TRANS_20; } -.default-color1.chart-series-area-fill { -fx-fill: CHART_COLOR_2_TRANS_20; } -.default-color2.chart-series-area-fill { -fx-fill: CHART_COLOR_3_TRANS_20; } -.default-color3.chart-series-area-fill { -fx-fill: CHART_COLOR_4_TRANS_20; } -.default-color4.chart-series-area-fill { -fx-fill: CHART_COLOR_5_TRANS_20; } -.default-color5.chart-series-area-fill { -fx-fill: CHART_COLOR_6_TRANS_20; } -.default-color6.chart-series-area-fill { -fx-fill: CHART_COLOR_7_TRANS_20; } -.default-color7.chart-series-area-fill { -fx-fill: CHART_COLOR_8_TRANS_20; } -.area-legend-symbol { - -fx-background-insets: 0, 2; -} -.chart-pie-label-line { - -fx-stroke: -fx-hover-base; -} -.chart-pie-label { - -fx-fill: -fx-hover-base; -} diff --git a/out32/com/sun/javafx/scene/control/skin/resources/ControlResources.class b/out32/com/sun/javafx/scene/control/skin/resources/ControlResources.class deleted file mode 100644 index 544d358..0000000 Binary files a/out32/com/sun/javafx/scene/control/skin/resources/ControlResources.class and /dev/null differ diff --git a/out32/com/sun/javafx/scene/control/skin/resources/controls-nt.properties b/out32/com/sun/javafx/scene/control/skin/resources/controls-nt.properties deleted file mode 100644 index 9036007..0000000 --- a/out32/com/sun/javafx/scene/control/skin/resources/controls-nt.properties +++ /dev/null @@ -1,43 +0,0 @@ -# -# Copyright (c) 2013, 2021, Oracle and/or its affiliates. All rights reserved. -# DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. -# -# This code is free software; you can redistribute it and/or modify it -# under the terms of the GNU General Public License version 2 only, as -# published by the Free Software Foundation. Oracle designates this -# particular file as subject to the "Classpath" exception as provided -# by Oracle in the LICENSE file that accompanied this code. -# -# This code is distributed in the hope that it will be useful, but WITHOUT -# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or -# FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License -# version 2 for more details (a copy is included in the LICENSE file that -# accompanied this code). -# -# You should have received a copy of the GNU General Public License version -# 2 along with this work; if not, write to the Free Software Foundation, -# Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. -# -# Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA -# or visit www.oracle.com if you need additional information or have any -# questions. -# - -# This file contains non-translatable properties. These may be -# properties that depend on the country of the locale, rather than on -# the language. -# -# There are no locale-specific versions of this file included with -# JavaFX, but they may be added to the classpath by developers or -# users. For example, a file named -# com/sun/javafx/scene/control/skin/resources/controls-nt_ru_RU.properties -# could contain the line "DatePicker.showWeekNumbers=RU" to enable ISO -# week numbers in the Russia locale. -# -# See Javadoc for java.util.ResourceBundle.getBundle() for a complete -# description of the search and instantiation strategy. -# -# DatePicker -# -# List of countries where ISO-8601 week numbers are shown by default (mostly in the EU). -DatePicker.showWeekNumbers=AT AX BE CH CZ DE DK EE ES EU FI FO FR GB GL GR IE IM IS IT LI LU LV NL NO PL PT SE SJ diff --git a/out32/com/sun/javafx/scene/control/skin/resources/controls.properties b/out32/com/sun/javafx/scene/control/skin/resources/controls.properties deleted file mode 100644 index a7883ea..0000000 --- a/out32/com/sun/javafx/scene/control/skin/resources/controls.properties +++ /dev/null @@ -1,146 +0,0 @@ -# -# Copyright (c) 2011, 2021, Oracle and/or its affiliates. All rights reserved. -# DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. -# -# This code is free software; you can redistribute it and/or modify it -# under the terms of the GNU General Public License version 2 only, as -# published by the Free Software Foundation. Oracle designates this -# particular file as subject to the "Classpath" exception as provided -# by Oracle in the LICENSE file that accompanied this code. -# -# This code is distributed in the hope that it will be useful, but WITHOUT -# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or -# FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License -# version 2 for more details (a copy is included in the LICENSE file that -# accompanied this code). -# -# You should have received a copy of the GNU General Public License version -# 2 along with this work; if not, write to the Free Software Foundation, -# Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. -# -# Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA -# or visit www.oracle.com if you need additional information or have any -# questions. -# - -# ProgressIndicator, the string that's displayed at 100% -ProgressIndicator.doneString=Done - -# ListView -ListView.noContent= - -# TableView -TableView.noContent=No content in table -TableView.noColumns=No columns in table -# Note there is a space after the comma: -TableView.nestedColumnControlMenuSeparator=, - -# TextField, PasswordField, TextArea -# The keys must match the action strings in TextInputControlBehavior -TextInputControl.menu.Undo=Undo -TextInputControl.menu.Redo=Redo -TextInputControl.menu.Cut=Cut -TextInputControl.menu.Copy=Copy -TextInputControl.menu.Paste=Paste -TextInputControl.menu.DeleteSelection=Delete -TextInputControl.menu.SelectAll=Select All -TextInputControl.menu.SelectWord=Select - -# DatePicker -# -# DatePicker context menu -DatePicker.contextMenu.showToday=Show Today -DatePicker.contextMenu.showWeekNumbers=Show Week Numbers - -# ColorPicker -ColorPicker.customColorLink=Custom Color... -ColorPicker.customColorLabel=Custom Colors -ColorPicker.removeColor=Remove Color -ColorPicker.customColorDialogTitle=Custom Colors -ColorPicker.currentColor=Current Color -ColorPicker.newColor=New Color -# RGB (Red, Green, Blue) -ColorPicker.colorType.rgb=RGB -# HSB (Hue, Saturation, Brightness). Same thing as HSV, but not HSL, HLS, HSI. -ColorPicker.colorType.hsb=HSB -# Web color value (used in HTML & CSS) -ColorPicker.colorType.web=Web -ColorPicker.opacity_colon=Opacity: -ColorPicker.Save=Save -ColorPicker.Use=Use -ColorPicker.Cancel=Cancel -ColorPicker.hue_colon=Hue: -ColorPicker.saturation_colon=Saturation: -ColorPicker.brightness_colon=Brightness: -ColorPicker.red_colon=Red: -ColorPicker.green_colon=Green: -ColorPicker.blue_colon=Blue: -ColorPicker.web_colon=Web: -ColorPicker.OK = OK - -ColorPicker.colorName.transparent=Transparent -ColorPicker.colorName.black=Black -ColorPicker.colorName.blue=Blue -ColorPicker.colorName.cyan=Cyan -ColorPicker.colorName.darkblue=Dark Blue -ColorPicker.colorName.darkcyan=Dark Cyan -ColorPicker.colorName.darkgray=Dark Gray -ColorPicker.colorName.darkgreen=Dark Green -ColorPicker.colorName.darkmagenta=Dark Magenta -ColorPicker.colorName.darkred=Dark Red -ColorPicker.colorName.gray=Gray -ColorPicker.colorName.green=Green -ColorPicker.colorName.lightblue=Light Blue -ColorPicker.colorName.lightcyan=Light Cyan -ColorPicker.colorName.lightgray=Light Gray -ColorPicker.colorName.lightgreen=Light Green -ColorPicker.colorName.lightyellow=Light Yellow -ColorPicker.colorName.lime=Lime -ColorPicker.colorName.magenta=Magenta -ColorPicker.colorName.maroon=Maroon -ColorPicker.colorName.mediumblue=Medium Blue -ColorPicker.colorName.navy=Navy -ColorPicker.colorName.olive=Olive -ColorPicker.colorName.orange=Orange -ColorPicker.colorName.pink=Pink -ColorPicker.colorName.purple=Purple -ColorPicker.colorName.red=Red -ColorPicker.colorName.teal=Teal -ColorPicker.colorName.white=White -ColorPicker.colorName.yellow=Yellow - -# Accessibility strings -# -Accessibility.title.Pagination.PreviousButton=Select previous page -Accessibility.title.Pagination.NextButton=Select next page -Accessibility.title.TabPane.CloseButton=Close -Accessibility.title.ToolBar.OverflowButton=Overflow button - -### Dialogs ### - -Dialog.apply.button = Apply -Dialog.ok.button = OK -Dialog.close.button = Close -Dialog.cancel.button = Cancel -Dialog.yes.button = Yes -Dialog.no.button = No -Dialog.finish.button = Finish -Dialog.next.button = Next -Dialog.previous.button = Previous - -Dialog.detail.button.more = Show Details -Dialog.detail.button.less = Hide Details - -### Common Dialogs ### - -Dialog.error.title=Error -Dialog.error.header=Error - -Dialog.info.title=Message -Dialog.info.header=Message - -Dialog.warning.title=Warning -Dialog.warning.header=Warning - -Dialog.confirm.title=Confirmation -Dialog.confirm.header=Confirmation diff --git a/out32/com/sun/javafx/scene/control/skin/resources/controls_de.properties b/out32/com/sun/javafx/scene/control/skin/resources/controls_de.properties deleted file mode 100644 index 18a5918..0000000 --- a/out32/com/sun/javafx/scene/control/skin/resources/controls_de.properties +++ /dev/null @@ -1,140 +0,0 @@ -# -# Copyright (c) 2011, 2021, Oracle and/or its affiliates. All rights reserved. -# DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. -# -# This code is free software; you can redistribute it and/or modify it -# under the terms of the GNU General Public License version 2 only, as -# published by the Free Software Foundation. Oracle designates this -# particular file as subject to the "Classpath" exception as provided -# by Oracle in the LICENSE file that accompanied this code. -# -# This code is distributed in the hope that it will be useful, but WITHOUT -# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or -# FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License -# version 2 for more details (a copy is included in the LICENSE file that -# accompanied this code). -# -# You should have received a copy of the GNU General Public License version -# 2 along with this work; if not, write to the Free Software Foundation, -# Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. -# -# Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA -# or visit www.oracle.com if you need additional information or have any -# questions. -# - -# ProgressIndicator, the string that's displayed at 100% -ProgressIndicator.doneString=Fertig - -# ListView -ListView.noContent= - -# TableView -TableView.noContent=Kein Inhalt in Tabelle -TableView.noColumns=Keine Spalten in Tabelle -# Note there is a space after the comma: -TableView.nestedColumnControlMenuSeparator=, - -# TextField, PasswordField, TextArea -# The keys must match the action strings in TextInputControlBehavior -TextInputControl.menu.Undo=R\u00FCckg\u00E4ngig machen -TextInputControl.menu.Redo=Wiederholen -TextInputControl.menu.Cut=Ausschneiden -TextInputControl.menu.Copy=Kopieren -TextInputControl.menu.Paste=Einf\u00FCgen -TextInputControl.menu.DeleteSelection=L\u00F6schen -TextInputControl.menu.SelectAll=Alles markieren -TextInputControl.menu.SelectWord=Ausw\u00E4hlen - -# DatePicker -# -# DatePicker context menu -DatePicker.contextMenu.showToday=Heute anzeigen -DatePicker.contextMenu.showWeekNumbers=Wochennummern anzeigen - -# ColorPicker -ColorPicker.customColorLink=Benutzerdefinierte Farbe... -ColorPicker.customColorLabel=Benutzerdefinierte Farben -ColorPicker.removeColor=Farbe entfernen -ColorPicker.customColorDialogTitle=Benutzerdefinierte Farben -ColorPicker.currentColor=Aktuelle Farbe -ColorPicker.newColor=Neue Farbe -# RGB (Red, Green, Blue) -ColorPicker.colorType.rgb=RGB -# HSB (Hue, Saturation, Brightness). Same thing as HSV, but not HSL, HLS, HSI. -ColorPicker.colorType.hsb=HSB -# Web color value (used in HTML & CSS) -ColorPicker.colorType.web=Web -ColorPicker.opacity_colon=Transparenz: -ColorPicker.Save=Speichern -ColorPicker.Use=Verwenden -ColorPicker.Cancel=Abbrechen -ColorPicker.hue_colon=Farbton: -ColorPicker.saturation_colon=S\u00E4ttigung: -ColorPicker.brightness_colon=Helligkeit: -ColorPicker.red_colon=Rot: -ColorPicker.green_colon=Gr\u00FCn: -ColorPicker.blue_colon=Blau: -ColorPicker.web_colon=Web: -ColorPicker.OK = OK - -ColorPicker.colorName.transparent=Transparent -ColorPicker.colorName.black=Schwarz -ColorPicker.colorName.blue=Blau -ColorPicker.colorName.cyan=Zyan -ColorPicker.colorName.darkblue=Dunkelblau -ColorPicker.colorName.darkcyan=Dunkelzyan -ColorPicker.colorName.darkgray=Dunkelgrau -ColorPicker.colorName.darkgreen=Dunkelgr\u00FCn -ColorPicker.colorName.darkmagenta=Dunkelmagenta -ColorPicker.colorName.darkred=Dunkelrot -ColorPicker.colorName.gray=Grau -ColorPicker.colorName.green=Gr\u00FCn -ColorPicker.colorName.lightblue=Hellblau -ColorPicker.colorName.lightcyan=Hellzyan -ColorPicker.colorName.lightgray=Hellgrau -ColorPicker.colorName.lightgreen=Hellgr\u00FCn -ColorPicker.colorName.lightyellow=Hellgelb -ColorPicker.colorName.magenta=Magenta -ColorPicker.colorName.mediumblue=Mittelblau -ColorPicker.colorName.orange=Orange -ColorPicker.colorName.pink=Pink -ColorPicker.colorName.red=Rot -ColorPicker.colorName.white=Wei\u00DF -ColorPicker.colorName.yellow=Gelb - -# Accessibility strings -# -Accessibility.title.Pagination.PreviousButton=Vorherige Seite ausw\u00E4hlen -Accessibility.title.Pagination.NextButton=N\u00E4chste Seite ausw\u00E4hlen -Accessibility.title.TabPane.CloseButton=Schlie\u00DFen -Accessibility.title.ToolBar.OverflowButton=Schaltfl\u00E4che "\u00DCberlauf" - -### Dialogs ### - -Dialog.apply.button = \u00DCbernehmen -Dialog.ok.button = OK -Dialog.close.button = Schlie\u00DFen -Dialog.cancel.button = Abbrechen -Dialog.yes.button = Ja -Dialog.no.button = Nein -Dialog.finish.button = Fertigstellen -Dialog.next.button = Weiter -Dialog.previous.button = Zur\u00FCck - -Dialog.detail.button.more = Details anzeigen -Dialog.detail.button.less = Details ausblenden - -### Common Dialogs ### - -Dialog.error.title=Fehler -Dialog.error.header=Fehler - -Dialog.info.title=Meldung -Dialog.info.header=Meldung - -Dialog.warning.title=Warnung -Dialog.warning.header=Warnung - -Dialog.confirm.title=Best\u00E4tigung -Dialog.confirm.header=Best\u00E4tigung diff --git a/out32/com/sun/javafx/scene/control/skin/resources/controls_es.properties b/out32/com/sun/javafx/scene/control/skin/resources/controls_es.properties deleted file mode 100644 index 7a06cae..0000000 --- a/out32/com/sun/javafx/scene/control/skin/resources/controls_es.properties +++ /dev/null @@ -1,140 +0,0 @@ -# -# Copyright (c) 2011, 2021, Oracle and/or its affiliates. All rights reserved. -# DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. -# -# This code is free software; you can redistribute it and/or modify it -# under the terms of the GNU General Public License version 2 only, as -# published by the Free Software Foundation. Oracle designates this -# particular file as subject to the "Classpath" exception as provided -# by Oracle in the LICENSE file that accompanied this code. -# -# This code is distributed in the hope that it will be useful, but WITHOUT -# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or -# FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License -# version 2 for more details (a copy is included in the LICENSE file that -# accompanied this code). -# -# You should have received a copy of the GNU General Public License version -# 2 along with this work; if not, write to the Free Software Foundation, -# Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. -# -# Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA -# or visit www.oracle.com if you need additional information or have any -# questions. -# - -# ProgressIndicator, the string that's displayed at 100% -ProgressIndicator.doneString=Listo - -# ListView -ListView.noContent= - -# TableView -TableView.noContent=Tabla sin contenido -TableView.noColumns=Tabla sin columnas -# Note there is a space after the comma: -TableView.nestedColumnControlMenuSeparator=, - -# TextField, PasswordField, TextArea -# The keys must match the action strings in TextInputControlBehavior -TextInputControl.menu.Undo=Deshacer -TextInputControl.menu.Redo=Rehacer -TextInputControl.menu.Cut=Cortar -TextInputControl.menu.Copy=Copiar -TextInputControl.menu.Paste=Pegar -TextInputControl.menu.DeleteSelection=Suprimir -TextInputControl.menu.SelectAll=Seleccionar Todo -TextInputControl.menu.SelectWord=Seleccionar - -# DatePicker -# -# DatePicker context menu -DatePicker.contextMenu.showToday=Mostrar hoy -DatePicker.contextMenu.showWeekNumbers=Mostrar n\u00FAmeros de semana - -# ColorPicker -ColorPicker.customColorLink=Personalizar color... -ColorPicker.customColorLabel=Colores Personalizados -ColorPicker.removeColor=Eliminar color -ColorPicker.customColorDialogTitle=Colores Personalizados -ColorPicker.currentColor=Color Actual -ColorPicker.newColor=Nuevo Color -# RGB (Red, Green, Blue) -ColorPicker.colorType.rgb=RGB -# HSB (Hue, Saturation, Brightness). Same thing as HSV, but not HSL, HLS, HSI. -ColorPicker.colorType.hsb=HSB -# Web color value (used in HTML & CSS) -ColorPicker.colorType.web=Web -ColorPicker.opacity_colon=Opacidad: -ColorPicker.Save=Guardar -ColorPicker.Use=Usar -ColorPicker.Cancel=Cancelar -ColorPicker.hue_colon=Matiz: -ColorPicker.saturation_colon=Saturaci\u00F3n: -ColorPicker.brightness_colon=Brillo: -ColorPicker.red_colon=Rojo: -ColorPicker.green_colon=Verde: -ColorPicker.blue_colon=Azul: -ColorPicker.web_colon=Web -ColorPicker.OK = Aceptar - -ColorPicker.colorName.transparent=Transparente -ColorPicker.colorName.black=Negro -ColorPicker.colorName.blue=Azul -ColorPicker.colorName.cyan=Cian -ColorPicker.colorName.darkblue=Azul Oscuro -ColorPicker.colorName.darkcyan=Cian Oscuro -ColorPicker.colorName.darkgray=Gris Oscuro -ColorPicker.colorName.darkgreen=Verde Oscuro -ColorPicker.colorName.darkmagenta=Magenta Oscuro -ColorPicker.colorName.darkred=Rojo Oscuro -ColorPicker.colorName.gray=Gris -ColorPicker.colorName.green=Verde -ColorPicker.colorName.lightblue=Azul Claro -ColorPicker.colorName.lightcyan=Cian Claro -ColorPicker.colorName.lightgray=Gris claro -ColorPicker.colorName.lightgreen=Verde Claro -ColorPicker.colorName.lightyellow=Amarillo claro -ColorPicker.colorName.magenta=Magenta -ColorPicker.colorName.mediumblue=Azul Medio -ColorPicker.colorName.orange=Naranja -ColorPicker.colorName.pink=Rosa -ColorPicker.colorName.red=Rojo -ColorPicker.colorName.white=Blanco -ColorPicker.colorName.yellow=Amarillo - -# Accessibility strings -# -Accessibility.title.Pagination.PreviousButton=Seleccionar p\u00E1gina anterior -Accessibility.title.Pagination.NextButton=Seleccionar p\u00E1gina siguiente -Accessibility.title.TabPane.CloseButton=Cerrar -Accessibility.title.ToolBar.OverflowButton=Bot\u00F3n para desbordamiento - -### Dialogs ### - -Dialog.apply.button = Aplicar -Dialog.ok.button = Aceptar -Dialog.close.button = Cerrar -Dialog.cancel.button = Cancelar -Dialog.yes.button = S\u00ED -Dialog.no.button = No -Dialog.finish.button = Terminar -Dialog.next.button = Siguiente -Dialog.previous.button = Anterior - -Dialog.detail.button.more = Mostrar detalles -Dialog.detail.button.less = Ocultar detalles - -### Common Dialogs ### - -Dialog.error.title=Error -Dialog.error.header=Error - -Dialog.info.title=Mensaje -Dialog.info.header=Mensaje - -Dialog.warning.title=Advertencia -Dialog.warning.header=Advertencia - -Dialog.confirm.title=Confirmaci\u00F3n -Dialog.confirm.header=Confirmaci\u00F3n diff --git a/out32/com/sun/javafx/scene/control/skin/resources/controls_fr.properties b/out32/com/sun/javafx/scene/control/skin/resources/controls_fr.properties deleted file mode 100644 index 3d89ac1..0000000 --- a/out32/com/sun/javafx/scene/control/skin/resources/controls_fr.properties +++ /dev/null @@ -1,140 +0,0 @@ -# -# Copyright (c) 2011, 2021, Oracle and/or its affiliates. All rights reserved. -# DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. -# -# This code is free software; you can redistribute it and/or modify it -# under the terms of the GNU General Public License version 2 only, as -# published by the Free Software Foundation. Oracle designates this -# particular file as subject to the "Classpath" exception as provided -# by Oracle in the LICENSE file that accompanied this code. -# -# This code is distributed in the hope that it will be useful, but WITHOUT -# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or -# FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License -# version 2 for more details (a copy is included in the LICENSE file that -# accompanied this code). -# -# You should have received a copy of the GNU General Public License version -# 2 along with this work; if not, write to the Free Software Foundation, -# Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. -# -# Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA -# or visit www.oracle.com if you need additional information or have any -# questions. -# - -# ProgressIndicator, the string that's displayed at 100% -ProgressIndicator.doneString=Termin\u00E9 - -# ListView -ListView.noContent= - -# TableView -TableView.noContent=Aucun contenu dans la table -TableView.noColumns=Aucune colonne dans la table -# Note there is a space after the comma: -TableView.nestedColumnControlMenuSeparator=, - -# TextField, PasswordField, TextArea -# The keys must match the action strings in TextInputControlBehavior -TextInputControl.menu.Undo=Annuler -TextInputControl.menu.Redo=R\u00E9tablir -TextInputControl.menu.Cut=Couper -TextInputControl.menu.Copy=Copier -TextInputControl.menu.Paste=Coller -TextInputControl.menu.DeleteSelection=Supprimer -TextInputControl.menu.SelectAll=S\u00E9lectionner tout -TextInputControl.menu.SelectWord=S\u00E9lectionner - -# DatePicker -# -# DatePicker context menu -DatePicker.contextMenu.showToday=Afficher le jour actuel -DatePicker.contextMenu.showWeekNumbers=Afficher les num\u00E9ros de semaine - -# ColorPicker -ColorPicker.customColorLink=Couleur personnalis\u00E9e... -ColorPicker.customColorLabel=Couleurs personnalis\u00E9es -ColorPicker.removeColor=Enlever la couleur -ColorPicker.customColorDialogTitle=Couleurs personnalis\u00E9es -ColorPicker.currentColor=Couleur en cours -ColorPicker.newColor=Nouvelle couleur -# RGB (Red, Green, Blue) -ColorPicker.colorType.rgb=RVB -# HSB (Hue, Saturation, Brightness). Same thing as HSV, but not HSL, HLS, HSI. -ColorPicker.colorType.hsb=TSL -# Web color value (used in HTML & CSS) -ColorPicker.colorType.web=Web -ColorPicker.opacity_colon=Opacit\u00E9 : -ColorPicker.Save=Enregistrer -ColorPicker.Use=Utiliser -ColorPicker.Cancel=Annuler -ColorPicker.hue_colon=Teinte : -ColorPicker.saturation_colon=Saturation : -ColorPicker.brightness_colon=Luminosit\u00E9 : -ColorPicker.red_colon=Rouge : -ColorPicker.green_colon=Vert : -ColorPicker.blue_colon=Bleu : -ColorPicker.web_colon=Web : -ColorPicker.OK = OK - -ColorPicker.colorName.transparent=Transparent -ColorPicker.colorName.black=Noir -ColorPicker.colorName.blue=Bleu -ColorPicker.colorName.cyan=Cyan -ColorPicker.colorName.darkblue=Bleu sombre -ColorPicker.colorName.darkcyan=Cyan sombre -ColorPicker.colorName.darkgray=Gris fonc\u00E9 -ColorPicker.colorName.darkgreen=Vert fonc\u00E9 -ColorPicker.colorName.darkmagenta=Magenta sombre -ColorPicker.colorName.darkred=Rouge sombre -ColorPicker.colorName.gray=Gris -ColorPicker.colorName.green=Vert -ColorPicker.colorName.lightblue=Bleu clair -ColorPicker.colorName.lightcyan=Cyan clair -ColorPicker.colorName.lightgray=Gris clair -ColorPicker.colorName.lightgreen=Vert clair -ColorPicker.colorName.lightyellow=Jaune clair -ColorPicker.colorName.magenta=Magenta -ColorPicker.colorName.mediumblue=Bleu fonc\u00E9 -ColorPicker.colorName.orange=Orange -ColorPicker.colorName.pink=Rose -ColorPicker.colorName.red=Rouge -ColorPicker.colorName.white=Blanc -ColorPicker.colorName.yellow=Jaune - -# Accessibility strings -# -Accessibility.title.Pagination.PreviousButton=S\u00E9lectionner la page pr\u00E9c\u00E9dente -Accessibility.title.Pagination.NextButton=S\u00E9lectionner la page suivante -Accessibility.title.TabPane.CloseButton=Fermer -Accessibility.title.ToolBar.OverflowButton=Bouton D\u00E9passement - -### Dialogs ### - -Dialog.apply.button = Appliquer -Dialog.ok.button = OK -Dialog.close.button = Fermer -Dialog.cancel.button = Annuler -Dialog.yes.button = Oui -Dialog.no.button = Non -Dialog.finish.button = Terminer -Dialog.next.button = Suivant -Dialog.previous.button = Pr\u00E9c\u00E9dent - -Dialog.detail.button.more = Afficher les d\u00E9tails -Dialog.detail.button.less = Masquer les d\u00E9tails - -### Common Dialogs ### - -Dialog.error.title=Erreur -Dialog.error.header=Erreur - -Dialog.info.title=Message -Dialog.info.header=Message - -Dialog.warning.title=Avertissement -Dialog.warning.header=Avertissement - -Dialog.confirm.title=Confirmation -Dialog.confirm.header=Confirmation diff --git a/out32/com/sun/javafx/scene/control/skin/resources/controls_it.properties b/out32/com/sun/javafx/scene/control/skin/resources/controls_it.properties deleted file mode 100644 index 83b1519..0000000 --- a/out32/com/sun/javafx/scene/control/skin/resources/controls_it.properties +++ /dev/null @@ -1,140 +0,0 @@ -# -# Copyright (c) 2011, 2021, Oracle and/or its affiliates. All rights reserved. -# DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. -# -# This code is free software; you can redistribute it and/or modify it -# under the terms of the GNU General Public License version 2 only, as -# published by the Free Software Foundation. Oracle designates this -# particular file as subject to the "Classpath" exception as provided -# by Oracle in the LICENSE file that accompanied this code. -# -# This code is distributed in the hope that it will be useful, but WITHOUT -# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or -# FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License -# version 2 for more details (a copy is included in the LICENSE file that -# accompanied this code). -# -# You should have received a copy of the GNU General Public License version -# 2 along with this work; if not, write to the Free Software Foundation, -# Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. -# -# Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA -# or visit www.oracle.com if you need additional information or have any -# questions. -# - -# ProgressIndicator, the string that's displayed at 100% -ProgressIndicator.doneString=Operazione completata - -# ListView -ListView.noContent= - -# TableView -TableView.noContent=Nessun contenuto nella tabella -TableView.noColumns=Nessuna colonna nella tabella -# Note there is a space after the comma: -TableView.nestedColumnControlMenuSeparator=, - -# TextField, PasswordField, TextArea -# The keys must match the action strings in TextInputControlBehavior -TextInputControl.menu.Undo=Annulla -TextInputControl.menu.Redo=Ripeti -TextInputControl.menu.Cut=Taglia -TextInputControl.menu.Copy=Copia -TextInputControl.menu.Paste=Incolla -TextInputControl.menu.DeleteSelection=Elimina -TextInputControl.menu.SelectAll=Seleziona tutto -TextInputControl.menu.SelectWord=Seleziona - -# DatePicker -# -# DatePicker context menu -DatePicker.contextMenu.showToday=Mostra oggi -DatePicker.contextMenu.showWeekNumbers=Mostra numeri settimana - -# ColorPicker -ColorPicker.customColorLink=Personalizza colore... -ColorPicker.customColorLabel=Colori personalizzati -ColorPicker.removeColor=Rimuovi colore -ColorPicker.customColorDialogTitle=Colori personalizzati -ColorPicker.currentColor=Colore corrente -ColorPicker.newColor=Nuovo colore -# RGB (Red, Green, Blue) -ColorPicker.colorType.rgb=RGB -# HSB (Hue, Saturation, Brightness). Same thing as HSV, but not HSL, HLS, HSI. -ColorPicker.colorType.hsb=HSB -# Web color value (used in HTML & CSS) -ColorPicker.colorType.web=Web -ColorPicker.opacity_colon=Opacit\u00E0: -ColorPicker.Save=Salva -ColorPicker.Use=Uso -ColorPicker.Cancel=Annulla -ColorPicker.hue_colon=Tonalit\u00E0: -ColorPicker.saturation_colon=Saturazione: -ColorPicker.brightness_colon=Luminosit\u00E0: -ColorPicker.red_colon=Rosso: -ColorPicker.green_colon=Verde: -ColorPicker.blue_colon=Blu: -ColorPicker.web_colon=Web: -ColorPicker.OK = OK - -ColorPicker.colorName.transparent=Trasparente -ColorPicker.colorName.black=Nero -ColorPicker.colorName.blue=Blu -ColorPicker.colorName.cyan=Ciano -ColorPicker.colorName.darkblue=Blu scuro -ColorPicker.colorName.darkcyan=Ciano scuro -ColorPicker.colorName.darkgray=Grigio scuro -ColorPicker.colorName.darkgreen=Verde scuro -ColorPicker.colorName.darkmagenta=Magenta scuro -ColorPicker.colorName.darkred=Rosso scuro -ColorPicker.colorName.gray=Grigio -ColorPicker.colorName.green=Verde -ColorPicker.colorName.lightblue=Azzurro -ColorPicker.colorName.lightcyan=Ciano chiaro -ColorPicker.colorName.lightgray=Grigio chiaro -ColorPicker.colorName.lightgreen=Verde chiaro -ColorPicker.colorName.lightyellow=Giallo chiaro -ColorPicker.colorName.magenta=Magenta -ColorPicker.colorName.mediumblue=Blu medio -ColorPicker.colorName.orange=Arancione -ColorPicker.colorName.pink=Rosa -ColorPicker.colorName.red=Rosso -ColorPicker.colorName.white=Bianco -ColorPicker.colorName.yellow=Giallo - -# Accessibility strings -# -Accessibility.title.Pagination.PreviousButton=Selezionare la pagina precedente -Accessibility.title.Pagination.NextButton=Selezionare la pagina successiva -Accessibility.title.TabPane.CloseButton=Chiudi -Accessibility.title.ToolBar.OverflowButton=Pulsante Overflow - -### Dialogs ### - -Dialog.apply.button = Applica -Dialog.ok.button = OK -Dialog.close.button = Chiudi -Dialog.cancel.button = Annulla -Dialog.yes.button = S\u00EC -Dialog.no.button = No -Dialog.finish.button = Fine -Dialog.next.button = Successivo -Dialog.previous.button = Precedente - -Dialog.detail.button.more = Mostra dettagli -Dialog.detail.button.less = Nascondi dettagli - -### Common Dialogs ### - -Dialog.error.title=Errore -Dialog.error.header=Errore - -Dialog.info.title=Messaggio -Dialog.info.header=Messaggio - -Dialog.warning.title=Avvertenza -Dialog.warning.header=Avvertenza - -Dialog.confirm.title=Conferma -Dialog.confirm.header=Conferma diff --git a/out32/com/sun/javafx/scene/control/skin/resources/controls_ja.properties b/out32/com/sun/javafx/scene/control/skin/resources/controls_ja.properties deleted file mode 100644 index 25f31e1..0000000 --- a/out32/com/sun/javafx/scene/control/skin/resources/controls_ja.properties +++ /dev/null @@ -1,140 +0,0 @@ -# -# Copyright (c) 2011, 2021, Oracle and/or its affiliates. All rights reserved. -# DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. -# -# This code is free software; you can redistribute it and/or modify it -# under the terms of the GNU General Public License version 2 only, as -# published by the Free Software Foundation. Oracle designates this -# particular file as subject to the "Classpath" exception as provided -# by Oracle in the LICENSE file that accompanied this code. -# -# This code is distributed in the hope that it will be useful, but WITHOUT -# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or -# FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License -# version 2 for more details (a copy is included in the LICENSE file that -# accompanied this code). -# -# You should have received a copy of the GNU General Public License version -# 2 along with this work; if not, write to the Free Software Foundation, -# Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. -# -# Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA -# or visit www.oracle.com if you need additional information or have any -# questions. -# - -# ProgressIndicator, the string that's displayed at 100% -ProgressIndicator.doneString=\u5B8C\u4E86 - -# ListView -ListView.noContent= - -# TableView -TableView.noContent=\u8868\u306B\u306F\u4E2D\u8EAB\u304C\u3042\u308A\u307E\u305B\u3093 -TableView.noColumns=\u8868\u306B\u5217\u306F\u3042\u308A\u307E\u305B\u3093 -# Note there is a space after the comma: -TableView.nestedColumnControlMenuSeparator=, - -# TextField, PasswordField, TextArea -# The keys must match the action strings in TextInputControlBehavior -TextInputControl.menu.Undo=\u5143\u306B\u623B\u3059 -TextInputControl.menu.Redo=\u3084\u308A\u76F4\u3057 -TextInputControl.menu.Cut=\u5207\u53D6\u308A -TextInputControl.menu.Copy=\u30B3\u30D4\u30FC -TextInputControl.menu.Paste=\u8CBC\u4ED8\u3051 -TextInputControl.menu.DeleteSelection=\u524A\u9664 -TextInputControl.menu.SelectAll=\u3059\u3079\u3066\u9078\u629E -TextInputControl.menu.SelectWord=\u9078\u629E - -# DatePicker -# -# DatePicker context menu -DatePicker.contextMenu.showToday=\u4ECA\u65E5\u3092\u8868\u793A -DatePicker.contextMenu.showWeekNumbers=\u9031\u756A\u53F7\u306E\u8868\u793A - -# ColorPicker -ColorPicker.customColorLink=\u30AB\u30B9\u30BF\u30E0\u30FB\u30AB\u30E9\u30FC... -ColorPicker.customColorLabel=\u30AB\u30B9\u30BF\u30E0\u30FB\u30AB\u30E9\u30FC -ColorPicker.removeColor=\u8272\u306E\u9664\u53BB -ColorPicker.customColorDialogTitle=\u30AB\u30B9\u30BF\u30E0\u30FB\u30AB\u30E9\u30FC -ColorPicker.currentColor=\u73FE\u5728\u306E\u8272 -ColorPicker.newColor=\u65B0\u898F\u306E\u8272 -# RGB (Red, Green, Blue) -ColorPicker.colorType.rgb=RGB -# HSB (Hue, Saturation, Brightness). Same thing as HSV, but not HSL, HLS, HSI. -ColorPicker.colorType.hsb=HSB -# Web color value (used in HTML & CSS) -ColorPicker.colorType.web=Web -ColorPicker.opacity_colon=\u4E0D\u900F\u660E\u5EA6: -ColorPicker.Save=\u4FDD\u5B58 -ColorPicker.Use=\u4F7F\u7528 -ColorPicker.Cancel=\u53D6\u6D88 -ColorPicker.hue_colon=\u8272\u76F8: -ColorPicker.saturation_colon=\u5F69\u5EA6: -ColorPicker.brightness_colon=\u660E\u5EA6: -ColorPicker.red_colon=\u8D64: -ColorPicker.green_colon=\u7DD1: -ColorPicker.blue_colon=\u9752: -ColorPicker.web_colon=Web: -ColorPicker.OK = OK - -ColorPicker.colorName.transparent=\u900F\u660E -ColorPicker.colorName.black=\u9ED2 -ColorPicker.colorName.blue=\u9752 -ColorPicker.colorName.cyan=\u30B7\u30A2\u30F3 -ColorPicker.colorName.darkblue=\u30C0\u30FC\u30AF\u30FB\u30D6\u30EB\u30FC -ColorPicker.colorName.darkcyan=\u30C0\u30FC\u30AF\u30FB\u30B7\u30A2\u30F3 -ColorPicker.colorName.darkgray=\u30C0\u30FC\u30AF\u30FB\u30B0\u30EC\u30FC -ColorPicker.colorName.darkgreen=\u30C0\u30FC\u30AF\u30FB\u30B0\u30EA\u30FC\u30F3 -ColorPicker.colorName.darkmagenta=\u30C0\u30FC\u30AF\u30FB\u30DE\u30BC\u30F3\u30BF -ColorPicker.colorName.darkred=\u30C0\u30FC\u30AF\u30FB\u30EC\u30C3\u30C9 -ColorPicker.colorName.gray=\u7070\u8272 -ColorPicker.colorName.green=\u7DD1 -ColorPicker.colorName.lightblue=\u30E9\u30A4\u30C8\u30FB\u30D6\u30EB\u30FC -ColorPicker.colorName.lightcyan=\u30E9\u30A4\u30C8\u30FB\u30B7\u30A2\u30F3 -ColorPicker.colorName.lightgray=\u30E9\u30A4\u30C8\u30FB\u30B0\u30EC\u30FC -ColorPicker.colorName.lightgreen=\u30E9\u30A4\u30C8\u30FB\u30B0\u30EA\u30FC\u30F3 -ColorPicker.colorName.lightyellow=\u8584\u3044\u9EC4 -ColorPicker.colorName.magenta=\u30DE\u30BC\u30F3\u30BF -ColorPicker.colorName.mediumblue=\u30DF\u30C7\u30A3\u30A2\u30E0\u30FB\u30D6\u30EB\u30FC -ColorPicker.colorName.orange=\u30AA\u30EC\u30F3\u30B8 -ColorPicker.colorName.pink=\u30D4\u30F3\u30AF -ColorPicker.colorName.red=\u8D64 -ColorPicker.colorName.white=\u767D -ColorPicker.colorName.yellow=\u9EC4 - -# Accessibility strings -# -Accessibility.title.Pagination.PreviousButton=\u524D\u306E\u30DA\u30FC\u30B8\u3092\u9078\u629E -Accessibility.title.Pagination.NextButton=\u6B21\u306E\u30DA\u30FC\u30B8\u3092\u9078\u629E -Accessibility.title.TabPane.CloseButton=\u9589\u3058\u308B -Accessibility.title.ToolBar.OverflowButton=\u300C\u30AA\u30FC\u30D0\u30FC\u30D5\u30ED\u30FC\u300D\u30DC\u30BF\u30F3 - -### Dialogs ### - -Dialog.apply.button = \u9069\u7528 -Dialog.ok.button = OK -Dialog.close.button = \u9589\u3058\u308B -Dialog.cancel.button = \u53D6\u6D88 -Dialog.yes.button = \u306F\u3044 -Dialog.no.button = \u3044\u3044\u3048 -Dialog.finish.button = \u7D42\u4E86 -Dialog.next.button = \u6B21 -Dialog.previous.button = \u524D - -Dialog.detail.button.more = \u8A73\u7D30\u306E\u8868\u793A -Dialog.detail.button.less = \u8A73\u7D30\u306E\u975E\u8868\u793A - -### Common Dialogs ### - -Dialog.error.title=\u30A8\u30E9\u30FC -Dialog.error.header=\u30A8\u30E9\u30FC - -Dialog.info.title=\u30E1\u30C3\u30BB\u30FC\u30B8 -Dialog.info.header=\u30E1\u30C3\u30BB\u30FC\u30B8 - -Dialog.warning.title=\u8B66\u544A -Dialog.warning.header=\u8B66\u544A - -Dialog.confirm.title=\u78BA\u8A8D -Dialog.confirm.header=\u78BA\u8A8D diff --git a/out32/com/sun/javafx/scene/control/skin/resources/controls_ko.properties b/out32/com/sun/javafx/scene/control/skin/resources/controls_ko.properties deleted file mode 100644 index 3a250c8..0000000 --- a/out32/com/sun/javafx/scene/control/skin/resources/controls_ko.properties +++ /dev/null @@ -1,140 +0,0 @@ -# -# Copyright (c) 2011, 2021, Oracle and/or its affiliates. All rights reserved. -# DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. -# -# This code is free software; you can redistribute it and/or modify it -# under the terms of the GNU General Public License version 2 only, as -# published by the Free Software Foundation. Oracle designates this -# particular file as subject to the "Classpath" exception as provided -# by Oracle in the LICENSE file that accompanied this code. -# -# This code is distributed in the hope that it will be useful, but WITHOUT -# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or -# FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License -# version 2 for more details (a copy is included in the LICENSE file that -# accompanied this code). -# -# You should have received a copy of the GNU General Public License version -# 2 along with this work; if not, write to the Free Software Foundation, -# Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. -# -# Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA -# or visit www.oracle.com if you need additional information or have any -# questions. -# - -# ProgressIndicator, the string that's displayed at 100% -ProgressIndicator.doneString=\uC644\uB8CC - -# ListView -ListView.noContent= - -# TableView -TableView.noContent=\uD14C\uC774\uBE14\uC5D0 \uCF58\uD150\uCE20 \uC5C6\uC74C -TableView.noColumns=\uD14C\uC774\uBE14\uC5D0 \uC5F4 \uC5C6\uC74C -# Note there is a space after the comma: -TableView.nestedColumnControlMenuSeparator=, - -# TextField, PasswordField, TextArea -# The keys must match the action strings in TextInputControlBehavior -TextInputControl.menu.Undo=\uC2E4\uD589 \uCDE8\uC18C -TextInputControl.menu.Redo=\uC7AC\uC2E4\uD589 -TextInputControl.menu.Cut=\uC798\uB77C\uB0B4\uAE30 -TextInputControl.menu.Copy=\uBCF5\uC0AC -TextInputControl.menu.Paste=\uBD99\uC5EC\uB123\uAE30 -TextInputControl.menu.DeleteSelection=\uC0AD\uC81C -TextInputControl.menu.SelectAll=\uBAA8\uB450 \uC120\uD0DD -TextInputControl.menu.SelectWord=\uC120\uD0DD - -# DatePicker -# -# DatePicker context menu -DatePicker.contextMenu.showToday=\uC624\uB298 \uB0A0\uC9DC \uD45C\uC2DC -DatePicker.contextMenu.showWeekNumbers=\uBA87 \uC9F8 \uC8FC\uC778\uC9C0 \uD45C\uC2DC - -# ColorPicker -ColorPicker.customColorLink=\uC0AC\uC6A9\uC790 \uC815\uC758 \uC0C9\uC0C1... -ColorPicker.customColorLabel=\uC0AC\uC6A9\uC790 \uC815\uC758 \uC0C9\uC0C1 -ColorPicker.removeColor=\uC0C9\uC0C1 \uC81C\uAC70 -ColorPicker.customColorDialogTitle=\uC0AC\uC6A9\uC790 \uC815\uC758 \uC0C9\uC0C1 -ColorPicker.currentColor=\uD604\uC7AC \uC0C9\uC0C1 -ColorPicker.newColor=\uC0C8 \uC0C9\uC0C1 -# RGB (Red, Green, Blue) -ColorPicker.colorType.rgb=RGB -# HSB (Hue, Saturation, Brightness). Same thing as HSV, but not HSL, HLS, HSI. -ColorPicker.colorType.hsb=HSB -# Web color value (used in HTML & CSS) -ColorPicker.colorType.web=Web -ColorPicker.opacity_colon=\uBD88\uD22C\uBA85\uB3C4: -ColorPicker.Save=\uC800\uC7A5 -ColorPicker.Use=\uC0AC\uC6A9 -ColorPicker.Cancel=\uCDE8\uC18C -ColorPicker.hue_colon=\uC0C9\uC870: -ColorPicker.saturation_colon=\uCC44\uB3C4: -ColorPicker.brightness_colon=\uD718\uB3C4: -ColorPicker.red_colon=\uBE68\uAC04\uC0C9: -ColorPicker.green_colon=\uB179\uC0C9: -ColorPicker.blue_colon=\uD30C\uB780\uC0C9: -ColorPicker.web_colon=Web: -ColorPicker.OK = \uD655\uC778 - -ColorPicker.colorName.transparent=\uD22C\uBA85 -ColorPicker.colorName.black=\uAC80\uC815\uC0C9 -ColorPicker.colorName.blue=\uD30C\uB780\uC0C9 -ColorPicker.colorName.cyan=\uCCAD\uB85D\uC0C9 -ColorPicker.colorName.darkblue=\uC9C4\uD55C \uD30C\uB780\uC0C9 -ColorPicker.colorName.darkcyan=\uC9C4\uD55C \uB179\uCCAD\uC0C9 -ColorPicker.colorName.darkgray=\uC9D9\uC740 \uD68C\uC0C9 -ColorPicker.colorName.darkgreen=\uC9C4\uD55C \uB179\uC0C9 -ColorPicker.colorName.darkmagenta=\uC9C4\uD55C \uC790\uD64D\uC0C9 -ColorPicker.colorName.darkred=\uC9C4\uD55C \uBE68\uAC04\uC0C9 -ColorPicker.colorName.gray=\uD68C\uC0C9 -ColorPicker.colorName.green=\uB179\uC0C9 -ColorPicker.colorName.lightblue=\uC5F0\uD55C \uD30C\uB780\uC0C9 -ColorPicker.colorName.lightcyan=\uC5F0\uD55C \uB179\uCCAD\uC0C9 -ColorPicker.colorName.lightgray=\uC5F0\uD55C \uD68C\uC0C9 -ColorPicker.colorName.lightgreen=\uC5F0\uD55C \uB179\uC0C9 -ColorPicker.colorName.lightyellow=\uC5F0\uD55C \uB178\uB780\uC0C9 -ColorPicker.colorName.magenta=\uC9C4\uD64D\uC0C9 -ColorPicker.colorName.mediumblue=\uAC10\uC0C9 -ColorPicker.colorName.orange=\uC8FC\uD669\uC0C9 -ColorPicker.colorName.pink=\uBD84\uD64D\uC0C9 -ColorPicker.colorName.red=\uBE68\uAC04\uC0C9 -ColorPicker.colorName.white=\uD770\uC0C9 -ColorPicker.colorName.yellow=\uB178\uB780\uC0C9 - -# Accessibility strings -# -Accessibility.title.Pagination.PreviousButton=\uC774\uC804 \uD398\uC774\uC9C0 \uC120\uD0DD -Accessibility.title.Pagination.NextButton=\uB2E4\uC74C \uD398\uC774\uC9C0 \uC120\uD0DD -Accessibility.title.TabPane.CloseButton=\uB2EB\uAE30 -Accessibility.title.ToolBar.OverflowButton=\uC624\uBC84\uD50C\uB85C\uC6B0 \uB2E8\uCD94 - -### Dialogs ### - -Dialog.apply.button = \uC801\uC6A9 -Dialog.ok.button = \uD655\uC778 -Dialog.close.button = \uB2EB\uAE30 -Dialog.cancel.button = \uCDE8\uC18C -Dialog.yes.button = \uC608 -Dialog.no.button = \uC544\uB2C8\uC624 -Dialog.finish.button = \uC644\uB8CC -Dialog.next.button = \uB2E4\uC74C -Dialog.previous.button = \uC774\uC804 - -Dialog.detail.button.more = \uC138\uBD80\uC815\uBCF4 \uD45C\uC2DC -Dialog.detail.button.less = \uC138\uBD80\uC815\uBCF4 \uC228\uAE30\uAE30 - -### Common Dialogs ### - -Dialog.error.title=\uC624\uB958 -Dialog.error.header=\uC624\uB958 - -Dialog.info.title=\uBA54\uC2DC\uC9C0 -Dialog.info.header=\uBA54\uC2DC\uC9C0 - -Dialog.warning.title=\uACBD\uACE0 -Dialog.warning.header=\uACBD\uACE0 - -Dialog.confirm.title=\uD655\uC778 -Dialog.confirm.header=\uD655\uC778 diff --git a/out32/com/sun/javafx/scene/control/skin/resources/controls_pt_BR.properties b/out32/com/sun/javafx/scene/control/skin/resources/controls_pt_BR.properties deleted file mode 100644 index f982339..0000000 --- a/out32/com/sun/javafx/scene/control/skin/resources/controls_pt_BR.properties +++ /dev/null @@ -1,140 +0,0 @@ -# -# Copyright (c) 2011, 2021, Oracle and/or its affiliates. All rights reserved. -# DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. -# -# This code is free software; you can redistribute it and/or modify it -# under the terms of the GNU General Public License version 2 only, as -# published by the Free Software Foundation. Oracle designates this -# particular file as subject to the "Classpath" exception as provided -# by Oracle in the LICENSE file that accompanied this code. -# -# This code is distributed in the hope that it will be useful, but WITHOUT -# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or -# FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License -# version 2 for more details (a copy is included in the LICENSE file that -# accompanied this code). -# -# You should have received a copy of the GNU General Public License version -# 2 along with this work; if not, write to the Free Software Foundation, -# Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. -# -# Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA -# or visit www.oracle.com if you need additional information or have any -# questions. -# - -# ProgressIndicator, the string that's displayed at 100% -ProgressIndicator.doneString=Conclu\u00EDdo - -# ListView -ListView.noContent= - -# TableView -TableView.noContent=N\u00E3o h\u00E1 conte\u00FAdo na tabela -TableView.noColumns=N\u00E3o h\u00E1 coluna na tabela -# Note there is a space after the comma: -TableView.nestedColumnControlMenuSeparator=, - -# TextField, PasswordField, TextArea -# The keys must match the action strings in TextInputControlBehavior -TextInputControl.menu.Undo=Desfazer -TextInputControl.menu.Redo=Refazer -TextInputControl.menu.Cut=Recortar -TextInputControl.menu.Copy=Copiar -TextInputControl.menu.Paste=Colar -TextInputControl.menu.DeleteSelection=Excluir -TextInputControl.menu.SelectAll=Selecionar Tudo -TextInputControl.menu.SelectWord=Selecionar - -# DatePicker -# -# DatePicker context menu -DatePicker.contextMenu.showToday=Mostrar Hoje -DatePicker.contextMenu.showWeekNumbers=Mostrar N\u00FAmeros de Semana - -# ColorPicker -ColorPicker.customColorLink=Cor Personalizada... -ColorPicker.customColorLabel=Cores Personalizadas -ColorPicker.removeColor=Remover Cor -ColorPicker.customColorDialogTitle=Cores Personalizadas -ColorPicker.currentColor=Cor Atual -ColorPicker.newColor=Nova Cor -# RGB (Red, Green, Blue) -ColorPicker.colorType.rgb=RGB -# HSB (Hue, Saturation, Brightness). Same thing as HSV, but not HSL, HLS, HSI. -ColorPicker.colorType.hsb=HSB -# Web color value (used in HTML & CSS) -ColorPicker.colorType.web=Web -ColorPicker.opacity_colon=Opacidade: -ColorPicker.Save=Salvar -ColorPicker.Use=Usar -ColorPicker.Cancel=Cancelar -ColorPicker.hue_colon=Matiz: -ColorPicker.saturation_colon=Satura\u00E7\u00E3o: -ColorPicker.brightness_colon=Brilho: -ColorPicker.red_colon=Vermelho: -ColorPicker.green_colon=Verde: -ColorPicker.blue_colon=Azul: -ColorPicker.web_colon=Web: -ColorPicker.OK = OK - -ColorPicker.colorName.transparent=Transparente -ColorPicker.colorName.black=Preto -ColorPicker.colorName.blue=Azul -ColorPicker.colorName.cyan=Ciano -ColorPicker.colorName.darkblue=Azul-Escuro -ColorPicker.colorName.darkcyan=Ciano-Escuro -ColorPicker.colorName.darkgray=Cinza Escuro -ColorPicker.colorName.darkgreen=Verde-Escuro -ColorPicker.colorName.darkmagenta=Magenta-Escuro -ColorPicker.colorName.darkred=Vermelho-Escuro -ColorPicker.colorName.gray=Cinza -ColorPicker.colorName.green=Green -ColorPicker.colorName.lightblue=Azul-claro -ColorPicker.colorName.lightcyan=Ciano-claro -ColorPicker.colorName.lightgray=Cinza Claro -ColorPicker.colorName.lightgreen=Verde-claro -ColorPicker.colorName.lightyellow=Amarelo-claro -ColorPicker.colorName.magenta=Magenta -ColorPicker.colorName.mediumblue=Azul-M\u00E9dio -ColorPicker.colorName.orange=Laranja -ColorPicker.colorName.pink=Rosa -ColorPicker.colorName.red=Vermelho -ColorPicker.colorName.white=Branco -ColorPicker.colorName.yellow=Amarelo - -# Accessibility strings -# -Accessibility.title.Pagination.PreviousButton=Selecionar p\u00E1gina anterior -Accessibility.title.Pagination.NextButton=Selecionar pr\u00F3xima p\u00E1gina -Accessibility.title.TabPane.CloseButton=Fechar -Accessibility.title.ToolBar.OverflowButton=Bot\u00E3o Overflow - -### Dialogs ### - -Dialog.apply.button = Aplicar -Dialog.ok.button = OK -Dialog.close.button = Fechar -Dialog.cancel.button = Cancelar -Dialog.yes.button = Sim -Dialog.no.button = N\u00E3o -Dialog.finish.button = Finalizar -Dialog.next.button = Pr\u00F3ximo -Dialog.previous.button = Anterior - -Dialog.detail.button.more = Mostrar Detalhes -Dialog.detail.button.less = Ocultar Detalhes - -### Common Dialogs ### - -Dialog.error.title=Erro -Dialog.error.header=Erro - -Dialog.info.title=Mensagem -Dialog.info.header=Mensagem - -Dialog.warning.title=Advert\u00EAncia -Dialog.warning.header=Advert\u00EAncia - -Dialog.confirm.title=Confirma\u00E7\u00E3o -Dialog.confirm.header=Confirma\u00E7\u00E3o diff --git a/out32/com/sun/javafx/scene/control/skin/resources/controls_sv.properties b/out32/com/sun/javafx/scene/control/skin/resources/controls_sv.properties deleted file mode 100644 index c0f3408..0000000 --- a/out32/com/sun/javafx/scene/control/skin/resources/controls_sv.properties +++ /dev/null @@ -1,140 +0,0 @@ -# -# Copyright (c) 2011, 2021, Oracle and/or its affiliates. All rights reserved. -# DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. -# -# This code is free software; you can redistribute it and/or modify it -# under the terms of the GNU General Public License version 2 only, as -# published by the Free Software Foundation. Oracle designates this -# particular file as subject to the "Classpath" exception as provided -# by Oracle in the LICENSE file that accompanied this code. -# -# This code is distributed in the hope that it will be useful, but WITHOUT -# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or -# FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License -# version 2 for more details (a copy is included in the LICENSE file that -# accompanied this code). -# -# You should have received a copy of the GNU General Public License version -# 2 along with this work; if not, write to the Free Software Foundation, -# Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. -# -# Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA -# or visit www.oracle.com if you need additional information or have any -# questions. -# - -# ProgressIndicator, the string that's displayed at 100% -ProgressIndicator.doneString=Utf\u00F6rd - -# ListView -ListView.noContent= - -# TableView -TableView.noContent=Tabellen saknar inneh\u00E5ll -TableView.noColumns=Tabellen saknar kolumner -# Note there is a space after the comma: -TableView.nestedColumnControlMenuSeparator=, - -# TextField, PasswordField, TextArea -# The keys must match the action strings in TextInputControlBehavior -TextInputControl.menu.Undo=\u00C5ngra -TextInputControl.menu.Redo=G\u00F6r om -TextInputControl.menu.Cut=Klipp ut -TextInputControl.menu.Copy=Kopiera -TextInputControl.menu.Paste=Klistra in -TextInputControl.menu.DeleteSelection=Ta bort -TextInputControl.menu.SelectAll=Markera alla -TextInputControl.menu.SelectWord=V\u00E4lj - -# DatePicker -# -# DatePicker context menu -DatePicker.contextMenu.showToday=Visa idag -DatePicker.contextMenu.showWeekNumbers=Visa veckonummer - -# ColorPicker -ColorPicker.customColorLink=Anpassad f\u00E4rg... -ColorPicker.customColorLabel=Anpassade f\u00E4rger -ColorPicker.removeColor=Ta bort f\u00E4rg -ColorPicker.customColorDialogTitle=Anpassade f\u00E4rger -ColorPicker.currentColor=Aktuell f\u00E4rg -ColorPicker.newColor=Ny f\u00E4rg -# RGB (Red, Green, Blue) -ColorPicker.colorType.rgb=RGB -# HSB (Hue, Saturation, Brightness). Same thing as HSV, but not HSL, HLS, HSI. -ColorPicker.colorType.hsb=HSB -# Web color value (used in HTML & CSS) -ColorPicker.colorType.web=Webb -ColorPicker.opacity_colon=Opacitet: -ColorPicker.Save=Spara -ColorPicker.Use=Anv\u00E4nd -ColorPicker.Cancel=Avbryt -ColorPicker.hue_colon=Nyans: -ColorPicker.saturation_colon=M\u00E4ttnad: -ColorPicker.brightness_colon=Ljusstyrka: -ColorPicker.red_colon=R\u00F6d: -ColorPicker.green_colon=Gr\u00F6n: -ColorPicker.blue_colon=Bl\u00E5: -ColorPicker.web_colon=Webb: -ColorPicker.OK = OK - -ColorPicker.colorName.transparent=Genomskinlig -ColorPicker.colorName.black=Svart -ColorPicker.colorName.blue=Bl\u00E5 -ColorPicker.colorName.cyan=Cyan -ColorPicker.colorName.darkblue=M\u00F6rkbl\u00E5 -ColorPicker.colorName.darkcyan=M\u00F6rk cyan -ColorPicker.colorName.darkgray=M\u00F6rkgr\u00E5 -ColorPicker.colorName.darkgreen=M\u00F6rkgr\u00F6n -ColorPicker.colorName.darkmagenta=M\u00F6rk magenta -ColorPicker.colorName.darkred=M\u00F6rkr\u00F6d -ColorPicker.colorName.gray=Gr\u00E5 -ColorPicker.colorName.green=Gr\u00F6n -ColorPicker.colorName.lightblue=Ljusbl\u00E5 -ColorPicker.colorName.lightcyan=Ljus cyan -ColorPicker.colorName.lightgray=Ljusgr\u00E5 -ColorPicker.colorName.lightgreen=Ljusgr\u00F6n -ColorPicker.colorName.lightyellow=Ljusgul -ColorPicker.colorName.magenta=Magenta -ColorPicker.colorName.mediumblue=Mellanbl\u00E5 -ColorPicker.colorName.orange=Orange -ColorPicker.colorName.pink=Rosa -ColorPicker.colorName.red=R\u00F6d -ColorPicker.colorName.white=Vit -ColorPicker.colorName.yellow=Gul - -# Accessibility strings -# -Accessibility.title.Pagination.PreviousButton=V\u00E4lj f\u00F6reg\u00E5ende sida -Accessibility.title.Pagination.NextButton=V\u00E4lj n\u00E4sta sida -Accessibility.title.TabPane.CloseButton=St\u00E4ng -Accessibility.title.ToolBar.OverflowButton=Knappen Spill - -### Dialogs ### - -Dialog.apply.button = Anv\u00E4nd -Dialog.ok.button = OK -Dialog.close.button = St\u00E4ng -Dialog.cancel.button = Avbryt -Dialog.yes.button = Ja -Dialog.no.button = Nej -Dialog.finish.button = Slutf\u00F6r -Dialog.next.button = N\u00E4sta -Dialog.previous.button = F\u00F6reg\u00E5ende - -Dialog.detail.button.more = Visa detaljer -Dialog.detail.button.less = D\u00F6lj detaljer - -### Common Dialogs ### - -Dialog.error.title=Fel -Dialog.error.header=Fel - -Dialog.info.title=Meddelande -Dialog.info.header=Meddelande - -Dialog.warning.title=Varning -Dialog.warning.header=Varning - -Dialog.confirm.title=Bekr\u00E4ftelse -Dialog.confirm.header=Bekr\u00E4ftelse diff --git a/out32/com/sun/javafx/scene/control/skin/resources/controls_zh_CN.properties b/out32/com/sun/javafx/scene/control/skin/resources/controls_zh_CN.properties deleted file mode 100644 index 93197a6..0000000 --- a/out32/com/sun/javafx/scene/control/skin/resources/controls_zh_CN.properties +++ /dev/null @@ -1,140 +0,0 @@ -# -# Copyright (c) 2011, 2021, Oracle and/or its affiliates. All rights reserved. -# DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. -# -# This code is free software; you can redistribute it and/or modify it -# under the terms of the GNU General Public License version 2 only, as -# published by the Free Software Foundation. Oracle designates this -# particular file as subject to the "Classpath" exception as provided -# by Oracle in the LICENSE file that accompanied this code. -# -# This code is distributed in the hope that it will be useful, but WITHOUT -# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or -# FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License -# version 2 for more details (a copy is included in the LICENSE file that -# accompanied this code). -# -# You should have received a copy of the GNU General Public License version -# 2 along with this work; if not, write to the Free Software Foundation, -# Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. -# -# Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA -# or visit www.oracle.com if you need additional information or have any -# questions. -# - -# ProgressIndicator, the string that's displayed at 100% -ProgressIndicator.doneString=\u5B8C\u6210 - -# ListView -ListView.noContent= - -# TableView -TableView.noContent=\u8868\u4E2D\u65E0\u5185\u5BB9 -TableView.noColumns=\u8868\u4E2D\u65E0\u5217 -# Note there is a space after the comma: -TableView.nestedColumnControlMenuSeparator=, - -# TextField, PasswordField, TextArea -# The keys must match the action strings in TextInputControlBehavior -TextInputControl.menu.Undo=\u64A4\u6D88 -TextInputControl.menu.Redo=\u91CD\u505A -TextInputControl.menu.Cut=\u526A\u5207 -TextInputControl.menu.Copy=\u590D\u5236 -TextInputControl.menu.Paste=\u7C98\u8D34 -TextInputControl.menu.DeleteSelection=\u5220\u9664 -TextInputControl.menu.SelectAll=\u5168\u9009 -TextInputControl.menu.SelectWord=\u9009\u62E9 - -# DatePicker -# -# DatePicker context menu -DatePicker.contextMenu.showToday=\u663E\u793A\u4ECA\u5929 -DatePicker.contextMenu.showWeekNumbers=\u663E\u793A\u5468\u6570 - -# ColorPicker -ColorPicker.customColorLink=\u5B9A\u5236\u989C\u8272... -ColorPicker.customColorLabel=\u5B9A\u5236\u989C\u8272 -ColorPicker.removeColor=\u5220\u9664\u989C\u8272 -ColorPicker.customColorDialogTitle=\u5B9A\u5236\u989C\u8272 -ColorPicker.currentColor=\u5F53\u524D\u989C\u8272 -ColorPicker.newColor=\u65B0\u989C\u8272 -# RGB (Red, Green, Blue) -ColorPicker.colorType.rgb=RGB -# HSB (Hue, Saturation, Brightness). Same thing as HSV, but not HSL, HLS, HSI. -ColorPicker.colorType.hsb=HSB -# Web color value (used in HTML & CSS) -ColorPicker.colorType.web=Web -ColorPicker.opacity_colon=\u4E0D\u900F\u660E\u5EA6: -ColorPicker.Save=\u4FDD\u5B58 -ColorPicker.Use=\u4F7F\u7528 -ColorPicker.Cancel=\u53D6\u6D88 -ColorPicker.hue_colon=\u8272\u8C03: -ColorPicker.saturation_colon=\u9971\u548C\u5EA6: -ColorPicker.brightness_colon=\u4EAE\u5EA6: -ColorPicker.red_colon=\u7EA2\u8272: -ColorPicker.green_colon=\u7EFF\u8272: -ColorPicker.blue_colon=\u84DD\u8272: -ColorPicker.web_colon=Web: -ColorPicker.OK = \u786E\u5B9A - -ColorPicker.colorName.transparent=\u900F\u660E -ColorPicker.colorName.black=\u9ED1\u8272 -ColorPicker.colorName.blue=\u84DD\u8272 -ColorPicker.colorName.cyan=\u9752\u8272 -ColorPicker.colorName.darkblue=\u6DF1\u84DD\u8272 -ColorPicker.colorName.darkcyan=\u6DF1\u9752\u8272 -ColorPicker.colorName.darkgray=\u6DF1\u7070\u8272 -ColorPicker.colorName.darkgreen=\u6DF1\u7EFF\u8272 -ColorPicker.colorName.darkmagenta=\u6DF1\u6D0B\u7EA2\u8272 -ColorPicker.colorName.darkred=\u6DF1\u7EA2\u8272 -ColorPicker.colorName.gray=\u7070\u8272 -ColorPicker.colorName.green=\u7EFF\u8272 -ColorPicker.colorName.lightblue=\u6D45\u84DD\u8272 -ColorPicker.colorName.lightcyan=\u6DE1\u9752\u8272 -ColorPicker.colorName.lightgray=\u6D45\u7070\u8272 -ColorPicker.colorName.lightgreen=\u6D45\u7EFF\u8272 -ColorPicker.colorName.lightyellow=\u6D45\u9EC4\u8272 -ColorPicker.colorName.magenta=\u6D0B\u7EA2\u8272 -ColorPicker.colorName.mediumblue=\u4E2D\u84DD\u8272 -ColorPicker.colorName.orange=\u6A59\u8272 -ColorPicker.colorName.pink=\u7C89\u7EA2\u8272 -ColorPicker.colorName.red=\u7EA2\u8272 -ColorPicker.colorName.white=\u767D\u8272 -ColorPicker.colorName.yellow=\u9EC4\u8272 - -# Accessibility strings -# -Accessibility.title.Pagination.PreviousButton=\u9009\u62E9\u4E0A\u4E00\u9875 -Accessibility.title.Pagination.NextButton=\u9009\u62E9\u4E0B\u4E00\u9875 -Accessibility.title.TabPane.CloseButton=\u5173\u95ED -Accessibility.title.ToolBar.OverflowButton=\u201C\u6EA2\u51FA\u201D\u6309\u94AE - -### Dialogs ### - -Dialog.apply.button = \u5E94\u7528 -Dialog.ok.button = \u786E\u5B9A -Dialog.close.button = \u5173\u95ED -Dialog.cancel.button = \u53D6\u6D88 -Dialog.yes.button = \u662F -Dialog.no.button = \u5426 -Dialog.finish.button = \u5B8C\u6210 -Dialog.next.button = \u4E0B\u4E00\u6B65 -Dialog.previous.button = \u4E0A\u4E00\u6B65 - -Dialog.detail.button.more = \u663E\u793A\u8BE6\u7EC6\u4FE1\u606F -Dialog.detail.button.less = \u9690\u85CF\u8BE6\u7EC6\u4FE1\u606F - -### Common Dialogs ### - -Dialog.error.title=\u9519\u8BEF -Dialog.error.header=\u9519\u8BEF - -Dialog.info.title=\u6D88\u606F -Dialog.info.header=\u6D88\u606F - -Dialog.warning.title=\u8B66\u544A -Dialog.warning.header=\u8B66\u544A - -Dialog.confirm.title=\u786E\u8BA4 -Dialog.confirm.header=\u786E\u8BA4 diff --git a/out32/com/sun/javafx/scene/control/skin/resources/controls_zh_TW.properties b/out32/com/sun/javafx/scene/control/skin/resources/controls_zh_TW.properties deleted file mode 100644 index 4bf62e7..0000000 --- a/out32/com/sun/javafx/scene/control/skin/resources/controls_zh_TW.properties +++ /dev/null @@ -1,140 +0,0 @@ -# -# Copyright (c) 2011, 2021, Oracle and/or its affiliates. All rights reserved. -# DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. -# -# This code is free software; you can redistribute it and/or modify it -# under the terms of the GNU General Public License version 2 only, as -# published by the Free Software Foundation. Oracle designates this -# particular file as subject to the "Classpath" exception as provided -# by Oracle in the LICENSE file that accompanied this code. -# -# This code is distributed in the hope that it will be useful, but WITHOUT -# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or -# FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License -# version 2 for more details (a copy is included in the LICENSE file that -# accompanied this code). -# -# You should have received a copy of the GNU General Public License version -# 2 along with this work; if not, write to the Free Software Foundation, -# Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. -# -# Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA -# or visit www.oracle.com if you need additional information or have any -# questions. -# - -# ProgressIndicator, the string that's displayed at 100% -ProgressIndicator.doneString=\u5B8C\u6210 - -# ListView -ListView.noContent= - -# TableView -TableView.noContent=\u8868\u683C\u4E2D\u6C92\u6709\u5167\u5BB9 -TableView.noColumns=\u8868\u683C\u4E2D\u6C92\u6709\u8CC7\u6599\u6B04 -# Note there is a space after the comma: -TableView.nestedColumnControlMenuSeparator=, - -# TextField, PasswordField, TextArea -# The keys must match the action strings in TextInputControlBehavior -TextInputControl.menu.Undo=\u9084\u539F -TextInputControl.menu.Redo=\u91CD\u505A -TextInputControl.menu.Cut=\u526A\u4E0B -TextInputControl.menu.Copy=\u8907\u88FD -TextInputControl.menu.Paste=\u8CBC\u4E0A -TextInputControl.menu.DeleteSelection=\u522A\u9664 -TextInputControl.menu.SelectAll=\u5168\u9078 -TextInputControl.menu.SelectWord=\u9078\u53D6 - -# DatePicker -# -# DatePicker context menu -DatePicker.contextMenu.showToday=\u986F\u793A\u4ECA\u5929 -DatePicker.contextMenu.showWeekNumbers=\u986F\u793A\u9031\u6B21 - -# ColorPicker -ColorPicker.customColorLink=\u81EA\u8A02\u984F\u8272... -ColorPicker.customColorLabel=\u81EA\u8A02\u984F\u8272 -ColorPicker.removeColor=\u79FB\u9664\u984F\u8272 -ColorPicker.customColorDialogTitle=\u81EA\u8A02\u984F\u8272 -ColorPicker.currentColor=\u76EE\u524D\u7684\u984F\u8272 -ColorPicker.newColor=\u65B0\u984F\u8272 -# RGB (Red, Green, Blue) -ColorPicker.colorType.rgb=RGB -# HSB (Hue, Saturation, Brightness). Same thing as HSV, but not HSL, HLS, HSI. -ColorPicker.colorType.hsb=HSB -# Web color value (used in HTML & CSS) -ColorPicker.colorType.web=Web -ColorPicker.opacity_colon=\u4E0D\u900F\u660E\u5EA6: -ColorPicker.Save=\u5132\u5B58 -ColorPicker.Use=\u4F7F\u7528 -ColorPicker.Cancel=\u53D6\u6D88 -ColorPicker.hue_colon=\u8272\u8ABF: -ColorPicker.saturation_colon=\u5F69\u5EA6: -ColorPicker.brightness_colon=\u4EAE\u5EA6: -ColorPicker.red_colon=\u7D05\u8272: -ColorPicker.green_colon=\u7DA0\u8272: -ColorPicker.blue_colon=\u85CD\u8272: -ColorPicker.web_colon=Web: -ColorPicker.OK = \u78BA\u5B9A - -ColorPicker.colorName.transparent=\u900F\u660E -ColorPicker.colorName.black=\u9ED1 -ColorPicker.colorName.blue=\u85CD -ColorPicker.colorName.cyan=\u85CD\u7DA0 -ColorPicker.colorName.darkblue=\u6DF1\u85CD -ColorPicker.colorName.darkcyan=\u6DF1\u85CD\u7DA0 -ColorPicker.colorName.darkgray=\u6DF1\u7070 -ColorPicker.colorName.darkgreen=\u6DF1\u7DA0 -ColorPicker.colorName.darkmagenta=\u6DF1\u7D2B\u7D05 -ColorPicker.colorName.darkred=\u6DF1\u7D05 -ColorPicker.colorName.gray=\u7070 -ColorPicker.colorName.green=\u7DA0 -ColorPicker.colorName.lightblue=\u6DFA\u85CD -ColorPicker.colorName.lightcyan=\u6DFA\u85CD\u7DA0 -ColorPicker.colorName.lightgray=\u6DFA\u7070 -ColorPicker.colorName.lightgreen=\u6DFA\u7DA0 -ColorPicker.colorName.lightyellow=\u6DFA\u9EC3 -ColorPicker.colorName.magenta=\u7D2B\u7D05 -ColorPicker.colorName.mediumblue=\u6697\u85CD -ColorPicker.colorName.orange=\u6A58 -ColorPicker.colorName.pink=\u7C89\u7D05 -ColorPicker.colorName.red=\u7D05 -ColorPicker.colorName.white=\u767D -ColorPicker.colorName.yellow=\u9EC3 - -# Accessibility strings -# -Accessibility.title.Pagination.PreviousButton=\u4E0A\u4E00\u9801 -Accessibility.title.Pagination.NextButton=\u4E0B\u4E00\u9801 -Accessibility.title.TabPane.CloseButton=\u95DC\u9589 -Accessibility.title.ToolBar.OverflowButton=\u61F8\u6D6E\u6309\u9215 - -### Dialogs ### - -Dialog.apply.button = \u5957\u7528 -Dialog.ok.button = \u78BA\u5B9A -Dialog.close.button = \u95DC\u9589 -Dialog.cancel.button = \u53D6\u6D88 -Dialog.yes.button = \u662F -Dialog.no.button = \u5426 -Dialog.finish.button = \u5B8C\u6210 -Dialog.next.button = \u4E0B\u4E00\u6B65 -Dialog.previous.button = \u4E0A\u4E00\u6B65 - -Dialog.detail.button.more = \u986F\u793A\u8A73\u7D30\u8CC7\u8A0A -Dialog.detail.button.less = \u96B1\u85CF\u8A73\u7D30\u8CC7\u8A0A - -### Common Dialogs ### - -Dialog.error.title=\u932F\u8AA4 -Dialog.error.header=\u932F\u8AA4 - -Dialog.info.title=\u8A0A\u606F -Dialog.info.header=\u8A0A\u606F - -Dialog.warning.title=\u8B66\u544A -Dialog.warning.header=\u8B66\u544A - -Dialog.confirm.title=\u78BA\u8A8D -Dialog.confirm.header=\u78BA\u8A8D diff --git a/out32/com/sun/javafx/scene/input/ClipboardHelper$ClipboardAccessor.class b/out32/com/sun/javafx/scene/input/ClipboardHelper$ClipboardAccessor.class deleted file mode 100644 index 3a9e14a..0000000 Binary files a/out32/com/sun/javafx/scene/input/ClipboardHelper$ClipboardAccessor.class and /dev/null differ diff --git a/out32/com/sun/javafx/scene/input/ClipboardHelper.class b/out32/com/sun/javafx/scene/input/ClipboardHelper.class deleted file mode 100644 index be27077..0000000 Binary files a/out32/com/sun/javafx/scene/input/ClipboardHelper.class and /dev/null differ diff --git a/out32/com/sun/javafx/scene/input/DragboardHelper$DragboardAccessor.class b/out32/com/sun/javafx/scene/input/DragboardHelper$DragboardAccessor.class deleted file mode 100644 index 9bc2fa4..0000000 Binary files a/out32/com/sun/javafx/scene/input/DragboardHelper$DragboardAccessor.class and /dev/null differ diff --git a/out32/com/sun/javafx/scene/input/DragboardHelper.class b/out32/com/sun/javafx/scene/input/DragboardHelper.class deleted file mode 100644 index 663e375..0000000 Binary files a/out32/com/sun/javafx/scene/input/DragboardHelper.class and /dev/null differ diff --git a/out32/com/sun/javafx/scene/input/ExtendedInputMethodRequests.class b/out32/com/sun/javafx/scene/input/ExtendedInputMethodRequests.class deleted file mode 100644 index 7ef3316..0000000 Binary files a/out32/com/sun/javafx/scene/input/ExtendedInputMethodRequests.class and /dev/null differ diff --git a/out32/com/sun/javafx/scene/input/InputEventUtils.class b/out32/com/sun/javafx/scene/input/InputEventUtils.class deleted file mode 100644 index 3767836..0000000 Binary files a/out32/com/sun/javafx/scene/input/InputEventUtils.class and /dev/null differ diff --git a/out32/com/sun/javafx/scene/input/KeyCodeMap.class b/out32/com/sun/javafx/scene/input/KeyCodeMap.class deleted file mode 100644 index 36ad998..0000000 Binary files a/out32/com/sun/javafx/scene/input/KeyCodeMap.class and /dev/null differ diff --git a/out32/com/sun/javafx/scene/input/PickResultChooser.class b/out32/com/sun/javafx/scene/input/PickResultChooser.class deleted file mode 100644 index 5bb91cd..0000000 Binary files a/out32/com/sun/javafx/scene/input/PickResultChooser.class and /dev/null differ diff --git a/out32/com/sun/javafx/scene/input/TouchPointHelper$TouchPointAccessor.class b/out32/com/sun/javafx/scene/input/TouchPointHelper$TouchPointAccessor.class deleted file mode 100644 index 5db687e..0000000 Binary files a/out32/com/sun/javafx/scene/input/TouchPointHelper$TouchPointAccessor.class and /dev/null differ diff --git a/out32/com/sun/javafx/scene/input/TouchPointHelper.class b/out32/com/sun/javafx/scene/input/TouchPointHelper.class deleted file mode 100644 index e5e31fe..0000000 Binary files a/out32/com/sun/javafx/scene/input/TouchPointHelper.class and /dev/null differ diff --git a/out32/com/sun/javafx/scene/layout/PaneHelper$PaneAccessor.class b/out32/com/sun/javafx/scene/layout/PaneHelper$PaneAccessor.class deleted file mode 100644 index 34eacfb..0000000 Binary files a/out32/com/sun/javafx/scene/layout/PaneHelper$PaneAccessor.class and /dev/null differ diff --git a/out32/com/sun/javafx/scene/layout/PaneHelper.class b/out32/com/sun/javafx/scene/layout/PaneHelper.class deleted file mode 100644 index 25c72bb..0000000 Binary files a/out32/com/sun/javafx/scene/layout/PaneHelper.class and /dev/null differ diff --git a/out32/com/sun/javafx/scene/layout/RegionHelper$RegionAccessor.class b/out32/com/sun/javafx/scene/layout/RegionHelper$RegionAccessor.class deleted file mode 100644 index 5a43c5e..0000000 Binary files a/out32/com/sun/javafx/scene/layout/RegionHelper$RegionAccessor.class and /dev/null differ diff --git a/out32/com/sun/javafx/scene/layout/RegionHelper.class b/out32/com/sun/javafx/scene/layout/RegionHelper.class deleted file mode 100644 index 2110850..0000000 Binary files a/out32/com/sun/javafx/scene/layout/RegionHelper.class and /dev/null differ diff --git a/out32/com/sun/javafx/scene/layout/region/BackgroundPositionConverter.class b/out32/com/sun/javafx/scene/layout/region/BackgroundPositionConverter.class deleted file mode 100644 index 3a267f3..0000000 Binary files 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Binary files a/out32/com/sun/javafx/tk/quantum/QuantumClipboard$1.class and /dev/null differ diff --git a/out32/com/sun/javafx/tk/quantum/QuantumClipboard$2.class b/out32/com/sun/javafx/tk/quantum/QuantumClipboard$2.class deleted file mode 100644 index b8a8e28..0000000 Binary files a/out32/com/sun/javafx/tk/quantum/QuantumClipboard$2.class and /dev/null differ diff --git a/out32/com/sun/javafx/tk/quantum/QuantumClipboard.class b/out32/com/sun/javafx/tk/quantum/QuantumClipboard.class deleted file mode 100644 index cd9f92d..0000000 Binary files a/out32/com/sun/javafx/tk/quantum/QuantumClipboard.class and /dev/null differ diff --git a/out32/com/sun/javafx/tk/quantum/QuantumMessagesBundle.properties b/out32/com/sun/javafx/tk/quantum/QuantumMessagesBundle.properties deleted file mode 100644 index 524c7df..0000000 --- a/out32/com/sun/javafx/tk/quantum/QuantumMessagesBundle.properties +++ /dev/null @@ -1,2 +0,0 @@ -OverlayWarningESC = Press ESC to exit full-screen mode. -OverlayWarningKey = Press %s to exit full-screen mode. diff --git a/out32/com/sun/javafx/tk/quantum/QuantumMessagesBundle_de.properties b/out32/com/sun/javafx/tk/quantum/QuantumMessagesBundle_de.properties deleted file mode 100644 index 8728ab2..0000000 --- a/out32/com/sun/javafx/tk/quantum/QuantumMessagesBundle_de.properties +++ /dev/null @@ -1,2 +0,0 @@ -OverlayWarningESC = Dr\u00FCcken Sie ESC, um den Vollbildmodus zu beenden. -OverlayWarningKey = Dr\u00FCcken Sie %s, um den Vollbildmodus zu beenden. diff --git a/out32/com/sun/javafx/tk/quantum/QuantumMessagesBundle_es.properties b/out32/com/sun/javafx/tk/quantum/QuantumMessagesBundle_es.properties deleted file mode 100644 index 17a17b0..0000000 --- a/out32/com/sun/javafx/tk/quantum/QuantumMessagesBundle_es.properties +++ /dev/null @@ -1,2 +0,0 @@ -OverlayWarningESC = Pulse ESC para salir del modo de pantalla completa. -OverlayWarningKey = Pulse %s para salir del modo de pantalla completa. diff --git a/out32/com/sun/javafx/tk/quantum/QuantumMessagesBundle_fr.properties b/out32/com/sun/javafx/tk/quantum/QuantumMessagesBundle_fr.properties deleted file mode 100644 index 425f94c..0000000 --- a/out32/com/sun/javafx/tk/quantum/QuantumMessagesBundle_fr.properties +++ /dev/null @@ -1,2 +0,0 @@ -OverlayWarningESC = Appuyez sur Echap pour quitter le mode plein \u00E9cran. -OverlayWarningKey = Appuyez sur %s pour quitter le mode plein \u00E9cran. diff --git a/out32/com/sun/javafx/tk/quantum/QuantumMessagesBundle_it.properties b/out32/com/sun/javafx/tk/quantum/QuantumMessagesBundle_it.properties deleted file mode 100644 index 3d8faac..0000000 --- a/out32/com/sun/javafx/tk/quantum/QuantumMessagesBundle_it.properties +++ /dev/null @@ -1,2 +0,0 @@ -OverlayWarningESC = Premere ESC per disattivare la modalit\u00E0 schermo intero. -OverlayWarningKey = Premere %s per disattivare la modalit\u00E0 schermo intero. diff --git a/out32/com/sun/javafx/tk/quantum/QuantumMessagesBundle_ja.properties b/out32/com/sun/javafx/tk/quantum/QuantumMessagesBundle_ja.properties deleted file mode 100644 index a269337..0000000 --- a/out32/com/sun/javafx/tk/quantum/QuantumMessagesBundle_ja.properties +++ /dev/null @@ -1,2 +0,0 @@ -OverlayWarningESC = \u5168\u753B\u9762\u30E2\u30FC\u30C9\u3092\u7D42\u4E86\u3059\u308B\u306B\u306F\u3001[ESC]\u3092\u62BC\u3057\u3066\u304F\u3060\u3055\u3044\u3002 -OverlayWarningKey = \u5168\u753B\u9762\u30E2\u30FC\u30C9\u3092\u7D42\u4E86\u3059\u308B\u306B\u306F\u3001%s\u3092\u62BC\u3057\u3066\u304F\u3060\u3055\u3044\u3002 diff --git a/out32/com/sun/javafx/tk/quantum/QuantumMessagesBundle_ko.properties b/out32/com/sun/javafx/tk/quantum/QuantumMessagesBundle_ko.properties deleted file mode 100644 index c68a1f5..0000000 --- a/out32/com/sun/javafx/tk/quantum/QuantumMessagesBundle_ko.properties +++ /dev/null @@ -1,2 +0,0 @@ -OverlayWarningESC = \uC804\uCCB4 \uD654\uBA74 \uBAA8\uB4DC\uB97C \uC885\uB8CC\uD558\uB824\uBA74 ESC\uB97C \uB204\uB974\uC2ED\uC2DC\uC624. -OverlayWarningKey = \uC804\uCCB4 \uD654\uBA74 \uBAA8\uB4DC\uB97C \uC885\uB8CC\uD558\uB824\uBA74 %s\uC744(\uB97C) \uB204\uB974\uC2ED\uC2DC\uC624. diff --git a/out32/com/sun/javafx/tk/quantum/QuantumMessagesBundle_pt_BR.properties b/out32/com/sun/javafx/tk/quantum/QuantumMessagesBundle_pt_BR.properties deleted file mode 100644 index 843651e..0000000 --- a/out32/com/sun/javafx/tk/quantum/QuantumMessagesBundle_pt_BR.properties +++ /dev/null @@ -1,2 +0,0 @@ -OverlayWarningESC = Pressione ESC para sair do modo de exibi\u00E7\u00E3o de tela inteira. -OverlayWarningKey = Pressione %s para sair do modo de exibi\u00E7\u00E3o de tela inteira. diff --git a/out32/com/sun/javafx/tk/quantum/QuantumMessagesBundle_sv.properties b/out32/com/sun/javafx/tk/quantum/QuantumMessagesBundle_sv.properties deleted file mode 100644 index 9088c3f..0000000 --- a/out32/com/sun/javafx/tk/quantum/QuantumMessagesBundle_sv.properties +++ /dev/null @@ -1,2 +0,0 @@ -OverlayWarningESC = Tryck p\u00E5 ESC f\u00F6r att st\u00E4nga helsk\u00E4rmsl\u00E4get. -OverlayWarningKey = Tryck p\u00E5 %s f\u00F6r att st\u00E4nga helsk\u00E4rmsl\u00E4get. diff --git a/out32/com/sun/javafx/tk/quantum/QuantumMessagesBundle_zh_CN.properties b/out32/com/sun/javafx/tk/quantum/QuantumMessagesBundle_zh_CN.properties deleted file mode 100644 index f337af6..0000000 --- a/out32/com/sun/javafx/tk/quantum/QuantumMessagesBundle_zh_CN.properties +++ /dev/null @@ -1,2 +0,0 @@ -OverlayWarningESC = \u6309 ESC \u53EF\u9000\u51FA\u5168\u5C4F\u6A21\u5F0F\u3002 -OverlayWarningKey = \u6309 %s \u53EF\u9000\u51FA\u5168\u5C4F\u6A21\u5F0F\u3002 diff --git a/out32/com/sun/javafx/tk/quantum/QuantumMessagesBundle_zh_TW.properties b/out32/com/sun/javafx/tk/quantum/QuantumMessagesBundle_zh_TW.properties deleted file mode 100644 index 4356857..0000000 --- a/out32/com/sun/javafx/tk/quantum/QuantumMessagesBundle_zh_TW.properties +++ /dev/null @@ -1,2 +0,0 @@ -OverlayWarningESC = \u6309 ESC \u5373\u53EF\u96E2\u958B\u5168\u87A2\u5E55\u6A21\u5F0F. 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/dev/null differ diff --git a/out32/com/sun/prism/es2/X11GLPixelFormat.class b/out32/com/sun/prism/es2/X11GLPixelFormat.class deleted file mode 100644 index 4eb88b1..0000000 Binary files a/out32/com/sun/prism/es2/X11GLPixelFormat.class and /dev/null differ diff --git a/out32/com/sun/prism/es2/glsl/AlphaOne_Color.frag b/out32/com/sun/prism/es2/glsl/AlphaOne_Color.frag deleted file mode 100644 index 0c0b89d..0000000 --- a/out32/com/sun/prism/es2/glsl/AlphaOne_Color.frag +++ /dev/null @@ -1,18 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying lowp vec4 perVertexColor; -void main() { -gl_FragColor = perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/AlphaOne_Color_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/AlphaOne_Color_AlphaTest.frag deleted file mode 100644 index 9743979..0000000 --- a/out32/com/sun/prism/es2/glsl/AlphaOne_Color_AlphaTest.frag +++ /dev/null @@ -1,18 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying lowp vec4 perVertexColor; -void main() { -gl_FragColor = perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/AlphaOne_ImagePattern.frag b/out32/com/sun/prism/es2/glsl/AlphaOne_ImagePattern.frag deleted file mode 100644 index 8c23690..0000000 --- a/out32/com/sun/prism/es2/glsl/AlphaOne_ImagePattern.frag +++ /dev/null @@ -1,27 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform sampler2D inputTex; -uniform vec4 content; -lowp vec4 paint(vec2 texCoord) { -texCoord = fract(texCoord); -texCoord = vec2(content.x, content.y) + texCoord * vec2(content.z, content.w); -return texture2D(inputTex, texCoord); -} -void main() { -gl_FragColor = paint(texCoord1) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/AlphaOne_ImagePattern_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/AlphaOne_ImagePattern_AlphaTest.frag deleted file mode 100644 index 2d6410f..0000000 --- a/out32/com/sun/prism/es2/glsl/AlphaOne_ImagePattern_AlphaTest.frag +++ /dev/null @@ -1,27 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform sampler2D inputTex; -uniform vec4 content; -lowp vec4 paint(vec2 texCoord) { -texCoord = fract(texCoord); -texCoord = vec2(content.x, content.y) + texCoord * vec2(content.z, content.w); -return texture2D(inputTex, texCoord); -} -void main() { -gl_FragColor = paint(texCoord1) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/AlphaOne_LinearGradient.frag b/out32/com/sun/prism/es2/glsl/AlphaOne_LinearGradient.frag deleted file mode 100644 index f94dd73..0000000 --- a/out32/com/sun/prism/es2/glsl/AlphaOne_LinearGradient.frag +++ /dev/null @@ -1,27 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform sampler2D colors; -uniform vec4 content; -lowp vec4 paint(vec2 texCoord) { -vec2 fractvals = vec2(fract(texCoord.x), clamp(texCoord.x, 0.0, 1.0)); -vec2 clrCoord = vec2(content.x + dot(fractvals, content.zw), content.y); -return texture2D(colors, clrCoord); -} -void main() { -gl_FragColor = paint(texCoord1) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/AlphaOne_LinearGradient_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/AlphaOne_LinearGradient_AlphaTest.frag deleted file mode 100644 index 270f31d..0000000 --- a/out32/com/sun/prism/es2/glsl/AlphaOne_LinearGradient_AlphaTest.frag +++ /dev/null @@ -1,27 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform sampler2D colors; -uniform vec4 content; -lowp vec4 paint(vec2 texCoord) { -vec2 fractvals = vec2(fract(texCoord.x), clamp(texCoord.x, 0.0, 1.0)); -vec2 clrCoord = vec2(content.x + dot(fractvals, content.zw), content.y); -return texture2D(colors, clrCoord); -} -void main() { -gl_FragColor = paint(texCoord1) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/AlphaOne_RadialGradient.frag b/out32/com/sun/prism/es2/glsl/AlphaOne_RadialGradient.frag deleted file mode 100644 index 01d3188..0000000 --- a/out32/com/sun/prism/es2/glsl/AlphaOne_RadialGradient.frag +++ /dev/null @@ -1,30 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform sampler2D colors; -uniform vec4 content; -uniform vec3 precalc; -lowp vec4 paint(vec2 texCoord) { -float xfx = texCoord.x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + texCoord.y * texCoord.y * precalc.y)) * precalc.z; -vec2 fractvals = vec2(fract(dist), clamp(dist, 0.0, 1.0)); -vec2 clrCoord = vec2(content.x + dot(fractvals, content.zw), content.y); -return texture2D(colors, clrCoord); -} -void main() { -gl_FragColor = paint(texCoord1) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/AlphaOne_RadialGradient_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/AlphaOne_RadialGradient_AlphaTest.frag deleted file mode 100644 index a959e31..0000000 --- a/out32/com/sun/prism/es2/glsl/AlphaOne_RadialGradient_AlphaTest.frag +++ /dev/null @@ -1,30 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform sampler2D colors; -uniform vec4 content; -uniform vec3 precalc; -lowp vec4 paint(vec2 texCoord) { -float xfx = texCoord.x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + texCoord.y * texCoord.y * precalc.y)) * precalc.z; -vec2 fractvals = vec2(fract(dist), clamp(dist, 0.0, 1.0)); -vec2 clrCoord = vec2(content.x + dot(fractvals, content.zw), content.y); -return texture2D(colors, clrCoord); -} -void main() { -gl_FragColor = paint(texCoord1) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/AlphaTextureDifference_Color.frag b/out32/com/sun/prism/es2/glsl/AlphaTextureDifference_Color.frag deleted file mode 100644 index 7bb1fec..0000000 --- a/out32/com/sun/prism/es2/glsl/AlphaTextureDifference_Color.frag +++ /dev/null @@ -1,24 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying lowp vec4 perVertexColor; -uniform sampler2D maskInput; -uniform vec2 innerOffset; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a - texture2D(maskInput, texCoord - innerOffset).a; -} -void main() { -gl_FragColor = mask(texCoord0) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/AlphaTextureDifference_Color_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/AlphaTextureDifference_Color_AlphaTest.frag deleted file mode 100644 index c1758fd..0000000 --- a/out32/com/sun/prism/es2/glsl/AlphaTextureDifference_Color_AlphaTest.frag +++ /dev/null @@ -1,24 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying lowp vec4 perVertexColor; -uniform sampler2D maskInput; -uniform vec2 innerOffset; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a - texture2D(maskInput, texCoord - innerOffset).a; -} -void main() { -gl_FragColor = mask(texCoord0) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/AlphaTextureDifference_ImagePattern.frag b/out32/com/sun/prism/es2/glsl/AlphaTextureDifference_ImagePattern.frag deleted file mode 100644 index 990f766..0000000 --- a/out32/com/sun/prism/es2/glsl/AlphaTextureDifference_ImagePattern.frag +++ /dev/null @@ -1,32 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform sampler2D maskInput; -uniform vec2 innerOffset; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a - texture2D(maskInput, texCoord - innerOffset).a; -} -uniform sampler2D inputTex; -uniform vec4 content; -lowp vec4 paint(vec2 texCoord) { -texCoord = fract(texCoord); -texCoord = vec2(content.x, content.y) + texCoord * vec2(content.z, content.w); -return texture2D(inputTex, texCoord); -} -void main() { -gl_FragColor = mask(texCoord0) * paint(texCoord1) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/AlphaTextureDifference_ImagePattern_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/AlphaTextureDifference_ImagePattern_AlphaTest.frag deleted file mode 100644 index 957c8f8..0000000 --- a/out32/com/sun/prism/es2/glsl/AlphaTextureDifference_ImagePattern_AlphaTest.frag +++ /dev/null @@ -1,32 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform sampler2D maskInput; -uniform vec2 innerOffset; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a - texture2D(maskInput, texCoord - innerOffset).a; -} -uniform sampler2D inputTex; -uniform vec4 content; -lowp vec4 paint(vec2 texCoord) { -texCoord = fract(texCoord); -texCoord = vec2(content.x, content.y) + texCoord * vec2(content.z, content.w); -return texture2D(inputTex, texCoord); -} -void main() { -gl_FragColor = mask(texCoord0) * paint(texCoord1) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/AlphaTextureDifference_LinearGradient.frag b/out32/com/sun/prism/es2/glsl/AlphaTextureDifference_LinearGradient.frag deleted file mode 100644 index f4129e0..0000000 --- a/out32/com/sun/prism/es2/glsl/AlphaTextureDifference_LinearGradient.frag +++ /dev/null @@ -1,32 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform sampler2D maskInput; -uniform vec2 innerOffset; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a - texture2D(maskInput, texCoord - innerOffset).a; -} -uniform sampler2D colors; -uniform vec4 content; -lowp vec4 paint(vec2 texCoord) { -vec2 fractvals = vec2(fract(texCoord.x), clamp(texCoord.x, 0.0, 1.0)); -vec2 clrCoord = vec2(content.x + dot(fractvals, content.zw), content.y); -return texture2D(colors, clrCoord); -} -void main() { -gl_FragColor = mask(texCoord0) * paint(texCoord1) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/AlphaTextureDifference_LinearGradient_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/AlphaTextureDifference_LinearGradient_AlphaTest.frag deleted file mode 100644 index ff8adcf..0000000 --- a/out32/com/sun/prism/es2/glsl/AlphaTextureDifference_LinearGradient_AlphaTest.frag +++ /dev/null @@ -1,32 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform sampler2D maskInput; -uniform vec2 innerOffset; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a - texture2D(maskInput, texCoord - innerOffset).a; -} -uniform sampler2D colors; -uniform vec4 content; -lowp vec4 paint(vec2 texCoord) { -vec2 fractvals = vec2(fract(texCoord.x), clamp(texCoord.x, 0.0, 1.0)); -vec2 clrCoord = vec2(content.x + dot(fractvals, content.zw), content.y); -return texture2D(colors, clrCoord); -} -void main() { -gl_FragColor = mask(texCoord0) * paint(texCoord1) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/AlphaTextureDifference_RadialGradient.frag b/out32/com/sun/prism/es2/glsl/AlphaTextureDifference_RadialGradient.frag deleted file mode 100644 index 4c5f51e..0000000 --- a/out32/com/sun/prism/es2/glsl/AlphaTextureDifference_RadialGradient.frag +++ /dev/null @@ -1,35 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform sampler2D maskInput; -uniform vec2 innerOffset; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a - texture2D(maskInput, texCoord - innerOffset).a; -} -uniform sampler2D colors; -uniform vec4 content; -uniform vec3 precalc; -lowp vec4 paint(vec2 texCoord) { -float xfx = texCoord.x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + texCoord.y * texCoord.y * precalc.y)) * precalc.z; -vec2 fractvals = vec2(fract(dist), clamp(dist, 0.0, 1.0)); -vec2 clrCoord = vec2(content.x + dot(fractvals, content.zw), content.y); -return texture2D(colors, clrCoord); -} -void main() { -gl_FragColor = mask(texCoord0) * paint(texCoord1) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/AlphaTextureDifference_RadialGradient_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/AlphaTextureDifference_RadialGradient_AlphaTest.frag deleted file mode 100644 index 08261ae..0000000 --- a/out32/com/sun/prism/es2/glsl/AlphaTextureDifference_RadialGradient_AlphaTest.frag +++ /dev/null @@ -1,35 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform sampler2D maskInput; -uniform vec2 innerOffset; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a - texture2D(maskInput, texCoord - innerOffset).a; -} -uniform sampler2D colors; -uniform vec4 content; -uniform vec3 precalc; -lowp vec4 paint(vec2 texCoord) { -float xfx = texCoord.x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + texCoord.y * texCoord.y * precalc.y)) * precalc.z; -vec2 fractvals = vec2(fract(dist), clamp(dist, 0.0, 1.0)); -vec2 clrCoord = vec2(content.x + dot(fractvals, content.zw), content.y); -return texture2D(colors, clrCoord); -} -void main() { -gl_FragColor = mask(texCoord0) * paint(texCoord1) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/AlphaTexture_Color.frag b/out32/com/sun/prism/es2/glsl/AlphaTexture_Color.frag deleted file mode 100644 index 658d8c0..0000000 --- a/out32/com/sun/prism/es2/glsl/AlphaTexture_Color.frag +++ /dev/null @@ -1,23 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying lowp vec4 perVertexColor; -uniform sampler2D maskInput; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a; -} -void main() { -gl_FragColor = mask(texCoord0) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/AlphaTexture_Color_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/AlphaTexture_Color_AlphaTest.frag deleted file mode 100644 index 7e50976..0000000 --- a/out32/com/sun/prism/es2/glsl/AlphaTexture_Color_AlphaTest.frag +++ /dev/null @@ -1,23 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying lowp vec4 perVertexColor; -uniform sampler2D maskInput; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a; -} -void main() { -gl_FragColor = mask(texCoord0) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/AlphaTexture_ImagePattern.frag b/out32/com/sun/prism/es2/glsl/AlphaTexture_ImagePattern.frag deleted file mode 100644 index 8496578..0000000 --- a/out32/com/sun/prism/es2/glsl/AlphaTexture_ImagePattern.frag +++ /dev/null @@ -1,31 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform sampler2D maskInput; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a; -} -uniform sampler2D inputTex; -uniform vec4 content; -lowp vec4 paint(vec2 texCoord) { -texCoord = fract(texCoord); -texCoord = vec2(content.x, content.y) + texCoord * vec2(content.z, content.w); -return texture2D(inputTex, texCoord); -} -void main() { -gl_FragColor = mask(texCoord0) * paint(texCoord1) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/AlphaTexture_ImagePattern_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/AlphaTexture_ImagePattern_AlphaTest.frag deleted file mode 100644 index 7fc5fd9..0000000 --- a/out32/com/sun/prism/es2/glsl/AlphaTexture_ImagePattern_AlphaTest.frag +++ /dev/null @@ -1,31 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform sampler2D maskInput; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a; -} -uniform sampler2D inputTex; -uniform vec4 content; -lowp vec4 paint(vec2 texCoord) { -texCoord = fract(texCoord); -texCoord = vec2(content.x, content.y) + texCoord * vec2(content.z, content.w); -return texture2D(inputTex, texCoord); -} -void main() { -gl_FragColor = mask(texCoord0) * paint(texCoord1) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/AlphaTexture_LinearGradient.frag b/out32/com/sun/prism/es2/glsl/AlphaTexture_LinearGradient.frag deleted file mode 100644 index 64e69e7..0000000 --- a/out32/com/sun/prism/es2/glsl/AlphaTexture_LinearGradient.frag +++ /dev/null @@ -1,31 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform sampler2D maskInput; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a; -} -uniform sampler2D colors; -uniform vec4 content; -lowp vec4 paint(vec2 texCoord) { -vec2 fractvals = vec2(fract(texCoord.x), clamp(texCoord.x, 0.0, 1.0)); -vec2 clrCoord = vec2(content.x + dot(fractvals, content.zw), content.y); -return texture2D(colors, clrCoord); -} -void main() { -gl_FragColor = mask(texCoord0) * paint(texCoord1) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/AlphaTexture_LinearGradient_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/AlphaTexture_LinearGradient_AlphaTest.frag deleted file mode 100644 index dc4a98e..0000000 --- a/out32/com/sun/prism/es2/glsl/AlphaTexture_LinearGradient_AlphaTest.frag +++ /dev/null @@ -1,31 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform sampler2D maskInput; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a; -} -uniform sampler2D colors; -uniform vec4 content; -lowp vec4 paint(vec2 texCoord) { -vec2 fractvals = vec2(fract(texCoord.x), clamp(texCoord.x, 0.0, 1.0)); -vec2 clrCoord = vec2(content.x + dot(fractvals, content.zw), content.y); -return texture2D(colors, clrCoord); -} -void main() { -gl_FragColor = mask(texCoord0) * paint(texCoord1) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/AlphaTexture_RadialGradient.frag b/out32/com/sun/prism/es2/glsl/AlphaTexture_RadialGradient.frag deleted file mode 100644 index 308e9c0..0000000 --- a/out32/com/sun/prism/es2/glsl/AlphaTexture_RadialGradient.frag +++ /dev/null @@ -1,34 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform sampler2D maskInput; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a; -} -uniform sampler2D colors; -uniform vec4 content; -uniform vec3 precalc; -lowp vec4 paint(vec2 texCoord) { -float xfx = texCoord.x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + texCoord.y * texCoord.y * precalc.y)) * precalc.z; -vec2 fractvals = vec2(fract(dist), clamp(dist, 0.0, 1.0)); -vec2 clrCoord = vec2(content.x + dot(fractvals, content.zw), content.y); -return texture2D(colors, clrCoord); -} -void main() { -gl_FragColor = mask(texCoord0) * paint(texCoord1) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/AlphaTexture_RadialGradient_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/AlphaTexture_RadialGradient_AlphaTest.frag deleted file mode 100644 index 5184499..0000000 --- a/out32/com/sun/prism/es2/glsl/AlphaTexture_RadialGradient_AlphaTest.frag +++ /dev/null @@ -1,34 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform sampler2D maskInput; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a; -} -uniform sampler2D colors; -uniform vec4 content; -uniform vec3 precalc; -lowp vec4 paint(vec2 texCoord) { -float xfx = texCoord.x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + texCoord.y * texCoord.y * precalc.y)) * precalc.z; -vec2 fractvals = vec2(fract(dist), clamp(dist, 0.0, 1.0)); -vec2 clrCoord = vec2(content.x + dot(fractvals, content.zw), content.y); -return texture2D(colors, clrCoord); -} -void main() { -gl_FragColor = mask(texCoord0) * paint(texCoord1) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/DrawCircle_Color.frag b/out32/com/sun/prism/es2/glsl/DrawCircle_Color.frag deleted file mode 100644 index e7da3aa..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawCircle_Color.frag +++ /dev/null @@ -1,27 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -float lensq_m_25 = dot(tco, tco) - 0.25; -float ocov = clamp(0.5 * (odim.x + 1.0 - lensq_m_25 / odim.x), 0.0, odim.y); -float icov = clamp(0.5 * (idim.x + 1.0 - lensq_m_25 / idim.x), 0.0, idim.y); -return ocov - icov; -} -void main() { -gl_FragColor = mask(texCoord0, texCoord1) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/DrawCircle_Color_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/DrawCircle_Color_AlphaTest.frag deleted file mode 100644 index 52a397a..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawCircle_Color_AlphaTest.frag +++ /dev/null @@ -1,27 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -float lensq_m_25 = dot(tco, tco) - 0.25; -float ocov = clamp(0.5 * (odim.x + 1.0 - lensq_m_25 / odim.x), 0.0, odim.y); -float icov = clamp(0.5 * (idim.x + 1.0 - lensq_m_25 / idim.x), 0.0, idim.y); -return ocov - icov; -} -void main() { -gl_FragColor = mask(texCoord0, texCoord1) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/DrawCircle_ImagePattern.frag b/out32/com/sun/prism/es2/glsl/DrawCircle_ImagePattern.frag deleted file mode 100644 index 1bab021..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawCircle_ImagePattern.frag +++ /dev/null @@ -1,44 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -float lensq_m_25 = dot(tco, tco) - 0.25; -float ocov = clamp(0.5 * (odim.x + 1.0 - lensq_m_25 / odim.x), 0.0, odim.y); -float icov = clamp(0.5 * (idim.x + 1.0 - lensq_m_25 / idim.x), 0.0, idim.y); -return ocov - icov; -} -uniform sampler2D inputTex; -uniform vec4 xParams; -uniform vec4 yParams; -uniform vec3 perspVec; -uniform vec4 content; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wParam = dot(fragCoord, perspVec); -vec2 texCoord = vec2(dot(xParams.xyz, fragCoord) / wParam + xParams.w, dot(yParams.xyz, fragCoord) / wParam + yParams.w); -texCoord = fract(texCoord); -texCoord = vec2(content.x, content.y) + texCoord * vec2(content.z, content.w); -return texture2D(inputTex, texCoord); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/DrawCircle_ImagePattern_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/DrawCircle_ImagePattern_AlphaTest.frag deleted file mode 100644 index 5e4126a..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawCircle_ImagePattern_AlphaTest.frag +++ /dev/null @@ -1,44 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -float lensq_m_25 = dot(tco, tco) - 0.25; -float ocov = clamp(0.5 * (odim.x + 1.0 - lensq_m_25 / odim.x), 0.0, odim.y); -float icov = clamp(0.5 * (idim.x + 1.0 - lensq_m_25 / idim.x), 0.0, idim.y); -return ocov - icov; -} -uniform sampler2D inputTex; -uniform vec4 xParams; -uniform vec4 yParams; -uniform vec3 perspVec; -uniform vec4 content; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wParam = dot(fragCoord, perspVec); -vec2 texCoord = vec2(dot(xParams.xyz, fragCoord) / wParam + xParams.w, dot(yParams.xyz, fragCoord) / wParam + yParams.w); -texCoord = fract(texCoord); -texCoord = vec2(content.x, content.y) + texCoord * vec2(content.z, content.w); -return texture2D(inputTex, texCoord); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/DrawCircle_LinearGradient_PAD.frag b/out32/com/sun/prism/es2/glsl/DrawCircle_LinearGradient_PAD.frag deleted file mode 100644 index 28a3dd2..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawCircle_LinearGradient_PAD.frag +++ /dev/null @@ -1,104 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -float lensq_m_25 = dot(tco, tco) - 0.25; -float ocov = clamp(0.5 * (odim.x + 1.0 - lensq_m_25 / odim.x), 0.0, odim.y); -float icov = clamp(0.5 * (idim.x + 1.0 - lensq_m_25 / idim.x), 0.0, idim.y); -return ocov - icov; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleNone(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/DrawCircle_LinearGradient_PAD_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/DrawCircle_LinearGradient_PAD_AlphaTest.frag deleted file mode 100644 index 9596975..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawCircle_LinearGradient_PAD_AlphaTest.frag +++ /dev/null @@ -1,104 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -float lensq_m_25 = dot(tco, tco) - 0.25; -float ocov = clamp(0.5 * (odim.x + 1.0 - lensq_m_25 / odim.x), 0.0, odim.y); -float icov = clamp(0.5 * (idim.x + 1.0 - lensq_m_25 / idim.x), 0.0, idim.y); -return ocov - icov; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleNone(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/DrawCircle_LinearGradient_REFLECT.frag b/out32/com/sun/prism/es2/glsl/DrawCircle_LinearGradient_REFLECT.frag deleted file mode 100644 index ebef71b..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawCircle_LinearGradient_REFLECT.frag +++ /dev/null @@ -1,104 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -float lensq_m_25 = dot(tco, tco) - 0.25; -float ocov = clamp(0.5 * (odim.x + 1.0 - lensq_m_25 / odim.x), 0.0, odim.y); -float icov = clamp(0.5 * (idim.x + 1.0 - lensq_m_25 / idim.x), 0.0, idim.y); -return ocov - icov; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleReflect(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/DrawCircle_LinearGradient_REFLECT_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/DrawCircle_LinearGradient_REFLECT_AlphaTest.frag deleted file mode 100644 index 3ceae25..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawCircle_LinearGradient_REFLECT_AlphaTest.frag +++ /dev/null @@ -1,104 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -float lensq_m_25 = dot(tco, tco) - 0.25; -float ocov = clamp(0.5 * (odim.x + 1.0 - lensq_m_25 / odim.x), 0.0, odim.y); -float icov = clamp(0.5 * (idim.x + 1.0 - lensq_m_25 / idim.x), 0.0, idim.y); -return ocov - icov; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleReflect(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/DrawCircle_LinearGradient_REPEAT.frag b/out32/com/sun/prism/es2/glsl/DrawCircle_LinearGradient_REPEAT.frag deleted file mode 100644 index b217d8d..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawCircle_LinearGradient_REPEAT.frag +++ /dev/null @@ -1,104 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -float lensq_m_25 = dot(tco, tco) - 0.25; -float ocov = clamp(0.5 * (odim.x + 1.0 - lensq_m_25 / odim.x), 0.0, odim.y); -float icov = clamp(0.5 * (idim.x + 1.0 - lensq_m_25 / idim.x), 0.0, idim.y); -return ocov - icov; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleRepeat(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/DrawCircle_LinearGradient_REPEAT_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/DrawCircle_LinearGradient_REPEAT_AlphaTest.frag deleted file mode 100644 index 1cd5a33..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawCircle_LinearGradient_REPEAT_AlphaTest.frag +++ /dev/null @@ -1,104 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -float lensq_m_25 = dot(tco, tco) - 0.25; -float ocov = clamp(0.5 * (odim.x + 1.0 - lensq_m_25 / odim.x), 0.0, odim.y); -float icov = clamp(0.5 * (idim.x + 1.0 - lensq_m_25 / idim.x), 0.0, idim.y); -return ocov - icov; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleRepeat(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/DrawCircle_RadialGradient_PAD.frag b/out32/com/sun/prism/es2/glsl/DrawCircle_RadialGradient_PAD.frag deleted file mode 100644 index 25c7d2e..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawCircle_RadialGradient_PAD.frag +++ /dev/null @@ -1,109 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -float lensq_m_25 = dot(tco, tco) - 0.25; -float ocov = clamp(0.5 * (odim.x + 1.0 - lensq_m_25 / odim.x), 0.0, odim.y); -float icov = clamp(0.5 * (idim.x + 1.0 - lensq_m_25 / idim.x), 0.0, idim.y); -return ocov - icov; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleNone(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/DrawCircle_RadialGradient_PAD_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/DrawCircle_RadialGradient_PAD_AlphaTest.frag deleted file mode 100644 index cd65214..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawCircle_RadialGradient_PAD_AlphaTest.frag +++ /dev/null @@ -1,109 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -float lensq_m_25 = dot(tco, tco) - 0.25; -float ocov = clamp(0.5 * (odim.x + 1.0 - lensq_m_25 / odim.x), 0.0, odim.y); -float icov = clamp(0.5 * (idim.x + 1.0 - lensq_m_25 / idim.x), 0.0, idim.y); -return ocov - icov; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleNone(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/DrawCircle_RadialGradient_REFLECT.frag b/out32/com/sun/prism/es2/glsl/DrawCircle_RadialGradient_REFLECT.frag deleted file mode 100644 index 647fc13..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawCircle_RadialGradient_REFLECT.frag +++ /dev/null @@ -1,109 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -float lensq_m_25 = dot(tco, tco) - 0.25; -float ocov = clamp(0.5 * (odim.x + 1.0 - lensq_m_25 / odim.x), 0.0, odim.y); -float icov = clamp(0.5 * (idim.x + 1.0 - lensq_m_25 / idim.x), 0.0, idim.y); -return ocov - icov; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleReflect(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/DrawCircle_RadialGradient_REFLECT_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/DrawCircle_RadialGradient_REFLECT_AlphaTest.frag deleted file mode 100644 index a3da8e6..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawCircle_RadialGradient_REFLECT_AlphaTest.frag +++ /dev/null @@ -1,109 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -float lensq_m_25 = dot(tco, tco) - 0.25; -float ocov = clamp(0.5 * (odim.x + 1.0 - lensq_m_25 / odim.x), 0.0, odim.y); -float icov = clamp(0.5 * (idim.x + 1.0 - lensq_m_25 / idim.x), 0.0, idim.y); -return ocov - icov; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleReflect(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/DrawCircle_RadialGradient_REPEAT.frag b/out32/com/sun/prism/es2/glsl/DrawCircle_RadialGradient_REPEAT.frag deleted file mode 100644 index 87b97e3..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawCircle_RadialGradient_REPEAT.frag +++ /dev/null @@ -1,109 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -float lensq_m_25 = dot(tco, tco) - 0.25; -float ocov = clamp(0.5 * (odim.x + 1.0 - lensq_m_25 / odim.x), 0.0, odim.y); -float icov = clamp(0.5 * (idim.x + 1.0 - lensq_m_25 / idim.x), 0.0, idim.y); -return ocov - icov; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleRepeat(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/DrawCircle_RadialGradient_REPEAT_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/DrawCircle_RadialGradient_REPEAT_AlphaTest.frag deleted file mode 100644 index 5ad59bc..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawCircle_RadialGradient_REPEAT_AlphaTest.frag +++ /dev/null @@ -1,109 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -float lensq_m_25 = dot(tco, tco) - 0.25; -float ocov = clamp(0.5 * (odim.x + 1.0 - lensq_m_25 / odim.x), 0.0, odim.y); -float icov = clamp(0.5 * (idim.x + 1.0 - lensq_m_25 / idim.x), 0.0, idim.y); -return ocov - icov; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleRepeat(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/DrawEllipse_Color.frag b/out32/com/sun/prism/es2/glsl/DrawEllipse_Color.frag deleted file mode 100644 index c030f3b..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawEllipse_Color.frag +++ /dev/null @@ -1,33 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec2 idim; -float ellipsemask(vec2 abstco, vec2 invarcradii) { -vec2 absecctco = abstco * invarcradii; -float ecclensq = dot(absecctco, absecctco); -float delta = dot(absecctco, invarcradii) * 2.0; -return clamp(0.5 + (1.0 - ecclensq) / delta, 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 odim) { -vec2 abstco = abs(tco); -float ocov = ellipsemask(abstco, odim); -float icov = ellipsemask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -void main() { -gl_FragColor = mask(texCoord0, texCoord1) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/DrawEllipse_Color_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/DrawEllipse_Color_AlphaTest.frag deleted file mode 100644 index 1355e47..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawEllipse_Color_AlphaTest.frag +++ /dev/null @@ -1,33 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec2 idim; -float ellipsemask(vec2 abstco, vec2 invarcradii) { -vec2 absecctco = abstco * invarcradii; -float ecclensq = dot(absecctco, absecctco); -float delta = dot(absecctco, invarcradii) * 2.0; -return clamp(0.5 + (1.0 - ecclensq) / delta, 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 odim) { -vec2 abstco = abs(tco); -float ocov = ellipsemask(abstco, odim); -float icov = ellipsemask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -void main() { -gl_FragColor = mask(texCoord0, texCoord1) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/DrawEllipse_ImagePattern.frag b/out32/com/sun/prism/es2/glsl/DrawEllipse_ImagePattern.frag deleted file mode 100644 index c7f8ca4..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawEllipse_ImagePattern.frag +++ /dev/null @@ -1,50 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -float ellipsemask(vec2 abstco, vec2 invarcradii) { -vec2 absecctco = abstco * invarcradii; -float ecclensq = dot(absecctco, absecctco); -float delta = dot(absecctco, invarcradii) * 2.0; -return clamp(0.5 + (1.0 - ecclensq) / delta, 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 odim) { -vec2 abstco = abs(tco); -float ocov = ellipsemask(abstco, odim); -float icov = ellipsemask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -uniform sampler2D inputTex; -uniform vec4 xParams; -uniform vec4 yParams; -uniform vec3 perspVec; -uniform vec4 content; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wParam = dot(fragCoord, perspVec); -vec2 texCoord = vec2(dot(xParams.xyz, fragCoord) / wParam + xParams.w, dot(yParams.xyz, fragCoord) / wParam + yParams.w); -texCoord = fract(texCoord); -texCoord = vec2(content.x, content.y) + texCoord * vec2(content.z, content.w); -return texture2D(inputTex, texCoord); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/DrawEllipse_ImagePattern_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/DrawEllipse_ImagePattern_AlphaTest.frag deleted file mode 100644 index b5c6f47..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawEllipse_ImagePattern_AlphaTest.frag +++ /dev/null @@ -1,50 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -float ellipsemask(vec2 abstco, vec2 invarcradii) { -vec2 absecctco = abstco * invarcradii; -float ecclensq = dot(absecctco, absecctco); -float delta = dot(absecctco, invarcradii) * 2.0; -return clamp(0.5 + (1.0 - ecclensq) / delta, 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 odim) { -vec2 abstco = abs(tco); -float ocov = ellipsemask(abstco, odim); -float icov = ellipsemask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -uniform sampler2D inputTex; -uniform vec4 xParams; -uniform vec4 yParams; -uniform vec3 perspVec; -uniform vec4 content; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wParam = dot(fragCoord, perspVec); -vec2 texCoord = vec2(dot(xParams.xyz, fragCoord) / wParam + xParams.w, dot(yParams.xyz, fragCoord) / wParam + yParams.w); -texCoord = fract(texCoord); -texCoord = vec2(content.x, content.y) + texCoord * vec2(content.z, content.w); -return texture2D(inputTex, texCoord); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/DrawEllipse_LinearGradient_PAD.frag b/out32/com/sun/prism/es2/glsl/DrawEllipse_LinearGradient_PAD.frag deleted file mode 100644 index f469b4a..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawEllipse_LinearGradient_PAD.frag +++ /dev/null @@ -1,110 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -float ellipsemask(vec2 abstco, vec2 invarcradii) { -vec2 absecctco = abstco * invarcradii; -float ecclensq = dot(absecctco, absecctco); -float delta = dot(absecctco, invarcradii) * 2.0; -return clamp(0.5 + (1.0 - ecclensq) / delta, 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 odim) { -vec2 abstco = abs(tco); -float ocov = ellipsemask(abstco, odim); -float icov = ellipsemask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleNone(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/DrawEllipse_LinearGradient_PAD_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/DrawEllipse_LinearGradient_PAD_AlphaTest.frag deleted file mode 100644 index 8fed1ad..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawEllipse_LinearGradient_PAD_AlphaTest.frag +++ /dev/null @@ -1,110 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -float ellipsemask(vec2 abstco, vec2 invarcradii) { -vec2 absecctco = abstco * invarcradii; -float ecclensq = dot(absecctco, absecctco); -float delta = dot(absecctco, invarcradii) * 2.0; -return clamp(0.5 + (1.0 - ecclensq) / delta, 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 odim) { -vec2 abstco = abs(tco); -float ocov = ellipsemask(abstco, odim); -float icov = ellipsemask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleNone(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/DrawEllipse_LinearGradient_REFLECT.frag b/out32/com/sun/prism/es2/glsl/DrawEllipse_LinearGradient_REFLECT.frag deleted file mode 100644 index e3a2291..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawEllipse_LinearGradient_REFLECT.frag +++ /dev/null @@ -1,110 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -float ellipsemask(vec2 abstco, vec2 invarcradii) { -vec2 absecctco = abstco * invarcradii; -float ecclensq = dot(absecctco, absecctco); -float delta = dot(absecctco, invarcradii) * 2.0; -return clamp(0.5 + (1.0 - ecclensq) / delta, 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 odim) { -vec2 abstco = abs(tco); -float ocov = ellipsemask(abstco, odim); -float icov = ellipsemask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleReflect(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/DrawEllipse_LinearGradient_REFLECT_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/DrawEllipse_LinearGradient_REFLECT_AlphaTest.frag deleted file mode 100644 index 0a5af70..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawEllipse_LinearGradient_REFLECT_AlphaTest.frag +++ /dev/null @@ -1,110 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -float ellipsemask(vec2 abstco, vec2 invarcradii) { -vec2 absecctco = abstco * invarcradii; -float ecclensq = dot(absecctco, absecctco); -float delta = dot(absecctco, invarcradii) * 2.0; -return clamp(0.5 + (1.0 - ecclensq) / delta, 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 odim) { -vec2 abstco = abs(tco); -float ocov = ellipsemask(abstco, odim); -float icov = ellipsemask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleReflect(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/DrawEllipse_LinearGradient_REPEAT.frag b/out32/com/sun/prism/es2/glsl/DrawEllipse_LinearGradient_REPEAT.frag deleted file mode 100644 index 45d8f5f..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawEllipse_LinearGradient_REPEAT.frag +++ /dev/null @@ -1,110 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -float ellipsemask(vec2 abstco, vec2 invarcradii) { -vec2 absecctco = abstco * invarcradii; -float ecclensq = dot(absecctco, absecctco); -float delta = dot(absecctco, invarcradii) * 2.0; -return clamp(0.5 + (1.0 - ecclensq) / delta, 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 odim) { -vec2 abstco = abs(tco); -float ocov = ellipsemask(abstco, odim); -float icov = ellipsemask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleRepeat(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/DrawEllipse_LinearGradient_REPEAT_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/DrawEllipse_LinearGradient_REPEAT_AlphaTest.frag deleted file mode 100644 index 7aa6942..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawEllipse_LinearGradient_REPEAT_AlphaTest.frag +++ /dev/null @@ -1,110 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -float ellipsemask(vec2 abstco, vec2 invarcradii) { -vec2 absecctco = abstco * invarcradii; -float ecclensq = dot(absecctco, absecctco); -float delta = dot(absecctco, invarcradii) * 2.0; -return clamp(0.5 + (1.0 - ecclensq) / delta, 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 odim) { -vec2 abstco = abs(tco); -float ocov = ellipsemask(abstco, odim); -float icov = ellipsemask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleRepeat(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/DrawEllipse_RadialGradient_PAD.frag b/out32/com/sun/prism/es2/glsl/DrawEllipse_RadialGradient_PAD.frag deleted file mode 100644 index a9abc55..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawEllipse_RadialGradient_PAD.frag +++ /dev/null @@ -1,115 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -float ellipsemask(vec2 abstco, vec2 invarcradii) { -vec2 absecctco = abstco * invarcradii; -float ecclensq = dot(absecctco, absecctco); -float delta = dot(absecctco, invarcradii) * 2.0; -return clamp(0.5 + (1.0 - ecclensq) / delta, 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 odim) { -vec2 abstco = abs(tco); -float ocov = ellipsemask(abstco, odim); -float icov = ellipsemask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleNone(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/DrawEllipse_RadialGradient_PAD_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/DrawEllipse_RadialGradient_PAD_AlphaTest.frag deleted file mode 100644 index 28a0be7..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawEllipse_RadialGradient_PAD_AlphaTest.frag +++ /dev/null @@ -1,115 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -float ellipsemask(vec2 abstco, vec2 invarcradii) { -vec2 absecctco = abstco * invarcradii; -float ecclensq = dot(absecctco, absecctco); -float delta = dot(absecctco, invarcradii) * 2.0; -return clamp(0.5 + (1.0 - ecclensq) / delta, 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 odim) { -vec2 abstco = abs(tco); -float ocov = ellipsemask(abstco, odim); -float icov = ellipsemask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleNone(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/DrawEllipse_RadialGradient_REFLECT.frag b/out32/com/sun/prism/es2/glsl/DrawEllipse_RadialGradient_REFLECT.frag deleted file mode 100644 index 5ccc5b6..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawEllipse_RadialGradient_REFLECT.frag +++ /dev/null @@ -1,115 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -float ellipsemask(vec2 abstco, vec2 invarcradii) { -vec2 absecctco = abstco * invarcradii; -float ecclensq = dot(absecctco, absecctco); -float delta = dot(absecctco, invarcradii) * 2.0; -return clamp(0.5 + (1.0 - ecclensq) / delta, 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 odim) { -vec2 abstco = abs(tco); -float ocov = ellipsemask(abstco, odim); -float icov = ellipsemask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleReflect(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/DrawEllipse_RadialGradient_REFLECT_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/DrawEllipse_RadialGradient_REFLECT_AlphaTest.frag deleted file mode 100644 index 1a32766..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawEllipse_RadialGradient_REFLECT_AlphaTest.frag +++ /dev/null @@ -1,115 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -float ellipsemask(vec2 abstco, vec2 invarcradii) { -vec2 absecctco = abstco * invarcradii; -float ecclensq = dot(absecctco, absecctco); -float delta = dot(absecctco, invarcradii) * 2.0; -return clamp(0.5 + (1.0 - ecclensq) / delta, 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 odim) { -vec2 abstco = abs(tco); -float ocov = ellipsemask(abstco, odim); -float icov = ellipsemask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleReflect(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/DrawEllipse_RadialGradient_REPEAT.frag b/out32/com/sun/prism/es2/glsl/DrawEllipse_RadialGradient_REPEAT.frag deleted file mode 100644 index 6fb3d32..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawEllipse_RadialGradient_REPEAT.frag +++ /dev/null @@ -1,115 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -float ellipsemask(vec2 abstco, vec2 invarcradii) { -vec2 absecctco = abstco * invarcradii; -float ecclensq = dot(absecctco, absecctco); -float delta = dot(absecctco, invarcradii) * 2.0; -return clamp(0.5 + (1.0 - ecclensq) / delta, 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 odim) { -vec2 abstco = abs(tco); -float ocov = ellipsemask(abstco, odim); -float icov = ellipsemask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleRepeat(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/DrawEllipse_RadialGradient_REPEAT_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/DrawEllipse_RadialGradient_REPEAT_AlphaTest.frag deleted file mode 100644 index 4771fb7..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawEllipse_RadialGradient_REPEAT_AlphaTest.frag +++ /dev/null @@ -1,115 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -float ellipsemask(vec2 abstco, vec2 invarcradii) { -vec2 absecctco = abstco * invarcradii; -float ecclensq = dot(absecctco, absecctco); -float delta = dot(absecctco, invarcradii) * 2.0; -return clamp(0.5 + (1.0 - ecclensq) / delta, 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 odim) { -vec2 abstco = abs(tco); -float ocov = ellipsemask(abstco, odim); -float icov = ellipsemask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleRepeat(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/DrawPgram_Color.frag b/out32/com/sun/prism/es2/glsl/DrawPgram_Color.frag deleted file mode 100644 index fe9f339..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawPgram_Color.frag +++ /dev/null @@ -1,28 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -vec2 ocov = clamp(odim + 0.5 - abs(tco), 0.0, 1.0); -vec2 icov = clamp(idim + 0.5 - abs(tco), 0.0, 1.0); -ocov = min(ocov, odim * 2.0); -icov = min(icov, idim * 2.0); -return ocov.x * ocov.y - icov.x * icov.y; -} -void main() { -gl_FragColor = mask(texCoord0, texCoord1) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/DrawPgram_Color_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/DrawPgram_Color_AlphaTest.frag deleted file mode 100644 index 968c429..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawPgram_Color_AlphaTest.frag +++ /dev/null @@ -1,28 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -vec2 ocov = clamp(odim + 0.5 - abs(tco), 0.0, 1.0); -vec2 icov = clamp(idim + 0.5 - abs(tco), 0.0, 1.0); -ocov = min(ocov, odim * 2.0); -icov = min(icov, idim * 2.0); -return ocov.x * ocov.y - icov.x * icov.y; -} -void main() { -gl_FragColor = mask(texCoord0, texCoord1) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/DrawPgram_ImagePattern.frag b/out32/com/sun/prism/es2/glsl/DrawPgram_ImagePattern.frag deleted file mode 100644 index 7770ec9..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawPgram_ImagePattern.frag +++ /dev/null @@ -1,45 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -vec2 ocov = clamp(odim + 0.5 - abs(tco), 0.0, 1.0); -vec2 icov = clamp(idim + 0.5 - abs(tco), 0.0, 1.0); -ocov = min(ocov, odim * 2.0); -icov = min(icov, idim * 2.0); -return ocov.x * ocov.y - icov.x * icov.y; -} -uniform sampler2D inputTex; -uniform vec4 xParams; -uniform vec4 yParams; -uniform vec3 perspVec; -uniform vec4 content; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wParam = dot(fragCoord, perspVec); -vec2 texCoord = vec2(dot(xParams.xyz, fragCoord) / wParam + xParams.w, dot(yParams.xyz, fragCoord) / wParam + yParams.w); -texCoord = fract(texCoord); -texCoord = vec2(content.x, content.y) + texCoord * vec2(content.z, content.w); -return texture2D(inputTex, texCoord); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/DrawPgram_ImagePattern_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/DrawPgram_ImagePattern_AlphaTest.frag deleted file mode 100644 index a55c96c..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawPgram_ImagePattern_AlphaTest.frag +++ /dev/null @@ -1,45 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -vec2 ocov = clamp(odim + 0.5 - abs(tco), 0.0, 1.0); -vec2 icov = clamp(idim + 0.5 - abs(tco), 0.0, 1.0); -ocov = min(ocov, odim * 2.0); -icov = min(icov, idim * 2.0); -return ocov.x * ocov.y - icov.x * icov.y; -} -uniform sampler2D inputTex; -uniform vec4 xParams; -uniform vec4 yParams; -uniform vec3 perspVec; -uniform vec4 content; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wParam = dot(fragCoord, perspVec); -vec2 texCoord = vec2(dot(xParams.xyz, fragCoord) / wParam + xParams.w, dot(yParams.xyz, fragCoord) / wParam + yParams.w); -texCoord = fract(texCoord); -texCoord = vec2(content.x, content.y) + texCoord * vec2(content.z, content.w); -return texture2D(inputTex, texCoord); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/DrawPgram_LinearGradient_PAD.frag b/out32/com/sun/prism/es2/glsl/DrawPgram_LinearGradient_PAD.frag deleted file mode 100644 index 75552b0..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawPgram_LinearGradient_PAD.frag +++ /dev/null @@ -1,105 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -vec2 ocov = clamp(odim + 0.5 - abs(tco), 0.0, 1.0); -vec2 icov = clamp(idim + 0.5 - abs(tco), 0.0, 1.0); -ocov = min(ocov, odim * 2.0); -icov = min(icov, idim * 2.0); -return ocov.x * ocov.y - icov.x * icov.y; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleNone(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/DrawPgram_LinearGradient_PAD_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/DrawPgram_LinearGradient_PAD_AlphaTest.frag deleted file mode 100644 index 93b9cd5..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawPgram_LinearGradient_PAD_AlphaTest.frag +++ /dev/null @@ -1,105 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -vec2 ocov = clamp(odim + 0.5 - abs(tco), 0.0, 1.0); -vec2 icov = clamp(idim + 0.5 - abs(tco), 0.0, 1.0); -ocov = min(ocov, odim * 2.0); -icov = min(icov, idim * 2.0); -return ocov.x * ocov.y - icov.x * icov.y; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleNone(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/DrawPgram_LinearGradient_REFLECT.frag b/out32/com/sun/prism/es2/glsl/DrawPgram_LinearGradient_REFLECT.frag deleted file mode 100644 index 8847f05..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawPgram_LinearGradient_REFLECT.frag +++ /dev/null @@ -1,105 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -vec2 ocov = clamp(odim + 0.5 - abs(tco), 0.0, 1.0); -vec2 icov = clamp(idim + 0.5 - abs(tco), 0.0, 1.0); -ocov = min(ocov, odim * 2.0); -icov = min(icov, idim * 2.0); -return ocov.x * ocov.y - icov.x * icov.y; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleReflect(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/DrawPgram_LinearGradient_REFLECT_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/DrawPgram_LinearGradient_REFLECT_AlphaTest.frag deleted file mode 100644 index 438abed..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawPgram_LinearGradient_REFLECT_AlphaTest.frag +++ /dev/null @@ -1,105 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -vec2 ocov = clamp(odim + 0.5 - abs(tco), 0.0, 1.0); -vec2 icov = clamp(idim + 0.5 - abs(tco), 0.0, 1.0); -ocov = min(ocov, odim * 2.0); -icov = min(icov, idim * 2.0); -return ocov.x * ocov.y - icov.x * icov.y; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleReflect(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/DrawPgram_LinearGradient_REPEAT.frag b/out32/com/sun/prism/es2/glsl/DrawPgram_LinearGradient_REPEAT.frag deleted file mode 100644 index b3dd3ba..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawPgram_LinearGradient_REPEAT.frag +++ /dev/null @@ -1,105 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -vec2 ocov = clamp(odim + 0.5 - abs(tco), 0.0, 1.0); -vec2 icov = clamp(idim + 0.5 - abs(tco), 0.0, 1.0); -ocov = min(ocov, odim * 2.0); -icov = min(icov, idim * 2.0); -return ocov.x * ocov.y - icov.x * icov.y; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleRepeat(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/DrawPgram_LinearGradient_REPEAT_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/DrawPgram_LinearGradient_REPEAT_AlphaTest.frag deleted file mode 100644 index 8686f26..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawPgram_LinearGradient_REPEAT_AlphaTest.frag +++ /dev/null @@ -1,105 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -vec2 ocov = clamp(odim + 0.5 - abs(tco), 0.0, 1.0); -vec2 icov = clamp(idim + 0.5 - abs(tco), 0.0, 1.0); -ocov = min(ocov, odim * 2.0); -icov = min(icov, idim * 2.0); -return ocov.x * ocov.y - icov.x * icov.y; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleRepeat(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/DrawPgram_RadialGradient_PAD.frag b/out32/com/sun/prism/es2/glsl/DrawPgram_RadialGradient_PAD.frag deleted file mode 100644 index 5852ea2..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawPgram_RadialGradient_PAD.frag +++ /dev/null @@ -1,110 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -vec2 ocov = clamp(odim + 0.5 - abs(tco), 0.0, 1.0); -vec2 icov = clamp(idim + 0.5 - abs(tco), 0.0, 1.0); -ocov = min(ocov, odim * 2.0); -icov = min(icov, idim * 2.0); -return ocov.x * ocov.y - icov.x * icov.y; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleNone(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/DrawPgram_RadialGradient_PAD_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/DrawPgram_RadialGradient_PAD_AlphaTest.frag deleted file mode 100644 index fec0842..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawPgram_RadialGradient_PAD_AlphaTest.frag +++ /dev/null @@ -1,110 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -vec2 ocov = clamp(odim + 0.5 - abs(tco), 0.0, 1.0); -vec2 icov = clamp(idim + 0.5 - abs(tco), 0.0, 1.0); -ocov = min(ocov, odim * 2.0); -icov = min(icov, idim * 2.0); -return ocov.x * ocov.y - icov.x * icov.y; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleNone(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/DrawPgram_RadialGradient_REFLECT.frag b/out32/com/sun/prism/es2/glsl/DrawPgram_RadialGradient_REFLECT.frag deleted file mode 100644 index 20731cc..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawPgram_RadialGradient_REFLECT.frag +++ /dev/null @@ -1,110 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -vec2 ocov = clamp(odim + 0.5 - abs(tco), 0.0, 1.0); -vec2 icov = clamp(idim + 0.5 - abs(tco), 0.0, 1.0); -ocov = min(ocov, odim * 2.0); -icov = min(icov, idim * 2.0); -return ocov.x * ocov.y - icov.x * icov.y; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleReflect(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/DrawPgram_RadialGradient_REFLECT_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/DrawPgram_RadialGradient_REFLECT_AlphaTest.frag deleted file mode 100644 index 00a51e8..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawPgram_RadialGradient_REFLECT_AlphaTest.frag +++ /dev/null @@ -1,110 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -vec2 ocov = clamp(odim + 0.5 - abs(tco), 0.0, 1.0); -vec2 icov = clamp(idim + 0.5 - abs(tco), 0.0, 1.0); -ocov = min(ocov, odim * 2.0); -icov = min(icov, idim * 2.0); -return ocov.x * ocov.y - icov.x * icov.y; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleReflect(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/DrawPgram_RadialGradient_REPEAT.frag b/out32/com/sun/prism/es2/glsl/DrawPgram_RadialGradient_REPEAT.frag deleted file mode 100644 index 6bfc04d..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawPgram_RadialGradient_REPEAT.frag +++ /dev/null @@ -1,110 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -vec2 ocov = clamp(odim + 0.5 - abs(tco), 0.0, 1.0); -vec2 icov = clamp(idim + 0.5 - abs(tco), 0.0, 1.0); -ocov = min(ocov, odim * 2.0); -icov = min(icov, idim * 2.0); -return ocov.x * ocov.y - icov.x * icov.y; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleRepeat(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/DrawPgram_RadialGradient_REPEAT_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/DrawPgram_RadialGradient_REPEAT_AlphaTest.frag deleted file mode 100644 index ce6133f..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawPgram_RadialGradient_REPEAT_AlphaTest.frag +++ /dev/null @@ -1,110 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -vec2 ocov = clamp(odim + 0.5 - abs(tco), 0.0, 1.0); -vec2 icov = clamp(idim + 0.5 - abs(tco), 0.0, 1.0); -ocov = min(ocov, odim * 2.0); -icov = min(icov, idim * 2.0); -return ocov.x * ocov.y - icov.x * icov.y; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleRepeat(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/DrawRoundRect_Color.frag b/out32/com/sun/prism/es2/glsl/DrawRoundRect_Color.frag deleted file mode 100644 index 8b332d7..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawRoundRect_Color.frag +++ /dev/null @@ -1,34 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec2 oinvarcradii; -uniform vec2 iinvarcradii; -float rrmask(vec2 arcreltco, vec2 invarcradii) { -vec2 ecctco = arcreltco * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 flatdim) { -vec2 arcreltco = max(abs(tco) - flatdim, 0.001); -float ocov = rrmask(arcreltco, oinvarcradii); -float icov = rrmask(arcreltco, iinvarcradii); -return clamp(ocov - icov, 0.0, 1.0); -} -void main() { -gl_FragColor = mask(texCoord0, texCoord1) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/DrawRoundRect_Color_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/DrawRoundRect_Color_AlphaTest.frag deleted file mode 100644 index dd48682..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawRoundRect_Color_AlphaTest.frag +++ /dev/null @@ -1,34 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec2 oinvarcradii; -uniform vec2 iinvarcradii; -float rrmask(vec2 arcreltco, vec2 invarcradii) { -vec2 ecctco = arcreltco * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 flatdim) { -vec2 arcreltco = max(abs(tco) - flatdim, 0.001); -float ocov = rrmask(arcreltco, oinvarcradii); -float icov = rrmask(arcreltco, iinvarcradii); -return clamp(ocov - icov, 0.0, 1.0); -} -void main() { -gl_FragColor = mask(texCoord0, texCoord1) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/DrawRoundRect_ImagePattern.frag b/out32/com/sun/prism/es2/glsl/DrawRoundRect_ImagePattern.frag deleted file mode 100644 index bb6fd7e..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawRoundRect_ImagePattern.frag +++ /dev/null @@ -1,51 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -uniform vec2 iinvarcradii; -float rrmask(vec2 arcreltco, vec2 invarcradii) { -vec2 ecctco = arcreltco * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 flatdim) { -vec2 arcreltco = max(abs(tco) - flatdim, 0.001); -float ocov = rrmask(arcreltco, oinvarcradii); -float icov = rrmask(arcreltco, iinvarcradii); -return clamp(ocov - icov, 0.0, 1.0); -} -uniform sampler2D inputTex; -uniform vec4 xParams; -uniform vec4 yParams; -uniform vec3 perspVec; -uniform vec4 content; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wParam = dot(fragCoord, perspVec); -vec2 texCoord = vec2(dot(xParams.xyz, fragCoord) / wParam + xParams.w, dot(yParams.xyz, fragCoord) / wParam + yParams.w); -texCoord = fract(texCoord); -texCoord = vec2(content.x, content.y) + texCoord * vec2(content.z, content.w); -return texture2D(inputTex, texCoord); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/DrawRoundRect_ImagePattern_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/DrawRoundRect_ImagePattern_AlphaTest.frag deleted file mode 100644 index ce1518d..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawRoundRect_ImagePattern_AlphaTest.frag +++ /dev/null @@ -1,51 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -uniform vec2 iinvarcradii; -float rrmask(vec2 arcreltco, vec2 invarcradii) { -vec2 ecctco = arcreltco * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 flatdim) { -vec2 arcreltco = max(abs(tco) - flatdim, 0.001); -float ocov = rrmask(arcreltco, oinvarcradii); -float icov = rrmask(arcreltco, iinvarcradii); -return clamp(ocov - icov, 0.0, 1.0); -} -uniform sampler2D inputTex; -uniform vec4 xParams; -uniform vec4 yParams; -uniform vec3 perspVec; -uniform vec4 content; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wParam = dot(fragCoord, perspVec); -vec2 texCoord = vec2(dot(xParams.xyz, fragCoord) / wParam + xParams.w, dot(yParams.xyz, fragCoord) / wParam + yParams.w); -texCoord = fract(texCoord); -texCoord = vec2(content.x, content.y) + texCoord * vec2(content.z, content.w); -return texture2D(inputTex, texCoord); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/DrawRoundRect_LinearGradient_PAD.frag b/out32/com/sun/prism/es2/glsl/DrawRoundRect_LinearGradient_PAD.frag deleted file mode 100644 index 07a4944..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawRoundRect_LinearGradient_PAD.frag +++ /dev/null @@ -1,111 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -uniform vec2 iinvarcradii; -float rrmask(vec2 arcreltco, vec2 invarcradii) { -vec2 ecctco = arcreltco * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 flatdim) { -vec2 arcreltco = max(abs(tco) - flatdim, 0.001); -float ocov = rrmask(arcreltco, oinvarcradii); -float icov = rrmask(arcreltco, iinvarcradii); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleNone(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/DrawRoundRect_LinearGradient_PAD_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/DrawRoundRect_LinearGradient_PAD_AlphaTest.frag deleted file mode 100644 index 1b36cb8..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawRoundRect_LinearGradient_PAD_AlphaTest.frag +++ /dev/null @@ -1,111 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -uniform vec2 iinvarcradii; -float rrmask(vec2 arcreltco, vec2 invarcradii) { -vec2 ecctco = arcreltco * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 flatdim) { -vec2 arcreltco = max(abs(tco) - flatdim, 0.001); -float ocov = rrmask(arcreltco, oinvarcradii); -float icov = rrmask(arcreltco, iinvarcradii); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleNone(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/DrawRoundRect_LinearGradient_REFLECT.frag b/out32/com/sun/prism/es2/glsl/DrawRoundRect_LinearGradient_REFLECT.frag deleted file mode 100644 index b7d587d..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawRoundRect_LinearGradient_REFLECT.frag +++ /dev/null @@ -1,111 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -uniform vec2 iinvarcradii; -float rrmask(vec2 arcreltco, vec2 invarcradii) { -vec2 ecctco = arcreltco * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 flatdim) { -vec2 arcreltco = max(abs(tco) - flatdim, 0.001); -float ocov = rrmask(arcreltco, oinvarcradii); -float icov = rrmask(arcreltco, iinvarcradii); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleReflect(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/DrawRoundRect_LinearGradient_REFLECT_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/DrawRoundRect_LinearGradient_REFLECT_AlphaTest.frag deleted file mode 100644 index 8be30e4..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawRoundRect_LinearGradient_REFLECT_AlphaTest.frag +++ /dev/null @@ -1,111 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -uniform vec2 iinvarcradii; -float rrmask(vec2 arcreltco, vec2 invarcradii) { -vec2 ecctco = arcreltco * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 flatdim) { -vec2 arcreltco = max(abs(tco) - flatdim, 0.001); -float ocov = rrmask(arcreltco, oinvarcradii); -float icov = rrmask(arcreltco, iinvarcradii); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleReflect(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/DrawRoundRect_LinearGradient_REPEAT.frag b/out32/com/sun/prism/es2/glsl/DrawRoundRect_LinearGradient_REPEAT.frag deleted file mode 100644 index b009fc8..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawRoundRect_LinearGradient_REPEAT.frag +++ /dev/null @@ -1,111 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -uniform vec2 iinvarcradii; -float rrmask(vec2 arcreltco, vec2 invarcradii) { -vec2 ecctco = arcreltco * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 flatdim) { -vec2 arcreltco = max(abs(tco) - flatdim, 0.001); -float ocov = rrmask(arcreltco, oinvarcradii); -float icov = rrmask(arcreltco, iinvarcradii); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleRepeat(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/DrawRoundRect_LinearGradient_REPEAT_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/DrawRoundRect_LinearGradient_REPEAT_AlphaTest.frag deleted file mode 100644 index eb1e4a5..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawRoundRect_LinearGradient_REPEAT_AlphaTest.frag +++ /dev/null @@ -1,111 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -uniform vec2 iinvarcradii; -float rrmask(vec2 arcreltco, vec2 invarcradii) { -vec2 ecctco = arcreltco * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 flatdim) { -vec2 arcreltco = max(abs(tco) - flatdim, 0.001); -float ocov = rrmask(arcreltco, oinvarcradii); -float icov = rrmask(arcreltco, iinvarcradii); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleRepeat(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/DrawRoundRect_RadialGradient_PAD.frag b/out32/com/sun/prism/es2/glsl/DrawRoundRect_RadialGradient_PAD.frag deleted file mode 100644 index 403c903..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawRoundRect_RadialGradient_PAD.frag +++ /dev/null @@ -1,116 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -uniform vec2 iinvarcradii; -float rrmask(vec2 arcreltco, vec2 invarcradii) { -vec2 ecctco = arcreltco * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 flatdim) { -vec2 arcreltco = max(abs(tco) - flatdim, 0.001); -float ocov = rrmask(arcreltco, oinvarcradii); -float icov = rrmask(arcreltco, iinvarcradii); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleNone(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/DrawRoundRect_RadialGradient_PAD_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/DrawRoundRect_RadialGradient_PAD_AlphaTest.frag deleted file mode 100644 index 9b0f689..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawRoundRect_RadialGradient_PAD_AlphaTest.frag +++ /dev/null @@ -1,116 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -uniform vec2 iinvarcradii; -float rrmask(vec2 arcreltco, vec2 invarcradii) { -vec2 ecctco = arcreltco * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 flatdim) { -vec2 arcreltco = max(abs(tco) - flatdim, 0.001); -float ocov = rrmask(arcreltco, oinvarcradii); -float icov = rrmask(arcreltco, iinvarcradii); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleNone(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/DrawRoundRect_RadialGradient_REFLECT.frag b/out32/com/sun/prism/es2/glsl/DrawRoundRect_RadialGradient_REFLECT.frag deleted file mode 100644 index 2183657..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawRoundRect_RadialGradient_REFLECT.frag +++ /dev/null @@ -1,116 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -uniform vec2 iinvarcradii; -float rrmask(vec2 arcreltco, vec2 invarcradii) { -vec2 ecctco = arcreltco * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 flatdim) { -vec2 arcreltco = max(abs(tco) - flatdim, 0.001); -float ocov = rrmask(arcreltco, oinvarcradii); -float icov = rrmask(arcreltco, iinvarcradii); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleReflect(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/DrawRoundRect_RadialGradient_REFLECT_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/DrawRoundRect_RadialGradient_REFLECT_AlphaTest.frag deleted file mode 100644 index e09c6a5..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawRoundRect_RadialGradient_REFLECT_AlphaTest.frag +++ /dev/null @@ -1,116 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -uniform vec2 iinvarcradii; -float rrmask(vec2 arcreltco, vec2 invarcradii) { -vec2 ecctco = arcreltco * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 flatdim) { -vec2 arcreltco = max(abs(tco) - flatdim, 0.001); -float ocov = rrmask(arcreltco, oinvarcradii); -float icov = rrmask(arcreltco, iinvarcradii); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleReflect(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/DrawRoundRect_RadialGradient_REPEAT.frag b/out32/com/sun/prism/es2/glsl/DrawRoundRect_RadialGradient_REPEAT.frag deleted file mode 100644 index 9a511a2..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawRoundRect_RadialGradient_REPEAT.frag +++ /dev/null @@ -1,116 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -uniform vec2 iinvarcradii; -float rrmask(vec2 arcreltco, vec2 invarcradii) { -vec2 ecctco = arcreltco * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 flatdim) { -vec2 arcreltco = max(abs(tco) - flatdim, 0.001); -float ocov = rrmask(arcreltco, oinvarcradii); -float icov = rrmask(arcreltco, iinvarcradii); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleRepeat(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/DrawRoundRect_RadialGradient_REPEAT_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/DrawRoundRect_RadialGradient_REPEAT_AlphaTest.frag deleted file mode 100644 index f7dd9b7..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawRoundRect_RadialGradient_REPEAT_AlphaTest.frag +++ /dev/null @@ -1,116 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -uniform vec2 iinvarcradii; -float rrmask(vec2 arcreltco, vec2 invarcradii) { -vec2 ecctco = arcreltco * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 flatdim) { -vec2 arcreltco = max(abs(tco) - flatdim, 0.001); -float ocov = rrmask(arcreltco, oinvarcradii); -float icov = rrmask(arcreltco, iinvarcradii); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleRepeat(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/DrawSemiRoundRect_Color.frag b/out32/com/sun/prism/es2/glsl/DrawSemiRoundRect_Color.frag deleted file mode 100644 index df39eb9..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawSemiRoundRect_Color.frag +++ /dev/null @@ -1,39 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec2 oinvarcradii; -uniform vec2 idim; -float rrmask(vec2 abstco, vec2 flatdim, vec2 invarcradii) { -vec2 ecctco = max(abstco - flatdim, 0.001) * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -float pgrammask(vec2 abstco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abstco, 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 abstco = abs(tco); -float ocov = rrmask(abstco, oflatdim, oinvarcradii); -float icov = pgrammask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -void main() { -gl_FragColor = mask(texCoord0, texCoord1) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/DrawSemiRoundRect_Color_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/DrawSemiRoundRect_Color_AlphaTest.frag deleted file mode 100644 index 0432c91..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawSemiRoundRect_Color_AlphaTest.frag +++ /dev/null @@ -1,39 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec2 oinvarcradii; -uniform vec2 idim; -float rrmask(vec2 abstco, vec2 flatdim, vec2 invarcradii) { -vec2 ecctco = max(abstco - flatdim, 0.001) * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -float pgrammask(vec2 abstco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abstco, 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 abstco = abs(tco); -float ocov = rrmask(abstco, oflatdim, oinvarcradii); -float icov = pgrammask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -void main() { -gl_FragColor = mask(texCoord0, texCoord1) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/DrawSemiRoundRect_ImagePattern.frag b/out32/com/sun/prism/es2/glsl/DrawSemiRoundRect_ImagePattern.frag deleted file mode 100644 index 4016d53..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawSemiRoundRect_ImagePattern.frag +++ /dev/null @@ -1,56 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -uniform vec2 idim; -float rrmask(vec2 abstco, vec2 flatdim, vec2 invarcradii) { -vec2 ecctco = max(abstco - flatdim, 0.001) * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -float pgrammask(vec2 abstco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abstco, 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 abstco = abs(tco); -float ocov = rrmask(abstco, oflatdim, oinvarcradii); -float icov = pgrammask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -uniform sampler2D inputTex; -uniform vec4 xParams; -uniform vec4 yParams; -uniform vec3 perspVec; -uniform vec4 content; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wParam = dot(fragCoord, perspVec); -vec2 texCoord = vec2(dot(xParams.xyz, fragCoord) / wParam + xParams.w, dot(yParams.xyz, fragCoord) / wParam + yParams.w); -texCoord = fract(texCoord); -texCoord = vec2(content.x, content.y) + texCoord * vec2(content.z, content.w); -return texture2D(inputTex, texCoord); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/DrawSemiRoundRect_ImagePattern_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/DrawSemiRoundRect_ImagePattern_AlphaTest.frag deleted file mode 100644 index 7352f33..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawSemiRoundRect_ImagePattern_AlphaTest.frag +++ /dev/null @@ -1,56 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -uniform vec2 idim; -float rrmask(vec2 abstco, vec2 flatdim, vec2 invarcradii) { -vec2 ecctco = max(abstco - flatdim, 0.001) * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -float pgrammask(vec2 abstco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abstco, 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 abstco = abs(tco); -float ocov = rrmask(abstco, oflatdim, oinvarcradii); -float icov = pgrammask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -uniform sampler2D inputTex; -uniform vec4 xParams; -uniform vec4 yParams; -uniform vec3 perspVec; -uniform vec4 content; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wParam = dot(fragCoord, perspVec); -vec2 texCoord = vec2(dot(xParams.xyz, fragCoord) / wParam + xParams.w, dot(yParams.xyz, fragCoord) / wParam + yParams.w); -texCoord = fract(texCoord); -texCoord = vec2(content.x, content.y) + texCoord * vec2(content.z, content.w); -return texture2D(inputTex, texCoord); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/DrawSemiRoundRect_LinearGradient_PAD.frag b/out32/com/sun/prism/es2/glsl/DrawSemiRoundRect_LinearGradient_PAD.frag deleted file mode 100644 index 38a3d49..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawSemiRoundRect_LinearGradient_PAD.frag +++ /dev/null @@ -1,116 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -uniform vec2 idim; -float rrmask(vec2 abstco, vec2 flatdim, vec2 invarcradii) { -vec2 ecctco = max(abstco - flatdim, 0.001) * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -float pgrammask(vec2 abstco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abstco, 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 abstco = abs(tco); -float ocov = rrmask(abstco, oflatdim, oinvarcradii); -float icov = pgrammask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleNone(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/DrawSemiRoundRect_LinearGradient_PAD_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/DrawSemiRoundRect_LinearGradient_PAD_AlphaTest.frag deleted file mode 100644 index 6788b64..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawSemiRoundRect_LinearGradient_PAD_AlphaTest.frag +++ /dev/null @@ -1,116 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -uniform vec2 idim; -float rrmask(vec2 abstco, vec2 flatdim, vec2 invarcradii) { -vec2 ecctco = max(abstco - flatdim, 0.001) * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -float pgrammask(vec2 abstco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abstco, 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 abstco = abs(tco); -float ocov = rrmask(abstco, oflatdim, oinvarcradii); -float icov = pgrammask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleNone(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/DrawSemiRoundRect_LinearGradient_REFLECT.frag b/out32/com/sun/prism/es2/glsl/DrawSemiRoundRect_LinearGradient_REFLECT.frag deleted file mode 100644 index 3ff128c..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawSemiRoundRect_LinearGradient_REFLECT.frag +++ /dev/null @@ -1,116 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -uniform vec2 idim; -float rrmask(vec2 abstco, vec2 flatdim, vec2 invarcradii) { -vec2 ecctco = max(abstco - flatdim, 0.001) * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -float pgrammask(vec2 abstco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abstco, 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 abstco = abs(tco); -float ocov = rrmask(abstco, oflatdim, oinvarcradii); -float icov = pgrammask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleReflect(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/DrawSemiRoundRect_LinearGradient_REFLECT_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/DrawSemiRoundRect_LinearGradient_REFLECT_AlphaTest.frag deleted file mode 100644 index d3dd994..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawSemiRoundRect_LinearGradient_REFLECT_AlphaTest.frag +++ /dev/null @@ -1,116 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -uniform vec2 idim; -float rrmask(vec2 abstco, vec2 flatdim, vec2 invarcradii) { -vec2 ecctco = max(abstco - flatdim, 0.001) * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -float pgrammask(vec2 abstco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abstco, 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 abstco = abs(tco); -float ocov = rrmask(abstco, oflatdim, oinvarcradii); -float icov = pgrammask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleReflect(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/DrawSemiRoundRect_LinearGradient_REPEAT.frag b/out32/com/sun/prism/es2/glsl/DrawSemiRoundRect_LinearGradient_REPEAT.frag deleted file mode 100644 index ef073e2..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawSemiRoundRect_LinearGradient_REPEAT.frag +++ /dev/null @@ -1,116 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -uniform vec2 idim; -float rrmask(vec2 abstco, vec2 flatdim, vec2 invarcradii) { -vec2 ecctco = max(abstco - flatdim, 0.001) * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -float pgrammask(vec2 abstco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abstco, 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 abstco = abs(tco); -float ocov = rrmask(abstco, oflatdim, oinvarcradii); -float icov = pgrammask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleRepeat(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/DrawSemiRoundRect_LinearGradient_REPEAT_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/DrawSemiRoundRect_LinearGradient_REPEAT_AlphaTest.frag deleted file mode 100644 index 4fbf5af..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawSemiRoundRect_LinearGradient_REPEAT_AlphaTest.frag +++ /dev/null @@ -1,116 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -uniform vec2 idim; -float rrmask(vec2 abstco, vec2 flatdim, vec2 invarcradii) { -vec2 ecctco = max(abstco - flatdim, 0.001) * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -float pgrammask(vec2 abstco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abstco, 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 abstco = abs(tco); -float ocov = rrmask(abstco, oflatdim, oinvarcradii); -float icov = pgrammask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleRepeat(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/DrawSemiRoundRect_RadialGradient_PAD.frag b/out32/com/sun/prism/es2/glsl/DrawSemiRoundRect_RadialGradient_PAD.frag deleted file mode 100644 index 210ec2f..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawSemiRoundRect_RadialGradient_PAD.frag +++ /dev/null @@ -1,121 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -uniform vec2 idim; -float rrmask(vec2 abstco, vec2 flatdim, vec2 invarcradii) { -vec2 ecctco = max(abstco - flatdim, 0.001) * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -float pgrammask(vec2 abstco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abstco, 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 abstco = abs(tco); -float ocov = rrmask(abstco, oflatdim, oinvarcradii); -float icov = pgrammask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleNone(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/DrawSemiRoundRect_RadialGradient_PAD_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/DrawSemiRoundRect_RadialGradient_PAD_AlphaTest.frag deleted file mode 100644 index fa51863..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawSemiRoundRect_RadialGradient_PAD_AlphaTest.frag +++ /dev/null @@ -1,121 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -uniform vec2 idim; -float rrmask(vec2 abstco, vec2 flatdim, vec2 invarcradii) { -vec2 ecctco = max(abstco - flatdim, 0.001) * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -float pgrammask(vec2 abstco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abstco, 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 abstco = abs(tco); -float ocov = rrmask(abstco, oflatdim, oinvarcradii); -float icov = pgrammask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleNone(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/DrawSemiRoundRect_RadialGradient_REFLECT.frag b/out32/com/sun/prism/es2/glsl/DrawSemiRoundRect_RadialGradient_REFLECT.frag deleted file mode 100644 index 62b434d..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawSemiRoundRect_RadialGradient_REFLECT.frag +++ /dev/null @@ -1,121 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -uniform vec2 idim; -float rrmask(vec2 abstco, vec2 flatdim, vec2 invarcradii) { -vec2 ecctco = max(abstco - flatdim, 0.001) * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -float pgrammask(vec2 abstco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abstco, 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 abstco = abs(tco); -float ocov = rrmask(abstco, oflatdim, oinvarcradii); -float icov = pgrammask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleReflect(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/DrawSemiRoundRect_RadialGradient_REFLECT_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/DrawSemiRoundRect_RadialGradient_REFLECT_AlphaTest.frag deleted file mode 100644 index 586b830..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawSemiRoundRect_RadialGradient_REFLECT_AlphaTest.frag +++ /dev/null @@ -1,121 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -uniform vec2 idim; -float rrmask(vec2 abstco, vec2 flatdim, vec2 invarcradii) { -vec2 ecctco = max(abstco - flatdim, 0.001) * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -float pgrammask(vec2 abstco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abstco, 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 abstco = abs(tco); -float ocov = rrmask(abstco, oflatdim, oinvarcradii); -float icov = pgrammask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleReflect(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/DrawSemiRoundRect_RadialGradient_REPEAT.frag b/out32/com/sun/prism/es2/glsl/DrawSemiRoundRect_RadialGradient_REPEAT.frag deleted file mode 100644 index 0764304..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawSemiRoundRect_RadialGradient_REPEAT.frag +++ /dev/null @@ -1,121 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -uniform vec2 idim; -float rrmask(vec2 abstco, vec2 flatdim, vec2 invarcradii) { -vec2 ecctco = max(abstco - flatdim, 0.001) * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -float pgrammask(vec2 abstco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abstco, 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 abstco = abs(tco); -float ocov = rrmask(abstco, oflatdim, oinvarcradii); -float icov = pgrammask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleRepeat(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/DrawSemiRoundRect_RadialGradient_REPEAT_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/DrawSemiRoundRect_RadialGradient_REPEAT_AlphaTest.frag deleted file mode 100644 index e34fe0b..0000000 --- a/out32/com/sun/prism/es2/glsl/DrawSemiRoundRect_RadialGradient_REPEAT_AlphaTest.frag +++ /dev/null @@ -1,121 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -uniform vec2 idim; -float rrmask(vec2 abstco, vec2 flatdim, vec2 invarcradii) { -vec2 ecctco = max(abstco - flatdim, 0.001) * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -float pgrammask(vec2 abstco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abstco, 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 abstco = abs(tco); -float ocov = rrmask(abstco, oflatdim, oinvarcradii); -float icov = pgrammask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleRepeat(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/FillCircle_Color.frag b/out32/com/sun/prism/es2/glsl/FillCircle_Color.frag deleted file mode 100644 index 8e34fde..0000000 --- a/out32/com/sun/prism/es2/glsl/FillCircle_Color.frag +++ /dev/null @@ -1,24 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -lowp float mask(vec2 tco, vec2 dim) { -float lensq = dot(tco, tco); -return clamp(0.5 * (dim.x + 1.0 - (lensq - 0.25) / dim.x), 0.0, dim.y); -} -void main() { -gl_FragColor = mask(texCoord0, texCoord1) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/FillCircle_Color_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/FillCircle_Color_AlphaTest.frag deleted file mode 100644 index 94b46ae..0000000 --- a/out32/com/sun/prism/es2/glsl/FillCircle_Color_AlphaTest.frag +++ /dev/null @@ -1,24 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -lowp float mask(vec2 tco, vec2 dim) { -float lensq = dot(tco, tco); -return clamp(0.5 * (dim.x + 1.0 - (lensq - 0.25) / dim.x), 0.0, dim.y); -} -void main() { -gl_FragColor = mask(texCoord0, texCoord1) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/FillCircle_ImagePattern.frag b/out32/com/sun/prism/es2/glsl/FillCircle_ImagePattern.frag deleted file mode 100644 index 3c4af84..0000000 --- a/out32/com/sun/prism/es2/glsl/FillCircle_ImagePattern.frag +++ /dev/null @@ -1,41 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 tco, vec2 dim) { -float lensq = dot(tco, tco); -return clamp(0.5 * (dim.x + 1.0 - (lensq - 0.25) / dim.x), 0.0, dim.y); -} -uniform sampler2D inputTex; -uniform vec4 xParams; -uniform vec4 yParams; -uniform vec3 perspVec; -uniform vec4 content; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wParam = dot(fragCoord, perspVec); -vec2 texCoord = vec2(dot(xParams.xyz, fragCoord) / wParam + xParams.w, dot(yParams.xyz, fragCoord) / wParam + yParams.w); -texCoord = fract(texCoord); -texCoord = vec2(content.x, content.y) + texCoord * vec2(content.z, content.w); -return texture2D(inputTex, texCoord); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/FillCircle_ImagePattern_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/FillCircle_ImagePattern_AlphaTest.frag deleted file mode 100644 index 3e673d2..0000000 --- a/out32/com/sun/prism/es2/glsl/FillCircle_ImagePattern_AlphaTest.frag +++ /dev/null @@ -1,41 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 tco, vec2 dim) { -float lensq = dot(tco, tco); -return clamp(0.5 * (dim.x + 1.0 - (lensq - 0.25) / dim.x), 0.0, dim.y); -} -uniform sampler2D inputTex; -uniform vec4 xParams; -uniform vec4 yParams; -uniform vec3 perspVec; -uniform vec4 content; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wParam = dot(fragCoord, perspVec); -vec2 texCoord = vec2(dot(xParams.xyz, fragCoord) / wParam + xParams.w, dot(yParams.xyz, fragCoord) / wParam + yParams.w); -texCoord = fract(texCoord); -texCoord = vec2(content.x, content.y) + texCoord * vec2(content.z, content.w); -return texture2D(inputTex, texCoord); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/FillCircle_LinearGradient_PAD.frag b/out32/com/sun/prism/es2/glsl/FillCircle_LinearGradient_PAD.frag deleted file mode 100644 index f7f879b..0000000 --- a/out32/com/sun/prism/es2/glsl/FillCircle_LinearGradient_PAD.frag +++ /dev/null @@ -1,101 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 tco, vec2 dim) { -float lensq = dot(tco, tco); -return clamp(0.5 * (dim.x + 1.0 - (lensq - 0.25) / dim.x), 0.0, dim.y); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleNone(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/FillCircle_LinearGradient_PAD_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/FillCircle_LinearGradient_PAD_AlphaTest.frag deleted file mode 100644 index cd3f09e..0000000 --- a/out32/com/sun/prism/es2/glsl/FillCircle_LinearGradient_PAD_AlphaTest.frag +++ /dev/null @@ -1,101 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 tco, vec2 dim) { -float lensq = dot(tco, tco); -return clamp(0.5 * (dim.x + 1.0 - (lensq - 0.25) / dim.x), 0.0, dim.y); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleNone(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/FillCircle_LinearGradient_REFLECT.frag b/out32/com/sun/prism/es2/glsl/FillCircle_LinearGradient_REFLECT.frag deleted file mode 100644 index 2705b77..0000000 --- a/out32/com/sun/prism/es2/glsl/FillCircle_LinearGradient_REFLECT.frag +++ /dev/null @@ -1,101 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 tco, vec2 dim) { -float lensq = dot(tco, tco); -return clamp(0.5 * (dim.x + 1.0 - (lensq - 0.25) / dim.x), 0.0, dim.y); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleReflect(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/FillCircle_LinearGradient_REFLECT_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/FillCircle_LinearGradient_REFLECT_AlphaTest.frag deleted file mode 100644 index 307446c..0000000 --- a/out32/com/sun/prism/es2/glsl/FillCircle_LinearGradient_REFLECT_AlphaTest.frag +++ /dev/null @@ -1,101 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 tco, vec2 dim) { -float lensq = dot(tco, tco); -return clamp(0.5 * (dim.x + 1.0 - (lensq - 0.25) / dim.x), 0.0, dim.y); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleReflect(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/FillCircle_LinearGradient_REPEAT.frag b/out32/com/sun/prism/es2/glsl/FillCircle_LinearGradient_REPEAT.frag deleted file mode 100644 index 67a710e..0000000 --- a/out32/com/sun/prism/es2/glsl/FillCircle_LinearGradient_REPEAT.frag +++ /dev/null @@ -1,101 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 tco, vec2 dim) { -float lensq = dot(tco, tco); -return clamp(0.5 * (dim.x + 1.0 - (lensq - 0.25) / dim.x), 0.0, dim.y); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleRepeat(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/FillCircle_LinearGradient_REPEAT_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/FillCircle_LinearGradient_REPEAT_AlphaTest.frag deleted file mode 100644 index 14251cd..0000000 --- a/out32/com/sun/prism/es2/glsl/FillCircle_LinearGradient_REPEAT_AlphaTest.frag +++ /dev/null @@ -1,101 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 tco, vec2 dim) { -float lensq = dot(tco, tco); -return clamp(0.5 * (dim.x + 1.0 - (lensq - 0.25) / dim.x), 0.0, dim.y); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleRepeat(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/FillCircle_RadialGradient_PAD.frag b/out32/com/sun/prism/es2/glsl/FillCircle_RadialGradient_PAD.frag deleted file mode 100644 index fc14c36..0000000 --- a/out32/com/sun/prism/es2/glsl/FillCircle_RadialGradient_PAD.frag +++ /dev/null @@ -1,106 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 tco, vec2 dim) { -float lensq = dot(tco, tco); -return clamp(0.5 * (dim.x + 1.0 - (lensq - 0.25) / dim.x), 0.0, dim.y); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleNone(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/FillCircle_RadialGradient_PAD_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/FillCircle_RadialGradient_PAD_AlphaTest.frag deleted file mode 100644 index fae6f50..0000000 --- a/out32/com/sun/prism/es2/glsl/FillCircle_RadialGradient_PAD_AlphaTest.frag +++ /dev/null @@ -1,106 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 tco, vec2 dim) { -float lensq = dot(tco, tco); -return clamp(0.5 * (dim.x + 1.0 - (lensq - 0.25) / dim.x), 0.0, dim.y); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleNone(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/FillCircle_RadialGradient_REFLECT.frag b/out32/com/sun/prism/es2/glsl/FillCircle_RadialGradient_REFLECT.frag deleted file mode 100644 index 10d8c05..0000000 --- a/out32/com/sun/prism/es2/glsl/FillCircle_RadialGradient_REFLECT.frag +++ /dev/null @@ -1,106 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 tco, vec2 dim) { -float lensq = dot(tco, tco); -return clamp(0.5 * (dim.x + 1.0 - (lensq - 0.25) / dim.x), 0.0, dim.y); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleReflect(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/FillCircle_RadialGradient_REFLECT_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/FillCircle_RadialGradient_REFLECT_AlphaTest.frag deleted file mode 100644 index 93aad07..0000000 --- a/out32/com/sun/prism/es2/glsl/FillCircle_RadialGradient_REFLECT_AlphaTest.frag +++ /dev/null @@ -1,106 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 tco, vec2 dim) { -float lensq = dot(tco, tco); -return clamp(0.5 * (dim.x + 1.0 - (lensq - 0.25) / dim.x), 0.0, dim.y); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleReflect(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/FillCircle_RadialGradient_REPEAT.frag b/out32/com/sun/prism/es2/glsl/FillCircle_RadialGradient_REPEAT.frag deleted file mode 100644 index 6ad99df..0000000 --- a/out32/com/sun/prism/es2/glsl/FillCircle_RadialGradient_REPEAT.frag +++ /dev/null @@ -1,106 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 tco, vec2 dim) { -float lensq = dot(tco, tco); -return clamp(0.5 * (dim.x + 1.0 - (lensq - 0.25) / dim.x), 0.0, dim.y); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleRepeat(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/FillCircle_RadialGradient_REPEAT_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/FillCircle_RadialGradient_REPEAT_AlphaTest.frag deleted file mode 100644 index f3f0c81..0000000 --- a/out32/com/sun/prism/es2/glsl/FillCircle_RadialGradient_REPEAT_AlphaTest.frag +++ /dev/null @@ -1,106 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 tco, vec2 dim) { -float lensq = dot(tco, tco); -return clamp(0.5 * (dim.x + 1.0 - (lensq - 0.25) / dim.x), 0.0, dim.y); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleRepeat(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/FillEllipse_Color.frag b/out32/com/sun/prism/es2/glsl/FillEllipse_Color.frag deleted file mode 100644 index f286d9b..0000000 --- a/out32/com/sun/prism/es2/glsl/FillEllipse_Color.frag +++ /dev/null @@ -1,25 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -lowp float mask(vec2 ecctco, vec2 invarcradii) { -float ecclensq = dot(ecctco, ecctco); -float pix = dot(abs(ecctco), invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -void main() { -gl_FragColor = mask(texCoord0, texCoord1) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/FillEllipse_Color_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/FillEllipse_Color_AlphaTest.frag deleted file mode 100644 index 55b4853..0000000 --- a/out32/com/sun/prism/es2/glsl/FillEllipse_Color_AlphaTest.frag +++ /dev/null @@ -1,25 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -lowp float mask(vec2 ecctco, vec2 invarcradii) { -float ecclensq = dot(ecctco, ecctco); -float pix = dot(abs(ecctco), invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -void main() { -gl_FragColor = mask(texCoord0, texCoord1) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/FillEllipse_ImagePattern.frag b/out32/com/sun/prism/es2/glsl/FillEllipse_ImagePattern.frag deleted file mode 100644 index 438a5eb..0000000 --- a/out32/com/sun/prism/es2/glsl/FillEllipse_ImagePattern.frag +++ /dev/null @@ -1,42 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 ecctco, vec2 invarcradii) { -float ecclensq = dot(ecctco, ecctco); -float pix = dot(abs(ecctco), invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -uniform sampler2D inputTex; -uniform vec4 xParams; -uniform vec4 yParams; -uniform vec3 perspVec; -uniform vec4 content; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wParam = dot(fragCoord, perspVec); -vec2 texCoord = vec2(dot(xParams.xyz, fragCoord) / wParam + xParams.w, dot(yParams.xyz, fragCoord) / wParam + yParams.w); -texCoord = fract(texCoord); -texCoord = vec2(content.x, content.y) + texCoord * vec2(content.z, content.w); -return texture2D(inputTex, texCoord); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/FillEllipse_ImagePattern_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/FillEllipse_ImagePattern_AlphaTest.frag deleted file mode 100644 index 390d1d6..0000000 --- a/out32/com/sun/prism/es2/glsl/FillEllipse_ImagePattern_AlphaTest.frag +++ /dev/null @@ -1,42 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 ecctco, vec2 invarcradii) { -float ecclensq = dot(ecctco, ecctco); -float pix = dot(abs(ecctco), invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -uniform sampler2D inputTex; -uniform vec4 xParams; -uniform vec4 yParams; -uniform vec3 perspVec; -uniform vec4 content; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wParam = dot(fragCoord, perspVec); -vec2 texCoord = vec2(dot(xParams.xyz, fragCoord) / wParam + xParams.w, dot(yParams.xyz, fragCoord) / wParam + yParams.w); -texCoord = fract(texCoord); -texCoord = vec2(content.x, content.y) + texCoord * vec2(content.z, content.w); -return texture2D(inputTex, texCoord); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/FillEllipse_LinearGradient_PAD.frag b/out32/com/sun/prism/es2/glsl/FillEllipse_LinearGradient_PAD.frag deleted file mode 100644 index e123b9c..0000000 --- a/out32/com/sun/prism/es2/glsl/FillEllipse_LinearGradient_PAD.frag +++ /dev/null @@ -1,102 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 ecctco, vec2 invarcradii) { -float ecclensq = dot(ecctco, ecctco); -float pix = dot(abs(ecctco), invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleNone(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/FillEllipse_LinearGradient_PAD_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/FillEllipse_LinearGradient_PAD_AlphaTest.frag deleted file mode 100644 index 9fda6f5..0000000 --- a/out32/com/sun/prism/es2/glsl/FillEllipse_LinearGradient_PAD_AlphaTest.frag +++ /dev/null @@ -1,102 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 ecctco, vec2 invarcradii) { -float ecclensq = dot(ecctco, ecctco); -float pix = dot(abs(ecctco), invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleNone(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/FillEllipse_LinearGradient_REFLECT.frag b/out32/com/sun/prism/es2/glsl/FillEllipse_LinearGradient_REFLECT.frag deleted file mode 100644 index 033a813..0000000 --- a/out32/com/sun/prism/es2/glsl/FillEllipse_LinearGradient_REFLECT.frag +++ /dev/null @@ -1,102 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 ecctco, vec2 invarcradii) { -float ecclensq = dot(ecctco, ecctco); -float pix = dot(abs(ecctco), invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleReflect(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/FillEllipse_LinearGradient_REFLECT_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/FillEllipse_LinearGradient_REFLECT_AlphaTest.frag deleted file mode 100644 index 0ffc8e0..0000000 --- a/out32/com/sun/prism/es2/glsl/FillEllipse_LinearGradient_REFLECT_AlphaTest.frag +++ /dev/null @@ -1,102 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 ecctco, vec2 invarcradii) { -float ecclensq = dot(ecctco, ecctco); -float pix = dot(abs(ecctco), invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleReflect(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/FillEllipse_LinearGradient_REPEAT.frag b/out32/com/sun/prism/es2/glsl/FillEllipse_LinearGradient_REPEAT.frag deleted file mode 100644 index 26a4617..0000000 --- a/out32/com/sun/prism/es2/glsl/FillEllipse_LinearGradient_REPEAT.frag +++ /dev/null @@ -1,102 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 ecctco, vec2 invarcradii) { -float ecclensq = dot(ecctco, ecctco); -float pix = dot(abs(ecctco), invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleRepeat(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/FillEllipse_LinearGradient_REPEAT_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/FillEllipse_LinearGradient_REPEAT_AlphaTest.frag deleted file mode 100644 index f806352..0000000 --- a/out32/com/sun/prism/es2/glsl/FillEllipse_LinearGradient_REPEAT_AlphaTest.frag +++ /dev/null @@ -1,102 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 ecctco, vec2 invarcradii) { -float ecclensq = dot(ecctco, ecctco); -float pix = dot(abs(ecctco), invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleRepeat(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/FillEllipse_RadialGradient_PAD.frag b/out32/com/sun/prism/es2/glsl/FillEllipse_RadialGradient_PAD.frag deleted file mode 100644 index 1419d8f..0000000 --- a/out32/com/sun/prism/es2/glsl/FillEllipse_RadialGradient_PAD.frag +++ /dev/null @@ -1,107 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 ecctco, vec2 invarcradii) { -float ecclensq = dot(ecctco, ecctco); -float pix = dot(abs(ecctco), invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleNone(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/FillEllipse_RadialGradient_PAD_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/FillEllipse_RadialGradient_PAD_AlphaTest.frag deleted file mode 100644 index be4355b..0000000 --- a/out32/com/sun/prism/es2/glsl/FillEllipse_RadialGradient_PAD_AlphaTest.frag +++ /dev/null @@ -1,107 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 ecctco, vec2 invarcradii) { -float ecclensq = dot(ecctco, ecctco); -float pix = dot(abs(ecctco), invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleNone(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/FillEllipse_RadialGradient_REFLECT.frag b/out32/com/sun/prism/es2/glsl/FillEllipse_RadialGradient_REFLECT.frag deleted file mode 100644 index c38920e..0000000 --- a/out32/com/sun/prism/es2/glsl/FillEllipse_RadialGradient_REFLECT.frag +++ /dev/null @@ -1,107 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 ecctco, vec2 invarcradii) { -float ecclensq = dot(ecctco, ecctco); -float pix = dot(abs(ecctco), invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleReflect(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/FillEllipse_RadialGradient_REFLECT_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/FillEllipse_RadialGradient_REFLECT_AlphaTest.frag deleted file mode 100644 index 7a97577..0000000 --- a/out32/com/sun/prism/es2/glsl/FillEllipse_RadialGradient_REFLECT_AlphaTest.frag +++ /dev/null @@ -1,107 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 ecctco, vec2 invarcradii) { -float ecclensq = dot(ecctco, ecctco); -float pix = dot(abs(ecctco), invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleReflect(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/FillEllipse_RadialGradient_REPEAT.frag b/out32/com/sun/prism/es2/glsl/FillEllipse_RadialGradient_REPEAT.frag deleted file mode 100644 index d7b6a70..0000000 --- a/out32/com/sun/prism/es2/glsl/FillEllipse_RadialGradient_REPEAT.frag +++ /dev/null @@ -1,107 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 ecctco, vec2 invarcradii) { -float ecclensq = dot(ecctco, ecctco); -float pix = dot(abs(ecctco), invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleRepeat(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/FillEllipse_RadialGradient_REPEAT_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/FillEllipse_RadialGradient_REPEAT_AlphaTest.frag deleted file mode 100644 index 701035d..0000000 --- a/out32/com/sun/prism/es2/glsl/FillEllipse_RadialGradient_REPEAT_AlphaTest.frag +++ /dev/null @@ -1,107 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 ecctco, vec2 invarcradii) { -float ecclensq = dot(ecctco, ecctco); -float pix = dot(abs(ecctco), invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleRepeat(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/FillPgram_Color.frag b/out32/com/sun/prism/es2/glsl/FillPgram_Color.frag deleted file mode 100644 index 20b311e..0000000 --- a/out32/com/sun/prism/es2/glsl/FillPgram_Color.frag +++ /dev/null @@ -1,25 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -lowp float mask(vec2 tco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abs(tco), 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -void main() { -gl_FragColor = mask(texCoord0, texCoord1) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/FillPgram_Color_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/FillPgram_Color_AlphaTest.frag deleted file mode 100644 index f17b264..0000000 --- a/out32/com/sun/prism/es2/glsl/FillPgram_Color_AlphaTest.frag +++ /dev/null @@ -1,25 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -lowp float mask(vec2 tco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abs(tco), 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -void main() { -gl_FragColor = mask(texCoord0, texCoord1) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/FillPgram_ImagePattern.frag b/out32/com/sun/prism/es2/glsl/FillPgram_ImagePattern.frag deleted file mode 100644 index b8095b2..0000000 --- a/out32/com/sun/prism/es2/glsl/FillPgram_ImagePattern.frag +++ /dev/null @@ -1,42 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 tco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abs(tco), 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -uniform sampler2D inputTex; -uniform vec4 xParams; -uniform vec4 yParams; -uniform vec3 perspVec; -uniform vec4 content; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wParam = dot(fragCoord, perspVec); -vec2 texCoord = vec2(dot(xParams.xyz, fragCoord) / wParam + xParams.w, dot(yParams.xyz, fragCoord) / wParam + yParams.w); -texCoord = fract(texCoord); -texCoord = vec2(content.x, content.y) + texCoord * vec2(content.z, content.w); -return texture2D(inputTex, texCoord); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/FillPgram_ImagePattern_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/FillPgram_ImagePattern_AlphaTest.frag deleted file mode 100644 index 63052aa..0000000 --- a/out32/com/sun/prism/es2/glsl/FillPgram_ImagePattern_AlphaTest.frag +++ /dev/null @@ -1,42 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 tco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abs(tco), 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -uniform sampler2D inputTex; -uniform vec4 xParams; -uniform vec4 yParams; -uniform vec3 perspVec; -uniform vec4 content; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wParam = dot(fragCoord, perspVec); -vec2 texCoord = vec2(dot(xParams.xyz, fragCoord) / wParam + xParams.w, dot(yParams.xyz, fragCoord) / wParam + yParams.w); -texCoord = fract(texCoord); -texCoord = vec2(content.x, content.y) + texCoord * vec2(content.z, content.w); -return texture2D(inputTex, texCoord); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/FillPgram_LinearGradient_PAD.frag b/out32/com/sun/prism/es2/glsl/FillPgram_LinearGradient_PAD.frag deleted file mode 100644 index 84a118d..0000000 --- a/out32/com/sun/prism/es2/glsl/FillPgram_LinearGradient_PAD.frag +++ /dev/null @@ -1,102 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 tco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abs(tco), 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleNone(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/FillPgram_LinearGradient_PAD_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/FillPgram_LinearGradient_PAD_AlphaTest.frag deleted file mode 100644 index d735a09..0000000 --- a/out32/com/sun/prism/es2/glsl/FillPgram_LinearGradient_PAD_AlphaTest.frag +++ /dev/null @@ -1,102 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 tco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abs(tco), 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleNone(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/FillPgram_LinearGradient_REFLECT.frag b/out32/com/sun/prism/es2/glsl/FillPgram_LinearGradient_REFLECT.frag deleted file mode 100644 index c0496c2..0000000 --- a/out32/com/sun/prism/es2/glsl/FillPgram_LinearGradient_REFLECT.frag +++ /dev/null @@ -1,102 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 tco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abs(tco), 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleReflect(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/FillPgram_LinearGradient_REFLECT_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/FillPgram_LinearGradient_REFLECT_AlphaTest.frag deleted file mode 100644 index b755962..0000000 --- a/out32/com/sun/prism/es2/glsl/FillPgram_LinearGradient_REFLECT_AlphaTest.frag +++ /dev/null @@ -1,102 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 tco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abs(tco), 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleReflect(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/FillPgram_LinearGradient_REPEAT.frag b/out32/com/sun/prism/es2/glsl/FillPgram_LinearGradient_REPEAT.frag deleted file mode 100644 index 2c8a092..0000000 --- a/out32/com/sun/prism/es2/glsl/FillPgram_LinearGradient_REPEAT.frag +++ /dev/null @@ -1,102 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 tco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abs(tco), 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleRepeat(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/FillPgram_LinearGradient_REPEAT_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/FillPgram_LinearGradient_REPEAT_AlphaTest.frag deleted file mode 100644 index 89b2868..0000000 --- a/out32/com/sun/prism/es2/glsl/FillPgram_LinearGradient_REPEAT_AlphaTest.frag +++ /dev/null @@ -1,102 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 tco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abs(tco), 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleRepeat(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/FillPgram_RadialGradient_PAD.frag b/out32/com/sun/prism/es2/glsl/FillPgram_RadialGradient_PAD.frag deleted file mode 100644 index 57813b0..0000000 --- a/out32/com/sun/prism/es2/glsl/FillPgram_RadialGradient_PAD.frag +++ /dev/null @@ -1,107 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 tco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abs(tco), 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleNone(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/FillPgram_RadialGradient_PAD_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/FillPgram_RadialGradient_PAD_AlphaTest.frag deleted file mode 100644 index 828a2e4..0000000 --- a/out32/com/sun/prism/es2/glsl/FillPgram_RadialGradient_PAD_AlphaTest.frag +++ /dev/null @@ -1,107 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 tco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abs(tco), 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleNone(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/FillPgram_RadialGradient_REFLECT.frag b/out32/com/sun/prism/es2/glsl/FillPgram_RadialGradient_REFLECT.frag deleted file mode 100644 index 451e988..0000000 --- a/out32/com/sun/prism/es2/glsl/FillPgram_RadialGradient_REFLECT.frag +++ /dev/null @@ -1,107 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 tco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abs(tco), 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleReflect(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/FillPgram_RadialGradient_REFLECT_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/FillPgram_RadialGradient_REFLECT_AlphaTest.frag deleted file mode 100644 index ea6c1f0..0000000 --- a/out32/com/sun/prism/es2/glsl/FillPgram_RadialGradient_REFLECT_AlphaTest.frag +++ /dev/null @@ -1,107 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 tco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abs(tco), 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleReflect(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/FillPgram_RadialGradient_REPEAT.frag b/out32/com/sun/prism/es2/glsl/FillPgram_RadialGradient_REPEAT.frag deleted file mode 100644 index 4850786..0000000 --- a/out32/com/sun/prism/es2/glsl/FillPgram_RadialGradient_REPEAT.frag +++ /dev/null @@ -1,107 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 tco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abs(tco), 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleRepeat(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/FillPgram_RadialGradient_REPEAT_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/FillPgram_RadialGradient_REPEAT_AlphaTest.frag deleted file mode 100644 index e259e1f..0000000 --- a/out32/com/sun/prism/es2/glsl/FillPgram_RadialGradient_REPEAT_AlphaTest.frag +++ /dev/null @@ -1,107 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 tco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abs(tco), 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleRepeat(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/FillRoundRect_Color.frag b/out32/com/sun/prism/es2/glsl/FillRoundRect_Color.frag deleted file mode 100644 index ce0d4d4..0000000 --- a/out32/com/sun/prism/es2/glsl/FillRoundRect_Color.frag +++ /dev/null @@ -1,27 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec2 oinvarcradii; -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 absecctco = max(abs(tco) - oflatdim, 0.001) * oinvarcradii; -float ecclensq = dot(absecctco, absecctco); -float pix = dot(absecctco / ecclensq, oinvarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -void main() { -gl_FragColor = mask(texCoord0, texCoord1) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/FillRoundRect_Color_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/FillRoundRect_Color_AlphaTest.frag deleted file mode 100644 index 3d56d03..0000000 --- a/out32/com/sun/prism/es2/glsl/FillRoundRect_Color_AlphaTest.frag +++ /dev/null @@ -1,27 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec2 oinvarcradii; -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 absecctco = max(abs(tco) - oflatdim, 0.001) * oinvarcradii; -float ecclensq = dot(absecctco, absecctco); -float pix = dot(absecctco / ecclensq, oinvarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -void main() { -gl_FragColor = mask(texCoord0, texCoord1) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/FillRoundRect_ImagePattern.frag b/out32/com/sun/prism/es2/glsl/FillRoundRect_ImagePattern.frag deleted file mode 100644 index ef823fc..0000000 --- a/out32/com/sun/prism/es2/glsl/FillRoundRect_ImagePattern.frag +++ /dev/null @@ -1,44 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 absecctco = max(abs(tco) - oflatdim, 0.001) * oinvarcradii; -float ecclensq = dot(absecctco, absecctco); -float pix = dot(absecctco / ecclensq, oinvarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -uniform sampler2D inputTex; -uniform vec4 xParams; -uniform vec4 yParams; -uniform vec3 perspVec; -uniform vec4 content; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wParam = dot(fragCoord, perspVec); -vec2 texCoord = vec2(dot(xParams.xyz, fragCoord) / wParam + xParams.w, dot(yParams.xyz, fragCoord) / wParam + yParams.w); -texCoord = fract(texCoord); -texCoord = vec2(content.x, content.y) + texCoord * vec2(content.z, content.w); -return texture2D(inputTex, texCoord); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/FillRoundRect_ImagePattern_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/FillRoundRect_ImagePattern_AlphaTest.frag deleted file mode 100644 index cee99cd..0000000 --- a/out32/com/sun/prism/es2/glsl/FillRoundRect_ImagePattern_AlphaTest.frag +++ /dev/null @@ -1,44 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 absecctco = max(abs(tco) - oflatdim, 0.001) * oinvarcradii; -float ecclensq = dot(absecctco, absecctco); -float pix = dot(absecctco / ecclensq, oinvarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -uniform sampler2D inputTex; -uniform vec4 xParams; -uniform vec4 yParams; -uniform vec3 perspVec; -uniform vec4 content; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wParam = dot(fragCoord, perspVec); -vec2 texCoord = vec2(dot(xParams.xyz, fragCoord) / wParam + xParams.w, dot(yParams.xyz, fragCoord) / wParam + yParams.w); -texCoord = fract(texCoord); -texCoord = vec2(content.x, content.y) + texCoord * vec2(content.z, content.w); -return texture2D(inputTex, texCoord); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/FillRoundRect_LinearGradient_PAD.frag b/out32/com/sun/prism/es2/glsl/FillRoundRect_LinearGradient_PAD.frag deleted file mode 100644 index 9a27b39..0000000 --- a/out32/com/sun/prism/es2/glsl/FillRoundRect_LinearGradient_PAD.frag +++ /dev/null @@ -1,104 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 absecctco = max(abs(tco) - oflatdim, 0.001) * oinvarcradii; -float ecclensq = dot(absecctco, absecctco); -float pix = dot(absecctco / ecclensq, oinvarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleNone(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/FillRoundRect_LinearGradient_PAD_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/FillRoundRect_LinearGradient_PAD_AlphaTest.frag deleted file mode 100644 index 0a1b02e..0000000 --- a/out32/com/sun/prism/es2/glsl/FillRoundRect_LinearGradient_PAD_AlphaTest.frag +++ /dev/null @@ -1,104 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 absecctco = max(abs(tco) - oflatdim, 0.001) * oinvarcradii; -float ecclensq = dot(absecctco, absecctco); -float pix = dot(absecctco / ecclensq, oinvarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleNone(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/FillRoundRect_LinearGradient_REFLECT.frag b/out32/com/sun/prism/es2/glsl/FillRoundRect_LinearGradient_REFLECT.frag deleted file mode 100644 index aa25524..0000000 --- a/out32/com/sun/prism/es2/glsl/FillRoundRect_LinearGradient_REFLECT.frag +++ /dev/null @@ -1,104 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 absecctco = max(abs(tco) - oflatdim, 0.001) * oinvarcradii; -float ecclensq = dot(absecctco, absecctco); -float pix = dot(absecctco / ecclensq, oinvarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleReflect(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/FillRoundRect_LinearGradient_REFLECT_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/FillRoundRect_LinearGradient_REFLECT_AlphaTest.frag deleted file mode 100644 index 350f54e..0000000 --- a/out32/com/sun/prism/es2/glsl/FillRoundRect_LinearGradient_REFLECT_AlphaTest.frag +++ /dev/null @@ -1,104 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 absecctco = max(abs(tco) - oflatdim, 0.001) * oinvarcradii; -float ecclensq = dot(absecctco, absecctco); -float pix = dot(absecctco / ecclensq, oinvarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleReflect(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/FillRoundRect_LinearGradient_REPEAT.frag b/out32/com/sun/prism/es2/glsl/FillRoundRect_LinearGradient_REPEAT.frag deleted file mode 100644 index 72d5383..0000000 --- a/out32/com/sun/prism/es2/glsl/FillRoundRect_LinearGradient_REPEAT.frag +++ /dev/null @@ -1,104 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 absecctco = max(abs(tco) - oflatdim, 0.001) * oinvarcradii; -float ecclensq = dot(absecctco, absecctco); -float pix = dot(absecctco / ecclensq, oinvarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleRepeat(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/FillRoundRect_LinearGradient_REPEAT_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/FillRoundRect_LinearGradient_REPEAT_AlphaTest.frag deleted file mode 100644 index b3ca449..0000000 --- a/out32/com/sun/prism/es2/glsl/FillRoundRect_LinearGradient_REPEAT_AlphaTest.frag +++ /dev/null @@ -1,104 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 absecctco = max(abs(tco) - oflatdim, 0.001) * oinvarcradii; -float ecclensq = dot(absecctco, absecctco); -float pix = dot(absecctco / ecclensq, oinvarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleRepeat(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/FillRoundRect_RadialGradient_PAD.frag b/out32/com/sun/prism/es2/glsl/FillRoundRect_RadialGradient_PAD.frag deleted file mode 100644 index c45625a..0000000 --- a/out32/com/sun/prism/es2/glsl/FillRoundRect_RadialGradient_PAD.frag +++ /dev/null @@ -1,109 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 absecctco = max(abs(tco) - oflatdim, 0.001) * oinvarcradii; -float ecclensq = dot(absecctco, absecctco); -float pix = dot(absecctco / ecclensq, oinvarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleNone(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/FillRoundRect_RadialGradient_PAD_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/FillRoundRect_RadialGradient_PAD_AlphaTest.frag deleted file mode 100644 index 97a04d8..0000000 --- a/out32/com/sun/prism/es2/glsl/FillRoundRect_RadialGradient_PAD_AlphaTest.frag +++ /dev/null @@ -1,109 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 absecctco = max(abs(tco) - oflatdim, 0.001) * oinvarcradii; -float ecclensq = dot(absecctco, absecctco); -float pix = dot(absecctco / ecclensq, oinvarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleNone(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/FillRoundRect_RadialGradient_REFLECT.frag b/out32/com/sun/prism/es2/glsl/FillRoundRect_RadialGradient_REFLECT.frag deleted file mode 100644 index 08acfc2..0000000 --- a/out32/com/sun/prism/es2/glsl/FillRoundRect_RadialGradient_REFLECT.frag +++ /dev/null @@ -1,109 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 absecctco = max(abs(tco) - oflatdim, 0.001) * oinvarcradii; -float ecclensq = dot(absecctco, absecctco); -float pix = dot(absecctco / ecclensq, oinvarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleReflect(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/FillRoundRect_RadialGradient_REFLECT_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/FillRoundRect_RadialGradient_REFLECT_AlphaTest.frag deleted file mode 100644 index 9484eff..0000000 --- a/out32/com/sun/prism/es2/glsl/FillRoundRect_RadialGradient_REFLECT_AlphaTest.frag +++ /dev/null @@ -1,109 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 absecctco = max(abs(tco) - oflatdim, 0.001) * oinvarcradii; -float ecclensq = dot(absecctco, absecctco); -float pix = dot(absecctco / ecclensq, oinvarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleReflect(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/FillRoundRect_RadialGradient_REPEAT.frag b/out32/com/sun/prism/es2/glsl/FillRoundRect_RadialGradient_REPEAT.frag deleted file mode 100644 index 87c5fe6..0000000 --- a/out32/com/sun/prism/es2/glsl/FillRoundRect_RadialGradient_REPEAT.frag +++ /dev/null @@ -1,109 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 absecctco = max(abs(tco) - oflatdim, 0.001) * oinvarcradii; -float ecclensq = dot(absecctco, absecctco); -float pix = dot(absecctco / ecclensq, oinvarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleRepeat(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/FillRoundRect_RadialGradient_REPEAT_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/FillRoundRect_RadialGradient_REPEAT_AlphaTest.frag deleted file mode 100644 index 96ce2e1..0000000 --- a/out32/com/sun/prism/es2/glsl/FillRoundRect_RadialGradient_REPEAT_AlphaTest.frag +++ /dev/null @@ -1,109 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 absecctco = max(abs(tco) - oflatdim, 0.001) * oinvarcradii; -float ecclensq = dot(absecctco, absecctco); -float pix = dot(absecctco / ecclensq, oinvarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleRepeat(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/Mask_TextureRGB.frag b/out32/com/sun/prism/es2/glsl/Mask_TextureRGB.frag deleted file mode 100644 index 28133eb..0000000 --- a/out32/com/sun/prism/es2/glsl/Mask_TextureRGB.frag +++ /dev/null @@ -1,25 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform sampler2D imageTex; -uniform sampler2D maskTex; -lowp vec4 paint(vec2 imgCoord, vec2 maskCoord) { -return texture2D(imageTex, imgCoord) * texture2D(maskTex, maskCoord).a; -} -void main() { -gl_FragColor = paint(texCoord0, texCoord1) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/Mask_TextureRGB_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/Mask_TextureRGB_AlphaTest.frag deleted file mode 100644 index a8c6c7c..0000000 --- a/out32/com/sun/prism/es2/glsl/Mask_TextureRGB_AlphaTest.frag +++ /dev/null @@ -1,25 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform sampler2D imageTex; -uniform sampler2D maskTex; -lowp vec4 paint(vec2 imgCoord, vec2 maskCoord) { -return texture2D(imageTex, imgCoord) * texture2D(maskTex, maskCoord).a; -} -void main() { -gl_FragColor = paint(texCoord0, texCoord1) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/Mask_TextureSuper.frag b/out32/com/sun/prism/es2/glsl/Mask_TextureSuper.frag deleted file mode 100644 index b9423bd..0000000 --- a/out32/com/sun/prism/es2/glsl/Mask_TextureSuper.frag +++ /dev/null @@ -1,25 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform sampler2D inputTex0; -uniform sampler2D inputTex1; -lowp vec4 paint(vec2 texCoord0, vec2 texCoord1) { -return (texture2D(inputTex0, texCoord0) * texCoord1.x) + (texture2D(inputTex1, texCoord0).a * texCoord1.y); -} -void main() { -gl_FragColor = paint(texCoord0, texCoord1) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/Mask_TextureSuper_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/Mask_TextureSuper_AlphaTest.frag deleted file mode 100644 index 08b5f03..0000000 --- a/out32/com/sun/prism/es2/glsl/Mask_TextureSuper_AlphaTest.frag +++ /dev/null @@ -1,25 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform sampler2D inputTex0; -uniform sampler2D inputTex1; -lowp vec4 paint(vec2 texCoord0, vec2 texCoord1) { -return (texture2D(inputTex0, texCoord0) * texCoord1.x) + (texture2D(inputTex1, texCoord0).a * texCoord1.y); -} -void main() { -gl_FragColor = paint(texCoord0, texCoord1) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/Solid_Color.frag b/out32/com/sun/prism/es2/glsl/Solid_Color.frag deleted file mode 100644 index 0c0b89d..0000000 --- a/out32/com/sun/prism/es2/glsl/Solid_Color.frag +++ /dev/null @@ -1,18 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying lowp vec4 perVertexColor; -void main() { -gl_FragColor = perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/Solid_Color_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/Solid_Color_AlphaTest.frag deleted file mode 100644 index 9743979..0000000 --- a/out32/com/sun/prism/es2/glsl/Solid_Color_AlphaTest.frag +++ /dev/null @@ -1,18 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying lowp vec4 perVertexColor; -void main() { -gl_FragColor = perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/Solid_ImagePattern.frag b/out32/com/sun/prism/es2/glsl/Solid_ImagePattern.frag deleted file mode 100644 index 7d3f015..0000000 --- a/out32/com/sun/prism/es2/glsl/Solid_ImagePattern.frag +++ /dev/null @@ -1,35 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform sampler2D inputTex; -uniform vec4 xParams; -uniform vec4 yParams; -uniform vec3 perspVec; -uniform vec4 content; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wParam = dot(fragCoord, perspVec); -vec2 texCoord = vec2(dot(xParams.xyz, fragCoord) / wParam + xParams.w, dot(yParams.xyz, fragCoord) / wParam + yParams.w); -texCoord = fract(texCoord); -texCoord = vec2(content.x, content.y) + texCoord * vec2(content.z, content.w); -return texture2D(inputTex, texCoord); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/Solid_ImagePattern_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/Solid_ImagePattern_AlphaTest.frag deleted file mode 100644 index 4a8a73d..0000000 --- a/out32/com/sun/prism/es2/glsl/Solid_ImagePattern_AlphaTest.frag +++ /dev/null @@ -1,35 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform sampler2D inputTex; -uniform vec4 xParams; -uniform vec4 yParams; -uniform vec3 perspVec; -uniform vec4 content; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wParam = dot(fragCoord, perspVec); -vec2 texCoord = vec2(dot(xParams.xyz, fragCoord) / wParam + xParams.w, dot(yParams.xyz, fragCoord) / wParam + yParams.w); -texCoord = fract(texCoord); -texCoord = vec2(content.x, content.y) + texCoord * vec2(content.z, content.w); -return texture2D(inputTex, texCoord); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/Solid_LinearGradient_PAD.frag b/out32/com/sun/prism/es2/glsl/Solid_LinearGradient_PAD.frag deleted file mode 100644 index 013300d..0000000 --- a/out32/com/sun/prism/es2/glsl/Solid_LinearGradient_PAD.frag +++ /dev/null @@ -1,95 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleNone(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/Solid_LinearGradient_PAD_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/Solid_LinearGradient_PAD_AlphaTest.frag deleted file mode 100644 index 40b237d..0000000 --- a/out32/com/sun/prism/es2/glsl/Solid_LinearGradient_PAD_AlphaTest.frag +++ /dev/null @@ -1,95 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleNone(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/Solid_LinearGradient_REFLECT.frag b/out32/com/sun/prism/es2/glsl/Solid_LinearGradient_REFLECT.frag deleted file mode 100644 index a554214..0000000 --- a/out32/com/sun/prism/es2/glsl/Solid_LinearGradient_REFLECT.frag +++ /dev/null @@ -1,95 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleReflect(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/Solid_LinearGradient_REFLECT_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/Solid_LinearGradient_REFLECT_AlphaTest.frag deleted file mode 100644 index b92164e..0000000 --- a/out32/com/sun/prism/es2/glsl/Solid_LinearGradient_REFLECT_AlphaTest.frag +++ /dev/null @@ -1,95 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleReflect(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/Solid_LinearGradient_REPEAT.frag b/out32/com/sun/prism/es2/glsl/Solid_LinearGradient_REPEAT.frag deleted file mode 100644 index e64aa72..0000000 --- a/out32/com/sun/prism/es2/glsl/Solid_LinearGradient_REPEAT.frag +++ /dev/null @@ -1,95 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleRepeat(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/Solid_LinearGradient_REPEAT_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/Solid_LinearGradient_REPEAT_AlphaTest.frag deleted file mode 100644 index 63fc2d6..0000000 --- a/out32/com/sun/prism/es2/glsl/Solid_LinearGradient_REPEAT_AlphaTest.frag +++ /dev/null @@ -1,95 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleRepeat(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/Solid_RadialGradient_PAD.frag b/out32/com/sun/prism/es2/glsl/Solid_RadialGradient_PAD.frag deleted file mode 100644 index 1c4cfb3..0000000 --- a/out32/com/sun/prism/es2/glsl/Solid_RadialGradient_PAD.frag +++ /dev/null @@ -1,100 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleNone(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/Solid_RadialGradient_PAD_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/Solid_RadialGradient_PAD_AlphaTest.frag deleted file mode 100644 index 3cdacd5..0000000 --- a/out32/com/sun/prism/es2/glsl/Solid_RadialGradient_PAD_AlphaTest.frag +++ /dev/null @@ -1,100 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleNone(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/Solid_RadialGradient_REFLECT.frag b/out32/com/sun/prism/es2/glsl/Solid_RadialGradient_REFLECT.frag deleted file mode 100644 index 3f09896..0000000 --- a/out32/com/sun/prism/es2/glsl/Solid_RadialGradient_REFLECT.frag +++ /dev/null @@ -1,100 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleReflect(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/Solid_RadialGradient_REFLECT_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/Solid_RadialGradient_REFLECT_AlphaTest.frag deleted file mode 100644 index c2a82bb..0000000 --- a/out32/com/sun/prism/es2/glsl/Solid_RadialGradient_REFLECT_AlphaTest.frag +++ /dev/null @@ -1,100 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleReflect(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/Solid_RadialGradient_REPEAT.frag b/out32/com/sun/prism/es2/glsl/Solid_RadialGradient_REPEAT.frag deleted file mode 100644 index ae15131..0000000 --- a/out32/com/sun/prism/es2/glsl/Solid_RadialGradient_REPEAT.frag +++ /dev/null @@ -1,100 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleRepeat(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/Solid_RadialGradient_REPEAT_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/Solid_RadialGradient_REPEAT_AlphaTest.frag deleted file mode 100644 index f0d9064..0000000 --- a/out32/com/sun/prism/es2/glsl/Solid_RadialGradient_REPEAT_AlphaTest.frag +++ /dev/null @@ -1,100 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleRepeat(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/Solid_TextureFirstPassLCD.frag b/out32/com/sun/prism/es2/glsl/Solid_TextureFirstPassLCD.frag deleted file mode 100644 index d8b47b6..0000000 --- a/out32/com/sun/prism/es2/glsl/Solid_TextureFirstPassLCD.frag +++ /dev/null @@ -1,24 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying lowp vec4 perVertexColor; -uniform sampler2D inputTex; -lowp vec4 paint(vec2 texCoord) { -vec4 result = texture2D(inputTex, texCoord); -return result; -} -void main() { -gl_FragColor = paint(texCoord0) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/Solid_TextureFirstPassLCD_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/Solid_TextureFirstPassLCD_AlphaTest.frag deleted file mode 100644 index cde6a61..0000000 --- a/out32/com/sun/prism/es2/glsl/Solid_TextureFirstPassLCD_AlphaTest.frag +++ /dev/null @@ -1,24 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying lowp vec4 perVertexColor; -uniform sampler2D inputTex; -lowp vec4 paint(vec2 texCoord) { -vec4 result = texture2D(inputTex, texCoord); -return result; -} -void main() { -gl_FragColor = paint(texCoord0) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/Solid_TextureRGB.frag b/out32/com/sun/prism/es2/glsl/Solid_TextureRGB.frag deleted file mode 100644 index 4aa6950..0000000 --- a/out32/com/sun/prism/es2/glsl/Solid_TextureRGB.frag +++ /dev/null @@ -1,23 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying lowp vec4 perVertexColor; -uniform sampler2D inputTex; -lowp vec4 paint(vec2 texCoord) { -return texture2D(inputTex, texCoord); -} -void main() { -gl_FragColor = paint(texCoord0) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/Solid_TextureRGB_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/Solid_TextureRGB_AlphaTest.frag deleted file mode 100644 index e37eee9..0000000 --- a/out32/com/sun/prism/es2/glsl/Solid_TextureRGB_AlphaTest.frag +++ /dev/null @@ -1,23 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying lowp vec4 perVertexColor; -uniform sampler2D inputTex; -lowp vec4 paint(vec2 texCoord) { -return texture2D(inputTex, texCoord); -} -void main() { -gl_FragColor = paint(texCoord0) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/Solid_TextureSecondPassLCD.frag b/out32/com/sun/prism/es2/glsl/Solid_TextureSecondPassLCD.frag deleted file mode 100644 index 0f08d33..0000000 --- a/out32/com/sun/prism/es2/glsl/Solid_TextureSecondPassLCD.frag +++ /dev/null @@ -1,46 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform sampler2D dstColor; -uniform sampler2D glyphColor; -uniform vec3 gamma; -lowp vec4 paint(vec2 texCoord, vec2 texCoord2, vec4 jslVertexColor) { -float unitXCoord = gamma.z; -vec2 dTexCoord = texCoord; -vec4 glyphClr; -dTexCoord.x = texCoord.x - unitXCoord; -glyphClr.r = texture2D(glyphColor, dTexCoord).a; -glyphClr.g = texture2D(glyphColor, texCoord).a; -dTexCoord.x = texCoord.x + unitXCoord; -glyphClr.b = texture2D(glyphColor, dTexCoord).a; -const float third = 1.0 / 3.0; -glyphClr.a = dot(glyphClr.rgb, vec3(third, third, third)); -if (glyphClr.a == 0.0){ -discard;} -vec4 dstClr = texture2D(dstColor, texCoord2); -dstClr = pow(dstClr, vec4(gamma.y, gamma.y, gamma.y, gamma.y)); -vec4 c = jslVertexColor; -vec4 glyphMix; -glyphMix.a = glyphClr.a; -glyphMix.rgb = mix(vec3(glyphClr.a, glyphClr.a, glyphClr.a), glyphClr.rgb, dstClr.a); -c = dstClr * (1.0 - glyphClr * c.a) + c * glyphMix; -c = pow(c, vec4(gamma.x, gamma.x, gamma.x, gamma.x)); -return c; -} -void main() { -gl_FragColor = paint(texCoord0, texCoord1, perVertexColor); -} diff --git a/out32/com/sun/prism/es2/glsl/Solid_TextureSecondPassLCD_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/Solid_TextureSecondPassLCD_AlphaTest.frag deleted file mode 100644 index 1b13446..0000000 --- a/out32/com/sun/prism/es2/glsl/Solid_TextureSecondPassLCD_AlphaTest.frag +++ /dev/null @@ -1,46 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform sampler2D dstColor; -uniform sampler2D glyphColor; -uniform vec3 gamma; -lowp vec4 paint(vec2 texCoord, vec2 texCoord2, vec4 jslVertexColor) { -float unitXCoord = gamma.z; -vec2 dTexCoord = texCoord; -vec4 glyphClr; -dTexCoord.x = texCoord.x - unitXCoord; -glyphClr.r = texture2D(glyphColor, dTexCoord).a; -glyphClr.g = texture2D(glyphColor, texCoord).a; -dTexCoord.x = texCoord.x + unitXCoord; -glyphClr.b = texture2D(glyphColor, dTexCoord).a; -const float third = 1.0 / 3.0; -glyphClr.a = dot(glyphClr.rgb, vec3(third, third, third)); -if (glyphClr.a == 0.0){ -discard;} -vec4 dstClr = texture2D(dstColor, texCoord2); -dstClr = pow(dstClr, vec4(gamma.y, gamma.y, gamma.y, gamma.y)); -vec4 c = jslVertexColor; -vec4 glyphMix; -glyphMix.a = glyphClr.a; -glyphMix.rgb = mix(vec3(glyphClr.a, glyphClr.a, glyphClr.a), glyphClr.rgb, dstClr.a); -c = dstClr * (1.0 - glyphClr * c.a) + c * glyphMix; -c = pow(c, vec4(gamma.x, gamma.x, gamma.x, gamma.x)); -return c; -} -void main() { -gl_FragColor = paint(texCoord0, texCoord1, perVertexColor); -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/Solid_TextureYV12.frag b/out32/com/sun/prism/es2/glsl/Solid_TextureYV12.frag deleted file mode 100644 index e6e69f8..0000000 --- a/out32/com/sun/prism/es2/glsl/Solid_TextureYV12.frag +++ /dev/null @@ -1,44 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying lowp vec4 perVertexColor; -uniform sampler2D lumaTex; -uniform sampler2D crTex; -uniform sampler2D cbTex; -uniform sampler2D alphaTex; -uniform vec4 lumaAlphaScale; -uniform vec4 cbCrScale; -const float Y_ADJUST = 16.0 / 255.0; -lowp vec4 paint(vec2 texCoord) { -vec2 imgCoord; -float luma = 1.1644 * (texture2D(lumaTex, texCoord * lumaAlphaScale.xy).a - Y_ADJUST); -float cb = texture2D(cbTex, texCoord * cbCrScale.xy).a - 0.5; -float cr = texture2D(crTex, texCoord * cbCrScale.zw).a - 0.5; -vec4 RGBA; -RGBA.r = luma + (1.5966 * cr); -RGBA.g = luma - (0.392 * cb) - (0.8132 * cr); -RGBA.b = luma + (2.0184 * cb); -if (lumaAlphaScale.z > 0.0){ -RGBA.a = texture2D(alphaTex, texCoord * lumaAlphaScale.zw).a; -RGBA.rgb *= RGBA.a; -} - else { -RGBA.a = 1.0; -} -return RGBA; -} -void main() { -gl_FragColor = paint(texCoord0) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/Solid_TextureYV12_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/Solid_TextureYV12_AlphaTest.frag deleted file mode 100644 index 720a9ba..0000000 --- a/out32/com/sun/prism/es2/glsl/Solid_TextureYV12_AlphaTest.frag +++ /dev/null @@ -1,44 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying lowp vec4 perVertexColor; -uniform sampler2D lumaTex; -uniform sampler2D crTex; -uniform sampler2D cbTex; -uniform sampler2D alphaTex; -uniform vec4 lumaAlphaScale; -uniform vec4 cbCrScale; -const float Y_ADJUST = 16.0 / 255.0; -lowp vec4 paint(vec2 texCoord) { -vec2 imgCoord; -float luma = 1.1644 * (texture2D(lumaTex, texCoord * lumaAlphaScale.xy).a - Y_ADJUST); -float cb = texture2D(cbTex, texCoord * cbCrScale.xy).a - 0.5; -float cr = texture2D(crTex, texCoord * cbCrScale.zw).a - 0.5; -vec4 RGBA; -RGBA.r = luma + (1.5966 * cr); -RGBA.g = luma - (0.392 * cb) - (0.8132 * cr); -RGBA.b = luma + (2.0184 * cb); -if (lumaAlphaScale.z > 0.0){ -RGBA.a = texture2D(alphaTex, texCoord * lumaAlphaScale.zw).a; -RGBA.rgb *= RGBA.a; -} - else { -RGBA.a = 1.0; -} -return RGBA; -} -void main() { -gl_FragColor = paint(texCoord0) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/Texture_Color.frag b/out32/com/sun/prism/es2/glsl/Texture_Color.frag deleted file mode 100644 index 658d8c0..0000000 --- a/out32/com/sun/prism/es2/glsl/Texture_Color.frag +++ /dev/null @@ -1,23 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying lowp vec4 perVertexColor; -uniform sampler2D maskInput; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a; -} -void main() { -gl_FragColor = mask(texCoord0) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/Texture_Color_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/Texture_Color_AlphaTest.frag deleted file mode 100644 index 7e50976..0000000 --- a/out32/com/sun/prism/es2/glsl/Texture_Color_AlphaTest.frag +++ /dev/null @@ -1,23 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying lowp vec4 perVertexColor; -uniform sampler2D maskInput; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a; -} -void main() { -gl_FragColor = mask(texCoord0) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/Texture_ImagePattern.frag b/out32/com/sun/prism/es2/glsl/Texture_ImagePattern.frag deleted file mode 100644 index 3a532e3..0000000 --- a/out32/com/sun/prism/es2/glsl/Texture_ImagePattern.frag +++ /dev/null @@ -1,40 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform sampler2D maskInput; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a; -} -uniform sampler2D inputTex; -uniform vec4 xParams; -uniform vec4 yParams; -uniform vec3 perspVec; -uniform vec4 content; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wParam = dot(fragCoord, perspVec); -vec2 texCoord = vec2(dot(xParams.xyz, fragCoord) / wParam + xParams.w, dot(yParams.xyz, fragCoord) / wParam + yParams.w); -texCoord = fract(texCoord); -texCoord = vec2(content.x, content.y) + texCoord * vec2(content.z, content.w); -return texture2D(inputTex, texCoord); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/Texture_ImagePattern_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/Texture_ImagePattern_AlphaTest.frag deleted file mode 100644 index 0349014..0000000 --- a/out32/com/sun/prism/es2/glsl/Texture_ImagePattern_AlphaTest.frag +++ /dev/null @@ -1,40 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform sampler2D maskInput; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a; -} -uniform sampler2D inputTex; -uniform vec4 xParams; -uniform vec4 yParams; -uniform vec3 perspVec; -uniform vec4 content; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wParam = dot(fragCoord, perspVec); -vec2 texCoord = vec2(dot(xParams.xyz, fragCoord) / wParam + xParams.w, dot(yParams.xyz, fragCoord) / wParam + yParams.w); -texCoord = fract(texCoord); -texCoord = vec2(content.x, content.y) + texCoord * vec2(content.z, content.w); -return texture2D(inputTex, texCoord); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/Texture_LinearGradient_PAD.frag b/out32/com/sun/prism/es2/glsl/Texture_LinearGradient_PAD.frag deleted file mode 100644 index cca4fa6..0000000 --- a/out32/com/sun/prism/es2/glsl/Texture_LinearGradient_PAD.frag +++ /dev/null @@ -1,100 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform sampler2D maskInput; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleNone(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/Texture_LinearGradient_PAD_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/Texture_LinearGradient_PAD_AlphaTest.frag deleted file mode 100644 index b7b7154..0000000 --- a/out32/com/sun/prism/es2/glsl/Texture_LinearGradient_PAD_AlphaTest.frag +++ /dev/null @@ -1,100 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform sampler2D maskInput; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleNone(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/Texture_LinearGradient_REFLECT.frag b/out32/com/sun/prism/es2/glsl/Texture_LinearGradient_REFLECT.frag deleted file mode 100644 index 45d3700..0000000 --- a/out32/com/sun/prism/es2/glsl/Texture_LinearGradient_REFLECT.frag +++ /dev/null @@ -1,100 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform sampler2D maskInput; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleReflect(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/Texture_LinearGradient_REFLECT_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/Texture_LinearGradient_REFLECT_AlphaTest.frag deleted file mode 100644 index 4f6c014..0000000 --- a/out32/com/sun/prism/es2/glsl/Texture_LinearGradient_REFLECT_AlphaTest.frag +++ /dev/null @@ -1,100 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform sampler2D maskInput; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleReflect(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/Texture_LinearGradient_REPEAT.frag b/out32/com/sun/prism/es2/glsl/Texture_LinearGradient_REPEAT.frag deleted file mode 100644 index 5d610b4..0000000 --- a/out32/com/sun/prism/es2/glsl/Texture_LinearGradient_REPEAT.frag +++ /dev/null @@ -1,100 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform sampler2D maskInput; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleRepeat(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/Texture_LinearGradient_REPEAT_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/Texture_LinearGradient_REPEAT_AlphaTest.frag deleted file mode 100644 index bbe927c..0000000 --- a/out32/com/sun/prism/es2/glsl/Texture_LinearGradient_REPEAT_AlphaTest.frag +++ /dev/null @@ -1,100 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform sampler2D maskInput; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleRepeat(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/Texture_RadialGradient_PAD.frag b/out32/com/sun/prism/es2/glsl/Texture_RadialGradient_PAD.frag deleted file mode 100644 index 163db93..0000000 --- a/out32/com/sun/prism/es2/glsl/Texture_RadialGradient_PAD.frag +++ /dev/null @@ -1,105 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform sampler2D maskInput; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleNone(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/Texture_RadialGradient_PAD_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/Texture_RadialGradient_PAD_AlphaTest.frag deleted file mode 100644 index 910f301..0000000 --- a/out32/com/sun/prism/es2/glsl/Texture_RadialGradient_PAD_AlphaTest.frag +++ /dev/null @@ -1,105 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform sampler2D maskInput; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleNone(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/Texture_RadialGradient_REFLECT.frag b/out32/com/sun/prism/es2/glsl/Texture_RadialGradient_REFLECT.frag deleted file mode 100644 index 300d845..0000000 --- a/out32/com/sun/prism/es2/glsl/Texture_RadialGradient_REFLECT.frag +++ /dev/null @@ -1,105 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform sampler2D maskInput; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleReflect(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/Texture_RadialGradient_REFLECT_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/Texture_RadialGradient_REFLECT_AlphaTest.frag deleted file mode 100644 index b8e1946..0000000 --- a/out32/com/sun/prism/es2/glsl/Texture_RadialGradient_REFLECT_AlphaTest.frag +++ /dev/null @@ -1,105 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform sampler2D maskInput; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleReflect(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/Texture_RadialGradient_REPEAT.frag b/out32/com/sun/prism/es2/glsl/Texture_RadialGradient_REPEAT.frag deleted file mode 100644 index 2d1fd44..0000000 --- a/out32/com/sun/prism/es2/glsl/Texture_RadialGradient_REPEAT.frag +++ /dev/null @@ -1,105 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform sampler2D maskInput; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleRepeat(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0) * paint(pixcoord) * perVertexColor; -} diff --git a/out32/com/sun/prism/es2/glsl/Texture_RadialGradient_REPEAT_AlphaTest.frag b/out32/com/sun/prism/es2/glsl/Texture_RadialGradient_REPEAT_AlphaTest.frag deleted file mode 100644 index cf3bf9f..0000000 --- a/out32/com/sun/prism/es2/glsl/Texture_RadialGradient_REPEAT_AlphaTest.frag +++ /dev/null @@ -1,105 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform sampler2D maskInput; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleRepeat(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out32/com/sun/prism/es2/glsl/diffuse_color.frag b/out32/com/sun/prism/es2/glsl/diffuse_color.frag deleted file mode 100644 index 9900d78..0000000 --- a/out32/com/sun/prism/es2/glsl/diffuse_color.frag +++ /dev/null @@ -1,62 +0,0 @@ -/* - * Copyright (c) 2013, 2020, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -// diffuse color fragment shader - -#ifdef GL_ES - -#ifndef EXTENSION_APPLIED -#define EXTENSION_APPLIED -#extension GL_OES_standard_derivatives : enable -#endif - -// Define default float precision for fragment shaders -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif - -#else - -// Ignore GL_ES precision specifiers: -#define lowp -#define mediump -#define highp - -#endif - -/*not used -uniform vec4 diffuseColor; -uniform sampler2D diffuseTexture; - -varying vec2 oTexCoords; - -vec4 apply_diffuse() { - return diffuseColor; -} -*/ diff --git a/out32/com/sun/prism/es2/glsl/diffuse_none.frag b/out32/com/sun/prism/es2/glsl/diffuse_none.frag deleted file mode 100644 index 2f6557f..0000000 --- a/out32/com/sun/prism/es2/glsl/diffuse_none.frag +++ /dev/null @@ -1,61 +0,0 @@ -/* - * Copyright (c) 2013, 2020, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -// diffuse fragment shader - -#ifdef GL_ES - -#ifndef EXTENSION_APPLIED -#define EXTENSION_APPLIED -#extension GL_OES_standard_derivatives : enable -#endif - -// Define default float precision for fragment shaders -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif - -#else - -// Ignore GL_ES precision specifiers: -#define lowp -#define mediump -#define highp - -#endif - -uniform vec4 diffuseColor; -uniform sampler2D diffuseTexture; - -varying vec2 oTexCoords; - -vec4 apply_diffuse() { - return vec4(0); -} - diff --git a/out32/com/sun/prism/es2/glsl/diffuse_texture.frag b/out32/com/sun/prism/es2/glsl/diffuse_texture.frag deleted file mode 100644 index c6f7fb2..0000000 --- a/out32/com/sun/prism/es2/glsl/diffuse_texture.frag +++ /dev/null @@ -1,61 +0,0 @@ -/* - * Copyright (c) 2013, 2020, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -// main fragment shader - -#ifdef GL_ES - -#ifndef EXTENSION_APPLIED -#define EXTENSION_APPLIED -#extension GL_OES_standard_derivatives : enable -#endif - -// Define default float precision for fragment shaders -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif - -#else - -// Ignore GL_ES precision specifiers: -#define lowp -#define mediump -#define highp - -#endif - -uniform vec4 diffuseColor; -uniform sampler2D diffuseTexture; - -varying vec2 oTexCoords; - -vec4 apply_diffuse() { - vec4 dTexColor = texture2D(diffuseTexture, oTexCoords); - return dTexColor * diffuseColor; -} diff --git a/out32/com/sun/prism/es2/glsl/main.vert b/out32/com/sun/prism/es2/glsl/main.vert deleted file mode 100644 index cd69612..0000000 --- a/out32/com/sun/prism/es2/glsl/main.vert +++ /dev/null @@ -1,119 +0,0 @@ -/* - * Copyright (c) 2013, 2022, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -uniform mat4 viewProjectionMatrix; -uniform mat4 worldMatrix; -uniform vec3 camPos; -uniform vec3 ambientColor; - -attribute vec3 pos; -attribute vec2 texCoords; -attribute vec4 tangent; - -struct Light { - vec4 pos; - vec3 color; - vec4 attn; - vec3 dir; - float range; - float cosOuter; - float denom; // cosInner - cosOuter - float falloff; -}; - -//3 lights used -uniform Light lights[3]; - -varying vec4 lightTangentSpacePositions[3]; -varying vec4 lightTangentSpaceDirections[3]; -varying vec2 oTexCoords; -varying vec3 eyePos; - -vec3 getLocalVector(vec3 global, vec3 tangentFrame[3]) { - return vec3( dot(global,tangentFrame[1]), dot(global,tangentFrame[2]), dot(global,tangentFrame[0]) ); -} - -void main() -{ - vec3 tangentFrame[3]; - - vec4 worldPos = worldMatrix * vec4(pos, 1.0); - - // Note: The breaking of a vector and scale computation statement into - // 2 separate statements is intentional to workaround a shader - // compiler bug on the Freescale iMX6 platform. See RT-37789 for details. - vec3 t1 = tangent.xyz * tangent.yzx; - t1 *= 2.0; - vec3 t2 = tangent.zxy * tangent.www; - t2 *= 2.0; - vec3 t3 = tangent.xyz * tangent.xyz; - t3 *= 2.0; - vec3 t4 = 1.0-(t3+t3.yzx); - - vec3 r1 = t1 + t2; - vec3 r2 = t1 - t2; - - tangentFrame[0] = vec3(t4.y, r1.x, r2.z); - tangentFrame[1] = vec3(r2.x, t4.z, r1.y); - tangentFrame[2] = vec3(r1.z, r2.y, t4.x); - tangentFrame[2] *= (tangent.w>=0.0) ? 1.0 : -1.0; - - mat3 sWorldMatrix = mat3(worldMatrix[0].xyz, - worldMatrix[1].xyz, - worldMatrix[2].xyz); - - //Translate the tangent frame to world space. - tangentFrame[0] = sWorldMatrix * tangentFrame[0]; - tangentFrame[1] = sWorldMatrix * tangentFrame[1]; - tangentFrame[2] = sWorldMatrix * tangentFrame[2]; - - vec3 Eye = camPos - worldPos.xyz; - - eyePos = getLocalVector(Eye, tangentFrame); - - vec3 L = lights[0].pos.xyz - worldPos.xyz; - lightTangentSpacePositions[0] = vec4( getLocalVector(L,tangentFrame)*lights[0].pos.w, 1.0); - - L = lights[1].pos.xyz - worldPos.xyz; - lightTangentSpacePositions[1] = vec4( getLocalVector(L,tangentFrame)*lights[1].pos.w, 1.0); - - L = lights[2].pos.xyz - worldPos.xyz; - lightTangentSpacePositions[2] = vec4( getLocalVector(L,tangentFrame)*lights[2].pos.w, 1.0); - - vec3 D = lights[0].dir.xyz; - lightTangentSpaceDirections[0] = vec4( getLocalVector(D,tangentFrame), 1.0); - - D = lights[1].dir.xyz; - lightTangentSpaceDirections[1] = vec4( getLocalVector(D,tangentFrame), 1.0); - - D = lights[2].dir.xyz; - lightTangentSpaceDirections[2] = vec4( getLocalVector(D,tangentFrame), 1.0); - - mat4 mvpMatrix = viewProjectionMatrix * worldMatrix; - - //Send texcoords to Pixel Shader and calculate vertex position. - oTexCoords = texCoords; - gl_Position = mvpMatrix * vec4(pos,1.0); -} diff --git a/out32/com/sun/prism/es2/glsl/main0Lights.frag b/out32/com/sun/prism/es2/glsl/main0Lights.frag deleted file mode 100644 index 4b50e0c..0000000 --- a/out32/com/sun/prism/es2/glsl/main0Lights.frag +++ /dev/null @@ -1,71 +0,0 @@ -/* - * Copyright (c) 2013, 2020, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -// main fragment shader - -#ifdef GL_ES - -#ifndef EXTENSION_APPLIED -#define EXTENSION_APPLIED -#extension GL_OES_standard_derivatives : enable -#endif - -// Define default float precision for fragment shaders -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif - -#else - -// Ignore GL_ES precision specifiers: -#define lowp -#define mediump -#define highp - -#endif - -vec4 apply_diffuse(); -vec4 apply_selfIllum(); - -uniform vec3 ambientColor; - -varying vec3 eyePos; - -void main() -{ - gl_FragColor = vec4(0.0,0.0,0.0,1.0); - vec4 diffuse = apply_diffuse(); - - if (diffuse.a == 0.0) discard; - - vec3 rez = (ambientColor) * diffuse.xyz; - rez += apply_selfIllum().xyz; - - gl_FragColor = vec4(clamp(rez, 0.0, 1.0) , diffuse.a); -} diff --git a/out32/com/sun/prism/es2/glsl/main1Light.frag b/out32/com/sun/prism/es2/glsl/main1Light.frag deleted file mode 100644 index 6889855..0000000 --- a/out32/com/sun/prism/es2/glsl/main1Light.frag +++ /dev/null @@ -1,166 +0,0 @@ -/* - * Copyright (c) 2013, 2022, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -// main fragment shader - -#ifdef GL_ES - -#ifndef EXTENSION_APPLIED -#define EXTENSION_APPLIED -#extension GL_OES_standard_derivatives : enable -#endif - -// Define default float precision for fragment shaders -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif - -#else - -// Ignore GL_ES precision specifiers: -#define lowp -#define mediump -#define highp - -#endif - -vec4 apply_diffuse(); -vec4 apply_specular(); -vec3 apply_normal(); -vec4 apply_selfIllum(); - -struct Light { - vec4 pos; - vec3 color; - vec4 attn; - vec3 dir; - float range; - float cosOuter; - float denom; // cosInner - cosOuter - float falloff; -}; - -uniform vec3 ambientColor; -uniform Light lights[3]; - -varying vec3 eyePos; -varying vec4 lightTangentSpacePositions[3]; -varying vec4 lightTangentSpaceDirections[3]; - -// Because pow(0, 0) is undefined (https://www.khronos.org/registry/OpenGL-Refpages/es3.0/html/pow.xhtml), -// we need special treatment for falloff == 0 cases -float computeSpotlightFactor(vec3 l, vec3 lightDir, float cosOuter, float denom, float falloff) { - if (falloff == 0.0 && cosOuter == -1.0) { // point light optimization (cosOuter == -1 is outerAngle == 180) - return 1.0; - } - float cosAngle = dot(normalize(-lightDir), l); - float cutoff = cosAngle - cosOuter; - if (falloff != 0.0) { - return pow(clamp(cutoff / denom, 0.0, 1.0), falloff); - } - return cutoff >= 0.0 ? 1.0 : 0.0; -} - -/* - * The methods 'computeSpotlightFactor2' and 'computeSpotlightFactor3' are alternatives to the 'computeSpotlightFactor' - * method that was chosen for its better performance. They are kept for the case that a future changes will make them - * more performant. - * -float computeSpotlightFactor2(vec3 l, vec3 lightDir, float cosOuter, float denom, float falloff) { - if (falloff != 0.0) { - float cosAngle = dot(normalize(-lightDir), l); - float cutoff = cosAngle - cosOuter; - return pow(clamp(cutoff / denom, 0.0, 1.0), falloff); - } - if (cosOuter == -1.0) { // point light optimization (cosOuter == -1 is outerAngle == 180) - return 1.0; - } - float cosAngle = dot(normalize(-lightDir), l); - float cutoff = cosAngle - cosOuter; - return cutoff >= 0.0 ? 1.0 : 0.0; -} - -float computeSpotlightFactor3(vec3 l, vec3 lightDir, float cosOuter, float denom, float falloff) { - float cosAngle = dot(normalize(-lightDir), l); - float cutoff = cosAngle - cosOuter; - if (falloff != 0.0) { - return pow(clamp(cutoff / denom, 0.0, 1.0), falloff); - } - return cutoff >= 0.0 ? 1.0 : 0.0; -} -*/ - -void computeLight(int i, vec3 n, vec3 refl, float specPower, inout vec3 d, inout vec3 s) { - Light light = lights[i]; - vec3 lightDir = lightTangentSpaceDirections[i].xyz; - // testing if w is 0 or 1 using <0.5 since equality check for floating points might not work well - if (light.attn.w < 0.5) { - d += clamp(dot(n, -lightDir), 0.0, 1.0) * light.color.rgb; - s += pow(clamp(dot(-refl, -lightDir), 0.0, 1.0), specPower) * light.color.rgb; - return; - } - - vec3 pos = lightTangentSpacePositions[i].xyz; - float dist = length(pos); - if (dist > light.range) { - return; - } - vec3 l = normalize(pos); - - float spotlightFactor = computeSpotlightFactor(l, lightDir, light.cosOuter, light.denom, light.falloff); - - float invAttnFactor = light.attn.x + light.attn.y * dist + light.attn.z * dist * dist; - - vec3 attenuatedColor = light.color.rgb * spotlightFactor / invAttnFactor; - d += clamp(dot(n,l), 0.0, 1.0) * attenuatedColor; - s += pow(clamp(dot(-refl, l), 0.0, 1.0), specPower) * attenuatedColor; -} - -void main() -{ - vec4 diffuse = apply_diffuse(); - - if (diffuse.a == 0.0) discard; - - vec3 n = apply_normal(); - vec3 refl = reflect(normalize(eyePos), n); - - vec3 d = vec3(0.0); - vec3 s = vec3(0.0); - - vec4 specular = apply_specular(); - float power = specular.a; - - computeLight(0, n, refl, power, d, s); - - vec3 rez = (ambientColor + d) * diffuse.xyz + s * specular.rgb; - rez += apply_selfIllum().xyz; - - gl_FragColor = vec4(clamp(rez, 0.0, 1.0), diffuse.a); -} diff --git a/out32/com/sun/prism/es2/glsl/main2Lights.frag b/out32/com/sun/prism/es2/glsl/main2Lights.frag deleted file mode 100644 index 310f9b6..0000000 --- a/out32/com/sun/prism/es2/glsl/main2Lights.frag +++ /dev/null @@ -1,167 +0,0 @@ -/* - * Copyright (c) 2013, 2022, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -// main fragment shader - -#ifdef GL_ES - -#ifndef EXTENSION_APPLIED -#define EXTENSION_APPLIED -#extension GL_OES_standard_derivatives : enable -#endif - -// Define default float precision for fragment shaders -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif - -#else - -// Ignore GL_ES precision specifiers: -#define lowp -#define mediump -#define highp - -#endif - -vec4 apply_diffuse(); -vec4 apply_specular(); -vec3 apply_normal(); -vec4 apply_selfIllum(); - -struct Light { - vec4 pos; - vec3 color; - vec4 attn; - vec3 dir; - float range; - float cosOuter; - float denom; // cosInner - cosOuter - float falloff; -}; - -uniform vec3 ambientColor; -uniform Light lights[3]; - -varying vec3 eyePos; -varying vec4 lightTangentSpacePositions[3]; -varying vec4 lightTangentSpaceDirections[3]; - -// Because pow(0, 0) is undefined (https://www.khronos.org/registry/OpenGL-Refpages/es3.0/html/pow.xhtml), -// we need special treatment for falloff == 0 cases -float computeSpotlightFactor(vec3 l, vec3 lightDir, float cosOuter, float denom, float falloff) { - if (falloff == 0.0 && cosOuter == -1.0) { // point light optimization (cosOuter == -1 is outerAngle == 180) - return 1.0; - } - float cosAngle = dot(normalize(-lightDir), l); - float cutoff = cosAngle - cosOuter; - if (falloff != 0.0) { - return pow(clamp(cutoff / denom, 0.0, 1.0), falloff); - } - return cutoff >= 0.0 ? 1.0 : 0.0; -} - -/* - * The methods 'computeSpotlightFactor2' and 'computeSpotlightFactor3' are alternatives to the 'computeSpotlightFactor' - * method that was chosen for its better performance. They are kept for the case that a future changes will make them - * more performant. - * -float computeSpotlightFactor2(vec3 l, vec3 lightDir, float cosOuter, float denom, float falloff) { - if (falloff != 0.0) { - float cosAngle = dot(normalize(-lightDir), l); - float cutoff = cosAngle - cosOuter; - return pow(clamp(cutoff / denom, 0.0, 1.0), falloff); - } - if (cosOuter == -1.0) { // point light optimization (cosOuter == -1 is outerAngle == 180) - return 1.0; - } - float cosAngle = dot(normalize(-lightDir), l); - float cutoff = cosAngle - cosOuter; - return cutoff >= 0.0 ? 1.0 : 0.0; -} - -float computeSpotlightFactor3(vec3 l, vec3 lightDir, float cosOuter, float denom, float falloff) { - float cosAngle = dot(normalize(-lightDir), l); - float cutoff = cosAngle - cosOuter; - if (falloff != 0.0) { - return pow(clamp(cutoff / denom, 0.0, 1.0), falloff); - } - return cutoff >= 0.0 ? 1.0 : 0.0; -} -*/ - -void computeLight(int i, vec3 n, vec3 refl, float specPower, inout vec3 d, inout vec3 s) { - Light light = lights[i]; - vec3 lightDir = lightTangentSpaceDirections[i].xyz; - // testing if w is 0 or 1 using <0.5 since equality check for floating points might not work well - if (light.attn.w < 0.5) { - d += clamp(dot(n, -lightDir), 0.0, 1.0) * light.color.rgb; - s += pow(clamp(dot(-refl, -lightDir), 0.0, 1.0), specPower) * light.color.rgb; - return; - } - - vec3 pos = lightTangentSpacePositions[i].xyz; - float dist = length(pos); - if (dist > light.range) { - return; - } - vec3 l = normalize(pos); - - float spotlightFactor = computeSpotlightFactor(l, lightDir, light.cosOuter, light.denom, light.falloff); - - float invAttnFactor = light.attn.x + light.attn.y * dist + light.attn.z * dist * dist; - - vec3 attenuatedColor = light.color.rgb * spotlightFactor / invAttnFactor; - d += clamp(dot(n,l), 0.0, 1.0) * attenuatedColor; - s += pow(clamp(dot(-refl, l), 0.0, 1.0), specPower) * attenuatedColor; -} - -void main() -{ - vec4 diffuse = apply_diffuse(); - - if (diffuse.a == 0.0) discard; - - vec3 n = apply_normal(); - vec3 refl = reflect(normalize(eyePos), n); - - vec3 d = vec3(0.0); - vec3 s = vec3(0.0); - - vec4 specular = apply_specular(); - float power = specular.a; - - computeLight(0, n, refl, power, d, s); - computeLight(1, n, refl, power, d, s); - - vec3 rez = (ambientColor + d) * diffuse.xyz + s * specular.rgb; - rez += apply_selfIllum().xyz; - - gl_FragColor = vec4(clamp(rez, 0.0, 1.0) , diffuse.a); -} diff --git a/out32/com/sun/prism/es2/glsl/main3Lights.frag b/out32/com/sun/prism/es2/glsl/main3Lights.frag deleted file mode 100644 index 7bdf176..0000000 --- a/out32/com/sun/prism/es2/glsl/main3Lights.frag +++ /dev/null @@ -1,168 +0,0 @@ -/* - * Copyright (c) 2013, 2022, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -// main fragment shader - -#ifdef GL_ES - -#ifndef EXTENSION_APPLIED -#define EXTENSION_APPLIED -#extension GL_OES_standard_derivatives : enable -#endif - -// Define default float precision for fragment shaders -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif - -#else - -// Ignore GL_ES precision specifiers: -#define lowp -#define mediump -#define highp - -#endif - -vec4 apply_diffuse(); -vec4 apply_specular(); -vec3 apply_normal(); -vec4 apply_selfIllum(); - -struct Light { - vec4 pos; - vec3 color; - vec4 attn; - vec3 dir; - float range; - float cosOuter; - float denom; // cosInner - cosOuter - float falloff; -}; - -uniform vec3 ambientColor; -uniform Light lights[3]; - -varying vec3 eyePos; -varying vec4 lightTangentSpacePositions[3]; -varying vec4 lightTangentSpaceDirections[3]; - -// Because pow(0, 0) is undefined (https://www.khronos.org/registry/OpenGL-Refpages/es3.0/html/pow.xhtml), -// we need special treatment for falloff == 0 cases -float computeSpotlightFactor(vec3 l, vec3 lightDir, float cosOuter, float denom, float falloff) { - if (falloff == 0.0 && cosOuter == -1.0) { // point light optimization (cosOuter == -1 is outerAngle == 180) - return 1.0; - } - float cosAngle = dot(normalize(-lightDir), l); - float cutoff = cosAngle - cosOuter; - if (falloff != 0.0) { - return pow(clamp(cutoff / denom, 0.0, 1.0), falloff); - } - return cutoff >= 0.0 ? 1.0 : 0.0; -} - -/* - * The methods 'computeSpotlightFactor2' and 'computeSpotlightFactor3' are alternatives to the 'computeSpotlightFactor' - * method that was chosen for its better performance. They are kept for the case that a future changes will make them - * more performant. - * -float computeSpotlightFactor2(vec3 l, vec3 lightDir, float cosOuter, float denom, float falloff) { - if (falloff != 0.0) { - float cosAngle = dot(normalize(-lightDir), l); - float cutoff = cosAngle - cosOuter; - return pow(clamp(cutoff / denom, 0.0, 1.0), falloff); - } - if (cosOuter == -1.0) { // point light optimization (cosOuter == -1 is outerAngle == 180) - return 1.0; - } - float cosAngle = dot(normalize(-lightDir), l); - float cutoff = cosAngle - cosOuter; - return cutoff >= 0.0 ? 1.0 : 0.0; -} - -float computeSpotlightFactor3(vec3 l, vec3 lightDir, float cosOuter, float denom, float falloff) { - float cosAngle = dot(normalize(-lightDir), l); - float cutoff = cosAngle - cosOuter; - if (falloff != 0.0) { - return pow(clamp(cutoff / denom, 0.0, 1.0), falloff); - } - return cutoff >= 0.0 ? 1.0 : 0.0; -} -*/ - -void computeLight(int i, vec3 n, vec3 refl, float specPower, inout vec3 d, inout vec3 s) { - Light light = lights[i]; - vec3 lightDir = lightTangentSpaceDirections[i].xyz; - // testing if w is 0 or 1 using <0.5 since equality check for floating points might not work well - if (light.attn.w < 0.5) { - d += clamp(dot(n, -lightDir), 0.0, 1.0) * light.color.rgb; - s += pow(clamp(dot(-refl, -lightDir), 0.0, 1.0), specPower) * light.color.rgb; - return; - } - - vec3 pos = lightTangentSpacePositions[i].xyz; - float dist = length(pos); - if (dist > light.range) { - return; - } - vec3 l = normalize(pos); - - float spotlightFactor = computeSpotlightFactor(l, lightDir, light.cosOuter, light.denom, light.falloff); - - float invAttnFactor = light.attn.x + light.attn.y * dist + light.attn.z * dist * dist; - - vec3 attenuatedColor = light.color.rgb * spotlightFactor / invAttnFactor; - d += clamp(dot(n,l), 0.0, 1.0) * attenuatedColor; - s += pow(clamp(dot(-refl, l), 0.0, 1.0), specPower) * attenuatedColor; -} - -void main() -{ - vec4 diffuse = apply_diffuse(); - - if (diffuse.a == 0.0) discard; - - vec3 n = apply_normal(); - vec3 refl = reflect(normalize(eyePos), n); - - vec3 d = vec3(0.0); - vec3 s = vec3(0.0); - - vec4 specular = apply_specular(); - float power = specular.a; - - computeLight(0, n, refl, power, d, s); - computeLight(1, n, refl, power, d, s); - computeLight(2, n, refl, power, d, s); - - vec3 rez = (ambientColor + d) * diffuse.xyz + s * specular.rgb; - rez += apply_selfIllum().xyz; - - gl_FragColor = vec4(clamp(rez, 0.0, 1.0) , diffuse.a); -} diff --git a/out32/com/sun/prism/es2/glsl/normalMap_none.frag b/out32/com/sun/prism/es2/glsl/normalMap_none.frag deleted file mode 100644 index 8dc44e4..0000000 --- a/out32/com/sun/prism/es2/glsl/normalMap_none.frag +++ /dev/null @@ -1,58 +0,0 @@ -/* - * Copyright (c) 2013, 2020, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -// no texture normal map fragment shader - -#ifdef GL_ES - -#ifndef EXTENSION_APPLIED -#define EXTENSION_APPLIED -#extension GL_OES_standard_derivatives : enable -#endif - -// Define default float precision for fragment shaders -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif - -#else - -// Ignore GL_ES precision specifiers: -#define lowp -#define mediump -#define highp - -#endif - -uniform sampler2D normalMap; - -vec3 apply_normal() { - return vec3(0.0,0.0,1.0); -} - diff --git a/out32/com/sun/prism/es2/glsl/normalMap_texture.frag b/out32/com/sun/prism/es2/glsl/normalMap_texture.frag deleted file mode 100644 index d587680..0000000 --- a/out32/com/sun/prism/es2/glsl/normalMap_texture.frag +++ /dev/null @@ -1,60 +0,0 @@ -/* - * Copyright (c) 2013, 2020, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -// normal map fragment shader - -#ifdef GL_ES - -#ifndef EXTENSION_APPLIED -#define EXTENSION_APPLIED -#extension GL_OES_standard_derivatives : enable -#endif - -// Define default float precision for fragment shaders -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif - -#else - -// Ignore GL_ES precision specifiers: -#define lowp -#define mediump -#define highp - -#endif - -uniform sampler2D normalMap; - -vec3 apply_normal() { - vec4 normal = texture2D(normalMap, oTexCoords); - vec3 retVal = normalize(normal.xyz * 2.0 - 1.0); - return retVal; -} - diff --git a/out32/com/sun/prism/es2/glsl/selfIllum_none.frag b/out32/com/sun/prism/es2/glsl/selfIllum_none.frag deleted file mode 100644 index b92e429..0000000 --- a/out32/com/sun/prism/es2/glsl/selfIllum_none.frag +++ /dev/null @@ -1,58 +0,0 @@ -/* - * Copyright (c) 2013, 2020, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -// no-op selfIllum fragment shader - -#ifdef GL_ES - -#ifndef EXTENSION_APPLIED -#define EXTENSION_APPLIED -#extension GL_OES_standard_derivatives : enable -#endif - -// Define default float precision for fragment shaders -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif - -#else - -// Ignore GL_ES precision specifiers: -#define lowp -#define mediump -#define highp - -#endif - -uniform sampler2D selfIllumTexture; - -vec4 apply_selfIllum() { - return vec4(0.0); -} - diff --git a/out32/com/sun/prism/es2/glsl/selfIllum_texture.frag b/out32/com/sun/prism/es2/glsl/selfIllum_texture.frag deleted file mode 100644 index 6c0d1e7..0000000 --- a/out32/com/sun/prism/es2/glsl/selfIllum_texture.frag +++ /dev/null @@ -1,58 +0,0 @@ -/* - * Copyright (c) 2013, 2020, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -// texture selfIllum fragment shader - -#ifdef GL_ES - -#ifndef EXTENSION_APPLIED -#define EXTENSION_APPLIED -#extension GL_OES_standard_derivatives : enable -#endif - -// Define default float precision for fragment shaders -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif - -#else - -// Ignore GL_ES precision specifiers: -#define lowp -#define mediump -#define highp - -#endif - -uniform sampler2D selfIllumTexture; - -vec4 apply_selfIllum() { - return texture2D(selfIllumTexture, oTexCoords); -} - diff --git a/out32/com/sun/prism/es2/glsl/specular_color.frag b/out32/com/sun/prism/es2/glsl/specular_color.frag deleted file mode 100644 index 0e7a71a..0000000 --- a/out32/com/sun/prism/es2/glsl/specular_color.frag +++ /dev/null @@ -1,59 +0,0 @@ -/* - * Copyright (c) 2013, 2020, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -// specular color fragment shader - -#ifdef GL_ES - -#ifndef EXTENSION_APPLIED -#define EXTENSION_APPLIED -#extension GL_OES_standard_derivatives : enable -#endif - -// Define default float precision for fragment shaders -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif - -#else - -// Ignore GL_ES precision specifiers: -#define lowp -#define mediump -#define highp - -#endif - -uniform vec4 specularColor; -uniform sampler2D specularMap; - -vec4 apply_specular() -{ - return specularColor; -} diff --git a/out32/com/sun/prism/es2/glsl/specular_mix.frag b/out32/com/sun/prism/es2/glsl/specular_mix.frag deleted file mode 100644 index 0e99457..0000000 --- a/out32/com/sun/prism/es2/glsl/specular_mix.frag +++ /dev/null @@ -1,63 +0,0 @@ -/* - * Copyright (c) 2013, 2020, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -// specular mix fragment shader - -#ifdef GL_ES - -#ifndef EXTENSION_APPLIED -#define EXTENSION_APPLIED -#extension GL_OES_standard_derivatives : enable -#endif - -// Define default float precision for fragment shaders -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif - -#else - -// Ignore GL_ES precision specifiers: -#define lowp -#define mediump -#define highp - -#endif - -uniform vec4 specularColor; -uniform sampler2D specularMap; - -vec4 apply_specular() -{ - vec3 tSpec = texture2D(specularMap, oTexCoords).rgb; - float sPower = specularColor.a; - sPower *= dot(tSpec, vec3(0.299, 0.587, 0.114)); // Rec. 601 luma conversion - tSpec *= specularColor.rgb; - return vec4(tSpec, sPower); -} diff --git a/out32/com/sun/prism/es2/glsl/specular_none.frag b/out32/com/sun/prism/es2/glsl/specular_none.frag deleted file mode 100644 index 24c30fd..0000000 --- a/out32/com/sun/prism/es2/glsl/specular_none.frag +++ /dev/null @@ -1,58 +0,0 @@ -/* - * Copyright (c) 2013, 2020, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -// no specular fragment shader - -#ifdef GL_ES - -#ifndef EXTENSION_APPLIED -#define EXTENSION_APPLIED -#extension GL_OES_standard_derivatives : enable -#endif - -// Define default float precision for fragment shaders -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif - -#else - -// Ignore GL_ES precision specifiers: -#define lowp -#define mediump -#define highp - -#endif - -uniform sampler2D specularMap; - -vec4 apply_specular() -{ - return vec4(0.0,0.0,0.0,0.0); -} diff --git a/out32/com/sun/prism/es2/glsl/specular_texture.frag b/out32/com/sun/prism/es2/glsl/specular_texture.frag deleted file mode 100644 index 540e6ca..0000000 --- a/out32/com/sun/prism/es2/glsl/specular_texture.frag +++ /dev/null @@ -1,62 +0,0 @@ -/* - * Copyright (c) 2013, 2020, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -// specular texture fragment shader - -#ifdef GL_ES - -#ifndef EXTENSION_APPLIED -#define EXTENSION_APPLIED -#extension GL_OES_standard_derivatives : enable -#endif - -// Define default float precision for fragment shaders -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif - -#else - -// Ignore GL_ES precision specifiers: -#define lowp -#define mediump -#define highp - -#endif - -uniform vec4 specularColor; -uniform sampler2D specularMap; - -vec4 apply_specular() -{ - vec3 tSpec = texture2D(specularMap, oTexCoords).rgb; - float sPower = specularColor.a; - sPower *= dot(tSpec, vec3(0.299, 0.587, 0.114)); // Rec. 601 luma conversion - return vec4(tSpec, sPower); -} diff --git a/out32/com/sun/prism/image/CachingCompoundImage.class b/out32/com/sun/prism/image/CachingCompoundImage.class deleted file mode 100644 index bbeda5d..0000000 Binary files a/out32/com/sun/prism/image/CachingCompoundImage.class and /dev/null differ diff --git a/out32/com/sun/prism/image/CompoundCoords.class b/out32/com/sun/prism/image/CompoundCoords.class deleted file mode 100644 index 543aa91..0000000 Binary files a/out32/com/sun/prism/image/CompoundCoords.class and /dev/null differ diff --git a/out32/com/sun/prism/image/CompoundImage.class b/out32/com/sun/prism/image/CompoundImage.class deleted file mode 100644 index bf285f6..0000000 Binary files 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a/out32/com/sun/scenario/effect/impl/Renderer$RendererState.class and /dev/null differ diff --git a/out32/com/sun/scenario/effect/impl/Renderer.class b/out32/com/sun/scenario/effect/impl/Renderer.class deleted file mode 100644 index bd214f5..0000000 Binary files a/out32/com/sun/scenario/effect/impl/Renderer.class and /dev/null differ diff --git a/out32/com/sun/scenario/effect/impl/RendererFactory.class b/out32/com/sun/scenario/effect/impl/RendererFactory.class deleted file mode 100644 index 7509970..0000000 Binary files a/out32/com/sun/scenario/effect/impl/RendererFactory.class and /dev/null differ diff --git a/out32/com/sun/scenario/effect/impl/es2/ES2ShaderSource.class b/out32/com/sun/scenario/effect/impl/es2/ES2ShaderSource.class deleted file mode 100644 index a5d3eb4..0000000 Binary files a/out32/com/sun/scenario/effect/impl/es2/ES2ShaderSource.class and /dev/null differ diff --git a/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_ADD.frag b/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_ADD.frag deleted file mode 100644 index 2e840cd..0000000 --- a/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_ADD.frag +++ /dev/null @@ -1,28 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -uniform sampler2D botImg; -uniform sampler2D topImg; -uniform float opacity; -vec4 blend_add(vec4 bot, vec4 top) { -vec4 mix = max(bot * top.a + top * bot.a - top.a * bot.a, 0.0); -return bot + top - mix; -} -void main() { -vec4 bot = texture2D(botImg, texCoord0); -vec4 top = texture2D(topImg, texCoord1) * opacity; -gl_FragColor = blend_add(bot, top); -} diff --git a/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_BLUE.frag b/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_BLUE.frag deleted file mode 100644 index d26fdb1..0000000 --- a/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_BLUE.frag +++ /dev/null @@ -1,31 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -uniform sampler2D botImg; -uniform sampler2D topImg; -uniform float opacity; -vec4 blend_blue(vec4 bot, vec4 top) { -vec4 res; -res.a = bot.a + top.a - (bot.a * top.a); -res.rg = bot.rg; -res.b = (1.0 - top.a) * bot.b + top.b; -return res; -} -void main() { -vec4 bot = texture2D(botImg, texCoord0); -vec4 top = texture2D(topImg, texCoord1) * opacity; -gl_FragColor = blend_blue(bot, top); -} diff --git a/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_COLOR_BURN.frag b/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_COLOR_BURN.frag deleted file mode 100644 index 34f193c..0000000 --- a/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_COLOR_BURN.frag +++ /dev/null @@ -1,79 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -uniform sampler2D botImg; -uniform sampler2D topImg; -uniform float opacity; -vec4 blend_color_burn(vec4 bot, vec4 top) { -vec4 res; -res.a = bot.a + top.a - (bot.a * top.a); -res.rgb = (1.0 - top.a) * bot.rgb + (1.0 - bot.a) * top.rgb; -float proda = bot.a * top.a; -float topa2 = top.a * top.a; -vec3 tmp; -if (bot.a == bot.r){ -tmp.r = proda; -} - else if (top.r == 0.0){ -tmp.r = 0.0; -} - else { -tmp.r = topa2 * (bot.a - bot.r) / top.r; -if (tmp.r >= proda){ -tmp.r = 0.0; -} - else { -tmp.r = proda - tmp.r; -} -} -if (bot.a == bot.g){ -tmp.g = proda; -} - else if (top.g == 0.0){ -tmp.g = 0.0; -} - else { -tmp.g = topa2 * (bot.a - bot.g) / top.g; -if (tmp.g >= proda){ -tmp.g = 0.0; -} - else { -tmp.g = proda - tmp.g; -} -} -if (bot.a == bot.b){ -tmp.b = proda; -} - else if (top.b == 0.0){ -tmp.b = 0.0; -} - else { -tmp.b = topa2 * (bot.a - bot.b) / top.b; -if (tmp.b >= proda){ -tmp.b = 0.0; -} - else { -tmp.b = proda - tmp.b; -} -} -res.rgb = res.rgb + tmp; -return res; -} -void main() { -vec4 bot = texture2D(botImg, texCoord0); -vec4 top = texture2D(topImg, texCoord1) * opacity; -gl_FragColor = blend_color_burn(bot, top); -} diff --git a/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_COLOR_DODGE.frag b/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_COLOR_DODGE.frag deleted file mode 100644 index a86430b..0000000 --- a/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_COLOR_DODGE.frag +++ /dev/null @@ -1,69 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -uniform sampler2D botImg; -uniform sampler2D topImg; -uniform float opacity; -vec4 blend_color_dodge(vec4 bot, vec4 top) { -vec4 res; -res.a = bot.a + top.a - (bot.a * top.a); -res.rgb = (1.0 - top.a) * bot.rgb + (1.0 - bot.a) * top.rgb; -float proda = bot.a * top.a; -vec3 tmp; -if (bot.r == 0.0){ -tmp.r = 0.0; -} - else if (top.a == top.r){ -tmp.r = proda; -} - else { -tmp.r = top.a * top.a * bot.r / (top.a - top.r); -if (tmp.r > proda){ -tmp.r = proda; -} -} -if (bot.g == 0.0){ -tmp.g = 0.0; -} - else if (top.a == top.g){ -tmp.g = proda; -} - else { -tmp.g = top.a * top.a * bot.g / (top.a - top.g); -if (tmp.g > proda){ -tmp.g = proda; -} -} -if (bot.b == 0.0){ -tmp.b = 0.0; -} - else if (top.a == top.b){ -tmp.b = proda; -} - else { -tmp.b = top.a * top.a * bot.b / (top.a - top.b); -if (tmp.b > proda){ -tmp.b = proda; -} -} -res.rgb = res.rgb + tmp; -return res; -} -void main() { -vec4 bot = texture2D(botImg, texCoord0); -vec4 top = texture2D(topImg, texCoord1) * opacity; -gl_FragColor = blend_color_dodge(bot, top); -} diff --git a/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_DARKEN.frag b/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_DARKEN.frag deleted file mode 100644 index 9b70192..0000000 --- a/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_DARKEN.frag +++ /dev/null @@ -1,30 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -uniform sampler2D botImg; -uniform sampler2D topImg; -uniform float opacity; -vec4 blend_darken(vec4 bot, vec4 top) { -vec4 res; -res.a = bot.a + top.a - (bot.a * top.a); -res.rgb = bot.rgb + top.rgb - max(top.a * bot.rgb, bot.a * top.rgb); -return res; -} -void main() { -vec4 bot = texture2D(botImg, texCoord0); -vec4 top = texture2D(topImg, texCoord1) * opacity; -gl_FragColor = blend_darken(bot, top); -} diff --git a/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_DIFFERENCE.frag b/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_DIFFERENCE.frag deleted file mode 100644 index 521618d..0000000 --- a/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_DIFFERENCE.frag +++ /dev/null @@ -1,30 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -uniform sampler2D botImg; -uniform sampler2D topImg; -uniform float opacity; -vec4 blend_difference(vec4 bot, vec4 top) { -vec4 res; -res.a = bot.a + top.a - (bot.a * top.a); -res.rgb = bot.rgb + top.rgb - 2.0 * min(top.a * bot.rgb, bot.a * top.rgb); -return res; -} -void main() { -vec4 bot = texture2D(botImg, texCoord0); -vec4 top = texture2D(topImg, texCoord1) * opacity; -gl_FragColor = blend_difference(bot, top); -} diff --git a/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_EXCLUSION.frag b/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_EXCLUSION.frag deleted file mode 100644 index 29bda14..0000000 --- a/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_EXCLUSION.frag +++ /dev/null @@ -1,30 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -uniform sampler2D botImg; -uniform sampler2D topImg; -uniform float opacity; -vec4 blend_exclusion(vec4 bot, vec4 top) { -vec4 res; -res.a = bot.a + top.a - (bot.a * top.a); -res.rgb = top.rgb + bot.rgb - (2.0 * top.rgb * bot.rgb); -return res; -} -void main() { -vec4 bot = texture2D(botImg, texCoord0); -vec4 top = texture2D(topImg, texCoord1) * opacity; -gl_FragColor = blend_exclusion(bot, top); -} diff --git a/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_GREEN.frag b/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_GREEN.frag deleted file mode 100644 index 1a58314..0000000 --- a/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_GREEN.frag +++ /dev/null @@ -1,31 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -uniform sampler2D botImg; -uniform sampler2D topImg; -uniform float opacity; -vec4 blend_green(vec4 bot, vec4 top) { -vec4 res; -res.a = bot.a + top.a - (bot.a * top.a); -res.rb = bot.rb; -res.g = (1.0 - top.a) * bot.g + top.g; -return res; -} -void main() { -vec4 bot = texture2D(botImg, texCoord0); -vec4 top = texture2D(topImg, texCoord1) * opacity; -gl_FragColor = blend_green(bot, top); -} diff --git a/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_HARD_LIGHT.frag b/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_HARD_LIGHT.frag deleted file mode 100644 index 7d643a3..0000000 --- a/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_HARD_LIGHT.frag +++ /dev/null @@ -1,48 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -uniform sampler2D botImg; -uniform sampler2D topImg; -uniform float opacity; -vec4 blend_hard_light(vec4 bot, vec4 top) { -vec4 res; -res.a = bot.a + top.a - (bot.a * top.a); -float halftopa = 0.5 * top.a; -if (top.r > halftopa){ -res.r = top.r + bot.a * (top.r - top.a) - bot.r * (2.0 * top.r - top.a - 1.0); -} - else { -res.r = 2.0 * bot.r * top.r + bot.r * (1.0 - top.a) + top.r * (1.0 - bot.a); -} -if (top.g > halftopa){ -res.g = top.g + bot.a * (top.g - top.a) - bot.g * (2.0 * top.g - top.a - 1.0); -} - else { -res.g = 2.0 * bot.g * top.g + bot.g * (1.0 - top.a) + top.g * (1.0 - bot.a); -} -if (top.b > halftopa){ -res.b = top.b + bot.a * (top.b - top.a) - bot.b * (2.0 * top.b - top.a - 1.0); -} - else { -res.b = 2.0 * bot.b * top.b + bot.b * (1.0 - top.a) + top.b * (1.0 - bot.a); -} -return res; -} -void main() { -vec4 bot = texture2D(botImg, texCoord0); -vec4 top = texture2D(topImg, texCoord1) * opacity; -gl_FragColor = blend_hard_light(bot, top); -} diff --git a/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_LIGHTEN.frag b/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_LIGHTEN.frag deleted file mode 100644 index b5cfd15..0000000 --- a/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_LIGHTEN.frag +++ /dev/null @@ -1,30 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -uniform sampler2D botImg; -uniform sampler2D topImg; -uniform float opacity; -vec4 blend_lighten(vec4 bot, vec4 top) { -vec4 res; -res.a = bot.a + top.a - (bot.a * top.a); -res.rgb = bot.rgb + top.rgb - min(top.a * bot.rgb, bot.a * top.rgb); -return res; -} -void main() { -vec4 bot = texture2D(botImg, texCoord0); -vec4 top = texture2D(topImg, texCoord1) * opacity; -gl_FragColor = blend_lighten(bot, top); -} diff --git a/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_MULTIPLY.frag b/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_MULTIPLY.frag deleted file mode 100644 index 329ec2d..0000000 --- a/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_MULTIPLY.frag +++ /dev/null @@ -1,27 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -uniform sampler2D botImg; -uniform sampler2D topImg; -uniform float opacity; -vec4 blend_multiply(vec4 bot, vec4 top) { -return bot * (top + 1.0 - top.a) + top * (1.0 - bot.a); -} -void main() { -vec4 bot = texture2D(botImg, texCoord0); -vec4 top = texture2D(topImg, texCoord1) * opacity; -gl_FragColor = blend_multiply(bot, top); -} diff --git a/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_OVERLAY.frag b/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_OVERLAY.frag deleted file mode 100644 index 9f97c7d..0000000 --- a/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_OVERLAY.frag +++ /dev/null @@ -1,34 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -uniform sampler2D botImg; -uniform sampler2D topImg; -uniform float opacity; -vec4 blend_overlay(vec4 bot, vec4 top) { -vec4 res; -res.a = bot.a + top.a - bot.a * top.a; -vec3 mask = ceil(bot.rgb - bot.a * 0.5); -vec3 adjbot = abs(bot.rgb - mask * bot.a); -vec3 adjtop = abs(top.rgb - mask * top.a); -res.rgb = (2.0 * adjbot + 1.0 - bot.a) * adjtop + (1.0 - top.a) * adjbot; -res.rgb = abs(res.rgb - mask * res.a); -return res; -} -void main() { -vec4 bot = texture2D(botImg, texCoord0); -vec4 top = texture2D(topImg, texCoord1) * opacity; -gl_FragColor = blend_overlay(bot, top); -} diff --git a/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_RED.frag b/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_RED.frag deleted file mode 100644 index 67f7877..0000000 --- a/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_RED.frag +++ /dev/null @@ -1,31 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -uniform sampler2D botImg; -uniform sampler2D topImg; -uniform float opacity; -vec4 blend_red(vec4 bot, vec4 top) { -vec4 res; -res.a = bot.a + top.a - (bot.a * top.a); -res.gb = bot.gb; -res.r = (1.0 - top.a) * bot.r + top.r; -return res; -} -void main() { -vec4 bot = texture2D(botImg, texCoord0); -vec4 top = texture2D(topImg, texCoord1) * opacity; -gl_FragColor = blend_red(bot, top); -} diff --git a/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_SCREEN.frag b/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_SCREEN.frag deleted file mode 100644 index 195ab8c..0000000 --- a/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_SCREEN.frag +++ /dev/null @@ -1,27 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -uniform sampler2D botImg; -uniform sampler2D topImg; -uniform float opacity; -vec4 blend_screen(vec4 bot, vec4 top) { -return bot + top - bot * top; -} -void main() { -vec4 bot = texture2D(botImg, texCoord0); -vec4 top = texture2D(topImg, texCoord1) * opacity; -gl_FragColor = blend_screen(bot, top); -} diff --git a/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_SOFT_LIGHT.frag b/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_SOFT_LIGHT.frag deleted file mode 100644 index 11d5fa2..0000000 --- a/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_SOFT_LIGHT.frag +++ /dev/null @@ -1,83 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -uniform sampler2D botImg; -uniform sampler2D topImg; -uniform float opacity; -float dofx(float f, float sqrtf) { -float d; -if (f <= 0.25){ -d = ((16.0 * f - 12.0) * f + 4.0) * f; -} - else { -d = sqrtf; -} -return d; -} -vec4 blend_soft_light(vec4 bot, vec4 top) { -vec4 res; -res.a = bot.a + top.a - (bot.a * top.a); -vec3 bot_np = bot.rgb / bot.a; -vec3 top_np = top.rgb / top.a; -float sqrtf = sqrt(bot_np.r); -float dr = dofx(bot_np.r, sqrtf); -sqrtf = sqrt(bot_np.g); -float dg = dofx(bot_np.g, sqrtf); -sqrtf = sqrt(bot_np.b); -float db = dofx(bot_np.b, sqrtf); -if (bot.a == 0.0){ -res.r = top.r; -} - else if (top.a == 0.0){ -res.r = bot.r; -} - else if (top_np.r <= 0.5){ -res.r = bot.r + (1.0 - bot.a) * top.r - top.a * bot.r * (1.0 - 2.0 * top_np.r) * (1.0 - bot_np.r); -} - else { -res.r = bot.r + (1.0 - bot.a) * top.r + (2.0 * top.r - top.a) * (bot.a * dr - bot.r); -} -if (bot.a == 0.0){ -res.g = top.g; -} - else if (top.a == 0.0){ -res.g = bot.g; -} - else if (top_np.g <= 0.5){ -res.g = bot.g + (1.0 - bot.a) * top.g - top.a * bot.g * (1.0 - 2.0 * top_np.g) * (1.0 - bot_np.g); -} - else { -res.g = bot.g + (1.0 - bot.a) * top.g + (2.0 * top.g - top.a) * (bot.a * dg - bot.g); -} -if (bot.a == 0.0){ -res.b = top.b; -} - else if (top.a == 0.0){ -res.b = bot.b; -} - else if (top_np.b <= 0.5){ -res.b = bot.b + (1.0 - bot.a) * top.b - top.a * bot.b * (1.0 - 2.0 * top_np.b) * (1.0 - bot_np.b); -} - else { -res.b = bot.b + (1.0 - bot.a) * top.b + (2.0 * top.b - top.a) * (bot.a * db - bot.b); -} -return res; -} -void main() { -vec4 bot = texture2D(botImg, texCoord0); -vec4 top = texture2D(topImg, texCoord1) * opacity; -gl_FragColor = blend_soft_light(bot, top); -} diff --git a/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_SRC_ATOP.frag b/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_SRC_ATOP.frag deleted file mode 100644 index f7945fb..0000000 --- a/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_SRC_ATOP.frag +++ /dev/null @@ -1,27 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -uniform sampler2D botImg; -uniform sampler2D topImg; -uniform float opacity; -vec4 blend_src_atop(vec4 bot, vec4 top) { -return (top * bot.a) + (bot * (1.0 - top.a)); -} -void main() { -vec4 bot = texture2D(botImg, texCoord0); -vec4 top = texture2D(topImg, texCoord1) * opacity; -gl_FragColor = blend_src_atop(bot, top); -} diff --git a/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_SRC_IN.frag b/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_SRC_IN.frag deleted file mode 100644 index c1f340f..0000000 --- a/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_SRC_IN.frag +++ /dev/null @@ -1,27 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -uniform sampler2D botImg; -uniform sampler2D topImg; -uniform float opacity; -vec4 blend_src_in(vec4 bot, vec4 top) { -return top * bot.a; -} -void main() { -vec4 bot = texture2D(botImg, texCoord0); -vec4 top = texture2D(topImg, texCoord1) * opacity; -gl_FragColor = blend_src_in(bot, top); -} diff --git a/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_SRC_OUT.frag b/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_SRC_OUT.frag deleted file mode 100644 index d2c5148..0000000 --- a/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_SRC_OUT.frag +++ /dev/null @@ -1,27 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -uniform sampler2D botImg; -uniform sampler2D topImg; -uniform float opacity; -vec4 blend_src_out(vec4 bot, vec4 top) { -return top * (1.0 - bot.a); -} -void main() { -vec4 bot = texture2D(botImg, texCoord0); -vec4 top = texture2D(topImg, texCoord1) * opacity; -gl_FragColor = blend_src_out(bot, top); -} diff --git a/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_SRC_OVER.frag b/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_SRC_OVER.frag deleted file mode 100644 index bf6a15a..0000000 --- a/out32/com/sun/scenario/effect/impl/es2/glsl/Blend_SRC_OVER.frag +++ /dev/null @@ -1,27 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -uniform sampler2D botImg; -uniform sampler2D topImg; -uniform float opacity; -vec4 blend_src_over(vec4 bot, vec4 top) { -return top + (bot * (1.0 - top.a)); -} -void main() { -vec4 bot = texture2D(botImg, texCoord0); -vec4 top = texture2D(topImg, texCoord1) * opacity; -gl_FragColor = blend_src_over(bot, top); -} diff --git a/out32/com/sun/scenario/effect/impl/es2/glsl/Brightpass.frag b/out32/com/sun/scenario/effect/impl/es2/glsl/Brightpass.frag deleted file mode 100644 index 8efb833..0000000 --- a/out32/com/sun/scenario/effect/impl/es2/glsl/Brightpass.frag +++ /dev/null @@ -1,24 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -uniform sampler2D baseImg; -uniform float threshold; -void main() { -vec3 luminanceVector = vec3(0.2125, 0.7154, 0.0721); -vec4 val = texture2D(baseImg, texCoord0); -float luminance = dot(luminanceVector, val.rgb); -luminance = max(0.0, luminance - val.a * threshold); -gl_FragColor = val * sign(luminance); -} diff --git a/out32/com/sun/scenario/effect/impl/es2/glsl/ColorAdjust.frag b/out32/com/sun/scenario/effect/impl/es2/glsl/ColorAdjust.frag deleted file mode 100644 index c289dd2..0000000 --- a/out32/com/sun/scenario/effect/impl/es2/glsl/ColorAdjust.frag +++ /dev/null @@ -1,128 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -uniform sampler2D baseImg; -uniform float hue; -uniform float saturation; -uniform float brightness; -uniform float contrast; -vec3 rgb_to_hsb(vec3 v) { -float h; -float s; -float b; -float cmax = max(v.r, v.g); -cmax = max(cmax, v.b); -float cmin = min(v.r, v.g); -cmin = min(cmin, v.b); -if (cmax > cmin){ -vec3 c = (cmax - v) / (cmax - cmin); -if (v.r == cmax){ -h = c.b - c.g; -} - else if (v.g == cmax){ -h = 2.0 + c.r - c.b; -} - else { -h = 4.0 + c.g - c.r; -} -h /= 6.0; -if (h < 0.0){ -h += 1.0; -} -s = (cmax - cmin) / cmax; -} - else { -h = 0.0; -s = 0.0; -} -b = cmax; -return vec3(h, s, b); -} -vec3 hsb_to_rgb(vec3 v) { -vec3 res = vec3(0.0, 0.0, 0.0); -float h = v.r; -float s = v.g; -float b = v.b; -h = (h - floor(h)) * 6.0; -float f = h - floor(h); -float p = b * (1.0 - s); -float q = b * (1.0 - (s * f)); -float t = b * (1.0 - (s * (1.0 - f))); -h = floor(h); -if (h < 1.0){ -res.r = b; -res.g = t; -res.b = p; -} - else if (h < 2.0){ -res.r = q; -res.g = b; -res.b = p; -} - else if (h < 3.0){ -res.r = p; -res.g = b; -res.b = t; -} - else if (h < 4.0){ -res.r = p; -res.g = q; -res.b = b; -} - else if (h < 5.0){ -res.r = t; -res.g = p; -res.b = b; -} - else { -res.r = b; -res.g = p; -res.b = q; -} -return res; -} -void main() { -vec4 src = texture2D(baseImg, texCoord0); -if (src.a > 0.0){ -src.rgb /= src.a; -} -src.rgb = ((src.rgb - 0.5) * contrast) + 0.5; -vec3 hsb = rgb_to_hsb(src.rgb); -hsb.r += hue; -if (hsb.r < 0.0){ -hsb.r += 1.0; -} - else if (hsb.r > 1.0){ -hsb.r -= 1.0; -} -if (saturation > 1.0){ -float sat = saturation - 1.0; -hsb.g += (1.0 - hsb.g) * sat; -} - else { -hsb.g *= saturation; -} -if (brightness > 1.0){ -float brt = brightness - 1.0; -hsb.g *= 1.0 - brt; -hsb.b += (1.0 - hsb.b) * brt; -} - else { -hsb.b *= brightness; -} -hsb.gb = clamp(hsb.gb, 0.0, 1.0); -gl_FragColor.rgb = src.a * hsb_to_rgb(hsb); -gl_FragColor.a = src.a; -} diff --git a/out32/com/sun/scenario/effect/impl/es2/glsl/DisplacementMap.frag b/out32/com/sun/scenario/effect/impl/es2/glsl/DisplacementMap.frag deleted file mode 100644 index 9f20438..0000000 --- a/out32/com/sun/scenario/effect/impl/es2/glsl/DisplacementMap.frag +++ /dev/null @@ -1,28 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -uniform sampler2D origImg; -uniform sampler2D mapImg; -uniform vec4 sampletx; -uniform vec4 imagetx; -uniform float wrap; -void main() { -vec4 off = texture2D(mapImg, texCoord1); -vec2 loc = texCoord0 + sampletx.zw * (off.xy + sampletx.xy); -loc -= wrap * floor(loc); -loc = imagetx.xy + (loc * imagetx.zw); -gl_FragColor = texture2D(origImg, loc); -} diff --git a/out32/com/sun/scenario/effect/impl/es2/glsl/InvertMask.frag b/out32/com/sun/scenario/effect/impl/es2/glsl/InvertMask.frag deleted file mode 100644 index 6d94265..0000000 --- a/out32/com/sun/scenario/effect/impl/es2/glsl/InvertMask.frag +++ /dev/null @@ -1,22 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -uniform sampler2D baseImg; -uniform vec2 offset; -void main() { -float val = texture2D(baseImg, texCoord0 - offset).a; -float inv = 1.0 - val; -gl_FragColor = vec4(inv, inv, inv, inv); -} diff --git a/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_12.frag b/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_12.frag deleted file mode 100644 index b3bdebe..0000000 --- a/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_12.frag +++ /dev/null @@ -1,57 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -uniform sampler2D img; -uniform int count; -uniform vec4 offset; -uniform vec4 shadowColor; -uniform vec4 weights[3]; -void main() { -int i; -float sum = 0.0; -vec2 loc = texCoord0 + offset.zw; -{ -sum += weights[0].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[1].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[2].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[2].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[2].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[2].w * texture2D(img, loc).a; -loc += offset.xy; -} -sum = clamp(sum, 0.0, 1.0); -gl_FragColor = sum * shadowColor; -} diff --git a/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_128.frag b/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_128.frag deleted file mode 100644 index 5556865..0000000 --- a/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_128.frag +++ /dev/null @@ -1,347 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -uniform sampler2D img; -uniform int count; -uniform vec4 offset; -uniform vec4 shadowColor; -uniform vec4 weights[32]; -void main() { -int i; -float sum = 0.0; -vec2 loc = texCoord0 + offset.zw; -{ -sum += weights[0].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[1].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[2].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[2].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[2].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[2].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[3].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[3].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[3].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[3].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[4].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[4].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[4].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[4].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[5].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[5].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[5].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[5].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[6].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[6].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[6].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[6].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[7].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[7].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[7].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[7].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[8].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[8].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[8].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[8].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[9].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[9].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[9].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[9].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[10].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[10].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[10].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[10].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[11].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[11].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[11].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[11].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[12].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[12].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[12].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[12].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[13].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[13].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[13].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[13].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[14].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[14].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[14].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[14].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[15].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[15].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[15].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[15].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[16].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[16].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[16].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[16].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[17].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[17].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[17].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[17].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[18].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[18].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[18].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[18].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[19].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[19].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[19].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[19].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[20].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[20].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[20].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[20].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[21].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[21].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[21].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[21].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[22].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[22].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[22].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[22].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[23].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[23].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[23].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[23].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[24].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[24].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[24].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[24].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[25].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[25].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[25].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[25].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[26].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[26].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[26].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[26].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[27].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[27].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[27].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[27].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[28].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[28].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[28].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[28].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[29].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[29].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[29].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[29].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[30].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[30].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[30].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[30].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[31].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[31].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[31].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[31].w * texture2D(img, loc).a; -loc += offset.xy; -} -sum = clamp(sum, 0.0, 1.0); -gl_FragColor = sum * shadowColor; -} diff --git a/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_16.frag b/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_16.frag deleted file mode 100644 index db097b9..0000000 --- a/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_16.frag +++ /dev/null @@ -1,67 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -uniform sampler2D img; -uniform int count; -uniform vec4 offset; -uniform vec4 shadowColor; -uniform vec4 weights[4]; -void main() { -int i; -float sum = 0.0; -vec2 loc = texCoord0 + offset.zw; -{ -sum += weights[0].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[1].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[2].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[2].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[2].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[2].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[3].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[3].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[3].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[3].w * texture2D(img, loc).a; -loc += offset.xy; -} -sum = clamp(sum, 0.0, 1.0); -gl_FragColor = sum * shadowColor; -} diff --git a/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_20.frag b/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_20.frag deleted file mode 100644 index a41e512..0000000 --- a/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_20.frag +++ /dev/null @@ -1,77 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -uniform sampler2D img; -uniform int count; -uniform vec4 offset; -uniform vec4 shadowColor; -uniform vec4 weights[5]; -void main() { -int i; -float sum = 0.0; -vec2 loc = texCoord0 + offset.zw; -{ -sum += weights[0].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[1].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[2].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[2].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[2].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[2].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[3].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[3].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[3].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[3].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[4].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[4].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[4].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[4].w * texture2D(img, loc).a; -loc += offset.xy; -} -sum = clamp(sum, 0.0, 1.0); -gl_FragColor = sum * shadowColor; -} diff --git a/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_24.frag b/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_24.frag deleted file mode 100644 index 74dd09f..0000000 --- a/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_24.frag +++ /dev/null @@ -1,87 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -uniform sampler2D img; -uniform int count; -uniform vec4 offset; -uniform vec4 shadowColor; -uniform vec4 weights[6]; -void main() { -int i; -float sum = 0.0; -vec2 loc = texCoord0 + offset.zw; -{ -sum += weights[0].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[1].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[2].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[2].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[2].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[2].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[3].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[3].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[3].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[3].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[4].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[4].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[4].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[4].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[5].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[5].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[5].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[5].w * texture2D(img, loc).a; -loc += offset.xy; -} -sum = clamp(sum, 0.0, 1.0); -gl_FragColor = sum * shadowColor; -} diff --git a/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_28.frag b/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_28.frag deleted file mode 100644 index b45e148..0000000 --- a/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_28.frag +++ /dev/null @@ -1,97 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -uniform sampler2D img; -uniform int count; -uniform vec4 offset; -uniform vec4 shadowColor; -uniform vec4 weights[7]; -void main() { -int i; -float sum = 0.0; -vec2 loc = texCoord0 + offset.zw; -{ -sum += weights[0].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[1].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[2].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[2].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[2].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[2].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[3].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[3].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[3].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[3].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[4].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[4].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[4].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[4].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[5].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[5].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[5].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[5].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[6].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[6].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[6].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[6].w * texture2D(img, loc).a; -loc += offset.xy; -} -sum = clamp(sum, 0.0, 1.0); -gl_FragColor = sum * shadowColor; -} diff --git a/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_32.frag b/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_32.frag deleted file mode 100644 index a064b70..0000000 --- a/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_32.frag +++ /dev/null @@ -1,107 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -uniform sampler2D img; -uniform int count; -uniform vec4 offset; -uniform vec4 shadowColor; -uniform vec4 weights[8]; -void main() { -int i; -float sum = 0.0; -vec2 loc = texCoord0 + offset.zw; -{ -sum += weights[0].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[1].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[2].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[2].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[2].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[2].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[3].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[3].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[3].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[3].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[4].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[4].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[4].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[4].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[5].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[5].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[5].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[5].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[6].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[6].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[6].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[6].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[7].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[7].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[7].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[7].w * texture2D(img, loc).a; -loc += offset.xy; -} -sum = clamp(sum, 0.0, 1.0); -gl_FragColor = sum * shadowColor; -} diff --git a/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_4.frag b/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_4.frag deleted file mode 100644 index cafb139..0000000 --- a/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_4.frag +++ /dev/null @@ -1,37 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -uniform sampler2D img; -uniform int count; -uniform vec4 offset; -uniform vec4 shadowColor; -uniform vec4 weights[1]; -void main() { -int i; -float sum = 0.0; -vec2 loc = texCoord0 + offset.zw; -{ -sum += weights[0].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].w * texture2D(img, loc).a; -loc += offset.xy; -} -sum = clamp(sum, 0.0, 1.0); -gl_FragColor = sum * shadowColor; -} diff --git a/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_64.frag b/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_64.frag deleted file mode 100644 index 4e4351b..0000000 --- a/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_64.frag +++ /dev/null @@ -1,187 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -uniform sampler2D img; -uniform int count; -uniform vec4 offset; -uniform vec4 shadowColor; -uniform vec4 weights[16]; -void main() { -int i; -float sum = 0.0; -vec2 loc = texCoord0 + offset.zw; -{ -sum += weights[0].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[1].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[2].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[2].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[2].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[2].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[3].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[3].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[3].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[3].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[4].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[4].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[4].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[4].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[5].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[5].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[5].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[5].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[6].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[6].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[6].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[6].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[7].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[7].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[7].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[7].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[8].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[8].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[8].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[8].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[9].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[9].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[9].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[9].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[10].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[10].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[10].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[10].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[11].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[11].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[11].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[11].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[12].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[12].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[12].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[12].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[13].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[13].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[13].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[13].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[14].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[14].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[14].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[14].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[15].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[15].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[15].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[15].w * texture2D(img, loc).a; -loc += offset.xy; -} -sum = clamp(sum, 0.0, 1.0); -gl_FragColor = sum * shadowColor; -} diff --git a/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_8.frag b/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_8.frag deleted file mode 100644 index 37e4efd..0000000 --- a/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_8.frag +++ /dev/null @@ -1,47 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -uniform sampler2D img; -uniform int count; -uniform vec4 offset; -uniform vec4 shadowColor; -uniform vec4 weights[2]; -void main() { -int i; -float sum = 0.0; -vec2 loc = texCoord0 + offset.zw; -{ -sum += weights[0].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[1].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].w * texture2D(img, loc).a; -loc += offset.xy; -} -sum = clamp(sum, 0.0, 1.0); -gl_FragColor = sum * shadowColor; -} diff --git a/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_96.frag b/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_96.frag deleted file mode 100644 index f6ac554..0000000 --- a/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_96.frag +++ /dev/null @@ -1,267 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -uniform sampler2D img; -uniform int count; -uniform vec4 offset; -uniform vec4 shadowColor; -uniform vec4 weights[24]; -void main() { -int i; -float sum = 0.0; -vec2 loc = texCoord0 + offset.zw; -{ -sum += weights[0].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[1].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[2].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[2].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[2].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[2].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[3].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[3].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[3].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[3].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[4].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[4].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[4].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[4].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[5].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[5].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[5].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[5].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[6].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[6].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[6].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[6].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[7].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[7].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[7].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[7].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[8].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[8].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[8].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[8].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[9].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[9].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[9].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[9].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[10].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[10].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[10].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[10].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[11].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[11].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[11].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[11].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[12].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[12].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[12].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[12].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[13].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[13].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[13].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[13].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[14].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[14].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[14].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[14].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[15].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[15].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[15].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[15].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[16].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[16].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[16].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[16].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[17].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[17].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[17].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[17].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[18].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[18].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[18].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[18].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[19].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[19].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[19].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[19].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[20].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[20].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[20].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[20].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[21].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[21].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[21].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[21].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[22].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[22].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[22].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[22].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[23].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[23].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[23].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[23].w * texture2D(img, loc).a; -loc += offset.xy; -} -sum = clamp(sum, 0.0, 1.0); -gl_FragColor = sum * shadowColor; -} diff --git a/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_12.frag b/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_12.frag deleted file mode 100644 index 9f221d8..0000000 --- a/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_12.frag +++ /dev/null @@ -1,55 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -uniform sampler2D img; -uniform int count; -uniform vec4 offset; -uniform vec4 weights[3]; -void main() { -int i; -vec4 tmp = vec4(0.0, 0.0, 0.0, 0.0); -vec2 loc = texCoord0 + offset.zw; -{ -tmp += weights[0].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[1].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[2].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[2].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[2].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[2].w * texture2D(img, loc); -loc += offset.xy; -} -gl_FragColor = tmp; -} diff --git a/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_128.frag b/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_128.frag deleted file mode 100644 index b946a67..0000000 --- a/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_128.frag +++ /dev/null @@ -1,345 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -uniform sampler2D img; -uniform int count; -uniform vec4 offset; -uniform vec4 weights[32]; -void main() { -int i; -vec4 tmp = vec4(0.0, 0.0, 0.0, 0.0); -vec2 loc = texCoord0 + offset.zw; -{ -tmp += weights[0].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[1].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[2].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[2].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[2].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[2].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[3].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[3].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[3].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[3].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[4].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[4].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[4].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[4].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[5].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[5].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[5].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[5].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[6].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[6].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[6].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[6].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[7].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[7].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[7].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[7].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[8].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[8].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[8].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[8].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[9].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[9].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[9].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[9].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[10].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[10].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[10].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[10].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[11].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[11].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[11].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[11].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[12].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[12].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[12].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[12].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[13].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[13].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[13].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[13].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[14].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[14].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[14].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[14].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[15].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[15].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[15].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[15].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[16].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[16].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[16].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[16].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[17].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[17].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[17].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[17].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[18].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[18].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[18].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[18].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[19].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[19].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[19].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[19].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[20].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[20].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[20].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[20].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[21].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[21].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[21].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[21].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[22].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[22].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[22].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[22].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[23].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[23].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[23].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[23].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[24].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[24].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[24].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[24].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[25].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[25].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[25].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[25].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[26].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[26].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[26].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[26].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[27].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[27].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[27].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[27].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[28].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[28].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[28].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[28].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[29].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[29].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[29].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[29].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[30].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[30].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[30].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[30].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[31].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[31].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[31].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[31].w * texture2D(img, loc); -loc += offset.xy; -} -gl_FragColor = tmp; -} diff --git a/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_16.frag b/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_16.frag deleted file mode 100644 index af6fbf2..0000000 --- a/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_16.frag +++ /dev/null @@ -1,65 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -uniform sampler2D img; -uniform int count; -uniform vec4 offset; -uniform vec4 weights[4]; -void main() { -int i; -vec4 tmp = vec4(0.0, 0.0, 0.0, 0.0); -vec2 loc = texCoord0 + offset.zw; -{ -tmp += weights[0].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[1].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[2].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[2].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[2].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[2].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[3].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[3].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[3].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[3].w * texture2D(img, loc); -loc += offset.xy; -} -gl_FragColor = tmp; -} diff --git a/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_20.frag b/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_20.frag deleted file mode 100644 index c24a504..0000000 --- a/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_20.frag +++ /dev/null @@ -1,75 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -uniform sampler2D img; -uniform int count; -uniform vec4 offset; -uniform vec4 weights[5]; -void main() { -int i; -vec4 tmp = vec4(0.0, 0.0, 0.0, 0.0); -vec2 loc = texCoord0 + offset.zw; -{ -tmp += weights[0].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[1].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[2].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[2].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[2].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[2].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[3].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[3].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[3].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[3].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[4].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[4].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[4].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[4].w * texture2D(img, loc); -loc += offset.xy; -} -gl_FragColor = tmp; -} diff --git a/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_24.frag b/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_24.frag deleted file mode 100644 index 7aaa315..0000000 --- a/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_24.frag +++ /dev/null @@ -1,85 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -uniform sampler2D img; -uniform int count; -uniform vec4 offset; -uniform vec4 weights[6]; -void main() { -int i; -vec4 tmp = vec4(0.0, 0.0, 0.0, 0.0); -vec2 loc = texCoord0 + offset.zw; -{ -tmp += weights[0].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[1].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[2].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[2].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[2].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[2].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[3].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[3].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[3].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[3].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[4].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[4].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[4].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[4].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[5].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[5].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[5].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[5].w * texture2D(img, loc); -loc += offset.xy; -} -gl_FragColor = tmp; -} diff --git a/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_28.frag b/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_28.frag deleted file mode 100644 index 70712e4..0000000 --- a/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_28.frag +++ /dev/null @@ -1,95 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -uniform sampler2D img; -uniform int count; -uniform vec4 offset; -uniform vec4 weights[7]; -void main() { -int i; -vec4 tmp = vec4(0.0, 0.0, 0.0, 0.0); -vec2 loc = texCoord0 + offset.zw; -{ -tmp += weights[0].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[1].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[2].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[2].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[2].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[2].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[3].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[3].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[3].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[3].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[4].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[4].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[4].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[4].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[5].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[5].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[5].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[5].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[6].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[6].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[6].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[6].w * texture2D(img, loc); -loc += offset.xy; -} -gl_FragColor = tmp; -} diff --git a/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_32.frag b/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_32.frag deleted file mode 100644 index ca2bbf8..0000000 --- a/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_32.frag +++ /dev/null @@ -1,105 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -uniform sampler2D img; -uniform int count; -uniform vec4 offset; -uniform vec4 weights[8]; -void main() { -int i; -vec4 tmp = vec4(0.0, 0.0, 0.0, 0.0); -vec2 loc = texCoord0 + offset.zw; -{ -tmp += weights[0].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[1].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[2].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[2].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[2].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[2].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[3].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[3].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[3].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[3].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[4].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[4].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[4].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[4].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[5].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[5].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[5].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[5].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[6].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[6].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[6].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[6].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[7].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[7].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[7].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[7].w * texture2D(img, loc); -loc += offset.xy; -} -gl_FragColor = tmp; -} diff --git a/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_4.frag b/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_4.frag deleted file mode 100644 index a96112b..0000000 --- a/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_4.frag +++ /dev/null @@ -1,35 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -uniform sampler2D img; -uniform int count; -uniform vec4 offset; -uniform vec4 weights[1]; -void main() { -int i; -vec4 tmp = vec4(0.0, 0.0, 0.0, 0.0); -vec2 loc = texCoord0 + offset.zw; -{ -tmp += weights[0].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].w * texture2D(img, loc); -loc += offset.xy; -} -gl_FragColor = tmp; -} diff --git a/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_64.frag b/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_64.frag deleted file mode 100644 index c1e1c1b..0000000 --- a/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_64.frag +++ /dev/null @@ -1,185 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -uniform sampler2D img; -uniform int count; -uniform vec4 offset; -uniform vec4 weights[16]; -void main() { -int i; -vec4 tmp = vec4(0.0, 0.0, 0.0, 0.0); -vec2 loc = texCoord0 + offset.zw; -{ -tmp += weights[0].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[1].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[2].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[2].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[2].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[2].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[3].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[3].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[3].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[3].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[4].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[4].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[4].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[4].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[5].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[5].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[5].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[5].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[6].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[6].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[6].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[6].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[7].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[7].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[7].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[7].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[8].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[8].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[8].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[8].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[9].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[9].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[9].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[9].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[10].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[10].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[10].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[10].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[11].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[11].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[11].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[11].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[12].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[12].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[12].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[12].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[13].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[13].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[13].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[13].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[14].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[14].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[14].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[14].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[15].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[15].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[15].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[15].w * texture2D(img, loc); -loc += offset.xy; -} -gl_FragColor = tmp; -} diff --git a/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_8.frag b/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_8.frag deleted file mode 100644 index 16eedfc..0000000 --- a/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_8.frag +++ /dev/null @@ -1,45 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -uniform sampler2D img; -uniform int count; -uniform vec4 offset; -uniform vec4 weights[2]; -void main() { -int i; -vec4 tmp = vec4(0.0, 0.0, 0.0, 0.0); -vec2 loc = texCoord0 + offset.zw; -{ -tmp += weights[0].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[1].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].w * texture2D(img, loc); -loc += offset.xy; -} -gl_FragColor = tmp; -} diff --git a/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_96.frag b/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_96.frag deleted file mode 100644 index 1ab5573..0000000 --- a/out32/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_96.frag +++ /dev/null @@ -1,265 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -uniform sampler2D img; -uniform int count; -uniform vec4 offset; -uniform vec4 weights[24]; -void main() { -int i; -vec4 tmp = vec4(0.0, 0.0, 0.0, 0.0); -vec2 loc = texCoord0 + offset.zw; -{ -tmp += weights[0].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[1].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[2].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[2].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[2].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[2].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[3].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[3].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[3].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[3].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[4].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[4].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[4].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[4].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[5].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[5].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[5].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[5].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[6].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[6].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[6].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[6].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[7].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[7].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[7].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[7].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[8].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[8].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[8].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[8].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[9].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[9].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[9].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[9].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[10].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[10].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[10].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[10].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[11].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[11].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[11].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[11].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[12].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[12].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[12].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[12].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[13].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[13].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[13].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[13].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[14].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[14].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[14].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[14].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[15].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[15].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[15].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[15].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[16].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[16].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[16].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[16].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[17].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[17].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[17].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[17].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[18].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[18].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[18].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[18].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[19].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[19].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[19].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[19].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[20].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[20].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[20].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[20].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[21].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[21].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[21].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[21].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[22].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[22].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[22].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[22].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[23].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[23].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[23].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[23].w * texture2D(img, loc); -loc += offset.xy; -} -gl_FragColor = tmp; -} diff --git a/out32/com/sun/scenario/effect/impl/es2/glsl/PerspectiveTransform.frag b/out32/com/sun/scenario/effect/impl/es2/glsl/PerspectiveTransform.frag deleted file mode 100644 index 88a2bf4..0000000 --- a/out32/com/sun/scenario/effect/impl/es2/glsl/PerspectiveTransform.frag +++ /dev/null @@ -1,28 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -uniform sampler2D baseImg; -uniform vec3 tx0; -uniform vec3 tx1; -uniform vec3 tx2; -void main() { -vec3 p1; -vec3 p2; -p1 = vec3(texCoord0.x, texCoord0.y, 1.0); -p2.z = dot(p1, tx2); -p2.x = dot(p1, tx0) / p2.z; -p2.y = dot(p1, tx1) / p2.z; -gl_FragColor = texture2D(baseImg, p2.xy); -} diff --git a/out32/com/sun/scenario/effect/impl/es2/glsl/PhongLighting_DISTANT.frag b/out32/com/sun/scenario/effect/impl/es2/glsl/PhongLighting_DISTANT.frag deleted file mode 100644 index 71cec79..0000000 --- a/out32/com/sun/scenario/effect/impl/es2/glsl/PhongLighting_DISTANT.frag +++ /dev/null @@ -1,70 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -uniform sampler2D bumpImg; -uniform sampler2D origImg; -uniform float diffuseConstant; -uniform float specularConstant; -uniform float specularExponent; -uniform vec3 lightColor; -uniform vec4 kvals[8]; -uniform vec3 normalizedLightPosition; -void main() { -vec4 orig = texture2D(origImg, texCoord1); -int i; -vec3 sum = vec3(0.0, 0.0, 1.0); -{ -sum.xy += kvals[0].zw * texture2D(bumpImg, texCoord0 + kvals[0].xy).a; -} -{ -sum.xy += kvals[1].zw * texture2D(bumpImg, texCoord0 + kvals[1].xy).a; -} -{ -sum.xy += kvals[2].zw * texture2D(bumpImg, texCoord0 + kvals[2].xy).a; -} -{ -sum.xy += kvals[3].zw * texture2D(bumpImg, texCoord0 + kvals[3].xy).a; -} -{ -sum.xy += kvals[4].zw * texture2D(bumpImg, texCoord0 + kvals[4].xy).a; -} -{ -sum.xy += kvals[5].zw * texture2D(bumpImg, texCoord0 + kvals[5].xy).a; -} -{ -sum.xy += kvals[6].zw * texture2D(bumpImg, texCoord0 + kvals[6].xy).a; -} -{ -sum.xy += kvals[7].zw * texture2D(bumpImg, texCoord0 + kvals[7].xy).a; -} -vec3 N = normalize(sum); -vec3 Lxyz = normalizedLightPosition; -vec3 Lrgb = lightColor; -vec3 E = vec3(0.0, 0.0, 1.0); -vec3 H = normalize(Lxyz + E); -vec4 D; -D.rgb = diffuseConstant * dot(N, Lxyz) * Lrgb; -D.rgb = clamp(D.rgb, 0.0, 1.0); -D.a = 1.0; -vec4 S; -float NdotH = dot(N, H); -S.rgb = specularConstant * pow(NdotH, specularExponent) * Lrgb; -S.a = max(S.r, S.g); -S.a = max(S.a, S.b); -orig *= D; -S *= orig.a; -gl_FragColor = S + (orig * (1.0 - S.a)); -} diff --git a/out32/com/sun/scenario/effect/impl/es2/glsl/PhongLighting_POINT.frag b/out32/com/sun/scenario/effect/impl/es2/glsl/PhongLighting_POINT.frag deleted file mode 100644 index 9f4464f..0000000 --- a/out32/com/sun/scenario/effect/impl/es2/glsl/PhongLighting_POINT.frag +++ /dev/null @@ -1,77 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -uniform vec4 jsl_pixCoordOffset; -uniform sampler2D bumpImg; -uniform sampler2D origImg; -uniform float diffuseConstant; -uniform float specularConstant; -uniform float specularExponent; -uniform vec3 lightColor; -uniform vec4 kvals[8]; -uniform float surfaceScale; -uniform vec3 lightPosition; -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -vec4 orig = texture2D(origImg, texCoord1); -int i; -vec3 sum = vec3(0.0, 0.0, 1.0); -{ -sum.xy += kvals[0].zw * texture2D(bumpImg, texCoord0 + kvals[0].xy).a; -} -{ -sum.xy += kvals[1].zw * texture2D(bumpImg, texCoord0 + kvals[1].xy).a; -} -{ -sum.xy += kvals[2].zw * texture2D(bumpImg, texCoord0 + kvals[2].xy).a; -} -{ -sum.xy += kvals[3].zw * texture2D(bumpImg, texCoord0 + kvals[3].xy).a; -} -{ -sum.xy += kvals[4].zw * texture2D(bumpImg, texCoord0 + kvals[4].xy).a; -} -{ -sum.xy += kvals[5].zw * texture2D(bumpImg, texCoord0 + kvals[5].xy).a; -} -{ -sum.xy += kvals[6].zw * texture2D(bumpImg, texCoord0 + kvals[6].xy).a; -} -{ -sum.xy += kvals[7].zw * texture2D(bumpImg, texCoord0 + kvals[7].xy).a; -} -vec3 N = normalize(sum); -float bumpA = texture2D(bumpImg, texCoord0).a; -vec3 tmp = vec3(pixcoord.x, pixcoord.y, surfaceScale * bumpA); -vec3 Lxyz = normalize(lightPosition - tmp); -vec3 Lrgb = lightColor; -vec3 E = vec3(0.0, 0.0, 1.0); -vec3 H = normalize(Lxyz + E); -vec4 D; -D.rgb = diffuseConstant * dot(N, Lxyz) * Lrgb; -D.rgb = clamp(D.rgb, 0.0, 1.0); -D.a = 1.0; -vec4 S; -float NdotH = dot(N, H); -S.rgb = specularConstant * pow(NdotH, specularExponent) * Lrgb; -S.a = max(S.r, S.g); -S.a = max(S.a, S.b); -orig *= D; -S *= orig.a; -gl_FragColor = S + (orig * (1.0 - S.a)); -} diff --git a/out32/com/sun/scenario/effect/impl/es2/glsl/PhongLighting_SPOT.frag b/out32/com/sun/scenario/effect/impl/es2/glsl/PhongLighting_SPOT.frag deleted file mode 100644 index c54ad33..0000000 --- a/out32/com/sun/scenario/effect/impl/es2/glsl/PhongLighting_SPOT.frag +++ /dev/null @@ -1,81 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -uniform vec4 jsl_pixCoordOffset; -uniform sampler2D bumpImg; -uniform sampler2D origImg; -uniform float diffuseConstant; -uniform float specularConstant; -uniform float specularExponent; -uniform vec3 lightColor; -uniform vec4 kvals[8]; -uniform float surfaceScale; -uniform vec3 lightPosition; -uniform vec3 normalizedLightDirection; -uniform float lightSpecularExponent; -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -vec4 orig = texture2D(origImg, texCoord1); -int i; -vec3 sum = vec3(0.0, 0.0, 1.0); -{ -sum.xy += kvals[0].zw * texture2D(bumpImg, texCoord0 + kvals[0].xy).a; -} -{ -sum.xy += kvals[1].zw * texture2D(bumpImg, texCoord0 + kvals[1].xy).a; -} -{ -sum.xy += kvals[2].zw * texture2D(bumpImg, texCoord0 + kvals[2].xy).a; -} -{ -sum.xy += kvals[3].zw * texture2D(bumpImg, texCoord0 + kvals[3].xy).a; -} -{ -sum.xy += kvals[4].zw * texture2D(bumpImg, texCoord0 + kvals[4].xy).a; -} -{ -sum.xy += kvals[5].zw * texture2D(bumpImg, texCoord0 + kvals[5].xy).a; -} -{ -sum.xy += kvals[6].zw * texture2D(bumpImg, texCoord0 + kvals[6].xy).a; -} -{ -sum.xy += kvals[7].zw * texture2D(bumpImg, texCoord0 + kvals[7].xy).a; -} -vec3 N = normalize(sum); -float bumpA = texture2D(bumpImg, texCoord0).a; -vec3 tmp = vec3(pixcoord.x, pixcoord.y, surfaceScale * bumpA); -vec3 Lxyz = normalize(lightPosition - tmp); -float LdotS = dot(Lxyz, normalizedLightDirection); -LdotS = min(LdotS, 0.0); -vec3 Lrgb = lightColor * pow(-LdotS, lightSpecularExponent); -vec3 E = vec3(0.0, 0.0, 1.0); -vec3 H = normalize(Lxyz + E); -vec4 D; -D.rgb = diffuseConstant * dot(N, Lxyz) * Lrgb; -D.rgb = clamp(D.rgb, 0.0, 1.0); -D.a = 1.0; -vec4 S; -float NdotH = dot(N, H); -S.rgb = specularConstant * pow(NdotH, specularExponent) * Lrgb; -S.a = max(S.r, S.g); -S.a = max(S.a, S.b); -orig *= D; -S *= orig.a; -gl_FragColor = S + (orig * (1.0 - S.a)); -} diff --git a/out32/com/sun/scenario/effect/impl/es2/glsl/SepiaTone.frag b/out32/com/sun/scenario/effect/impl/es2/glsl/SepiaTone.frag deleted file mode 100644 index b2eb307..0000000 --- a/out32/com/sun/scenario/effect/impl/es2/glsl/SepiaTone.frag +++ /dev/null @@ -1,27 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -uniform sampler2D baseImg; -uniform float level; -void main() { -vec3 weightBW = vec3(0.3, 0.59, 0.11); -vec3 weightSep = vec3(1.6, 1.2, 0.9); -vec4 srcClr = texture2D(baseImg, texCoord0); -float l = dot(srcClr.rgb, weightBW); -vec3 lum = vec3(l, l, l); -vec3 sep = lum * weightSep; -gl_FragColor.rgb = mix(sep, srcClr.rgb, 1.0 - level); -gl_FragColor.a = srcClr.a; -} diff --git a/out32/com/sun/scenario/effect/impl/hw/ShaderSource.class 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a/out32/libprism_sw.so and /dev/null differ diff --git a/out32/module-info.class b/out32/module-info.class deleted file mode 100644 index 87c63a2..0000000 Binary files a/out32/module-info.class and /dev/null differ diff --git a/out32/prism_common.dll b/out32/prism_common.dll deleted file mode 100644 index 2fd7a7d..0000000 Binary files a/out32/prism_common.dll and /dev/null differ diff --git a/out32/prism_d3d.dll b/out32/prism_d3d.dll deleted file mode 100644 index 5cb8aca..0000000 Binary files a/out32/prism_d3d.dll and /dev/null differ diff --git a/out32/prism_sw.dll b/out32/prism_sw.dll deleted file mode 100644 index b7ec3cb..0000000 Binary files a/out32/prism_sw.dll and /dev/null differ diff --git a/out64/META-INF/MANIFEST.MF b/out64/META-INF/MANIFEST.MF deleted file mode 100644 index 59499bc..0000000 --- a/out64/META-INF/MANIFEST.MF +++ /dev/null @@ -1,2 +0,0 @@ -Manifest-Version: 1.0 - diff --git a/out64/META-INF/substrate/config/jniconfig-aarch64-android.json b/out64/META-INF/substrate/config/jniconfig-aarch64-android.json deleted file mode 100644 index 7dff67a..0000000 --- a/out64/META-INF/substrate/config/jniconfig-aarch64-android.json +++ /dev/null @@ -1,97 +0,0 @@ -[ - { - "name" : "com.sun.glass.ui.monocle.MonocleWindowManager", - "methods" : [ - {"name":"","parameterTypes":[] }, - {"name":"repaintFromNative","parameterTypes":["com.sun.glass.ui.Screen"] } - ] - } -, - { - "name" : "com.sun.glass.ui.monocle.AndroidInputDeviceRegistry", - "methods" : [ - {"name":"","parameterTypes":[] }, - {"name":"gotTouchEventFromNative","parameterTypes":["int", "int[]", "int[]", "int[]", "int[]", "int"]}, - {"name":"dispatchKeyEventFromNative","parameterTypes":["int", "int", "char[]", "int"]}, - {"name":"registerDevice","parameterTypes":[]} - ] - } -, - { - "name" : "com.sun.javafx.font.FontConfigManager$FcCompFont", - "fields" : [ - {"name":"fcName" }, - {"name":"firstFont" }, - {"name":"allFonts" } - ] - } -, - { - "name" : "com.sun.javafx.font.FontConfigManager$FontConfigFont", - "methods" : [ - {"name":"","parameterTypes":[] } - ], - "fields" : [ - {"name":"familyName" }, - {"name":"styleStr" }, - {"name":"fullName" }, - {"name":"fontFile" } - ] - } -, - { - "name" : "com.sun.javafx.font.freetype.FT_Bitmap", - "fields" : [ - {"name":"rows" }, - {"name":"width" }, - {"name":"pitch" }, - {"name":"buffer" }, - {"name":"num_grays" }, - {"name":"pixel_mode" }, - {"name":"palette_mode" }, - {"name":"palette" } - ] - } -, - { - "name" : "com.sun.javafx.font.freetype.FT_GlyphSlotRec", - "methods" : [ - {"name":"","parameterTypes":[] } - ], - "fields" : [ - {"name":"metrics" }, - {"name":"linearHoriAdvance" }, - {"name":"linearVertAdvance" }, - {"name":"advance_x" }, - {"name":"advance_y" }, - {"name":"format" }, - {"name":"bitmap" }, - {"name":"bitmap_left" }, - {"name":"bitmap_top" } - ] - } -, - { - "name" : "com.sun.javafx.font.freetype.FT_Glyph_Metrics", - "fields" : [ - {"name":"width" }, - {"name":"height" }, - {"name":"horiBearingX" }, - {"name":"horiBearingY" }, - {"name":"horiAdvance" }, - {"name":"vertBearingX" }, - {"name":"vertBearingY" }, - {"name":"vertAdvance" } - ] - } -, - { - "name" : "com.sun.javafx.font.freetype.FT_Matrix", - "fields" : [ - {"name":"xx" }, - {"name":"xy" }, - {"name":"yx" }, - {"name":"yy" } - ] - } -] diff --git a/out64/META-INF/substrate/config/jniconfig-aarch64-darwin.json b/out64/META-INF/substrate/config/jniconfig-aarch64-darwin.json deleted file mode 100644 index ee42d49..0000000 --- a/out64/META-INF/substrate/config/jniconfig-aarch64-darwin.json +++ /dev/null @@ -1,123 +0,0 @@ -[ - { - "name" : "com.sun.glass.ui.mac.MacApplication", - "methods" : [ - {"name":"setEventThread","parameterTypes":[] }, - {"name":"notifyApplicationDidTerminate","parameterTypes":[] } - ] - } -, - { - "name" : "com.sun.glass.ui.mac.MacCommonDialogs", - "methods":[{"name":"isFileNSURLEnabled","parameterTypes":[] }] - } -, - { - "name" : "com.sun.glass.ui.mac.MacCursor" - } -, - { - "name" : "com.sun.glass.ui.mac.MacGestureSupport", - "methods" : [ - {"name":"rotateGesturePerformed","parameterTypes":["com.sun.glass.ui.View","int","int","int","int","int","float"] }, - {"name":"scrollGesturePerformed","parameterTypes":["com.sun.glass.ui.View","int","int","int","int","int","int","float","float"] }, - {"name":"swipeGesturePerformed","parameterTypes":["com.sun.glass.ui.View","int","int","int","int","int","int"] }, - {"name":"magnifyGesturePerformed","parameterTypes":["com.sun.glass.ui.View","int","int","int","int","int","float"] }, - {"name":"gestureFinished","parameterTypes":["com.sun.glass.ui.View","int","int","int","int","int"] }, - {"name":"notifyBeginTouchEvent","parameterTypes":["com.sun.glass.ui.View","int","int"] }, - {"name":"notifyNextTouchEvent","parameterTypes":["com.sun.glass.ui.View","int","long","float","float"] }, - {"name":"notifyEndTouchEvent","parameterTypes":["com.sun.glass.ui.View"] } - ] - } -, - { - "name" : "com.sun.glass.ui.mac.MacMenuBarDelegate" - } -, - { - "name" : "com.sun.glass.ui.mac.MacMenuDelegate", - "fields": [ - {"name":"menu" } - ] - } -, - { - "name" : "com.sun.glass.ui.mac.MacView", - "methods" : [ - {"name":"notifyInputMethodMac","parameterTypes":["java.lang.String","int","int","int","int","int"] } - ] - } -, - { - "name" : "com.sun.glass.ui.mac.MacWindow", - "methods" : [ - {"name":"notifyMove","parameterTypes":["int","int","boolean"] }, - {"name":"notifyResize","parameterTypes":["int","int","int"] } - ] - } -, - { - "name" : "com.sun.javafx.font.coretext.CGAffineTransform", - "methods" : [ - {"name":"","parameterTypes":[] } - ], - "fields" : [ - {"name":"a" }, - {"name":"b" }, - {"name":"c" }, - {"name":"d" }, - {"name":"tx" }, - {"name":"ty" } - ] - } -, - { - "name" : "com.sun.javafx.font.coretext.CGPoint", - "methods" : [ - {"name":"","parameterTypes":[] } - ], - "fields" : [ - {"name":"x" }, - {"name":"y" } - ] - } -, - { - "name" : "com.sun.javafx.font.coretext.CGRect", - "methods" : [ - {"name":"","parameterTypes":[] } - ], - "fields" : [ - {"name":"origin" }, - {"name":"size" } - ] - } -, - { - "name" : "com.sun.javafx.font.coretext.CGSize", - "methods" : [ - {"name":"","parameterTypes":[] } - ], - "fields" : [ - {"name":"width" }, - {"name":"height" } - ] - } -, - { - "name" : "com.sun.javafx.font.FontConfigManager$FcCompFont" - } -, - { - "name" : "com.sun.javafx.font.FontConfigManager$FontConfigFont" - } -, - { - "name" : "com.sun.glass.ui.EventLoop", - "methods" : [ - {"name":"","parameterTypes":[] }, - {"name":"enter","parameterTypes":[] }, - {"name":"leave","parameterTypes":["java.lang.Object"] } - ] - } -] \ No newline at end of file diff --git a/out64/META-INF/substrate/config/jniconfig-aarch64-linux.json b/out64/META-INF/substrate/config/jniconfig-aarch64-linux.json deleted file mode 100644 index 69865e5..0000000 --- a/out64/META-INF/substrate/config/jniconfig-aarch64-linux.json +++ /dev/null @@ -1,128 +0,0 @@ -[ - { - "name" : "com.sun.glass.ui.gtk.GtkApplication", - "fields" : [ - {"name":"display" }, - {"name":"screen" }, - {"name":"visualID" } - ] - } -, - { - "name" : "com.sun.glass.ui.gtk.GtkPixels", - "methods" : [ - {"name":"","parameterTypes":["int","int","java.nio.ByteBuffer"] } - ] - } -, - { - "name" : "com.sun.glass.ui.gtk.GtkView", - "methods" : [ - {"name":"notifyInputMethodDraw","parameterTypes":["java.lang.String","int","int","int","byte[]"] }, - {"name":"notifyInputMethodCaret","parameterTypes":["int","int","int"] }, - {"name":"notifyPreeditMode","parameterTypes":["boolean"] } - ] - } -, - { - "name" : "com.sun.glass.ui.gtk.GtkWindow", - "methods" : [ - {"name":"notifyStateChanged","parameterTypes":["int"] } - ] - } -, - - { - "name" : "com.sun.javafx.iio.jpeg.JPEGImageLoader", - "methods" : [ - {"name":"updateImageProgress","parameterTypes":["int"]}, - {"name":"setInputAttributes","parameterTypes":["int", "int", "int", "int", "int", "byte[]"]}, - {"name":"setOutputAttributes","parameterTypes":["int", "int"]} - ] - } -, - { - "name" : "com.sun.javafx.iio.common.ImageLoaderImpl", - "methods" : [ - {"name":"emitWarning","parameterTypes":["java.lang.String"]} - ] - } -, - { - "name" : "com.sun.javafx.font.FontConfigManager$FcCompFont", - "fields" : [ - {"name":"fcName" }, - {"name":"firstFont" }, - {"name":"allFonts" } - ] - } -, - { - "name" : "com.sun.javafx.font.FontConfigManager$FontConfigFont", - "methods" : [ - {"name":"","parameterTypes":[] } - ], - "fields" : [ - {"name":"familyName" }, - {"name":"styleStr" }, - {"name":"fullName" }, - {"name":"fontFile" } - ] - } -, - { - "name" : "com.sun.javafx.font.freetype.FT_Bitmap", - "fields" : [ - {"name":"rows" }, - {"name":"width" }, - {"name":"pitch" }, - {"name":"buffer" }, - {"name":"num_grays" }, - {"name":"pixel_mode" }, - {"name":"palette_mode" }, - {"name":"palette" } - ] - } -, - { - "name" : "com.sun.javafx.font.freetype.FT_GlyphSlotRec", - "methods" : [ - {"name":"","parameterTypes":[] } - ], - "fields" : [ - {"name":"metrics" }, - {"name":"linearHoriAdvance" }, - {"name":"linearVertAdvance" }, - {"name":"advance_x" }, - {"name":"advance_y" }, - {"name":"format" }, - {"name":"bitmap" }, - {"name":"bitmap_left" }, - {"name":"bitmap_top" } - ] - } -, - { - "name" : "com.sun.javafx.font.freetype.FT_Glyph_Metrics", - "fields" : [ - {"name":"width" }, - {"name":"height" }, - {"name":"horiBearingX" }, - {"name":"horiBearingY" }, - {"name":"horiAdvance" }, - {"name":"vertBearingX" }, - {"name":"vertBearingY" }, - {"name":"vertAdvance" } - ] - } -, - { - "name" : "com.sun.javafx.font.freetype.FT_Matrix", - "fields" : [ - {"name":"xx" }, - {"name":"xy" }, - {"name":"yx" }, - {"name":"yy" } - ] - } -] diff --git a/out64/META-INF/substrate/config/jniconfig-arm64-ios.json b/out64/META-INF/substrate/config/jniconfig-arm64-ios.json deleted file mode 100644 index a5d1d4d..0000000 --- a/out64/META-INF/substrate/config/jniconfig-arm64-ios.json +++ /dev/null @@ -1,118 +0,0 @@ -[ - { - "name" : "com.sun.glass.ui.ios.IosApplication", - "methods" : [ - {"name":"setEventThread","parameterTypes":[] } - ] - } -, - { - "name" : "com.sun.glass.ui.ios.IosCursor" - } -, - { - "name" : "com.sun.glass.ui.ios.IosGestureSupport", - "methods" : [ - {"name":"rotateGesturePerformed","parameterTypes":["com.sun.glass.ui.View","int","int","int","int","int","float"] }, - {"name":"scrollGesturePerformed","parameterTypes":["com.sun.glass.ui.View","int","boolean","float","float","float","float","float","float"] }, - {"name":"swipeGesturePerformed","parameterTypes":["com.sun.glass.ui.View","int","int","int","int","int","int"] }, - {"name":"magnifyGesturePerformed","parameterTypes":["com.sun.glass.ui.View","int","int","int","int","int","float"] }, - {"name":"gestureFinished","parameterTypes":["com.sun.glass.ui.View","int","int","int","int","int"] }, - {"name":"notifyBeginTouchEvent","parameterTypes":["com.sun.glass.ui.View","int","int"] }, - {"name":"notifyNextTouchEvent","parameterTypes":["com.sun.glass.ui.View","int","long","float","float"] }, - {"name":"notifyEndTouchEvent","parameterTypes":["com.sun.glass.ui.View"] } - ] - } -, - { - "name" : "com.sun.glass.ui.ios.IosMenuBarDelegate" - } -, - { - "name" : "com.sun.glass.ui.ios.IosPixels" - } -, - { - "name" : "com.sun.glass.ui.ios.IosView", - "methods": [{"name":"notifyUnicode","parameterTypes":["int","int","int","int"] }], - "fields" : [ - {"name":"nativePtr" } - ] - } -, - { - "name" : "com.sun.glass.ui.ios.IosWindow" - } -, - { - "name" : "java.util.Vector", - "methods" : [ - {"name":"addElement","parameterTypes":["java.lang.Object"] } - ] - } -, - { - "name" : "java.lang.Thread", - "methods" : [ - {"name":"currentThread","parameterTypes":[] }, - {"name":"setContextClassLoader","parameterTypes":["java.lang.ClassLoader"] }, - {"name":"getContextClassLoader","parameterTypes":[] } - ] - } -, - { - "name" : "com.sun.javafx.font.coretext.CGAffineTransform", - "methods" : [ - {"name":"","parameterTypes":[] } - ], - "fields" : [ - {"name":"a" }, - {"name":"b" }, - {"name":"c" }, - {"name":"d" }, - {"name":"tx" }, - {"name":"ty" } - ] - } -, - { - "name" : "com.sun.javafx.font.coretext.CGPoint", - "methods" : [ - {"name":"","parameterTypes":[] } - ], - "fields" : [ - {"name":"x" }, - {"name":"y" } - ] - } -, - { - "name" : "com.sun.javafx.font.coretext.CGRect", - "methods" : [ - {"name":"","parameterTypes":[] } - ], - "fields" : [ - {"name":"origin" }, - {"name":"size" } - ] - } -, - { - "name" : "com.sun.javafx.font.coretext.CGSize", - "methods" : [ - {"name":"","parameterTypes":[] } - ], - "fields" : [ - {"name":"width" }, - {"name":"height" } - ] - } -, - { - "name" : "com.sun.javafx.iio.ios.IosImageLoader", - "methods" : [ - {"name":"setInputParameters","parameterTypes":["int","int","int","int"] }, - {"name":"updateProgress","parameterTypes":["float"] } - ] - } -] \ No newline at end of file diff --git a/out64/META-INF/substrate/config/jniconfig-x86_64-darwin.json b/out64/META-INF/substrate/config/jniconfig-x86_64-darwin.json deleted file mode 100644 index ee42d49..0000000 --- a/out64/META-INF/substrate/config/jniconfig-x86_64-darwin.json +++ /dev/null @@ -1,123 +0,0 @@ -[ - { - "name" : "com.sun.glass.ui.mac.MacApplication", - "methods" : [ - {"name":"setEventThread","parameterTypes":[] }, - {"name":"notifyApplicationDidTerminate","parameterTypes":[] } - ] - } -, - { - "name" : "com.sun.glass.ui.mac.MacCommonDialogs", - "methods":[{"name":"isFileNSURLEnabled","parameterTypes":[] }] - } -, - { - "name" : "com.sun.glass.ui.mac.MacCursor" - } -, - { - "name" : "com.sun.glass.ui.mac.MacGestureSupport", - "methods" : [ - {"name":"rotateGesturePerformed","parameterTypes":["com.sun.glass.ui.View","int","int","int","int","int","float"] }, - {"name":"scrollGesturePerformed","parameterTypes":["com.sun.glass.ui.View","int","int","int","int","int","int","float","float"] }, - {"name":"swipeGesturePerformed","parameterTypes":["com.sun.glass.ui.View","int","int","int","int","int","int"] }, - {"name":"magnifyGesturePerformed","parameterTypes":["com.sun.glass.ui.View","int","int","int","int","int","float"] }, - {"name":"gestureFinished","parameterTypes":["com.sun.glass.ui.View","int","int","int","int","int"] }, - {"name":"notifyBeginTouchEvent","parameterTypes":["com.sun.glass.ui.View","int","int"] }, - {"name":"notifyNextTouchEvent","parameterTypes":["com.sun.glass.ui.View","int","long","float","float"] }, - {"name":"notifyEndTouchEvent","parameterTypes":["com.sun.glass.ui.View"] } - ] - } -, - { - "name" : "com.sun.glass.ui.mac.MacMenuBarDelegate" - } -, - { - "name" : "com.sun.glass.ui.mac.MacMenuDelegate", - "fields": [ - {"name":"menu" } - ] - } -, - { - "name" : "com.sun.glass.ui.mac.MacView", - "methods" : [ - {"name":"notifyInputMethodMac","parameterTypes":["java.lang.String","int","int","int","int","int"] } - ] - } -, - { - "name" : "com.sun.glass.ui.mac.MacWindow", - "methods" : [ - {"name":"notifyMove","parameterTypes":["int","int","boolean"] }, - {"name":"notifyResize","parameterTypes":["int","int","int"] } - ] - } -, - { - "name" : "com.sun.javafx.font.coretext.CGAffineTransform", - "methods" : [ - {"name":"","parameterTypes":[] } - ], - "fields" : [ - {"name":"a" }, - {"name":"b" }, - {"name":"c" }, - {"name":"d" }, - {"name":"tx" }, - {"name":"ty" } - ] - } -, - { - "name" : "com.sun.javafx.font.coretext.CGPoint", - "methods" : [ - {"name":"","parameterTypes":[] } - ], - "fields" : [ - {"name":"x" }, - {"name":"y" } - ] - } -, - { - "name" : "com.sun.javafx.font.coretext.CGRect", - "methods" : [ - {"name":"","parameterTypes":[] } - ], - "fields" : [ - {"name":"origin" }, - {"name":"size" } - ] - } -, - { - "name" : "com.sun.javafx.font.coretext.CGSize", - "methods" : [ - {"name":"","parameterTypes":[] } - ], - "fields" : [ - {"name":"width" }, - {"name":"height" } - ] - } -, - { - "name" : "com.sun.javafx.font.FontConfigManager$FcCompFont" - } -, - { - "name" : "com.sun.javafx.font.FontConfigManager$FontConfigFont" - } -, - { - "name" : "com.sun.glass.ui.EventLoop", - "methods" : [ - {"name":"","parameterTypes":[] }, - {"name":"enter","parameterTypes":[] }, - {"name":"leave","parameterTypes":["java.lang.Object"] } - ] - } -] \ No newline at end of file diff --git a/out64/META-INF/substrate/config/jniconfig-x86_64-ios.json b/out64/META-INF/substrate/config/jniconfig-x86_64-ios.json deleted file mode 100644 index a5d1d4d..0000000 --- a/out64/META-INF/substrate/config/jniconfig-x86_64-ios.json +++ /dev/null @@ -1,118 +0,0 @@ -[ - { - "name" : "com.sun.glass.ui.ios.IosApplication", - "methods" : [ - {"name":"setEventThread","parameterTypes":[] } - ] - } -, - { - "name" : "com.sun.glass.ui.ios.IosCursor" - } -, - { - "name" : "com.sun.glass.ui.ios.IosGestureSupport", - "methods" : [ - {"name":"rotateGesturePerformed","parameterTypes":["com.sun.glass.ui.View","int","int","int","int","int","float"] }, - {"name":"scrollGesturePerformed","parameterTypes":["com.sun.glass.ui.View","int","boolean","float","float","float","float","float","float"] }, - {"name":"swipeGesturePerformed","parameterTypes":["com.sun.glass.ui.View","int","int","int","int","int","int"] }, - {"name":"magnifyGesturePerformed","parameterTypes":["com.sun.glass.ui.View","int","int","int","int","int","float"] }, - {"name":"gestureFinished","parameterTypes":["com.sun.glass.ui.View","int","int","int","int","int"] }, - {"name":"notifyBeginTouchEvent","parameterTypes":["com.sun.glass.ui.View","int","int"] }, - {"name":"notifyNextTouchEvent","parameterTypes":["com.sun.glass.ui.View","int","long","float","float"] }, - {"name":"notifyEndTouchEvent","parameterTypes":["com.sun.glass.ui.View"] } - ] - } -, - { - "name" : "com.sun.glass.ui.ios.IosMenuBarDelegate" - } -, - { - "name" : "com.sun.glass.ui.ios.IosPixels" - } -, - { - "name" : "com.sun.glass.ui.ios.IosView", - "methods": [{"name":"notifyUnicode","parameterTypes":["int","int","int","int"] }], - "fields" : [ - {"name":"nativePtr" } - ] - } -, - { - "name" : "com.sun.glass.ui.ios.IosWindow" - } -, - { - "name" : "java.util.Vector", - "methods" : [ - {"name":"addElement","parameterTypes":["java.lang.Object"] } - ] - } -, - { - "name" : "java.lang.Thread", - "methods" : [ - {"name":"currentThread","parameterTypes":[] }, - {"name":"setContextClassLoader","parameterTypes":["java.lang.ClassLoader"] }, - {"name":"getContextClassLoader","parameterTypes":[] } - ] - } -, - { - "name" : "com.sun.javafx.font.coretext.CGAffineTransform", - "methods" : [ - {"name":"","parameterTypes":[] } - ], - "fields" : [ - {"name":"a" }, - {"name":"b" }, - {"name":"c" }, - {"name":"d" }, - {"name":"tx" }, - {"name":"ty" } - ] - } -, - { - "name" : "com.sun.javafx.font.coretext.CGPoint", - "methods" : [ - {"name":"","parameterTypes":[] } - ], - "fields" : [ - {"name":"x" }, - {"name":"y" } - ] - } -, - { - "name" : "com.sun.javafx.font.coretext.CGRect", - "methods" : [ - {"name":"","parameterTypes":[] } - ], - "fields" : [ - {"name":"origin" }, - {"name":"size" } - ] - } -, - { - "name" : "com.sun.javafx.font.coretext.CGSize", - "methods" : [ - {"name":"","parameterTypes":[] } - ], - "fields" : [ - {"name":"width" }, - {"name":"height" } - ] - } -, - { - "name" : "com.sun.javafx.iio.ios.IosImageLoader", - "methods" : [ - {"name":"setInputParameters","parameterTypes":["int","int","int","int"] }, - {"name":"updateProgress","parameterTypes":["float"] } - ] - } -] \ No newline at end of file diff --git a/out64/META-INF/substrate/config/jniconfig-x86_64-linux.json b/out64/META-INF/substrate/config/jniconfig-x86_64-linux.json deleted file mode 100644 index af6cdef..0000000 --- a/out64/META-INF/substrate/config/jniconfig-x86_64-linux.json +++ /dev/null @@ -1,125 +0,0 @@ -[ - { - "name" : "com.sun.glass.ui.gtk.GtkApplication", - "fields" : [ - {"name":"display" }, - {"name":"screen" }, - {"name":"visualID" } - ] - } -, - { - "name" : "com.sun.glass.ui.gtk.GtkPixels", - "methods" : [ - {"name":"","parameterTypes":["int","int","java.nio.ByteBuffer"] } - ] - } -, - { - "name" : "com.sun.glass.ui.gtk.GtkView", - "methods" : [ - {"name":"notifyInputMethodDraw","parameterTypes":["java.lang.String","int","int","int","byte[]"] }, - {"name":"notifyInputMethodCaret","parameterTypes":["int","int","int"] }, - {"name":"notifyPreeditMode","parameterTypes":["boolean"] } - ] - } -, - { - "name" : "com.sun.glass.ui.gtk.GtkWindow", - "methods" : [ - {"name":"notifyStateChanged","parameterTypes":["int"] } - ] - } -, - { - "name" : "com.sun.javafx.font.FontConfigManager$FcCompFont", - "fields" : [ - {"name":"fcName" }, - {"name":"firstFont" }, - {"name":"allFonts" } - ] - } -, - { - "name" : "com.sun.javafx.font.FontConfigManager$FontConfigFont", - "methods" : [ - {"name":"","parameterTypes":[] } - ], - "fields" : [ - {"name":"familyName" }, - {"name":"styleStr" }, - {"name":"fullName" }, - {"name":"fontFile" } - ] - } -, - { - "name" : "com.sun.javafx.font.freetype.FT_Bitmap", - "fields" : [ - {"name":"rows" }, - {"name":"width" }, - {"name":"pitch" }, - {"name":"buffer" }, - {"name":"num_grays" }, - {"name":"pixel_mode" }, - {"name":"palette_mode" }, - {"name":"palette" } - ] - } -, - { - "name" : "com.sun.javafx.font.freetype.FT_GlyphSlotRec", - "methods" : [ - {"name":"","parameterTypes":[] } - ], - "fields" : [ - {"name":"metrics" }, - {"name":"linearHoriAdvance" }, - {"name":"linearVertAdvance" }, - {"name":"advance_x" }, - {"name":"advance_y" }, - {"name":"format" }, - {"name":"bitmap" }, - {"name":"bitmap_left" }, - {"name":"bitmap_top" } - ] - } -, - { - "name" : "com.sun.javafx.font.freetype.FT_Glyph_Metrics", - "fields" : [ - {"name":"width" }, - {"name":"height" }, - {"name":"horiBearingX" }, - {"name":"horiBearingY" }, - {"name":"horiAdvance" }, - {"name":"vertBearingX" }, - {"name":"vertBearingY" }, - {"name":"vertAdvance" } - ] - } -, - { - "name" : "com.sun.javafx.font.freetype.FT_Matrix", - "fields" : [ - {"name":"xx" }, - {"name":"xy" }, - {"name":"yx" }, - {"name":"yy" } - ] - }, - { - "name" : "com.sun.javafx.font.freetype.PangoGlyphString", - "methods" : [{"name":"","parameterTypes":[] }], - "fields" : [ - {"name":"offset" }, - {"name":"length" }, - {"name":"num_chars" }, - {"name":"font" }, - {"name":"glyphs" }, - {"name":"num_glyphs" }, - {"name":"widths" }, - {"name":"log_clusters" } - ] - } -] diff --git a/out64/META-INF/substrate/config/jniconfig-x86_64-windows.json b/out64/META-INF/substrate/config/jniconfig-x86_64-windows.json deleted file mode 100644 index 88fcadf..0000000 --- a/out64/META-INF/substrate/config/jniconfig-x86_64-windows.json +++ /dev/null @@ -1,212 +0,0 @@ -[ - { - "name" : "com.sun.glass.ui.Clipboard", - "methods" : [ - { "name" : "actionPerformed", "parameterTypes" : [ "int" ] } - ], - "fields" : [ - { "name" : "name" } - ] - } -, - { - "name" : "com.sun.glass.ui.win.WinApplication" - } -, - { - "name" : "com.sun.glass.ui.win.WinDnDClipboard", - "methods" : [ - { "name" : "getInstance", "parameterTypes" : [] }, - { "name" : "getDragButton", "parameterTypes" : [] }, - { "name" : "setDragButton", "parameterTypes" : [ "int" ] }, - { "name" : "setSourceSupportedActions", "parameterTypes" : [ "int" ] } - ] - } -, - { - "name" : "com.sun.glass.ui.win.WinGestureSupport", - "methods" : [ - { "name" : "gesturePerformed", "parameterTypes" : [ "com.sun.glass.ui.View", "int", "boolean", "boolean", "int", "int", "int", "int", "float", "float", "float", "float", "float", "float", "float" ] }, - { "name" : "inertiaGestureFinished", "parameterTypes" : [ "com.sun.glass.ui.View" ] }, - { "name" : "notifyBeginTouchEvent", "parameterTypes" : [ "com.sun.glass.ui.View", "int", "boolean", "int" ] }, - { "name" : "notifyNextTouchEvent", "parameterTypes" : [ "com.sun.glass.ui.View", "int", "long", "int", "int", "int", "int" ] }, - { "name" : "notifyEndTouchEvent", "parameterTypes" : [ "com.sun.glass.ui.View" ] } - ] - } -, - { - "name" : "com.sun.glass.ui.win.WinPixels" - } -, - { - "name" : "com.sun.glass.ui.win.WinSystemClipboard", - "methods" : [ - { "name" : "fosSerialize", "parameterTypes" : [ "java.lang.String", "long" ] } - ], - "fields" : [ - { "name" : "ptr" } - ] - } -, - { - "name" : "com.sun.glass.ui.win.WinView", - "methods" : [ - {"name":"notifyResize","parameterTypes":["int","int"] } - ] - } -, - { - "name" : "com.sun.glass.ui.win.WinWindow", - "methods" : [ - {"name":"notifyMoving","parameterTypes":["int","int","int","int","float","float","int","int","int","int","int","int","int"] }, - {"name":"notifyResize","parameterTypes":["int","int","int"] } - ] - } -, - { - "name" : "com.sun.javafx.font.directwrite.D2D1_COLOR_F", - "methods" : [ - { "name" : "", "parameterTypes" : [] } - ], - "fields" : [ - { "name" : "r" }, - { "name" : "g" }, - { "name" : "b" }, - { "name" : "a" } - ] - } -, - { - "name" : "com.sun.javafx.font.directwrite.D2D1_MATRIX_3X2_F", - "methods" : [ - { "name" : "", "parameterTypes" : [] } - ], - "fields" : [ - { "name" : "_11" }, - { "name" : "_12" }, - { "name" : "_21" }, - { "name" : "_22" }, - { "name" : "_31" }, - { "name" : "_32" } - ] - } -, - { - "name" : "com.sun.javafx.font.directwrite.D2D1_PIXEL_FORMAT", - "methods" : [ - { "name" : "", "parameterTypes" : [] } - ], - "fields" : [ - { "name" : "alphaMode" }, - { "name" : "format" } - ] - } -, - { - "name" : "com.sun.javafx.font.directwrite.D2D1_POINT_2F", - "methods" : [ - { "name" : "", "parameterTypes" : [] } - ], - "fields" : [ - { "name" : "x" }, - { "name" : "y" } - ] - } -, - { - "name" : "com.sun.javafx.font.directwrite.D2D1_RENDER_TARGET_PROPERTIES", - "methods" : [ - { "name" : "", "parameterTypes" : [] } - ], - "fields" : [ - { "name" : "dpiX" }, - { "name" : "dpiY" }, - { "name" : "minLevel" }, - { "name" : "pixelFormat" }, - { "name" : "type" }, - { "name" : "usage" } - ] - } -, - { - "name" : "com.sun.javafx.font.directwrite.DWRITE_GLYPH_METRICS", - "methods" : [ - { "name" : "", "parameterTypes" : [] } - ], - "fields" : [ - { "name" : "advanceHeight" }, - { "name" : "advanceWidth" }, - { "name" : "bottomSideBearing" }, - { "name" : "leftSideBearing" }, - { "name" : "rightSideBearing" }, - { "name" : "topSideBearing" }, - { "name" : "verticalOriginY" } - ] - } -, - { - "name" : "com.sun.javafx.font.directwrite.DWRITE_GLYPH_RUN", - "methods" : [ - { "name" : "", "parameterTypes" : [] } - ], - "fields" : [ - { "name" : "advanceOffset" }, - { "name" : "ascenderOffset" }, - { "name" : "bidiLevel" }, - { "name" : "fontFace" }, - { "name" : "fontEmSize" }, - { "name" : "glyphAdvances" }, - { "name" : "glyphIndices" }, - { "name" : "isSideways" } - ] - } -, - { - "name" : "com.sun.javafx.font.directwrite.DWRITE_MATRIX", - "methods" : [ - { "name" : "", "parameterTypes" : [] } - ], - "fields" : [ - { "name" : "m11" }, - { "name" : "m12" }, - { "name" : "m21" }, - { "name" : "m22" }, - { "name" : "dx" }, - { "name" : "dy" } - ] - } -, - { - "name" : "com.sun.javafx.font.directwrite.DWRITE_SCRIPT_ANALYSIS", - "methods" : [ - { "name" : "", "parameterTypes" : [] } - ], - "fields" : [ - { "name" : "script" }, - { "name" : "shapes" } - ] - } -, - { - "name" : "com.sun.javafx.font.directwrite.RECT", - "methods" : [ - { "name" : "", "parameterTypes" : [] } - ], - "fields" : [ - { "name" : "bottom" }, - { "name" : "left" }, - { "name" : "right" }, - { "name" : "top" } - ] - } -, - { - "name" : "com.sun.prism.impl.PrismSettings", - "fields" : [ - { "name" : "disableD3D9Ex" }, - { "name" : "forceGPU" }, - { "name" : "isVsyncEnabled" }, - { "name" : "verbose" } - ] - } -] \ No newline at end of file diff --git a/out64/META-INF/substrate/config/jniconfig.json b/out64/META-INF/substrate/config/jniconfig.json deleted file mode 100644 index ff793e4..0000000 --- a/out64/META-INF/substrate/config/jniconfig.json +++ /dev/null @@ -1,194 +0,0 @@ -[ - { - "name" : "com.sun.glass.ui.Application", - "methods" : [ - {"name":"notifyWillFinishLaunching","parameterTypes":[] }, - {"name":"notifyDidFinishLaunching","parameterTypes":[] }, - {"name":"notifyWillBecomeActive","parameterTypes":[] }, - {"name":"notifyDidBecomeActive","parameterTypes":[] }, - {"name":"notifyWillResignActive","parameterTypes":[] }, - {"name":"notifyDidResignActive","parameterTypes":[] }, - {"name":"notifyDidReceiveMemoryWarning","parameterTypes":[] }, - {"name":"notifyWillHide","parameterTypes":[] }, - {"name":"notifyDidHide","parameterTypes":[] }, - {"name":"notifyWillUnhide","parameterTypes":[] }, - {"name":"notifyDidUnhide","parameterTypes":[] }, - {"name":"notifyOpenFiles","parameterTypes":["java.lang.String[]"] }, - {"name":"notifyThemeChanged","parameterTypes":["java.lang.String"] }, - {"name":"notifyWillQuit","parameterTypes":[] }, - {"name":"createPixels","parameterTypes":["int", "int", "int[]", "float", "float"] }, - {"name":"getScaleFactor","parameterTypes":["int", "int", "int", "int"] }, - {"name":"reportException","parameterTypes":["java.lang.Throwable"] }, - {"name":"enterNestedEventLoop","parameterTypes":[] }, - {"name":"leaveNestedEventLoop","parameterTypes":["java.lang.Object"] }, - {"name":"GetApplication","parameterTypes":[] }, - {"name":"getName","parameterTypes":[] }, - {"name":"setName","parameterTypes":["java.lang.String"] } - ] - } -, - { - "name" : "com.sun.glass.ui.Clipboard", - "methods" : [ - {"name":"contentChanged","parameterTypes":[] } - ] - } -, - { - "name" : "com.sun.glass.ui.Cursor", - "methods" : [ - { "name" : "getNativeCursor", "parameterTypes" : [] }, - { "name" : "getType", "parameterTypes" : [] } - ], - "fields" : [ - {"name":"ptr" } - ] - } -, - { - "name" : "com.sun.glass.ui.Menu", - "methods" : [ - {"name":"notifyMenuOpening","parameterTypes":[] }, - {"name":"notifyMenuClosed","parameterTypes":[] } - ] - } -, - { - "name" : "com.sun.glass.ui.MenuItem$Callback", - "methods" : [ - {"name":"action","parameterTypes":[] }, - {"name":"validate","parameterTypes":[] } - ] - } -, - { - "name" : "com.sun.glass.ui.Pixels", - "methods" : [ - {"name":"attachData","parameterTypes":["long"] }, - {"name":"","parameterTypes":["int","int","java.nio.ByteBuffer"] } - ], - "fields" : [ - {"name":"ints" }, - {"name":"bytes" }, - {"name":"width" }, - {"name":"height" } - ] - } -, - { - "name" : "com.sun.glass.ui.Screen", - "methods" : [ - {"name":"","parameterTypes":["long","int","int","int","int","int","int","int","int","int","int","int","int","int","int","int","float","float","float","float"] }, - {"name":"notifySettingsChanged","parameterTypes":[] } - ] - } -, - { - "name" : "com.sun.glass.ui.Size", - "methods" : [ - {"name":"","parameterTypes":[] }, - {"name":"","parameterTypes":["int","int"] } - ] - } -, - { - "name" : "com.sun.glass.ui.View", - "methods" : [ - {"name":"notifyView","parameterTypes":["int"] }, - {"name":"notifyResize","parameterTypes":["int","int"] }, - {"name":"notifyRepaint","parameterTypes":["int","int","int","int"] }, - {"name":"notifyMenu","parameterTypes":["int","int","int","int","boolean"] }, - {"name":"notifyMouse","parameterTypes":["int","int","int","int","int","int","int","boolean","boolean"] }, - {"name":"notifyDragEnter","parameterTypes":["int","int","int","int","int"] }, - {"name":"notifyDragOver","parameterTypes":["int","int","int","int","int"] }, - {"name":"notifyDragLeave","parameterTypes":[] }, - {"name":"notifyDragDrop","parameterTypes":["int","int","int","int","int"] }, - {"name":"notifyDragEnd","parameterTypes":["int"] }, - {"name":"notifyScroll","parameterTypes":["int","int","int","int","double","double","int","int","int","int","int","double","double"] }, - {"name":"notifyKey","parameterTypes":["int","int","char[]","int"] }, - {"name":"notifyInputMethod","parameterTypes":["java.lang.String","int[]","int[]","byte[]","int","int","int"] }, - {"name":"notifyInputMethodCandidatePosRequest","parameterTypes":["int"] }, - {"name":"getWidth","parameterTypes":[]}, - {"name":"getHeight","parameterTypes":[]}, - {"name":"getAccessible","parameterTypes":[] } - ], - "fields" : [ - {"name":"ptr" }, - {"name":"window" }, - {"name":"width" }, - {"name":"height" } - ] - } -, - { - "name" : "com.sun.glass.ui.Window", - "methods" : [ - {"name":"notifyMove","parameterTypes":["int","int"] }, - {"name":"notifyResize","parameterTypes":["int","int","int"] }, - {"name":"notifyScaleChanged","parameterTypes":["float","float","float","float"] }, - {"name":"notifyClose","parameterTypes":[] }, - {"name":"notifyFocus","parameterTypes":["int"] }, - {"name":"notifyFocusUngrab","parameterTypes":[] }, - {"name":"notifyFocusDisabled","parameterTypes":[] }, - {"name":"notifyDestroy","parameterTypes":[] }, - {"name":"notifyDelegatePtr","parameterTypes":["long"] }, - {"name":"notifyMoveToAnotherScreen","parameterTypes":["com.sun.glass.ui.Screen"] }, - {"name":"notifyLevelChanged","parameterTypes":["int"] }, - {"name":"isEnabled","parameterTypes":[] } - ], - "fields" : [ - {"name":"ptr" }, - {"name":"view" }, - {"name":"x" }, - {"name":"y" }, - {"name":"width" }, - {"name":"height" } - ] - } -, - { - "name" : "com.sun.javafx.geom.Path2D", - "methods" : [ - {"name":"","parameterTypes":["int","byte[]","int","float[]","int"] } - ] - } -, - { - "name" : "com.sun.glass.ui.CommonDialogs", - "methods" : [ - {"name":"createFileChooserResult","parameterTypes":["java.lang.String[]","com.sun.glass.ui.CommonDialogs$ExtensionFilter[]","int"] } - ] - } -, - { - "name" : "com.sun.glass.ui.CommonDialogs$ExtensionFilter", - "methods" : [ - {"name":"getDescription","parameterTypes":[] }, - {"name":"extensionsToArray","parameterTypes":[] } - ] - } -, - { - "name" : "com.sun.glass.ui.CommonDialogs$FileChooserResult", - "methods" : [ - {"name":"","parameterTypes":["java.util.List","com.sun.glass.ui.CommonDialogs$ExtensionFilter"] } - ] - } -, - { - "name" : "com.sun.javafx.iio.jpeg.JPEGImageLoader", - "methods" : [ - {"name":"","parameterTypes":["java.io.InputStream"]}, - {"name":"updateImageProgress","parameterTypes":["int"]}, - {"name":"setInputAttributes","parameterTypes":["int", "int", "int", "int", "int", "byte[]"]}, - {"name":"setOutputAttributes","parameterTypes":["int", "int"]} - ] - } -, - { - "name" : "com.sun.javafx.iio.common.ImageLoaderImpl", - "methods" : [ - {"name":"emitWarning","parameterTypes":["java.lang.String"]} - ] - } -] \ No newline at end of file diff --git a/out64/META-INF/substrate/config/reflectionconfig-aarch64-android.json b/out64/META-INF/substrate/config/reflectionconfig-aarch64-android.json deleted file mode 100644 index 8f91c8c..0000000 --- a/out64/META-INF/substrate/config/reflectionconfig-aarch64-android.json +++ /dev/null @@ -1,49 +0,0 @@ -[ - { - "name" : "com.sun.prism.es2.ES2Pipeline", - "methods":[ - {"name":"getInstance","parameterTypes":[] }, - {"name":"","parameterTypes":[] } - ] - } -, - { - "name" : "com.sun.prism.es2.MonocleGLFactory", - "methods":[{"name":"","parameterTypes":[] }] - } -, - { - "name" : "com.sun.glass.ui.monocle.AndroidPlatformFactory", - "methods":[{"name":"","parameterTypes":[] }] - } -, - { - "name" : "com.sun.glass.ui.monocle.MonoclePlatformFactory", - "methods":[{"name":"","parameterTypes":[] }] - } -, - { - "name":"com.sun.prism.es2.ES2PhongShader", - "methods":[ - {"name":"","parameterTypes":[] } - ] - } -, - { - "name" : "com.sun.prism.es2.ES2ResourceFactory" - } -, - { - "name" : "com.sun.prism.es2.ES2Shader" - } -, - { - "name" : "com.sun.scenario.effect.impl.es2.ES2ShaderSource", - "methods":[{"name":"","parameterTypes":[] }] - } -, - { - "name" : "com.sun.javafx.font.freetype.FTFactory", - "methods":[{"name":"getFactory","parameterTypes":[] }] - } -] diff --git a/out64/META-INF/substrate/config/reflectionconfig-aarch64-darwin.json b/out64/META-INF/substrate/config/reflectionconfig-aarch64-darwin.json deleted file mode 100644 index f8750d9..0000000 --- a/out64/META-INF/substrate/config/reflectionconfig-aarch64-darwin.json +++ /dev/null @@ -1,65 +0,0 @@ -[ - { - "name" : "com.sun.prism.es2.ES2Pipeline", - "methods":[{"name":"getInstance","parameterTypes":[] }] - } -, - { - "name":"com.sun.prism.es2.ES2PhongShader", - "methods":[ - {"name":"","parameterTypes":[] } - ] - } -, - { - "name" : "com.sun.prism.es2.ES2ResourceFactory" - } -, - { - "name" : "com.sun.prism.es2.ES2Shader" - } -, - { - "name" : "com.sun.prism.es2.MacGLFactory", - "methods":[{"name":"","parameterTypes":[] }] - } -, - { - "name" : "com.sun.scenario.effect.impl.es2.ES2ShaderSource", - "methods":[{"name":"","parameterTypes":[] }] - } -, - { - "name" : "com.sun.glass.ui.mac.MacApplication" - } -, - { - "name" : "com.sun.glass.ui.mac.MacView" - } -, - { - "name" : "com.sun.glass.ui.mac.MacPlatformFactory", - "methods":[{"name":"","parameterTypes":[] }] - } -, - { - "name" : "com.sun.glass.ui.mac.MacGestureSupport" - } -, - { - "name" : "com.sun.glass.ui.mac.MacMenuBarDelegate" - } -, - { - "name" : "com.sun.glass.ui.mac.MacCommonDialogs" - } -, - { - "name" : "com.sun.glass.ui.mac.MacFileNSURL" - } -, - { - "name" : "com.sun.javafx.font.coretext.CTFactory", - "methods":[{"name":"getFactory","parameterTypes":[] }] - } -] \ No newline at end of file diff --git a/out64/META-INF/substrate/config/reflectionconfig-aarch64-linux.json b/out64/META-INF/substrate/config/reflectionconfig-aarch64-linux.json deleted file mode 100644 index 9701320..0000000 --- a/out64/META-INF/substrate/config/reflectionconfig-aarch64-linux.json +++ /dev/null @@ -1,45 +0,0 @@ -[ - { - "name" : "com.sun.prism.es2.MonocleGLFactory", - "methods":[{"name":"","parameterTypes":[] }] - } -, - { - "name" : "com.sun.glass.ui.monocle.EGLPlatformFactory", - "methods":[{"name":"","parameterTypes":[] }] - } -,{ - "name" : "com.sun.glass.ui.monocle.MonoclePlatformFactory", - "methods":[{"name":"","parameterTypes":[] }] - }, - { - "name" : "com.sun.prism.es2.ES2Pipeline", - "methods":[ - {"name":"getInstance","parameterTypes":[] }, - {"name":"","parameterTypes":[] } - ] - } -, - { - "name" : "com.sun.prism.es2.ES2ResourceFactory" - } -, - { - "name" : "com.sun.prism.es2.ES2Shader" - } -, - { - "name" : "com.sun.scenario.effect.impl.es2.ES2ShaderSource", - "methods":[{"name":"","parameterTypes":[] }] - } -, - { - "name" : "com.sun.glass.ui.gtk.GtkPlatformFactory", - "methods":[{"name":"","parameterTypes":[] }] - } -, - { - "name" : "com.sun.javafx.font.freetype.FTFactory", - "methods":[{"name":"getFactory","parameterTypes":[] }] - } -] diff --git a/out64/META-INF/substrate/config/reflectionconfig-arm64-ios.json b/out64/META-INF/substrate/config/reflectionconfig-arm64-ios.json deleted file mode 100644 index 2760611..0000000 --- a/out64/META-INF/substrate/config/reflectionconfig-arm64-ios.json +++ /dev/null @@ -1,69 +0,0 @@ -[ - { - "name" : "com.sun.prism.es2.ES2Pipeline", - "methods":[{"name":"getInstance","parameterTypes":[] }] - } -, - { - "name":"com.sun.prism.es2.ES2PhongShader", - "methods":[ - {"name":"","parameterTypes":[] } - ] - } -, - { - "name" : "com.sun.prism.es2.ES2ResourceFactory" - } -, - { - "name" : "com.sun.prism.es2.ES2Shader" - } -, - { - "name" : "com.sun.prism.es2.IOSGLFactory", - "methods":[{"name":"","parameterTypes":[] }] - } -, - { - "name" : "com.sun.scenario.effect.impl.es2.ES2ShaderSource", - "methods":[{"name":"","parameterTypes":[] }] - } -, - { - "name" : "com.sun.glass.ui.ios.IosApplication" - } -, - { - "name" : "com.sun.glass.ui.ios.IosView" - } -, - { - "name" : "com.sun.glass.ui.ios.IosPlatformFactory", - "methods":[{"name":"","parameterTypes":[] }] - } -, - { - "name" : "com.sun.glass.ui.ios.IosGestureSupport" - } -, - { - "name" : "com.sun.glass.ui.ios.IosMenuBarDelegate" - } -, - { - "name" : "com.sun.glass.ui.ios.IosCursor" - } -, - { - "name" : "com.sun.glass.ui.ios.IosPixels" - } -, - { - "name" : "com.sun.glass.ui.ios.IosWindow" - } -, - { - "name" : "com.sun.javafx.font.coretext.CTFactory", - "methods":[{"name":"getFactory","parameterTypes":[] }] - } -] \ No newline at end of file diff --git a/out64/META-INF/substrate/config/reflectionconfig-x86_64-darwin.json b/out64/META-INF/substrate/config/reflectionconfig-x86_64-darwin.json deleted file mode 100644 index f8750d9..0000000 --- a/out64/META-INF/substrate/config/reflectionconfig-x86_64-darwin.json +++ /dev/null @@ -1,65 +0,0 @@ -[ - { - "name" : "com.sun.prism.es2.ES2Pipeline", - "methods":[{"name":"getInstance","parameterTypes":[] }] - } -, - { - "name":"com.sun.prism.es2.ES2PhongShader", - "methods":[ - {"name":"","parameterTypes":[] } - ] - } -, - { - "name" : "com.sun.prism.es2.ES2ResourceFactory" - } -, - { - "name" : "com.sun.prism.es2.ES2Shader" - } -, - { - "name" : "com.sun.prism.es2.MacGLFactory", - "methods":[{"name":"","parameterTypes":[] }] - } -, - { - "name" : "com.sun.scenario.effect.impl.es2.ES2ShaderSource", - "methods":[{"name":"","parameterTypes":[] }] - } -, - { - "name" : "com.sun.glass.ui.mac.MacApplication" - } -, - { - "name" : "com.sun.glass.ui.mac.MacView" - } -, - { - "name" : "com.sun.glass.ui.mac.MacPlatformFactory", - "methods":[{"name":"","parameterTypes":[] }] - } -, - { - "name" : "com.sun.glass.ui.mac.MacGestureSupport" - } -, - { - "name" : "com.sun.glass.ui.mac.MacMenuBarDelegate" - } -, - { - "name" : "com.sun.glass.ui.mac.MacCommonDialogs" - } -, - { - "name" : "com.sun.glass.ui.mac.MacFileNSURL" - } -, - { - "name" : "com.sun.javafx.font.coretext.CTFactory", - "methods":[{"name":"getFactory","parameterTypes":[] }] - } -] \ No newline at end of file diff --git a/out64/META-INF/substrate/config/reflectionconfig-x86_64-ios.json b/out64/META-INF/substrate/config/reflectionconfig-x86_64-ios.json deleted file mode 100644 index 2760611..0000000 --- a/out64/META-INF/substrate/config/reflectionconfig-x86_64-ios.json +++ /dev/null @@ -1,69 +0,0 @@ -[ - { - "name" : "com.sun.prism.es2.ES2Pipeline", - "methods":[{"name":"getInstance","parameterTypes":[] }] - } -, - { - "name":"com.sun.prism.es2.ES2PhongShader", - "methods":[ - {"name":"","parameterTypes":[] } - ] - } -, - { - "name" : "com.sun.prism.es2.ES2ResourceFactory" - } -, - { - "name" : "com.sun.prism.es2.ES2Shader" - } -, - { - "name" : "com.sun.prism.es2.IOSGLFactory", - "methods":[{"name":"","parameterTypes":[] }] - } -, - { - "name" : "com.sun.scenario.effect.impl.es2.ES2ShaderSource", - "methods":[{"name":"","parameterTypes":[] }] - } -, - { - "name" : "com.sun.glass.ui.ios.IosApplication" - } -, - { - "name" : "com.sun.glass.ui.ios.IosView" - } -, - { - "name" : "com.sun.glass.ui.ios.IosPlatformFactory", - "methods":[{"name":"","parameterTypes":[] }] - } -, - { - "name" : "com.sun.glass.ui.ios.IosGestureSupport" - } -, - { - "name" : "com.sun.glass.ui.ios.IosMenuBarDelegate" - } -, - { - "name" : "com.sun.glass.ui.ios.IosCursor" - } -, - { - "name" : "com.sun.glass.ui.ios.IosPixels" - } -, - { - "name" : "com.sun.glass.ui.ios.IosWindow" - } -, - { - "name" : "com.sun.javafx.font.coretext.CTFactory", - "methods":[{"name":"getFactory","parameterTypes":[] }] - } -] \ No newline at end of file diff --git a/out64/META-INF/substrate/config/reflectionconfig-x86_64-linux.json b/out64/META-INF/substrate/config/reflectionconfig-x86_64-linux.json deleted file mode 100644 index f2f83b0..0000000 --- a/out64/META-INF/substrate/config/reflectionconfig-x86_64-linux.json +++ /dev/null @@ -1,41 +0,0 @@ -[ - { - "name" : "com.sun.prism.es2.ES2Pipeline", - "methods":[{"name":"getInstance","parameterTypes":[] }] - } -, - { - "name":"com.sun.prism.es2.ES2PhongShader", - "methods":[ - {"name":"","parameterTypes":[] } - ] - } -, - { - "name" : "com.sun.prism.es2.ES2ResourceFactory" - } -, - { - "name" : "com.sun.prism.es2.ES2Shader" - } -, - { - "name" : "com.sun.prism.es2.X11GLFactory", - "methods":[{"name":"","parameterTypes":[] }] - } -, - { - "name" : "com.sun.scenario.effect.impl.es2.ES2ShaderSource", - "methods":[{"name":"","parameterTypes":[] }] - } -, - { - "name" : "com.sun.glass.ui.gtk.GtkPlatformFactory", - "methods":[{"name":"","parameterTypes":[] }] - } -, - { - "name" : "com.sun.javafx.font.freetype.FTFactory", - "methods":[{"name":"getFactory","parameterTypes":[] }] - } -] \ No newline at end of file diff --git a/out64/META-INF/substrate/config/reflectionconfig-x86_64-windows.json b/out64/META-INF/substrate/config/reflectionconfig-x86_64-windows.json deleted file mode 100644 index d606cc7..0000000 --- a/out64/META-INF/substrate/config/reflectionconfig-x86_64-windows.json +++ /dev/null @@ -1,37 +0,0 @@ -[ - { - "name" : "com.sun.glass.ui.win.WinDnDClipboard" - } -, - { - "name" : "com.sun.glass.ui.win.WinGestureSupport" - } -, - { - "name" : "com.sun.glass.ui.win.WinPlatformFactory", - "methods":[{"name":"","parameterTypes":[]}] - } -, - { - "name" : "com.sun.javafx.font.directwrite.DWFactory", - "methods":[{"name":"getFactory","parameterTypes":[]}] - } -, - { - "name" : "com.sun.prism.d3d.D3DPipeline", - "methods":[{"name":"getInstance","parameterTypes":[]}] - } -, - { - "name" : "com.sun.prism.d3d.D3DResourceFactory" - } -, - { - "name" : "com.sun.prism.d3d.D3DShader" - } -, - { - "name" : "com.sun.scenario.effect.impl.hw.d3d.D3DShaderSource", - "methods":[{"name":"","parameterTypes":[]}] - } -] \ No newline at end of file diff --git a/out64/META-INF/substrate/config/reflectionconfig.json b/out64/META-INF/substrate/config/reflectionconfig.json deleted file mode 100644 index f60e4a1..0000000 --- a/out64/META-INF/substrate/config/reflectionconfig.json +++ /dev/null @@ -1,26 +0,0 @@ -[ - { - "name":"com.sun.javafx.beans.IDProperty", - "allDeclaredMethods":true - } -, - { - "name":"javafx.beans.NamedArg", - "allDeclaredMethods":true - } -, - { - "name" : "com.sun.javafx.reflect.Trampoline", - "methods":[{"name":"invoke","parameterTypes":["java.lang.reflect.Method","java.lang.Object","java.lang.Object[]"] }] - } -, - { - "name":"com.sun.javafx.logging.PrintLogger", - "methods":[{"name":"createInstance","parameterTypes":[] }] - } -, - { - "name":"com.sun.javafx.logging.jfr.JFRPulseLogger", - "methods":[{"name":"createInstance","parameterTypes":[] }] - } -] \ No newline at end of file diff --git a/out64/META-INF/substrate/config/resourcebundles b/out64/META-INF/substrate/config/resourcebundles deleted file mode 100644 index b82945f..0000000 --- a/out64/META-INF/substrate/config/resourcebundles +++ /dev/null @@ -1 +0,0 @@ -com.sun.javafx.tk.quantum.QuantumMessagesBundle \ No newline at end of file diff --git a/out64/META-INF/substrate/config/resourcebundles-x86_64-windows b/out64/META-INF/substrate/config/resourcebundles-x86_64-windows deleted file mode 100644 index 5611b49..0000000 --- a/out64/META-INF/substrate/config/resourcebundles-x86_64-windows +++ /dev/null @@ -1 +0,0 @@ -com/sun/glass/ui/win/themes diff --git a/out64/com/sun/glass/events/DndEvent.class b/out64/com/sun/glass/events/DndEvent.class deleted file mode 100644 index add1dfe..0000000 Binary files a/out64/com/sun/glass/events/DndEvent.class and /dev/null differ diff --git a/out64/com/sun/glass/events/GestureEvent.class b/out64/com/sun/glass/events/GestureEvent.class deleted file mode 100644 index 1057adf..0000000 Binary files a/out64/com/sun/glass/events/GestureEvent.class and /dev/null differ diff --git a/out64/com/sun/glass/events/KeyEvent.class b/out64/com/sun/glass/events/KeyEvent.class deleted file mode 100644 index 0176d20..0000000 Binary files a/out64/com/sun/glass/events/KeyEvent.class and /dev/null differ diff --git a/out64/com/sun/glass/events/MouseEvent.class b/out64/com/sun/glass/events/MouseEvent.class deleted file mode 100644 index a73ce60..0000000 Binary files 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a/out64/com/sun/glass/ui/win/WinView.class b/out64/com/sun/glass/ui/win/WinView.class deleted file mode 100644 index 1ae32ac..0000000 Binary files a/out64/com/sun/glass/ui/win/WinView.class and /dev/null differ diff --git a/out64/com/sun/glass/ui/win/WinWindow.class b/out64/com/sun/glass/ui/win/WinWindow.class deleted file mode 100644 index aa386e9..0000000 Binary files a/out64/com/sun/glass/ui/win/WinWindow.class and /dev/null differ diff --git a/out64/com/sun/glass/ui/win/themes.properties b/out64/com/sun/glass/ui/win/themes.properties deleted file mode 100644 index b7d4f0b..0000000 --- a/out64/com/sun/glass/ui/win/themes.properties +++ /dev/null @@ -1,4 +0,0 @@ -high.contrast.white.theme=High Contrast White -high.contrast.black.theme=High Contrast Black -high.contrast.1.theme=High Contrast #1 -high.contrast.2.theme=High Contrast #2 diff --git a/out64/com/sun/glass/ui/win/themes_de.properties b/out64/com/sun/glass/ui/win/themes_de.properties deleted file mode 100644 index 7e9612f..0000000 --- a/out64/com/sun/glass/ui/win/themes_de.properties +++ /dev/null @@ -1,4 +0,0 @@ -high.contrast.white.theme=Kontrast Wei\u00DF -high.contrast.black.theme=Kontrast Schwarz -high.contrast.1.theme=Kontrast Nr. 1 -high.contrast.2.theme=Kontrast Nr. 2 diff --git a/out64/com/sun/glass/ui/win/themes_en.properties b/out64/com/sun/glass/ui/win/themes_en.properties deleted file mode 100644 index b7d4f0b..0000000 --- a/out64/com/sun/glass/ui/win/themes_en.properties +++ /dev/null @@ -1,4 +0,0 @@ -high.contrast.white.theme=High Contrast White -high.contrast.black.theme=High Contrast Black -high.contrast.1.theme=High Contrast #1 -high.contrast.2.theme=High Contrast #2 diff --git a/out64/com/sun/glass/ui/win/themes_es.properties b/out64/com/sun/glass/ui/win/themes_es.properties deleted file mode 100644 index e4b76c8..0000000 --- a/out64/com/sun/glass/ui/win/themes_es.properties +++ /dev/null @@ -1,4 +0,0 @@ -high.contrast.white.theme=Blanco en alto contraste -high.contrast.black.theme=Negro en alto contraste -high.contrast.1.theme=Alto contraste #1 -high.contrast.2.theme=Alto contraste #2 diff --git a/out64/com/sun/glass/ui/win/themes_fr.properties b/out64/com/sun/glass/ui/win/themes_fr.properties deleted file mode 100644 index 671dabf..0000000 --- a/out64/com/sun/glass/ui/win/themes_fr.properties +++ /dev/null @@ -1,4 +0,0 @@ -high.contrast.white.theme=Contraste blanc \u00E9lev\u00E9 -high.contrast.black.theme=Contraste noir \u00E9lev\u00E9 -high.contrast.1.theme=Contraste \u00E9lev\u00E9 n\u00B01 -high.contrast.2.theme=Contraste \u00E9lev\u00E9 n\u00B02 diff --git a/out64/com/sun/glass/ui/win/themes_it.properties b/out64/com/sun/glass/ui/win/themes_it.properties deleted file mode 100644 index 5d7962f..0000000 --- a/out64/com/sun/glass/ui/win/themes_it.properties +++ /dev/null @@ -1,4 +0,0 @@ -high.contrast.white.theme=Bianco a contrasto elevato -high.contrast.black.theme=Nero a contrasto elevato -high.contrast.1.theme=Contrasto elevato 1 -high.contrast.2.theme=Contrasto elevato 2 diff --git a/out64/com/sun/glass/ui/win/themes_ja.properties b/out64/com/sun/glass/ui/win/themes_ja.properties deleted file mode 100644 index ceb5627..0000000 --- a/out64/com/sun/glass/ui/win/themes_ja.properties +++ /dev/null @@ -1,4 +0,0 @@ -high.contrast.white.theme=\u30cf\u30a4\u30b3\u30f3\u30c8\u30e9\u30b9\u30c8\u0020\u767d -high.contrast.black.theme=\u30cf\u30a4\u30b3\u30f3\u30c8\u30e9\u30b9\u30c8\u0020\u9ed2 -high.contrast.1.theme=\u30cf\u30a4\u30b3\u30f3\u30c8\u30e9\u30b9\u30c8 #1 -high.contrast.2.theme=\u30cf\u30a4\u30b3\u30f3\u30c8\u30e9\u30b9\u30c8 #2 diff --git a/out64/com/sun/glass/ui/win/themes_ko.properties b/out64/com/sun/glass/ui/win/themes_ko.properties deleted file mode 100644 index 37a6368..0000000 --- a/out64/com/sun/glass/ui/win/themes_ko.properties +++ /dev/null @@ -1,4 +0,0 @@ -high.contrast.white.theme=\uace0\ub300\ube44\u0020\ud770\uc0c9 -high.contrast.black.theme=\uace0\ub300\ube44\u0020\uac80\uc815 -high.contrast.1.theme=\uace0\ub300\ube44 #1 -high.contrast.2.theme=\uace0\ub300\ube44 #2 diff --git a/out64/com/sun/glass/ui/win/themes_pt_BR.properties b/out64/com/sun/glass/ui/win/themes_pt_BR.properties deleted file mode 100644 index 2aca843..0000000 --- a/out64/com/sun/glass/ui/win/themes_pt_BR.properties +++ /dev/null @@ -1,4 +0,0 @@ -high.contrast.white.theme=Branco em Alto Contraste -high.contrast.black.theme=Preto em Alto Contraste -high.contrast.1.theme=Alto Contraste N\u00BA1 -high.contrast.2.theme=Alto Contraste N\u00BA2 diff --git a/out64/com/sun/glass/ui/win/themes_sv.properties b/out64/com/sun/glass/ui/win/themes_sv.properties deleted file mode 100644 index cf8f822..0000000 --- a/out64/com/sun/glass/ui/win/themes_sv.properties +++ /dev/null @@ -1,4 +0,0 @@ -high.contrast.white.theme=H\u00F6gkontrast vit -high.contrast.black.theme=H\u00F6gkontrast svart -high.contrast.1.theme=H\u00F6gkontrast 1 -high.contrast.2.theme=H\u00F6gkontrast 2 diff --git a/out64/com/sun/glass/ui/win/themes_zh_CN.properties b/out64/com/sun/glass/ui/win/themes_zh_CN.properties deleted file mode 100644 index b8546bb..0000000 --- a/out64/com/sun/glass/ui/win/themes_zh_CN.properties +++ /dev/null @@ -1,4 +0,0 @@ -high.contrast.white.theme=\u9ad8\u5bf9\u6bd4\u767d\u8272 -high.contrast.black.theme=\u9ad8\u5bf9\u6bd4\u9ed1\u8272 -high.contrast.1.theme=\u9ad8\u5bf9\u6bd4\u5ea6 #1 -high.contrast.2.theme=\u9ad8\u5bf9\u6bd4\u5ea6 #2 diff --git a/out64/com/sun/glass/ui/win/themes_zh_TW.properties b/out64/com/sun/glass/ui/win/themes_zh_TW.properties deleted file mode 100644 index dbcf335..0000000 --- a/out64/com/sun/glass/ui/win/themes_zh_TW.properties +++ /dev/null @@ -1,4 +0,0 @@ -high.contrast.white.theme=\u767d\u5e95\u9ed1\u5b57 -high.contrast.black.theme=\u9ed1\u5e95\u767d\u5b57 -high.contrast.1.theme=\u9ad8\u5c0d\u6bd4 #1 -high.contrast.2.theme=\u9ad8\u5c0d\u6bd4 #2 diff --git a/out64/com/sun/glass/utils/NativeLibLoader.class 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a/out64/com/sun/javafx/scene/control/skin/InputFieldSkin.class b/out64/com/sun/javafx/scene/control/skin/InputFieldSkin.class deleted file mode 100644 index 1b1e9f5..0000000 Binary files a/out64/com/sun/javafx/scene/control/skin/InputFieldSkin.class and /dev/null differ diff --git a/out64/com/sun/javafx/scene/control/skin/IntegerFieldSkin.class b/out64/com/sun/javafx/scene/control/skin/IntegerFieldSkin.class deleted file mode 100644 index f7d2968..0000000 Binary files a/out64/com/sun/javafx/scene/control/skin/IntegerFieldSkin.class and /dev/null differ diff --git a/out64/com/sun/javafx/scene/control/skin/NumericBoard.txt b/out64/com/sun/javafx/scene/control/skin/NumericBoard.txt deleted file mode 100644 index 2d76e18..0000000 --- a/out64/com/sun/javafx/scene/control/skin/NumericBoard.txt +++ /dev/null @@ -1,9 +0,0 @@ -[1 ][2 ][3 ][/ ] - -[4 ][5 ][6 ][- ] - -[7 ][8 ][9 ][$backspace ] - -[$hide][+][0 ][.|' ][$enter ] - - diff --git a/out64/com/sun/javafx/scene/control/skin/TextBoard.txt b/out64/com/sun/javafx/scene/control/skin/TextBoard.txt deleted file mode 100644 index 4c04cfd..0000000 --- a/out64/com/sun/javafx/scene/control/skin/TextBoard.txt +++ /dev/null @@ -1,8 +0,0 @@ -#removed unsupported ymacron, yhook -[q|1|\[ ][w|2|\] ][e|3|{|egrave|eacute|ecirc|euml ][r|4|}|reg ][t|5|<|tm ][y|6|>|ygrave|yacute|ycirc|yuml ][u|7|laquo|ugrave|uacute|ucirc|uuml ][i|8|raquo|igrave|iacute|icirc|iuml ][o|9|`|ograve|oacute|ocirc|otilde|ouml|oslash|deg ][p|0|~|para|pi ] - - [a|#|agrave|aacute|acirc|atilde|auml|aring ][s|\$|euro|pound|yen|scedil|scaron|szlig|sigma ][d|%|eth ][f|& ][g|*|sect ][h|(|middot ][j|)|deg ][k|_|neq ][l|@ ] - -[$shift ][z|/|iexcl ][x|\\|iquest ][c|;|permil|ccedil|copy|cent ][v|:|reg ][b|=|tm ][n|+|ntilde ][m|-|micro ]['|" ][$backspace ] - -[$hide][$SymbolABC ][$space ][,|! ][.|? ][$enter ] diff --git a/out64/com/sun/javafx/scene/control/skin/UrlBoard.txt b/out64/com/sun/javafx/scene/control/skin/UrlBoard.txt deleted file mode 100644 index 8e662c8..0000000 --- a/out64/com/sun/javafx/scene/control/skin/UrlBoard.txt +++ /dev/null @@ -1,9 +0,0 @@ -#removed unsupported ymacron, yhook -[q|1|\[ ][w|2|\] ][e|3|{|egrave|eacute|ecirc|euml ][r|4|}|reg ][t|5|<|tm ][y|6|>|ygrave|yacute|ycirc|yuml ][u|7|laquo|ugrave|uacute|ucirc|uuml ][i|8|raquo|igrave|iacute|icirc|iuml ][o|9|`|ograve|oacute|ocirc|otilde|ouml|oslash|deg ][p|0|~|para|pi ] - - [a|#|agrave|aacute|acirc|atilde|auml|aring ][s|\$|euro|pound|yen|scedil|scaron|szlig|sigma ][d|%|eth ][f|& ][g|*|sect ][h|(|middot ][j|)|deg ][k|"|neq ][l|@ ] - -[$shift ][z|iexcl ][x|iquest ][c|;|permil|ccedil|copy|cent ][v|:|reg ][b|=|tm ][n|+|ntilde ][m|'|micro ][-|_ ][$backspace ] - -[$hide ][$SymbolABC ][www.|http:// ][.|, ][.com|.org|.net ][/|\\ ][$enter ] - diff --git a/out64/com/sun/javafx/scene/control/skin/Utils$1.class b/out64/com/sun/javafx/scene/control/skin/Utils$1.class deleted file mode 100644 index 2cd34fb..0000000 Binary files a/out64/com/sun/javafx/scene/control/skin/Utils$1.class and /dev/null differ diff --git a/out64/com/sun/javafx/scene/control/skin/Utils$2.class b/out64/com/sun/javafx/scene/control/skin/Utils$2.class deleted file mode 100644 index 6d86052..0000000 Binary files a/out64/com/sun/javafx/scene/control/skin/Utils$2.class and /dev/null differ diff --git a/out64/com/sun/javafx/scene/control/skin/Utils.class b/out64/com/sun/javafx/scene/control/skin/Utils.class deleted file mode 100644 index a8946a4..0000000 Binary files a/out64/com/sun/javafx/scene/control/skin/Utils.class and /dev/null differ diff --git a/out64/com/sun/javafx/scene/control/skin/WebColorFieldSkin.class b/out64/com/sun/javafx/scene/control/skin/WebColorFieldSkin.class deleted file mode 100644 index f67a6b6..0000000 Binary files a/out64/com/sun/javafx/scene/control/skin/WebColorFieldSkin.class and /dev/null differ diff --git a/out64/com/sun/javafx/scene/control/skin/caspian/caspian-no-transparency.bss b/out64/com/sun/javafx/scene/control/skin/caspian/caspian-no-transparency.bss deleted file mode 100644 index 30ea929..0000000 Binary files a/out64/com/sun/javafx/scene/control/skin/caspian/caspian-no-transparency.bss and /dev/null differ diff --git a/out64/com/sun/javafx/scene/control/skin/caspian/caspian-no-transparency.css b/out64/com/sun/javafx/scene/control/skin/caspian/caspian-no-transparency.css deleted file mode 100644 index 5dfbc78..0000000 --- a/out64/com/sun/javafx/scene/control/skin/caspian/caspian-no-transparency.css +++ /dev/null @@ -1,92 +0,0 @@ -/* - * Copyright (c) 2009, 2015, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -/******************************************************************************* - * * - * PopupMenu * - * * - ******************************************************************************/ - -.context-menu { - -fx-background-radius: 0; -} - -/******************************************************************************* - * * - * ChoiceBox * - * * - ******************************************************************************/ - -.choice-box > .context-menu { - -fx-background-radius: 0; -} - -/******************************************************************************* - * * - * ComboBox * - * * - ******************************************************************************/ - -.combo-box-popup > .list-view { - -fx-background-insets: 0 -1 -1 0, 1 0 1 1; - -fx-effect: null; -} -.combo-box-popup > .list-view > .virtual-flow > .scroll-bar:vertical{ - -fx-background-insets: 0, 0 0 1 1; - -fx-padding: -1 -2 -1 0; -} - -/******************************************************************************* - * * - * ColorPicker * - * * - ******************************************************************************/ - -.color-palette { - -fx-background-radius: 0; - -fx-effect: null; -} - -/******************************************************************************* - * * - * Tooltip * - * * - ******************************************************************************/ - -.tooltip { - -fx-effect: null; - -fx-background-insets: 0 0 -1 0, 1, 2; -} - -/******************************************************************************* -* * -* DatePicker * -* * -*******************************************************************************/ - -.date-picker-popup { - -fx-background-radius: 0; - -fx-effect: null; -} diff --git a/out64/com/sun/javafx/scene/control/skin/caspian/caspian.bss b/out64/com/sun/javafx/scene/control/skin/caspian/caspian.bss deleted file mode 100644 index 847efbf..0000000 Binary files a/out64/com/sun/javafx/scene/control/skin/caspian/caspian.bss and /dev/null differ diff --git a/out64/com/sun/javafx/scene/control/skin/caspian/caspian.css b/out64/com/sun/javafx/scene/control/skin/caspian/caspian.css deleted file mode 100644 index a76e2e5..0000000 --- a/out64/com/sun/javafx/scene/control/skin/caspian/caspian.css +++ /dev/null @@ -1,4277 +0,0 @@ -/* - * Copyright (c) 2009, 2015, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -/******************************************************************************* - * * - * CSS Styles for core infrastructure bits. The .root section provides the * - * overall default font and colors used by the rest of the sections. * - * * - ******************************************************************************/ - -.root { - /*************************************************************************** - * * - * The main color palette from which the rest of the colors are derived. * - * * - **************************************************************************/ - - /* A light grey that is the base color for objects. Instead of using - * -fx-base directly, the sections in this file will typically use -fx-color. - */ - -fx-base: #d0d0d0; - - /* A very light grey used for the background of windows. See also - * -fx-text-background-color, which should be used as the -fx-text-fill - * value for text painted on top of backgrounds colored with -fx-background. - */ - -fx-background: #f4f4f4; - - /* Used for the inside of text boxes, password boxes, lists, trees, and - * tables. See also -fx-text-inner-color, which should be used as the - * -fx-text-fill value for text painted on top of backgrounds colored - * with -fx-control-inner-background. - */ - -fx-control-inner-background: white; - - /* One of these colors will be chosen based upon a ladder calculation - * that uses the brightness of a background color. Instead of using these - * colors directly as -fx-text-fill values, the sections in this file should - * use a derived color to match the background in use. See also: - * - * -fx-text-base-color for text on top of -fx-base, -fx-color, and -fx-body-color - * -fx-text-background-color for text on top of -fx-background - * -fx-text-inner-color for text on top of -fx-control-inner-color - * -fx-selection-bar-text for text on top of -fx-selection-bar - */ - -fx-dark-text-color: black; - -fx-mid-text-color: #292929; - -fx-light-text-color: white; - - /* A bright blue for highlighting/accenting objects. For example: selected - * text; selected items in menus, lists, trees, and tables; progress bars; - * default buttons. - */ - -fx-accent: #0093ff; - - /* A bright blue for the focus indicator of objects. Typically used as the - * first color in -fx-background-color for the "focused" pseudo-class. Also - * typically used with insets of -1.4 to provide a glowing effect. - * - * TODO: should this be derived from -fx-accent? - */ - -fx-focus-color: #0093ff; - - /* The color that is used in styling controls. The default value is based - * on -fx-base, but is changed by pseudoclasses to change the base color. - * For example, the "hover" pseudoclass will typically set -fx-color to - * -fx-hover-base (see below) and the "armed" pseudoclass will typically - * set -fx-color to -fx-pressed-base. - */ - -fx-color: -fx-base; - - /* The opacity level to use for the "disabled" pseudoclass. - */ - -fx-disabled-opacity: 0.4; - - /*************************************************************************** - * * - * Colors that are derived from the main color palette. * - * * - **************************************************************************/ - - /* A little lighter than -fx-base and used as the -fx-color for the - * "hovered" pseudoclass state. - */ - -fx-hover-base: ladder( - -fx-base, - derive(-fx-base,20%) 20%, - derive(-fx-base,30%) 35%, - derive(-fx-base,40%) 50% - ); - - /* A little darker than -fx-base and used as the -fx-color for the - * "armed" pseudoclass state. - * - * TODO: should this be renamed to -fx-armed-base? - */ - -fx-pressed-base: derive(-fx-base,-20%); - - /* Used to specify the body color for focused objects. By default, it's - * the same as -fx-base (i.e., the body color doesn't change when a control - * gets focus). - */ - -fx-focused-base: -fx-base; - - /* The color to use for -fx-text-fill when text is to be painted on top of - * a background filled with the -fx-background color. - */ - -fx-text-background-color: ladder( - -fx-background, - -fx-light-text-color 45%, - -fx-dark-text-color 46%, - -fx-dark-text-color 59%, - -fx-mid-text-color 60% - ); - - /* The default color for all text. Sections should change the -fx-text-fill - * property if change the background color to something else. See also: - * - * -fx-text-base-color for text on top of -fx-base, -fx-color, and -fx-body-color - * -fx-text-background-color for text on top of -fx-background - * -fx-text-inner-color for text on top of -fx-control-inner-color - * -fx-selection-bar-text for text on top of -fx-selection-bar - */ - -fx-text-fill: -fx-text-background-color; - - /* A little darker than -fx-color and used to draw boxes around objects such - * as progress bars, scroll bars, scroll panes, trees, tables, and lists. - */ - -fx-box-border: ladder( - -fx-color, - black 20%, - derive(-fx-color,-30%) 30% - ); - - /* Darker than -fx-background and used to draw boxes around text boxes and - * password boxes. - */ - -fx-text-box-border: ladder( - -fx-background, - black 10%, - derive(-fx-background, -15%) 30% - ); - - /* Typically lighter than -fx-background and used to provide a small - * highlight under controls and tick marks for checkboxes and radio buttons. - * Often used with an insets of 0 0 -1 0, and is also often the first - * color in a -fx-background-color list. Also is typically replaced by - * -fx-focus-color with an insets of -1.4 in the "focused" pseudoclass. - */ - -fx-shadow-highlight-color: ladder( - -fx-background, - transparent 0%, - derive(-fx-background,40%) 5%, - derive(-fx-background,60%) 70%, - derive(-fx-background,100%) 85%, - derive(-fx-background,100%) 97%, - derive(-fx-background,-10%) 97.5% - ); - - /* A gradient that goes from a little darker than -fx-color on the top to - * even more darker than -fx-color on the bottom. Typically is the second - * color in the -fx-background-color list as the small thin border around - * a control. It is typically the same size as the control (i.e., insets - * are 0). - */ - -fx-outer-border: linear-gradient( - to bottom, - derive(-fx-color,-9%) 0%, - derive(-fx-color,-33%) 100% - ); - - /* A gradient that goes from a bit lighter than -fx-color on the top to - * a little darker at the bottom. Typically is the third color in the - * -fx-background-color list as a thin highlight inside the outer border. - * Insets are typically 1. - */ - -fx-inner-border: linear-gradient( - to bottom, - ladder(-fx-color, - derive(-fx-color,80%) 60%, - white 82%) 0%, - ladder(-fx-color, - derive(-fx-color,20%) 10%, - derive(-fx-color,-10%) 80%) 100% - ); - - -fx-inner-border-horizontal: linear-gradient( - to right, - ladder(-fx-color, - derive(-fx-color,80%) 60%, - white 82%) 0%, - ladder(-fx-color, - derive(-fx-color,20%) 10%, - derive(-fx-color,-10%) 80%) 100% - ); - - -fx-inner-border-bottomup: linear-gradient( - to top, - ladder(-fx-color, - derive(-fx-color,80%) 60%, - white 82%) 0%, - ladder(-fx-color, - derive(-fx-color,20%) 10%, - derive(-fx-color,-10%) 80%) 100%); - - /* A gradient that goes from a little lighter than -fx-color at the top to - * a little darker than -fx-color at the bottom and is used to fill the - * body of many controls such as buttons. Typically is the fourth color - * in the -fx-background-color list and represents main body of the control. - * Insets are typically 2. - */ - -fx-body-color: linear-gradient( - to bottom, - derive(-fx-color,34%) 0%, - derive(-fx-color,-18%) 100% - ); - - -fx-body-color-bottomup: linear-gradient( - to top, - derive(-fx-color,34%) 0%, - derive(-fx-color,-18%) 100% - ); - - /* The color to use as -fx-text-fill when painting text on top of - * backgrounds filled with -fx-base, -fx-color, and -fx-body-color. - */ - -fx-text-base-color: ladder( - -fx-color, - -fx-light-text-color 45%, - -fx-dark-text-color 46%, - -fx-dark-text-color 59%, - -fx-mid-text-color 60% - ); - - /* The color to use as -fx-text-fill when painting text on top of - * backgrounds filled with -fx-control-inner-background. - */ - -fx-text-inner-color: ladder( - -fx-control-inner-background, - -fx-light-text-color 45%, - -fx-dark-text-color 46%, - -fx-dark-text-color 59%, - -fx-mid-text-color 60% - ); - - /* The color to use for small mark-like objects such as checks on check - * boxes, filled in circles in radio buttons, arrows on scroll bars, etc. - */ - -fx-mark-color: ladder( - -fx-color, - white 30%, - derive(-fx-color,-63%) 31% - ); - - /* The small thin light "shadow" for mark-like objects. Typically used in - * conjunction with -fx-mark-color with an insets of 1 0 -1 0. - */ - -fx-mark-highlight-color: ladder( - -fx-color, - derive(-fx-color,80%) 60%, - white 70% - ); - - /* Background for items in list like things such as menus, lists, trees, - * and tables. - * - * TODO: it seems like this should be based upon -fx-accent and we should - * remove the setting -fx-background in all the sections that use - * -fx-selection-bar. - */ - -fx-selection-bar: linear-gradient( - to bottom, - derive(-fx-background,-7%) 0%, - derive(-fx-background,-34%) 100% - ); - - /* The color to use as -fx-text-fill when painting text on top of - * backgrounds filled with -fx-selection-bar. - * - * TODO: it seems like this should be derived from -fx-selection-bar. - */ - -fx-selection-bar-text: ladder( - -fx-background, - -fx-light-text-color 50%, - -fx-mid-text-color 51% - ); - - /* The default border color for a tab. - * - * TODO: should this be -fx-box-border or derived from some other color? - */ - -fx-tab-border-color: -fx-box-border; - - /* These are needed for Popup */ - -fx-background-color: inherit; - -fx-background-radius: inherit; - -fx-background-insets: inherit; - -fx-padding: inherit; - - /* The color to use in ListView/TreeView/TableView to indicate hover. */ - -fx-cell-hover-color: #cce3f4; - - -fx-cell-focus-inner-border: #85b9de; - - /* The colors to use in Pagination */ - -fx-page-bullet-border: #acacac; - -fx-page-indicator-hover-border: #accee5; - - -} - -.mnemonic-underline { - -fx-stroke: transparent; -} - -.text { - -fx-font-smoothing-type: lcd; -} - - -/******************************************************************************* - ******************************************************************************* - ** ** - ** CSS Sections for each control. In general, each control will have a main ** - ** section that defines the following: ** - ** ** - ** .control-name { ** - ** -fx-background-color: a, b, c, d ** - ** -fx-background-insets: e, f, g, h ** - ** -fx-background-radius: i, j, k, l ** - ** -fx-padding: m ** - ** -fx-text-fill: n ** - ** } ** - ** ** - ** where: ** - ** ** - ** -fx-background-color, -fx-background-insets, and -fx-background-radius ** - ** are parallel arrays that specify background colors for the control. ** - ** ** - ** -fx-background represents a sequence of colors for regions that will be ** - ** drawn, one on top of the other. ** - ** ** - ** -fx-background-insets is a comma separated list of insets that represent ** - ** the top right bottom left insets from the edge of the control for each ** - ** color specified in the -fx-background-color list. A single size for ** - ** an inset means the same inset will be used for the top right bottom left ** - ** values. A negative inset will draw outside the bounds of the control. ** - ** ** - ** -fx-background-radius is a comma separated list of values that represent ** - ** the radii of the top right, bottom right, bottom left, and top left ** - ** corners of the rectangle associated with the rectangle from the ** - ** -fx-background-color list. As with insets, a single size for a radius ** - ** means the same radius will be used for all corners. ** - ** ** - ** Typically, the following values will be used: ** - ** ** - ** a/e/i = -fx-shadow-highlight-color, 0 0 -1 0, 5 ** - ** Draws a background highlight dropped 1 pixel down with ** - ** corners with a 5 pixel radius. ** - ** b/f/j = -fx-outer-border, 0, 5 ** - ** Draws an outer border the size of the control (insets = 0) and ** - ** with corners with a 5 pixel radius. ** - ** c/g/k = -fx-inner-border, 1, 4 ** - ** Draws an inner border inset 1 pixel from the control edge and ** - ** with corners with a smaller radius (radius = 4). ** - ** d/h/l = -fx-body-color, 2, 3 ** - ** Draws the body last, inset 2 pixels from the control edge and ** - ** with corners with an even smaller radius (radius = 3). ** - ** m = Padding from the edge of the control to the outer edge of the ** - ** skin content. ** - ** n = If specified, the color chosen for -fx-text-fill should match ** - ** the innermost color from -fx-background-colors (e.g., 'd'). ** - ** See the -fx-text-fill entry in .scene for more information. ** - ** ** - ** The control will also typically define pseudoclass sections for when it ** - ** is focused, when the mouse is hovering over it ("hover") and when the ** - ** mouse button is being held down on it (e.g., "armed"). ** - ** ** - ** For example, in the "focused" pseudoclass, -fx-focus-color will typically ** - ** just replace -fx-shadow-highlight-color and will be drawn so it extents ** - ** outside the control with a glowing effect. The glowing effect is ** - ** achieved by using a non-integer insets value of -1.4 and the radius ** - ** is adjusted accordingly. ** - ** ** - ** .control-name:focused { ** - ** -fx-background-color: -fx-focus-color, b, c, d ** - ** -fx-background-insets: -1.4, f, g, h ** - ** -fx-background-radius: 6.4, j, k, l ** - ** } ** - ** ** - ** In the "hover" pseudoclass, the -fx-color is replaced with -fx-hover-base ** - ** which will result in a re-derivation of the other colors in ** - ** -fx-background-colors: ** - ** ** - ** .control-name:hover { ** - ** -fx-color: -fx-hover-base; ** - ** } ** - ** ** - ** In the "armed" pseudoclass, the -fx-color is replaced with ** - ** -fx-pressed-base, which will result in a rederivation of the other colors ** - ** in -fx-background-colors: ** - ** ** - ** .control-name:armed { ** - ** -fx-color: -fx-pressed-base; ** - ** } ** - ** ** - ** The control will also typically include a "disabled" pseudoclass which ** - ** makes the component transparent: ** - ** ** - ** .control-name:disabled { ** - ** -fx-opacity: -fx-disabled-opacity; ** - ** } ** - ** ** - ******************************************************************************* - ******************************************************************************/ - -/******************************************************************************* - ******************************************************************************* - ** ** - ** NOTE on em values: em values are used for padding and other sizing ** - ** throughout this file. Size values in ems represent fraction of the ** - ** font size in use. As used in this file, each 1/12th represents a pixel ** - ** based upon the default size of 12px. Here's a table for quick reference: ** - ** ** - ** 1px: 0.083333em ** - ** 2px: 0.166667em ** - ** 3px: 0.25em ** - ** 4px: 0.333333em ** - ** 5px: 0.416667em ** - ** 6px: 0.5em ** - ** 7px: 0.583333em ** - ** 8px: 0.666667em ** - ** 9px: 0.75em ** - ** 10px: 0.833333em ** - ** 11px: 0.916667em ** - ** 12px: 1.0em ** - ** ** - ******************************************************************************* - ******************************************************************************/ - -/******************************************************************************* - * * - * Label * - * * - ******************************************************************************/ - -.label { - -fx-text-fill: -fx-text-background-color; -} - -.label:disabled { - -fx-opacity: -fx-disabled-opacity; -} - -.label:show-mnemonics > .mnemonic-underline { - -fx-stroke: -fx-text-fill; -} - -/* The opacity of the parent is applied to the children. So we make the - * opacity 1.0 here to avoid double translucency. - */ -/*:disabled > * > .label { - -fx-opacity: 1.0; -}*/ - -/******************************************************************************* - * * - * Button * - * * - ******************************************************************************/ - -.button { - -fx-background-color: -fx-shadow-highlight-color, -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: 0 0 -1 0, 0, 1, 2; - -fx-background-radius: 5, 5, 4, 3; - -fx-padding: 0.166667em 0.833333em 0.25em 0.833333em; /* 2 10 3 10 */ - -fx-text-fill: -fx-text-base-color; - -fx-alignment: CENTER; - -fx-content-display: LEFT; -} - -.button:focused { - -fx-color: -fx-focused-base; - -fx-background-color: -fx-focus-color, -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: -1.4, 0, 1, 2; - -fx-background-radius: 6.4, 5, 4, 3; -} - -.button:hover { - -fx-color: -fx-hover-base; -} - -.button:armed { - -fx-color: -fx-pressed-base; -} - -.button:default { - -fx-base: -fx-accent; -} - -.button:cancel { -} - -.button:disabled { - -fx-opacity: -fx-disabled-opacity; -} - -.button:show-mnemonics > .mnemonic-underline { - -fx-stroke: -fx-text-fill; -} -/******************************************************************************* - * * - * ToggleButton * - * * - ******************************************************************************/ - -.toggle-button { - -fx-background-color: -fx-shadow-highlight-color, -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: 0 0 -1 0, 0, 1, 2; - -fx-background-radius: 5, 5, 4, 3; - -fx-padding: 0.166667em 0.833333em 0.25em 0.833333em; /* 2 10 3 10 */ - -fx-text-fill: -fx-text-base-color; - -fx-alignment: CENTER; - -fx-content-display: LEFT; -} - -.toggle-button:focused { - -fx-color: -fx-focused-base; - -fx-background-color: -fx-focus-color, -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: -1.4, 0, 1, 2; - -fx-background-radius: 6.4, 5, 4, 3; -} - -.toggle-button:hover { - -fx-color: -fx-hover-base; -} - -.toggle-button:armed { - -fx-color: -fx-pressed-base; -} - -.toggle-button:selected { - -fx-background-color: - -fx-shadow-highlight-color, - linear-gradient(to bottom, derive(-fx-color,-90%) 0%, derive(-fx-color,-60%) 100%), - linear-gradient(to bottom, derive(-fx-color,-60%) 0%, derive(-fx-color,-35%) 50%, derive(-fx-color,-30%) 98%, derive(-fx-color,-50%) 100%), - linear-gradient(to right, rgba(0,0,0,0.3) 0%, rgba(0,0,0,0) 10%, rgba(0,0,0,0) 90%, rgba(0,0,0,0.3) 100%); - -fx-background-insets: 0 0 -1 0, 0, 1, 1; - /* TODO: -fx-text-fill should be derived */ - -fx-text-fill: -fx-light-text-color; -} - -.toggle-button:selected:focused { - -fx-color: -fx-focused-base; - -fx-background-color: - -fx-focus-color, - linear-gradient(to bottom, derive(-fx-color,-90%) 0%, derive(-fx-color,-60%) 100%), - linear-gradient(to bottom, derive(-fx-color,-60%) 0%, derive(-fx-color,-35%) 50%, derive(-fx-color,-30%) 98%, derive(-fx-color,-50%) 100%), - linear-gradient(to right, rgba(0,0,0,0.3) 0%, rgba(0,0,0,0) 10%, rgba(0,0,0,0) 90%, rgba(0,0,0,0.3) 100%); - -fx-background-insets: -1.4, 0, 1, 1; -} - -.toggle-button:disabled { - -fx-opacity: -fx-disabled-opacity; -} - -.toggle-button:show-mnemonics > .mnemonic-underline { - -fx-stroke: -fx-text-fill; -} - -/******************************************************************************* - * * - * RadioButton * - * * - ******************************************************************************/ - -.radio-button { - -fx-label-padding: 0.0em 0.0em 0.0em 0.416667em; /* 0 0 0 5 */ - -fx-text-fill: -fx-text-background-color; -} - -.radio-button:focused { - -fx-color: -fx-focused-base; -} - -.radio-button > .radio { - -fx-background-color: -fx-shadow-highlight-color, -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: 0 0 -1 0, 0, 1, 2; - -fx-background-radius: 1.0em; /* large value to make sure this remains circular */ - -fx-padding: 0.333333em; /* 4 -- padding from outside edge to the inner black dot */ -} - -.radio-button:focused > .radio { - -fx-background-color: -fx-focus-color, -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-radius: 1.0em; /* large value to make sure this remains circular */ - -fx-background-insets: -1.4, 0, 1, 2; -} - -.radio-button:hover > .radio { - -fx-color: -fx-hover-base; -} -.radio-button:armed > .radio { - -fx-color: -fx-pressed-base; -} - -.radio-button > .radio > .dot { - -fx-background-color: transparent; - -fx-background-insets: 0; - -fx-background-radius: 1.0em; /* large value to make sure this remains circular */ - -fx-padding: 0.25em; /* 3 -- radius of the inner black dot when selected */ -} - -.radio-button:selected > .radio > .dot { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 0 0 -1 0, 0; -} - -.radio-button:disabled { - -fx-opacity: -fx-disabled-opacity; -} - -.radio-button:show-mnemonics > .mnemonic-underline { - -fx-stroke: -fx-text-fill; -} - -/******************************************************************************* - * * - * CheckBox * - * * - ******************************************************************************/ - -.check-box { - -fx-label-padding: 0.0em 0.0em 0.0em 0.416667em; /* 0 0 0 5 */ - -fx-text-fill: -fx-text-background-color; -} - -.check-box:focused { - -fx-color: -fx-focused-base; -} - -.check-box > .box { - -fx-background-color: -fx-shadow-highlight-color, -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: 0 0 -1 0, 0, 1, 2; - -fx-background-radius: 2, 2, 1, 1; - -fx-padding: 0.25em; /* 3 -- padding from the outside edge to the mark */ -} - -.check-box:focused > .box { - -fx-background-color: -fx-focus-color, -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: -1.4, 0, 1, 2; - -fx-background-radius: 3.4, 2, 1, 1; -} - -.check-box:hover > .box { - -fx-color: -fx-hover-base; -} - -.check-box:armed > .box { - -fx-color: -fx-pressed-base; -} - -.check-box > .box > .mark { - -fx-background-color: transparent; - -fx-background-insets: 1 0 -1 0, 0; - -fx-padding: 0.333333em; /* 4 -- this is half the size of the mark */ - -fx-shape: "M0,4H2L3,6L6,0H8L4,8H2Z"; -} - -/* TODO: scale the shape - the problem is that it is not within a square - * boundary. - */ -.check-box:indeterminate > .box > .mark { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-shape: "M0,0H8V2H0Z"; - -fx-scale-shape: false; -} - -.check-box:selected > .box > .mark { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; -} - -.check-box:disabled { - -fx-opacity: -fx-disabled-opacity; -} - -.check-box:show-mnemonics > .mnemonic-underline { - -fx-stroke: -fx-text-fill; -} - -/******************************************************************************* - * * - * Hyperlink * - * * - ******************************************************************************/ - -.hyperlink { - -fx-padding: 0.166667em; /* 2 */ - -fx-cursor: hand; - -fx-content-display: LEFT; - -fx-text-fill: -fx-text-background-color; - -fx-border-color: transparent; - -fx-border-width: 1px; -} - -.hyperlink:visited { - -fx-text-fill: -fx-accent; -} - -.hyperlink:focused { - -fx-color: -fx-focused-base; - -fx-border-color: -fx-focus-color; - -fx-border-style: segments(0.166667em, 0.166667em); - -fx-border-width: 1px; -} - -.hyperlink:disabled { - -fx-opacity: -fx-disabled-opacity; -} - -.hyperlink:hover { - -fx-underline: true; -} - -.hyperlink:show-mnemonics > .mnemonic-underline { - -fx-stroke: -fx-text-fill; -} - - -/******************************************************************************* - * * - * PopupMenu * - * * - ******************************************************************************/ - -.context-menu { - -fx-color: -fx-base; - -fx-background-color: - derive(-fx-color,-40%), - derive(-fx-color,100%), - linear-gradient(to bottom, derive(-fx-color,100%) 0%, derive(-fx-color,50%) 12%, derive(-fx-color,65%) 88%, derive(-fx-color,23%) 100%); - -fx-background-insets: 0, 1, 2; - -fx-background-radius: 0 6 6 6, 0 5 5 5, 0 4 4 4; -/* -fx-padding: 0.666667em 0.083333em 0.666667em 0.083333em; 8 1 8 1 */ - -fx-padding: 0.333333em 0.083333em 0.666667em 0.083333em; /* 4 1 8 1 */ -} - -.context-menu > .separator { - -fx-padding: 0.0em 0.333333em 0.0em 0.333333em; /* 0 4 0 4 */ -} - -.context-menu > .scroll-arrow { - -fx-padding: 0.416667em 0.416667em 0.416667em 0.416667em; /* 5 */ - -fx-background-color: transparent; -} - -.context-menu > .scroll-arrow:hover { - -fx-background: -fx-accent; - -fx-background-color: -fx-selection-bar; - -fx-text-fill: -fx-selection-bar-text; -} - -.context-menu:show-mnemonics > .mnemonic-underline { - -fx-stroke: -fx-text-fill; -} - -/* - * RT-33312 - if the context-menu is belongs to a menu-button, then set the context-menu's -fx-color to -fx-base - * effectively overriding the menu-button:armed, menu-button:hover styling of -fx-color - */ -.menu-button > * > .context-menu { - -fx-color: -fx-base; -} - -/******************************************************************************* - * * - * Menu * - * * - ******************************************************************************/ - -.menu { - -fx-background-color: transparent; - -fx-padding: 0.333333em 0.666667em 0.333333em 0.666667em; /* 4 8 4 8 */ -} - -.menu:disabled { - -fx-opacity: -fx-disabled-opacity; -} - -.menu:show-mnemonics > .mnemonic-underline { - -fx-stroke: -fx-text-fill; -} -.menu > .right-container > .arrow { - -fx-padding: 0.458em 0.167em 0.458em 0.167em; /* 4.5 2 4.5 2 */ - -fx-background-color: -fx-mark-color; - -fx-shape: "M0,-4L4,0L0,4Z"; - -fx-scale-shape: false; -} - -.menu:focused > .right-container > .arrow { - -fx-background-color: white; -} - -/* This hides the down arrow that would show on a menu placed in a menubar */ -.menu-bar > .container > .menu > .arrow-button > .arrow { - -fx-padding: 0; - -fx-background-color: transparent; - -fx-shape: null; -} - -.menu-bar > .container > .menu > .arrow-button { - -fx-padding: 0; -} - -.menu-up-arrow { - -fx-padding: 0.666667em 0.416667em 0.0em 0.416667em; /* 8 5 0 5 */ - -fx-background-color: derive(-fx-color,-2%); - -fx-shape: "M0 1 L1 1 L.5 0 Z"; - -fx-effect: innershadow( two-pass-box , rgba(0,0,0,0.6) , 4, 0.0 , 0 , 1 ); -} - -.menu-down-arrow { - -fx-background-color: derive(-fx-color,-2%); - -fx-padding: 0.666667em 0.416667em 0.0em 0.416667em; /* 8 5 0 5 */ - -fx-shape: "M0 0 L1 0 L.5 1 Z"; - -fx-effect: innershadow( two-pass-box , rgba(0,0,0,0.6) , 4, 0.0 , 0 , 1 ); -} - - -/******************************************************************************* - * * - * MenuBar * - * * - ******************************************************************************/ - -/* Corresponding hex values for the color derivations used below are: * - * derive(-fx-base,-30%); #929292 * - * derive(-fx-base,-50%); #686868 * - * derive(-fx-base,-70%); #3e3e3e */ - -.menu-bar { - -fx-padding: 0.0em 0.666667em 0.0em 0.666667em; /* 0 8 0 8 */ - -fx-spacing: 0.166667em; /* 2 */ - -fx-base: derive(#d0d0d0,-70%); - -fx-background-color: linear-gradient(to bottom, derive(-fx-color,50%), derive(-fx-color,-30%)), -fx-body-color; - -fx-background-insets: 0, 1 0 1 0; - -fx-background-radius: 0, 0 ; -} - -/* Show nothing for background of normal menu button in a menu bar */ -.menu-bar > .container > .menu-button { - -fx-background-radius: 0; - -fx-background-color: transparent; - -fx-background-insets: 0; -} -/* Change padding of menu buttons when in menu bar */ -.menu-bar > .container > .menu-button > .label { - -fx-padding: 0.333em 0.5em 0.333em 0.5em; /* 4 6 4 6*/ -} - -.menu-bar > .container > .menu-button:hover, .menu-bar > .container > .menu-button:focused, .menu-bar > .container > .menu-button:showing { - -fx-background: -fx-accent; - -fx-background-color: -fx-selection-bar; - -fx-text-fill: -fx-selection-bar-text; -} - -/*.menu-bar .menu:focused:showing, .menu-bar .menu:showing, .menu-bar .menu:focused, .menu:focused:showing, .menu:showing, .menu:focused {*/ -/*.menu-bar .menu-button:showing, .menu-button:showing { - -fx-background: -fx-accent; - -fx-background-color: -fx-selection-bar; - -fx-text-fill: -fx-selection-bar-text; -}*/ - -.menu-bar > .container > .menu-button:hover { - -fx-background: -fx-accent; - -fx-background-color: -fx-selection-bar; - -fx-text-fill: -fx-selection-bar-text; -} - -.menu-bar:show-mnemonics > .mnemonic-underline { - -fx-stroke: -fx-text-fill; -} - -/******************************************************************************* - * * - * MenuItem * - * * - ******************************************************************************/ - -.menu-item { - -fx-background-color: transparent; - -fx-padding: 0.333333em 0.41777em 0.333333em 0.41777em; /* 4 5 4 5 */ -} - -.menu-item > .left-container { - -fx-padding: 0.458em 0.791em 0.458em 0.458em; -} - -.menu-item > .graphic-container { - -fx-padding: 0em 0.333em 0em 0em; -} - -.menu-item >.label { - -fx-padding: 0em 0.5em 0em 0em; - -fx-text-fill: -fx-text-base-color; -} - -.menu-item:disabled > .label { - -fx-opacity: -fx-disabled-opacity; -} - -.menu-item:focused { - -fx-background: -fx-accent; - -fx-background-color: -fx-selection-bar; - -fx-text-fill: -fx-selection-bar-text; -} - -.menu-item:focused > .label { - -fx-text-fill: white; -} -.menu-item > .right-container { - -fx-padding: 0em 0em 0em 0.5em; -} - -.menu-item:show-mnemonics > .mnemonic-underline { - -fx-stroke: -fx-text-fill; -} - -.radio-menu-item:checked > .left-container > .radio { - -fx-background-color: -fx-mark-color; - -fx-shape: "M0,5H2L4,8L8,0H10L5,10H3Z"; - -fx-scale-shape: false; -} - -.radio-menu-item:focused:checked > .left-container > .radio { - -fx-background-color: white; -} - -.check-menu-item:checked > .left-container > .check { - -fx-background-color: -fx-mark-color; - -fx-shape: "M0,5H2L4,8L8,0H10L5,10H3Z"; - -fx-scale-shape: false; -} - -.check-menu-item:focused:checked > .left-container > .check { - -fx-background-color: white; -} - -/*.radio.selected { - -fx-background-color: -fx-mark-color; - -fx-padding: 0.666667em; 8 - -fx-shape: "M7,3.5C7,5.433,5.433,7,3.5,7C1.567,7,0,5.433,0,3.5C0,1.567,1.63,0,3.5,0C5.433,0,7,1.567,7,3.5z"; - -fx-scale-shape: false; -}*/ - -/*.check.checked { - -fx-background-color: -fx-mark-color; - -fx-padding: 0.666667em; 8 - -fx-shape: "M0,5H2L4,8L8,0H10L5,10H3Z"; - -fx-scale-shape: false; -}*/ - -/* -.menu-item:hover:selected .menu-item-check, .menu-item:focused:selected .menu-item-check,.menu-item:hover:selected .menu-item-radio, .menu-item:focused:selected .menu-item-radio { - -fx-background-color: -fx-selection-bar-text; -} -*/ -.menu-item:disabled { - -fx-opacity: -fx-disabled-opacity; -} - -/******************************************************************************* - * * - * ChoiceBox * - * * - ******************************************************************************/ - -.choice-box { - -fx-background-color: -fx-shadow-highlight-color, -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: 0 0 -1 0, 0, 1, 2; - -fx-background-radius: 5, 5, 4, 3; - -fx-padding: 0; - -fx-alignment: CENTER; - -fx-content-display: LEFT; -} - -.choice-box:focused { - -fx-color: -fx-focused-base; - -fx-background-color: -fx-focus-color, -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: -1.4, 0, 1, 2; - -fx-background-radius: 6.4, 5, 4, 3; -} - -.choice-box:hover { - -fx-color: -fx-hover-base; -} - -.choice-box:showing { - -fx-color: -fx-pressed-base; -} - -.choice-box > .label { - -fx-padding: 0.166667em 0.333333em 0.25em 0.5em; /* 2 4 3 6 */ - -fx-text-fill: -fx-text-base-color; -} - -.choice-box > .open-button { - -fx-background-color: null; - -fx-padding: 0.083333em 0.666667em 0 0; /* 1 0 0 8 */ -} - -.choice-box > .open-button > .arrow { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 1 0 -1 0, 0; - /* padding determines the size of the arrow; - this should match the design size in the SVG */ - -fx-padding: 0.166667em 0.333333em 0.166667em 0.333333em; /* 2 3.5 2 3.5 */ - -fx-shape: "M 0 0 h 7 l -3.5 4 z"; -} - -.choice-box > .context-menu { - -fx-background-radius: 6, 5, 4; -} - -/*.choice-box > .context-menu > .menu-item { - -fx-accelerator-gutter: 0; -}*/ - -/* TODO: need to use the ID here. For some reason, the other form does not - * work. This might be related to popup issues. - */ -/*.choice-box > * > .menu-item-radio {*/ -#choice-box-menu-item > * > .menu-item-radio { - /* When we show RadioMenuItems in ChoiceBox, we replace the radio shape with - a check mark, which looks much better */ - -fx-shape: "M0,5H2L4,8L8,0H10L5,10H3Z"; - -fx-scale-shape: false; -} - -.choice-box:disabled { - -fx-opacity: -fx-disabled-opacity; -} - - -/******************************************************************************* - * * - * Slider * - * * - ******************************************************************************/ - -.slider > .thumb { - -fx-background-color: - derive(-fx-color,-36%), - derive(-fx-color,73%), - linear-gradient(to bottom, derive(-fx-color,-19%),derive(-fx-color,61%)); - -fx-background-insets: 0, 1, 2; - -fx-background-radius: 1.0em; /* makes sure this remains circular */ - -fx-padding: 0.583333em; /* 7 */ -} - -.slider:focused > .thumb { - -fx-color: -fx-focused-base; - -fx-background-color: - -fx-focus-color, - derive(-fx-color,-36%), - derive(-fx-color,73%), - linear-gradient(to bottom, derive(-fx-color,-19%),derive(-fx-color,61%)); - -fx-background-insets: -1.4, 0, 1, 2; - -fx-background-radius: 1.0em; /* makes sure this remains circular */ -} - -.slider > .thumb:hover { - -fx-color: -fx-hover-base; -} - -/* Uncomment when RT-10521 is fixed. -.slider .thumb:pressed { - -fx-color: -fx-pressed-base; -} -*/ - -.slider > .track { - -fx-background-color: - -fx-shadow-highlight-color, - derive(-fx-color,-22%), - linear-gradient(to bottom, derive(-fx-color,-15.5%), derive(-fx-color,34%) 30%, derive(-fx-color,68%)); - -fx-background-insets: 1 0 -1 0, 0, 1; - -fx-background-radius: 2.5, 2.5, 1.5; - -fx-padding: 0.208333em; /* 2.5 */ -} - -.slider:vertical > .track { - -fx-background-color: - -fx-shadow-highlight-color, - derive(-fx-color,-22%), - linear-gradient(to right, derive(-fx-color,-15.5%), derive(-fx-color,34%) 30%, derive(-fx-color,68%)); - -fx-background-insets: 0 -1 0 1, 0, 1; -} - -.slider > .axis { - -fx-tick-mark-stroke: ladder(-fx-background, derive(-fx-background,30%) 40%, derive(-fx-background,-30%) 41%); - -fx-tick-label-font-size: 0.833333em; - -fx-tick-label-fill: -fx-text-background-color; -} - -.slider:disabled { - -fx-opacity: -fx-disabled-opacity; -} - -/******************************************************************************* - * * - * ScrollBar * - * * - ******************************************************************************/ - -.scroll-bar:horizontal { - -fx-background-color: - -fx-box-border, - linear-gradient(to bottom, derive(-fx-color,30%) 5%, derive(-fx-color,-17%) 100%); - -fx-background-insets: 0, 1; -} - -.scroll-bar:horizontal:focused { - -fx-background-color: - -fx-focus-color, - -fx-box-border, - linear-gradient(to bottom, derive(-fx-color,30%) 5%, derive(-fx-color,-17%) 100%); - -fx-background-insets: -1.4, 0, 1; -} - -.scroll-bar:vertical { - -fx-background-color: - -fx-box-border, - linear-gradient(to top, derive(-fx-color,30%) 5%, derive(-fx-color,-17%) 100%); - -fx-background-insets: 0, 1; -} - -.scroll-bar:vertical:focused { - -fx-background-color: - -fx-focus-color, - -fx-box-border, - linear-gradient(to top, derive(-fx-color,30%) 5%, derive(-fx-color,-17%) 100%); - -fx-background-insets: -1.4, 0, 1; -} - -.scroll-bar:horizontal > .thumb { - -fx-background-color: - -fx-box-border, - linear-gradient(to bottom, derive(-fx-color,95%), derive(-fx-color,10%)), - linear-gradient(to bottom, derive(-fx-color,38%), derive(-fx-color,-16%)); - -fx-background-insets: 0, 1, 2; - -fx-background-radius: 0.5em; /* makes sure this remains circular */ -} - -.scroll-bar:vertical > .thumb { - -fx-background-color: - -fx-box-border, - linear-gradient(to right, derive(-fx-color,95%), derive(-fx-color,10%)), - linear-gradient(to right, derive(-fx-color,38%), derive(-fx-color,-16%)); - -fx-background-insets: 0, 1, 2; - -fx-background-radius: 0.5em; /* makes sure this remains circular */ -} - -.scroll-bar:focused > .thumb { - -fx-color: -fx-focused-base; -} - -.scroll-bar > .thumb:hover { - -fx-color: -fx-hover-base; -} - -/* Uncomment when RT-10521 is fixed. -.scroll-bar .thumb:pressed { - -fx-color: -fx-pressed-base; -} -*/ - -.scroll-bar:horizontal > .track { - -fx-background-color: - -fx-box-border, - linear-gradient(to bottom, derive(-fx-color,-15%), derive(-fx-color,2.2%) 20%, derive(-fx-color,60%)); - -fx-background-insets: 0, 1; - -fx-background-radius: 0.5em; /* makes sure this remains circular */ -} -.scroll-bar:horizontal > .track-background { - -fx-background-color: - -fx-box-border, - linear-gradient(to top, derive(-fx-color,-15%), derive(-fx-color,2.2%) 20%, derive(-fx-color,60%)); - -fx-background-insets: 0, 1; -} - -.scroll-bar:vertical > .track { - -fx-background-color: - -fx-box-border, - linear-gradient(to right, derive(-fx-color,-15%), derive(-fx-color,2.2%) 20%, derive(-fx-color,60%)); - -fx-background-insets: 0, 1; - -fx-background-radius: 0.5em; /* makes sure this remains circular */ -} - -.scroll-bar:vertical > .track-background { - -fx-background-color: - -fx-box-border, - linear-gradient(to left, derive(-fx-color,-15%), derive(-fx-color,2.2%) 20%, derive(-fx-color,60%)); - -fx-background-insets: 0, 1; -} - -.scroll-bar > .increment-button { - -fx-background-color: transparent; - -fx-background-insets: 0; - -fx-padding: 0.25em; /* 3 */ -} - -.scroll-bar > .decrement-button { - -fx-background-color: transparent; - -fx-background-insets: 0; - -fx-padding: 0.25em; /* 3 */ -} - -.scroll-bar:horizontal > .increment-button > .increment-arrow { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 1 0 -1 0, 0; - -fx-padding: 0.5em 0.333333em 0.0em 0.0em; /* 6 4 0 0 */ - -fx-shape: "M 4 0 L 0 -3 L 0 3 z"; -} - -.scroll-bar:vertical > .increment-button > .increment-arrow { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 1 0 -1 0, 0; - -fx-padding: 0.333333em 0.5em 0.0em 0.0em; /* 4 6 0 0 */ - -fx-shape: "M -3 0 L 0 4 L 3 0 z"; -} - -.scroll-bar:horizontal > .decrement-button > .decrement-arrow { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 1 0 -1 0, 0; - -fx-padding: 0.5em 0.333333em 0.0em 0.0em; /* 6 4 0 0 */ - -fx-shape: "M 0 0 L 4 -3 L 4 3 z"; -} - -.scroll-bar:vertical > .decrement-button > .decrement-arrow { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 1 0 -1 0, 0; - -fx-padding: 0.333333em 0.5em 0.0em 0.0em; /* 4 6 0 0 */ - -fx-shape: "M -3 0 L 0 -4 L 3 0 z"; -} - -.scroll-bar:disabled { - -fx-opacity: -fx-disabled-opacity; -} - -/* The opacity of the parent is applied to the children. So we make the - * opacity 1.0 here to avoid double translucency. - */ -/*:disabled > * > .scroll-bar { - -fx-opacity: 1.0; -}*/ - -/******************************************************************************* - * * - * ScrollPane * - * * - ******************************************************************************/ - -.scroll-pane { - -fx-background-color: -fx-box-border,-fx-background; - -fx-background-insets: 0, 1; - -fx-padding: 1.0; -} - -.scroll-pane:focused { - -fx-background-color: -fx-focus-color, -fx-box-border, -fx-background; - -fx-background-insets: -1.4, 0, 1; -} - -.scroll-pane > * > .scroll-bar:horizontal { - -fx-background-insets: 0, 1 0 0 0; - -fx-padding: 0.0 0.0 0.0 0.0; -} - -.scroll-pane > * > .scroll-bar:vertical { - -fx-background-insets: 0, 0 0 0 1; - -fx-padding: 0.0 0.0 0.0 0.0; -} - -.scroll-pane > .corner { - -fx-background-color: -fx-box-border, -fx-base; - -fx-background-insets: 0, 1 0 0 1; -} - -.scroll-pane:disabled { - -fx-opacity: -fx-disabled-opacity; -} - -/******************************************************************************* - * * - * Separator * - * * - ******************************************************************************/ - -.separator > .line { - -fx-border-style: segments(0.166667em, 0.166667em); - -fx-border-width: 0.083333em; /* 1 */ -} - -.separator:horizontal > .line { - -fx-background-color: null; - -fx-padding: 0.083333em 0.0em 0.0em 0.0em; /* 1 0 0 0 */ - -fx-border-color: derive(-fx-background,-20%) transparent transparent transparent; -} - -.separator:vertical > .line { - -fx-background-color: null; - -fx-padding: 0.0em 0.083333em 0.0em 0.0em; /* 0 1 0 0 */ - -fx-border-color: transparent derive(-fx-background,-20%) transparent transparent; -} - -/******************************************************************************* - * * - * TextInput * - * * - ******************************************************************************/ - -.text-input { - -fx-text-fill: -fx-text-inner-color; - -fx-highlight-fill: derive(-fx-control-inner-background,-20%); - -fx-highlight-text-fill: -fx-text-inner-color; -} - -.text-input:focused { - -fx-highlight-fill: -fx-accent; - -fx-highlight-text-fill: white; -} - -/******************************************************************************* - * * - * TextField * - * * - ******************************************************************************/ - -.text-field { - -fx-background-color: -fx-shadow-highlight-color, -fx-text-box-border, -fx-control-inner-background; - -fx-background-insets: 0, 1, 2; - -fx-background-radius: 3, 2, 2; - -fx-padding: 0.25em 0.416667em 0.333333em 0.416667em; /* 3 5 4 5 */ - -fx-text-fill: -fx-text-inner-color; - -fx-prompt-text-fill: derive(-fx-control-inner-background,-30%); - -fx-cursor: text; -} - -.text-field:focused { - -fx-background-color: -fx-focus-color, -fx-text-box-border, -fx-control-inner-background; - -fx-background-insets: -0.4, 1, 2; - -fx-background-radius: 3.4, 2, 2; - -fx-prompt-text-fill: transparent; -} - -.text-field:disabled { - -fx-opacity: -fx-disabled-opacity; -} - -/******************************************************************************* - * * - * PasswordField * - * * - ******************************************************************************/ - -.password-field { - -fx-text-fill: -fx-text-inner-color; -} - -/******************************************************************************* - * * - * TextArea * - * * - ******************************************************************************/ - -.text-area { - -fx-background-color: -fx-shadow-highlight-color, -fx-text-box-border, -fx-control-inner-background; - -fx-background-insets: 0, 1, 2; - -fx-background-radius: 3, 2, 2; - -fx-padding: 1; - -fx-prompt-text-fill: derive(-fx-control-inner-background,-30%); -} - -.text-area > .scroll-pane { - -fx-background-color: transparent; -} - -.text-area .content { - -fx-padding: 3 5 3 5; - -fx-cursor: text; -} - -.text-area:focused { - -fx-background-color: -fx-focus-color, -fx-text-box-border, -fx-control-inner-background; - -fx-background-insets: -0.4, 1, 2; - -fx-background-radius: 3.4, 2, 2; - -fx-prompt-text-fill: transparent; -} - -.text-area:disabled { - -fx-opacity: -fx-disabled-opacity; -} - -/******************************************************************************* - * * - * Customised CSS for controls placed directly within cells * - * * - ******************************************************************************/ - -.cell > .choice-box { - -fx-background-color: transparent; - -fx-background-insets: 0; - -fx-background-radius: 0; - -fx-padding: 0.0em 0.5em 0.0em 0.0em; /* 0 6 0 0 */ - -fx-alignment: CENTER_LEFT; - -fx-content-display: LEFT; -} - -.cell > .choice-box > .label { - -fx-padding: 0em 0.333333em 0.0em 0.333333; /* 2 4 3 6 */ -} - -.cell:focused:selected > .choice-box > .label { - -fx-text-fill: white; -} - -.cell:focused:selected > .choice-box > .open-button > .arrow { - -fx-background-color: -fx-mark-highlight-color, white; -} - -/******************************************************************************* - * * - * ListView and ListCell * - * * - ******************************************************************************/ - -.list-view { - -fx-background-color: -fx-box-border, -fx-control-inner-background; - -fx-background-insets: 0, 1; - - /* There is some oddness if padding is in em values rather than pixels, - in particular, the left border of the control doesn't show. */ - -fx-padding: 1; /* 0.083333em; */ -} - -.list-view:focused { - -fx-background-color: -fx-focus-color,-fx-box-border,-fx-control-inner-background; - -fx-background-insets: -1.4, 0, 1; - -fx-background-radius: 1.4, 0, 0; - - /* There is some oddness if padding is in em values rather than pixels, - in particular, the left border of the control doesn't show. */ - -fx-padding: 1; /* 0.083333em; */ -} - -.list-view > .virtual-flow > .scroll-bar:vertical{ - -fx-background-insets: 0, 0 0 0 1; - -fx-padding: -1 -1 -1 0; -} - -.list-view > .virtual-flow > .scroll-bar:horizontal{ - -fx-background-insets: 0, 1 0 0 0; - -fx-padding: 0 -1 -1 -1; -} - -.list-view:disabled { - -fx-opacity: -fx-disabled-opacity; -} - -.list-view > .virtual-flow > .corner { - -fx-background-color: -fx-box-border, -fx-base; - -fx-background-insets: 0, 1 0 0 1; -} - -.list-cell { - -fx-background-color: -fx-control-inner-background; - -fx-padding: 0.25em; /* 3 */ - -fx-text-fill: -fx-text-inner-color; - -fx-opacity: 1; -} - -.list-cell:odd { - -fx-background-color: derive(-fx-control-inner-background,-5%); -} - -.list-view:focused > .virtual-flow > .clipped-container > .sheet > .list-cell:focused { - -fx-background-color: -fx-focus-color, -fx-cell-focus-inner-border, -fx-control-inner-background; - -fx-background-insets: 0, 1, 2; -} - -.list-view:focused > .virtual-flow > .clipped-container > .sheet > .list-cell:focused:odd { - -fx-background-color: -fx-focus-color, -fx-cell-focus-inner-border, derive(-fx-control-inner-background,-5%); - -fx-background-insets: 0, 1, 2; -} - -/* When the list-cell is selected and focused */ -.list-view:focused > .virtual-flow > .clipped-container > .sheet > .list-cell:filled:focused:selected { - -fx-background-color: -fx-focus-color, -fx-cell-focus-inner-border, -fx-selection-bar; - -fx-background-insets: 0, 1, 2; - -fx-background: -fx-accent; - -fx-text-fill: -fx-selection-bar-text; -} - -.list-view:focused > .virtual-flow > .clipped-container > .sheet > .list-cell:filled:selected, -.list-view:focused > .virtual-flow > .clipped-container > .sheet > .list-cell:filled:selected:hover { - -fx-background: -fx-accent; - -fx-background-color: -fx-selection-bar; - -fx-text-fill: -fx-selection-bar-text; -} - -.list-view:focused > .virtual-flow > .clipped-container > .sheet > .list-cell:filled:focused:selected:hover { - -fx-background: -fx-accent; - -fx-background-color: -fx-focus-color, -fx-cell-focus-inner-border, -fx-selection-bar; - -fx-background-insets: 0, 1, 2; - -fx-text-fill: -fx-selection-bar-text; -} - -/* When the ListView is _not_ focused, we show alternate selection colors */ -.list-cell:filled:selected:focused, -.list-cell:filled:selected, -.list-view:horizontal > .virtual-flow > .clipped-container > .sheet > .list-cell:filled:selected { - -fx-background-color: lightgray; - -fx-text-fill: -fx-selection-bar-text; -} - -.list-cell:filled:selected:focused:disabled, -.list-cell:filled:selected:disabled { - -fx-opacity: -fx-disabled-opacity; -} - -.list-cell:filled:hover { - -fx-background-color: -fx-cell-hover-color; - -fx-text-fill: -fx-text-inner-color; -} - -.list-view:focused > .virtual-flow > .clipped-container > .sheet > .list-cell:filled:focused:hover { - -fx-background-color: -fx-focus-color, -fx-cell-focus-inner-border, -fx-cell-hover-color; - -fx-background-insets: 0, 1, 2; - -fx-text-fill: -fx-text-inner-color; -} - -.list-view:horizontal > .virtual-flow > .clipped-container > .sheet > .list-cell:filled:selected, -.list-view:horizontal > .virtual-flow > .clipped-container > .sheet > .list-cell:filled:selected:hover { - -fx-background-color: linear-gradient(to right, derive(-fx-accent,-7%), derive(-fx-accent,-25%)); -} - -/******************************************************************************* - * * - * TreeView and TreeCell * - * * - ******************************************************************************/ - -.tree-view { - -fx-background-color: -fx-box-border, -fx-control-inner-background; - -fx-background-insets: 0, 1; - - /* There is some oddness if padding is in em values rather than pixels, - in particular, the left border of the control doesn't show. */ - -fx-padding: 1; /* 0.083333em; */ -} - -.tree-view:focused { - -fx-background-color: -fx-focus-color,-fx-box-border,-fx-control-inner-background; - -fx-background-insets: -1.4, 0, 1; - -fx-background-radius: 1.4, 0, 0; - - /* There is some oddness if padding is in em values rather than pixels, - in particular, the left border of the control doesn't show. */ - -fx-padding: 1; /* 0.083333em; */ -} - -.tree-view > .virtual-flow > .scroll-bar:vertical{ - -fx-background-insets: 0, 0 0 0 1; - -fx-padding: -1 -1 -1 0; -} - -.tree-view > .virtual-flow > .scroll-bar:horizontal{ - -fx-background-insets: 0, 1 0 0 0; - -fx-padding: 0 -1 -1 -1; -} - -.tree-view:disabled { - -fx-opacity: -fx-disabled-opacity; -} - -.tree-view > .virtual-flow > .corner { - -fx-background-color: -fx-box-border, -fx-base; - -fx-background-insets: 0, 1 0 0 1; -} - -.tree-cell { - -fx-background-color: -fx-control-inner-background; - -fx-padding: 0.25em; /* 3 */ - -fx-text-fill: -fx-text-inner-color; - -fx-indent: 10; -} - -.tree-cell .label { - -fx-padding: 0.0em 0.0em 0.0em 0.25em; /* 0 0 0 3 */ -} - -.tree-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-cell:focused { - -fx-background-color: -fx-focus-color, -fx-cell-focus-inner-border, -fx-control-inner-background; - -fx-background-insets: 0, 1, 2; -} - -.tree-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-cell:filled:focused:selected { - -fx-background-color: -fx-focus-color, -fx-cell-focus-inner-border, -fx-selection-bar; - -fx-background-insets: 0, 1, 2; - -fx-background: -fx-accent; - -fx-text-fill: -fx-selection-bar-text; -} - -.tree-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-cell:filled:selected, -.tree-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-cell:filled:selected:hover { - -fx-background: -fx-accent; - -fx-background-color: -fx-selection-bar; - -fx-text-fill: -fx-selection-bar-text; -} - -.tree-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-cell:filled:focused:selected:hover { - -fx-background: -fx-accent; - -fx-background-color: -fx-focus-color, -fx-cell-focus-inner-border, -fx-selection-bar; - -fx-background-insets: 0, 1, 2; - -fx-text-fill: -fx-selection-bar-text; -} - -/* When the TreeView is _not_ focused, we show alternate selection colors */ -.tree-cell:filled:selected:focused, -.tree-cell:filled:selected { - -fx-background-color: lightgray; - -fx-text-fill: -fx-selection-bar-text; -} - -.tree-cell:filled:selected:focused:disabled, -.tree-cell:filled:selected:disabled { - -fx-opacity: -fx-disabled-opacity; -} - -.tree-cell > .tree-disclosure-node, -.tree-table-row-cell > .tree-disclosure-node { - -fx-padding: 4 2 4 8; - -fx-background-color: transparent; -} - -.tree-cell > .tree-disclosure-node:disabled, -.tree-table-row-cell > .tree-disclosure-node:disabled { - -fx-opacity: -fx-disabled-opacity; -} - -.tree-cell > .tree-disclosure-node > .arrow, -.tree-table-row-cell > .tree-disclosure-node > .arrow { - -fx-background-color: -fx-mark-color; - -fx-padding: 0.333333em; /* 4 */ - -fx-shape: "M 0 -4 L 8 0 L 0 4 z"; -} - -.tree-cell:expanded > .tree-disclosure-node > .arrow, -.tree-table-row-cell:expanded > .tree-disclosure-node > .arrow { - -fx-rotate: 90; -} - -.tree-cell:filled:selected > .tree-disclosure-node > .arrow, -.tree-table-row-cell:filled:selected > .tree-disclosure-node > .arrow { - -fx-background-color: -fx-selection-bar-text; -} - -.tree-cell:filled:hover, -.tree-table-row-cell:filled:hover { - -fx-background-color: -fx-cell-hover-color; - -fx-text-fill: -fx-text-inner-color; -} - -.tree-cell:filled:hover > .tree-disclosure-node > .arrow, -.tree-table-row-cell:filled:hover > .tree-disclosure-node > .arrow { - -fx-background-color: -fx-mark-color; -} - -.tree-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-cell:filled:focused:hover, -.tree-table-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled:focused:hover { - -fx-background-color: -fx-focus-color, -fx-cell-focus-inner-border, -fx-cell-hover-color; - -fx-background-insets: 0, 1, 2; - -fx-text-fill: -fx-text-inner-color; -} - -.tree-cell:filled:selected:hover > .tree-disclosure-node > .arrow, -.tree-table-row-cell:filled:selected:hover > .tree-disclosure-node > .arrow { - -fx-background-color: -fx-selection-bar-text; -} - -/******************************************************************************* - * * - * MenuButton * - * * - ******************************************************************************/ - -.menu-button { - -fx-background-color: -fx-shadow-highlight-color, -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: 0 0 -1 0, 0, 1, 2; - -fx-background-radius: 5, 5, 4, 3; - -fx-padding: 0.0em; /* 0 */ - -fx-text-fill: -fx-text-base-color; -} - -.menu-button > .label { - /* TODO workaround for RT-19062 */ - -fx-text-fill: -fx-text-base-color; - - /* The MenuButton skin uses an inner Label part */ - -fx-padding: 0.166667em 0.667em 0.25em 0.833333em; /* 2 8 3 10 */ -} - -.menu-button:focused { - -fx-color: -fx-focused-base; - -fx-background-color: -fx-focus-color, -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: -1.4, 0, 1, 2; - -fx-background-radius: 6.4, 4, 5, 3; -} - -.menu-button:hover { - -fx-color: -fx-hover-base; -} - -.menu-button:armed { - -fx-color: -fx-pressed-base; -} - -.menu-button > .arrow-button { - -fx-background-insets: 0; - -fx-background-radius: 0; - -fx-padding: 0.5em 0.667em 0.5em 0.0em; /* 6 8 6 0 */ -} - -.menu-button > .arrow-button > .arrow { - -fx-background-insets: 1 0 -1 0, 0; - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-padding: 0.25em; /* 3 */ - -fx-shape: "M 0 -3.5 v 7 l 4 -3.5 z"; -} - -.menu-button:openvertically > .arrow-button > .arrow { - -fx-padding: 0.166667em 0.333333em 0.166667em 0.333333em; /* 2 4 2 4 */ - -fx-shape: "M 0 0 h 7 l -3.5 4 z"; -} - -.menu-button:disabled { - -fx-opacity: -fx-disabled-opacity; -} - -.menu-button:show-mnemonics > .mnemonic-underline { - -fx-stroke: -fx-text-fill; -} - - - -/******************************************************************************* - * * - * SplitMenuButton * - * * - ******************************************************************************/ - -.split-menu-button { - -fx-background-color: -fx-shadow-highlight-color; - -fx-background-insets: 0 0 -1 0; - -fx-background-radius: 5; - -fx-padding: 0.0em; /* 0 */ - -fx-text-fill: -fx-text-base-color; -} - -.split-menu-button:focused { - -fx-color: -fx-focused-base; - -fx-background-color: -fx-focus-color; - -fx-background-insets: -1.4; - -fx-background-radius: 6.4; -} - -.split-menu-button > .label:hover { - -fx-color: -fx-hover-base; -} - -.split-menu-button:armed > .label { - -fx-color: -fx-pressed-base; -} - -/* The SplitMenuButton skin uses an inner Label part */ -.split-menu-button > .label { - -fx-background-color: -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: 0, 1 0 1 1, 2 1 2 2; - -fx-background-radius: 5 0 0 5, 4 0 0 4, 3 0 0 3; - -fx-padding: 0.166667em 0.667em 0.25em 0.833333em; /* 2 8 3 10 */ -} - -.split-menu-button > .arrow-button { - -fx-background-color: -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: 0, 1, 2; - -fx-background-radius: 0 5 5 0, 0 4 4 0, 0 3 3 0; - -fx-padding: 0.5em 0.667em 0.5em 0.667em; /* 6 8 6 8 */ -} - -.split-menu-button > .arrow-button:hover { - -fx-color: -fx-hover-base; -} - -.split-menu-button > .arrow-button:pressed { - -fx-color: -fx-pressed-base; -} - -.split-menu-button > .arrow-button > .arrow { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 1 0 -1 0, 0; - -fx-padding: 0.25em; /* 3 */ - -fx-shape: "M 0 -3.5 v 7 l 4 -3.5 z"; -} - -.split-menu-button:openvertically > .arrow-button > .arrow { - -fx-padding: 0.166667em 0.333333em 0.166667em 0.333333em; /* 2 4 2 4 */ - -fx-shape: "M 0 0 h 7 l -3.5 4 z"; -} - -.split-menu-button:disabled { - -fx-opacity: -fx-disabled-opacity; -} - -.split-menu-button:show-mnemonics > .mnemonic-underline { - -fx-stroke: -fx-text-fill; -} - - - -/******************************************************************************* - * * - * Tooltip * - * * - ******************************************************************************/ - -.tooltip { - -fx-background-color: - linear-gradient(#cec340, #a59c31), - linear-gradient(#fefefc, #e6dd71), - linear-gradient(#fef592, #e5d848); - -fx-background-insets: 0,1,2; - -fx-padding: 0.333333em 0.666667em 0.333333em 0.666667em; /* 4 8 4 8 */ - -fx-effect: dropshadow( three-pass-box , rgba(0,0,0,0.6) , 8, 0.0 , 0 , 0 ); -} - -/******************************************************************************* - * * - * Toolbar * - * * - * Corresponding hex values for the color derivations used below are: * - * derive(-fx-base,-20%); #a6a6a6 * - * derive(-fx-base,-30%); #929292 * - * derive(-fx-base,-35%); #878787 * - * derive(-fx-base,-50%); #686868 * - * derive(-fx-base,-60%); #535353 * - * derive(-fx-base,65%); #efefef * - * * - ******************************************************************************/ - -.tool-bar:vertical { - -fx-background: derive(-fx-base,-20%); - -fx-background-color: - linear-gradient(to right, derive(-fx-base,-30%), derive(-fx-base,-60%)), - linear-gradient(to right, derive(-fx-base,65%) 2%, derive(-fx-base,-20%) 95%); - -fx-background-insets: 0, 0 1 0 1; - -fx-background-radius: 0 ; - -fx-padding: 0.833em 0.416667em 0.833em 0.416667em; /* 10 5 10 5 */ - -fx-spacing: 0.333em; /* 4 */ - -fx-alignment: TOP_LEFT; -} - -.tool-bar > .container > .separator:vertical > .line { - -fx-border-style: solid; - -fx-background-color: null; - -fx-border-color: transparent derive(-fx-base,-35%) transparent transparent; -} - -.tool-bar > .container > .separator:horizontal > .line { - -fx-border-style: solid; - -fx-background-color: null; - -fx-border-color: transparent transparent derive(-fx-base,-35%) transparent; -} - -.tool-bar:vertical > .container > .separator { - -fx-orientation: horizontal; - -fx-padding: 0.0em 0.0835em 0.0em 0.0835em; /* 0 1 0 1 */ -} - -.tool-bar:horizontal { - -fx-background: derive(-fx-base,-30%); - -fx-background-color: - linear-gradient(to bottom, derive(-fx-base,-30%), derive(-fx-base,-60%)), - linear-gradient(to bottom, derive(-fx-base,65%) 2%, derive(-fx-base,-20%) 95%); - -fx-background-insets: 0, 1 0 1 0; - -fx-background-radius: 0, 0 ; - -fx-padding: 0.416667em 0.833em 0.416667em 0.833em; /* 5 10 5 10 */ - -fx-spacing: 0.333em; /* 4 */ - -fx-alignment: CENTER_LEFT; -} - -.tool-bar:horizontal > .container > .separator { - -fx-orientation: vertical; - -fx-padding: 0.0835em 0.0em 0.0835em 0.0em; /* 1 0 1 0 */ -} - -.tool-bar-overflow-button { - -fx-background-color: transparent; - -fx-padding: 0.666667em 0.916667em 0em 0em; /* 8 11 0 0 */ -} - -.tool-bar-overflow-button > .arrow { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 1 0 -1 0, 0; - -fx-padding: 0.666667em 0.916667em 0em 0em; /* 8 11 0 0 */ - -fx-shape: "M337.273,297.622l-0.016,1.069l2.724,2.639l-2.723,2.628l0.015,1.048h0.881l3.81-3.685l-3.788-3.699H337.273z M343.783,297.622h-0.902l-0.015,1.069l2.724,2.639l-2.724,2.628l0.015,1.048h0.882l3.809-3.685L343.783,297.622z" ; -} - -.tool-bar-overflow-button:focused > .arrow { - -fx-background-color: -fx-mark-highlight-color, derive(-fx-accent, -15%); - -fx-background-insets: 1 0 -1 0, 0; -} - -.tool-bar-overflow-button:hover > .arrow { - -fx-background-color: -fx-mark-highlight-color, derive(-fx-hover-base, -35%); - -fx-background-insets: 1 0 -1 0, 0; -} - -/******************************************************************************* - * * - * ProgressBar * - * * - ******************************************************************************/ - -.progress-bar { - -fx-background-color: - -fx-box-border, - linear-gradient(to bottom, derive(-fx-color,30%) 5%, derive(-fx-color,-17%)); - -fx-background-insets: 0, 1; - -fx-indeterminate-bar-length: 60; - -fx-indeterminate-bar-escape: true; - -fx-indeterminate-bar-flip: true; - -fx-indeterminate-bar-animation-time: 2; -} - -.progress-bar > .bar { - -fx-background-color: - -fx-box-border, - linear-gradient(to bottom, derive(-fx-accent,95%), derive(-fx-accent,10%)), - linear-gradient(to bottom, derive(-fx-accent,38%), -fx-accent); - -fx-background-insets: 0, 1, 2; - -fx-padding: 0.416667em; /* 5 */ -} - -.progress-bar:indeterminate > .bar { - -fx-background-color: linear-gradient(to left, transparent, -fx-accent); -} - -.progress-bar > .track { - -fx-background-color: - -fx-box-border, - linear-gradient(to bottom, derive(-fx-color,-15%), derive(-fx-color,2.2%) 20%, derive(-fx-color,60%)); - -fx-background-insets: 0, 1; -} - -.progress-bar:disabled { - -fx-opacity: -fx-disabled-opacity; -} - -/******************************************************************************* - * * - * ProgressIndicator * - * * - ******************************************************************************/ - -.progress-indicator { - -fx-indeterminate-segment-count: 8; - -fx-spin-enabled: true; -} - -.progress-indicator > .determinate-indicator > .indicator { - -fx-background-color: - -fx-box-border, - -fx-outer-border, - -fx-inner-border, - -fx-body-color; - -fx-background-insets: 1 0 -1 0, 0, 1, 2; - -fx-padding: 1px; -} - -.progress-indicator > .determinate-indicator > .progress { - -fx-background-color: - linear-gradient(to bottom, derive(-fx-accent,38%), derive(-fx-accent,-60%)), - linear-gradient(to bottom, derive(-fx-accent,20%), -fx-accent); - -fx-background-insets: 0, 1; - -fx-padding: 0.25em; /* 3px */ -} - -/* TODO: scaling the shape seems to make it disappear */ -.progress-indicator > .determinate-indicator > .tick { - -fx-background-color: -fx-mark-color, white; - -fx-background-insets: 1 0 -1 0, 0; - -fx-padding: 0.416667em; /* 5 */ - -fx-shape: "M 0,5 L 2.5,5 L 3.7,7.5 L 7.5,0 L 10,0 L 5,10 L 2.5,10 Z"; - -fx-scale-shape: false; -} - -.progress-indicator:indeterminate > .spinner { - -fx-padding: 0.833333em; /* 10 */ -} - -.progress-indicator > .percentage { - -fx-font-size: 0.916667em; /* 11pt - 1 less than the default font */ - -fx-fill: -fx-text-background-color; -} - -.progress-indicator:disabled { - -fx-opacity: -fx-disabled-opacity; -} - -.progress-indicator:indeterminate .segment { - -fx-background-color: -fx-accent; -} -.progress-indicator:indeterminate .segment0 { - -fx-shape:"M18.191,4.264l-2.457,1.721l0,0C16.559,7.161,17,8.564,17,10h3C20,7.948,19.369,5.946,18.191,4.264z"; -} -.progress-indicator:indeterminate .segment1 { - -fx-shape:"M11.736,0.152l-0.521,2.955l0,0c1.416,0.249,2.719,0.928,3.734,1.943l2.122-2.121C15.62,1.478,13.758,0.508,11.736,0.152z"; -} -.progress-indicator:indeterminate .segment2 { - -fx-shape:"M10,0C7.947,0,5.945,0.631,4.264,1.809l1.72,2.457l0,0C7.162,3.442,8.563,3,10,3V0z"; -} -.progress-indicator:indeterminate .segment3 { - -fx-shape:"M2.929,2.929C1.478,4.38,0.508,6.242,0.152,8.264l2.955,0.521l0,0C3.356,7.369,4.035,6.066,5.05,5.05l0,0L2.929,2.929z"; -} -.progress-indicator:indeterminate .segment4 { - -fx-shape:"M0,10c0,2.052,0.631,4.055,1.809,5.735l2.458-1.721C3.442,12.838,3,11.437,3,10H0z"; -} -.progress-indicator:indeterminate .segment5 { - -fx-shape:"M8.785,16.894c-1.416-0.25-2.719-0.929-3.735-1.944l0,0l-2.122,2.122c1.451,1.45,3.313,2.42,5.335,2.776L8.785,16.894z"; -} -.progress-indicator:indeterminate .segment6 { - -fx-shape:"M14.016,15.734C12.838,16.558,11.437,17,10,17v3c2.053,0,4.055-0.632,5.736-1.809L14.016,15.734z"; -} -.progress-indicator:indeterminate .segment7 { - -fx-shape:"M16.894,11.215c-0.249,1.415-0.929,2.719-1.944,3.734l2.122,2.122c1.45-1.451,2.421-3.314,2.776-5.335L16.894,11.215z"; -} - -/******************************************************************************* - * * - * TableView * - * * - ******************************************************************************/ - -.table-view { - -fx-background-color: -fx-box-border, -fx-control-inner-background; - -fx-background-insets: 0,1; - - /* There is some oddness if padding is in em values rather than pixels, - in particular, the left border of the control doesn't show. */ - -fx-padding: 1; /* 0.083333em; */ - - /* Constants used throughout the tableview. - * TODO: Should these be derived from the palette in .scene? - */ - -fx-table-header-border-color: #959595; -/* -fx-table-header-background-color: linear (0%,0%) to (0%,100%) stops (80%, #bbbbbb) (10%, #f6f6f6);*/ - -fx-table-cell-border-color: #bbbbbb; -} - -/** Draws focus border around tableview */ -.table-view:focused, -.tree-table-view:focused { - -fx-background-color: -fx-focus-color,-fx-box-border,-fx-control-inner-background; - -fx-background-insets: -1.4, 0, 1; - -fx-background-radius: 1.4, 0, 0; - - /* There is some oddness if padding is in em values rather than pixels, - in particular, the left border of the control doesn't show. */ - -fx-padding: 1; /* 0.083333em; */ -} - -.table-view:disabled, -.tree-table-view:disabled { - -fx-opacity: -fx-disabled-opacity; -} - -.table-view > .virtual-flow > .scroll-bar:vertical, -.tree-table-view > .virtual-flow > .scroll-bar:vertical { - -fx-background-insets: 0, 0 0 0 1; - -fx-padding: -1 -1 -1 0; -} - -.table-view > .virtual-flow > .scroll-bar:horizontal, -.tree-table-view > .virtual-flow > .scroll-bar:horizontal { - -fx-background-insets: 0, 1 0 0 0; - -fx-padding: 0 -1 -1 -1; -} - -.table-view > .virtual-flow > .corner, -.tree-table-view > .virtual-flow > .corner { - -fx-background-color: -fx-box-border, -fx-base; - -fx-background-insets: 0, 1 0 0 1; -} - -/* Each row in the table is a table-row-cell. Inside a table-row-cell is any - number of table-cell. */ -.table-row-cell { - -fx-background-color: -fx-table-cell-border-color, -fx-control-inner-background; - -fx-background-insets: 0, 0 0 1 0; - -fx-padding: 0.0em; /* 0 */ - -fx-text-fill: -fx-text-inner-color; -} - -.table-row-cell:odd { - -fx-background-color: -fx-table-cell-border-color, derive(-fx-control-inner-background,-5%); - -fx-background-insets: 0, 0 0 1 0; -} - -.table-row-cell:focused, -.tree-table-row-cell:focused { - -fx-background-color: -fx-focus-color, -fx-cell-focus-inner-border, -fx-control-inner-background; - -fx-background-insets: 0, 1, 2; -} - -.table-row-cell:focused:odd { - -fx-background-color: -fx-focus-color, -fx-cell-focus-inner-border, derive(-fx-control-inner-background,-5%); - -fx-background-insets: 0, 1, 2; -} - -/* When the table-row-cell is selected and focused */ -.table-view:focused > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled:focused:selected, -.tree-table-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled:focused:selected { - -fx-background-color: -fx-focus-color, -fx-cell-focus-inner-border, -fx-selection-bar; - -fx-background-insets: 0, 1, 2; - -fx-background: -fx-accent; - -fx-text-fill: -fx-selection-bar-text; -} - -.table-view:focused > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled:selected > .table-cell, -.tree-table-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled:selected > .tree-table-cell { - -fx-text-fill: -fx-selection-bar-text; -} - -.table-view:focused > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled:selected, -.tree-table-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled:selected { - -fx-background: -fx-accent; - -fx-background-color: -fx-selection-bar; - -fx-text-fill: -fx-selection-bar-text; -} - -.table-view:row-selection:focused > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled:focused:selected:hover, -.tree-table-view:row-selection:focused > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled:focused:selected:hover{ - -fx-background: -fx-accent; - -fx-background-color: -fx-focus-color, -fx-cell-focus-inner-border, -fx-selection-bar; - -fx-background-insets: 0, 1, 2; - -fx-text-fill: -fx-selection-bar-text; -} - -/* When the TableView is _not_ focused, we show alternate selection colors */ -.table-row-cell:filled:selected:focused, -.table-row-cell:filled:selected, -.tree-table-row-cell:filled:selected:focused, -.tree-table-row-cell:filled:selected { - -fx-background-color: lightgray; - -fx-text-fill: -fx-selection-bar-text; -} - -.table-row-cell:selected:disabled, -.tree-table-row-cell:selected:disabled { - -fx-opacity: -fx-disabled-opacity; -} - -.table-view:row-selection > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled:hover { - -fx-background-color: -fx-table-cell-border-color, -fx-cell-hover-color; - -fx-background-insets: 0, 0 0 1 0; - -fx-text-fill: -fx-text-inner-color; -} - -.tree-table-view:row-selection > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled:hover { - /* No 1-pixel bottom border for the TreeTableView (unlike the TableView above) */ - -fx-background-color: -fx-cell-hover-color; - -fx-background-insets: 0; - -fx-text-fill: -fx-text-inner-color; -} - -.table-view:row-selection > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled:focused:hover, -.tree-table-view:row-selection > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled:focused:hover { - -fx-background-color: -fx-table-cell-border-color, -fx-focus-color, -fx-cell-focus-inner-border, -fx-cell-hover-color; - -fx-background-insets: 0, 0 0 1 0, 1 1 2 1, 2 2 3 2, 3 3 4 3; - -fx-text-fill: -fx-text-inner-color; -} - -.table-cell { - -fx-padding: 0.166667em; /* 2px, plus border adds 1px */ - - -fx-background-color: transparent; - -fx-border-color: transparent -fx-table-cell-border-color transparent transparent; - -fx-border-width: 0.083333em; /* 1 */ - -fx-cell-size: 2.0em; /* 24 */ - -fx-text-fill: -fx-text-inner-color; -} - -/* When in constrained resize mode, the right-most visible cell should not have - a right-border, as it is not possible to get this cleanly out of view without - introducing horizontal scrollbars (see RT-14886). */ -.table-view:constrained-resize > .virtual-flow > .clipped-container > .sheet > .table-row-cell > .table-cell:last-visible, -.tree-table-view:constrained-resize > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell > .tree-table-cell:last-visible { - -fx-border-color: transparent; -} -.table-view:constrained-resize > .column-header:last-visible, -.tree-table-view:constrained-resize > .column-header:last-visible { - -fx-border-width: 0.083333em 0.0em 0.083333em 0.083333em, 0.083333em 0.0em 0.083333em 0.083333em; -} -.table-view:constrained-resize .filler, -.tree-table-view:constrained-resize .filler { - -fx-border-color: - derive(-fx-base, 80%) - linear-gradient(to bottom, derive(-fx-base,80%) 20%, derive(-fx-base,-10%) 90%) - derive(-fx-base, 10%) - linear-gradient(to bottom, derive(-fx-base,80%) 20%, derive(-fx-base,-10%) 90%), - /* Outer border: */ - transparent -fx-table-header-border-color -fx-table-header-border-color -fx-table-header-border-color; - -fx-border-insets: 0 1 1 1, 0 0 0 0; -} - -.table-view:focused > .virtual-flow > .clipped-container > .sheet > .table-row-cell > .table-cell:focused, -.tree-table-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell > .tree-table-cell:focused { - -fx-background-color: -fx-focus-color, -fx-cell-focus-inner-border, -fx-control-inner-background; - -fx-background-insets: 0 1 0 0, 1 2 1 1, 2 3 2 2; -} - -.table-view:focused > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled .table-cell:focused:selected, -.tree-table-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled .tree-table-cell:focused:selected { - -fx-background-color: -fx-focus-color, -fx-cell-focus-inner-border, -fx-selection-bar; - -fx-background-insets: 0 1 0 0, 1 2 1 1, 2 3 2 2; - -fx-background: -fx-accent; - -fx-text-fill: -fx-selection-bar-text; -} - -.table-view:focused > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled > .table-cell:selected, -.table-view:cell-selection > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled > .table-cell:hover:selected, -.tree-table-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled > .tree-table-cell:selected, -.tree-table-view:cell-selection > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled > .tree-table-cell:hover:selected { - -fx-background: -fx-accent; - -fx-background-color: -fx-selection-bar; - -fx-text-fill: -fx-selection-bar-text; - -fx-background-insets: 0 0 1 0; -} - -.table-view:focused > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled > .table-cell:focused:selected:hover, -.tree-table-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled > .tree-table-cell:focused:selected:hover{ - -fx-background: -fx-accent; - -fx-background-color: -fx-focus-color, -fx-cell-focus-inner-border, -fx-selection-bar; - -fx-background-insets: 0 1 0 0, 1 2 1 1, 2 3 2 2; - -fx-text-fill: -fx-selection-bar-text; -} - -/* When the TableView is _not_ focused, we show alternate selection colors */ - .table-row-cell:filled > .table-cell:selected:focused, - .table-row-cell:filled > .table-cell:selected, - .tree-table-row-cell:filled > .tree-table-cell:selected:focused, - .tree-table-row-cell:filled > .tree-table-cell:selected { - -fx-background-color: lightgray; - -fx-text-fill: -fx-selection-bar-text; -} - -.table-cell:selected:disabled, -.tree-table-cell:selected:disabled { - -fx-opacity: -fx-disabled-opacity; -} - -/*.table-cell:focused { - -fx-background-color: -fx-focus-color, -fx-control-inner-background; - -fx-background-insets: 0, 1.4; -}*/ - -.table-view:cell-selection > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled > .table-cell:hover, -.tree-table-view:cell-selection > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled > .tree-table-cell:hover { - -fx-background-color: -fx-cell-hover-color; - -fx-text-fill: -fx-text-inner-color; - -fx-background-insets: 0 0 1 0; -} - -.table-view:cell-selection > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled > .table-cell:focused:hover, -.tree-table-view:cell-selection > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled > .tree-table-cell:focused:hover { - -fx-background-color: -fx-focus-color, -fx-cell-focus-inner-border, -fx-cell-hover-color; - -fx-background-insets: 0 1 0 0, 1 2 1 1, 2 3 2 2; - -fx-text-fill: -fx-text-inner-color; -} - -/* The column-resize-line is shown when the user is attempting to resize a column. */ -.table-view .column-resize-line, -.tree-table-view .column-resize-line { - -fx-background: -fx-accent; - -fx-background-color: -fx-selection-bar; - -fx-padding: 0.0em 0.0416667em 0.0em 0.0416667em; /* 0 0.571429 0 0.571429 */ -} - -/* This is the area behind the column headers. An ideal place to specify background - and border colors for the whole area (not individual column-header's). */ -.table-view .column-header-background, -.tree-table-view .column-header-background { - -fx-background-color: -fx-body-color; - -fx-padding: 0; -} - -/* The column header row is made up of a number of column-header, one for each - TableColumn, and a 'filler' area that extends from the right-most column - to the edge of the tableview, or up to the 'column control' button. */ -.table-view .column-header, -.tree-table-view .column-header { - -fx-text-fill: -fx-selection-bar-text; - - /* TODO: for some reason, this doesn't scale. */ - -fx-font-size: 1.083333em; /* 13pt - 1 more than the default font */ - -fx-size: 25; - -fx-border-style: solid; - -fx-border-color: - /* - Inner border: we have different colours along the top, right, bottom and left. - Refer to RT-12298 for the spec. - */ - derive(-fx-base, 80%) - linear-gradient(to bottom, derive(-fx-base,80%) 20%, derive(-fx-base,-10%) 90%) - derive(-fx-base, 10%) - linear-gradient(to bottom, derive(-fx-base,80%) 20%, derive(-fx-base,-10%) 90%), - /* Outer border: */ - transparent -fx-table-header-border-color -fx-table-header-border-color transparent; - -fx-border-insets: 0 1 1 0, 0 0 0 0; - -fx-border-width: 0.083333em, 0.083333em; -} - -.table-view .filler, -.tree-table-view .filler { - -fx-size: 25; - -fx-border-style: solid; - -fx-border-color: - /* - Inner border: we have different colours along the top, right, bottom and left. - Refer to RT-12298 for the spec. - */ - derive(-fx-base, 80%) - linear-gradient(to bottom, derive(-fx-base,80%) 20%, derive(-fx-base,-10%) 90%) - derive(-fx-base, 10%) - linear-gradient(to bottom, derive(-fx-base,80%) 20%, derive(-fx-base,-10%) 90%), - /* Outer border: */ - transparent transparent -fx-table-header-border-color transparent; - -fx-border-insets: 0 0 1 0, 0 0 0 0; - -fx-border-width: 0.083333em, 0.083333em 0 0.083333em 0.083333em; -} - -.table-view .column-header .sort-order-dots-container, -.tree-table-view .column-header .sort-order-dots-container{ - -fx-padding: 2 0 2 0; -} - -.table-view .column-header .sort-order, -.tree-table-view .column-header .sort-order{ - -fx-font-size: 0.916667em; /* 11pt - 1 less than the default font */ -} - -.table-view .column-header .sort-order-dot, -.tree-table-view .column-header .sort-order-dot { - -fx-background-color: derive(-fx-mark-highlight-color, 40%), -fx-mark-color; - -fx-padding: 0.0625em 0.104em 0.0625em 0.104em; -} - -.table-view .column-header .sort-order-dot.ascending, -.tree-table-view .column-header .sort-order-dot.ascending { - -fx-background-insets: -1 0 1 0, 0; -} - -.table-view .column-header .sort-order-dot.descending, -.tree-table-view .column-header .sort-order-dot.descending { - -fx-background-insets: 1 0 -1 0, 0; -} - -.table-view .column-header .label, -.tree-table-view .column-header .label { - -fx-alignment: center; -} - -.table-view > .column-header-background > .show-hide-columns-button, -.tree-table-view > .column-header-background > .show-hide-columns-button{ - -fx-background-color: -fx-body-color; - - -fx-border-color: - /* inner border: A copy of the inner border used above in the general column header area. */ - derive(-fx-base, 80%) - linear-gradient(to bottom, derive(-fx-base,80%) 20%, derive(-fx-base,-10%) 90%), - derive(-fx-base, 10%) - linear-gradient(to bottom, derive(-fx-base,80%) 20%, derive(-fx-base,-10%) 90%), - /* outer border: Slightly different to the above*/ - transparent transparent -fx-table-header-border-color -fx-table-header-border-color; - -fx-border-insets: 0 0 0 1, 0 0 0 0; -} - -.table-view .show-hide-column-image, -.tree-table-view .show-hide-column-image { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 1 0 -1 0, 0; - - -fx-padding: 0.25em; /* 3px */ - -fx-shape: "M398.902,298.045c0.667,0,1.333,0,2,0c0,0.667,0,1.333,0,2c0.667,0,1.333,0,2,0c0,0.667,0,1.333,0,2c-0.667,0-1.333,0-2,0c0,0.666,0,1.332,0,1.999c-0.667,0-1.333,0-2,0c0-0.667,0-1.333,0-1.999c-0.666,0-1.333,0-1.999,0c0-0.667,0-1.334,0-2c0.666,0,1.333,0,1.999,0C398.902,299.378,398.902,298.711,398.902,298.045z"; -} - -/*.nested-column-header .column-header { - -fx-background-color: transparent; -}*/ - -/* When a column is being 'dragged' to be placed in a different position, there - is a region that follows along the column header area to indicate where the - column will be dropped. This region can be styled using the .column-drag-header - name. */ -.table-view .column-drag-header, -.tree-table-view .column-drag-header { - -fx-background: -fx-accent; - -fx-background-color: -fx-selection-bar; - -fx-border-color: transparent; - -fx-opacity: 0.6; -} - -/* Semi-transparent overlay to indicate the column that is currently being moved */ -.table-view .column-overlay, -.tree-table-view .column-overlay { - -fx-background-color: darkgray; - -fx-opacity: 0.3; -} - -.table-view /*> column-header-background > nested-column-header >*/ .arrow, -.tree-table-view /*> column-header-background > nested-column-header >*/ .arrow { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 1 0 -1 0, 0; - -fx-padding: 0.25em 0.3125em 0.25em 0.3125em; /* 3 3.75 3 3.75 */ - -fx-shape: "M 0 0 h 7 l -3.5 4 z"; -} - -/* This is shown when the table has no rows and/or no columns. */ -.table-view .empty-table, -.tree-table-view .empty-table { - -fx-background-color: white; - -fx-font-size: 1.166667em; /* 14pt - 2 more than the default font */ -} - -/******************************************************************************* - * * - * TitledPane * - * * - ******************************************************************************/ - -.titled-pane { - -fx-text-fill: -fx-text-base-color; -} - -.titled-pane:focused { - -fx-text-fill: white; -} - -.titled-pane > .title { - -fx-background-color: -fx-box-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: 0, 1, 2; - -fx-background-radius: 5 5 0 0, 4 4 0 0, 3 3 0 0; - -fx-padding: 0.166667em 0.833333em 0.25em 0.833333em; /* 2 10 3 10 */ -} - -.titled-pane:focused > .title { - -fx-color: -fx-focus-color; -} - -.titled-pane > .title > .arrow-button { - -fx-background-color: null; - -fx-background-insets: 0; - -fx-background-radius: 0; - -fx-padding: 0.0em 0.25em 0.0em 0.0em; /* 0 3 0 0 */ -} - -.titled-pane > .title > .arrow-button > .arrow { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 1 0 -1 0, 0; - -fx-padding: 0.25em 0.3125em 0.25em 0.3125em; /* 3 3.75 3 3.75 */ - -fx-shape: "M 0 0 h 7 l -3.5 4 z"; -} - -.titled-pane > *.content { - -fx-background-color: - -fx-box-border, - linear-gradient(to bottom, derive(-fx-color,-02%), derive(-fx-color,65%) 12%, derive(-fx-color,23%) 88%, derive(-fx-color,50%) 99%, -fx-box-border); - -fx-background-insets: 0, 0 1 1 1; - -fx-padding: 0.167em; -} - -.titled-pane:focused > .title > .arrow-button > .arrow { - -fx-background-color: white; -} - - -/******************************************************************************* - * * - * Accordion * - * * - ******************************************************************************/ - -.accordion > .titled-pane > .title { - -fx-background-color: - -fx-box-border, - -fx-inner-border, - -fx-body-color; - -fx-background-insets: -1 0 0 0, 0 1 1 1, 1 2 2 2; - -fx-background-radius: 0, 0, 0; -} - -.accordion > .first-titled-pane > .title { - -fx-background-insets: 0, 1, 2; -} - -.accordion > .titled-pane:focused > .title { - -fx-color: -fx-focus-color; -} - -.accordion > .titled-pane:focused { - -fx-text-fill: white; -} - -.accordion > .titled-pane:focused > .title > .arrow-button > .arrow { - -fx-background-color: white; -} - -.accordion > .titled-pane:focused > .titled-pane:collapsed > .title > .arrow-button > .arrow { - -fx-background-color: white; -} - -.accordion > .titled-pane:collapsed:focused > .title { - -fx-color: -fx-focus-color; -} - -.accordion > .titled-pane:expanded:focused > .title { - -fx-color: -fx-focus-color; -} - -.accordion > .titled-pane:hover > .title { - -fx-color: -fx-hover-base; -} - -/******************************************************************************* - * * - * SplitPane * - * * - ******************************************************************************/ - -.tab-pane > * > .tab-pane, -.tab-pane > * > .table-view, -.tab-pane > * > .list-view, -.tab-pane > * > .tree-view, -.tab-pane > * > .scroll-pane, -.tab-pane > * > .split-pane, -.split-pane > * > .tab-pane, -.split-pane > * > .table-view, -.split-pane > * > .list-view, -.split-pane > * > .tree-view, -.split-pane > * > .scroll-pane, -.split-pane > * > .split-pane { - -fx-background-insets: 0, 0; - -fx-padding: 0; - } - -.split-pane { - -fx-background-color: -fx-box-border, -fx-control-inner-background; - -fx-background-insets: 0, 1; - -fx-padding: 1; -} - -.split-pane > .split-pane-divider { - -fx-padding: 0 2 0 2; /* 0 3 0 3 */ -} - -/* horizontal the two nodes are placed to the left/right of each other. */ -.split-pane:horizontal > .split-pane-divider { - -fx-border-color: transparent -fx-box-border transparent #BBBBBB; - -fx-background-color: transparent, -fx-inner-border-horizontal; - -fx-background-insets: 0, 0 1 0 1; -} - -/* vertical the two nodes are placed on top of each other. */ -.split-pane:vertical > .split-pane-divider { - -fx-border-color: #BBBBBB transparent -fx-box-border transparent; - -fx-background-color: transparent, -fx-inner-border; - -fx-background-insets: 0, 1 0 1 0; -} - -.split-pane > .split-pane-divider > .horizontal-grabber { - -fx-padding: 5 1 5 1; - -fx-background-color: #FFFFFF, -fx-box-border; - -fx-background-insets: 1 0 -1 0, 0; - -fx-shape: "M0 0 L0 0 L2 0 L2 2 L0 2 Z M0 4 L0 4 L2 4 L2 6 L0 6 Z M0 8 L0 8 L2 8 L2 10 L0 10 Z"; -} - -.split-pane > .split-pane-divider > .vertical-grabber { - -fx-padding: 1 5 1 5; - -fx-background-color: #FFFFFF, -fx-box-border; - -fx-background-insets: 1 0 -1 0, 0; - -fx-shape: "M0 0 L0 0 L2 0 L2 2 L0 2 Z M4 0 L4 0 L4 2 L6 2 L6 0 Z M8 0 L8 0 L8 2 L10 2 L10 0 Z"; -} - -/******************************************************************************* - * * - * TabPane * - * * - ******************************************************************************/ - -.tab-pane { - /* -fx-tab-min-width: 4.583em; 55 */ - /* -fx-tab-max-width: 4.583em; 55 */ - -fx-tab-min-height: 1.75em; /* 21 */ - -fx-tab-max-height: 1.75em; /* 21 */ -} - -.tab-pane > .tab-header-area > .headers-region > .tab > .tab-container > .tab-label { - -fx-background-color: transparent; - -fx-alignment: CENTER; - -fx-text-fill: -fx-text-base-color; -} -/* -.tab *.tab-label Text { - -fx-effect: dropshadow(two-pass-box , rgba(255, 255, 255, 0.4), 1, 0.0 , 0, 1); -}*/ - -.tab-pane > .tab-content-area { - -fx-background-color: -fx-control-inner-background; - -fx-padding: 0.0em; /* 0 */ - /* -fx-opacity: -fx-disabled-opacity;*/ -} - -.tab-pane > .tab-header-area > .headers-region > .tab { - /* This is how it is done in Button, but the -1 inset caused a white line */ - /* to appear beneath the tab, which looks bad, so it's taken out below. */ -/* -fx-background-color: -fx-shadow-highlight-color, -fx-tab-border-color, -fx-inner-border, -fx-body-color; - -fx-background-radius: 5 5 0 0, 5 5 0 0, 4 4 0 0, 3 3 0 0; - -fx-background-insets: 0 0 -1 0, 0, 1, 2;*/ - /*-fx-background-insets: 0, 1, 2;*/ - -fx-background-insets: 0 1 1 0, 1 2 1 1, 2 3 1 2; - -fx-background-radius: 5 5 0 0, 4 4 0 0, 3 3 0 0; - -fx-padding: 0.083333em 0.5em 0.083333em 0.5em; /* 1 6 1 6 */ -/* -fx-text-fill: -fx-text-base-color;*/ -} - -.tab-pane > .tab-header-area > .headers-region > .tab:top { - -fx-background-color: -fx-tab-border-color, -fx-inner-border, -fx-body-color; -} - -.tab-pane > .tab-header-area > .headers-region > .tab:right { - -fx-background-color: -fx-tab-border-color, -fx-inner-border-bottomup, -fx-body-color-bottomup; -} - -.tab-pane > .tab-header-area > .headers-region > .tab:bottom { - -fx-background-color: -fx-tab-border-color, -fx-inner-border-bottomup, -fx-body-color-bottomup; -} - -.tab-pane > .tab-header-area > .headers-region > .tab:left { - -fx-background-color: -fx-tab-border-color, -fx-inner-border, -fx-body-color; -} - -.tab-pane > .tab-header-area > .headers-region > .tab:hover { - -fx-color: -fx-hover-base; -} - -.tab-pane > .tab-header-area > .headers-region > .tab:selected { -/* -fx-background-color: white;*/ - -/* -fx-background-color: -fx-tab-border-color, -fx-inner-border, -fx-body-color; - -fx-background-radius: 5 5 0 0, 4 4 0 0, 3 3 0 0; - -fx-background-insets: 0, 1 1 0 1, 2 2 0 2;*/ - -fx-background-color: -fx-tab-border-color, -fx-control-inner-background; - -fx-background-insets: 0 1 0 0, 1 2 0 1; - -fx-background-radius: 5 5 0 0, 4 4 0 0; -} - -.tab-pane:focused > .tab-header-area > .headers-region > .tab:selected .focus-indicator { - -fx-border-style: segments(0.166667em, 0.166667em); - -fx-border-width: 1; - -fx-border-color: -fx-focus-color; -} - -.tab-pane > .tab-header-area > .headers-region > .tab:disabled { - -fx-opacity: -fx-disabled-opacity; -} - -.tab-pane > .tab-header-area > .headers-region > .tab:disabled:hover { - -fx-color: -fx-base; - -fx-opacity: -fx-disabled-opacity; -} - -.tab-pane > .tab-header-area > .tab-header-background { - -fx-background-color: -fx-outer-border, -fx-inner-border, derive(-fx-color, -20%); - -fx-effect: innershadow(two-pass-box , rgba(0,0,0,0.6) , 4, 0.0 , 0 , 0); -} - -/*.tab-pane *.tab-header-area {*/ - /* I would like to use -fx-tab-border-color here, but for some reason it */ - /* just isn't the correct color, even though it works in :top above */ -/* -fx-background-color: -fx-tab-border-color, lightgray;*/ -/*}*/ - -.tab-pane:top > .tab-header-area { - -fx-background-insets: 0, 0 0 1 0; - -fx-padding: 0.416667em 0.166667em 0.0em 0.833em; /* 5 2 0 10 */ -} - -.tab-pane:bottom > .tab-header-area { - -fx-background-insets: 0, 1 0 0 0; - -fx-padding: 0 0.166667em 0.416667em 0.833em; /* 0 2 5 0 */ -} - -.tab-pane:left > .tab-header-area { - -fx-background-insets: 0, 0 1 0 0; - -fx-padding: 0.833em 0.0em 0.166667em 0.416667em; /* 10 0 2 5 */ -} - -.tab-pane:right > .tab-header-area { - -fx-background-insets: 0, 0 0 0 1; - -fx-padding: 0.833em 0.416667em 0.166667em 0.0em; /* 10 5 2 0 */ -} - -/* TODO: scaling the shape seems to make it way too large */ -.tab-pane > .tab-header-area > .headers-region > .tab > .tab-container > .tab-close-button { - -fx-background-color: -fx-mark-color; - -fx-shape: "M 0,0 H1 L 4,3 7,0 H8 V1 L 5,4 8,7 V8 H7 L 4,5 1,8 H0 V7 L 3,4 0,1 Z"; - -fx-scale-shape: false; - -fx-effect: dropshadow(two-pass-box , rgba(255, 255, 255, 0.4), 1, 0.0 , 0, 1); -} - -.tab-pane > .tab-header-area > .headers-region > .tab > .tab-container > .tab-close-button:hover { - -fx-background-color: derive(-fx-mark-color, -30%); -} - -/* CONTROL BUTTONS */ -.tab-pane > .tab-header-area > .control-buttons-tab { - -fx-background-color: -fx-tab-border-color, -fx-inner-border, -fx-body-color; - -fx-background-insets: 0, 1, 2; - -fx-background-radius: 5 5 0 0, 4 4 0 0, 3 3 0 0; - -fx-padding: 0.083333em 0.25em 0.083333em 0.25em; /* 1 3 1 3 */ -} - -.tab-pane > .tab-header-area > .control-buttons-tab > .container > .tab-down-button { - -fx-background-color: transparent; - -fx-padding: 0.0em 0.416667em 0.0em 0.416667em; /* 0 5 0 5 */ -} - -.tab-pane > .tab-header-area > .control-buttons-tab > .container > .tab-down-button:hover { - -fx-background-color: -fx-body-color; - -fx-color: -fx-hover-base; -} - -.tab-pane > .tab-header-area > .control-buttons-tab > .container > .tab-down-button .arrow { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 1 0 -1 0, 0; - -fx-padding: 0.238083em 0.416667em 0.238083em 0.416667em; /* 2.857 5 2.857 5 */ - -fx-shape: "M 0 0 H 7 L 3.5 4 z"; -} - -/* FLOATING TABS CUSTOMISATION */ -.tab-pane.floating > .tab-header-area > .tab-header-background { - -fx-background-color: null; -} - -.tab-pane.floating > .tab-header-area { - -fx-background-color: null; -} - -.tab-pane.floating > .tab-content-area { - -fx-background-color: -fx-tab-border-color, -fx-control-inner-background; - -fx-background-insets: 0, 1; - -fx-background-radius: 5, 4; - -fx-padding: 2; -} - -.tab-pane.floating > .tab-header-area > .headers-region > .tab { - -fx-background-color: -fx-tab-border-color, -fx-inner-border, -fx-body-color; - -fx-background-insets: 0 1 1 0, 1 2 1 1, 2 3 1 2; - -fx-background-radius: 5 5 0 0, 4 4 0 0, 3 3 0 0; -} - -.tab-pane.floating > .tab-header-area > .headers-region > .tab:selected { - -fx-background-color: -fx-tab-border-color, -fx-control-inner-background; - -fx-background-insets: 0 1 -1 0, 1 2 -1 1; - -fx-background-radius: 5 5 0 0, 4 4 0 0; -} - -/*.tab-pane:floating *.control-buttons-tab { - -fx-padding: 0.083333em 0.25em 0.083333em 0.25em; - -fx-background-color: -fx-tab-border-color, -fx-inner-border, -fx-body-color; - -fx-background-radius: 5 5 0 0, 4 4 0 0, 3 3 0 0; - -fx-background-insets: 0, 1 1 0 1, 2 2 0 2; -}*/ - - - - -/* ====== CHART TOP LEVEL ITEMS =========================================================== */ -.chart { - -fx-padding: 5px; -} -.chart-content { - -fx-padding: 10px; -} -.chart-title { - -fx-font-size: 1.4em; -} -.chart-legend { - -fx-background-color: ladder(-fx-background, derive(-fx-box-border, -10%) 50%, derive(-fx-box-border, 10%) 51%), - ladder(-fx-background, derive(-fx-control-inner-background, 5%) 50%, derive(-fx-control-inner-background, -5%) 51%); - -fx-background-insets: 0,1; - -fx-background-radius: 6,5; - -fx-padding: 6px; -} - -/* ====== AXIS ============================================================================ */ -.axis { - -fx-tick-label-font-size: 0.833333em; /* 10 pix */ - -fx-tick-label-fill: -fx-text-background-color; -} -.axis:top { - -fx-border-color: transparent transparent #666666 transparent; -} -.axis:right { - -fx-border-color: transparent transparent transparent #666666; -} -.axis:bottom { - -fx-border-color: #666666 transparent transparent transparent; -} -.axis:left { - -fx-border-color: transparent #666666 transparent transparent; -} -.axis-tick-mark { - -fx-fill: null; - -fx-stroke: #666666; -} -.axis-minor-tick-mark { - -fx-fill: null; - -fx-stroke: #AAAAAA; -} - -.axis .text { - -fx-font-smoothing-type: lcd; -} - -/* ====== CHART PLOT BACKGROUND =========================================================== */ -.chart-plot-background { - -fx-background-color: #f5f5f5; -} -.chart-vertical-grid-lines { - -fx-stroke: #dddddd; -} -.chart-horizontal-grid-lines { - -fx-stroke: #dddddd; -} -.chart-alternative-column-fill { - -fx-fill: #eeeeee; - -fx-stroke: transparent; - -fx-stroke-width: 0; -} -.chart-alternative-row-fill { - -fx-fill: #eeeeee; - -fx-stroke: transparent; - -fx-stroke-width: 0; -} -.chart-vertical-zero-line { - -fx-stroke: #999999; -} -.chart-horizontal-zero-line { - -fx-stroke: #999999; -} -/* ====== SCATTER CHART =========================================================== */ -.chart-symbol { /* solid circle */ - -fx-background-color: #f9d900; - -fx-background-radius: 5px; - -fx-padding: 5px; -} -.default-color1.chart-symbol { /* solid square */ - -fx-background-color: #a9e200; - -fx-background-radius: 0; -} -.default-color2.chart-symbol { /* solid diamond */ - -fx-background-color: #22bad9; - -fx-background-radius: 0; - -fx-padding: 7px 5px 7px 5px; - -fx-shape: "M5,0 L10,9 L5,18 L0,9 Z"; -} -.default-color3.chart-symbol { /* cross */ - -fx-background-color: #0181e2; - -fx-background-radius: 0; - -fx-background-insets: 0; - -fx-shape: "M2,0 L5,4 L8,0 L10,0 L10,2 L6,5 L10,8 L10,10 L8,10 L5,6 L2,10 L0,10 L0,8 L4,5 L0,2 L0,0 Z"; -} -.default-color4.chart-symbol { /* solid triangle */ - -fx-background-color: #2f357f; - -fx-background-radius: 0; - -fx-background-insets: 0; - -fx-shape: "M5,0 L10,8 L0,8 Z"; -} -.default-color5.chart-symbol { /* hollow circle */ - -fx-background-color: #860061, white; - -fx-background-insets: 0, 2; - -fx-background-radius: 5px; - -fx-padding: 5px; -} -.default-color6.chart-symbol { /* hollow square */ - -fx-background-color: #c62b00, white; - -fx-background-insets: 0, 2; - -fx-background-radius: 0; -} -.default-color7.chart-symbol { /* hollow diamond */ - -fx-background-color: #ff5700, white; - -fx-background-radius: 0; - -fx-background-insets: 0, 2.5; - -fx-padding: 7px 5px 7px 5px; - -fx-shape: "M5,0 L10,9 L5,18 L0,9 Z"; -} - -/* ====== LINE CHART =========================================================== */ -.chart-line-symbol { - -fx-background-color: #f9d900, white; - -fx-background-insets: 0, 2; - -fx-background-radius: 5px; - -fx-padding: 5px; -} -.chart-series-line { - -fx-stroke: #f9d900; - -fx-stroke-width: 4px; - -fx-effect: dropshadow( two-pass-box , rgba(0,0,0,0.3) , 8, 0.0 , 0 , 3 ); -} -.default-color0.chart-line-symbol { -fx-background-color: #f9d900, white; } -.default-color1.chart-line-symbol { -fx-background-color: #a9e200, white; } -.default-color2.chart-line-symbol { -fx-background-color: #22bad9, white; } -.default-color3.chart-line-symbol { -fx-background-color: #0181e2, white; } -.default-color4.chart-line-symbol { -fx-background-color: #2f357f, white; } -.default-color5.chart-line-symbol { -fx-background-color: #860061, white; } -.default-color6.chart-line-symbol { -fx-background-color: #c62b00, white; } -.default-color7.chart-line-symbol { -fx-background-color: #ff5700, white; } -.default-color0.chart-series-line { -fx-stroke: #f9d900; } -.default-color1.chart-series-line { -fx-stroke: #a9e200; } -.default-color2.chart-series-line { -fx-stroke: #22bad9; } -.default-color3.chart-series-line { -fx-stroke: #0181e2; } -.default-color4.chart-series-line { -fx-stroke: #2f357f; } -.default-color5.chart-series-line { -fx-stroke: #860061; } -.default-color6.chart-series-line { -fx-stroke: #c62b00; } -.default-color7.chart-series-line { -fx-stroke: #ff5700; } - -/* ====== AREA CHART =========================================================== */ -.chart-area-symbol { - -fx-background-color: #f9d900, white; - -fx-background-insets: 0, 1; - -fx-background-radius: 4px; /* makes sure this remains circular */ - -fx-padding: 3px; -} -.default-color0.chart-area-symbol { -fx-background-color: #f9d900, white; } -.default-color1.chart-area-symbol { -fx-background-color: #a9e200, white; } -.default-color2.chart-area-symbol { -fx-background-color: #22bad9, white; } -.default-color3.chart-area-symbol { -fx-background-color: #0181e2, white; } -.default-color4.chart-area-symbol { -fx-background-color: #2f357f, white; } -.default-color5.chart-area-symbol { -fx-background-color: #860061, white; } -.default-color6.chart-area-symbol { -fx-background-color: #c62b00, white; } -.default-color7.chart-area-symbol { -fx-background-color: #ff5700, white; } -.chart-series-area-line { - -fx-stroke: #f9d900; - -fx-stroke-width: 1px; -} -.default-color0.chart-series-area-line { -fx-stroke: #c2a902; } -.default-color1.chart-series-area-line { -fx-stroke: #88b501; } -.default-color2.chart-series-area-line { -fx-stroke: #22bad9; } -.default-color3.chart-series-area-line { -fx-stroke: #0181e2; } -.default-color4.chart-series-area-line { -fx-stroke: #2f357f; } -.default-color5.chart-series-area-line { -fx-stroke: #860061; } -.default-color6.chart-series-area-line { -fx-stroke: #c62b00; } -.default-color7.chart-series-area-line { -fx-stroke: #ff5700; } -.chart-series-area-fill { - -fx-stroke: null; - -fx-fill: #f9d90044; -} -.default-color0.chart-series-area-fill { -fx-fill: #f9d90044; } -.default-color1.chart-series-area-fill { -fx-fill: #a9e20044; } -.default-color2.chart-series-area-fill { -fx-fill: #22bad944; } -.default-color3.chart-series-area-fill { -fx-fill: #0181e244; } -.default-color4.chart-series-area-fill { -fx-fill: #2f357f44; } -.default-color5.chart-series-area-fill { -fx-fill: #86006144; } -.default-color6.chart-series-area-fill { -fx-fill: #c62b0044; } -.default-color7.chart-series-area-fill { -fx-fill: #ff570044; } -.area-legend-symbol { - -fx-padding: 6px; - -fx-background-radius: 6px; /* makes sure this remains circular */ - -fx-background-insets: 0, 3; -} -/* ====== BUBBLE CHART =========================================================== */ -.bubble-legend-symbol { - -fx-background-radius: 8px; - -fx-padding: 8px; -} -.chart-bubble { - -fx-bubble-fill: #f9d900; - -fx-background-color: radial-gradient(center 50% 50%, radius 80%, derive(-fx-bubble-fill,20%), derive(-fx-bubble-fill,-30%)); -} -.default-color0.chart-bubble { -fx-bubble-fill: #f9d900aa; } -.default-color1.chart-bubble { -fx-bubble-fill: #a9e200aa; } -.default-color2.chart-bubble { -fx-bubble-fill: #22bad9aa; } -.default-color3.chart-bubble { -fx-bubble-fill: #0181e2aa; } -.default-color4.chart-bubble { -fx-bubble-fill: #2f357faa; } -.default-color5.chart-bubble { -fx-bubble-fill: #860061aa; } -.default-color6.chart-bubble { -fx-bubble-fill: #c62b00aa; } -.default-color7.chart-bubble { -fx-bubble-fill: #ff5700aa; } - -/* ====== BAR CHART =========================================================== */ -/* TODO flip gradient vertical for negative bars */ -.chart-bar { - -fx-bar-fill: #22bad9; - -fx-background-color: linear-gradient(derive(-fx-bar-fill,-30%), derive(-fx-bar-fill,-40%)), - linear-gradient(derive(-fx-bar-fill,80%), derive(-fx-bar-fill, 0%)), - linear-gradient(derive(-fx-bar-fill,30%), derive(-fx-bar-fill,-10%)); - -fx-background-insets: 0,1,2; - -fx-background-radius: 5 5 0 0, 4 4 0 0, 3 3 0 0; -} - -.negative.chart-bar { - -fx-background-color: linear-gradient(to top, derive(-fx-bar-fill,-30%), derive(-fx-bar-fill,-40%)), - linear-gradient(to top, derive(-fx-bar-fill, 80%), derive(-fx-bar-fill,0%)), - linear-gradient(to top, derive(-fx-bar-fill,30%), derive(-fx-bar-fill,-10%)); - -fx-background-radius: 0 0 5 5, 0 0 4 4, 0 0 3 3; -} -.bar-chart:horizontal .chart-bar, .stacked-bar-chart:horizontal .chart-bar { - -fx-background-color: linear-gradient(to left, derive(-fx-bar-fill,-30%), derive(-fx-bar-fill,-40%)), - linear-gradient(to left, derive(-fx-bar-fill,80%), derive(-fx-bar-fill, 0%)), - linear-gradient(to left, derive(-fx-bar-fill,30%), derive(-fx-bar-fill,-10%)); - -fx-background-radius: 0 5 5 0, 0 4 4 0, 0 3 3 0; -} -.bar-chart:horizontal .negative.chart-bar, .stacked-bar-chart:horizontal .negative.chart-bar { - -fx-background-color: linear-gradient(to right, derive(-fx-bar-fill,-30%), derive(-fx-bar-fill,-40%)), - linear-gradient(to right, derive(-fx-bar-fill, 80%), derive(-fx-bar-fill, 0%)), - linear-gradient(to right, derive(-fx-bar-fill,30%), derive(-fx-bar-fill,-10%)); - -fx-background-radius: 5 0 0 5, 4 0 0 4, 3 0 0 3; -} -.default-color0.chart-bar { -fx-bar-fill: #f9d900; } -.default-color1.chart-bar { -fx-bar-fill: #a9e200; } -.default-color2.chart-bar { -fx-bar-fill: #22bad9; } -.default-color3.chart-bar { -fx-bar-fill: #0181e2; } -.default-color4.chart-bar { -fx-bar-fill: #2f357f; } -.default-color5.chart-bar { -fx-bar-fill: #860061; } -.default-color6.chart-bar { -fx-bar-fill: #c62b00; } -.default-color7.chart-bar { -fx-bar-fill: #ff5700; } -.bar-legend-symbol { - -fx-padding: 8px; -} -/* ====== PIE CHART ============================================================== */ -.chart-pie { - -fx-pie-color: #2f357f; - -fx-background-color: radial-gradient(radius 100%, derive(-fx-pie-color,55%), derive(-fx-pie-color,-20%)); - -fx-background-insets: 0; - -fx-border-color: derive(-fx-pie-color,-30%); -} -.chart-pie-label { - -fx-padding: 3px; - -fx-fill: -fx-text-base-color; -} -.chart-pie-label-line { - -fx-stroke: #aaaaaa; - -fx-fill: #aaaaaa; -} -.default-color0.chart-pie { -fx-pie-color: #f9d900; } -.default-color1.chart-pie { -fx-pie-color: #a9e200; } -.default-color2.chart-pie { -fx-pie-color: #22bad9; } -.default-color3.chart-pie { -fx-pie-color: #0181e2; } -.default-color4.chart-pie { -fx-pie-color: #2f357f; } -.default-color5.chart-pie { -fx-pie-color: #860061; } -.default-color6.chart-pie { -fx-pie-color: #c62b00; } -.default-color7.chart-pie { -fx-pie-color: #ff5700; } -.negative.chart-pie { - -fx-pie-color: transparent; - -fx-background-color: white; -} -.pie-legend-symbol.chart-pie { - -fx-background-radius: 8px; - -fx-padding: 8px; - -fx-border-color: null; -} - -/* -------------- CODE FOR THE NON-EDITABLE COMBO-BOX -------------- */ - -/* ------- MAIN BUTTON ------- */ -.combo-box-base { - -fx-background-color: -fx-shadow-highlight-color, -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-radius: 5, 5, 4, 3; - -fx-background-insets: 0 0 -1 0, 0, 1, 2; - -fx-padding: 0; -} - -.combo-box-base:hover { - -fx-color: -fx-hover-base; -} - -/*------- THIS SPECIFIES THE BUTTON COLOR WHEN THE POPUP MENU IS SHOWING -------*/ -.combo-box-base:showing { - -fx-color: -fx-pressed-base; -} - -.combo-box-base:focused { - -fx-background-color: -fx-focus-color, -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-radius: 6.4, 4, 5, 3; - -fx-background-insets: -1.4, 0, 1, 2; -} - -.combo-box-base:disabled { - -fx-opacity: .4; -} - -/* ------- OPEN BUTTON ------- */ -.combo-box-base > .arrow-button { - -fx-background-color: -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: 0, 1, 2; - -fx-background-radius: 0 5 5 0, 0 4 4 0, 0 3 3 0; - -fx-padding: 0 0.667em 0 0.667em; /* 6 8 6 8 */ - /*-fx-padding: 0; *//* 6 8 6 8 */ -} - -.combo-box-base:hover > .arrow-button, -.date-picker:hover > .arrow-button { - -fx-background-color: -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: 0, 1, 2; - -fx-background-radius: 0 5 5 0, 0 4 4 0, 0 3 3 0; -} - -.combo-box-base:showing > .arrow-button, -.date-picker:showing > .arrow-button { - -fx-color: -fx-pressed-base; -} - -/* ------- ARROW* ------- */ -.combo-box-base > .arrow-button > .arrow, -.web-view .form-select-button .arrow { - -fx-background-insets: 1 0 -1 0, 0; - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-padding: 0.166667em 0.333333em 0.166667em 0.333333em; /* 2 4 2 4 */ - -fx-shape: "M 0 0 h 7 l -3.5 4 z"; -} - -.web-view .form-select-button { - -fx-background-radius: 2, 2, 1, 0; - -fx-background-insets: 2 2 1 2, 2, 3, 4; -} - -/* ------- POPUP MENU ------- */ -/* --- .combo-box .popup-menu, .combo-box .menu-item, .combo-box .popup-menu .menu-item-radio -all inherit from Menu Control's popup-menu. --- */ - - -/* -------------- CODE FOR THE EDITABLE COMBO-BOX -------------- */ - -/* ------- TEXTBOX SEGMENT OF COMBO BOX ------- */ -/*--- The editable ComboBox TextBox inherits its properties from the TextBox Control. -Only the properties with values that are different from the TextBox are specified here. ---*/ - -.combo-box-base:editable > .text-field, -.date-picker > .text-field { - -fx-padding: 0.166667em 0.416667em 0.25em 0.416667em; /* 2 5 3 5 */ - /*-fx-padding: 0px;*/ - /*-fx-background-color: yellow;*/ - -fx-background-radius: 4 0 0 4, 3 0 0 3, 2 0 0 2; - -fx-background-insets: 0 0 -1 0, 0, 1 0 1 1; -} - -.combo-box-base:editable:focused, -.date-picker:focused { - -fx-background-color: -fx-focus-color, -fx-outer-border, -fx-control-inner-background; - -fx-background-radius: 5.4, 3, 2; - -fx-background-insets: -1.4, 0, 1; -} - -/* -------------- STYLES FOR THE DEFAULT LISTVIEW-BASED COMBOBOX ------------- */ - -/* Customise the ListCell that appears in the ComboBox button itself */ -.combo-box > .list-cell { - -fx-background: transparent; - -fx-background-color: transparent; - -fx-text-fill: -fx-text-base-color; - -fx-padding: 0.25em 0 0.166667em 0.583333em; /* 3 0 2 7 */ - -fx-cell-size: 1.7500em; /* 21 */ -} - -.combo-box-popup > .list-view { - -fx-background-color: -fx-box-border, -fx-control-inner-background; - -fx-background-insets: 0, 1; - -fx-effect: dropshadow( three-pass-box , rgba(0,0,0,0.6) , 8, 0.0 , 0 , 0 ); -} - -.combo-box-popup > .list-view > .virtual-flow > .clipped-container > .sheet > .list-cell { - -fx-padding: 4 0 4 5; - - /* No alternate highlighting */ - -fx-background-color: -fx-control-inner-background; -} - -.combo-box-popup > .list-view > .virtual-flow > .clipped-container > .sheet > .list-cell:filled:selected, -.combo-box-popup > .list-view > .virtual-flow > .clipped-container > .sheet > .list-cell:filled:selected:hover { - -fx-background: -fx-accent; - -fx-background-color: -fx-selection-bar; - -fx-text-fill: -fx-selection-bar-text; -} - -.combo-box-popup > .list-view > .virtual-flow > .clipped-container > .sheet > .list-cell:filled:hover { - -fx-background-color: -fx-cell-hover-color; - -fx-text-fill: -fx-text-inner-color; -} - -.combo-box-popup > .list-view > .placeholder > .label { - -fx-text-fill: derive(-fx-control-inner-background,-30%); -} - -/* -------------------------- STYLES FOR THE COLOR-PICKER CONTROL ----- */ - -.color-picker { - -fx-color-rect-width: 0.916667em; /* 11px */ - -fx-color-rect-height: 0.916667em; /* 11px */ -} -.color-picker > .arrow-button { - -fx-background-color: null; - -fx-background-insets: 0, 1, 2; - -fx-background-radius: 0 5 5 0, 0 4 4 0, 0 3 3 0; -} - -.combo-box-base.color-picker.split-button > .arrow-button { - -fx-background-color: -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: 0, 1, 2; - -fx-background-radius: 0 5 5 0, 0 4 4 0, 0 3 3 0; - -fx-padding: 0.5em 0.416667em 0.5em 0.416667em; /* 6 5 6 5 */ -} - -.color-picker:hover { - -fx-color: -fx-base; -} - -/** Fix for RT-35422 where border was being shown incorrectly on non-split-buttons */ -.combo-box-base.color-picker:hover > .arrow-button { - -fx-background-insets: 0, 1 1 1 0, 2 2 2 0; -} - -.color-picker.button { - -fx-padding: 0 5 0 0; -} - -.color-picker.button > .arrow-button { - -fx-background-color: -fx-inner-border, -fx-body-color; - -fx-background-insets: 0, 1; - -fx-background-radius: 0 5 5 0, 0 4 4 0; -} - -.color-picker > .split-button > .arrow-button:hover { - -fx-color: -fx-hover-base; -} - -.color-picker > .split-button > .color-picker-label:hover { - -fx-color: -fx-hover-base; -} - -.color-picker > .color-picker-label > .picker-color { - -fx-padding: 0.416667em 0.333333em 0.416667em 0.333333em; /* 5 4 5 4 */ - -fx-background-color: null; -} - -.color-picker > .color-picker-label > .picker-color > .picker-color-rect { - -fx-stroke: -fx-pressed-base; - -fx-stroke-type: inside; -} - -.color-palette { - -fx-spacing: 15px; - -fx-background-color: - derive(-fx-color,-40%), - derive(-fx-color,100%), - linear-gradient(to bottom, - derive(-fx-color,100%) 0%, - derive(-fx-color,50%) 12%, - derive(-fx-color,65%) 88%, - derive(-fx-color,23%) 100%); - -fx-background-insets: 0, 1, 2; - -fx-background-radius: 0 6 6 6, 0 5 5 5, 0 4 4 4; - -fx-padding: 15 15 15 15; - -fx-effect: dropshadow( three-pass-box , rgba(0,0,0,0.6) , 8, 0.0 , 0 , 0 ); -} - -.color-palette > .color-picker-grid > .color-square > .color-rect { - -fx-stroke: black; - -fx-stroke-width: 0.4; - -fx-border-color: black; -} - -.color-palette > .color-picker-grid { - -fx-border-color: transparent; -} - -.color-palette > .color-picker-grid > .color-square { - -fx-background-color: transparent; - -fx-background-insets: -1, 0; - -fx-padding: 0.5; - -fx-border: black; -} - -/* the color over which the user is hovering */ -.color-palette-region > .color-square.hover-square { - -fx-background-color: black; - -fx-background-insets: -1; - -fx-padding: 1; -} - -.color-palette > .separator > .line { - -fx-border-color: -fx-text-box-border transparent transparent transparent, - -fx-shadow-highlight-color transparent transparent transparent; - -fx-border-insets: 0, 1 0 0 0; - -fx-border-style: none; - -fx-padding: 0; -} - - -/* ------- CUSTOM COLOR DIALOG ------- */ -.custom-color-dialog > .color-rect-pane { - -fx-spacing: 0.75em; - -fx-pref-height: 16.666667em; - -fx-alignment: top-left; - -fx-fill-height: true; -} - -.custom-color-dialog .color-rect-pane .color-rect { - -fx-min-width: 16.666667em; - -fx-min-height: 16.666667em; -} - -.custom-color-dialog .color-rect-pane .color-rect-border { - -fx-border-color: derive(-fx-base, -20%); -} - -.custom-color-dialog > .color-rect-pane #color-rect-indicator { - -fx-background-color: null; - -fx-border-color: white; - -fx-border-radius: 0.4166667em; - -fx-translate-x: -0.4166667em; - -fx-translate-y: -0.4166667em; - -fx-pref-width: 0.833333em; - -fx-pref-height: 0.833333em; - -fx-effect: dropshadow(three-pass-box, black, 2, 0.0, 0, 1); -} - -.custom-color-dialog > .color-rect-pane > .color-bar { - -fx-min-width: 1.666667em; - -fx-min-height: 16.666667em; - -fx-max-width: 1.666667em; - -fx-border-color: derive(-fx-base, -20%); -} - -.custom-color-dialog > .color-rect-pane > .color-bar > #color-bar-indicator { - -fx-border-radius: 0.333333em; - -fx-border-color: white; - -fx-effect: dropshadow(three-pass-box, black, 2, 0.0, 0, 1); - -fx-pref-width: 2em; - -fx-pref-height: 0.833333em; - -fx-translate-x: -0.1666667em; - -fx-translate-y: -0.4166667em; -} - -.custom-color-dialog { - -fx-background-color: -fx-background; - -fx-padding: 1.25em; - -fx-spacing: 1.25em; -} - -/* The fix for RT-37494 forces the web color text's major direction to - * LTR. The following keeps the text right-aligned when in RTL mode. */ -.custom-color-dialog .webcolor-field:dir(rtl) > .text-field:dir(ltr) { - -fx-alignment: baseline-right; -} - - -/* -------- Toggle Button ---------------- */ -.custom-color-dialog .controls-pane .toggle-button { - -fx-background-radius: 0.333333em, 0.333333em, 0.25em, 0.1666667em; - -fx-padding: 0.25em 0.5em 0.25em 0.5em; -} - -.custom-color-dialog .controls-pane .toggle-button:focused { - -fx-background-color: - rgba(23,134,248,0.2), - -fx-focus-color, - -fx-inner-border, - -fx-body-color; -} -.custom-color-dialog .controls-pane .toggle-button:selected Text { - -fx-effect: dropshadow( one-pass-box , rgba(0,0,0,0.9) , 2, 0.0 , 0 , 1 ); -} - -.custom-color-dialog .controls-pane .toggle-button:selected { - -fx-background-color: - -fx-shadow-highlight-color, - linear-gradient( to bottom, derive(-fx-color,-90%) 0%, derive(-fx-color,-60%) 100% ), - linear-gradient( to bottom, derive(-fx-color,-60%) 0%, derive(-fx-color,-35%) 50%, derive(-fx-color,-30%) 98%, derive(-fx-color,-50%) 100% ), - linear-gradient( to right, rgba(0,0,0,0.3) 0%, rgba(0,0,0,0) 10%, rgba(0,0,0,0) 90%, rgba(0,0,0,0.3) 100% ); - -fx-background-insets: 0 0 -0.083333em 0, 0, 0.083333em, 0.083333em; - /* TODO: -fx-text-fill should be derived */ - -fx-text-fill: -fx-light-text-color; -} -.custom-color-dialog .controls-pane .left-pill { - -fx-background-radius: 0.25em 0 0 0.25em; - -fx-background-insets: 0 0 -0.083333em 0, 0, 0.083333em 0 0.083333em 0.083333em, 0.1666667em 0 0.1666667em 0.1666667em; - -fx-border-color: transparent -fx-outer-border transparent transparent; - -fx-border-insets: 0.333333em 0 0.333333em 0; - -fx-padding: -0.1666667em 0.666667em -0.1666667em 0.666667em; -} -.custom-color-dialog .controls-pane .left-pill:focused { - -fx-background-radius: 0.25em 0 0 0.25em; - -fx-background-insets: -0.11666667em 0 -0.11666667em -0.11666667em, 0 0 0 0, 0.083333em, 0.1666667em; - -fx-border-color: transparent; -} -.custom-color-dialog .controls-pane .left-pill:selected, .controls-pane .left-pill:selected:focused { - -fx-background-insets: 0 0 -0.083333em 0, 0, 0.083333em 0 0.083333em 0.083333em, 0.083333em 0 0.083333em 0.083333em; - -fx-border-color: transparent; -} -.custom-color-dialog .controls-pane .center-pill { - -fx-background-radius: 0; - -fx-background-insets: 0; - -fx-background-insets: 0 0 -0.083333em 0, 0, 0.083333em 0 0.083333em 0, 0.1666667em 0 0.1666667em 0; - -fx-border-color: transparent -fx-outer-border transparent transparent; - -fx-border-insets: 0.333333em 0 0.333333em 0; - -fx-padding: -0.1666667em 0.666667em -0.1666667em 0.666667em; -} -.custom-color-dialog .controls-pane .center-pill:focused { - -fx-background-radius: 0; - -fx-background-insets: -0.11666667em 0 -0.11666667em -0.083333em, 0 0 0 -0.083333em, 0.083333em 0.083333em 0.083333em 0, 0.1666667em 0.1666667em 0.1666667em 0.083333em; - -fx-border-color: transparent; -} -.custom-color-dialog .controls-pane .center-pill:selected, .controls-pane .center-pill:selected:focused { - -fx-background-insets: -0.11666667em 0 -0.11666667em -0.083333em, 0 0 0 -0.083333em, 0.083333em 0.083333em 0.083333em 0, 0.083333em 0.083333em 0.083333em 0; - -fx-border-color: transparent; -} - -.custom-color-dialog .controls-pane .right-pill { - -fx-background-radius: 0 0.25em 0.25em 0; - -fx-background-insets: 0 0 -0.083333em 0, 0, 0.083333em 0.083333em 0.083333em 0, 0.1666667em 0.1666667em 0.1666667em 0; - -fx-padding: 0.25em 0.666667em 0.25em 0.666667em; -} -.custom-color-dialog .controls-pane .right-pill:focused { - -fx-background-radius: 0 0.25em 0.25em 0; - -fx-background-insets: -0.11666667em -0.11666667em -0.11666667em -0.083333em, 0 0 0 -0.083333em, 0.083333em 0.083333em 0.083333em 0, 0.1666667em 0.1666667em 0.1666667em 0.083333em; -} -.custom-color-dialog .controls-pane .right-pill:selected, .controls-pane .right-pill:selected:focused { - -fx-background-insets: -0.11666667em -0.11666667em -0.11666667em -0.083333em, 0 0 0 -0.083333em, 0.083333em 0.083333em 0.083333em 0, 0.083333em 0.083333em 0.083333em 0; -} - -.custom-color-dialog .controls-pane .current-new-color-grid #current-new-color-border { - -fx-border-color: derive(-fx-base, -20%); - -fx-border-width: 2px; -} - -.custom-color-dialog .controls-pane .current-new-color-grid .color-rect { - -fx-min-width: 10.666667em; - -fx-min-height: 1.75em; - -fx-pref-width: 10.666667em; - -fx-pref-height: 1.75em; -} - -.custom-color-dialog .transparent-pattern { - -fx-background-image: url("pattern-transparent.png"); - -fx-background-repeat: repeat; - -fx-background-size: auto; -} - -.custom-color-dialog .controls-pane #spacer1 { - -fx-min-height: 0.1666667em; - -fx-max-height: 0.1666667em; - -fx-pref-height: 0.1666667em; -} - -.custom-color-dialog .controls-pane #spacer2 { - -fx-min-height: 1em; - -fx-max-height: 1em; - -fx-pref-height: 1em; -} - -.custom-color-dialog .controls-pane #settings-pane { - -fx-hgap: 0.4166667em; - -fx-vgap: 0.3333333em; -} - -.custom-color-dialog .controls-pane #settings-pane .settings-label { - -fx-min-width: 5.75em; -} - -.custom-color-dialog .controls-pane #settings-pane .settings-unit { - -fx-max-width: 1.5em; - -fx-min-width: 1.5em; - -fx-pref-width: 1.5em; -} - -.custom-color-dialog .controls-pane #settings-pane .slider { - -fx-pref-width: 8.25em; -} - -.custom-color-dialog .controls-pane .color-input-field { - -fx-pref-column-count: 3; - -fx-max-width: 3.25em; - -fx-min-width: 3.25em; - -fx-pref-width: 3.25em; -} - -.custom-color-dialog .controls-pane .web-field { - -fx-pref-column-count: 6; - -fx-pref-width: 8.25em; -} - -.custom-color-dialog .controls-pane #spacer-side { - -fx-min-width: 0.5em; - -fx-pref-width: 0.5em; -} - -.custom-color-dialog .controls-pane #spacer-bottom { - -fx-pref-height: 0.833333em; - -fx-min-height: 0.833333em; -} - -.custom-color-dialog .controls-pane .customcolor-controls-background { - -fx-background-color: -fx-text-box-border, -fx-control-inner-background; - -fx-background-insets: - 0.8333333em 0 0.4166667em 0, - 1em 0.166667em 0.5833333em 0.166667em; - -fx-background-radius: 0.3333333em, 0.166667em; -} - -.custom-color-dialog .controls-pane .current-new-color-grid .label { - -fx-padding: 0 0 0 0.4166667em; -} - -.custom-color-dialog .controls-pane #buttons-hbox { - -fx-spacing: 0.333333em; - -fx-padding: 1em 0 0 0; - -fx-alignment: bottom-right; -} - - - - -/******************************************************************************* - * * - * DatePicker * - * * - ******************************************************************************/ - -.date-picker > .arrow-button > .arrow { - -fx-shape: "M0,0v9h9V0H0z M2,8H1V7h1V8z M2,6H1V5h1V6z M2,4H1V3h1V4z M4,8H3V7h1V8z M4,6H3V5h1V6z M4,4H3V3h1V4z M6,8H5V7h1V8z M6,6H5 V5h1V6z M6,4H5V3h1V4z M8,8H7V7h1V8z M8,6H7V5h1V6z M8,4H7V3h1V4z"; - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 1 0 -1 0, 0; - -fx-padding: 0.416667em 0.416667em 0.333333em 0.333333em; /*5 5 4 4 */ - -fx-scale-shape: true; -} - -.date-picker-popup { - -fx-background-color: -fx-box-border, -fx-control-inner-background; - -fx-background-insets: 0, 1; - /*-fx-background-radius: 0 6 6 6, 0 5 5 5;*/ - -fx-background-radius: 0; - -fx-padding: 0; - -fx-alignment: CENTER; /* VBox */ - -fx-spacing: 0; /* VBox */ - -fx-effect: dropshadow( three-pass-box , rgba(0,0,0,0.6) , 8, 0.0 , 0 , 0 ); -} -.date-picker-popup > .month-year-pane { - -fx-padding: 0.5em; /* 6 6 6 6 */ - -fx-background-color: -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: 0, 1, 2; - -fx-background-radius: 0; -} -.date-picker-popup > * > .spinner { - -fx-spacing: 0.25em; - -fx-alignment: CENTER; - -fx-fill-height: false; -} -.date-picker-popup > * > .spinner > .button { - -fx-background-color: transparent; - -fx-background-radius: 0; -} -.date-picker-popup > * > .spinner > .button:hover { - -fx-background-color: -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-radius: 3, 2, 1; -} -.date-picker-popup > * > .spinner > .button:focused { - -fx-background-color: -fx-focus-color, -fx-outer-border, -fx-inner-border, -fx-focus-color, -fx-body-color; - -fx-background-radius: 3, 2, 1; -} -.date-picker-popup > * > .spinner > .left-button { - -fx-padding: 0 0.333333em 0 0.25em; /* 0 4 0 3 */ -} -.date-picker-popup > * > .spinner > .right-button { - -fx-padding: 0 0.25em 0 0.333333em; /* 0 3 0 4 */ -} -.date-picker-popup > * > .spinner > .button > .right-arrow { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 1 0 -1 0, 0; - -fx-padding: 0.5em 0.333333em 0 0; /* 6 4 0 0 */ - -fx-shape: "M 4 0 L 0 -3 L 0 3 z"; - -fx-scale-shape: true; -} -.date-picker-popup > * > .spinner > .button > .left-arrow { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 1 0 -1 0, 0; - -fx-padding: 0.5em 0.333333em 0 0; /* 6 4 0 0 */ - -fx-shape: "M 0 0 L 4 -3 L 4 3 z"; - -fx-scale-shape: true; -} -.date-picker-popup > * > .spinner > .label { - -fx-alignment: CENTER; -} -.date-picker-popup > .month-year-pane > .secondary-label { - -fx-alignment: BASELINE_CENTER; - -fx-padding: 0.5em 0 0 0; /* 6 0 0 0 */ - -fx-text-fill: firebrick; -} -.date-picker-popup > .calendar-grid { - -fx-background-color: derive(-fx-base, 6.8%); - -fx-background-insets: 1; - -fx-padding: 1; -} -.date-picker-popup > * > .date-cell { - -fx-background-color: transparent; - -fx-background-insets: 1, 2; - -fx-padding: 0.166667em; - -fx-alignment: BASELINE_CENTER; - -fx-opacity: 1.0; -} -.date-cell:disabled > * { - -fx-opacity: -fx-disabled-opacity; -} -.date-picker-popup > * > .day-name-cell, -.date-picker-popup > * > .week-number-cell { - -fx-font-size: 0.916667em; -} -.date-picker-popup > * > .week-number-cell { - /* Add one pixel to the top padding to - * compensate for the smaller font size. */ - -fx-padding: 0.416667em 0.583333em 0.333333em 0.583333em; /* 5 7 4 7 */ - -fx-border-color: -fx-background; - -fx-border-width: 1px; - -fx-background: -fx-control-inner-background; - -fx-background-color: -fx-background; - -fx-text-fill: -fx-accent; -} -.date-picker-popup > * > .day-cell { - -fx-padding: 0.333333em 0.583333em 0.333333em 0.583333em; /* 4 7 4 7 */ - -fx-border-color: derive(-fx-control-inner-background,-10%); - -fx-border-width: 1px; - -fx-background: -fx-control-inner-background; - -fx-background-color: -fx-background; - -fx-text-fill: -fx-text-background-color; -} -.date-picker-popup > * > .hijrah-day-cell { - -fx-alignment: TOP_LEFT; - -fx-padding: 0.083333em 0.333333em 0.083333em 0.333333em; /* 1 4 1 4 */ - -fx-cell-size: 2.75em; -} -.date-picker-popup > * > .day-cell > .secondary-text { - -fx-fill: firebrick; -} -.date-picker-popup > * > .today { - -fx-background-color: -fx-control-inner-background, derive(-fx-base, -10%), -fx-control-inner-background; - -fx-background-insets: 1, 2, 3; -} -.date-picker-popup > * > .day-cell:hover, -.date-picker-popup > * > .selected, -.date-picker-popup > * > .previous-month.selected, -.date-picker-popup > * > .next-month.selected { - -fx-background-color: -fx-selection-bar; - -fx-background: -fx-accent; -} -.date-picker-popup > * > .today:hover, -.date-picker-popup > * > .today.selected { - -fx-background-color: -fx-selection-bar, derive(-fx-base, -10%),-fx-selection-bar; -} -.date-picker-popup > * > .day-cell:focused, -.date-picker-popup > * > .today:focused { - -fx-background-color: -fx-control-inner-background, -fx-cell-focus-inner-border, -fx-control-inner-background; - -fx-background-insets: 1, 2, 3; -} -.date-picker-popup > * > .day-cell:focused:hover, -.date-picker-popup > * > .today:focused:hover, -.date-picker-popup > * > .today.selected:focused, -.date-picker-popup > * > .selected:focused { - -fx-background-color: -fx-selection-bar, -fx-cell-focus-inner-border, -fx-selection-bar; -} -.date-picker-popup > * > .previous-month, -.date-picker-popup > * > .next-month { - -fx-background: derive(-fx-control-inner-background,-5%); -} -.date-picker-popup > * > .previous-month:hover, -.date-picker-popup > * > .next-month:hover { - -fx-background: lightgrey; - -fx-text-fill: -fx-dark-text-color; -} -.date-picker-popup > * > .day-cell:hover > .secondary-text, -.date-picker-popup > * > .previous-month > .secondary-text, -.date-picker-popup > * > .next-month > .secondary-text, -.date-picker-popup > * > .selected > .secondary-text { - -fx-fill: -fx-text-background-color; -} -.date-picker-popup > * > .previous-month.today, -.date-picker-popup > * > .next-month.today { - -fx-background-color: derive(-fx-control-inner-background,-5%), derive(-fx-base, -10%), derive(-fx-control-inner-background,-5%); -} -.date-picker-popup > * > .previous-month.today:hover, -.date-picker-popup > * > .next-month.today:hover { - -fx-background-color: lightgrey, derive(-fx-base, -10%), lightgrey; -} - - - -/* -------------------------- STYLES FOR PAGINATION CONTROL ----- */ -.pagination { - -fx-padding: 0; - -fx-arrows-visible: true; - -fx-tooltip-visible: true; - -fx-page-information-visible: true; - -fx-page-information-alignment: bottom; -} -.pagination > .page { - -fx-background-color: transparent; -} - -.pagination > .pagination-control { - -fx-background-color: transparent; - -fx-padding: 0.833333em 0em 0.833333em 0em; -} - -.pagination > .pagination-control > .control-box { - -fx-spacing: 4; - -fx-alignment: center; -} - -.pagination > .pagination-control > .control-box > .left-arrow-button{ - -fx-background-radius: 0; - -fx-padding: 0.166667em 0.416em 0.25em 0.333em; -} -.pagination > .pagination-control > .control-box > .right-arrow-button { - -fx-background-radius: 0; - -fx-padding: 0.166667em 0.333em 0.25em 0.416em; -} - -.pagination > .pagination-control .left-arrow { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 1 0 -1 0, 0; - -fx-padding: 0.375em 0.291em 0.375em 0.291em; - -fx-shape: "M 0 0 L -13 7 L 0 13 z"; - -fx-scale-shape: true; -} - -.pagination > .pagination-control .right-arrow { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 1 0 -1 0, 0; - -fx-padding: 0.375em 0.291em 0.375em 0.291em; - -fx-shape: "M 0 0 L 13 7 L 0 13 z"; - -fx-scale-shape: true; -} - -.pagination > .pagination-control > .control-box > .bullet-button { - -fx-background-radius: 0, 4em, 4em, 4em, 4em; - -fx-padding: 0.333em; - - -fx-background-color: transparent, -fx-shadow-highlight-color, -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: 0, 4 4 3 4, 5, 6, 7; -} - -.pagination > .pagination-control > .control-box > .bullet-button:selected { - -fx-base: -fx-selection-bar-text; -} -.pagination:focused > .pagination-control > .control-box > .bullet-button:selected { - -fx-base: -fx-accent; -} - -.pagination.bullet > .pagination-control > .control-box > .left-arrow-button, -.pagination.bullet > .pagination-control > .control-box > .right-arrow-button { - -fx-background-radius: 4em; -} - -.pagination > .pagination-control > .control-box > .number-button { - -fx-background-radius: 0; - -fx-padding: 0.166667em 0.25em 0.25em 0.333em; - -fx-background-color: -fx-shadow-highlight-color, -fx-outer-border, -fx-inner-border, -fx-body-color; -} - -.pagination > .pagination-control > .control-box > .number-button:selected { - -fx-base: -fx-selection-bar-text; -} -.pagination:focused > .pagination-control > .control-box > .number-button:selected { - -fx-base: -fx-accent; -} -.pagination > .pagination-control > .page-information { - -fx-padding: 0.416em 0 0 0; -} - - -/******************************************************************************* - * * - * TreeTableView * - * Note: A lot of the CSS for TreeTableView is included with the TreeView and * - * TableView CSS styles elsewhere in caspian.css (as they are the same, just * - * targeting different CSS style classes). * - ******************************************************************************/ -.tree-table-view { - -fx-background-color: -fx-box-border, -fx-control-inner-background; - -fx-background-insets: 0,1; - - /* There is some oddness if padding is in em values rather than pixels, - in particular, the left border of the control doesn't show. */ - -fx-padding: 1; /* 0.083333em; */ - - /* Constants used throughout the tableview. - * TODO: Should these be derived from the palette in .scene? - */ - -fx-table-header-border-color: #959595; -/* -fx-table-header-background-color: linear (0%,0%) to (0%,100%) stops (80%, #bbbbbb) (10%, #f6f6f6);*/ - -fx-table-cell-border-color: #bbbbbb; -} - -.tree-table-row-cell { - -fx-background-color: -fx-control-inner-background; - -fx-padding: 0.0em; /* 0 */ - -fx-text-fill: -fx-text-inner-color; -} - -.tree-table-cell { - -fx-padding: 0.166667em; /* 2px, plus border adds 1px */ - - -fx-background-color: transparent; - -fx-border-color: transparent -fx-table-cell-border-color transparent transparent; - -fx-border-width: 0.083333em; /* 1 */ - -fx-cell-size: 2.0em; /* 24 */ - -fx-text-fill: -fx-text-inner-color; -} - - -/******************************************************************************* - * * - * TreeTableView cell spanning * - * * - ******************************************************************************/ - -.cell-span-tree-table-view > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell { - -fx-background-color: transparent; -} - -/* All table-row-cells - we don't care if they are even or odd */ -.cell-span-tree-table-view > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell > .tree-table-cell { - -fx-background-color: -fx-table-cell-border-color, -fx-control-inner-background; - -fx-background-insets: 0, 0 1 0 0; - -fx-alignment: center; -} - -/** Selection styles */ -/*.cell-span-table-view > .virtual-flow > .clipped-container > .sheet > .table-row-cell > .table-cell:focused:selected, */ -.cell-span-tree-table-view:row-selection > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled:selected > .tree-table-cell, -.cell-span-tree-table-view:row-selection > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled:focused:selected > .tree-table-cell, -.cell-span-tree-table-view:row-selection > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled:focused:selected:hover > .tree-table-cell, -.cell-span-tree-table-view:cell-selection > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell > .tree-table-cell:filled:selected, -.cell-span-tree-table-view:cell-selection > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell > .tree-table-cell:filled:focused:selected, -.cell-span-tree-table-view:cell-selection > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell > .tree-table-cell:filled:focused:selected:hover{ - -fx-background-color: -fx-focus-color, -fx-cell-focus-inner-border, -fx-selection-bar; - -fx-background-insets: 0 1 0 0, 1 2 1 1, 2 3 2 2; - -fx-background: -fx-accent; - -fx-text-fill: -fx-selection-bar-text; -} - -/** Hover styles */ -/** --- Row selection mode hover */ -.cell-span-tree-table-view:row-selection > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled:hover > .tree-table-cell { - -fx-background-color: -fx-table-cell-border-color, -fx-cell-hover-color; - -fx-background-insets: 0, 0 0 1 0; - -fx-text-fill: -fx-text-inner-color; -} - -.cell-span-tree-table-view:row-selection > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled:focused:hover > .tree-table-cell { - -fx-background-color: -fx-table-cell-border-color, -fx-focus-color, -fx-cell-focus-inner-border, -fx-cell-hover-color; - -fx-background-insets: 0, 0 0 1 0, 1 1 2 1, 2 2 3 2, 3 3 4 3; - -fx-text-fill: -fx-text-inner-color; -} - -/** --- Cell selection mode hover */ -.cell-span-tree-table-view:cell-selection > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled > .tree-table-cell:hover{ - -fx-background-color: -fx-table-cell-border-color, -fx-cell-hover-color; - -fx-text-fill: -fx-text-inner-color; - -fx-background-insets: 0, 0 0 1 0; -} - -.cell-span-tree-table-view:cell-selection > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled > .tree-table-cell:focused:hover{ - -fx-background-color: -fx-focus-color, -fx-cell-focus-inner-border, -fx-cell-hover-color; - -fx-background-insets: 0 1 0 0, 1 2 1 1, 2 3 2 2; - -fx-text-fill: -fx-text-inner-color; -} -/** End of hover styles */ - -/******************************************************************************** - * * - * HTMLEditor * - * * - ********************************************************************************/ - -.html-editor { - -fx-border-width: 1; - -fx-border-style: solid; - -fx-padding: 0; - -fx-border-color: derive(-fx-base,-35%); -} -.html-editor .button, -.html-editor .toggle-button { - -fx-padding: 0.333333em 0.833333em 0.416667em 0.833333em; /* 2 10 3 10 */ -} -.html-editor .combo-box > .list-cell { - -fx-cell-size: 2.0833em; /* 21 */ -} -/* Each Toolbar is constructed of two stacked shapes */ -.html-editor > * > .top-toolbar { - -fx-background-color: - linear-gradient(to bottom, white 10%, derive(-fx-base, 50%) 90%), - linear-gradient(to bottom, derive(-fx-base, 65%) 0%, derive(-fx-base, 5%) 90%); - -fx-background-insets: 0, 1; - -fx-border-color: transparent transparent derive(-fx-base,-20%) transparent, transparent; - -fx-border-width: 1, 0; - -fx-padding: 0.333em 0.5em 0.333em 0.5em; /* 4 6 4 6;*/ -} - -.html-editor > * > .bottom-toolbar { - -fx-background-color: - linear-gradient(to bottom, derive(-fx-base, 50%) 10%, derive(-fx-base, -60%) 90%), - linear-gradient(to bottom, derive(-fx-base, 5%) 0%, derive(-fx-base, -15%) 90%); - -fx-background-insets: 0, 1; - -fx-border-color: transparent derive(-fx-base,50%) transparent derive(-fx-base,50%), - transparent transparent derive(-fx-base,-60%) transparent; - -fx-border-width: 1, 0; - -fx-padding: 0.166667em 0.5em 0.166667em 1.5em; /* 2 6 2 6;*/ -} - -.html-editor-foreground, .html-editor-background { - -fx-color-label-visible: false; - -fx-color-rect-x: 0; - -fx-color-rect-y: 10; - -fx-color-rect-width: 16; - -fx-color-rect-height: 5; - -fx-padding: 0; -} -.html-editor-foreground > .color-picker-label, -.html-editor-background > .color-picker-label { - -fx-padding: 0 0 -0.083333em 0; -} -/* Note: The Separator is constructed of a 1-pixel shape -whose borders are styled. Only the right border is specified -with a color; the other three borders are transparent.*/ - -/* Note: This first section of CSS (below) specifies the Separator's color. -Specifying the color here ensures the same color for both .top-toolbar -and .bottom-toolbar Separators, as they will inherit the color. */ - -.html-editor > * > * > .separator:vertical > .line{ - -fx-border-style: solid; - -fx-background-color: null; - -fx-border-color: transparent derive(-fx-base,-35%) transparent transparent; /* #878787 */ -} - -/* Note: This next section of CSS (below) specifies the Separator's length. -The length of the Separator is determined by adding its -fx-padding values -to the top and bottom -fx-padding values of the parent toolbar. */ - -.html-editor > * > .top-toolbar > .separator { - -fx-padding: 1 0 1 0; -} - -.html-editor > * > .bottom-toolbar:horizontal { - -fx-padding: 0.417em; /* 5px */ -} - -.html-editor > * > .bottom-toolbar > .separator { - -fx-padding: 1 2 1 2; -} - -.html-editor > * > * > .button { - -fx-background-color: null; - -fx-background-insets: -1, 0, 1; - -fx-background-radius: 0.25em; /* 3 */ - -fx-padding: 0.25em; /* 3 */ - -fx-alignment: CENTER; - -fx-graphic-vpos: CENTER; -} - -.html-editor > * > .top-toolbar > .button:hover { - -fx-background-color: transparent, derive(-fx-base,-10%), derive(-fx-base,65%); -} - -.html-editor > * > .bottom-toolbar > .button:hover { - -fx-background-color: transparent, derive(-fx-base,-25%), derive(-fx-base,15%); -} - -.html-editor > * > * > .toggle-button { - -fx-background-color: transparent; - -fx-background-insets: -1, 0, 1; - -fx-background-radius: 3; - -fx-padding: 0.25em; /* 3 */ - -fx-alignment: CENTER; - -fx-graphic-vpos: CENTER; -} - -.html-editor > * > .top-toolbar > .toggle-button:hover { - -fx-background-color: transparent, derive(-fx-base,-10%), derive(-fx-base,65%); -} - -.html-editor > * > .bottom-toolbar > .toggle-button:hover { - -fx-background-color: transparent, derive(-fx-base,-25%), derive(-fx-base,15%); -} - -.html-editor > * > .toggle-button:focused { - -fx-color: transparent; - -fx-background-color: -fx-focus-color, derive(-fx-base,-25%), derive(-fx-base,15%); - -fx-background-insets: -1.2, 0, 1; - -fx-background-radius: 3.2, 3, 3; -} - -.html-editor > * > * > .toggle-button:selected { - -fx-background-color: transparent, - linear-gradient(to bottom, derive(-fx-base, -70%) 10%, derive(-fx-base, -40%) 90%), - linear-gradient(to bottom, derive(-fx-base, -40%) 0%, derive(-fx-base, -20%) 50%, derive(-fx-base, -10%) 98%, derive(-fx-base, -35%) 100%); -} - -.html-editor > * > * > .font-menu-button { - -fx-background-radius: 5, 5, 4, 3; -} - -.html-editor > * > * > .font-menu-button .label{ - -fx-padding: 0.166667em 0.5em 0.25em 0.5em; /* 2 6 3 6 */ -} - -/******************************************************************************* - * * - * Spinner * - * * - ******************************************************************************/ - -.spinner { - -fx-background-color: -fx-shadow-highlight-color, -fx-text-box-border, -fx-control-inner-background; - -fx-background-insets: 0, 0 0 1 0, 1 1 2 1; - -fx-background-radius: 3, 3, 2; -} -.spinner:focused, -.spinner:contains-focus { - -fx-background-color: -fx-focus-color, -fx-text-box-border, -fx-control-inner-background; - -fx-background-insets: -1.4 -1.4 -0.4 -1.4, 0 0 1 0, 1 1 2 1; - -fx-background-radius: 4, 3, 2; -} -.spinner:disabled { - -fx-opacity: -fx-disabled-opacity; -} -.spinner > .text-field { - -fx-background-color: -fx-text-box-border, -fx-control-inner-background; - -fx-background-insets: 0 0 1 0, 1 0 2 1; - -fx-background-radius: 3 0 0 3, 2 0 0 2; -} - -.spinner .increment-arrow-button { - -fx-background-color: -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: 0, 1, 2; - -fx-background-radius: 0 3 0 0, 0 2 0 0, 0 1 0 0; - -fx-padding: 0.333em 0.666em 0.333em 0.666em; /* 4 8 4 8 */ -} -.spinner .decrement-arrow-button { - -fx-background-color: -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: -1 0 1 0, 0 1 2 1, 0 2 3 2; - -fx-background-radius: 0 0 3 0, 0 0 2 0, 0 0 1 0; - -fx-padding: 0.250em 0.666em 0.5em 0.666em; /* 3 8 6 8 */ -} - -.spinner .increment-arrow-button .increment-arrow { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: -0.6 0 1 0, 0; - -fx-padding: 0.167em 0.333em 0.167em 0.333em; /* 2 4 2 4 */ - -fx-shape: "M 0 0 h 7 l -3.5 4 z"; - -fx-rotate: 180; -} -.spinner .decrement-arrow-button .decrement-arrow { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 1 0 -1 0, 0; - -fx-padding: 0.167em 0.333em 0.167em 0.333em; /* 2 4 2 4 */ - -fx-shape: "M 0 0 h 7 l -3.5 4 z"; -} - -/* Spinner - Horizontal arrows */ -.spinner.split-arrows-horizontal .increment-arrow-button .increment-arrow, -.spinner.arrows-on-right-horizontal .increment-arrow-button .increment-arrow, -.spinner.arrows-on-left-horizontal .increment-arrow-button .increment-arrow, -.spinner.split-arrows-horizontal .decrement-arrow-button .decrement-arrow, -.spinner.arrows-on-right-horizontal .decrement-arrow-button .decrement-arrow, -.spinner.arrows-on-left-horizontal .decrement-arrow-button .decrement-arrow{ - -fx-padding: 0.333em 0.166em 0.333em 0.166em; /* 4 2 4 2 */ - -fx-shape: "M 4 0 v 7 l -4 -3.5 z"; -} - -/* Spinner - STYLE_CLASS_ARROWS_ON_RIGHT_HORIZONTAL */ -.spinner.arrows-on-right-horizontal .increment-arrow-button { - -fx-background-insets: 0 0 1 0, 1 1 2 0, 2 2 3 1; - -fx-background-radius: 0 3 3 0, 0 2 2 0, 0 1 1 0; - -fx-padding: 0.333em 0.666em 0.333em 0.583em; /* 4 8 4 7 */ - -} -.spinner.arrows-on-right-horizontal .decrement-arrow-button { - -fx-background-insets: 0 0 1 0, 1 1 2 1, 2 2 3 2; - -fx-background-radius: 0, 0, 0; - -fx-padding: 0.333em 0.666em 0.333em 0.666em; /* 4 8 4 8 */ -} - -/* Spinner - STYLE_CLASS_ARROWS_ON_LEFT_VERTICAL */ -.spinner.arrows-on-left-vertical > .text-field { - -fx-background-insets: 0 0 1 0, 1 1 2 0; - -fx-background-radius: 0 3 3 0, 0 2 2 0; -} -.spinner.arrows-on-left-vertical .increment-arrow-button { - -fx-background-radius: 3 0 0 0, 2 0 0 0, 1 0 0 0; -} -.spinner.arrows-on-left-vertical .decrement-arrow-button { - -fx-background-radius: 0 0 0 3, 0 0 0 2, 0 0 0 1; -} - -/* Spinner - STYLE_CLASS_ARROWS_ON_LEFT_HORIZONTAL */ -.spinner.arrows-on-left-horizontal > .text-field { - -fx-background-insets: 0 0 1 -1, 1 1 2 -1; - -fx-background-radius: 0 3 3 0, 0 2 2 0; -} -.spinner.arrows-on-left-horizontal .increment-arrow-button { - -fx-background-insets: 0 0 1 0, 1 1 2 0, 2 2 3 1; - -fx-background-radius: 0, 0, 0; - -fx-padding: 0.333em 0.666em 0.333em 0.583em; /* 4 8 4 7 */ -} -.spinner.arrows-on-left-horizontal .decrement-arrow-button { - -fx-background-insets: 0 0 1 0, 1 1 2 1, 2 2 3 2; - -fx-background-radius: 3 0 0 3, 2 0 0 2, 1 0 0 1; - -fx-padding: 0.333em 0.666em 0.333em 0.666em; /* 4 8 4 8 */ -} - -/* Spinner - STYLE_CLASS_SPLIT_ARROWS_VERTICAL */ -.spinner.split-arrows-vertical > .text-field { - -fx-background-insets: 0, 0 1 0 1; - -fx-background-radius: 0, 0; -} -.spinner.split-arrows-vertical .increment-arrow-button { - -fx-background-radius: 3 3 0 0, 2 2 0 0, 1 1 0 0; -} -.spinner.split-arrows-vertical .decrement-arrow-button { - -fx-background-insets: -1 0 1 0, 0 1 2 1, 1 2 3 2; - -fx-background-radius: 0 0 3 3, 0 0 2 2, 0 0 1 1; - -fx-padding: 0.25em 0.666em 0.417em 0.666em; /* 3 8 5 8 */ -} - -/* Spinner - STYLE_CLASS_SPLIT_ARROWS_HORIZONTAL */ -.spinner.split-arrows-horizontal > .text-field { - -fx-background-insets: 0 0 1 0, 1 0 2 0; - -fx-background-radius: 0, 0; -} -.spinner.split-arrows-horizontal .increment-arrow-button { - -fx-background-insets: 0 0 1 0, 1 1 2 1, 2 2 3 2; - -fx-background-radius: 0 3 3 0, 0 2 2 0, 0 1 1 0; - -fx-padding: 0.333em 0.666em 0.333em 0.666em; /* 4 8 4 8 */ -} -.spinner.split-arrows-horizontal .decrement-arrow-button { - -fx-background-insets: 0 0 1 0, 1 1 2 1, 2 2 3 2; - -fx-background-radius: 3 0 0 3, 2 0 0 2, 1 0 0 1; - -fx-padding: 0.333em 0.666em 0.333em 0.666em; /* 4 8 4 8 */ -} - -/******************************************************************************* - * * - * Dialog * - * * - ******************************************************************************/ - -.dialog-pane { - -fx-background-color: -fx-background; - -fx-padding: 0; -} - -.dialog-pane > .expandable-content { - -fx-padding: 0.666em; /* 8px */ -} - -.dialog-pane > .button-bar > .container { - -fx-padding: 0.833em; /* 10px */ -} - -.dialog-pane > .content.label { - -fx-alignment: top-left; - -fx-padding: 1.333em 0.833em 0 0.833em; /* 16px 10px 0px 10px */ -} - -.dialog-pane > .content { - -fx-padding: 0.833em; /* 10 */ -} - -.dialog-pane:no-header .graphic-container { - -fx-padding: 0.833em 0 0 0.833em; /* 10px 0px 0px 10px */ -} - -.dialog-pane:header .header-panel { - /*-fx-padding: 0.833em 1.166em 0.833em 1.166em; *//* 10px 14px 10px 14px */ - -fx-padding: 0.833em; /* 10px */ - -fx-background-color: -fx-box-border, linear-gradient(-fx-background, derive(-fx-background, 30%)); - -fx-background-insets: 0, 0 0 1 0; -} - -.dialog-pane:header .header-panel .label { - -fx-font-size: 1.167em; /* 14px */ - -fx-wrap-text: true; -} - -.dialog-pane:header .header-panel .graphic-container { - /* This prevents the text in the header running directly into the graphic */ - -fx-padding: 0 0 0 0.833em; /* 0px 0px 0px 10px */ -} - -.dialog-pane > .button-bar > .container > .details-button { - -fx-alignment: baseline-left; - -fx-focus-traversable: false; - -fx-padding: 0.416em; /* 5px */ - -fx-font-size: 0.833em; /* 10px */ -} - -.dialog-pane > .button-bar > .container > .details-button.more { - -fx-graphic: url("dialog-more-details.png"); -} - -.dialog-pane > .button-bar > .container > .details-button.less { - -fx-graphic: url("dialog-fewer-details.png"); -} - -.dialog-pane > .button-bar > .container > .details-button:hover { - -fx-underline: true; -} - -.alert.confirmation.dialog-pane, -.text-input-dialog.dialog-pane, -.choice-dialog.dialog-pane { - -fx-graphic: url("dialog-confirm.png"); -} - -.alert.information.dialog-pane { - -fx-graphic: url("dialog-information.png"); -} - -.alert.error.dialog-pane { - -fx-graphic: url("dialog-error.png"); -} - -.alert.warning.dialog-pane { - -fx-graphic: url("dialog-warning.png"); -} diff --git a/out64/com/sun/javafx/scene/control/skin/caspian/center-btn-selected.png b/out64/com/sun/javafx/scene/control/skin/caspian/center-btn-selected.png deleted file mode 100644 index a6a401b..0000000 Binary files a/out64/com/sun/javafx/scene/control/skin/caspian/center-btn-selected.png and /dev/null differ diff --git a/out64/com/sun/javafx/scene/control/skin/caspian/center-btn.png b/out64/com/sun/javafx/scene/control/skin/caspian/center-btn.png deleted file mode 100644 index 6d45f81..0000000 Binary files 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a/out64/com/sun/javafx/scene/control/skin/caspian/dialog-error@2x.png b/out64/com/sun/javafx/scene/control/skin/caspian/dialog-error@2x.png deleted file mode 100644 index ae098b9..0000000 Binary files a/out64/com/sun/javafx/scene/control/skin/caspian/dialog-error@2x.png and /dev/null differ diff --git a/out64/com/sun/javafx/scene/control/skin/caspian/dialog-fewer-details.png b/out64/com/sun/javafx/scene/control/skin/caspian/dialog-fewer-details.png deleted file mode 100644 index 9ee1c3f..0000000 Binary files a/out64/com/sun/javafx/scene/control/skin/caspian/dialog-fewer-details.png and /dev/null differ diff --git a/out64/com/sun/javafx/scene/control/skin/caspian/dialog-fewer-details@2x.png b/out64/com/sun/javafx/scene/control/skin/caspian/dialog-fewer-details@2x.png deleted file mode 100644 index e00e1f9..0000000 Binary files a/out64/com/sun/javafx/scene/control/skin/caspian/dialog-fewer-details@2x.png and /dev/null differ diff --git a/out64/com/sun/javafx/scene/control/skin/caspian/dialog-information.png b/out64/com/sun/javafx/scene/control/skin/caspian/dialog-information.png deleted file mode 100644 index 7d97264..0000000 Binary files a/out64/com/sun/javafx/scene/control/skin/caspian/dialog-information.png and /dev/null differ diff --git a/out64/com/sun/javafx/scene/control/skin/caspian/dialog-information@2x.png b/out64/com/sun/javafx/scene/control/skin/caspian/dialog-information@2x.png deleted file mode 100644 index 110d63b..0000000 Binary files a/out64/com/sun/javafx/scene/control/skin/caspian/dialog-information@2x.png and /dev/null differ diff --git a/out64/com/sun/javafx/scene/control/skin/caspian/dialog-more-details.png b/out64/com/sun/javafx/scene/control/skin/caspian/dialog-more-details.png deleted file mode 100644 index ec2a7f3..0000000 Binary files a/out64/com/sun/javafx/scene/control/skin/caspian/dialog-more-details.png and /dev/null differ diff --git a/out64/com/sun/javafx/scene/control/skin/caspian/dialog-more-details@2x.png b/out64/com/sun/javafx/scene/control/skin/caspian/dialog-more-details@2x.png deleted file mode 100644 index 5348a86..0000000 Binary files a/out64/com/sun/javafx/scene/control/skin/caspian/dialog-more-details@2x.png and /dev/null differ diff --git a/out64/com/sun/javafx/scene/control/skin/caspian/dialog-warning.png b/out64/com/sun/javafx/scene/control/skin/caspian/dialog-warning.png deleted file mode 100644 index 4ac083c..0000000 Binary files a/out64/com/sun/javafx/scene/control/skin/caspian/dialog-warning.png and /dev/null differ diff --git a/out64/com/sun/javafx/scene/control/skin/caspian/dialog-warning@2x.png b/out64/com/sun/javafx/scene/control/skin/caspian/dialog-warning@2x.png deleted file mode 100644 index 9abe446..0000000 Binary files a/out64/com/sun/javafx/scene/control/skin/caspian/dialog-warning@2x.png and /dev/null differ diff --git a/out64/com/sun/javafx/scene/control/skin/caspian/embedded-qvga.bss b/out64/com/sun/javafx/scene/control/skin/caspian/embedded-qvga.bss deleted file mode 100644 index fd21aa7..0000000 Binary files a/out64/com/sun/javafx/scene/control/skin/caspian/embedded-qvga.bss and /dev/null differ diff --git a/out64/com/sun/javafx/scene/control/skin/caspian/embedded-qvga.css b/out64/com/sun/javafx/scene/control/skin/caspian/embedded-qvga.css deleted file mode 100644 index 06bd5d7..0000000 --- a/out64/com/sun/javafx/scene/control/skin/caspian/embedded-qvga.css +++ /dev/null @@ -1,46 +0,0 @@ -/* - * Copyright (c) 2012, 2015, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -/******************************************************************************* - * * - * CSS Styles for embedded devices that have QVGA screens. These styles either * - * override or supplement those in caspian.css and embedded.css (which is * - * targeted at VGA screens). * - * * - ******************************************************************************/ - -/******************************************************************************* - * * - * TextField, PasswordField, TextArea * - * * - ******************************************************************************/ - -.text-field { - -fx-padding: 3 5 3 5; /* Restore values from caspian, as QVGA has no selection handles */ -} - -.text-area .content { - -fx-padding: 3 5 3 5; /* Restore values from caspian, as QVGA has no selection handles */ -} diff --git a/out64/com/sun/javafx/scene/control/skin/caspian/embedded.bss b/out64/com/sun/javafx/scene/control/skin/caspian/embedded.bss deleted file mode 100644 index 6428ef6..0000000 Binary files a/out64/com/sun/javafx/scene/control/skin/caspian/embedded.bss and /dev/null differ diff --git a/out64/com/sun/javafx/scene/control/skin/caspian/embedded.css b/out64/com/sun/javafx/scene/control/skin/caspian/embedded.css deleted file mode 100644 index d6a03de..0000000 --- a/out64/com/sun/javafx/scene/control/skin/caspian/embedded.css +++ /dev/null @@ -1,266 +0,0 @@ -/* - * Copyright (c) 2012, 2015, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -/******************************************************************************* - * * - * CSS Styles for embedded devices. These styles either override or * - * supplement those in caspian.css * - * * - ******************************************************************************/ - -/******************************************************************************* - * * - * PopupMenu * - * * - ******************************************************************************/ - -.context-menu .text-input-context-menu { - -fx-background-color: transparent; - -fx-background-radius: 0; - -fx-padding: 0; -} - -.context-menu .text-input-context-menu .button { - -fx-background-radius: 0; - -fx-background-color: derive(-fx-color,-40%); - -fx-text-fill: white; -} - -.context-menu .text-input-context-menu .pointer { - -fx-background-color: derive(-fx-color,-40%); - -fx-padding: 6px; - -fx-shape: "M 6 0 L 12 12 L 0 12 z"; - -fx-scale-shape: true; -} - - -/******************************************************************************* - * * - * ScrollBar * - * * - ******************************************************************************/ -.scroll-bar:horizontal, -.scroll-bar:horizontal:focused, -.scroll-bar:vertical, -.scroll-bar:vertical:focused, -.scroll-bar:horizontal > .track-background, -.scroll-bar:vertical > .track-background { - -fx-background-color: transparent; -} -.scroll-bar:horizontal > .thumb { - -fx-background-color: -fx-box-border, linear-gradient(to bottom, derive(-fx-color,95%), derive(-fx-color,10%)); - -fx-background-radius: 4, 3; -} - -.scroll-bar:vertical > .thumb { - -fx-background-color: -fx-box-border, linear-gradient(to right, derive(-fx-color,95%), derive(-fx-color,10%)); - -fx-background-radius: 4, 3; -} -.scroll-bar:horizontal > .track { - -fx-opacity: 50%; - -fx-background-color: linear-gradient(to bottom, derive(-fx-color,-15%), derive(-fx-color,2.2%) 20%, derive(-fx-color,60%)); - -fx-background-insets: 0; - -fx-background-radius: 4; -} -.scroll-bar:vertical > .track { - -fx-opacity: 50%; - -fx-background-color: linear-gradient(to right, derive(-fx-color,-15%), derive(-fx-color,2.2%) 20%, derive(-fx-color,60%)); - -fx-background-insets: 0; - -fx-background-radius: 4; -} - -/******************************************************************************* - * * - * ListView, TreeView, TableView, TreeTableView, ScrollPane * - * * - ******************************************************************************/ -.list-view > .virtual-flow > .corner, -.tree-view > .virtual-flow > .corner, -.table-view > .virtual-flow > .corner, -.tree-table-view > .virtual-flow > .corner, -.scroll-pane > .corner { - -fx-background-color: transparent; -} -.scroll-pane > .scroll-bar:horizontal, -.scroll-pane > .scroll-bar:vertical { - -fx-padding: 2; -} -.list-view > .virtual-flow > .scroll-bar:horizontal, -.tree-view > .virtual-flow > .scroll-bar:horizontal, -.table-view > .virtual-flow > .scroll-bar:horizontal, -.tree-table-view > .virtual-flow > .scroll-bar:horizontal, -.list-view > .virtual-flow > .scroll-bar:vertical, -.tree-view > .virtual-flow > .scroll-bar:vertical, -.table-view > .virtual-flow > .scroll-bar:vertical, -.tree-table-view > .virtual-flow > .scroll-bar:vertical { - -fx-padding: 1; -} - - -/******************************************************************************* - * * - * TextField, PasswordField, TextArea * - * * - ******************************************************************************/ - -.text-field { - -fx-padding: 6 5 6 5; /* Adding 3px to top and bottom for handles */ -} - -.text-area .content { - -fx-padding: 9 5 9 5; /* Adding 6px to top and bottom for handles */ -} - - -.caret-handle { - -fx-background-color: transparent, - black /*#ACACAC*/, - linear-gradient(to bottom, #AFAFAF 0%, #DFDFDF 100%); - -fx-background-insets: -4 -18 -8 -18, 0, 1; - -fx-shape: "M11.974,2.579L20,12.358V20H4V12.356L11.974,2.579z"; -/* - -fx-shape: "M11.972,1L3,12v17h18V12L11.972,1L11.972,1z"; - -fx-padding: 0.375em 0.291em 0.375em 0.291em; -*/ - -fx-padding: 0.32em 0.3em 0.32em 0.3em; - -fx-cursor: hand; -} - - - -.selection-handle { - -fx-background-color: transparent, - #0071bc /*-fx-accent*/, - linear-gradient(to bottom, #0063AA 0%, #008AED 100%); - -fx-background-insets: -4 -18 -8 -18, 0, 1; - -fx-shape: "M10.974,2.579L19,12.358V20H3V12.356L10.974,2.579z"; -/* - -fx-shape: "M10.972,1L2,12v17h18V12L10.972,1L10.972,1z"; - -fx-padding: 0.375em 0.291em 0.375em 0.291em; -*/ - -fx-padding: 0.32em 0.3em 0.32em 0.3em; - -fx-cursor: hand; -} - - -/******************************************************************************* - * - * 2-level focus setting. - * The visuals aren't ready yet, so currently these are just placeholders. - * - ******************************************************************************/ - -.choice-box:focused:external-focus { - -fx-background-color: -fx-focus-color, -fx-outer-border, -fx-inner-border, -fx-body-color; -} -.choice-box:focused:showing { - -fx-background-color: -fx-shadow-highlight-color, -fx-outer-border, -fx-inner-border, -fx-body-color; -} -.choice-box:focused:internal-focus { - -fx-background-color: -fx-shadow-highlight-color, -fx-outer-border, -fx-inner-border, -fx-body-color; -} - - -.slider { - -fx-background-color: -fx-shadow-highlight-color, -fx-text-box-border, -fx-control-inner-background; - -fx-background-color: transparent; - -fx-background-insets: 0, 1, 2; - -fx-background-radius: 3, 2, 2; - -fx-padding: 3 5 5 5; -} -.slider:focused:external-focus { - -fx-background-color: -fx-focus-color, -fx-text-box-border, -fx-control-inner-background; - -fx-background-insets: -0.4, 1, 2; - -fx-background-radius: 3.4, 2, 2; - -fx-prompt-text-fill: transparent; - -} -.slider:focused:internal-focus { - -fx-background-color: transparent; -} -.slider:focused:external-focus > .thumb { - -fx-focus-color: transparent; -} - - -.text-field:focused:external-focus { - -fx-background-color: -fx-focus-color, -fx-text-box-border, -fx-control-inner-background; - -fx-prompt-text-fill: derive(-fx-control-inner-background,-30%); -} -.text-field:focused:external-focus .caret-handle { - -fx-background-color: transparent; -} -.text-field:focused:external-focus .selection-handle { - -fx-background-color: transparent; -} -.text-field:focused:internal-focus { - -fx-background-color: -fx-shadow-highlight-color, -fx-text-box-border, -fx-control-inner-background; - -fx-prompt-text-fill: transparent; -} - - - -.password-field:focused:external-focus { - -fx-background-color: -fx-focus-color, -fx-text-box-border, -fx-control-inner-background; - -fx-prompt-text-fill: derive(-fx-control-inner-background,-30%); -} -.password-field:focused:external-focus .caret-handle { - -fx-background-color: transparent; -} -.password-field:focused:external-focus .selection-handle { - -fx-background-color: transparent; -} -.password-field:focused:internal-focus { - -fx-background-color: -fx-shadow-highlight-color, -fx-text-box-border, -fx-control-inner-background; -} - - -.text-area:focused:external-focus { - -fx-background-color: -fx-focus-color, -fx-text-box-border, -fx-control-inner-background; - -fx-prompt-text-fill: derive(-fx-control-inner-background,-30%); -} -.text-area:focused:external-focus .caret-handle { - -fx-background-color: transparent; -} -.text-area:focused:external-focus .selection-handle { - -fx-background-color: transparent; -} -.text-area:focused:internal-focus { - -fx-background-color: -fx-shadow-highlight-color, -fx-text-box-border, -fx-control-inner-background; - -fx-prompt-text-fill: transparent; -} - - - -.combo-box:focused:external-focus { - -fx-background-color: -fx-focus-color, -fx-outer-border, -fx-inner-border, -fx-body-color; -} -.combo-box:focused:showing { - -fx-background-color: -fx-shadow-highlight-color, -fx-outer-border, -fx-inner-border, -fx-body-color; -} -.combo-box:focused:internal-focus { - -fx-background-color: -fx-shadow-highlight-color, -fx-outer-border, -fx-inner-border, -fx-body-color; -} - diff --git a/out64/com/sun/javafx/scene/control/skin/caspian/fxvk-backspace-button.png b/out64/com/sun/javafx/scene/control/skin/caspian/fxvk-backspace-button.png deleted file mode 100644 index 0d9cf7b..0000000 Binary files a/out64/com/sun/javafx/scene/control/skin/caspian/fxvk-backspace-button.png and /dev/null differ diff --git a/out64/com/sun/javafx/scene/control/skin/caspian/fxvk-capslock-button.png b/out64/com/sun/javafx/scene/control/skin/caspian/fxvk-capslock-button.png deleted file mode 100644 index 2cc33cd..0000000 Binary files a/out64/com/sun/javafx/scene/control/skin/caspian/fxvk-capslock-button.png and /dev/null differ diff --git a/out64/com/sun/javafx/scene/control/skin/caspian/fxvk-enter-button.png b/out64/com/sun/javafx/scene/control/skin/caspian/fxvk-enter-button.png deleted file mode 100644 index ed10148..0000000 Binary files a/out64/com/sun/javafx/scene/control/skin/caspian/fxvk-enter-button.png and /dev/null differ diff --git a/out64/com/sun/javafx/scene/control/skin/caspian/fxvk-shift-button.png b/out64/com/sun/javafx/scene/control/skin/caspian/fxvk-shift-button.png deleted file mode 100644 index d3feb55..0000000 Binary files a/out64/com/sun/javafx/scene/control/skin/caspian/fxvk-shift-button.png and /dev/null differ diff --git a/out64/com/sun/javafx/scene/control/skin/caspian/fxvk.bss b/out64/com/sun/javafx/scene/control/skin/caspian/fxvk.bss deleted file mode 100644 index 5d75a88..0000000 Binary files a/out64/com/sun/javafx/scene/control/skin/caspian/fxvk.bss and /dev/null differ diff --git a/out64/com/sun/javafx/scene/control/skin/caspian/fxvk.css b/out64/com/sun/javafx/scene/control/skin/caspian/fxvk.css deleted file mode 100644 index 82b288e..0000000 --- a/out64/com/sun/javafx/scene/control/skin/caspian/fxvk.css +++ /dev/null @@ -1,128 +0,0 @@ -/* - * Copyright (c) 2013, 2015, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -/******************************************************************************* - * * - * Virtual Keyboard * - * * - ******************************************************************************/ - -.fxvk { - -fx-cursor: default; - -fx-background-color: linear-gradient(to bottom, rgb(126, 126, 126) 0%, rgb(76, 76, 76) 10%, rgb(84, 84, 84) 100%); - -fx-background-insets: 0; - -fx-padding: 8 4 10 4; -} - -.fxvk-secondary { - -fx-background-color: #ffffff, #ededed; - -fx-background-insets: 0, 1; - -fx-background-radius: 8; - -fx-padding: 10; - -fx-effect: dropshadow(three-pass-box, rgba(0, 0, 0, 0.75), 8, 0.0, 0, 0); -} - -.backspace-icon { - -fx-background-image: url("images/backspace-icon.png"); - -fx-background-repeat: no-repeat; - -fx-background-position: center; -} - -.enter-icon { - -fx-background-image: url("images/enter-icon.png"); - -fx-background-repeat: no-repeat; - -fx-background-position: center; -} - -.shift-icon { - -fx-background-image: url("images/shift-icon.png"); - -fx-background-repeat: no-repeat; - -fx-background-position: center; -} - -.capslock-icon { - -fx-background-image: url("images/capslock-icon.png"); - -fx-background-repeat: no-repeat; - -fx-background-position: center; -} - -.hide-icon { - -fx-background-image: url("images/vk-hide.png"); - -fx-background-repeat: no-repeat; - -fx-background-position: center; -} - -.key { - -fx-border-image-source: url("images/vk-light.png"); - -fx-border-image-slice: 10 fill; - -fx-border-image-width: 10; - -fx-border-image-repeat: stretch; - -fx-border-image-insets: -3 -3 -3 -3; - -fx-padding: 3 3 5 0; -} - -.key:pressed { - -fx-border-image-source: url("images/vk-light-pressed.png"); - -fx-padding: 5 3 3 0; -} - -.key-text { - -fx-font-weight: bold; - -fx-font: bold 24px "Amble"; - -fx-text-fill: #333333; -} - -.key-alttext { -/* - -fx-font-size: 22px; - -fx-fill: #333333; -*/ - -fx-text-fill: #959595; - -fx-font: bold 14px "Amble"; - -fx-text-alignment: right; - -fx-text-origin: top; -} - -.key-text.multi-char-text { - -fx-font: bold 20px "Amble"; -} - -.key-alttext.multi-char-text { - -fx-font: bold 12px "Amble"; -} - -.key.special { - -fx-border-image-source: url("images/vk-medium.png"); -} - -.key.special:pressed { - -fx-border-image-source: url("images/vk-medium-pressed.png"); - -fx-padding: 5 3 3 0; -} - -.special-text { - -fx-font-size: 18px; - -fx-fill: rgb(230, 230, 230); -} diff --git a/out64/com/sun/javafx/scene/control/skin/caspian/highcontrast.bss b/out64/com/sun/javafx/scene/control/skin/caspian/highcontrast.bss deleted file mode 100644 index 1412bff..0000000 Binary files a/out64/com/sun/javafx/scene/control/skin/caspian/highcontrast.bss and /dev/null differ diff --git a/out64/com/sun/javafx/scene/control/skin/caspian/highcontrast.css b/out64/com/sun/javafx/scene/control/skin/caspian/highcontrast.css deleted file mode 100644 index 8d3beb6..0000000 --- a/out64/com/sun/javafx/scene/control/skin/caspian/highcontrast.css +++ /dev/null @@ -1,91 +0,0 @@ -/* - * Copyright (c) 2011, 2015, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -/* - * Document : highcontrast - */ - -/******************************************************************************** - * * - * 508 Compliance: * - * The CSS Styles used in this file provide a contrast ratio of at least 4.5:1 * - * for text and its background, per WCAG2.0 guidelines. See also W3C G18. * - * * - *******************************************************************************/ - - -/* ###### HIGH-CONTRAST COLOR THEME ##################################################### */ - -.scene { - -fx-accent: #6ECFFF; - -fx-mid-text-color: black; - -fx-selection-bar: linear-gradient( from 0% 0% to 0% 100%, -fx-background 7%, derive(-fx-background,-15%) 100% ); -} - - -.menu-item:focused .label { - -fx-text-fill: black; -} - - -.radio-menu-item:focused:checked .radio { - -fx-background-color: black; -} - - - .check-menu-item:focused:checked .check { - -fx-background-color: black; -} - - -.menu:selected .arrow { - -fx-background-color: black; -} - - -.toggle-button:selected { - -fx-background-color: - -fx-shadow-highlight-color, - linear-gradient( from 0% 0% to 0% 100%, derive(-fx-color,-90%) 0%, derive(-fx-color,-60%) 100%), -/* the next line of code paints the dark vertical gradient from the top to the bottom of the selected button */ - linear-gradient( from 0% 0% to 0% 100%, derive(-fx-color,-80%) 0%, derive(-fx-color,-65%) 45%, derive(-fx-color,-50%) 99%, derive(-fx-color,-60%) 100%), -/* the next line of code paints the dark horizontal gradient from the left and right edges toward the center of the selected button */ - linear-gradient( from 0% 0% to 100% 0%, rgba(0,0,0,0.3) 0%, rgba(0,0,0,0) 10%, rgba(0,0,0,0) 90%, rgba(0,0,0,0.3) 100%); - -fx-background-insets: 0 0 -1 0, 0, 1, 1; - -fx-text-fill: white; - } - -.toggle-button:selected:focused { - -fx-color: -fx-focused-base; - -fx-background-color: - -fx-focus-color, - linear-gradient( from 0% 0% to 0% 100%, derive(-fx-color,-90%) 0%, derive(-fx-color,-60%) 100%), -/* the next line of code paints the dark vertical gradient from the top to the bottom of the selected button */ - linear-gradient( from 0% 0% to 0% 100%, derive(-fx-color,-80%) 0%, derive(-fx-color,-65%) 45%, derive(-fx-color,-50%) 99%, derive(-fx-color,-60%) 100%), -/* the next line of code paints the dark horizontal gradient from the left and right edges toward the center of the selected button */ - linear-gradient( from 0% 0% to 100% 0%, rgba(0,0,0,0.3) 0%, rgba(0,0,0,0) 10%, rgba(0,0,0,0) 90%, rgba(0,0,0,0.3) 100%); - -fx-background-insets: -1.4, 0, 1, 1; - } - diff --git a/out64/com/sun/javafx/scene/control/skin/caspian/images/backspace-icon.png b/out64/com/sun/javafx/scene/control/skin/caspian/images/backspace-icon.png deleted file mode 100644 index 37f9817..0000000 Binary files a/out64/com/sun/javafx/scene/control/skin/caspian/images/backspace-icon.png and /dev/null differ diff --git a/out64/com/sun/javafx/scene/control/skin/caspian/images/capslock-icon.png b/out64/com/sun/javafx/scene/control/skin/caspian/images/capslock-icon.png deleted file mode 100644 index 2cc33cd..0000000 Binary files a/out64/com/sun/javafx/scene/control/skin/caspian/images/capslock-icon.png and /dev/null differ diff --git a/out64/com/sun/javafx/scene/control/skin/caspian/images/enter-icon.png 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deleted file mode 100644 index 7ac9440..0000000 Binary files a/out64/com/sun/javafx/scene/control/skin/caspian/images/vk-light.png and /dev/null differ diff --git a/out64/com/sun/javafx/scene/control/skin/caspian/images/vk-medium-pressed.png b/out64/com/sun/javafx/scene/control/skin/caspian/images/vk-medium-pressed.png deleted file mode 100644 index 386ad5e..0000000 Binary files a/out64/com/sun/javafx/scene/control/skin/caspian/images/vk-medium-pressed.png and /dev/null differ diff --git a/out64/com/sun/javafx/scene/control/skin/caspian/images/vk-medium.png b/out64/com/sun/javafx/scene/control/skin/caspian/images/vk-medium.png deleted file mode 100644 index 197291c..0000000 Binary files a/out64/com/sun/javafx/scene/control/skin/caspian/images/vk-medium.png and /dev/null differ diff --git a/out64/com/sun/javafx/scene/control/skin/caspian/left-btn-selected.png b/out64/com/sun/javafx/scene/control/skin/caspian/left-btn-selected.png deleted file mode 100644 index 946d2d7..0000000 Binary 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a/out64/com/sun/javafx/scene/control/skin/caspian/right-btn-selected.png b/out64/com/sun/javafx/scene/control/skin/caspian/right-btn-selected.png deleted file mode 100644 index f5acd5e..0000000 Binary files a/out64/com/sun/javafx/scene/control/skin/caspian/right-btn-selected.png and /dev/null differ diff --git a/out64/com/sun/javafx/scene/control/skin/caspian/right-btn.png b/out64/com/sun/javafx/scene/control/skin/caspian/right-btn.png deleted file mode 100644 index 45dad59..0000000 Binary files a/out64/com/sun/javafx/scene/control/skin/caspian/right-btn.png and /dev/null differ diff --git a/out64/com/sun/javafx/scene/control/skin/caspian/two-level-focus.bss b/out64/com/sun/javafx/scene/control/skin/caspian/two-level-focus.bss deleted file mode 100644 index 0f2a56d..0000000 Binary files a/out64/com/sun/javafx/scene/control/skin/caspian/two-level-focus.bss and /dev/null differ diff --git a/out64/com/sun/javafx/scene/control/skin/caspian/two-level-focus.css b/out64/com/sun/javafx/scene/control/skin/caspian/two-level-focus.css deleted file mode 100644 index 796212c..0000000 --- a/out64/com/sun/javafx/scene/control/skin/caspian/two-level-focus.css +++ /dev/null @@ -1,125 +0,0 @@ -/* - * Copyright (c) 2009, 2015, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - - /******************************************************************************* - * * - * 2-level focus setting for Caspian * - * * - ******************************************************************************/ - -/******************************************************************************* - * * - * ChoiceBox * - * * - ******************************************************************************/ -.choice-box:showing { - -fx-background-color: -fx-shadow-highlight-color, -fx-outer-border, -fx-inner-border, -fx-body-color; -} -/******************************************************************************* - * * - * TextField * - * * - ******************************************************************************/ -.text-input:focused:internal-focus { - -fx-highlight-fill: -fx-accent; - -fx-highlight-text-fill: white; -} -.text-input:focused:external-focus { - -fx-highlight-fill: -fx-control-inner-background; - -fx-highlight-text-fill: -fx-text-inner-color; -} -.text-field:focused:external-focus { - -fx-prompt-text-fill: derive(-fx-control-inner-background,-30%); -} -.text-field:focused:internal-focus { - -fx-background-color: -fx-shadow-highlight-color, -fx-text-box-border, -fx-control-inner-background; - -fx-prompt-text-fill: transparent; -} -/******************************************************************************* - * * - * TextArea * - * * - ******************************************************************************/ -.text-area:focused:internal-focus { - -fx-background-color: -fx-shadow-highlight-color, -fx-text-box-border, -fx-control-inner-background; -} -.text-area:focused:external-focus { - -fx-background-color: -fx-focus-color, -fx-text-box-border, -fx-control-inner-background; -} -/******************************************************************************* - * * - * Slider * - * * - ******************************************************************************/ -.slider { - -fx-padding: 5; -} -.slider:focused:external-focus { - -fx-background-color: -fx-focus-color, -fx-control-inner-background; - -fx-background-insets: -0.4, 1; - -fx-background-radius: 3.4, 2; -} -.slider:focused:internal-focus { - -fx-background-color: transparent; -} -.slider:focused:external-focus .thumb { - -fx-background-color: - derive(-fx-color,-36%), - derive(-fx-color,73%), - linear-gradient(to bottom, derive(-fx-color,-19%),derive(-fx-color,61%)); - -fx-background-insets: 0, 1, 2; -} -/******************************************************************************* - * * - * ListView, TableView * - * * - ******************************************************************************/ -.list-view:focused:external-focus > .virtual-flow > .clipped-container > .sheet > .list-cell:filled:selected, -.table-view:focused:external-focus > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled:selected, -.table-view:focused:external-focus > .virtual-flow > .clipped-container > .sheet > .table-row-cell > .table-cell:selected, -.table-view:row-selection:focused:external-focus > .virtual-flow > .clipped-container > .sheet > .table-row-cell:selected:filled { - -fx-background-color: lightgray; - -fx-background: -fx-control-inner-background; - -fx-text-fill: -fx-text-inner-color; -} -.list-view:focused:internal-focus, -.table-view:focused:internal-focus { - -fx-background-color: -fx-box-border, -fx-control-inner-background; - -fx-background-insets: 0, 1; -} -/******************************************************************************* - * * - * ComboBox * - * * - ******************************************************************************/ -.combo-box-base:focused:showing { - -fx-background-color: -fx-shadow-highlight-color, -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-radius: 5, 5, 4, 3; - -fx-background-insets: 0 0 -1 0, 0, 1, 2; - -fx-padding: 0; -} -.combo-box-base:editable:focused:showing > .text-field:focused { - -fx-prompt-text-fill: transparent; -} diff --git a/out64/com/sun/javafx/scene/control/skin/modena/HTMLEditor-Background-Color-Black.png b/out64/com/sun/javafx/scene/control/skin/modena/HTMLEditor-Background-Color-Black.png deleted file mode 100644 index 7e30e73..0000000 Binary files a/out64/com/sun/javafx/scene/control/skin/modena/HTMLEditor-Background-Color-Black.png and /dev/null differ diff --git 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+++ /dev/null @@ -1,567 +0,0 @@ -/* - * Copyright (c) 2013, 2016, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -/******************************************************************************* - * * - * "Black on White" contrast theme. * - * * - ******************************************************************************/ - -.root { - -fx-base: white; - -fx-background: -fx-base; - -fx-control-inner-background: -fx-base; - -fx-control-inner-background-alt: -fx-base; - -fx-faint-focus-color: -fx-accent; - -fx-hover-base: black; - -fx-pressed-base: derive(-fx-base, -8%); - -fx-box-border: -fx-hover-base; - -fx-text-box-border: -fx-hover-base; - -fx-shadow-highlight-color: -fx-base; - -fx-outer-border: -fx-hover-base; - -fx-selection-bar-non-focused: -fx-pressed-base; -} -/******************************************************************************* - * * - * Font Weight * - * * - ******************************************************************************/ -.text, -.text-input { - -fx-font-weight: bold; -} -.axis { - -fx-tick-label-font-weight: bold; -} -/******************************************************************************* - * * - * ToggleButton * - * * - ******************************************************************************/ -.toggle-button:selected, -.toggle-button:selected:focused { - -fx-mid-text-color: -fx-base; -} -.toggle-button:selected:armed, -.toggle-button:selected:focused:armed { - -fx-mid-text-color: -fx-hover-base; -} -.toggle-button:selected { - -fx-background-color: -fx-shadow-highlight-color, -fx-hover-base, -fx-hover-base; -} -.toggle-button:selected:focused { - -fx-background-color: -fx-focus-color, -fx-hover-base, -fx-faint-focus-color, -fx-hover-base; -} -.toggle-button:selected:armed { - -fx-background-color: -fx-shadow-highlight-color, -fx-hover-base, -fx-faint-focus-color, -fx-pressed-base; -} -.toggle-button:selected:focused:armed { - -fx-background-color: -fx-focus-color, -fx-hover-base, -fx-faint-focus-color, -fx-pressed-base; -} -/******************************************************************************* - * * - * Slider * - * * - ******************************************************************************/ -.slider .thumb { - -fx-background-color: -fx-hover-base, -fx-inner-border, -fx-body-color; -} -.slider:focused .thumb { - -fx-background-color: -fx-focus-color, -fx-inner-border, -fx-body-color, -fx-faint-focus-color, -fx-body-color; -} -/******************************************************************************* - * * - * ScrollBar * - * * - ******************************************************************************/ -.scroll-bar > .increment-button, -.scroll-bar > .decrement-button { - -fx-background-color: -fx-outer-border, -fx-base, -fx-base; -} -.scroll-bar > .increment-button:hover, -.scroll-bar > .decrement-button:hover { - -fx-background-color: -fx-outer-border, -fx-hover-base, -fx-hover-base; -} -.scroll-bar > .increment-button:hover > .increment-arrow, -.scroll-bar > .decrement-button:hover > .decrement-arrow { - -fx-background-color: -fx-base, -fx-base; -} -.scroll-bar > .increment-button:hover:pressed > .increment-arrow, -.scroll-bar > .decrement-button:hover:pressed > .decrement-arrow { - -fx-background-color: -fx-hover-base, -fx-hover-base; -} -.scroll-bar > .increment-button > .increment-arrow, -.scroll-bar > .decrement-button > .decrement-arrow { - -fx-background-color: -fx-hover-base, -fx-hover-base; -} -.scroll-bar > .increment-button:hover:pressed, -.scroll-bar > .decrement-button:hover:pressed { - -fx-background-color: -fx-outer-border, -fx-pressed-base, -fx-pressed-base; -} -.scroll-bar:horizontal > .decrement-button > .decrement-arrow, -.scroll-bar:horizontal > .increment-button > .increment-arrow, -.scroll-bar:vertical > .decrement-button > .decrement-arrow, -.scroll-bar:vertical > .increment-button > .increment-arrow { - -fx-effect: null; -} -.scroll-bar > .thumb:pressed { - -fx-background-color: -fx-outer-border, -fx-pressed-base, -fx-pressed-base; -} -/******************************************************************************* - * * - * HTML Editor * - * * - ******************************************************************************/ -.html-editor-foreground, -.html-editor-foreground:showing:hover { - -fx-graphic: url("HTMLEditor-Text-Color-Black.png"); -} -.html-editor-background, -.html-editor-background:showing:hover { - -fx-graphic: url("HTMLEditor-Background-Color-Black.png"); -} -.html-editor-cut, -.html-editor-cut:hover:armed { - -fx-graphic: url("HTMLEditor-Cut-Black.png"); -} -.html-editor-copy, -.html-editor-copy:hover:armed { - -fx-graphic: url("HTMLEditor-Copy-Black.png"); -} -.html-editor-paste, -.html-editor-paste:hover:armed { - -fx-graphic: url("HTMLEditor-Paste-Black.png"); -} -.html-editor-align-left, -.html-editor-align-left:hover:armed, -.html-editor-align-left:selected:armed { - -fx-graphic: url("HTMLEditor-Left-Black.png"); -} -.html-editor-align-center, -.html-editor-align-center:hover:armed, -.html-editor-align-center:selected:armed { - -fx-graphic: url("HTMLEditor-Center-Black.png"); -} -.html-editor-align-right, -.html-editor-align-right:hover:armed, -.html-editor-align-right:selected:armed { - -fx-graphic: url("HTMLEditor-Right-Black.png"); -} -.html-editor-align-justify, -.html-editor-align-justify:hover:armed, -.html-editor-align-justify:selected:armed { - -fx-graphic: url("HTMLEditor-Justify-Black.png"); -} -.html-editor-outdent, -.html-editor-outdent:hover:armed { - -fx-graphic: url("HTMLEditor-Outdent-Black.png"); -} -.html-editor-outdent:dir(rtl), -.html-editor-outdent:hover:armed:dir(rtl) { - -fx-graphic: url("HTMLEditor-Outdent-Black-rtl.png"); -} -.html-editor-indent, -.html-editor-indent:hover:armed { - -fx-graphic: url("HTMLEditor-Indent-Black.png"); -} -.html-editor-indent:dir(rtl), -.html-editor-indent:hover:armed:dir(rtl) { - -fx-graphic: url("HTMLEditor-Indent-Black-rtl.png"); -} -.html-editor-bullets, -.html-editor-bullets:hover:armed, -.html-editor-bullets:selected:armed { - -fx-graphic: url("HTMLEditor-Bullets-Black.png"); -} -.html-editor-bullets:dir(rtl), -.html-editor-bullets:hover:armed:dir(rtl), -.html-editor-bullets:selected:armed:dir(rtl) { - -fx-graphic: url("HTMLEditor-Bullets-Black-rtl.png"); -} -.html-editor-numbers, -.html-editor-numbers:hover:armed, -.html-editor-numbers:selected:armed { - -fx-graphic: url("HTMLEditor-Numbered-Black.png"); -} -.html-editor-numbers:dir(rtl), -.html-editor-numbers:hover:armed:dir(rtl), -.html-editor-numbers:selected:armed:dir(rtl) { - -fx-graphic: url("HTMLEditor-Numbered-Black-rtl.png"); -} -.html-editor-bold, -.html-editor-bold:hover:armed, -.html-editor-bold:selected:armed { - -fx-graphic: url("HTMLEditor-Bold-Black.png"); -} -.html-editor-italic, -.html-editor-italic:hover:armed, -.html-editor-italic:selected:armed { - -fx-graphic: url("HTMLEditor-Italic-Black.png"); -} -.html-editor-underline, -.html-editor-underline:hover:armed, -.html-editor-underline:selected:armed { - -fx-graphic: url("HTMLEditor-Underline-Black.png"); -} -.html-editor-strike, -.html-editor-strike:hover:armed, -.html-editor-strike:selected:armed { - -fx-graphic: url("HTMLEditor-Strikethrough-Black.png"); -} -.html-editor-hr, -.html-editor-hr:hover:armed { - -fx-graphic: url("HTMLEditor-Break-Black.png"); -} -.html-editor-foreground:hover { - -fx-graphic: url("HTMLEditor-Text-Color-White.png"); -} -.html-editor-background:hover { - -fx-graphic: url("HTMLEditor-Background-Color-White.png"); -} -.html-editor-cut:hover, -.html-editor-cut:armed { - -fx-graphic: url("HTMLEditor-Cut-White.png"); -} -.html-editor-copy:hover, -.html-editor-copy:armed { - -fx-graphic: url("HTMLEditor-Copy-White.png"); -} -.html-editor-paste:hover, -.html-editor-paste:armed { - -fx-graphic: url("HTMLEditor-Paste-White.png"); -} -.html-editor-align-left:hover, -.html-editor-align-left:selected { - -fx-graphic: url("HTMLEditor-Left-White.png"); -} -.html-editor-align-center:hover, -.html-editor-align-center:selected { - -fx-graphic: url("HTMLEditor-Center-White.png"); -} -.html-editor-align-right:hover, -.html-editor-align-right:selected { - -fx-graphic: url("HTMLEditor-Right-White.png"); -} -.html-editor-align-justify:hover, -.html-editor-align-justify:selected { - -fx-graphic: url("HTMLEditor-Justify-White.png"); -} -.html-editor-outdent:hover, -.html-editor-outdent:armed { - -fx-graphic: url("HTMLEditor-Outdent-White.png"); -} -.html-editor-indent:hover, -.html-editor-indent:armed { - -fx-graphic: url("HTMLEditor-Indent-White.png"); -} -.html-editor-bullets:hover, -.html-editor-bullets:selected { - -fx-graphic: url("HTMLEditor-Bullets-White.png"); -} -.html-editor-numbers:hover, -.html-editor-numbers:selected { - -fx-graphic: url("HTMLEditor-Numbered-White.png"); -} -.html-editor-bold:hover, -.html-editor-bold:selected { - -fx-graphic: url("HTMLEditor-Bold-White.png"); -} -.html-editor-italic:hover, -.html-editor-italic:selected { - -fx-graphic: url("HTMLEditor-Italic-White.png"); -} -.html-editor-underline:hover, -.html-editor-underline:selected { - -fx-graphic: url("HTMLEditor-Underline-White.png"); -} -.html-editor-strike:hover, -.html-editor-strike:selected { - -fx-graphic: url("HTMLEditor-Strikethrough-White.png"); -} -.html-editor-hr:hover, -.html-editor-hr:armed { - -fx-graphic: url("HTMLEditor-Break-White.png"); -} -/******************************************************************************* - * * - * PopupMenu * - * * - ******************************************************************************/ -.context-menu { - -fx-background-color: -fx-hover-base, -fx-control-inner-background; - -fx-text-fill: red; -} -.context-menu > .scroll-arrow > .menu-up-arrow, -.context-menu > .scroll-arrow > .menu-down-arrow { - -fx-background-color: -fx-hover-base; -} -.context-menu > .scroll-arrow:hover > .menu-up-arrow, -.context-menu > .scroll-arrow:hover > .menu-down-arrow { - -fx-background-color: -fx-base; -} -/******************************************************************************* - * * - * MenuBar * - * * - ******************************************************************************/ -.menu-bar { - -fx-background-color: -fx-hover-base, -fx-base; - -fx-background-insets: 1 1 0 1, 1; -} -/******************************************************************************* - * * - * Menu * - * * - ******************************************************************************/ -.menu-up-arrow, .menu-down-arrow { - -fx-effect: null; -} -.menu > .right-container > .arrow { - -fx-background-color: -fx-hover-base; -} -/******************************************************************************* - * * - * MenuItem * - * * - ******************************************************************************/ -.menu-item >.label { - -fx-text-fill: -fx-hover-base; -} -.radio-menu-item:checked > .left-container > .radio, -.check-menu-item:checked > .left-container > .check { - -fx-background-color: -fx-hover-base; -} -/******************************************************************************* - * * - * TabPane * - * * - ******************************************************************************/ -.tab-header-area { - -fx-text-box-border: -fx-base; -} -.tab-pane > .tab-header-area > .headers-region > .tab:selected:hover { - -fx-background-color: -fx-hover-base; -} -.tab-pane:focused > .tab-header-area > .headers-region > .tab:selected .focus-indicator { - -fx-border-width: 4; - -fx-border-color: -fx-focus-color; - -fx-border-insets: -4 -4 -7 -5; - -fx-border-radius: 1; -} -.tab-pane:focused > .tab-header-area > .headers-region > .tab:bottom:selected .focus-indicator { - -fx-border-insets: -7 -5 -4 -4; -} -.tab-pane:bottom > .tab-header-area > .tab-header-background, -.tab-pane:left > .tab-header-area > .tab-header-background, -.tab-pane:right > .tab-header-area > .tab-header-background { - -fx-background-insets: 0, 0 0 1 0, 1; -} -/******************************************************************************* - * * - * ComboBox * - * * - ******************************************************************************/ -.combo-box-popup > .list-view { - -fx-background-color: -fx-outer-border, -fx-control-inner-background; -} -.combo-box-popup > .list-view > .virtual-flow > .clipped-container > .sheet > .list-cell:filled:selected:hover { - -fx-text-fill: -fx-base; -} -/******************************************************************************* - * * - * TitledPane * - * * - ******************************************************************************/ -.titled-pane > .title { - -fx-background-color: -fx-outer-border, -fx-inner-border, -fx-body-color; -} -.titled-pane:focused > .title { - -fx-background-color: -fx-faint-focus-color, -fx-focus-color, -fx-body-color; - -fx-background-insets: 0, 1, 4; -} -.titled-pane > .title:hover { - -fx-color: -fx-pressed-base; -} -.titled-pane > .title > .arrow-button > .arrow, -.titled-pane:focused > .title > .arrow-button > .arrow { - -fx-background-color: -fx-mark-color; - -fx-background-insets: 0; - -fx-effect: null; -} -.titled-pane > .title:hover > .arrow-button > .arrow { - -fx-background-color: -fx-hover-base; - -fx-background-insets: 0; -} -/******************************************************************************* - * * - * SplitPane * - * * - ******************************************************************************/ -.split-pane:horizontal > .split-pane-divider:hover { - -fx-background-color: -fx-box-border, -fx-hover-base; - -fx-background-insets: 0, 0 1 0 1; -} -.split-pane:vertical > .split-pane-divider:hover { - -fx-background-color: -fx-box-border, -fx-hover-base; - -fx-background-insets: 0, 1 0 1 0; -} -.split-pane:horizontal > .split-pane-divider:pressed { - -fx-background-color: -fx-box-border, -fx-pressed-base; - -fx-background-insets: 0, 0 1 0 1; -} -.split-pane:vertical > .split-pane-divider:pressed { - -fx-background-color: -fx-box-border, -fx-pressed-base; - -fx-background-insets: 0, 1 0 1 0; -} -/******************************************************************************* - * * - * ColorPicker * - * * - ******************************************************************************/ -.color-palette { - -fx-background-color: -fx-hover-base, -fx-base; -} -.color-palette > .color-picker-grid > .color-square:selected { - -fx-background-color: -fx-hover-base; -} -.custom-color-dialog > .color-rect-pane #color-rect-indicator, -.custom-color-dialog > .color-rect-pane > .color-bar > #color-bar-indicator { - -fx-border-width: 2; -} -/******************************************************************************* - * * - * Pagination * - * * - ******************************************************************************/ -.pagination > .pagination-control > .control-box > .number-button:selected { - -fx-background-color: transparent, -fx-hover-base, -fx-inner-border, -fx-body-color; -} -.pagination > .pagination-control > .control-box > .bullet-button:selected { - -fx-background-color: transparent, -fx-hover-base, -fx-inner-border, -fx-body-color; -} -/******************************************************************************* - * * - * Table Cells * - * * - ******************************************************************************/ -.table-view:focused > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled > .check-box-table-cell:selected > .check-box > .box, -.tree-table-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled > .check-box-table-cell:selected > .check-box > .box, -.table-view:focused > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled:selected > .check-box-table-cell > .check-box > .box, -.tree-table-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled:selected > .check-box-table-cell > .check-box > .box { - -fx-background-color: -fx-base, -fx-background; -} -.table-view > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled > .check-box-table-cell:selected > .check-box > .box, -.tree-table-view > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled > .check-box-table-cell:selected > .check-box > .box, -.table-view > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled:selected > .check-box-table-cell > .check-box > .box, -.tree-table-view > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled:selected > .check-box-table-cell > .check-box > .box { - -fx-background-color: -fx-hover-base, -fx-background; -} -/******************************************************************************* -* * -* TableView * -* * -*******************************************************************************/ -.table-view, -.tree-table-view { - /* Constants used throughout the tableview */ - -fx-table-cell-border-color: derive(-fx-base, -30%); -} -/******************************************************************************* - * * - * Tooltip * - * * - ******************************************************************************/ -.tooltip { - -fx-background-color: -fx-hover-base, rgba(30, 30, 30, 0.8); - -fx-background-radius: 6px, 5px; - -fx-background-insets: 0, 1; - -fx-font-size: 1em; - -fx-font-weight: bold; -} -/******************************************************************************* - * * - * Charts * - * * - ******************************************************************************/ -.chart-legend { - -fx-background-color: -fx-hover-base, -fx-base; - -fx-background-insets: 0, 1; - -fx-background-radius: 4, 3; -} -/******************************************************************************* - * * - * Axis * - * * - ******************************************************************************/ -.axis { - AXIS_COLOR: -fx-dark-text-color; - -fx-tick-label-fill: -fx-hover-base; -} -/******************************************************************************* -* * -* ChartPlot * -* * -*******************************************************************************/ -.chart-vertical-grid-lines, -.chart-horizontal-grid-lines { - -fx-stroke: derive(-fx-base, -30%); -} -/******************************************************************************* - * * - * ScatterChart, LineChart, AreaChart * - * * - ******************************************************************************/ -.default-color5.chart-symbol, /* hollow circle */ -.chart-line-symbol, -.chart-area-symbol { - -fx-background-radius: 6px; - -fx-padding: 6px; -} -.chart-area-symbol { - -fx-background-color: #f9d900, black; - -fx-background-insets: 0, 2; -} -.default-color0.chart-area-symbol { -fx-background-color: CHART_COLOR_1, white; } -.default-color1.chart-area-symbol { -fx-background-color: CHART_COLOR_2, white; } -.default-color2.chart-area-symbol { -fx-background-color: CHART_COLOR_3, white; } -.default-color3.chart-area-symbol { -fx-background-color: CHART_COLOR_4, white; } -.default-color4.chart-area-symbol { -fx-background-color: CHART_COLOR_5, white; } -.default-color5.chart-area-symbol { -fx-background-color: CHART_COLOR_6, white; } -.default-color6.chart-area-symbol { -fx-background-color: CHART_COLOR_7, white; } -.default-color7.chart-area-symbol { -fx-background-color: CHART_COLOR_8, white; } -.chart-series-area-line { - -fx-stroke-width: 3px; -} -.default-color0.chart-series-area-fill { -fx-fill: CHART_COLOR_1_TRANS_20; } -.default-color1.chart-series-area-fill { -fx-fill: CHART_COLOR_2_TRANS_20; } -.default-color2.chart-series-area-fill { -fx-fill: CHART_COLOR_3_TRANS_20; } -.default-color3.chart-series-area-fill { -fx-fill: CHART_COLOR_4_TRANS_20; } -.default-color4.chart-series-area-fill { -fx-fill: CHART_COLOR_5_TRANS_20; } -.default-color5.chart-series-area-fill { -fx-fill: CHART_COLOR_6_TRANS_20; } -.default-color6.chart-series-area-fill { -fx-fill: CHART_COLOR_7_TRANS_20; } -.default-color7.chart-series-area-fill { -fx-fill: CHART_COLOR_8_TRANS_20; } -.area-legend-symbol { - -fx-background-insets: 0, 2; -} diff --git a/out64/com/sun/javafx/scene/control/skin/modena/dialog-confirm.png b/out64/com/sun/javafx/scene/control/skin/modena/dialog-confirm.png deleted file mode 100644 index 3c86ba7..0000000 Binary files a/out64/com/sun/javafx/scene/control/skin/modena/dialog-confirm.png and /dev/null differ diff --git a/out64/com/sun/javafx/scene/control/skin/modena/dialog-confirm@2x.png b/out64/com/sun/javafx/scene/control/skin/modena/dialog-confirm@2x.png deleted file mode 100644 index 189be79..0000000 Binary files a/out64/com/sun/javafx/scene/control/skin/modena/dialog-confirm@2x.png and /dev/null differ diff --git a/out64/com/sun/javafx/scene/control/skin/modena/dialog-error.png b/out64/com/sun/javafx/scene/control/skin/modena/dialog-error.png deleted file mode 100644 index 002e056..0000000 Binary files a/out64/com/sun/javafx/scene/control/skin/modena/dialog-error.png and /dev/null differ diff --git a/out64/com/sun/javafx/scene/control/skin/modena/dialog-error@2x.png b/out64/com/sun/javafx/scene/control/skin/modena/dialog-error@2x.png deleted file mode 100644 index ae098b9..0000000 Binary files a/out64/com/sun/javafx/scene/control/skin/modena/dialog-error@2x.png and /dev/null differ diff --git a/out64/com/sun/javafx/scene/control/skin/modena/dialog-fewer-details.png b/out64/com/sun/javafx/scene/control/skin/modena/dialog-fewer-details.png deleted file mode 100644 index 9ee1c3f..0000000 Binary files a/out64/com/sun/javafx/scene/control/skin/modena/dialog-fewer-details.png and /dev/null differ diff --git a/out64/com/sun/javafx/scene/control/skin/modena/dialog-fewer-details@2x.png b/out64/com/sun/javafx/scene/control/skin/modena/dialog-fewer-details@2x.png deleted file mode 100644 index e00e1f9..0000000 Binary files a/out64/com/sun/javafx/scene/control/skin/modena/dialog-fewer-details@2x.png and /dev/null differ diff --git a/out64/com/sun/javafx/scene/control/skin/modena/dialog-information.png b/out64/com/sun/javafx/scene/control/skin/modena/dialog-information.png deleted file mode 100644 index 7d97264..0000000 Binary files a/out64/com/sun/javafx/scene/control/skin/modena/dialog-information.png and /dev/null differ diff --git a/out64/com/sun/javafx/scene/control/skin/modena/dialog-information@2x.png b/out64/com/sun/javafx/scene/control/skin/modena/dialog-information@2x.png deleted file mode 100644 index 110d63b..0000000 Binary files a/out64/com/sun/javafx/scene/control/skin/modena/dialog-information@2x.png and /dev/null differ diff --git a/out64/com/sun/javafx/scene/control/skin/modena/dialog-more-details.png b/out64/com/sun/javafx/scene/control/skin/modena/dialog-more-details.png deleted file mode 100644 index ec2a7f3..0000000 Binary files a/out64/com/sun/javafx/scene/control/skin/modena/dialog-more-details.png and /dev/null differ diff --git a/out64/com/sun/javafx/scene/control/skin/modena/dialog-more-details@2x.png b/out64/com/sun/javafx/scene/control/skin/modena/dialog-more-details@2x.png deleted file mode 100644 index 5348a86..0000000 Binary files a/out64/com/sun/javafx/scene/control/skin/modena/dialog-more-details@2x.png and /dev/null differ diff --git a/out64/com/sun/javafx/scene/control/skin/modena/dialog-warning.png b/out64/com/sun/javafx/scene/control/skin/modena/dialog-warning.png deleted file mode 100644 index 4ac083c..0000000 Binary files a/out64/com/sun/javafx/scene/control/skin/modena/dialog-warning.png and /dev/null differ diff --git a/out64/com/sun/javafx/scene/control/skin/modena/dialog-warning@2x.png b/out64/com/sun/javafx/scene/control/skin/modena/dialog-warning@2x.png deleted file mode 100644 index 9abe446..0000000 Binary files a/out64/com/sun/javafx/scene/control/skin/modena/dialog-warning@2x.png and /dev/null differ diff --git a/out64/com/sun/javafx/scene/control/skin/modena/modena-embedded-performance.bss b/out64/com/sun/javafx/scene/control/skin/modena/modena-embedded-performance.bss deleted file mode 100644 index deb7180..0000000 Binary files a/out64/com/sun/javafx/scene/control/skin/modena/modena-embedded-performance.bss and /dev/null differ diff --git a/out64/com/sun/javafx/scene/control/skin/modena/modena-embedded-performance.css b/out64/com/sun/javafx/scene/control/skin/modena/modena-embedded-performance.css deleted file mode 100644 index dc36fbf..0000000 --- a/out64/com/sun/javafx/scene/control/skin/modena/modena-embedded-performance.css +++ /dev/null @@ -1,46 +0,0 @@ -/* - * Copyright (c) 2012, 2015, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -/* This is a extra stylesheet for Modena theme that is enabled on Embedded - * to tune performance for lower powered devices */ - -/* ==== REMOVE ALL EFFECTS ================================================= */ -.slider .thumb, -.scroll-bar:horizontal > .decrement-button > .decrement-arrow, -.scroll-bar:horizontal > .increment-button > .increment-arrow, -.scroll-bar:vertical > .decrement-button > .decrement-arrow, -.scroll-bar:vertical > .increment-button > .increment-arrow, -.context-menu, -.menu-up-arrow, -.menu-down-arrow, -.tab-pane > .tab-header-area > .headers-region > .tab > .tab-container > .tab-close-button, -.combo-box-popup > .list-view, -.titled-pane:focused > .title > .arrow-button > .arrow, -.color-palette, -.custom-color-dialog > .color-rect-pane #color-rect-indicator, -.custom-color-dialog > .color-rect-pane > .color-bar > #color-bar-indicator, -.tooltip { - -fx-effect: null; -} diff --git a/out64/com/sun/javafx/scene/control/skin/modena/modena-no-transparency.bss b/out64/com/sun/javafx/scene/control/skin/modena/modena-no-transparency.bss deleted file mode 100644 index 91a1989..0000000 Binary files a/out64/com/sun/javafx/scene/control/skin/modena/modena-no-transparency.bss and /dev/null differ diff --git a/out64/com/sun/javafx/scene/control/skin/modena/modena-no-transparency.css b/out64/com/sun/javafx/scene/control/skin/modena/modena-no-transparency.css deleted file mode 100644 index c314011..0000000 --- a/out64/com/sun/javafx/scene/control/skin/modena/modena-no-transparency.css +++ /dev/null @@ -1,77 +0,0 @@ -/* - * Copyright (c) 2009, 2015, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -/******************************************************************************* - * * - * PopupMenu * - * * - ******************************************************************************/ - -.context-menu { - -fx-effect: null; -} - -/******************************************************************************* - * * - * ComboBox * - * * - ******************************************************************************/ - -.combo-box-popup > .list-view { - -fx-effect: null; -} - -/******************************************************************************* - * * - * ColorPicker * - * * - ******************************************************************************/ - -.color-palette { - -fx-background-radius: 0; - -fx-effect: null; -} - -/******************************************************************************* - * * - * Tooltip * - * * - ******************************************************************************/ - -.tooltip { - -fx-background-color: rgb(30, 30, 30); - -fx-background-radius: 0; - -fx-effect: null; -} - -/******************************************************************************* -* * -* DatePicker * -* * -*******************************************************************************/ -.date-picker-popup { - -fx-background-radius: 0; - -fx-effect: null; -} diff --git a/out64/com/sun/javafx/scene/control/skin/modena/modena.bss b/out64/com/sun/javafx/scene/control/skin/modena/modena.bss deleted file mode 100644 index 5f2736d..0000000 Binary files a/out64/com/sun/javafx/scene/control/skin/modena/modena.bss and /dev/null differ diff --git a/out64/com/sun/javafx/scene/control/skin/modena/modena.css b/out64/com/sun/javafx/scene/control/skin/modena/modena.css deleted file mode 100644 index 28ad30c..0000000 --- a/out64/com/sun/javafx/scene/control/skin/modena/modena.css +++ /dev/null @@ -1,3437 +0,0 @@ -/* - * Copyright (c) 2009, 2021, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -/* - * Modena - * - * This is the second generation theme for JavaFX after Caspian. - */ - -/******************************************************************************* - * * - * THEMING INSTRUCTIONS * - * * - ******************************************************************************* - -TODO: Explain here how theming works: - - * -fx-text-base-color for text on top of -fx-base, -fx-color, and -fx-body-color - * -fx-text-background-color for text on top of -fx-background - * -fx-text-inner-color for text on top of -fx-control-inner-color - * -fx-selection-bar-text for text on top of -fx-selection-bar - -RESIZING FOR DIFFERENT SCREEN DPI -------------------------------- - -When the screen DPI changes Windows will use a different font size by default. -The default is 12px and can change to 15px or 18px depending on user -preference or screen DPI. On Mac the default is 13px and embedded will depend -on hardware. To make UI controls scale and be the right proportions for each of -these font sizes we base the padding (which controls size of control) on the -font size. This is done using the CSS measurement unit of a "em" where -(1em = font size). The default sizes are based on Windows default of 12px, as -a quick reference here are common px sizes in em units on windows. - -Windows 12px -> em units -> Mac 13px | ----------------------------------------- - 1px -> 0.083333em -> 1.08px ~ 2px - 2px -> 0.166667em -> 2.16px ~ 3px - 3px = 0.25em - 4px = 0.333333em - 5px = 0.416667em - 6px = 0.5em - 7px = 0.583333em - 8px = 0.666667em - 9px = 0.75em - 10px = 0.833333em - 11px = 0.916667em - 12px = 1em - -IMPORTANT: Not all sizes are scaled with em units only padding. All borders and -background insets are still in pixels. Also any padding where it has to match up -is being used to size a border should also be in pixels. - - ******************************************************************************/ - -/******************************************************************************* - * * - * CSS Styles for core infrastructure bits. The .root section provides the * - * overall default colors used by the rest of the sections. * - * * - ******************************************************************************/ - -.root { - /*************************************************************************** - * * - * The main color palette from which the rest of the colors are derived. * - * * - **************************************************************************/ - - /* A light grey that is the base color for objects. Instead of using - * -fx-base directly, the sections in this file will typically use -fx-color. - */ - -fx-base: #ececec; - - /* A very light grey used for the background of windows. See also - * -fx-text-background-color, which should be used as the -fx-text-fill - * value for text painted on top of backgrounds colored with -fx-background. - */ - -fx-background: derive(-fx-base,26.4%); - - /* Used for the inside of text boxes, password boxes, lists, trees, and - * tables. See also -fx-text-inner-color, which should be used as the - * -fx-text-fill value for text painted on top of backgrounds colored - * with -fx-control-inner-background. - */ - -fx-control-inner-background: derive(-fx-base,80%); - /* Version of -fx-control-inner-background for alternative rows */ - -fx-control-inner-background-alt: derive(-fx-control-inner-background,-2%); - - /* One of these colors will be chosen based upon a ladder calculation - * that uses the brightness of a background color. Instead of using these - * colors directly as -fx-text-fill values, the sections in this file should - * use a derived color to match the background in use. See also: - * - * -fx-text-base-color for text on top of -fx-base, -fx-color, and -fx-body-color - * -fx-text-background-color for text on top of -fx-background - * -fx-text-inner-color for text on top of -fx-control-inner-color - * -fx-selection-bar-text for text on top of -fx-selection-bar - */ - -fx-dark-text-color: black; - -fx-mid-text-color: #333; - -fx-light-text-color: white; - - /* A bright blue for highlighting/accenting objects. For example: selected - * text; selected items in menus, lists, trees, and tables; progress bars */ - -fx-accent: #0096C9; - - /* Default buttons color, this is similar to accent but more subtle */ - -fx-default-button: #ABD8ED; - - /* A bright blue for the focus indicator of objects. Typically used as the - * first color in -fx-background-color for the "focused" pseudo-class. Also - * typically used with insets of -1.4 to provide a glowing effect. - */ - -fx-focus-color: #039ED3; - -fx-faint-focus-color: #039ED322; - - /* The color that is used in styling controls. The default value is based - * on -fx-base, but is changed by pseudoclasses to change the base color. - * For example, the "hover" pseudoclass will typically set -fx-color to - * -fx-hover-base (see below) and the "armed" pseudoclass will typically - * set -fx-color to -fx-pressed-base. - */ - -fx-color: -fx-base; - - /* Chart Color Palette */ - CHART_COLOR_1: #f3622d; - CHART_COLOR_2: #fba71b; - CHART_COLOR_3: #57b757; - CHART_COLOR_4: #41a9c9; - CHART_COLOR_5: #4258c9; - CHART_COLOR_6: #9a42c8; - CHART_COLOR_7: #c84164; - CHART_COLOR_8: #888888; - /* Chart Color Palette Semi-Transparent - * These are used by charts that need semi transparent versions of the above colors, such as BubbleChart. They - * are exactly the same colors as above just with alpha - * - * 20% opacity - */ - CHART_COLOR_1_TRANS_20: #f3622d33; - CHART_COLOR_2_TRANS_20: #fba71b33; - CHART_COLOR_3_TRANS_20: #57b75733; - CHART_COLOR_4_TRANS_20: #41a9c933; - CHART_COLOR_5_TRANS_20: #4258c933; - CHART_COLOR_6_TRANS_20: #9a42c833; - CHART_COLOR_7_TRANS_20: #c8416433; - CHART_COLOR_8_TRANS_20: #88888833; - /* 70% opacity */ - CHART_COLOR_1_TRANS_70: #f3622db3; - CHART_COLOR_2_TRANS_70: #fba71bb3; - CHART_COLOR_3_TRANS_70: #57b757b3; - CHART_COLOR_4_TRANS_70: #41a9c9b3; - CHART_COLOR_5_TRANS_70: #4258c9b3; - CHART_COLOR_6_TRANS_70: #9a42c8b3; - CHART_COLOR_7_TRANS_70: #c84164b3; - CHART_COLOR_8_TRANS_70: #888888b3; - - /*************************************************************************** - * * - * Colors that are derived from the main color palette. * - * * - **************************************************************************/ - - /* A little lighter than -fx-base and used as the -fx-color for the - * "hovered" pseudoclass state. - */ - -fx-hover-base: ladder( - -fx-base, - derive(-fx-base,20%) 20%, - derive(-fx-base,30%) 35%, - derive(-fx-base,40%) 50% - ); - - /* A little darker than -fx-base and used as the -fx-color for the - * "armed" pseudoclass state. - * - * TODO: should this be renamed to -fx-armed-base? - */ - -fx-pressed-base: derive(-fx-base,-6%); - - /* The color to use for -fx-text-fill when text is to be painted on top of - * a background filled with the -fx-background color. - */ - -fx-text-background-color: ladder( - -fx-background, - -fx-light-text-color 45%, - -fx-dark-text-color 46%, - -fx-dark-text-color 59%, - -fx-mid-text-color 60% - ); - - /* A little darker than -fx-color and used to draw boxes around objects such - * as progress bars, scroll bars, scroll panes, trees, tables, and lists. - */ - -fx-box-border: ladder( - -fx-color, - black 20%, - derive(-fx-color,-15%) 30% - ); - - /* Darker than -fx-background and used to draw boxes around text boxes and - * password boxes. - */ - -fx-text-box-border: ladder( - -fx-background, - black 10%, - derive(-fx-background, -15%) 30% - ); - - /* Lighter than -fx-background and used to provide a small highlight when - * needed on top of -fx-background. This is never a shadow in Modena but - * keep -fx-shadow-highlight-color name to be compatible with Caspian. - */ - -fx-shadow-highlight-color: ladder( - -fx-background, - rgba(255,255,255,0.07) 0%, - rgba(255,255,255,0.07) 20%, - rgba(255,255,255,0.07) 70%, - rgba(255,255,255,0.7) 90%, - rgba(255,255,255,0.75) 100% - ); - - /* A gradient that goes from a little darker than -fx-color on the top to - * even more darker than -fx-color on the bottom. Typically is the second - * color in the -fx-background-color list as the small thin border around - * a control. It is typically the same size as the control (i.e., insets - * are 0). - */ - -fx-outer-border: derive(-fx-color,-23%); - - /* A gradient that goes from a bit lighter than -fx-color on the top to - * a little darker at the bottom. Typically is the third color in the - * -fx-background-color list as a thin highlight inside the outer border. - * Insets are typically 1. - */ - -fx-inner-border: linear-gradient(to bottom, - ladder( - -fx-color, - derive(-fx-color,30%) 0%, - derive(-fx-color,20%) 40%, - derive(-fx-color,25%) 60%, - derive(-fx-color,55%) 80%, - derive(-fx-color,55%) 90%, - derive(-fx-color,75%) 100% - ), - ladder( - -fx-color, - derive(-fx-color,20%) 0%, - derive(-fx-color,10%) 20%, - derive(-fx-color,5%) 40%, - derive(-fx-color,-2%) 60%, - derive(-fx-color,-5%) 100% - )); - -fx-inner-border-horizontal: linear-gradient(to right, derive(-fx-color,55%), derive(-fx-color,-5%)); - -fx-inner-border-bottomup: linear-gradient(to top, derive(-fx-color,55%), derive(-fx-color,-5%)); - - /* A gradient that goes from a little lighter than -fx-color at the top to - * a little darker than -fx-color at the bottom and is used to fill the - * body of many controls such as buttons. - */ - -fx-body-color: linear-gradient(to bottom, - ladder( - -fx-color, - derive(-fx-color,8%) 75%, - derive(-fx-color,10%) 80% - ), - derive(-fx-color,-8%)); - -fx-body-color-bottomup: linear-gradient(to top, derive(-fx-color,10%) ,derive(-fx-color,-6%)); - -fx-body-color-to-right: linear-gradient(to right, derive(-fx-color,10%) ,derive(-fx-color,-6%)); - - /* The color to use as -fx-text-fill when painting text on top of - * backgrounds filled with -fx-base, -fx-color, and -fx-body-color. - */ - -fx-text-base-color: ladder( - -fx-color, - -fx-light-text-color 45%, - -fx-dark-text-color 46%, - -fx-dark-text-color 59%, - -fx-mid-text-color 60% - ); - - /* The color to use as -fx-text-fill when painting text on top of - * backgrounds filled with -fx-control-inner-background. - */ - -fx-text-inner-color: ladder( - -fx-control-inner-background, - -fx-light-text-color 45%, - -fx-dark-text-color 46%, - -fx-dark-text-color 59%, - -fx-mid-text-color 60% - ); - - /* The color to use for small mark-like objects such as checks on check - * boxes, filled in circles in radio buttons, arrows on scroll bars, etc. - */ - -fx-mark-color: ladder( - -fx-color, - white 30%, - derive(-fx-color,-63%) 31% - ); - - /* The small thin light "shadow" for mark-like objects. Typically used in - * conjunction with -fx-mark-color with an insets of 1 0 -1 0. */ - -fx-mark-highlight-color: ladder( - -fx-color, - derive(-fx-color,80%) 60%, - white 70% - ); - - /* Background for items in list like things such as menus, lists, trees, - * and tables. */ - -fx-selection-bar: -fx-accent; - - /* Background color to use for selection of list cells etc. This is when - * the control doesn't have focus or the row of a previously selected item. */ - -fx-selection-bar-non-focused: lightgrey; - - /* The color to use as -fx-text-fill when painting text on top of - * backgrounds filled with -fx-selection-bar. - * - * TODO: this can be removed - */ - -fx-selection-bar-text: -fx-text-background-color; - - /* These are needed for Popup */ - -fx-background-color: inherit; - -fx-background-radius: inherit; - -fx-background-insets: inherit; - -fx-padding: inherit; - - /* The color to use in ListView/TreeView/TableView to indicate hover. */ - -fx-cell-hover-color: #cce3f4; - - /** Focus line for keyboard focus traversal on cell based controls */ - -fx-cell-focus-inner-border: derive(-fx-selection-bar,30%); - - /* The colors to use in Pagination */ - -fx-page-bullet-border: #acacac; - -fx-page-indicator-hover-border: #accee5; - - -fx-focused-text-base-color : ladder( - -fx-selection-bar, - -fx-light-text-color 45%, - -fx-dark-text-color 46%, - -fx-dark-text-color 59%, - -fx-mid-text-color 60% - ); - -fx-focused-mark-color : -fx-focused-text-base-color ; - - /*************************************************************************** - * * - * Set the default background color for the scene * - * * - **************************************************************************/ - - -fx-background-color: -fx-background; -} - -/* Make popups transparent */ -.root.popup { - -fx-background-color: transparent; -} - -/******************************************************************************* - * * - * Common Styles * - * * - * These are styles that give a standard look to a whole range of controls * - * * - ******************************************************************************/ - -/* ==== TEXT NODES IN CONTROLS ========================================== */ - -.text { - /* This adjusts text alignment within the bounds of text nodes so that - the text is always vertically centered within the bounds. Based on - the cap height of the text. */ - -fx-bounds-type: logical_vertical_center; - /* Enable LCD text rendering */ - -fx-font-smoothing-type: lcd; -} - -/* ==== BUTTON LIKE THINGS ============================================== */ - -.button, -.toggle-button, -.radio-button > .radio, -.check-box > .box, -.menu-button, -.choice-box, -.color-picker.split-button > .color-picker-label, -.combo-box-base, -.combo-box-base:editable > .arrow-button { - -fx-background-color: -fx-shadow-highlight-color, -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: 0 0 -1 0, 0, 1, 2; - -fx-background-radius: 3px, 3px, 2px, 1px; - -fx-padding: 0.333333em 0.666667em 0.333333em 0.666667em; /* 4 8 4 8 */ - -fx-text-fill: -fx-text-base-color; - -fx-alignment: CENTER; - -fx-content-display: LEFT; -} -.menu-button > .label { - -fx-alignment: CENTER_LEFT; -} -.button:hover, -.toggle-button:hover, -.radio-button:hover > .radio, -.check-box:hover > .box, -.menu-button:hover, -.split-menu-button > .label:hover, -.split-menu-button > .arrow-button:hover, -.slider .thumb:hover, -.scroll-bar > .thumb:hover, -.scroll-bar > .increment-button:hover, -.scroll-bar > .decrement-button:hover, -.choice-box:hover, -.color-picker.split-button > .arrow-button:hover, -.color-picker.split-button > .color-picker-label:hover, -.combo-box-base:hover, -.combo-box-base:editable > .arrow-button:hover, -.spinner .increment-arrow-button:hover, -.spinner .decrement-arrow-button:hover, -.tab-pane > .tab-header-area > .control-buttons-tab > .container > .tab-down-button:hover { - -fx-color: -fx-hover-base; -} -.button:armed, -.toggle-button:armed, -.radio-button:armed > .radio, -.check-box:armed .box, -.menu-button:armed, -.split-menu-button:armed > .label, -.split-menu-button > .arrow-button:pressed, -.split-menu-button:showing > .arrow-button, -.slider .thumb:pressed, -.scroll-bar > .thumb:pressed, -.scroll-bar > .increment-button:pressed, -.scroll-bar > .decrement-button:pressed, -.choice-box:showing, -.combo-box-base:showing, -.combo-box-base:editable:showing > .arrow-button, -.spinner .increment-arrow-button:pressed, -.spinner .decrement-arrow-button:pressed, -.tab-pane > .tab-header-area > .control-buttons-tab > .container > .tab-down-button:pressed { - -fx-color: -fx-pressed-base; -} -.button:focused, -.toggle-button:focused, -.radio-button:focused > .radio, -.check-box:focused > .box, -.menu-button:focused, -.choice-box:focused, -.color-picker.split-button:focused > .color-picker-label, -.combo-box-base:focused, -.slider:focused .thumb { - -fx-background-color: -fx-focus-color, -fx-inner-border, -fx-body-color, -fx-faint-focus-color, -fx-body-color; - -fx-background-insets: -0.2, 1, 2, -1.4, 2.6; - -fx-background-radius: 3, 2, 1, 4, 1; -} - -/* ==== DISABLED THINGS ================================================= */ - -.label:disabled, -.button:disabled, -.toggle-button:disabled, -.radio-button:disabled, -.check-box:disabled, -.hyperlink:disabled, -.menu-button:disabled, -.split-menu-button:disabled, -.slider:disabled, -.scroll-bar:disabled, -.scroll-pane:disabled, -.progress-bar:disabled, -.progress-indicator:disabled, -.text-input:disabled, -.choice-box:disabled, -.combo-box-base:disabled, -.date-cell:disabled > *, /* This is set on children so border is not affected. */ -.list-view:disabled, -.tree-view:disabled, -.table-view:disabled, -.tree-table-view:disabled, -/*.tab-pane:disabled, / Removed for JDK-8144983 */ -.titled-pane:disabled > .title, -.accordion:disabled > .titled-pane > .title, -.tab-pane > .tab-header-area > .headers-region > .tab:disabled, -.menu:disabled, -.menu-item:disabled, -.list-cell:filled:selected:focused:disabled, -.list-cell:filled:selected:disabled, -.tree-cell:filled:selected:focused:disabled, -.tree-cell:filled:selected:disabled, -.tree-cell > .tree-disclosure-node:disabled, -.tree-table-row-cell > .tree-disclosure-node:disabled, -.table-row-cell:selected:disabled, -.tree-table-row-cell:selected:disabled, -.table-cell:selected:disabled, -.tree-table-cell:selected:disabled, -.spinner:disabled { - -fx-opacity: 0.4; -} - -/* Prevent opacity being applied twice for JDK-8152392 */ -.text-input:disabled > .scroll-pane { - -fx-opacity: 1.0; -} - -/* ==== MNEMONIC THINGS ================================================= */ - -.mnemonic-underline { - -fx-stroke: transparent; -} - -.titled-pane:show-mnemonics > .mnemonic-underline, -.label:show-mnemonics > .mnemonic-underline, -.context-menu:show-mnemonics > .mnemonic-underline, -.menu:show-mnemonics > .mnemonic-underline, -.menu-bar:show-mnemonics > .mnemonic-underline, -.menu-item:show-mnemonics > .mnemonic-underline, -.button:show-mnemonics > .mnemonic-underline, -.toggle-button:show-mnemonics > .mnemonic-underline, -.radio-button:show-mnemonics > .mnemonic-underline, -.check-box:show-mnemonics > .mnemonic-underline, -.split-menu-button:show-mnemonics > .mnemonic-underline, -.menu-button:show-mnemonics > .mnemonic-underline { - -fx-stroke: -fx-text-base-color; -} - -.menu-button:showing > .label:show-mnemonics > .mnemonic-underline, -.menu-button:hover > .label:show-mnemonics > .mnemonic-underline, -.menu-button:focused > .label:show-mnemonics > .mnemonic-underline, -.menu-item:hover .label:show-mnemonics > .mnemonic-underline, -.menu-item:focused .label:show-mnemonics > .mnemonic-underline { - -fx-stroke: -fx-focused-text-base-color; -} - -.hyperlink:show-mnemonics > .mnemonic-underline { - -fx-stroke: -fx-text-fill; -} - -/* ==== MARKS =========================================================== */ - -.radio-button:selected > .radio > .dot, -.check-box:selected > .box > .mark, -.check-box:indeterminate > .box > .mark { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 1 0 -1 0, 0; -} - -/* ==== ARROWS ========================================================== */ - -.menu-button > .arrow-button > .arrow, -.split-menu-button > .arrow-button > .arrow { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 0 0 -1 0, 0; - -fx-padding: 0.25em; - -fx-shape: "M 0 -3.5 v 7 l 4 -3.5 z"; -} -.choice-box > .open-button > .arrow, -.menu-button:openvertically > .arrow-button > .arrow, -.split-menu-button:openvertically > .arrow-button > .arrow, -.combo-box-base > .arrow-button > .arrow, -.web-view .form-select-button .arrow, -.tab-pane > .tab-header-area > .control-buttons-tab > .container > .tab-down-button > .arrow { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 0 0 -1 0, 0; - -fx-padding: 0.166667em 0.333333em 0.166667em 0.333333em; /* 2 4 2 4 */ - -fx-shape: "M 0 0 h 7 l -3.5 4 z"; -} - -/* ==== CHOICE BOX LIKE THINGS ========================================== */ - -.choice-box, -.menu-button, -.combo-box-base { - -fx-padding: 0; -} -.choice-box > .label, -.menu-button > .label, -.color-picker > .label { - -fx-padding: 0.333333em 0.666667em 0.333333em 0.666667em; /* 4 8 4 8 */ - -fx-text-fill: -fx-text-base-color; -} -.choice-box > .open-button, -.menu-button > .arrow-button { - -fx-padding: 0.5em 0.667em 0.5em 0.0em; /* 6 8 6 0 */ -} - -/* ==== BOX LIKE THINGS ================================================= */ - -.scroll-pane, -.split-pane, -.list-view, -.tree-view, -.table-view, -.tree-table-view, -.html-editor { - -fx-background-color: -fx-box-border, -fx-control-inner-background; - -fx-background-insets: 0, 1; - -fx-padding: 1; -} -.scroll-pane:focused, -.split-pane:focused, -.list-view:focused, -.tree-view:focused, -.table-view:focused, -.tree-table-view:focused, -.html-editor:contains-focus { - -fx-background-color: -fx-faint-focus-color, -fx-focus-color, -fx-control-inner-background; - -fx-background-insets: -1.4, -0.3, 1; - -fx-background-radius: 2, 0, 0; -} -/* ones with grey -fx-background not lighter -fx-control-inner-background */ -.scroll-pane, -.split-pane { - -fx-background-color: -fx-box-border, -fx-background; -} -.scroll-pane:focused, -.split-pane:focused { - -fx-background-color: -fx-faint-focus-color, -fx-focus-color, -fx-background; -} - -/******************************************************************************* - * * - * Label * - * * - ******************************************************************************/ - -.label { - -fx-text-fill: -fx-text-background-color; -} - -/******************************************************************************* - * * - * Button & ToggleButton * - * * - ******************************************************************************/ - -/* ==== DEFAULT ========================================================= */ - -.button:default { - -fx-base: -fx-default-button; -} - -/* ==== WEB BUTTONS ===================================================== */ - -.web-view .form-select-button { - -fx-background-radius: 2, 2, 1, 0; - -fx-background-insets: 2 2 1 2, 2, 3, 4; -} - -/* ==== PILL BUTTONS ==================================================== */ - -.button.left-pill, -.toggle-button.left-pill { - -fx-background-radius: 3 0 0 3, 3 0 0 3, 2 0 0 2, 1 0 0 1; - -fx-background-insets: 0 0 -1 0, 0, 1, 2; - -fx-padding: 0.333333em 0.666667em 0.333333em 0.75em; /* 4 8 4 9 */ -} -.button.center-pill, -.toggle-button.center-pill { - -fx-background-radius: 0; - -fx-background-insets: 0 0 -1 0, 0 0 0 0, 1 1 1 0, 2 2 2 1 ; -} -.button.right-pill, -.toggle-button.right-pill { - -fx-background-radius: 0 3 3 0, 0 3 3 0, 0 2 2 0, 0 1 1 0; - -fx-background-insets: 0 0 -1 0, 0, 1 1 1 0, 2 2 2 1 ; -} -.button.left-pill:focused, -.toggle-button.left-pill:focused { - -fx-background-insets: -0.2 0 -0.2 -0.2, 1, 2, -1.4 0 -1.4 -1.4, 2.6; - -fx-background-radius: 3 0 0 3, 2 0 0 2, 1 0 0 1, 4 0 0 4, 1 0 0 1; -} -.button.center-pill:focused, -.toggle-button.center-pill:focused { - -fx-background-insets: -0.2 0 -0.2 -1, 1 1 1 0, 2 2 2 1, -1.4 0 -1.4 -1, 2.6 2.6 2.6 1.6; - -fx-background-radius: 0, 0, 0, 0, 0; -} -.button.right-pill:focused, -.toggle-button.right-pill:focused { - -fx-background-insets: -0.2 -0.2 -0.2 -1, 1 1 1 0, 2 2 2 1, -1.4 -1.4 -1.4 -1, 2.6 2.6 2.6 1.6; - -fx-background-radius: 0 3 3 0, 0 2 2 0, 0 1 1 0, 0 4 4 0, 0 1 1 0; -} -.toggle-button:selected.left-pill:focused { - -fx-background-insets: -0.2 0 -0.2 -0.2, 1, -1.4 0 -1.4 -1.4, 2.6; - -fx-background-radius: 3 0 0 3, 2 0 0 2, 4 0 0 4, 0; -} -.toggle-button:selected.center-pill:focused { - -fx-background-insets: -0.2 0 -0.2 -1, 1 1 1 0, -1.4 0 -1.4 -1, 2.6 2.6 2.6 1.6; - -fx-background-radius: 0, 0, 0, 0; -} -.toggle-button:selected.right-pill:focused { - -fx-background-insets: -0.2 -0.2 -0.2 -1, 1 1 1 0, -1.4 -1.4 -1.4 -1, 2.6 2.6 2.6 1.6; - -fx-background-radius: 0 3 3 0, 0 2 2 0, 0 4 4 0, 0; -} - -/* ==== SELECTED TOGGLE ================================================= */ - -.toggle-button:selected { - -fx-background-color: - -fx-shadow-highlight-color, - linear-gradient(to bottom, derive(-fx-outer-border, -20%), -fx-outer-border), - linear-gradient(to bottom, - derive(-fx-color, -22%) 0%, - derive(-fx-color, -13%) 20%, - derive(-fx-color, -11%) 50%); - -fx-background-insets: 0 0 -1 0, 0, 1; -} -.toggle-button:selected:focused { - -fx-background-color: - -fx-focus-color, - linear-gradient(to bottom, - derive(-fx-color, -22%) 0%, - derive(-fx-color, -13%) 20%, - derive(-fx-color, -11%) 50%), - -fx-faint-focus-color, - linear-gradient(to bottom, - derive(-fx-color, -22%) 0%, - derive(-fx-color, -13%) 20%, - derive(-fx-color, -11%) 50%); - -fx-background-insets: -0.2, 1, -1.4, 2.6; - -fx-background-radius: 3, 2, 4, 0; -} - -/******************************************************************************* - * * - * RadioButton * - * * - ******************************************************************************/ - -.radio-button { - -fx-label-padding: 0.0em 0.0em 0.0em 0.416667em; /* 0 0 0 5 */ - -fx-text-fill: -fx-text-background-color; -} -.radio-button > .radio, -.radio-button:focused > .radio { - -fx-background-radius: 1.0em; /* large value to make sure this remains circular */ - -fx-padding: 0.333333em; /* 4 -- padding from outside edge to the inner black dot */ -} -.radio-button > .radio > .dot { - -fx-background-color: transparent; - -fx-background-radius: 1.0em; /* large value to make sure this remains circular */ - -fx-padding: 0.333333em; /* 4 -- radius of the inner black dot when selected */ -} - -/******************************************************************************* - * * - * CheckBox * - * * - ******************************************************************************/ - -.check-box { - -fx-label-padding: 0.0em 0.0em 0.0em 0.416667em; /* 0 0 0 5 */ - -fx-text-fill: -fx-text-background-color; -} -.check-box > .box { - -fx-background-radius: 3, 2, 1; - -fx-padding: 0.166667em 0.166667em 0.25em 0.25em; /* 2 2 3 3 */ -} -.check-box > .box > .mark { - -fx-background-color: null; - -fx-padding: 0.416667em 0.416667em 0.5em 0.5em; /* 5 5 6 6 */ - -fx-shape: "M-0.25,6.083c0.843-0.758,4.583,4.833,5.75,4.833S14.5-1.5,15.917-0.917c1.292,0.532-8.75,17.083-10.5,17.083C3,16.167-1.083,6.833-0.25,6.083z"; -} -.check-box:indeterminate > .box { - -fx-padding: 0; -} -.check-box:indeterminate > .box > .mark { - -fx-shape: "M0,0H10V2H0Z"; - -fx-scale-shape: false; - -fx-padding: 0.666667em; /* 16x16 = 8+8 */ -} - -/******************************************************************************* - * * - * Hyperlink * - * * - ******************************************************************************/ - -.hyperlink { - -fx-padding: 0.166667em 0.25em 0.166667em 0.25em; /* 2 3 2 3 */ - -fx-cursor: hand; - -fx-content-display: LEFT; - -fx-border-color: transparent; - -fx-border-width: 1px; -} -.hyperlink, -.hyperlink:hover, -.hyperlink:hover:visited { - -fx-text-fill: -fx-accent; -} -.hyperlink:armed, -.hyperlink:visited, -.hyperlink:hover:armed { - -fx-text-fill: -fx-text-background-color; -} -.hyperlink:hover, -.hyperlink:visited, -.hyperlink:hover:visited { - -fx-underline: true; -} -.hyperlink:visited:armed { - -fx-underline: false; -} -.hyperlink:focused { - -fx-border-color: -fx-focus-color; - -fx-border-style: segments(0.166667em, 0.166667em); - -fx-border-width: 1px; -} - -/* Fix for RT-37971 */ -.cell:selected .hyperlink, -.cell:selected .hyperlink:hover, -.cell:selected .hyperlink:hover:visited { - -fx-text-fill: -fx-text-background-color; -} - -/******************************************************************************* - * * - * SplitMenuButton * - * * - ******************************************************************************/ - -.split-menu-button { - -fx-background-color: -fx-shadow-highlight-color, -fx-outer-border; - -fx-background-insets: 0 0 -1 0, 0; - -fx-background-radius: 3, 3; - -fx-padding: 0; -} -.split-menu-button > .label { - -fx-text-fill: -fx-text-base-color; - -fx-background-color: -fx-inner-border, -fx-body-color; - -fx-background-insets: 1 0 1 1, 2 1 2 2; - -fx-background-radius: 2 0 0 2, 1 0 0 1; - -fx-padding: 0.333333em 0.667em 0.333333em 0.667em; /* 4 8 4 8 */ -} -.split-menu-button > .arrow-button { - -fx-background-color: -fx-inner-border, -fx-body-color; - -fx-background-insets: 1, 2; - -fx-background-radius: 0 2 2 0, 0 1 1 0; - -fx-padding: 0.5em 0.667em 0.5em 0.667em; /* 6 8 6 8 */ -} -.split-menu-button:focused { - -fx-background-color: -fx-focus-color; - -fx-background-insets: -0.2; - -fx-background-radius: 3; -} -.split-menu-button:focused > .label { - -fx-background-color: -fx-inner-border, -fx-body-color, -fx-faint-focus-color, -fx-body-color; - -fx-background-insets: 1 0 1 1, 2 1 2 2, -1.4 0 -1.4 -1.4, 2.6 1.6 2.6 2.6; - -fx-background-radius: 2 0 0 2, 1 0 0 1, 4 0 0 4, 0; -} -.split-menu-button:focused > .arrow-button { - -fx-background-color: -fx-inner-border, -fx-body-color, -fx-faint-focus-color, -fx-body-color; - -fx-background-insets: 1, 2, -1.4, 2.6; - -fx-background-radius: 0 2 2 0, 0 1 1 0, 0 4 4 0, 0; -} - -/******************************************************************************* - * * - * ToolBar * - * * - ******************************************************************************/ - -.tool-bar:vertical { /* left */ - -fx-background-color: - -fx-outer-border, - linear-gradient(to right, derive(-fx-base,0%) 0%, derive(-fx-base,10%) 50%, derive(-fx-base,0%) 100%); - -fx-background-insets: 0, 0 0 0 1; - -fx-padding: 0.5em 0.416667em 0.5em 0.416667em; /* 6 5 6 5 */ - -fx-spacing: 0.333em; /* 4 */ - -fx-alignment: TOP_LEFT; -} -.tool-bar { /* top */ - TOP-COLOR: ladder( - -fx-base, - derive(-fx-base,0%) 0%, - derive(-fx-base,46%) 100% - ); - -fx-background-color: - linear-gradient(to bottom, derive(TOP-COLOR,25%) 0%, -fx-outer-border 90%), - linear-gradient(to bottom, TOP-COLOR 2%, derive(-fx-base,-2.1%) 95%); - -fx-background-insets: 0 0 0 0, 1 0 1 0; - -fx-padding: 0.416667em 0.5em 0.416667em 0.5em; /* 5 6 5 6 */ - -fx-spacing: 0.333em; /* 4 */ - -fx-alignment: CENTER_LEFT; -} -.tool-bar:vertical.right { - -fx-background-insets: 0, 0 1 0 0; -} -.tool-bar.bottom { - -fx-background-color: - -fx-outer-border, - derive(TOP-COLOR,25%), - linear-gradient(to bottom, TOP-COLOR 2%, derive(-fx-base,-2.1%) 95%); - -fx-background-insets: 0, 1 0 0 0, 2 0 0 0; -} -.tool-bar > .container > .separator { - -fx-orientation: vertical; -} -.tool-bar:vertical > .container > .separator { - -fx-orientation: horizontal; -} -.tool-bar-overflow-button { - -fx-padding: 0 0.75em 0 0 ; -} -.tool-bar:vertical > .tool-bar-overflow-button { - -fx-padding: 0 0 0.75em 0 ; -} -.tool-bar-overflow-button > .arrow { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 1 0 -1 0, 0; - -fx-padding: 0.666667em 0.916667em 0em 0em; /* 8 11 0 0 */ - -fx-shape: "M337.273,297.622l-0.016,1.069l2.724,2.639l-2.723,2.628l0.015,1.048h0.881l3.81-3.685l-3.788-3.699H337.273z M343.783,297.622h-0.902l-0.015,1.069l2.724,2.639l-2.724,2.628l0.015,1.048h0.882l3.809-3.685L343.783,297.622z" ; -} - -.tool-bar-overflow-button:focused > .arrow { - -fx-background-color: -fx-mark-highlight-color, derive(-fx-accent, -15%); - -fx-background-insets: 1 0 -1 0, 0; -} - -.tool-bar-overflow-button:hover > .arrow { - -fx-background-color: -fx-mark-highlight-color, derive(-fx-hover-base, -35%); - -fx-background-insets: 1 0 -1 0, 0; -} - -/******************************************************************************* - * * - * Slider * - * * - ******************************************************************************/ - -.slider .thumb { - -fx-background-color: - linear-gradient(to bottom, derive(-fx-text-box-border, -20%), derive(-fx-text-box-border, -30%)), - -fx-inner-border, - -fx-body-color; - -fx-background-insets: 0, 1, 2; - -fx-background-radius: 1.0em; /* makes sure this remains circular */ - -fx-padding: 0.583333em; /* 7 */ - -fx-effect: dropshadow(two-pass-box , rgba(0, 0, 0, 0.1), 5, 0.0 , 0, 2); -} -.slider:focused .thumb { - -fx-background-radius: 1.0em; /* makes sure this remains circular */ -} -.slider .track { - -fx-background-color: - -fx-shadow-highlight-color, - linear-gradient(to bottom, derive(-fx-text-box-border, -10%), -fx-text-box-border), - linear-gradient(to bottom, - derive(-fx-control-inner-background, -9%), - derive(-fx-control-inner-background, 0%), - derive(-fx-control-inner-background, -5%), - derive(-fx-control-inner-background, -12%) - ); - -fx-background-insets: 0 0 -1 0, 0, 1; - -fx-background-radius: 0.25em, 0.25em, 0.166667em; /* 3 3 2 */ - -fx-padding: 0.25em; /* 3 */ -} -.slider:vertical .track { - -fx-background-color: - -fx-shadow-highlight-color, - -fx-text-box-border, - linear-gradient(to right, - derive(-fx-control-inner-background, -9%), - -fx-control-inner-background, - derive(-fx-control-inner-background, -9%) - ); -} -.slider .axis { - -fx-tick-label-fill: derive(-fx-text-background-color, 30%); - -fx-tick-length: 5px; - -fx-minor-tick-length: 3px; - -fx-border-color: null; -} - -/******************************************************************************* - * * - * ScrollBar * - * * - ******************************************************************************/ - -.scroll-bar:horizontal { - -fx-background-color: derive(-fx-box-border,30%), linear-gradient(to bottom, derive(-fx-base,-3%), derive(-fx-base,5%) 50%, derive(-fx-base,-3%)); - -fx-background-insets: 0, 1 0 1 0; -} -.scroll-bar:vertical { - -fx-background-color: derive(-fx-box-border,30%), linear-gradient(to right, derive(-fx-base,-3%), derive(-fx-base,5%) 50%, derive(-fx-base,-3%)); - -fx-background-insets: 0, 0 1 0 1; -} -.scroll-bar:focused { - -fx-background-color: - -fx-focus-color, - linear-gradient(to bottom, derive(-fx-base,-3%), derive(-fx-base,5%) 50%, derive(-fx-base,-3%)), - -fx-faint-focus-color, - linear-gradient(to bottom, derive(-fx-base,-3%), derive(-fx-base,5%) 50%, derive(-fx-base,-3%)); - -fx-background-insets: -0.2, 1, -1.4, 2.6; -} -.scroll-bar:vertical:focused { - -fx-background-color: - -fx-focus-color, - linear-gradient(to right, derive(-fx-base,-3%), derive(-fx-base,5%) 50%, derive(-fx-base,-3%)), - -fx-faint-focus-color, - linear-gradient(to right, derive(-fx-base,-3%), derive(-fx-base,5%) 50%, derive(-fx-base,-3%)); -} -.scroll-bar > .thumb { - -fx-background-color: -fx-outer-border, -fx-inner-border, -fx-body-color; - /*-fx-background-insets: 1, 2, 3;*/ - -fx-background-insets: 2, 3, 4; - /*-fx-background-radius: 0.416667em, 0.333333em, 0.25em; *//* 5, 4,3 */ - -fx-background-radius: 3, 2, 1; -} -.scroll-bar:vertical > .thumb { - -fx-background-color: -fx-outer-border, -fx-inner-border, -fx-body-color-to-right; -} -.scroll-bar > .increment-button, -.scroll-bar > .decrement-button { - -fx-background-color: -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-color: transparent; - -fx-padding: 0.25em; /* 3px */ -} -.scroll-bar:horizontal > .increment-button, -.scroll-bar:horizontal > .decrement-button { - -fx-background-insets: 2 1 2 1, 3 2 3 2, 4 3 4 3; -} -.scroll-bar:vertical > .increment-button, -.scroll-bar:vertical > .decrement-button { - -fx-background-insets: 1 2 1 2, 2 3 2 3, 3 4 3 4; -} -.scroll-bar > .increment-button > .increment-arrow, -.scroll-bar > .decrement-button > .decrement-arrow { - -fx-background-color: -fx-mark-highlight-color,derive(-fx-base,-45%); -} -.scroll-bar > .increment-button:hover > .increment-arrow, -.scroll-bar > .decrement-button:hover > .decrement-arrow { - -fx-background-color: -fx-mark-highlight-color,derive(-fx-base,-50%); -} -.scroll-bar > .increment-button:pressed > .increment-arrow, -.scroll-bar > .decrement-button:pressed > .decrement-arrow { - -fx-background-color: -fx-mark-highlight-color,derive(-fx-base,-55%); -} -.scroll-bar:horizontal > .decrement-button > .decrement-arrow { - -fx-padding: 0.333em 0.167em 0.333em 0.167em; /* 4 2 4 2 */ - -fx-shape: "M5.997,5.072L5.995,6.501l-2.998-4l2.998-4l0.002,1.43l-1.976,2.57L5.997,5.072z"; - -fx-effect: dropshadow(two-pass-box , -fx-shadow-highlight-color, 1, 0.0 , 0, 1.4); - /*-fx-background-insets: 2 0 -2 0, 0;*/ -} -.scroll-bar:horizontal > .increment-button > .increment-arrow { - -fx-padding: 0.333em 0.167em 0.333em 0.167em; /* 4 2 4 2 */ - -fx-shape: "M2.998-0.07L3-1.499l2.998,4L3,6.501l-0.002-1.43l1.976-2.57L2.998-0.07z"; - -fx-effect: dropshadow(two-pass-box , -fx-shadow-highlight-color, 1, 0.0 , 0, 1.4); - /*-fx-background-insets: 2 0 -2 0, 0;*/ -} -.scroll-bar:vertical > .decrement-button > .decrement-arrow { - -fx-padding: 0.167em 0.333em 0.167em 0.333em; /* 2 4 2 4 */ - -fx-shape: "M1.929,4L0.5,3.998L4.5,1l4,2.998L7.07,4L4.5,2.024L1.929,4z"; - -fx-effect: dropshadow(two-pass-box , -fx-shadow-highlight-color, 1, 0.0 , 0, 1.4); - /*-fx-background-insets: 2 0 -2 0, 0;*/ -} -.scroll-bar:vertical > .increment-button > .increment-arrow { - -fx-padding: 0.167em 0.333em 0.167em 0.333em; /* 2 4 2 4 */ - -fx-shape: "M7.071,1L8.5,1.002L4.5,4l-4-2.998L1.93,1L4.5,2.976L7.071,1z"; - -fx-effect: dropshadow(two-pass-box , -fx-shadow-highlight-color, 1, 0.0 , 0, 1.4); - /*-fx-background-insets: 2 0 -2 0, 0;*/ -} - -/******************************************************************************* - * * - * ScrollPane * - * * - ******************************************************************************/ -.scroll-pane > .viewport { - -fx-background-color: -fx-background; -} -.scroll-pane > .scroll-bar:horizontal { - -fx-background-insets: 0 1 1 1, 1; - -fx-padding: 0 1 0 1; -} -.scroll-pane > .scroll-bar:horizontal > .increment-button, -.scroll-pane > .scroll-bar:horizontal > .decrement-button { - -fx-padding: 0.166667em 0.25em 0.25em 0.25em; /* 2 3 3 3 */ -} -.scroll-pane > .scroll-bar:vertical > .increment-button, -.scroll-pane > .scroll-bar:vertical > .decrement-button { - -fx-padding: 0.25em 0.25em 0.25em 0.166667em; /* 3 3 3 2 */ -} -.scroll-pane > .scroll-bar:vertical { - -fx-background-insets: 1 1 1 0, 1; - -fx-padding: 1 0 1 0; -} -.scroll-pane > .corner { - -fx-background-color: derive(-fx-base,-1%); - -fx-background-insets: 0 1 1 0; -} -/* new styleclass for edge to edge scrollpanes that don't want to draw a border */ -.scroll-pane.edge-to-edge, -.tab-pane > * > .scroll-pane { - -fx-background-color: -fx-background; - -fx-background-insets: 0; - -fx-padding: 0; -} -.scroll-pane.edge-to-edge > .scroll-bar, -.tab-pane > * > .scroll-pane > .scroll-bar, -.titled-pane > .content > .scroll-pane > .scroll-bar { - -fx-background-insets: 0; - -fx-padding: 0; -} -.scroll-pane.edge-to-edge > .scroll-bar > .increment-button, -.scroll-pane.edge-to-edge > .scroll-bar > .decrement-button, -.tab-pane > * > .scroll-pane > .scroll-bar > .increment-button, -.tab-pane > * > .scroll-pane > .scroll-bar > .decrement-button, -.titled-pane > .content > .scroll-pane > .scroll-bar > .increment-button, -.titled-pane > .content > .scroll-pane > .scroll-bar > .decrement-button { - -fx-padding: 0.25em; /* 3px */ -} - -/******************************************************************************* - * * - * Separator * - * * - ******************************************************************************/ - -.separator:horizontal .line { - -fx-border-color: -fx-text-box-border transparent transparent transparent, - -fx-shadow-highlight-color transparent transparent transparent; - -fx-border-insets: 0, 1 0 0 0; -} -.separator:vertical .line { - -fx-border-color: transparent transparent transparent -fx-shadow-highlight-color, - transparent transparent transparent -fx-text-box-border; - -fx-border-width: 3, 1; - -fx-border-insets: 0, 0 0 0 1; -} - -/******************************************************************************* - * * - * ProgressBar * - * * - ******************************************************************************/ - -.progress-bar { - -fx-indeterminate-bar-length: 60; - -fx-indeterminate-bar-escape: true; - -fx-indeterminate-bar-flip: true; - -fx-indeterminate-bar-animation-time: 2; -} -.progress-bar > .bar { - -fx-background-color: linear-gradient(to bottom, derive(-fx-accent, -7%), derive(-fx-accent, 0%), derive(-fx-accent, -3%), derive(-fx-accent, -9%) ); - -fx-background-insets: 3 3 4 3; - /*-fx-background-radius: 0.583em; *//* 7 */ - -fx-background-radius: 2; - -fx-padding: 0.75em; -} -.progress-bar:indeterminate > .bar { - -fx-background-color: linear-gradient(to left, transparent, -fx-accent); -} -.progress-bar > .track { - -fx-background-color: - -fx-shadow-highlight-color, - linear-gradient(to bottom, derive(-fx-text-box-border, -10%), -fx-text-box-border), - linear-gradient(to bottom, - derive(-fx-control-inner-background, -7%), - derive(-fx-control-inner-background, 0%), - derive(-fx-control-inner-background, -3%), - derive(-fx-control-inner-background, -9%) - ); - -fx-background-insets: 0, 0 0 1 0, 1 1 2 1; - -fx-background-radius: 4, 3, 2; /* 10, 9, 8 */ -} - -/******************************************************************************* - * * - * ProgressIndicator * - * * - ******************************************************************************/ - -.progress-indicator { - -fx-indeterminate-segment-count: 12; - -fx-spin-enabled: true; -} -.progress-indicator > .determinate-indicator > .indicator { - -fx-background-color: -fx-box-border, - radial-gradient(center 50% 50%, radius 50%, -fx-control-inner-background 70%, derive(-fx-control-inner-background, -9%) 100%), - -fx-control-inner-background; - -fx-background-insets: 0, 1, 5 2 1 2; - -fx-padding: 0.166667em; /* 2px */ -} -.progress-indicator > .determinate-indicator > .progress { - -fx-background-color: -fx-accent; - -fx-padding: 0.083333em; /* 1px */ -} -.progress-indicator > .determinate-indicator > .tick { - -fx-background-color: white; - -fx-background-insets: 0; - -fx-padding: 0.666667em; /* 8 */ - -fx-shape: "M-0.25,6.083c0.843-0.758,4.583,4.833,5.75,4.833S14.5-1.5,15.917-0.917c1.292,0.532-8.75,17.083-10.5,17.083C3,16.167-1.083,6.833-0.25,6.083z"; -} -.progress-indicator > .determinate-indicator > .percentage { - -fx-font-size: 0.916667em; /* 11pt - 1 less than the default font */ - -fx-fill: -fx-text-background-color; -} -.progress-indicator:indeterminate > .spinner { - /** Applying to undo styling from .spinner, reported in RT-37965 */ - -fx-background-color: transparent; - -fx-background-insets: 0; - -fx-background-radius: 0; -} -.progress-indicator:indeterminate .segment { - -fx-background-color: -fx-accent; -} -.progress-indicator:indeterminate .segment0 { - -fx-shape:"M41.98 14.74 a3.5,3.5 0 1,1 0,1 Z"; -} -.progress-indicator:indeterminate .segment1 { - -fx-shape:"M33.75 6.51 a3.5,3.5 0 1,1 0,1 Z"; -} -.progress-indicator:indeterminate .segment2 { - -fx-shape:"M22.49 3.5 a3.5,3.5 0 1,1 0,1 Z"; -} -.progress-indicator:indeterminate .segment3 { - -fx-shape:"M11.24 6.51 a3.5,3.5 0 1,1 0,1 Z"; -} -.progress-indicator:indeterminate .segment4 { - -fx-shape:"M3.01 14.74 a3.5,3.5 0 1,1 0,1 Z"; -} -.progress-indicator:indeterminate .segment5 { - -fx-shape:"M0.0 26.0 a3.5,3.5 0 1,1 0,1 Z"; -} -.progress-indicator:indeterminate .segment6 { - -fx-shape:"M3.01 37.25 a3.5,3.5 0 1,1 0,1 Z"; -} -.progress-indicator:indeterminate .segment7 { - -fx-shape:"M11.25 45.48 a3.5,3.5 0 1,1 0,1 Z"; -} -.progress-indicator:indeterminate .segment8 { - -fx-shape:"M22.5 48.5 a3.5,3.5 0 1,1 0,1 Z"; -} -.progress-indicator:indeterminate .segment9 { - -fx-shape:"M33.75 45.48 a3.5,3.5 0 1,1 0,1 Z"; -} -.progress-indicator:indeterminate .segment10 { - -fx-shape:"M41.98 37.25 a3.5,3.5 0 1,1 0,1 Z"; -} -.progress-indicator:indeterminate .segment11 { - -fx-shape:"M45.0 26.0 a3.5,3.5 0 1,1 0,1 Z"; -} - -/******************************************************************************* - * * - * Text COMMON * - * * - ******************************************************************************/ - -.text-input { - -fx-text-fill: -fx-text-inner-color; - -fx-highlight-fill: derive(-fx-control-inner-background,-20%); - -fx-highlight-text-fill: -fx-text-inner-color; - -fx-prompt-text-fill: derive(-fx-control-inner-background,-30%); - -fx-background-color: linear-gradient(to bottom, derive(-fx-text-box-border, -10%), -fx-text-box-border), - linear-gradient(from 0px 0px to 0px 5px, derive(-fx-control-inner-background, -9%), -fx-control-inner-background); - -fx-background-insets: 0, 1; - -fx-background-radius: 3, 2; - -fx-cursor: text; - -fx-padding: 0.333333em 0.583em 0.333333em 0.583em; /* 4 7 4 7 */ -} -.text-input:focused { - -fx-highlight-fill: -fx-accent; - -fx-highlight-text-fill: white; - -fx-background-color: - -fx-focus-color, - -fx-control-inner-background, - -fx-faint-focus-color, - linear-gradient(from 0px 0px to 0px 5px, derive(-fx-control-inner-background, -9%), -fx-control-inner-background); - -fx-background-insets: -0.2, 1, -1.4, 3; - -fx-background-radius: 3, 2, 4, 0; - -fx-prompt-text-fill: transparent; -} - -/******************************************************************************* - * * - * TextArea * - * * - ******************************************************************************/ - -.text-area { - -fx-padding: 0; - -fx-cursor: default; - -fx-background-color: linear-gradient(to bottom, derive(-fx-text-box-border, -10%), -fx-text-box-border), - derive(-fx-base,-1%); -} -.text-area > .scroll-pane { - -fx-background-color: null; -} -.text-area > .scroll-pane > .scroll-bar:horizontal { - -fx-background-radius: 0 0 2 2; -} -.text-area > .scroll-pane > .scroll-bar:vertical { - -fx-background-radius: 0 2 2 0; -} -.text-area > .scroll-pane > .corner { - -fx-background-radius: 0 0 2 0; -} -.text-area .content { - /*the is 1px less top and bottom than TextInput because of scrollpane border */ - -fx-padding: 0.25em 0.583em 0.25em 0.583em; /* 3 7 3 7 */ - -fx-cursor: text; - -fx-background-color: - linear-gradient(from 0px 0px to 0px 4px, derive(-fx-control-inner-background, -8%), -fx-control-inner-background); - -fx-background-radius: 2; -} -.text-area:focused .content { - -fx-background-color: - -fx-control-inner-background, - -fx-faint-focus-color, - linear-gradient(from 0px 0px to 0px 5px, derive(-fx-control-inner-background, -9%), -fx-control-inner-background); - -fx-background-insets: 0, 0, 2; - -fx-background-radius: 2, 1, 0; -} - -/******************************************************************************* - * * - * HTML Editor * - * * - ******************************************************************************/ - -.html-editor-foreground { - -fx-color-label-visible: false; - -fx-color-rect-x: 1; - -fx-color-rect-y: 1; - -fx-color-rect-width: 4; - -fx-color-rect-height: 3; - -fx-graphic: url("HTMLEditor-Text-Color.png"); -} -.html-editor-background { - -fx-color-label-visible: false; - -fx-color-rect-x: 1; - -fx-color-rect-y: 1; - -fx-color-rect-width: 4; - -fx-color-rect-height: 3; - -fx-graphic: url("HTMLEditor-Background-Color.png"); -} -.color-picker.html-editor-foreground > .color-picker-label > .picker-color > .picker-color-rect, -.color-picker.html-editor-background > .color-picker-label > .picker-color > .picker-color-rect { - -fx-stroke: null; -} -.html-editor .button , -.html-editor .toggle-button { - -fx-padding: 0.333333em 0.416667em 0.333333em 0.416667em; /* 4 5 4 5 */ -} -.html-editor-cut { - -fx-graphic: url("HTMLEditor-Cut.png"); -} -.html-editor-copy { - -fx-graphic: url("HTMLEditor-Copy.png"); -} -.html-editor-paste { - -fx-graphic: url("HTMLEditor-Paste.png"); -} -.html-editor-align-left { - -fx-graphic: url("HTMLEditor-Left.png"); -} -.html-editor-align-center { - -fx-graphic: url("HTMLEditor-Center.png"); -} -.html-editor-align-right { - -fx-graphic: url("HTMLEditor-Right.png"); -} -.html-editor-align-justify { - -fx-graphic: url("HTMLEditor-Justify.png"); -} -.html-editor-outdent { - -fx-graphic: url("HTMLEditor-Outdent.png"); -} -.html-editor-outdent:dir(rtl) { - -fx-graphic: url("HTMLEditor-Outdent-rtl.png"); -} -.html-editor-indent { - -fx-graphic: url("HTMLEditor-Indent.png"); -} -.html-editor-indent:dir(rtl) { - -fx-graphic: url("HTMLEditor-Indent-rtl.png"); -} -.html-editor-bullets { - -fx-graphic: url("HTMLEditor-Bullets.png"); -} -.html-editor-bullets:dir(rtl) { - -fx-graphic: url("HTMLEditor-Bullets-rtl.png"); -} -.html-editor-numbers { - -fx-graphic: url("HTMLEditor-Numbered.png"); -} -.html-editor-numbers:dir(rtl) { - -fx-graphic: url("HTMLEditor-Numbered-rtl.png"); -} -.html-editor-bold { - -fx-graphic: url("HTMLEditor-Bold.png"); -} -.html-editor-italic { - -fx-graphic: url("HTMLEditor-Italic.png"); -} -.html-editor-underline { - -fx-graphic: url("HTMLEditor-Underline.png"); -} -.html-editor-strike { - -fx-graphic: url("HTMLEditor-Strikethrough.png"); -} -.html-editor-hr { - -fx-graphic: url("HTMLEditor-Break.png"); -} - -/******************************************************************************* - * * - * PopupMenu * - * * - ******************************************************************************/ - -.context-menu { - -fx-background-color: - linear-gradient(to bottom, - derive(-fx-color,-17%), - derive(-fx-color,-30%) - ), - -fx-control-inner-background; - -fx-background-insets: 0, 1; - -fx-padding: 0.333333em 0.083333em 0.333333em 0.083333em; /* 4 1 8 1 */ - -fx-effect: dropshadow( gaussian , rgba(0,0,0,0.2) , 12, 0.0 , 0 , 8 ); -} -.context-menu .separator:horizontal .line { - -fx-border-color: -fx-box-border transparent transparent transparent; - -fx-border-insets: 1 0 0 0; -} -.context-menu > .scroll-arrow { - -fx-padding: 0.416667em 0.416667em 0.416667em 0.416667em; /* 5 */ - -fx-background-color: transparent; -} -.context-menu > .scroll-arrow:hover { - -fx-background: -fx-selection-bar; - -fx-background-color: -fx-background; - -fx-text-fill: -fx-text-background-color; -} - - -/******************************************************************************* - * * - * Menu * - * * - ******************************************************************************/ - -.menu { - -fx-background-color: transparent; - -fx-padding: 0.333333em 0.666667em 0.333333em 0.666667em; /* 4 8 4 8 */ -} -.menu > .right-container > .arrow { - -fx-padding: 0.458em 0.167em 0.458em 0.167em; /* 4.5 2 4.5 2 */ - -fx-background-color: -fx-mark-color; - -fx-shape: "M0,-4L4,0L0,4Z"; - -fx-scale-shape: false; -} -.menu:focused > .right-container > .arrow { - -fx-background-color: -fx-focused-mark-color; -} -.menu-up-arrow { - -fx-padding: 0.666667em 0.416667em 0.0em 0.416667em; /* 8 5 0 5 */ - -fx-background-color: derive(-fx-color,-2%); - -fx-shape: "M0 1 L1 1 L.5 0 Z"; - -fx-effect: innershadow( two-pass-box , rgba(0,0,0,0.6) , 4, 0.0 , 0 , 1 ); -} -.menu-down-arrow { - -fx-background-color: derive(-fx-color,-2%); - -fx-padding: 0.666667em 0.416667em 0.0em 0.416667em; /* 8 5 0 5 */ - -fx-shape: "M0 0 L1 0 L.5 1 Z"; - -fx-effect: innershadow( two-pass-box , rgba(0,0,0,0.6) , 4, 0.0 , 0 , 1 ); -} - - -/******************************************************************************* - * * - * MenuBar * - * * - ******************************************************************************/ - -.menu-bar { - -fx-padding: 0.0em 0.666667em 0.0em 0.666667em; /* 0 8 0 8 */ - -fx-spacing: 0.166667em; /* 2 */ - -fx-background-color: - linear-gradient(to bottom, derive(-fx-base,75%) 0%, -fx-outer-border 90%), - linear-gradient(to bottom, derive(-fx-base,46.9%) 2%, derive(-fx-base,-2.1%) 95%); - -fx-background-insets: 0 0 0 0, 1 0 1 0; - -fx-background-radius: 0, 0 ; -} -/* Show nothing for background of normal menu button in a menu bar */ -.menu-bar > .container > .menu-button { - -fx-background-radius: 0; - -fx-background-color: transparent; - -fx-background-insets: 0; -} -/* Change padding of menu buttons when in menu bar */ -.menu-bar > .container > .menu-button > .label { - -fx-padding: 0; -} -/* Hide the down arrow for a menu placed in a menubar */ -.menu-bar > .container > .menu-button > .arrow-button > .arrow { - -fx-padding: 0.167em 0 0.250em 0; /* 2 0 3 0 */ - -fx-background-color: transparent; - -fx-shape: null; -} -.menu-bar > .container > .menu > .arrow-button { - -fx-padding: 0.500em 0 0.500em 0; /* 6 0 6 0 */ -} -.menu-bar > .container > .menu-button:hover, -.menu-bar > .container > .menu-button:focused, -.menu-bar > .container > .menu-button:showing { - -fx-background: -fx-selection-bar; - -fx-background-color: -fx-background; -} -.menu-bar > .container > .menu-button:hover > .label, -.menu-bar > .container > .menu-button:focused > .label, -.menu-bar > .container > .menu-button:showing > .label { - -fx-text-fill: -fx-text-background-color; -} - - -/******************************************************************************* - * * - * MenuItem * - * * - ******************************************************************************/ - -.menu-item { - -fx-background-color: transparent; - -fx-padding: 0.333333em 0.41777em 0.333333em 0.41777em; /* 4 5 4 5 */ -} -.menu-item > .left-container { - -fx-padding: 0.458em 0.791em 0.458em 0.458em; -} -.menu-item > .graphic-container { - -fx-padding: 0em 0.333em 0em 0em; -} -.menu-item >.label { - -fx-padding: 0em 0.5em 0em 0em; - -fx-text-fill: -fx-text-base-color; -} -.menu-item:focused { - -fx-background: -fx-selection-bar; - -fx-background-color: -fx-background; - -fx-text-fill: -fx-text-background-color; -} -.menu-item:focused > .label { - -fx-text-fill: -fx-focused-text-base-color; -} -.menu-item > .right-container { - -fx-padding: 0em 0em 0em 0.5em; -} -.radio-menu-item:checked > .left-container > .radio { - -fx-background-color: -fx-mark-color; - -fx-shape: "M0,5H2L4,8L8,0H10L5,10H3Z"; - -fx-scale-shape: false; -} -.radio-menu-item:focused:checked > .left-container > .radio { - -fx-background-color: -fx-focused-mark-color; -} -.check-menu-item:checked > .left-container > .check { - -fx-background-color: -fx-mark-color; - -fx-shape: "M0,5H2L4,8L8,0H10L5,10H3Z"; - -fx-scale-shape: false; -} -.check-menu-item:focused:checked > .left-container > .check { - -fx-background-color: -fx-focused-mark-color; -} -/******************************************************************************* - * * - * ChoiceBox * - * * - ******************************************************************************/ - -/*.choice-box > .open-button > .arrow { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 1 0 -1 0, 0; - -fx-padding: 0.166667em 0.333333em 0.166667em 0.333333em; 2 3.5 2 3.5 - -fx-shape: "M 0 0 h 7 l -3.5 4 z"; -}*/ -.choice-box > .context-menu { - -fx-background-radius: 6, 5, 4; -} - -/******************************************************************************* - * * - * TabPane * - * * - ******************************************************************************/ - -.tab-pane { - -fx-tab-min-height: 1.8333em; /* 22 */ - -fx-tab-max-height: 1.8333em; /* 22 */ -} -.tab-pane > .tab-header-area > .headers-region > .tab > .tab-container > .tab-label { - -fx-alignment: CENTER; - -fx-text-fill: -fx-text-base-color; -} -.tab-pane > .tab-header-area > .headers-region > .tab { - -fx-background-insets: 0 1 1 0, 1 2 1 1, 2 3 1 2; - -fx-background-radius: 3 3 0 0, 2 2 0 0, 1 1 0 0; - -fx-padding: 0.083333em 0.5em 0.0769em 0.5em; /* 1 6 0.99 6 */ -} -.tab-pane > .tab-header-area > .headers-region > .tab:top { - -fx-background-color: -fx-outer-border, -fx-inner-border, -fx-body-color; -} -.tab-pane > .tab-header-area > .headers-region > .tab:right { - -fx-background-color: -fx-outer-border, -fx-inner-border-bottomup, -fx-body-color-bottomup; -} -.tab-pane > .tab-header-area > .headers-region > .tab:bottom { - -fx-background-color: -fx-outer-border, -fx-inner-border-bottomup, -fx-body-color-bottomup; -} -.tab-pane > .tab-header-area > .headers-region > .tab:left { - -fx-background-color: -fx-outer-border, -fx-inner-border, -fx-body-color; -} -.tab-pane > .tab-header-area > .headers-region > .tab:hover { - -fx-color: -fx-hover-base; -} -.tab-pane > .tab-header-area > .headers-region > .tab:selected { - -fx-background-color: -fx-outer-border, -fx-inner-border, -fx-background; - -fx-background-insets: 0 1 1 0, 1 2 0 1, 2 3 0 2; -} -.tab-pane:focused > .tab-header-area > .headers-region > .tab:selected .focus-indicator { - -fx-border-width: 1, 1; - -fx-border-color: -fx-focus-color, -fx-faint-focus-color; - -fx-border-insets: -4 -4 -6 -5, -2 -2 -5 -3; - -fx-border-radius: 2, 1; /* looks sharper if outer border has a tighter radius (2 instead of 3) */ -} -.tab-pane:focused > .tab-header-area > .headers-region > .tab:bottom:selected .focus-indicator { - -fx-border-insets: -6 -5 -4 -4, -5 -3 -2 -2; -} -.tab-pane > .tab-header-area > .headers-region > .tab:disabled:hover { - -fx-color: -fx-base; -} -.tab-pane > .tab-header-area > .tab-header-background { - /* TODO should not be using text-box-border I think? */ - -fx-background-color: - -fx-outer-border, - -fx-text-box-border, - linear-gradient(from 0px 0px to 0px 5px, -fx-text-box-border, derive(-fx-text-box-border, 30%)); -} -.tab-pane:top > .tab-header-area > .tab-header-background { - -fx-background-insets: 0, 0 0 1 0, 1; -} -.tab-pane:bottom > .tab-header-area > .tab-header-background { - -fx-background-insets: 0, 1 0 0 0, 1; -} -.tab-pane:left > .tab-header-area > .tab-header-background { - -fx-background-insets: 0, 0 1 0 0, 1; -} -.tab-pane:right > .tab-header-area > .tab-header-background { - -fx-background-insets: 0, 0 0 0 1, 1; -} -.tab-pane:top > .tab-header-area { - /*-fx-padding: 0.416667em 0.166667em 0.0em 0.416667em; *//* 5 2 0 5 */ - -fx-padding: 0.416667em 5 0.0em 0.416667em; /* 5 2 0 5 */ -} -.tab-pane:bottom > .tab-header-area { - -fx-padding: 0 0.166667em 0.416667em 0.416667em; /* 0 2 5 5 */ -} -.tab-pane:left > .tab-header-area { - -fx-padding: 0.416667em 0.0em 0.166667em 0.416667em; /* 5 0 2 5 */ -} -.tab-pane:right > .tab-header-area { - -fx-padding: 0.416667em 0.416667em 0.166667em 0.0em; /* 5 5 2 0 */ -} -/* TODO: scaling the shape seems to make it way too large */ -.tab-pane > .tab-header-area > .headers-region > .tab > .tab-container > .tab-close-button { - -fx-background-color: -fx-mark-color; - -fx-shape: "M 0,0 H1 L 4,3 7,0 H8 V1 L 5,4 8,7 V8 H7 L 4,5 1,8 H0 V7 L 3,4 0,1 Z"; - -fx-scale-shape: false; - -fx-effect: dropshadow(two-pass-box , rgba(255, 255, 255, 0.4), 1, 0.0 , 0, 1); -} -.tab-pane > .tab-header-area > .headers-region > .tab > .tab-container > .tab-close-button:hover { - -fx-background-color: derive(-fx-mark-color, -30%); -} -/* CONTROL BUTTONS */ -.tab-pane > .tab-header-area > .control-buttons-tab > .container { - -fx-padding: 3 0 0 0; -} -.tab-pane > .tab-header-area > .control-buttons-tab > .container > .tab-down-button { - -fx-background-color: -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: -1 0 5 0, 0 1 6 1, 1 2 7 2; - -fx-padding: 4 4 9 4; - -fx-background-radius: 10; -} -.tab-pane:bottom > .tab-header-area > .control-buttons-tab > .container > .tab-down-button { - -fx-padding: -5 4 4 4; /* TODO convert to ems */ -} -/* FLOATING TABS CUSTOMISATION */ -.tab-pane.floating > .tab-header-area > .tab-header-background { - -fx-background-color: null; -} -.tab-pane.floating > .tab-header-area { - -fx-background-color: null; -} -.tab-pane.floating > .tab-content-area { - -fx-background-color: -fx-outer-border, -fx-background; - -fx-background-insets: 0, 1; - -fx-background-radius: 2, 0; - -fx-padding: 2; -} - -/******************************************************************************* - * * - * ComboBox * - * * - ******************************************************************************/ - -/* Customise the ListCell that appears in the ComboBox button itself */ -.combo-box > .list-cell { - -fx-background: transparent; - -fx-background-color: transparent; - -fx-text-fill: -fx-text-base-color; - -fx-padding: 0.333333em 0.666667em 0.333333em 0.666667em; /* 4 8 4 8 */ -} -.combo-box-base > .arrow-button { - -fx-background-radius: 0 3 3 0, 0 2 2 0, 0 1 1 0; - -fx-padding: 0.5em 0.667em 0.5em 0.833333em; /* 6 8 6 10 */ - -fx-background-color: transparent; -} - -/******************************************************************************* - * * - * Editable ComboBox * - * * - * The editable ComboBox TextBox inherits its properties from the TextBox * - * Control. Only the properties with values that are different from the * - * TextBox are specified here. * - * * - ******************************************************************************/ - -.combo-box-base:editable > .arrow-button, -.date-picker > .arrow-button { - -fx-background-color: -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: 1 1 1 0, 1, 2; - -fx-background-radius: 0 3 3 0, 0 2 2 0, 0 1 1 0; -} -.combo-box-base:editable > .text-field, -.date-picker > .text-field { - -fx-background-color: - linear-gradient(to bottom, derive(-fx-text-box-border, -10%), -fx-text-box-border), - linear-gradient(from 0px 0px to 0px 5px, derive(-fx-control-inner-background, -9%), -fx-control-inner-background); - -fx-background-insets: 1 0 1 1; - -fx-background-radius: 2 0 0 2; -} -.combo-box-base:editable:focused, -.date-picker:focused { - -fx-background-color: -fx-focus-color; - -fx-background-insets: -0.2; - -fx-background-radius: 3; -} -.combo-box-base:editable:focused > .text-field, -.combo-box-base:editable > .text-field:focused, -.date-picker:focused > .text-field, -.date-picker > .text-field:focused { - -fx-background-color: - -fx-control-inner-background, - -fx-faint-focus-color, - linear-gradient(from 0px 0px to 0px 5px, derive(-fx-control-inner-background, -9%), -fx-control-inner-background); - -fx-background-insets: 1 0 1 1, 1 0 1 1, 3 2 3 3; - -fx-background-radius: 2 0 0 2, 1 0 0 1, 0; -} -.combo-box-base:editable:focused > .arrow-button, -.date-picker:focused > .arrow-button { - -fx-background-color: -fx-inner-border, -fx-body-color, -fx-faint-focus-color, -fx-body-color; - -fx-background-insets: 1, 2, 1, 2.6; - -fx-background-radius: 0 2 2 0, 0 1 1 0, 0 1 1 0, 0 1 1 0; -} - -/* -------------- STYLES FOR THE DEFAULT LISTVIEW-BASED COMBOBOX ------------- */ - -.combo-box-popup > .list-view { - -fx-background-color: - linear-gradient(to bottom, - derive(-fx-color,-17%), - derive(-fx-color,-30%) - ), - -fx-control-inner-background; - -fx-background-insets: 0, 1; - -fx-effect: dropshadow( gaussian , rgba(0,0,0,0.2) , 12, 0.0 , 0 , 8 ); -} -.combo-box-popup > .list-view > .virtual-flow > .clipped-container > .sheet > .list-cell { - -fx-padding: 4 0 4 5; - /* No alternate highlighting */ - -fx-background: -fx-control-inner-background; -} -.combo-box-popup > .list-view > .virtual-flow > .clipped-container > .sheet > .list-cell:filled:hover { - -fx-background: -fx-accent; - -fx-background-color: -fx-selection-bar; -} -.combo-box-popup > .list-view > .virtual-flow > .clipped-container > .sheet > .list-cell:filled:selected, -.combo-box-popup > .list-view > .virtual-flow > .clipped-container > .sheet > .list-cell:filled:selected:hover { - -fx-background: -fx-accent; - -fx-background-color: -fx-background, -fx-cell-focus-inner-border, -fx-background; - -fx-background-insets: 0, 1, 2; -} -.combo-box-popup > .list-view > .placeholder > .label { - -fx-text-fill: derive(-fx-control-inner-background,-30%); -} - -/******************************************************************************* - * * - * TitledPane * - * * - ******************************************************************************/ - -.titled-pane { - -fx-text-fill: -fx-text-base-color; -} -.titled-pane:focused { - -fx-color: -fx-base; -} -.titled-pane > .title { - -fx-background-color: - linear-gradient(to bottom, - derive(-fx-color,-15%) 95%, - derive(-fx-color,-25%) 100% - ), - -fx-inner-border, -fx-body-color; - -fx-background-insets: 0, 1, 2; - -fx-background-radius: 3 3 0 0, 2 2 0 0, 1 1 0 0; - -fx-padding: 0.3333em 0.75em 0.3333em 0.75em; /* 4 9 4 9 */ -} -/* alternative focus using the ring around the entire title area */ -/*.titled-pane:focused > .title { - -fx-background-color: -fx-faint-focus-color, -fx-focus-color, -fx-inner-border, -fx-body-color; - -fx-background-insets: 0, 0.7, 2, 3; -}*/ -/* focus purely on the arrow */ -.titled-pane:focused > .title > .arrow-button > .arrow { - -fx-background-color: -fx-focus-color, -fx-mark-color; - -fx-background-insets: -1, 0; - -fx-effect: dropshadow(two-pass-box , -fx-focus-color, 5, 0.2 , 0, 0); -} -.titled-pane > .title > .arrow-button { - -fx-background-color: null; - -fx-background-insets: 0; - -fx-background-radius: 0; - -fx-padding: 0.0em 0.583em 0.0em 0.0em; /* 0 7 0 0 */ -} -.titled-pane > .title > .arrow-button > .arrow { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 1 0 -1 0, 0; - -fx-padding: 0.25em 0.3125em 0.25em 0.3125em; /* 3 3.75 3 3.75 */ - -fx-shape: "M 0 0 h 7 l -3.5 4 z"; -} -.titled-pane > .title:hover { - -fx-color: -fx-hover-base; -} -/* alternative content using a border and a grad to transparent background - why should TitledPane content have a colour? */ -.titled-pane > *.content { - -fx-border-color: -fx-box-border; - -fx-border-insets: -1 0 0 0; - -fx-background-color: linear-gradient(from 0px 0px to 0px 5px, derive(-fx-background, -6%), -fx-background); -} - - - -/******************************************************************************* - * * - * Accordion * - * * - ******************************************************************************/ - -.accordion > .titled-pane > .title { - -fx-background-color: - linear-gradient(to bottom, - derive(-fx-color,-15%) 95%, - derive(-fx-color,-25%) 100% - ), - -fx-inner-border, - -fx-body-color; - -fx-background-insets: -1 0 0 0, 0 1 1 1, 1 2 2 2; - -fx-background-radius: 0, 0, 0; -} -.accordion > .first-titled-pane > .title { - -fx-background-insets: 0, 1, 2; -} - -/******************************************************************************* - * * - * SplitPane * - * * - ******************************************************************************/ - -.split-pane > .split-pane-divider { - -fx-padding: 0 0.25em 0 0.25em; /* 0 3 0 3 */ -} -/* horizontal the two nodes are placed to the left/right of each other. */ -.split-pane:horizontal > .split-pane-divider { - -fx-background-color: -fx-box-border, -fx-inner-border-horizontal; - -fx-background-insets: 0, 0 1 0 1; -} -/* vertical the two nodes are placed on top of each other. */ -.split-pane:vertical > .split-pane-divider { - -fx-background-color: -fx-box-border, -fx-inner-border; - -fx-background-insets: 0, 1 0 1 0; -} - -/******************************************************************************* - * * - * ColorPicker * - * * - ******************************************************************************/ - -.color-picker > .arrow-button { - -fx-background-color: null; - -fx-padding: 0.5em 0.667em 0.5em 0; /* 6 8 6 0 */ -} -.color-picker.split-button > .arrow-button { - -fx-background-color: -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: 1 1 1 0, 1, 2; - -fx-background-radius: 0 3 3 0, 0 2 2 0, 0 1 1 0; -} -.color-picker.split-button:focused > .arrow-button { - /*-fx-background-color: -fx-focus-color, -fx-inner-border, -fx-body-color !important;*/ - /*-fx-background-insets: 0, 1, 2;*/ - -fx-background-color: -fx-focus-color, -fx-inner-border, -fx-body-color, -fx-faint-focus-color, -fx-body-color; - -fx-background-insets: 1 1 1 0, 1, 2, 1, 2.6; - -fx-background-radius: 0 3 3 0, 0 2 2 0, 0 1 1 0, 0 1 1 0, 0 1 1 0; -} -.color-picker.split-button > .color-picker-label, -.color-picker.split-button:focused > .color-picker-label{ - -fx-background-color: null; -} -.color-picker.split-button > .arrow-button { - /*-fx-background-color: -fx-outer-border, -fx-inner-border, -fx-body-color !important;*/ - -fx-padding: 0.5em 0.667em 0.5em 0.667em; /* 6 8 6 8 */ -} -.color-picker > .color-picker-label > .picker-color > .picker-color-rect { - -fx-stroke: -fx-box-border; -} - -.color-palette { - -fx-spacing: 0.833333em; /* 10px */ - -fx-background-color: - linear-gradient(to bottom, - derive(-fx-color,-17%), - derive(-fx-color,-30%) - ), - linear-gradient(to bottom, - derive(-fx-background,10%) 0%, - derive(-fx-background,-5%) 12%, - derive(-fx-background,15%) 88%, - derive(-fx-background,-10%) 100%); - -fx-background-insets: 0, 1; - -fx-background-radius: 6, 5; - -fx-padding: 1em; /* 12 */ - -fx-effect: dropshadow( gaussian , rgba(0,0,0,0.2) , 12, 0.0 , 0 , 8 ); -} -.color-palette > .color-picker-grid { - -fx-padding: 0.5px; - -fx-snap-to-pixel: false; -} -.color-palette > .color-picker-grid > .color-square { - -fx-background-color: transparent; - -fx-padding: 0.5px; -} -/* the color over which the user is hovering */ -.color-palette-region > .color-square.hover-square { - -fx-background-color: -fx-faint-focus-color, white; - -fx-background-insets: -3,-1; - -fx-background-radius: 5,0; - -fx-scale-x: 1.5; - -fx-scale-y: 1.5; - -fx-border-color: -fx-focus-color; - -fx-border-insets: -1, -1; -} -/* ------- CUSTOM COLOR DIALOG ------- */ -.custom-color-dialog > .color-rect-pane { - -fx-spacing: 0.75em; - -fx-pref-height: 16.666667em; - -fx-alignment: top-left; - -fx-fill-height: true; -} - -.custom-color-dialog .color-rect-pane .color-rect { - -fx-min-width: 16.666667em; - -fx-min-height: 16.666667em; -} - -.custom-color-dialog .color-rect-pane .color-rect-border { - -fx-border-color: derive(-fx-base, -20%); -} - -.custom-color-dialog > .color-rect-pane #color-rect-indicator { - -fx-background-color: null; - -fx-border-color: white; - -fx-border-radius: 0.4166667em; - -fx-translate-x: -0.4166667em; - -fx-translate-y: -0.4166667em; - -fx-pref-width: 0.833333em; - -fx-pref-height: 0.833333em; - -fx-effect: dropshadow(three-pass-box, black, 2, 0.0, 0, 1); -} - -.custom-color-dialog > .color-rect-pane > .color-bar { - -fx-min-width: 1.666667em; - -fx-min-height: 16.666667em; - -fx-max-width: 1.666667em; - -fx-border-color: derive(-fx-base, -20%); -} - -.custom-color-dialog > .color-rect-pane > .color-bar > #color-bar-indicator { - -fx-border-radius: 0.333333em; - -fx-border-color: white; - -fx-effect: dropshadow(three-pass-box, black, 2, 0.0, 0, 1); - -fx-pref-width: 2em; - -fx-pref-height: 0.833333em; - -fx-translate-x: -0.1666667em; - -fx-translate-y: -0.4166667em; -} - -.custom-color-dialog { - -fx-background-color: -fx-background; - -fx-padding: 1.25em; - -fx-spacing: 1.25em; -} -.custom-color-dialog .controls-pane .current-new-color-grid #current-new-color-border { - -fx-border-color: derive(-fx-base, -20%); - -fx-border-width: 2px; -} - -.custom-color-dialog .controls-pane .current-new-color-grid .color-rect { - -fx-min-width: 10.666667em; - -fx-min-height: 1.75em; - -fx-pref-width: 10.666667em; - -fx-pref-height: 1.75em; -} - -.custom-color-dialog .transparent-pattern { - -fx-background-image: url("pattern-transparent.png"); - -fx-background-repeat: repeat; - -fx-background-size: auto; -} - -.custom-color-dialog .controls-pane #spacer1 { - -fx-min-height: 0.1666667em; - -fx-max-height: 0.1666667em; - -fx-pref-height: 0.1666667em; -} - -.custom-color-dialog .controls-pane #spacer2 { - -fx-min-height: 1em; - -fx-max-height: 1em; - -fx-pref-height: 1em; -} - -.custom-color-dialog .controls-pane #settings-pane { - -fx-hgap: 0.4166667em; - -fx-vgap: 0.3333333em; -} - -.custom-color-dialog .controls-pane #settings-pane .settings-label { - -fx-min-width: 5.75em; -} - -.custom-color-dialog .controls-pane #settings-pane .settings-unit { - -fx-max-width: 1.5em; - -fx-min-width: 1.5em; - -fx-pref-width: 1.5em; -} - -.custom-color-dialog .controls-pane #settings-pane .slider { - -fx-pref-width: 8.25em; -} - -.custom-color-dialog .controls-pane .color-input-field { - -fx-pref-column-count: 3; - -fx-max-width: 3.25em; - -fx-min-width: 3.25em; - -fx-pref-width: 3.25em; -} - -.custom-color-dialog .controls-pane .web-field { - -fx-pref-column-count: 6; - -fx-pref-width: 8.25em; -} - -.custom-color-dialog .controls-pane #spacer-side { - -fx-min-width: 0.5em; - -fx-pref-width: 0.5em; -} - -.custom-color-dialog .controls-pane #spacer-bottom { - -fx-pref-height: 0.833333em; - -fx-min-height: 0.833333em; -} - -.custom-color-dialog .controls-pane .customcolor-controls-background { - -fx-background-color: -fx-text-box-border, -fx-control-inner-background; - -fx-background-insets: - 0.8333333em 0 0.4166667em 0, - 1em 0.166667em 0.5833333em 0.166667em; - -fx-background-radius: 0.3333333em, 0.166667em; -} - -.custom-color-dialog .controls-pane .current-new-color-grid .label { - -fx-padding: 0 0 0 0.4166667em; -} - -.custom-color-dialog .controls-pane #buttons-hbox { - -fx-spacing: 0.333333em; - -fx-padding: 1em 0 0 0; - -fx-alignment: bottom-right; -} - -/* The fix for RT-37494 forces the web color text's major direction to - * LTR. The following keeps the text right-aligned when in RTL mode. */ -.custom-color-dialog .webcolor-field:dir(rtl) > .text-field:dir(ltr) { - -fx-alignment: baseline-right; -} - -/******************************************************************************* - * * - * Pagination * - * * - ******************************************************************************/ - -.pagination { - -fx-padding: 0; - -fx-arrows-visible: true; - -fx-tooltip-visible: true; - -fx-page-information-visible: true; - -fx-page-information-alignment: bottom; - -fx-arrow-button-gap: 0; -} -.pagination > .page { - -fx-background-color: transparent; -} -.pagination > .pagination-control { - -fx-background-color: transparent; - -fx-font-size: 0.82em; -} -.pagination > .pagination-control > .control-box { - -fx-padding: 5px 0 0 0; - -fx-spacing: 2; - -fx-alignment: center; -} -.pagination > .pagination-control > .control-box > .left-arrow-button { - -fx-background-radius: 3 0 0 3, 3 0 0 3, 2 0 0 2, 1 0 0 1; - -fx-background-insets: 0 0 -1 5, 0 0 0 5, 1 1 1 6, 2 2 2 7; - -fx-padding: 0em 0.417em 0em 0.833em; /* 0 5 0 10 */ -} -.pagination > .pagination-control > .control-box > .right-arrow-button { - -fx-background-radius: 0 3 3 0, 0 3 3 0, 0 2 2 0, 0 1 1 0; - -fx-background-insets: 0 5 -1 0, 0 5 0 0, 1 6 1 1, 2 7 2 2; - -fx-padding: 0em 0.75em 0em 0.417em; /* 0 9 0 5 */ -} -.pagination > .pagination-control .left-arrow { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 1 0 -1 0, 0; - -fx-padding: 0.375em 0.291em 0.375em 0.291em; - -fx-shape: "M 0 0 L -13 7 L 0 13 z"; - -fx-scale-shape: true; -} -.pagination > .pagination-control .right-arrow { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 1 0 -1 0, 0; - -fx-padding: 0.375em 0.291em 0.375em 0.291em; - -fx-shape: "M 0 0 L 13 7 L 0 13 z"; - -fx-scale-shape: true; -} -.pagination > .pagination-control > .control-box > .bullet-button { - -fx-background-radius: 0, 4em, 4em, 4em, 4em; - -fx-padding: 0.333em; - -fx-background-color: transparent, -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: 0, 5, 6, 7; -} -.pagination > .pagination-control > .control-box > .bullet-button:selected { - -fx-base: -fx-selection-bar-non-focused; -} -.pagination:focused > .pagination-control > .control-box > .bullet-button:selected { - -fx-base: -fx-accent; -} -.pagination.bullet > .pagination-control > .control-box { - -fx-spacing: 0; - -fx-alignment: center; -} -.pagination.bullet > .pagination-control > .control-box > .left-arrow-button { - -fx-background-radius: 4em; - -fx-background-insets: 0, 1, 2; - -fx-padding: 0em 0.25em 0em 0.083em; /* 0 3 0 1 */ -} -.pagination.bullet > .pagination-control > .control-box > .right-arrow-button { - -fx-background-radius: 4em; - -fx-background-insets: 0, 1, 2; - -fx-padding: 0em 0.083em 0em 0.25em; /* 0 1 0 3 */ -} -.pagination > .pagination-control > .control-box > .number-button { - -fx-background-radius: 0; - -fx-padding: 0.166667em 0.333em 0.25em 0.333em; - -fx-background-color: -fx-shadow-highlight-color, -fx-outer-border, -fx-inner-border, -fx-body-color; -} -.pagination > .pagination-control > .control-box > .number-button:selected { - -fx-base: -fx-selection-bar-non-focused; -} -.pagination:focused > .pagination-control > .control-box > .number-button:selected { - -fx-base: -fx-accent; -} -.pagination > .pagination-control > .page-information { - -fx-padding: 0.416em 0 0 0; -} - -/******************************************************************************* - * * - * Customised CSS for controls placed directly within cells * - * * - ******************************************************************************/ - -.cell > .choice-box { - -fx-background-color: transparent; - -fx-background-insets: 0; - -fx-background-radius: 0; - -fx-padding: 0.0em 0.5em 0.0em 0.0em; /* 0 6 0 0 */ - -fx-alignment: CENTER_LEFT; - -fx-content-display: LEFT; -} -.cell > .choice-box > .label { - -fx-padding: 0em 0.333333em 0.0em 0.333333; /* 2 4 3 6 */ -} -.cell:focused:selected > .choice-box > .label { - -fx-text-fill: white; -} -.cell:focused:selected > .choice-box > .open-button > .arrow { - -fx-background-color: -fx-mark-highlight-color, white; -} - -/******************************************************************************* - * * - * List, Tree, Table COMMON * - * * - ******************************************************************************/ - -/* remove double borders from scrollbars */ -.list-view > .virtual-flow > .scroll-bar:vertical, -.tree-view > .virtual-flow > .scroll-bar:vertical, -.table-view > .virtual-flow > .scroll-bar:vertical, -.tree-table-view > .virtual-flow > .scroll-bar:vertical { - -fx-background-insets: 0, 0 0 0 1; - -fx-padding: -1 -1 -1 0; -} -.list-view > .virtual-flow > .scroll-bar:horizontal, -.tree-view > .virtual-flow > .scroll-bar:horizontal, -.table-view > .virtual-flow > .scroll-bar:horizontal, -.tree-table-view > .virtual-flow > .scroll-bar:horizontal { - -fx-background-insets: 0, 1 0 0 0; - -fx-padding: 0 -1 -1 -1; -} -.list-view > .virtual-flow > .corner, -.tree-view > .virtual-flow > .corner, -.table-view > .virtual-flow > .corner, -.tree-table-view > .virtual-flow > .corner { - -fx-background-color: derive(-fx-base,-1%); -} -/* standard cell */ -.list-cell, -.tree-cell { - -fx-background: -fx-control-inner-background; - -fx-background-color: -fx-background; - -fx-text-fill: -fx-text-background-color; -} -/* Selected rows */ -.list-view:focused > .virtual-flow > .clipped-container > .sheet > .list-cell:filled:selected, -.tree-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-cell:filled:selected, -.table-view:focused > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled:selected, -.tree-table-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled:selected, -.table-view:focused > .virtual-flow > .clipped-container > .sheet > .table-row-cell .table-cell:selected, -.tree-table-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell .tree-table-cell:selected { - -fx-background: -fx-selection-bar; - -fx-table-cell-border-color: derive(-fx-selection-bar, 20%); -} -/* Selected when control is not focused */ -.list-cell:filled:selected, -.tree-cell:filled:selected, -.table-row-cell:filled:selected, -.tree-table-row-cell:filled:selected, -.table-row-cell:filled > .table-cell:selected, -.tree-table-row-cell:filled > .tree-table-cell:selected { - -fx-background: -fx-selection-bar-non-focused; - -fx-table-cell-border-color: derive(-fx-selection-bar-non-focused, 20%); -} -/* focused cell (keyboard navigation) */ -.list-view:focused > .virtual-flow > .clipped-container > .sheet > .list-cell:focused, -.tree-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-cell:focused, -.table-view:focused:row-selection > .virtual-flow > .clipped-container > .sheet > .table-row-cell:focused, -.tree-table-view:focused:row-selection > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:focused, -.table-view:focused:cell-selection > .virtual-flow > .clipped-container > .sheet > .table-row-cell > .table-cell:focused, -.tree-table-view:focused:cell-selection > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell > .tree-table-cell:focused { - -fx-background-color: -fx-background, -fx-cell-focus-inner-border, -fx-background; - -fx-background-insets: 0, 1, 2; -} - -/******************************************************************************* - * * - * ListView and ListCell * - * * - ******************************************************************************/ - -.list-cell { - -fx-padding: 0.25em 0.583em 0.25em 0.583em; /* 3 7 3 7 */ -} -.list-cell:odd { - -fx-background: -fx-control-inner-background-alt; -} - -/******************************************************************************* - * * - * TreeView and TreeCell * - * * - ******************************************************************************/ - -.tree-cell { - -fx-padding: 0.25em; /* 3 */ - -fx-indent: 1em; -} -.tree-cell .label { - -fx-padding: 0.0em 0.0em 0.0em 0.25em; /* 0 0 0 3 */ -} -.tree-cell > .tree-disclosure-node, -.tree-table-row-cell > .tree-disclosure-node { - -fx-padding: 4 6 4 8; - -fx-background-color: transparent; -} -.tree-cell > .tree-disclosure-node > .arrow, -.tree-table-row-cell > .tree-disclosure-node > .arrow { - -fx-background-color: -fx-text-background-color; - -fx-padding: 0.333333em 0.229em 0.333333em 0.229em; /* 4 */ - -fx-shape: "M 0 -3.5 L 4 0 L 0 3.5 z"; -} -.tree-cell:expanded > .tree-disclosure-node > .arrow, -.tree-table-row-cell:expanded > .tree-disclosure-node > .arrow { - -fx-rotate: 90; -} - -/******************************************************************************* - * * - * TableView * - * * - ******************************************************************************/ - -.table-view, -.tree-table-view { - /* Constants used throughout the tableview. */ - -fx-table-header-border-color: -fx-box-border; - -fx-table-cell-border-color: derive(-fx-color,5%); -} -/***** ROW CELLS **************************************************************/ -/* Each row in the table is a table-row-cell. Inside a table-row-cell is any - number of table-cell. */ -.table-row-cell { - -fx-background: -fx-control-inner-background; - -fx-background-color: -fx-table-cell-border-color, -fx-background; - -fx-background-insets: 0, 0 0 1 0; - -fx-padding: 0; - -fx-text-fill: -fx-text-background-color; -} -.table-row-cell:odd { - -fx-background: -fx-control-inner-background-alt; -} -/***** INDIVIDUAL CELLS ********************************************************/ -.table-cell { - -fx-padding: 0.166667em; /* 2px, plus border adds 1px */ - -fx-background-color: null; - -fx-border-color: transparent -fx-table-cell-border-color transparent transparent; - -fx-cell-size: 2.0em; /* 24 */ - -fx-text-fill: -fx-text-background-color; -} -.table-view > .virtual-flow > .clipped-container > .sheet > .table-row-cell .table-cell:selected, -.tree-table-view > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell .tree-table-cell:selected { - -fx-background-color: -fx-table-cell-border-color, -fx-background; - -fx-background-insets: 0, 0 0 1 0; -} -/* When in constrained resize mode, the right-most visible cell should not have - a right-border, as it is not possible to get this cleanly out of view without - introducing horizontal scrollbars (see RT-14886). */ -.table-view:constrained-resize > .virtual-flow > .clipped-container > .sheet > .table-row-cell > .table-cell:last-visible, -.tree-table-view:constrained-resize > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell > .tree-table-cell:last-visible { - -fx-border-color: transparent; -} -/***** HEADER **********************************************************************/ -/* The column-resize-line is shown when the user is attempting to resize a column. */ -.table-view .column-resize-line, -.tree-table-view .column-resize-line { - -fx-background: -fx-accent; - -fx-background-color: -fx-background; - -fx-padding: 0.0em 0.0416667em 0.0em 0.0416667em; /* 0 0.571429 0 0.571429 */ -} -/* This is the area behind the column headers. An ideal place to specify background - and border colors for the whole area (not individual column-header's). */ -.table-view .column-header-background, -.tree-table-view > .column-header-background { - -fx-background-color: -fx-inner-border, -fx-body-color; - -fx-background-insets: 0, 1; -} -/* The column header row is made up of a number of column-header, one for each - TableColumn, and a 'filler' area that extends from the right-most column - to the edge of the tableview, or up to the 'column control' button. */ -.table-view .column-header, -.tree-table-view .column-header, -.table-view .filler, -.tree-table-view .filler, -.table-view > .column-header-background > .show-hide-columns-button, -.tree-table-view > .column-header-background > .show-hide-columns-button, -.table-view:constrained-resize .filler, -.tree-table-view:constrained-resize .filler { - -fx-background-color: -fx-box-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: 0, 0 1 1 0, 1 2 2 1; - -fx-font-weight: bold; - -fx-size: 2em; - -fx-text-fill: -fx-selection-bar-text; - -fx-padding: 0.166667em; -} -.table-view .column-header .context-menu, -.tree-table-view .column-header .context-menu, -.table-view > .column-header-background > .show-hide-columns-button .context-menu, -.tree-table-view > .column-header-background > .show-hide-columns-button .context-menu { - -fx-font-weight: null; -} -.table-view .filler, -.tree-table-view .filler, -.table-view:constrained-resize .filler, -.tree-table-view:constrained-resize .filler { - -fx-background-insets: 0, 0 0 1 0, 1 1 2 1; -} -.table-view > .column-header-background > .show-hide-columns-button, -.tree-table-view > .column-header-background > .show-hide-columns-button { - -fx-background-insets: 0, 0 0 1 1, 1 1 2 2; -} -.table-view .column-header .sort-order-dots-container, -.tree-table-view .column-header .sort-order-dots-container{ - -fx-padding: 2 0 2 0; -} -.table-view .column-header .sort-order, -.tree-table-view .column-header .sort-order{ - -fx-font-size: 0.916667em; /* 11pt - 1 less than the default font */ -} -.table-view .column-header .sort-order-dot, -.tree-table-view .column-header .sort-order-dot { - -fx-background-color: -fx-mark-color; - -fx-padding: 0.115em; - -fx-background-radius: 0.115em; -} -.table-view .column-header .label, -.tree-table-view .column-header .label { - -fx-alignment: center; -} - -/* Plus Symbol */ -.table-view .show-hide-column-image, -.tree-table-view .show-hide-column-image { - -fx-background-color: -fx-mark-color; - -fx-padding: 0.25em; /* 3px */ - -fx-shape: "M398.902,298.045c0.667,0,1.333,0,2,0c0,0.667,0,1.333,0,2c0.667,0,1.333,0,2,0c0,0.667,0,1.333,0,2c-0.667,0-1.333,0-2,0c0,0.666,0,1.332,0,1.999c-0.667,0-1.333,0-2,0c0-0.667,0-1.333,0-1.999c-0.666,0-1.333,0-1.999,0c0-0.667,0-1.334,0-2c0.666,0,1.333,0,1.999,0C398.902,299.378,398.902,298.711,398.902,298.045z"; -} -/* When a column is being 'dragged' to be placed in a different position, there - is a region that follows along the column header area to indicate where the - column will be dropped. This region can be styled using the .column-drag-header - name. */ -.table-view .column-drag-header, -.tree-table-view .column-drag-header { - -fx-background: -fx-accent; - -fx-background-color: -fx-selection-bar; - -fx-border-color: transparent; - -fx-opacity: 0.6; -} -/* Semi-transparent overlay to indicate the column that is currently being moved */ -.table-view .column-overlay, -.tree-table-view .column-overlay { - -fx-background-color: darkgray; - -fx-opacity: 0.3; -} -/* Header Sort Arrows */ -.table-view /*> column-header-background > nested-column-header >*/ .arrow, -.tree-table-view /*> column-header-background > nested-column-header >*/ .arrow { - -fx-background-color: -fx-mark-color; - -fx-padding: 0.25em 0.3125em 0.25em 0.3125em; /* 3 3.75 3 3.75 */ - -fx-shape: "M 0 0 h 7 l -3.5 4 z"; -} -/* This is shown when the table has no rows and/or no columns. */ -.table-view .empty-table, -.tree-table-view .empty-table { - -fx-background-color: white; - -fx-font-size: 1.166667em; /* 14pt - 2 more than the default font */ -} - -/******************************************************************************* - * * - * Table Cells * - * * - ******************************************************************************/ - -.check-box-table-cell { - -fx-alignment: center; - -fx-padding: 0; -} -.check-box-table-cell > .check-box { - -fx-font-size: 0.8em; - -fx-opacity: 1; - -fx-padding: 0 0 1 0; -} -.check-box-table-cell > .check-box > .box { - -fx-background-color: -fx-outer-border, -fx-background; - -fx-background-insets: 0,1; -} -.check-box-table-cell > .check-box:focused > .box { - -fx-background-color: -fx-focus-color, -fx-outer-border, -fx-background; - -fx-background-insets: -0.2, 1, 1.6; - -fx-background-radius: 3, 2, 1; -} -.check-box-table-cell > .check-box:selected > .box > .mark { - -fx-background-color: -fx-text-background-color; - -fx-background-insets: 0; -} -.table-view:focused > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled > .check-box-table-cell:selected > .check-box > .box, -.tree-table-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled > .check-box-table-cell:selected > .check-box > .box, -.table-view:focused > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled:selected > .check-box-table-cell > .check-box > .box, -.tree-table-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled:selected > .check-box-table-cell > .check-box > .box { - -fx-background-color: derive(-fx-accent,40%), -fx-background; -} - -/******************************************************************************* - * * - * TreeTableView * - * * - * Note: A lot of the CSS for TreeTableView is included with the TreeView and * - * TableView CSS styles elsewhere in modena.css (as they are the same, just * - * targeting different CSS style classes). * - ******************************************************************************/ - -.tree-table-row-cell { - -fx-background: -fx-control-inner-background; - -fx-background-color: -fx-background; - -fx-padding: 0; - -fx-text-fill: -fx-text-background-color; - -fx-indent: 1em; -} -.tree-table-cell { - /* tree-table-cell needs slightly different padding to make the text sit at - the right height for the arrow */ - -fx-padding: 0.25em 0.166667em 0.083em 0.166667em; /* 3 2 1 2 , plus border adds 1px */ - -fx-background-color: null; - -fx-border-color: transparent -fx-table-cell-border-color transparent transparent; - -fx-cell-size: 2.0em; /* 24 */ - -fx-text-fill: -fx-text-background-color; -} - -/******************************************************************************* - * * - * Tooltip * - * * - ******************************************************************************/ - -.tooltip { - -fx-background: rgba(30,30,30); - -fx-text-fill: white; - -fx-background-color: rgba(30,30,30,0.8); - -fx-background-radius: 6px; - -fx-background-insets: 0; - -fx-padding: 0.667em 0.75em 0.667em 0.75em; /* 10px */ - -fx-effect: dropshadow( three-pass-box , rgba(0,0,0,0.5) , 10, 0.0 , 0 , 3 ); - -fx-font-size: 0.85em; -} - -/******************************************************************************* - * * - * Charts * - * * - ******************************************************************************/ - -.chart { - -fx-padding: 5px; -} -.chart-plot-background { - -fx-background-color: -fx-background; -} -.chart-content { - -fx-padding: 10px; -} -.chart-title { - -fx-font-size: 1.4em; -} -.chart-legend { - -fx-background-color: -fx-shadow-highlight-color, - linear-gradient(to bottom, derive(-fx-background, -10%), derive(-fx-background, -5%)), - linear-gradient(from 0px 0px to 0px 4px, derive(-fx-background, -4%), derive(-fx-background, 10%)); - -fx-background-insets: 0 0 -1 0, 0,1; - -fx-background-radius: 4,4,3; - -fx-padding: 6px; -} - -/******************************************************************************* - * * - * Axis * - * * - ******************************************************************************/ - -.axis { - AXIS_COLOR: derive(-fx-background,-20%); - -fx-tick-label-font-size: 0.833333em; /* 10px */ - -fx-tick-label-fill: derive(-fx-text-background-color, 30%); -} -.axis:top { - -fx-border-color: transparent transparent AXIS_COLOR transparent; -} -.axis:right { - -fx-border-color: transparent transparent transparent AXIS_COLOR; -} -.axis:bottom { - -fx-border-color: AXIS_COLOR transparent transparent transparent; -} -.axis:left { - -fx-border-color: transparent AXIS_COLOR transparent transparent; -} -.axis:top > .axis-label, -.axis:left > .axis-label { - -fx-padding: 0 0 4px 0; -} -.axis:bottom > .axis-label, -.axis:right > .axis-label { - -fx-padding: 4px 0 0 0; -} -.axis-tick-mark, -.axis-minor-tick-mark { - -fx-fill: null; - -fx-stroke: AXIS_COLOR; -} - -/******************************************************************************* - * * - * ChartPlot * - * * - ******************************************************************************/ - -.chart-vertical-grid-lines { - -fx-stroke: derive(-fx-background,-10%); - -fx-stroke-dash-array: 0.25em, 0.25em; -} -.chart-horizontal-grid-lines { - -fx-stroke: derive(-fx-background,-10%); - -fx-stroke-dash-array: 0.25em, 0.25em; -} -.chart-alternative-column-fill { - -fx-fill: null; - -fx-stroke: null; -} -.chart-alternative-row-fill { - -fx-fill: null; - -fx-stroke: null; -} -.chart-vertical-zero-line, -.chart-horizontal-zero-line { - -fx-stroke: derive(-fx-text-background-color, 40%); -} - -/******************************************************************************* - * * - * ScatterChart * - * * - ******************************************************************************/ - -.chart-symbol { /* solid circle */ - -fx-background-color: CHART_COLOR_1; - -fx-background-radius: 5px; - -fx-padding: 5px; -} -.default-color1.chart-symbol { /* solid square */ - -fx-background-color: CHART_COLOR_2; - -fx-background-radius: 0; -} -.default-color2.chart-symbol { /* solid diamond */ - -fx-background-color: CHART_COLOR_3; - -fx-background-radius: 0; - -fx-padding: 7px 5px 7px 5px; - -fx-shape: "M5,0 L10,9 L5,18 L0,9 Z"; -} -.default-color3.chart-symbol { /* cross */ - -fx-background-color: CHART_COLOR_4; - -fx-background-radius: 0; - -fx-background-insets: 0; - -fx-shape: "M2,0 L5,4 L8,0 L10,0 L10,2 L6,5 L10,8 L10,10 L8,10 L5,6 L2,10 L0,10 L0,8 L4,5 L0,2 L0,0 Z"; -} -.default-color4.chart-symbol { /* solid triangle */ - -fx-background-color: CHART_COLOR_5; - -fx-background-radius: 0; - -fx-background-insets: 0; - -fx-shape: "M5,0 L10,8 L0,8 Z"; -} -.default-color5.chart-symbol { /* hollow circle */ - -fx-background-color: CHART_COLOR_6, white; - -fx-background-insets: 0, 2; - -fx-background-radius: 5px; - -fx-padding: 5px; -} -.default-color6.chart-symbol { /* hollow square */ - -fx-background-color: CHART_COLOR_7, white; - -fx-background-insets: 0, 2; - -fx-background-radius: 0; -} -.default-color7.chart-symbol { /* hollow diamond */ - -fx-background-color: CHART_COLOR_8, white; - -fx-background-radius: 0; - -fx-background-insets: 0, 2.5; - -fx-padding: 7px 5px 7px 5px; - -fx-shape: "M5,0 L10,9 L5,18 L0,9 Z"; -} - -/******************************************************************************* - * * - * LineChart * - * * - ******************************************************************************/ - -.chart-line-symbol { - -fx-background-color: CHART_COLOR_1, white; - -fx-background-insets: 0, 2; - -fx-background-radius: 5px; - -fx-padding: 5px; -} -.chart-series-line { - -fx-stroke: CHART_COLOR_1; - -fx-stroke-width: 3px; -} -.default-color0.chart-line-symbol { -fx-background-color: CHART_COLOR_1, white; } -.default-color1.chart-line-symbol { -fx-background-color: CHART_COLOR_2, white; } -.default-color2.chart-line-symbol { -fx-background-color: CHART_COLOR_3, white; } -.default-color3.chart-line-symbol { -fx-background-color: CHART_COLOR_4, white; } -.default-color4.chart-line-symbol { -fx-background-color: CHART_COLOR_5, white; } -.default-color5.chart-line-symbol { -fx-background-color: CHART_COLOR_6, white; } -.default-color6.chart-line-symbol { -fx-background-color: CHART_COLOR_7, white; } -.default-color7.chart-line-symbol { -fx-background-color: CHART_COLOR_8, white; } -.default-color0.chart-series-line { -fx-stroke: CHART_COLOR_1; } -.default-color1.chart-series-line { -fx-stroke: CHART_COLOR_2; } -.default-color2.chart-series-line { -fx-stroke: CHART_COLOR_3; } -.default-color3.chart-series-line { -fx-stroke: CHART_COLOR_4; } -.default-color4.chart-series-line { -fx-stroke: CHART_COLOR_5; } -.default-color5.chart-series-line { -fx-stroke: CHART_COLOR_6; } -.default-color6.chart-series-line { -fx-stroke: CHART_COLOR_7; } -.default-color7.chart-series-line { -fx-stroke: CHART_COLOR_8; } - -/******************************************************************************* - * * - * AreaChart * - * * - ******************************************************************************/ - -.chart-area-symbol { - -fx-background-color: CHART_COLOR_1, white; - -fx-background-insets: 0, 1; - -fx-background-radius: 4px; /* makes sure this remains circular */ - -fx-padding: 3px; -} -.default-color0.chart-area-symbol { -fx-background-color: CHART_COLOR_1, white; } -.default-color1.chart-area-symbol { -fx-background-color: CHART_COLOR_2, white; } -.default-color2.chart-area-symbol { -fx-background-color: CHART_COLOR_3, white; } -.default-color3.chart-area-symbol { -fx-background-color: CHART_COLOR_4, white; } -.default-color4.chart-area-symbol { -fx-background-color: CHART_COLOR_5, white; } -.default-color5.chart-area-symbol { -fx-background-color: CHART_COLOR_6, white; } -.default-color6.chart-area-symbol { -fx-background-color: CHART_COLOR_7, white; } -.default-color7.chart-area-symbol { -fx-background-color: CHART_COLOR_8, white; } -.chart-series-area-line { - -fx-stroke: CHART_COLOR_1; - -fx-stroke-width: 1px; -} -.default-color0.chart-series-area-line { -fx-stroke: CHART_COLOR_1; } -.default-color1.chart-series-area-line { -fx-stroke: CHART_COLOR_2; } -.default-color2.chart-series-area-line { -fx-stroke: CHART_COLOR_3; } -.default-color3.chart-series-area-line { -fx-stroke: CHART_COLOR_4; } -.default-color4.chart-series-area-line { -fx-stroke: CHART_COLOR_5; } -.default-color5.chart-series-area-line { -fx-stroke: CHART_COLOR_6; } -.default-color6.chart-series-area-line { -fx-stroke: CHART_COLOR_7; } -.default-color7.chart-series-area-line { -fx-stroke: CHART_COLOR_8; } -.chart-series-area-fill { - -fx-stroke: null; - -fx-fill: CHART_COLOR_1_TRANS_20; -} -.default-color0.chart-series-area-fill { -fx-fill: CHART_COLOR_1_TRANS_20; } -.default-color1.chart-series-area-fill { -fx-fill: CHART_COLOR_2_TRANS_20; } -.default-color2.chart-series-area-fill { -fx-fill: CHART_COLOR_3_TRANS_20; } -.default-color3.chart-series-area-fill { -fx-fill: CHART_COLOR_4_TRANS_20; } -.default-color4.chart-series-area-fill { -fx-fill: CHART_COLOR_5_TRANS_20; } -.default-color5.chart-series-area-fill { -fx-fill: CHART_COLOR_6_TRANS_20; } -.default-color6.chart-series-area-fill { -fx-fill: CHART_COLOR_7_TRANS_20; } -.default-color7.chart-series-area-fill { -fx-fill: CHART_COLOR_8_TRANS_20; } -.area-legend-symbol { - -fx-padding: 6px; - -fx-background-radius: 6px; /* makes sure this remains circular */ - -fx-background-insets: 0, 3; -} - -/******************************************************************************* - * * - * BubbleChart * - * * - ******************************************************************************/ - -.bubble-legend-symbol { - -fx-background-radius: 8px; - -fx-padding: 8px; -} -.chart-bubble { - -fx-bubble-fill: CHART_COLOR_1_TRANS_70; - -fx-background-color: radial-gradient(center 50% 50%, radius 80%, derive(-fx-bubble-fill,20%), derive(-fx-bubble-fill,-30%)); -} -.default-color0.chart-bubble { -fx-bubble-fill: CHART_COLOR_1_TRANS_70; } -.default-color1.chart-bubble { -fx-bubble-fill: CHART_COLOR_2_TRANS_70; } -.default-color2.chart-bubble { -fx-bubble-fill: CHART_COLOR_3_TRANS_70; } -.default-color3.chart-bubble { -fx-bubble-fill: CHART_COLOR_4_TRANS_70; } -.default-color4.chart-bubble { -fx-bubble-fill: CHART_COLOR_5_TRANS_70; } -.default-color5.chart-bubble { -fx-bubble-fill: CHART_COLOR_6_TRANS_70; } -.default-color6.chart-bubble { -fx-bubble-fill: CHART_COLOR_7_TRANS_70; } -.default-color7.chart-bubble { -fx-bubble-fill: CHART_COLOR_8_TRANS_70; } - -/******************************************************************************* - * * - * BarChart * - * * - ******************************************************************************/ - -.chart-bar { - -fx-bar-fill: CHART_COLOR_1; - -fx-background-color: linear-gradient(to right, - derive(-fx-bar-fill, -4%), - derive(-fx-bar-fill, -1%), - derive(-fx-bar-fill, 0%), - derive(-fx-bar-fill, -1%), - derive(-fx-bar-fill, -6%) - ); - -fx-background-insets: 0; -} -.chart-bar.negative { - -fx-background-insets: 1 0 0 0; -} -.bar-chart:horizontal .chart-bar { - -fx-background-insets: 0 0 0 1; -} -.bar-chart:horizontal .chart-bar, -.stacked-bar-chart:horizontal .chart-bar { - -fx-background-color: linear-gradient(to bottom, - derive(-fx-bar-fill, -4%), - derive(-fx-bar-fill, -1%), - derive(-fx-bar-fill, 0%), - derive(-fx-bar-fill, -1%), - derive(-fx-bar-fill, -6%) - ); -} -.default-color0.chart-bar { -fx-bar-fill: CHART_COLOR_1; } -.default-color1.chart-bar { -fx-bar-fill: CHART_COLOR_2; } -.default-color2.chart-bar { -fx-bar-fill: CHART_COLOR_3; } -.default-color3.chart-bar { -fx-bar-fill: CHART_COLOR_4; } -.default-color4.chart-bar { -fx-bar-fill: CHART_COLOR_5; } -.default-color5.chart-bar { -fx-bar-fill: CHART_COLOR_6; } -.default-color6.chart-bar { -fx-bar-fill: CHART_COLOR_7; } -.default-color7.chart-bar { -fx-bar-fill: CHART_COLOR_8; } -.bar-legend-symbol { - -fx-padding: 8px; -} - -/******************************************************************************* - * * - * PieChart * - * * - ******************************************************************************/ - -.chart-pie { - -fx-pie-color: CHART_COLOR_1; - -fx-background-color: radial-gradient(radius 100%, derive(-fx-pie-color,20%), derive(-fx-pie-color,-10%)); - -fx-background-insets: 1; - -fx-border-color: -fx-background; -} -.chart-pie-label { - -fx-padding: 3px; - -fx-fill: -fx-text-base-color; -} -.chart-pie-label-line { - -fx-stroke: derive(-fx-background,-20%); -} -.default-color0.chart-pie { -fx-pie-color: CHART_COLOR_1; } -.default-color1.chart-pie { -fx-pie-color: CHART_COLOR_2; } -.default-color2.chart-pie { -fx-pie-color: CHART_COLOR_3; } -.default-color3.chart-pie { -fx-pie-color: CHART_COLOR_4; } -.default-color4.chart-pie { -fx-pie-color: CHART_COLOR_5; } -.default-color5.chart-pie { -fx-pie-color: CHART_COLOR_6; } -.default-color6.chart-pie { -fx-pie-color: CHART_COLOR_7; } -.default-color7.chart-pie { -fx-pie-color: CHART_COLOR_8; } -.negative.chart-pie { - -fx-pie-color: transparent; - -fx-background-color: white; -} -.pie-legend-symbol.chart-pie { - -fx-background-radius: 8px; - -fx-padding: 8px; - -fx-border-color: null; -} - -/******************************************************************************* - * * - * Combinations * - * * - * This section is for special handling of when one control is nested inside * - * another control. There are many cases where we would end up with ugly * - * double borders that are fixed here. * - * * - ******************************************************************************/ - -.tab-pane > * > .table-view, -.tab-pane > * > .tree-table-view, -.tab-pane > * > .list-view, -.tab-pane > * > .tree-view, -.tab-pane > * > .scroll-pane, -.tab-pane > * > .split-pane, -.tab-pane > * > .text-area, -.tab-pane > * > .html-editor, -.split-pane > * > .tab-pane, -.split-pane > * > .table-view, -.split-pane > * > .tree-table-view, -.split-pane > * > .list-view, -.split-pane > * > .tree-view, -.split-pane > * > .scroll-pane, -.split-pane > * > .split-pane, -.split-pane > * > .text-area, -.split-pane > * > .html-editor { - -fx-background-insets: 0, 0; - -fx-padding: 0; - } - .tab-pane > * > .scroll-pane > .corner { - -fx-background-insets: 0; /* Fix for RT-35067 */ - } -.tab-pane.floating > * > .table-view, -.tab-pane.floating > * > .tree-table-view, -.tab-pane.floating > * > .list-view, -.tab-pane.floating > * > .tree-view, -.tab-pane.floating > * > .scroll-pane, -.tab-pane.floating > * > .split-pane, -.tab-pane.floating > * > .text-area, -.tab-pane.floating > * > .html-editor { - -fx-background-insets: 0, 0; - -fx-padding: -1; -} -.split-pane > * > .accordion > .titled-pane > *.content { - -fx-border-color: null; - -fx-border-insets: 0; -} -.split-pane > * > .accordion > .titled-pane > .title { - -fx-background-insets: 0,1 0 1 0, 2 1 2 1; -} -.split-pane > * > .accordion > .first-titled-pane > .title { - -fx-background-insets: 0,0 0 1 0, 1 1 2 1; -} -.split-pane > * > .accordion > .titled-pane:collapsed > .title { - -fx-background-insets: 0,1 0 0 0, 2 1 1 1; -} -.split-pane > * > .accordion > .first-titled-pane:collapsed > .title { - -fx-background-insets: 0,0 0 0 0, 1 1 1 1; -} -.titled-pane > .content > .split-pane, -.titled-pane > .content > .text-area, -.titled-pane > .content > .html-editor, -.titled-pane > .content > .list-view, -.titled-pane > .content > .tree-view, -.titled-pane > .content > .table-view, -.titled-pane > .content > .tree-table-view, -.titled-pane > .content > .scroll-pane { - -fx-background-color: null; - -fx-background-insets: 0, 0; - -fx-padding: 0; -} - -.titled-pane > .content > AnchorPane, -.titled-pane > .content > BorderPane, -.titled-pane > .content > FlowPane, -.titled-pane > .content > GridPane, -.titled-pane > .content > HBox, -.titled-pane > .content > Pane, -.titled-pane > .content > StackPane, -.titled-pane > .content > TilePane, -.titled-pane > .content > VBox { - -fx-padding: 0.8em; -} - -/******************************************************************************* - * * - * DatePicker * - * * - ******************************************************************************/ - -.date-picker > .arrow-button > .arrow { - -fx-shape: "M0,0v9h9V0H0z M2,8H1V7h1V8z M2,6H1V5h1V6z M2,4H1V3h1V4z M4,8H3V7h1V8z M4,6H3V5h1V6z M4,4H3V3h1V4z M6,8H5V7h1V8z M6,6H5 V5h1V6z M6,4H5V3h1V4z M8,8H7V7h1V8z M8,6H7V5h1V6z M8,4H7V3h1V4z"; - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 1 0 -1 0, 0; - -fx-padding: 0.416667em 0.416667em 0.333333em 0.333333em; /* 5 5 4 4 */ - -fx-scale-shape: true; -} - -.date-picker-popup { - -fx-background-color: - linear-gradient(to bottom, - derive(-fx-color,-17%), - derive(-fx-color,-30%) - ), - -fx-control-inner-background; - -fx-background-insets: 0, 1; - -fx-background-radius: 0; - -fx-alignment: CENTER; /* VBox */ - -fx-spacing: 0; /* VBox */ - -fx-padding: 0.083333em; /* 1 1 1 1 */ - -fx-effect: dropshadow( gaussian , rgba(0,0,0,0.2) , 12, 0.0 , 0 , 8 ); -} -.date-picker-popup > .month-year-pane { - -fx-padding: 0.588883em 0.5em 0.666667em 0.5em; /* 7 6 8 6 */ - -fx-background-color: derive(-fx-box-border,30%), linear-gradient(to bottom, derive(-fx-base,-3%), derive(-fx-base,5%) 50%, derive(-fx-base,-3%)); - -fx-background-insets: 0 0 0 0, 0 0 1 0; -} -.date-picker-popup > * > .spinner { - -fx-spacing: 0.25em; /* 3 */ - -fx-alignment: CENTER; - -fx-fill-height: false; - -fx-background-color: transparent; -} -.date-picker-popup > * > .spinner > .button { - -fx-background-color: -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: 0, 1, 2; - -fx-color: transparent; - -fx-background-radius: 0; -} -.date-picker-popup > * > .spinner > .button:focused { - -fx-background-color: -fx-focus-color, -fx-inner-border, -fx-body-color, -fx-faint-focus-color, -fx-body-color; - -fx-color: -fx-hover-base; - -fx-background-insets: -0.2, 1, 2, -1.4, 2.6; -} -.date-picker-popup > * > .spinner > .button:hover { - -fx-color: -fx-hover-base; -} -.date-picker-popup > * > .spinner > .button:armed { - -fx-color: -fx-pressed-base; -} -.date-picker-popup > * > .spinner > .left-button { - -fx-padding: 0 0.333333em 0 0.25em; /* 0 4 0 3 */ -} -.date-picker-popup > * > .spinner > .right-button { - -fx-padding: 0 0.25em 0 0.333333em; /* 0 3 0 4 */ -} -.date-picker-popup > * > .spinner > .button > .left-arrow, -.date-picker-popup > * > .spinner > .button > .right-arrow { - -fx-background-color: -fx-mark-highlight-color, derive(-fx-base,-45%); - -fx-background-insets: 1 0 -1 0, 0; - -fx-padding: 0.333333em 0.166667em 0.333333em 0.166667em; /* 4 2 4 2 */ - -fx-effect: dropshadow(two-pass-box , -fx-shadow-highlight-color, 1, 0.0 , 0, 1.4); -} -.date-picker-popup > * > .spinner > .button:hover > .left-arrow, -.date-picker-popup > * > .spinner > .button:hover > .right-arrow { - -fx-background-color: -fx-mark-highlight-color, derive(-fx-base,-50%); -} -.date-picker-popup > * > .spinner > .button:pressed > .left-arrow, -.date-picker-popup > * > .spinner > .button:pressed > .right-arrow { - -fx-background-color: -fx-mark-highlight-color, derive(-fx-base,-55%); -} -.date-picker-popup > * > .spinner > .button > .left-arrow { - -fx-padding: 0.333333em 0.25em 0.333333em 0.166667em; /* 4 3 4 2 */ - -fx-shape: "M5.997,5.072L5.995,6.501l-2.998-4l2.998-4l0.002,1.43l-1.976,2.57L5.997,5.072z"; - -fx-scale-shape: true; -} -.date-picker-popup > * > .spinner > .button > .right-arrow { - -fx-padding: 0.333333em 0.25em 0.333333em 0.166667em; /* 4 3 4 2 */ - -fx-shape: "M2.998-0.07L3-1.499l2.998,4L3,6.501l-0.002-1.43l1.976-2.57L2.998-0.07z"; - -fx-scale-shape: true; -} -.date-picker-popup > * > .spinner > .label { - -fx-alignment: CENTER; -} -.date-picker-popup > .month-year-pane > .secondary-label { - -fx-alignment: BASELINE_CENTER; - -fx-padding: 0.5em 0 0 0; /* 6 0 0 0 */ - -fx-text-fill: #f3622d; -} - -.date-picker-popup > .calendar-grid { - -fx-background-color: derive(-fx-selection-bar-non-focused, 60%); - /*-fx-background-insets: 1 0 0 0;*/ - -fx-padding: 0; -} -.date-picker-popup > * > .date-cell { - -fx-background-color: transparent; - -fx-background-insets: 1, 2; - -fx-padding: 0; - -fx-alignment: BASELINE_CENTER; - -fx-opacity: 1.0; -} -.date-picker-popup > * > .day-name-cell, -.date-picker-popup > * > .week-number-cell { - -fx-font-size: 0.916667em; -} -.date-picker-popup > * > .week-number-cell { - -fx-padding: 0.333333em 0.583333em 0.333333em 0.583333em; /* 4 7 4 7 */ - -fx-border-color: -fx-control-inner-background; - -fx-border-width: 1px; - -fx-background: -fx-control-inner-background; - -fx-background-color: -fx-background; - -fx-text-fill: -fx-accent; -} -.date-picker-popup > * > .day-cell { - -fx-padding: 0.333333em 0.583333em 0.333333em 0.583333em; /* 4 7 4 7 */ - -fx-border-color: derive(-fx-selection-bar-non-focused, 60%); - -fx-border-width: 1px; - -fx-font-size: 1em; - -fx-background: -fx-control-inner-background; - -fx-background-color: -fx-background; - -fx-text-fill: -fx-text-background-color; -} -.date-picker-popup > * > .hijrah-day-cell { - -fx-alignment: TOP_LEFT; - -fx-padding: 0.083333em 0.333333em 0.083333em 0.333333em; /* 1 4 1 4 */ - -fx-cell-size: 2.75em; -} -.date-picker-popup > * > .day-cell > .secondary-text { - -fx-fill: #f3622d; -} -.date-picker-popup > * > .today { - -fx-background-color: -fx-control-inner-background, derive(-fx-selection-bar-non-focused, -20%), -fx-control-inner-background; - -fx-background-insets: 1, 2, 3; -} -.date-picker-popup > * > .day-cell:hover, -.date-picker-popup > * > .selected, -.date-picker-popup > * > .previous-month.selected, -.date-picker-popup > * > .next-month.selected { - -fx-background: -fx-selection-bar; -} -.date-picker-popup > * > .previous-month:hover, -.date-picker-popup > * > .next-month:hover { - -fx-background: -fx-selection-bar-non-focused; -} -.date-picker-popup > * > .today:hover, -.date-picker-popup > * > .today.selected { - -fx-background-color: -fx-selection-bar, derive(-fx-selection-bar-non-focused, -20%),-fx-selection-bar; -} -.date-picker-popup > * > .day-cell:focused, -.date-picker-popup > * > .today:focused { - -fx-background-color: -fx-control-inner-background, -fx-cell-focus-inner-border, -fx-control-inner-background; - -fx-background-insets: 1, 2, 3; -} -.date-picker-popup > * > .day-cell:focused:hover, -.date-picker-popup > * > .today:focused:hover, -.date-picker-popup > * > .selected:focused, -.date-picker-popup > * > .today.selected:focused { - -fx-background-color: -fx-selection-bar, -fx-cell-focus-inner-border, -fx-selection-bar; -} -.date-picker-popup > * > .previous-month, -.date-picker-popup > * > .next-month { - -fx-background: derive(-fx-control-inner-background, -4%); -} -.date-picker-popup > * > .day-cell:hover > .secondary-text, -.date-picker-popup > * > .previous-month > .secondary-text, -.date-picker-popup > * > .next-month > .secondary-text, -.date-picker-popup > * > .selected > .secondary-text { - -fx-fill: -fx-text-background-color; -} -.date-picker-popup > * > .previous-month.today, -.date-picker-popup > * > .next-month.today { - -fx-background-color: derive(-fx-control-inner-background, -4%), derive(-fx-selection-bar-non-focused, -20%), derive(-fx-control-inner-background, -4%); -} - -.date-picker-popup > * > .previous-month.today:hover, -.date-picker-popup > * > .next-month.today:hover { - -fx-background-color: -fx-selection-bar-non-focused, derive(-fx-selection-bar-non-focused, -20%), -fx-selection-bar-non-focused; -} - -/******************************************************************************* - * * - * Spinner * - * * - ******************************************************************************/ - -.spinner { - -fx-background-color: - linear-gradient(to bottom, derive(-fx-text-box-border, -10%), -fx-text-box-border), - linear-gradient(from 0px 0px to 0px 5px, derive(-fx-control-inner-background, -9%), -fx-control-inner-background); - -fx-background-insets: 0, 1; - -fx-background-radius: 3, 2; -} -.spinner:focused, -.spinner:contains-focus { - -fx-background-color: -fx-focus-color, -fx-inner-border, -fx-body-color, -fx-faint-focus-color, -fx-body-color; - -fx-background-insets: -0.2, 1, 2, -1.4, 2.6; - -fx-background-radius: 3, 2, 1, 4, 1; -} -.spinner > .text-field { - -fx-background-color: - linear-gradient(to bottom, derive(-fx-text-box-border, -10%), -fx-text-box-border), - linear-gradient(from 0px 0px to 0px 5px, derive(-fx-control-inner-background, -9%), -fx-control-inner-background); - -fx-background-insets: 0, 1 0 1 1; - -fx-background-radius: 3 0 0 3, 2 0 0 2; -} -.spinner:focused > .text-field, -.spinner:contains-focus > .text-field { - -fx-background-color: - -fx-control-inner-background, - -fx-faint-focus-color, - linear-gradient(from 0px 0px to 0px 5px, derive(-fx-control-inner-background, -9%), -fx-control-inner-background); - -fx-background-insets: 1 0 1 1, 1 0 1 1, 3 2 3 3; - -fx-background-radius: 2 0 0 2, 1 0 0 1, 0; -} - -.spinner .increment-arrow-button { - -fx-background-color: -fx-outer-border, -fx-inner-border, -fx-body-color; - /*Change the two 0's here to -1 to get rid of the horizontal line */ - -fx-background-insets: 0 0 -1 0, 1 1 0 1, 2 2 1 2; - -fx-background-radius: 0 3 0 0, 0 2 0 0, 0 1 0 0; - -fx-padding: 0.333335em 0.666667em 0.333335em 0.666667em; /* 5 8 3 8 */ -} -.spinner .decrement-arrow-button { - -fx-background-color: -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: 0, 1 1 1 1, 1 2 2 2; - -fx-background-radius: 0 0 3 0, 0 0 2 0, 0 0 1 0; - -fx-padding: 0.333335em 0.666667em 0.333335em 0.666667em; /* 3 8 5 8 */ -} -.spinner:focused .increment-arrow-button, -.spinner:contains-focus .increment-arrow-button, -.spinner:focused .decrement-arrow-button, -.spinner:contains-focus .decrement-arrow-button { - -fx-background-color: -fx-focus-color, -fx-body-color, -fx-faint-focus-color, -fx-body-color; -} - -.spinner .increment-arrow-button .increment-arrow { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 0 0 -1 0, 0; - -fx-padding: 0.166667em 0.333333em 0.166667em 0.333333em; /* 2 4 2 4 */ - -fx-shape: "M 0 4 h 7 l -3.5 -4 z"; -} -.spinner .decrement-arrow-button .decrement-arrow { - -fx-background-color: -fx-mark-highlight-color, -fx-mark-color; - -fx-background-insets: 0 0 -1 0, 0; - -fx-padding: 0.166667em 0.333333em 0.166667em 0.333333em; /* 2 4 2 4 */ - -fx-shape: "M 0 0 h 7 l -3.5 4 z"; -} - -/* Spinner - Horizontal arrows */ -.spinner.split-arrows-horizontal .increment-arrow-button .increment-arrow, -.spinner.arrows-on-right-horizontal .increment-arrow-button .increment-arrow, -.spinner.arrows-on-left-horizontal .increment-arrow-button .increment-arrow { - -fx-padding: 0.333333em 0.166667em 0.333333em 0.166667em; /* 4 2 4 2 */ - -fx-shape: "M 0 0 v 7 l 3.5 -4 z"; -} -.spinner.split-arrows-horizontal .decrement-arrow-button .decrement-arrow, -.spinner.arrows-on-right-horizontal .decrement-arrow-button .decrement-arrow, -.spinner.arrows-on-left-horizontal .decrement-arrow-button .decrement-arrow { - -fx-padding: 0.333333em 0.166667em 0.333333em 0.166667em; /* 4 2 4 2 */ - -fx-shape: "M 4 0 v 7 l -4 -3.5 z"; -} - -/* Spinner - STYLE_CLASS_ARROWS_ON_RIGHT_HORIZONTAL */ -.spinner.arrows-on-right-horizontal .increment-arrow-button { - -fx-background-radius: 0 3 3 0, 0 2 2 0, 0 1 1 0; - -fx-background-insets: 0 0 0 -1, 1 1 1 0, 2 2 2 1; -} -.spinner.arrows-on-right-horizontal .decrement-arrow-button { - -fx-background-radius: 0; - -fx-background-insets: 0, 1, 2; -} - -/* Spinner - STYLE_CLASS_ARROWS_ON_LEFT_VERTICAL */ -.spinner.arrows-on-left-vertical > .text-field { - -fx-background-insets: 0, 1 1 1 0; - -fx-background-radius: 0 3 3 0, 0 2 2 0; -} -.spinner.arrows-on-left-vertical .increment-arrow-button { - -fx-background-radius: 3 0 0 0, 2 0 0 0, 1 0 0 0; -} -.spinner.arrows-on-left-vertical .decrement-arrow-button { - -fx-background-radius: 0 0 0 3, 0 0 0 2, 0 0 0 1; -} - -/* Spinner - STYLE_CLASS_ARROWS_ON_LEFT_HORIZONTAL */ -.spinner.arrows-on-left-horizontal > .text-field { - -fx-background-insets: 0, 1 1 1 0; - -fx-background-radius: 0 3 3 0, 0 2 2 0; -} -.spinner.arrows-on-left-horizontal .increment-arrow-button { - -fx-background-insets: 0 0 0 -1, 1 1 1 0, 2 2 2 1; - -fx-background-radius: 0; -} -.spinner.arrows-on-left-horizontal .decrement-arrow-button { - -fx-background-insets: 0, 1, 2; - -fx-background-radius: 3 0 0 3, 2 0 0 2, 1 0 0 1; -} -.spinner.arrows-on-left-vertical:focused > .text-field, -.spinner.arrows-on-left-vertical:contains-focus > .text-field, -.spinner.arrows-on-left-horizontal:focused > .text-field, -.spinner.arrows-on-left-horizontal:contains-focus > .text-field { - -fx-background-insets: 1 1 1 0, 1 1 1 0, 3 3 3 2; -} - -/* Spinner - STYLE_CLASS_SPLIT_ARROWS_VERTICAL */ -.spinner.split-arrows-vertical > .text-field { - -fx-background-insets: 0, 0 1 0 1; - -fx-background-radius: 0, 0; -} -.spinner.split-arrows-vertical .increment-arrow-button { - -fx-background-insets: 0, 1, 2; - -fx-background-radius: 3 3 0 0, 2 2 0 0, 1 1 0 0; -} -.spinner.split-arrows-vertical .decrement-arrow-button { - -fx-background-insets: 0, 1, 2; - -fx-background-radius: 0 0 3 3, 0 0 2 2, 0 0 1 1; -} -.spinner.split-arrows-vertical:focused > .text-field, -.spinner.split-arrows-vertical:contains-focus > .text-field { - -fx-background-insets: 0 1 0 1, 0 1 0 1, 2 3 2 3; -} - -/* Spinner - STYLE_CLASS_SPLIT_ARROWS_HORIZONTAL */ -.spinner.split-arrows-horizontal > .text-field { - -fx-background-insets: 0, 1 0 1 0; - -fx-background-radius: 0, 0; -} -.spinner.split-arrows-horizontal .increment-arrow-button { - -fx-background-insets: 0, 1, 2; - -fx-background-radius: 0 3 3 0, 0 2 2 0, 0 1 1 0; -} -.spinner.split-arrows-horizontal .decrement-arrow-button { - -fx-background-insets: 0, 1, 2; - -fx-background-radius: 3 0 0 3, 2 0 0 2, 1 0 0 1; -} -.spinner.split-arrows-horizontal:focused > .text-field, -.spinner.split-arrows-horizontal:contains-focus > .text-field { - -fx-background-insets: 1 0 1 0, 1 0 1 0, 3 2 3 2; -} - -/******************************************************************************* - * * - * Dialog * - * * - ******************************************************************************/ - -.dialog-pane { - -fx-background-color: -fx-background; - -fx-padding: 0; -} - -.dialog-pane > .expandable-content { - -fx-padding: 0.666em; /* 8px */ -} - -.dialog-pane > .button-bar > .container { - -fx-padding: 0.833em; /* 10px */ -} - -.dialog-pane > .content.label { - -fx-alignment: top-left; - -fx-padding: 1.333em 0.833em 0 0.833em; /* 16px 10px 0px 10px */ -} - -.dialog-pane > .content { - -fx-padding: 0.833em; /* 10 */ -} - -.dialog-pane:no-header > * > .graphic-container { - -fx-padding: 0.833em 0 0 0.833em; /* 10px 0px 0px 10px */ -} - -.dialog-pane:header .header-panel { - /*-fx-padding: 0.833em 1.166em 0.833em 1.166em; *//* 10px 14px 10px 14px */ - -fx-padding: 0.833em; /* 10px */ - -fx-background-color: -fx-box-border, linear-gradient(-fx-background, derive(-fx-background, 30%)); - -fx-background-insets: 0, 0 0 1 0; -} - -.dialog-pane:header .header-panel .label { - -fx-font-size: 1.167em; /* 14px */ - -fx-wrap-text: true; -} - -.dialog-pane:header .header-panel .graphic-container { - /* This prevents the text in the header running directly into the graphic */ - -fx-padding: 0 0 0 0.833em; /* 0px 0px 0px 10px */ -} - -.dialog-pane > .button-bar > .container > .details-button { - -fx-alignment: baseline-left; - -fx-focus-traversable: false; - -fx-padding: 0.416em; /* 5px */ -} - -.dialog-pane > .button-bar > .container > .details-button.more { - -fx-graphic: url("dialog-more-details.png"); -} - -.dialog-pane > .button-bar > .container > .details-button.less { - -fx-graphic: url("dialog-fewer-details.png"); -} - -.dialog-pane > .button-bar > .container > .details-button:hover { - -fx-underline: true; -} - -.alert.confirmation.dialog-pane, -.text-input-dialog.dialog-pane, -.choice-dialog.dialog-pane { - -fx-graphic: url("dialog-confirm.png"); -} - -.alert.information.dialog-pane { - -fx-graphic: url("dialog-information.png"); -} - -.alert.error.dialog-pane { - -fx-graphic: url("dialog-error.png"); -} - -.alert.warning.dialog-pane { - -fx-graphic: url("dialog-warning.png"); -} diff --git a/out64/com/sun/javafx/scene/control/skin/modena/pattern-transparent.png b/out64/com/sun/javafx/scene/control/skin/modena/pattern-transparent.png deleted file mode 100644 index fc495bd..0000000 Binary files a/out64/com/sun/javafx/scene/control/skin/modena/pattern-transparent.png and /dev/null differ diff --git a/out64/com/sun/javafx/scene/control/skin/modena/touch.bss b/out64/com/sun/javafx/scene/control/skin/modena/touch.bss deleted file mode 100644 index a96aa76..0000000 Binary files a/out64/com/sun/javafx/scene/control/skin/modena/touch.bss and /dev/null differ diff --git a/out64/com/sun/javafx/scene/control/skin/modena/touch.css b/out64/com/sun/javafx/scene/control/skin/modena/touch.css deleted file mode 100644 index 242b3c4..0000000 --- a/out64/com/sun/javafx/scene/control/skin/modena/touch.css +++ /dev/null @@ -1,271 +0,0 @@ -/* - * Copyright (c) 2012, 2015, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -/******************************************************************************* - * * - * CSS Styles for embedded devices. These styles either override or * - * supplement those in caspian.css * - * * - ******************************************************************************/ - -/******************************************************************************* - * * - * PopupMenu * - * * - ******************************************************************************/ - -.context-menu .text-input-context-menu { - -fx-background-color: transparent; - -fx-background-radius: 0; - -fx-padding: 0; -} - -.context-menu .text-input-context-menu .button { - -fx-background-radius: 0; - -fx-background-color: derive(-fx-color,-40%); - -fx-text-fill: white; -} - -.context-menu .text-input-context-menu .pointer { - -fx-background-color: derive(-fx-color,-40%); - -fx-padding: 6px; - -fx-shape: "M 6 0 L 12 12 L 0 12 z"; - -fx-scale-shape: true; -} - - -/******************************************************************************* - * * - * ScrollBar * - * * - ******************************************************************************/ - -.scroll-bar:horizontal, -.scroll-bar:horizontal:focused, -.scroll-bar:vertical, -.scroll-bar:vertical:focused { - -fx-background-color: transparent; -} -.scroll-bar:horizontal > .track { - -fx-opacity: 50%; - -fx-background-color: linear-gradient(to bottom, derive(-fx-base,-3%), derive(-fx-base,5%) 50%, derive(-fx-base,-3%)); - -fx-background-insets: 0; -} -.scroll-bar:vertical > .track { - -fx-opacity: 50%; - -fx-background-color: linear-gradient(to right, derive(-fx-base,-3%), derive(-fx-base,5%) 50%, derive(-fx-base,-3%)); - -fx-background-insets: 0; -} -.scroll-bar > .thumb { - -fx-background-color: derive(-fx-outer-border,-30%), -fx-body-color; - -fx-background-radius: 2, 1; -} -.scroll-bar:vertical > .thumb { - -fx-background-color: derive(-fx-outer-border,-30%), -fx-body-color-to-right; -} - - -/******************************************************************************* - * * - * ListView, TreeView, TableView, TreeTableView, ScrollPane, TextArea * - * * - ******************************************************************************/ -.list-view > .virtual-flow > .corner, -.tree-view > .virtual-flow > .corner, -.table-view > .virtual-flow > .corner, -.tree-table-view > .virtual-flow > .corner, -.scroll-pane > .corner { - -fx-opacity: 50%; - -fx-background-color: derive(-fx-base,5%); -} -.list-view > .virtual-flow > .corner, -.tree-view > .virtual-flow > .corner, -.table-view > .virtual-flow > .corner, -.tree-table-view > .virtual-flow > .corner{ - -fx-background-insets: 0; -} -.text-area > .scroll-pane > .corner { - -fx-background-radius: 0; -} -.scroll-pane > .scroll-bar:vertical { - -fx-padding: 1 1 1 0; -} -.scroll-pane > .scroll-bar:horizontal { - -fx-padding: 0 1 1 1; -} -.list-view > .virtual-flow > .scroll-bar:vertical, -.tree-view > .virtual-flow > .scroll-bar:vertical, -.table-view > .virtual-flow > .scroll-bar:vertical, -.tree-table-view > .virtual-flow > .scroll-bar:vertical, -.list-view > .virtual-flow > .scroll-bar:horizontal, -.tree-view > .virtual-flow > .scroll-bar:horizontal, -.table-view > .virtual-flow > .scroll-bar:horizontal, -.tree-table-view > .virtual-flow > .scroll-bar:horizontal { - -fx-padding: 0; -} - - - -/******************************************************************************* - * * - * TextField, PasswordField, TextArea * - * * - ******************************************************************************/ - -.text-field { - -fx-padding: 6 5 6 5; /* Adding 3px to top and bottom for handles */ -} - -.caret-handle { - -fx-background-color: transparent, - black /*#ACACAC*/, - linear-gradient(to bottom, #AFAFAF 0%, #DFDFDF 100%); - -fx-background-insets: -4 -18 -8 -18, 0, 1; - -fx-shape: "M11.974,2.579L20,12.358V20H4V12.356L11.974,2.579z"; -/* - -fx-shape: "M11.972,1L3,12v17h18V12L11.972,1L11.972,1z"; - -fx-padding: 0.375em 0.291em 0.375em 0.291em; -*/ - -fx-padding: 0.32em 0.3em 0.32em 0.3em; - -fx-cursor: hand; -} - - - -.selection-handle { - -fx-background-color: transparent, - #0071bc /*-fx-accent*/, - linear-gradient(to bottom, #0063AA 0%, #008AED 100%); - -fx-background-insets: -4 -18 -8 -18, 0, 1; - -fx-shape: "M10.974,2.579L19,12.358V20H3V12.356L10.974,2.579z"; -/* - -fx-shape: "M10.972,1L2,12v17h18V12L10.972,1L10.972,1z"; - -fx-padding: 0.375em 0.291em 0.375em 0.291em; -*/ - -fx-padding: 0.32em 0.3em 0.32em 0.3em; - -fx-cursor: hand; -} - - -/******************************************************************************* - * - * 2-level focus setting. - * The visuals aren't ready yet, so currently these are just placeholders. - * - ******************************************************************************/ - -.choice-box:focused:external-focus { - -fx-background-color: -fx-focus-color, -fx-outer-border, -fx-inner-border, -fx-body-color; -} -.choice-box:focused:showing { - -fx-background-color: -fx-shadow-highlight-color, -fx-outer-border, -fx-inner-border, -fx-body-color; -} -.choice-box:focused:internal-focus { - -fx-background-color: -fx-shadow-highlight-color, -fx-outer-border, -fx-inner-border, -fx-body-color; -} - - -.slider { - -fx-background-color: -fx-shadow-highlight-color, -fx-text-box-border, -fx-control-inner-background; - -fx-background-color: transparent; - -fx-background-insets: 0, 1, 2; - -fx-background-radius: 3, 2, 2; - -fx-padding: 3 5 5 5; -} -.slider:focused:external-focus { - -fx-background-color: -fx-focus-color, -fx-text-box-border, -fx-control-inner-background; - -fx-background-insets: -0.4, 1, 2; - -fx-background-radius: 3.4, 2, 2; - -fx-prompt-text-fill: transparent; - -} -.slider:focused:internal-focus { - -fx-background-color: transparent; -} -.slider:focused:external-focus > .thumb { - -fx-focus-color: transparent; -} - - -.text-field:focused:external-focus { - -fx-background-color: -fx-focus-color, -fx-text-box-border, -fx-control-inner-background; - -fx-prompt-text-fill: derive(-fx-control-inner-background,-30%); -} -.text-field:focused:external-focus .caret-handle { - -fx-background-color: transparent; -} -.text-field:focused:external-focus .selection-handle { - -fx-background-color: transparent; -} -.text-field:focused:internal-focus { - -fx-background-color: -fx-shadow-highlight-color, -fx-text-box-border, -fx-control-inner-background; - -fx-prompt-text-fill: transparent; -} - - - -.password-field:focused:external-focus { - -fx-background-color: -fx-focus-color, -fx-text-box-border, -fx-control-inner-background; - -fx-prompt-text-fill: derive(-fx-control-inner-background,-30%); -} -.password-field:focused:external-focus .caret-handle { - -fx-background-color: transparent; -} -.password-field:focused:external-focus .selection-handle { - -fx-background-color: transparent; -} -.password-field:focused:internal-focus { - -fx-background-color: -fx-shadow-highlight-color, -fx-text-box-border, -fx-control-inner-background; -} - - -.text-area:focused:external-focus { - -fx-background-color: -fx-focus-color, -fx-text-box-border, -fx-control-inner-background; - -fx-prompt-text-fill: derive(-fx-control-inner-background,-30%); -} -.text-area:focused:external-focus .caret-handle { - -fx-background-color: transparent; -} -.text-area:focused:external-focus .selection-handle { - -fx-background-color: transparent; -} -.text-area:focused:internal-focus { - -fx-background-color: -fx-shadow-highlight-color, -fx-text-box-border, -fx-control-inner-background; - -fx-prompt-text-fill: transparent; -} - - - - -.combo-box:focused:external-focus { - -fx-background-color: -fx-focus-color, -fx-outer-border, -fx-inner-border, -fx-body-color; -} -.combo-box:focused:showing { - -fx-background-color: -fx-shadow-highlight-color, -fx-outer-border, -fx-inner-border, -fx-body-color; -} -.combo-box:focused:internal-focus { - -fx-background-color: -fx-shadow-highlight-color, -fx-outer-border, -fx-inner-border, -fx-body-color; -} - diff --git a/out64/com/sun/javafx/scene/control/skin/modena/two-level-focus.bss b/out64/com/sun/javafx/scene/control/skin/modena/two-level-focus.bss deleted file mode 100644 index bbdba10..0000000 Binary files a/out64/com/sun/javafx/scene/control/skin/modena/two-level-focus.bss and /dev/null differ diff --git a/out64/com/sun/javafx/scene/control/skin/modena/two-level-focus.css b/out64/com/sun/javafx/scene/control/skin/modena/two-level-focus.css deleted file mode 100644 index 53fab1d..0000000 --- a/out64/com/sun/javafx/scene/control/skin/modena/two-level-focus.css +++ /dev/null @@ -1,149 +0,0 @@ -/* - * Copyright (c) 2009, 2015, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -/******************************************************************************* - * * - * 2-level focus setting for Modena * - * * - ******************************************************************************/ - -/******************************************************************************* - * * - * ChoiceBox * - * * - ******************************************************************************/ -.choice-box:showing:external-focus { - -fx-background-color: -fx-shadow-highlight-color, -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: 0 0 -1 0, 0, 1, 2; - -fx-background-radius: 3px, 3px, 2px, 1px; -} -/******************************************************************************* - * * - * TextField * - * * - ******************************************************************************/ -.text-input:focused:internal-focus { - -fx-highlight-fill: -fx-accent; - -fx-highlight-text-fill: white; - -fx-prompt-text-fill: transparent; - -fx-background-color: linear-gradient(to bottom, derive(-fx-text-box-border, -10%), -fx-text-box-border), - linear-gradient(from 0px 0px to 0px 5px, derive(-fx-control-inner-background, -9%), -fx-control-inner-background); -} -.text-input:focused:external-focus { - /*-fx-text-fill: -fx-text-inner-color;*/ - -fx-highlight-fill: -fx-control-inner-background; - -fx-highlight-text-fill: -fx-text-inner-color; - -fx-prompt-text-fill: derive(-fx-control-inner-background,-30%); - -fx-background-color: - -fx-focus-color, - -fx-control-inner-background, - -fx-faint-focus-color, - linear-gradient(from 0px 0px to 0px 5px, derive(-fx-control-inner-background, -9%), -fx-control-inner-background); -} -/******************************************************************************* - * * - * TextArea * - * * - ******************************************************************************/ -.text-area:focused:internal-focus .content { - -fx-background-color: - linear-gradient(from 0px 0px to 0px 4px, derive(-fx-control-inner-background, -8%), -fx-control-inner-background); -} -/******************************************************************************* - * * - * Slider * - * * - ******************************************************************************/ -.slider { - -fx-padding: 5; -} -.slider:focused:external-focus { - -fx-background-color: -fx-focus-color, -fx-control-inner-background, -fx-faint-focus-color, -fx-control-inner-background; - -fx-background-insets: -0.2, 1, -1.4, 2; - -fx-background-radius: 3, 2, 4, 2; -} -.slider:focused:internal-focus { - -fx-background-color: transparent; -} -.slider:focused:external-focus .thumb { - -fx-background-color: - linear-gradient(to bottom, derive(-fx-text-box-border, -20%), derive(-fx-text-box-border, -30%)), - -fx-inner-border, - -fx-body-color; -} -/******************************************************************************* - * * - * ListView, TableView * - * * - ******************************************************************************/ -.list-view:focused:external-focus > .virtual-flow > .clipped-container > .sheet > .list-cell:filled:selected, -.table-view:focused:external-focus > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled:selected, -.table-view:focused:external-focus > .virtual-flow > .clipped-container > .sheet > .table-row-cell > .table-cell:selected { - -fx-background: -fx-selection-bar-non-focused; - -fx-table-cell-border-color: derive(-fx-selection-bar-non-focused, 20%); - -fx-cell-focus-inner-border: derive(-fx-selection-bar-non-focused, 20%); -} - -.list-view:focused:internal-focus, -.table-view:focused:internal-focus { - -fx-background-color: -fx-box-border, -fx-control-inner-background; - -fx-background-insets: 0, 1; -} -/******************************************************************************* - * * - * ComboBox * - * * - ******************************************************************************/ -.combo-box-base:focused:showing:external-focus, -.combo-box-base:editable:focused:showing:external-focus > .arrow-button { - -fx-background-color: -fx-shadow-highlight-color, -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: 0 0 -1 0, 0, 1, 2; - -fx-background-radius: 3px, 3px, 2px, 1px; -} -.combo-box-base:editable:focused:internal-focus > .text-field, -.combo-box-base:editable:focused:showing:external-focus > .text-field:focused { - -fx-background-color: -fx-control-inner-background; - -fx-background-insets: 1 0 1 1; - -fx-background-radius: 2 0 0 2; - -fx-prompt-text-fill: transparent; -} -.combo-box-base:editable:focused:showing:external-focus > .arrow-button { - -fx-background-color: -fx-outer-border, -fx-inner-border, -fx-body-color; - -fx-background-insets: 1 1 1 0, 1, 2; - -fx-background-radius: 0 3 3 0, 0 2 2 0, 0 1 1 0; -} -.combo-box-popup > .list-view > .virtual-flow > .clipped-container > .sheet > .list-cell:filled:selected { - -fx-background: -fx-accent; - -fx-background-color: -fx-selection-bar !important; -} -.combo-box-base:editable:focused:external-focus > .text-field, -.combo-box-base:editable:external-focus > .text-field:focused { - -fx-background-color: - -fx-control-inner-background, - -fx-faint-focus-color, - linear-gradient(from 0px 0px to 0px 5px, derive(-fx-control-inner-background, -9%), -fx-control-inner-background); - -fx-background-insets: 1 0 1 1, 1 0 1 1, 3 2 3 3; - -fx-background-radius: 2 0 0 2, 1 0 0 1, 0; -} diff --git a/out64/com/sun/javafx/scene/control/skin/modena/whiteOnBlack.bss b/out64/com/sun/javafx/scene/control/skin/modena/whiteOnBlack.bss deleted file mode 100644 index d2e0d2b..0000000 Binary files a/out64/com/sun/javafx/scene/control/skin/modena/whiteOnBlack.bss and /dev/null differ diff --git a/out64/com/sun/javafx/scene/control/skin/modena/whiteOnBlack.css b/out64/com/sun/javafx/scene/control/skin/modena/whiteOnBlack.css deleted file mode 100644 index 286f58c..0000000 --- a/out64/com/sun/javafx/scene/control/skin/modena/whiteOnBlack.css +++ /dev/null @@ -1,549 +0,0 @@ -/* - * Copyright (c) 2013, 2016, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -/******************************************************************************* - * * - * "White on Black" contrast theme. * - * * - ******************************************************************************/ - -.root { - -fx-base: black; - -fx-background: -fx-base; - -fx-control-inner-background: -fx-base; - -fx-control-inner-background-alt: -fx-base; - -fx-faint-focus-color: -fx-accent; - -fx-hover-base: white; - -fx-pressed-base: derive(-fx-hover-base, -15%); - -fx-box-border: -fx-hover-base; - -fx-text-box-border: -fx-hover-base; - -fx-shadow-highlight-color: -fx-base; - -fx-outer-border: -fx-hover-base; -} -/******************************************************************************* - * * - * Font Weight * - * * - ******************************************************************************/ -.text, -.text-input { - -fx-font-weight: bold; -} -.axis { - -fx-tick-label-font-weight: bold; -} -/******************************************************************************* - * * - * ToggleButton * - * * - ******************************************************************************/ -.toggle-button:selected, -.toggle-button:selected:focused { - -fx-light-text-color: -fx-base; -} -.toggle-button:selected { - -fx-background-color: -fx-shadow-highlight-color, -fx-hover-base, -fx-hover-base; -} -.toggle-button:selected:focused { - -fx-background-color: -fx-focus-color, -fx-hover-base, -fx-faint-focus-color, -fx-hover-base; -} -.toggle-button:selected:armed { - -fx-background-color: -fx-shadow-highlight-color, -fx-hover-base, -fx-faint-focus-color, -fx-pressed-base; -} -.toggle-button:selected:focused:armed { - -fx-background-color: -fx-focus-color, -fx-hover-base, -fx-faint-focus-color, -fx-pressed-base; -} -/******************************************************************************* - * * - * Slider * - * * - ******************************************************************************/ -.slider .thumb { - -fx-background-color: -fx-hover-base, -fx-hover-base, -fx-body-color; -} -.slider:focused .thumb { - -fx-background-color: -fx-focus-color, -fx-hover-base, -fx-body-color, -fx-faint-focus-color, -fx-body-color; -} -/******************************************************************************* - * * - * ScrollBar * - * * - ******************************************************************************/ -.scroll-bar > .increment-button, -.scroll-bar > .decrement-button { - -fx-background-color: -fx-outer-border, -fx-base, -fx-base; -} -.scroll-bar > .increment-button:hover, -.scroll-bar > .decrement-button:hover { - -fx-background-color: -fx-outer-border, -fx-hover-base, -fx-hover-base; -} -.scroll-bar > .increment-button:hover > .increment-arrow, -.scroll-bar > .decrement-button:hover > .decrement-arrow, -.scroll-bar > .increment-button:hover:pressed > .increment-arrow, -.scroll-bar > .decrement-button:hover:pressed > .decrement-arrow { - -fx-background-color: -fx-base, -fx-base; -} -.scroll-bar > .increment-button > .increment-arrow, -.scroll-bar > .decrement-button > .decrement-arrow { - -fx-background-color: -fx-hover-base, -fx-hover-base; -} -.scroll-bar > .increment-button:hover:pressed, -.scroll-bar > .decrement-button:hover:pressed { - -fx-background-color: -fx-outer-border, -fx-pressed-base, -fx-pressed-base; -} -.scroll-bar:horizontal > .decrement-button > .decrement-arrow, -.scroll-bar:horizontal > .increment-button > .increment-arrow, -.scroll-bar:vertical > .decrement-button > .decrement-arrow, -.scroll-bar:vertical > .increment-button > .increment-arrow { - -fx-effect: null; -} -.scroll-bar > .thumb:pressed { - -fx-background-color: -fx-outer-border, -fx-pressed-base, -fx-pressed-base; -} -/******************************************************************************* - * * - * HTML Editor * - * * - ******************************************************************************/ -.html-editor-foreground{ - -fx-graphic: url("HTMLEditor-Text-Color-White.png"); -} -.html-editor-background { - -fx-graphic: url("HTMLEditor-Background-Color-White.png"); -} -.html-editor-cut { - -fx-graphic: url("HTMLEditor-Cut-White.png"); -} -.html-editor-copy { - -fx-graphic: url("HTMLEditor-Copy-White.png"); -} -.html-editor-paste { - -fx-graphic: url("HTMLEditor-Paste-White.png"); -} -.html-editor-align-left { - -fx-graphic: url("HTMLEditor-Left-White.png"); -} -.html-editor-align-center { - -fx-graphic: url("HTMLEditor-Center-White.png"); -} -.html-editor-align-right { - -fx-graphic: url("HTMLEditor-Right-White.png"); -} -.html-editor-align-justify { - -fx-graphic: url("HTMLEditor-Justify-White.png"); -} -.html-editor-outdent { - -fx-graphic: url("HTMLEditor-Outdent-White.png"); -} -.html-editor-outdent:dir(rtl) { - -fx-graphic: url("HTMLEditor-Outdent-White-rtl.png"); -} -.html-editor-indent { - -fx-graphic: url("HTMLEditor-Indent-White.png"); -} -.html-editor-indent:dir(rtl) { - -fx-graphic: url("HTMLEditor-Indent-White-rtl.png"); -} -.html-editor-bullets { - -fx-graphic: url("HTMLEditor-Bullets-White.png"); -} -.html-editor-bullets:dir(rtl) { - -fx-graphic: url("HTMLEditor-Bullets-White-rtl.png"); -} -.html-editor-numbers { - -fx-graphic: url("HTMLEditor-Numbered-White.png"); -} -.html-editor-numbers:dir(rtl) { - -fx-graphic: url("HTMLEditor-Numbered-White-rtl.png"); -} -.html-editor-bold { - -fx-graphic: url("HTMLEditor-Bold-White.png"); -} -.html-editor-italic { - -fx-graphic: url("HTMLEditor-Italic-White.png"); -} -.html-editor-underline { - -fx-graphic: url("HTMLEditor-Underline-White.png"); -} -.html-editor-strike { - -fx-graphic: url("HTMLEditor-Strikethrough-White.png"); -} -.html-editor-hr { - -fx-graphic: url("HTMLEditor-Break-White.png"); -} -.html-editor-foreground:hover, -.html-editor-foreground:showing { - -fx-graphic: url("HTMLEditor-Text-Color-Black.png"); -} -.html-editor-background:hover, -.html-editor-background:showing { - -fx-graphic: url("HTMLEditor-Background-Color-Black.png"); -} -.html-editor-cut:hover, -.html-editor-cut:selected { - -fx-graphic: url("HTMLEditor-Cut-Black.png"); -} -.html-editor-copy:hover, -.html-editor-copy:selected { - -fx-graphic: url("HTMLEditor-Copy-Black.png"); -} -.html-editor-paste:hover, -.html-editor-paste:selected { - -fx-graphic: url("HTMLEditor-Paste-Black.png"); -} -.html-editor-align-left:hover, -.html-editor-align-left:selected { - -fx-graphic: url("HTMLEditor-Left-Black.png"); -} -.html-editor-align-center:hover, -.html-editor-align-center:selected { - -fx-graphic: url("HTMLEditor-Center-Black.png"); -} -.html-editor-align-right:hover, -.html-editor-align-right:selected { - -fx-graphic: url("HTMLEditor-Right-Black.png"); -} -.html-editor-align-justify:hover, -.html-editor-align-justify:selected { - -fx-graphic: url("HTMLEditor-Justify-Black.png"); -} -.html-editor-outdent:hover, -.html-editor-outdent:armed { - -fx-graphic: url("HTMLEditor-Outdent-Black.png"); -} -.html-editor-indent:hover, -.html-editor-indent:armed { - -fx-graphic: url("HTMLEditor-Indent-Black.png"); -} -.html-editor-bullets:hover, -.html-editor-bullets:selected { - -fx-graphic: url("HTMLEditor-Bullets-Black.png"); -} -.html-editor-numbers:hover, -.html-editor-numbers:selected { - -fx-graphic: url("HTMLEditor-Numbered-Black.png"); -} -.html-editor-bold:hover, -.html-editor-bold:selected { - -fx-graphic: url("HTMLEditor-Bold-Black.png"); -} -.html-editor-italic:hover, -.html-editor-italic:selected { - -fx-graphic: url("HTMLEditor-Italic-Black.png"); -} -.html-editor-underline:hover, -.html-editor-underline:selected { - -fx-graphic: url("HTMLEditor-Underline-Black.png"); -} -.html-editor-strike:hover, -.html-editor-strike:selected { - -fx-graphic: url("HTMLEditor-Strikethrough-Black.png"); -} -.html-editor-hr:hover, -.html-editor-hr:armed { - -fx-graphic: url("HTMLEditor-Break-Black.png"); -} -/******************************************************************************* - * * - * PopupMenu * - * * - ******************************************************************************/ -.context-menu { - -fx-background-color: -fx-hover-base, -fx-control-inner-background; -} -.context-menu > .scroll-arrow > .menu-up-arrow, -.context-menu > .scroll-arrow > .menu-down-arrow { - -fx-background-color: -fx-hover-base; -} -/******************************************************************************* - * * - * MenuBar * - * * - ******************************************************************************/ -.menu-bar { - -fx-background-color: -fx-hover-base, -fx-base; - -fx-background-insets: 1 1 0 1, 1; -} -/******************************************************************************* - * * - * Menu * - * * - ******************************************************************************/ -.menu-up-arrow, .menu-down-arrow { - -fx-effect: null; -} -.menu > .right-container > .arrow { - -fx-background-color: -fx-hover-base; -} -/******************************************************************************* - * * - * MenuItem * - * * - ******************************************************************************/ -.menu-item >.label { - -fx-text-fill: -fx-hover-base; -} -.radio-menu-item:checked > .left-container > .radio, -.check-menu-item:checked > .left-container > .check { - -fx-background-color: -fx-hover-base; -} -/******************************************************************************* - * * - * TabPane * - * * - ******************************************************************************/ -.tab-header-area { - -fx-text-box-border: -fx-base; -} -.tab-pane > .tab-header-area > .headers-region > .tab:selected:hover { - -fx-background-color: -fx-hover-base; -} -.tab-pane:focused > .tab-header-area > .headers-region > .tab:selected .focus-indicator { - -fx-border-width: 4; - -fx-border-color: -fx-focus-color; - -fx-border-insets: -4 -4 -7 -5; - -fx-border-radius: 1; -} -.tab-pane:focused > .tab-header-area > .headers-region > .tab:bottom:selected .focus-indicator { - -fx-border-insets: -7 -5 -4 -4; -} -.tab-pane:bottom > .tab-header-area > .tab-header-background, -.tab-pane:left > .tab-header-area > .tab-header-background, -.tab-pane:right > .tab-header-area > .tab-header-background { - -fx-background-insets: 0, 0 0 1 0, 1; -} -/******************************************************************************* - * * - * ComboBox * - * * - ******************************************************************************/ -.combo-box-popup > .list-view { - -fx-background-color: -fx-outer-border, -fx-control-inner-background; -} -/******************************************************************************* - * * - * TitledPane * - * * - ******************************************************************************/ -.titled-pane > .title { - -fx-background-color: -fx-outer-border, -fx-inner-border, -fx-body-color; -} -.titled-pane:focused > .title { - -fx-background-color: -fx-faint-focus-color, -fx-focus-color, -fx-body-color; - -fx-background-insets: 0, 1, 4; -} -.titled-pane > .title:hover { - -fx-color: -fx-base; -} -.titled-pane > .title > .arrow-button > .arrow, -.titled-pane:focused > .title > .arrow-button > .arrow { - -fx-background-color: -fx-mark-color; - -fx-background-insets: 0; - -fx-effect: null; -} -.titled-pane > .title:hover > .arrow-button > .arrow { - -fx-background-color: -fx-mark-highlight-color; - -fx-background-insets: 0; -} -/******************************************************************************* - * * - * SplitPane * - * * - ******************************************************************************/ -.split-pane:horizontal > .split-pane-divider:hover { - -fx-background-color: -fx-box-border, -fx-hover-base; - -fx-background-insets: 0, 0 1 0 1; -} -.split-pane:vertical > .split-pane-divider:hover { - -fx-background-color: -fx-box-border, -fx-hover-base; - -fx-background-insets: 0, 1 0 1 0; -} -.split-pane:horizontal > .split-pane-divider:pressed { - -fx-background-color: -fx-box-border, -fx-pressed-base; - -fx-background-insets: 0, 0 1 0 1; -} -.split-pane:vertical > .split-pane-divider:pressed { - -fx-background-color: -fx-box-border, -fx-pressed-base; - -fx-background-insets: 0, 1 0 1 0; -} -/******************************************************************************* - * * - * ColorPicker * - * * - ******************************************************************************/ -.color-palette { - -fx-background-color: -fx-hover-base, -fx-base; -} -.color-palette > .color-picker-grid > .color-square:selected { - -fx-background-color: -fx-hover-base; -} -.custom-color-dialog .color-rect-pane .color-rect-border, -.custom-color-dialog > .color-rect-pane > .color-bar, -.custom-color-dialog .controls-pane .current-new-color-grid #current-new-color-border { - -fx-border-color: derive(-fx-hover-base, -20%); -} -.custom-color-dialog > .color-rect-pane #color-rect-indicator, -.custom-color-dialog > .color-rect-pane > .color-bar > #color-bar-indicator { - -fx-border-color: -fx-hover-base; - -fx-border-width: 2; -} -/******************************************************************************* - * * - * Pagination * - * * - ******************************************************************************/ -.pagination > .pagination-control > .control-box > .number-button:selected { - -fx-background-color: transparent, -fx-hover-base, -fx-inner-border, -fx-body-color; - -fx-text-fill: -fx-hover-base; -} -.pagination > .pagination-control > .control-box > .number-button:selected:hover:armed { - -fx-background-color: transparent, -fx-hover-base, -fx-inner-border, -fx-body-color; -} -.pagination > .pagination-control > .control-box > .number-button:selected:hover { - -fx-background-color: transparent, -fx-hover-base, -fx-hover-base, -fx-hover-base; - -fx-text-fill: -fx-dark-text-color; -} -.pagination > .pagination-control > .control-box > .bullet-button:selected, -.pagination > .pagination-control > .control-box > .bullet-button:selected:hover:armed { - -fx-background-color: transparent, -fx-hover-base, -fx-inner-border, -fx-body-color; -} -/******************************************************************************* - * * - * Table Cells * - * * - ******************************************************************************/ -.table-view:focused > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled > .check-box-table-cell:selected > .check-box > .box, -.tree-table-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled > .check-box-table-cell:selected > .check-box > .box, -.table-view:focused > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled:selected > .check-box-table-cell > .check-box > .box, -.tree-table-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled:selected > .check-box-table-cell > .check-box > .box { - -fx-background-color: -fx-hover-base, -fx-background; -} -.table-view > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled > .check-box-table-cell:selected > .check-box > .box, -.tree-table-view > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled > .check-box-table-cell:selected > .check-box > .box, -.table-view > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled:selected > .check-box-table-cell > .check-box > .box, -.tree-table-view > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled:selected > .check-box-table-cell > .check-box > .box { - -fx-background-color: -fx-base, -fx-background; -} -/******************************************************************************* - * * - * TableView * - * * - ******************************************************************************/ - -.table-view, -.tree-table-view { - -fx-table-cell-border-color: derive(-fx-hover-base,-30%); -} -/******************************************************************************* -* * -* TextField * -* * -*******************************************************************************/ -.text-field { - -fx-prompt-text-fill: derive(-fx-hover-base,-30%); -} -/******************************************************************************* - * * - * Tooltip * - * * - ******************************************************************************/ -.tooltip { - -fx-background-color: -fx-hover-base, rgba(30, 30, 30, 0.8); - -fx-background-radius: 6px, 5px; - -fx-background-insets: 0, 1; - -fx-font-size: 1em; - -fx-font-weight: bold; -} -/******************************************************************************* - * * - * Charts * - * * - ******************************************************************************/ -.chart-legend { - -fx-background-color: -fx-hover-base, -fx-base; - -fx-background-insets: 0, 1; - -fx-background-radius: 4, 3; -} -/******************************************************************************* - * * - * Axis * - * * - ******************************************************************************/ -.axis { - AXIS_COLOR: -fx-light-text-color; - -fx-tick-label-fill: -fx-hover-base; -} -/******************************************************************************* - * * - * ChartPlot * - * * - ******************************************************************************/ -.chart-vertical-grid-lines, -.chart-horizontal-grid-lines { - -fx-stroke: derive(-fx-hover-base, -30%); -} -/******************************************************************************* - * * - * ScatterChart, LineChart, AreaChart, PieChart * - * * - ******************************************************************************/ -.default-color5.chart-symbol, /* hollow circle */ -.chart-line-symbol, -.chart-area-symbol { - -fx-background-radius: 6px; - -fx-padding: 6px; -} -.chart-area-symbol { - -fx-background-color: #f9d900, black; - -fx-background-insets: 0, 2; -} -.default-color0.chart-area-symbol { -fx-background-color: CHART_COLOR_1, white; } -.default-color1.chart-area-symbol { -fx-background-color: CHART_COLOR_2, white; } -.default-color2.chart-area-symbol { -fx-background-color: CHART_COLOR_3, white; } -.default-color3.chart-area-symbol { -fx-background-color: CHART_COLOR_4, white; } -.default-color4.chart-area-symbol { -fx-background-color: CHART_COLOR_5, white; } -.default-color5.chart-area-symbol { -fx-background-color: CHART_COLOR_6, white; } -.default-color6.chart-area-symbol { -fx-background-color: CHART_COLOR_7, white; } -.default-color7.chart-area-symbol { -fx-background-color: CHART_COLOR_8, white; } -.chart-series-area-line { - -fx-stroke-width: 3px; -} -.default-color0.chart-series-area-fill { -fx-fill: CHART_COLOR_1_TRANS_20; } -.default-color1.chart-series-area-fill { -fx-fill: CHART_COLOR_2_TRANS_20; } -.default-color2.chart-series-area-fill { -fx-fill: CHART_COLOR_3_TRANS_20; } -.default-color3.chart-series-area-fill { -fx-fill: CHART_COLOR_4_TRANS_20; } -.default-color4.chart-series-area-fill { -fx-fill: CHART_COLOR_5_TRANS_20; } -.default-color5.chart-series-area-fill { -fx-fill: CHART_COLOR_6_TRANS_20; } -.default-color6.chart-series-area-fill { -fx-fill: CHART_COLOR_7_TRANS_20; } -.default-color7.chart-series-area-fill { -fx-fill: CHART_COLOR_8_TRANS_20; } -.area-legend-symbol { - -fx-background-insets: 0, 2; -} -.chart-pie-label-line { - -fx-stroke: -fx-hover-base; -} -.chart-pie-label { - -fx-fill: -fx-hover-base; -} diff --git a/out64/com/sun/javafx/scene/control/skin/modena/yellowOnBlack.bss b/out64/com/sun/javafx/scene/control/skin/modena/yellowOnBlack.bss deleted file mode 100644 index b650bc7..0000000 Binary files a/out64/com/sun/javafx/scene/control/skin/modena/yellowOnBlack.bss and /dev/null differ diff --git a/out64/com/sun/javafx/scene/control/skin/modena/yellowOnBlack.css b/out64/com/sun/javafx/scene/control/skin/modena/yellowOnBlack.css deleted file mode 100644 index 0798985..0000000 --- a/out64/com/sun/javafx/scene/control/skin/modena/yellowOnBlack.css +++ /dev/null @@ -1,658 +0,0 @@ -/* - * Copyright (c) 2013, 2016, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -/******************************************************************************* - * * - * "Yellow on Black" contrast theme. * - * * - ******************************************************************************/ - -.root { - -fx-base: black; - -fx-background: -fx-base; - -fx-control-inner-background: -fx-base; - -fx-control-inner-background-alt: -fx-base; - -fx-faint-focus-color: -fx-accent; - -fx-hover-base: yellow; - -fx-pressed-base: derive(-fx-hover-base, -18%); - -fx-box-border: -fx-hover-base; - -fx-text-box-border: -fx-hover-base; - -fx-shadow-highlight-color: -fx-base; - -fx-outer-border: -fx-hover-base; - -fx-light-text-color: -fx-hover-base; - -fx-mark-color: ladder( - -fx-color, - yellow 30%, - derive(-fx-color,-63%) 31% - ); - -fx-selection-bar-non-focused: derive(-fx-hover-base, -80%); - -fx-contrast-color: white; -} -/******************************************************************************* - * * - * Font Weight * - * * - ******************************************************************************/ -.text, -.text-input { - -fx-font-weight: bold; -} -.axis { - -fx-tick-label-font-weight: bold; -} -/******************************************************************************* - * * - * Label * - * * - ******************************************************************************/ -.label { - -fx-text-fill: -fx-hover-base; -} -/* ==== CHOICE BOX LIKE THINGS ========================================== */ -.choice-box:hover > .label, -.menu-button:hover > .label, -.color-picker:hover > .label, -.split-menu-button:hover > .label, -.choice-box:showing > .label, -.menu-button:armed > .label, -.color-picker:showing > .label, -.split-menu-button:armed > .label { - -fx-text-fill: -fx-mark-color; -} -/******************************************************************************* - * * - * ToggleButton * - * * - ******************************************************************************/ -.toggle-button:selected, -.toggle-button:selected:focused { - -fx-light-text-color: -fx-base; -} -.toggle-button:selected:armed, -.toggle-button:selected:focused:armed { - -fx-mid-text-color: -fx-base; -} -.toggle-button:selected { - -fx-background-color: -fx-shadow-highlight-color, -fx-hover-base, -fx-hover-base; -} -.toggle-button:selected:focused { - -fx-background-color: -fx-focus-color, -fx-hover-base, -fx-faint-focus-color, -fx-hover-base; -} -.toggle-button:selected:armed { - -fx-background-color: -fx-shadow-highlight-color, -fx-hover-base, -fx-faint-focus-color, -fx-pressed-base; -} -.toggle-button:selected:focused:armed { - -fx-background-color: -fx-focus-color, -fx-hover-base, -fx-faint-focus-color, -fx-pressed-base; -} -/******************************************************************************* - * * - * Slider * - * * - ******************************************************************************/ -.slider .thumb { - -fx-background-color: -fx-hover-base, -fx-hover-base, -fx-body-color; -} -.slider:focused .thumb { - -fx-background-color: -fx-focus-color, -fx-hover-base, -fx-body-color, -fx-faint-focus-color, -fx-body-color; -} -/******************************************************************************* - * * - * ScrollBar * - * * - ******************************************************************************/ -.scroll-bar > .increment-button, -.scroll-bar > .decrement-button { - -fx-background-color: -fx-outer-border, -fx-base, -fx-base; -} -.scroll-bar > .increment-button:hover, -.scroll-bar > .decrement-button:hover { - -fx-background-color: -fx-outer-border, -fx-hover-base, -fx-hover-base; -} -.scroll-bar > .increment-button:hover > .increment-arrow, -.scroll-bar > .decrement-button:hover > .decrement-arrow, -.scroll-bar > .increment-button:hover:pressed > .increment-arrow, -.scroll-bar > .decrement-button:hover:pressed > .decrement-arrow { - -fx-background-color: -fx-base, -fx-base; -} -.scroll-bar > .increment-button > .increment-arrow, -.scroll-bar > .decrement-button > .decrement-arrow { - -fx-background-color: -fx-hover-base, -fx-hover-base; -} -.scroll-bar > .increment-button:hover:pressed, -.scroll-bar > .decrement-button:hover:pressed { - -fx-background-color: -fx-outer-border, -fx-pressed-base, -fx-pressed-base; -} -.scroll-bar:horizontal > .decrement-button > .decrement-arrow, -.scroll-bar:horizontal > .increment-button > .increment-arrow, -.scroll-bar:vertical > .decrement-button > .decrement-arrow, -.scroll-bar:vertical > .increment-button > .increment-arrow { - -fx-effect: null; -} -.scroll-bar > .thumb:pressed { - -fx-background-color: -fx-outer-border, -fx-pressed-base, -fx-pressed-base; -} -/******************************************************************************* - * * - * HTML Editor * - * * - ******************************************************************************/ -.html-editor-foreground { - -fx-graphic: url("HTMLEditor-Text-Color-Yellow.png"); -} -.html-editor-background { - -fx-graphic: url("HTMLEditor-Background-Color-Yellow.png"); -} -.html-editor-cut { - -fx-graphic: url("HTMLEditor-Cut-Yellow.png"); -} -.html-editor-copy { - -fx-graphic: url("HTMLEditor-Copy-Yellow.png"); -} -.html-editor-paste { - -fx-graphic: url("HTMLEditor-Paste-Yellow.png"); -} -.html-editor-align-left { - -fx-graphic: url("HTMLEditor-Left-Yellow.png"); -} -.html-editor-align-center { - -fx-graphic: url("HTMLEditor-Center-Yellow.png"); -} -.html-editor-align-right { - -fx-graphic: url("HTMLEditor-Right-Yellow.png"); -} -.html-editor-align-justify { - -fx-graphic: url("HTMLEditor-Justify-Yellow.png"); -} -.html-editor-outdent { - -fx-graphic: url("HTMLEditor-Outdent-Yellow.png"); -} -.html-editor-outdent:dir(rtl) { - -fx-graphic: url("HTMLEditor-Outdent-Yellow-rtl.png"); -} -.html-editor-indent { - -fx-graphic: url("HTMLEditor-Indent-Yellow.png"); -} -.html-editor-indent:dir(rtl) { - -fx-graphic: url("HTMLEditor-Indent-Yellow-rtl.png"); -} -.html-editor-bullets { - -fx-graphic: url("HTMLEditor-Bullets-Yellow.png"); -} -.html-editor-bullets:dir(rtl) { - -fx-graphic: url("HTMLEditor-Bullets-Yellow-rtl.png"); -} -.html-editor-numbers { - -fx-graphic: url("HTMLEditor-Numbered-Yellow.png"); -} -.html-editor-numbers:dir(rtl) { - -fx-graphic: url("HTMLEditor-Numbered-Yellow-rtl.png"); -} -.html-editor-bold { - -fx-graphic: url("HTMLEditor-Bold-Yellow.png"); -} -.html-editor-italic { - -fx-graphic: url("HTMLEditor-Italic-Yellow.png"); -} -.html-editor-underline { - -fx-graphic: url("HTMLEditor-Underline-Yellow.png"); -} -.html-editor-strike { - -fx-graphic: url("HTMLEditor-Strikethrough-Yellow.png"); -} -.html-editor-hr { - -fx-graphic: url("HTMLEditor-Break-Yellow.png"); -} -.html-editor-foreground:hover, -.html-editor-foreground:showing:hover { - -fx-graphic: url("HTMLEditor-Text-Color-Black.png"); -} -.html-editor-background:hover, -.html-editor-background:showing:hover { - -fx-graphic: url("HTMLEditor-Background-Color-Black.png"); -} -.html-editor-cut:hover, -.html-editor-cut:armed, -.html-editor-cut:hover:armed { - -fx-graphic: url("HTMLEditor-Cut-Black.png"); -} -.html-editor-copy:hover, -.html-editor-copy:armed, -.html-editor-copy:hover:armed { - -fx-graphic: url("HTMLEditor-Copy-Black.png"); -} -.html-editor-paste:hover, -.html-editor-paste:armed, -.html-editor-paste:hover:armed { - -fx-graphic: url("HTMLEditor-Paste-Black.png"); -} -.html-editor-align-left:hover, -.html-editor-align-left:selected, -.html-editor-align-left:hover:armed, -.html-editor-align-left:selected:armed { - -fx-graphic: url("HTMLEditor-Left-Black.png"); -} -.html-editor-align-center:hover, -.html-editor-align-center:selected, -.html-editor-align-center:hover:armed, -.html-editor-align-center:selected:armed { - -fx-graphic: url("HTMLEditor-Center-Black.png"); -} -.html-editor-align-right:hover, -.html-editor-align-right:selected, -.html-editor-align-right:hover:armed, -.html-editor-align-right:selected:armed { - -fx-graphic: url("HTMLEditor-Right-Black.png"); -} -.html-editor-align-justify:hover, -.html-editor-align-justify:selected, -.html-editor-align-justify:hover:armed, -.html-editor-align-justify:selected:armed { - -fx-graphic: url("HTMLEditor-Justify-Black.png"); -} -.html-editor-outdent:hover, -.html-editor-outdent:armed, -.html-editor-outdent:hover:armed { - -fx-graphic: url("HTMLEditor-Outdent-Black.png"); -} -.html-editor-indent:hover, -.html-editor-indent:armed, -.html-editor-indent:hover:armed { - -fx-graphic: url("HTMLEditor-Indent-Black.png"); -} -.html-editor-bullets:hover, -.html-editor-bullets:selected, -.html-editor-bullets:hover:armed, -.html-editor-bullets:selected:armed { - -fx-graphic: url("HTMLEditor-Bullets-Black.png"); -} -.html-editor-numbers:hover, -.html-editor-numbers:selected, -.html-editor-numbers:hover:armed, -.html-editor-numbers:selected:armed { - -fx-graphic: url("HTMLEditor-Numbered-Black.png"); -} -.html-editor-bold:hover, -.html-editor-bold:selected, -.html-editor-bold:hover:armed, -.html-editor-bold:selected:armed { - -fx-graphic: url("HTMLEditor-Bold-Black.png"); -} -.html-editor-italic:hover, -.html-editor-italic:selected, -.html-editor-italic:hover:armed, -.html-editor-italic:selected:armed { - -fx-graphic: url("HTMLEditor-Italic-Black.png"); -} -.html-editor-underline:hover, -.html-editor-underline:selected, -.html-editor-underline:hover:armed, -.html-editor-underline:selected:armed { - -fx-graphic: url("HTMLEditor-Underline-Black.png"); -} -.html-editor-strike:hover, -.html-editor-strike:selected, -.html-editor-strike:hover:armed, -.html-editor-strike:selected:armed { - -fx-graphic: url("HTMLEditor-Strikethrough-Black.png"); -} -.html-editor-hr:hover, -.html-editor-hr:armed, -.html-editor-hr:hover:armed { - -fx-graphic: url("HTMLEditor-Break-Black.png"); -} -/******************************************************************************* - * * - * PopupMenu * - * * - ******************************************************************************/ -.context-menu { - -fx-background-color: -fx-hover-base, -fx-control-inner-background; -} -.context-menu > .scroll-arrow > .menu-up-arrow, -.context-menu > .scroll-arrow > .menu-down-arrow { - -fx-background-color: -fx-hover-base; -} -.context-menu > .scroll-arrow:hover > .menu-up-arrow, -.context-menu > .scroll-arrow:hover > .menu-down-arrow { - -fx-background-color: -fx-contrast-color; -} -/******************************************************************************* - * * - * MenuBar * - * * - ******************************************************************************/ -.menu-bar { - -fx-background-color: -fx-hover-base, -fx-base; - -fx-background-insets: 1 1 0 1, 1; -} -.menu-bar > .container > .menu-button:hover > .label, -.menu-bar > .container > .menu-button:focused > .label, -.menu-bar > .container > .menu-button:showing > .label { - -fx-text-fill: -fx-contrast-color !important; -} -/******************************************************************************* - * * - * Menu * - * * - ******************************************************************************/ -.menu:focused > .right-container > .arrow { - -fx-background-color: -fx-contrast-color; -} -.menu-up-arrow, .menu-down-arrow { - -fx-effect: null; -} -.menu > .right-container > .arrow { - -fx-background-color: -fx-hover-base; -} -/******************************************************************************* - * * - * MenuItem * - * * - ******************************************************************************/ -.menu-item >.label { - -fx-text-fill: -fx-hover-base; -} -.menu-item:focused > .label { - -fx-text-fill: -fx-contrast-color; -} -.radio-menu-item:checked > .left-container > .radio, -.check-menu-item:checked > .left-container > .check { - -fx-background-color: -fx-hover-base; -} -.radio-menu-item:focused:checked > .left-container > .radio, -.check-menu-item:focused:checked > .left-container > .check { - -fx-background-color: -fx-contrast-color; -} -/******************************************************************************* - * * - * TabPane * - * * - ******************************************************************************/ -.tab-header-area { - -fx-text-box-border: -fx-base; -} -.tab-pane > .tab-header-area > .headers-region > .tab:selected:hover { - -fx-background-color: -fx-hover-base; -} -.tab-pane:focused > .tab-header-area > .headers-region > .tab:selected .focus-indicator { - -fx-border-width: 4; - -fx-border-color: -fx-focus-color; - -fx-border-insets: -4 -4 -7 -5; - -fx-border-radius: 1; -} -.tab-pane:focused > .tab-header-area > .headers-region > .tab:bottom:selected .focus-indicator { - -fx-border-insets: -7 -5 -4 -4; -} -.tab-pane:bottom > .tab-header-area > .tab-header-background, -.tab-pane:left > .tab-header-area > .tab-header-background, -.tab-pane:right > .tab-header-area > .tab-header-background { - -fx-background-insets: 0, 0 0 1 0, 1; -} -/******************************************************************************* - * * - * ComboBox * - * * - ******************************************************************************/ -.combo-box-popup > .list-view { - -fx-background-color: -fx-outer-border, -fx-control-inner-background; -} -.combo-box-popup > .list-view > .virtual-flow > .clipped-container > .sheet > .list-cell:filled { - -fx-text-fill: -fx-hover-base; -} -.combo-box-popup > .list-view > .virtual-flow > .clipped-container > .sheet > .list-cell:filled:hover { - -fx-text-fill: -fx-contrast-color; -} -/******************************************************************************* - * * - * TitledPane * - * * - ******************************************************************************/ -.titled-pane > .title { - -fx-background-color: -fx-outer-border, -fx-inner-border, -fx-body-color; -} -.titled-pane:focused > .title { - -fx-background-color: -fx-faint-focus-color, -fx-focus-color, -fx-body-color; - -fx-background-insets: 0, 1, 4; -} -.titled-pane > .title:hover { - -fx-color: -fx-base; -} -.titled-pane > .title > .arrow-button > .arrow, -.titled-pane:focused > .title > .arrow-button > .arrow { - -fx-background-color: -fx-mark-color; - -fx-background-insets: 0; - -fx-effect: null; -} -.titled-pane > .title:hover > .arrow-button > .arrow { - -fx-background-color: derive(-fx-hover-base, -50%); - -fx-background-insets: 0; -} -/******************************************************************************* - * * - * SplitPane * - * * - ******************************************************************************/ -.split-pane:horizontal > .split-pane-divider:hover { - -fx-background-color: -fx-box-border, -fx-hover-base; - -fx-background-insets: 0, 0 1 0 1; -} -.split-pane:vertical > .split-pane-divider:hover { - -fx-background-color: -fx-box-border, -fx-hover-base; - -fx-background-insets: 0, 1 0 1 0; -} -.split-pane:horizontal > .split-pane-divider:pressed { - -fx-background-color: -fx-box-border, -fx-pressed-base; - -fx-background-insets: 0, 0 1 0 1; -} -.split-pane:vertical > .split-pane-divider:pressed { - -fx-background-color: -fx-box-border, -fx-pressed-base; - -fx-background-insets: 0, 1 0 1 0; -} -/******************************************************************************* - * * - * ColorPicker * - * * - ******************************************************************************/ -.color-palette { - -fx-background-color: -fx-hover-base, -fx-base; -} -.color-palette > .color-picker-grid > .color-square:selected { - -fx-background-color: -fx-hover-base; -} -.custom-color-dialog .color-rect-pane .color-rect-border, -.custom-color-dialog > .color-rect-pane > .color-bar, -.custom-color-dialog .controls-pane .current-new-color-grid #current-new-color-border { - -fx-border-color: derive(-fx-hover-base, -20%); -} -.custom-color-dialog > .color-rect-pane #color-rect-indicator, -.custom-color-dialog > .color-rect-pane > .color-bar > #color-bar-indicator { - -fx-border-color: -fx-hover-base; - -fx-border-width: 2; -} -/******************************************************************************* - * * - * Pagination * - * * - ******************************************************************************/ -.pagination > .pagination-control > .control-box > .number-button:selected { - -fx-background-color: transparent, -fx-hover-base, -fx-inner-border, -fx-body-color; - -fx-text-fill: -fx-contrast-color; -} -.pagination > .pagination-control > .control-box > .number-button:selected:hover:armed { - -fx-background-color: transparent, -fx-hover-base, -fx-inner-border, -fx-body-color; -} -.pagination > .pagination-control > .control-box > .number-button:selected:hover { - -fx-background-color: transparent, -fx-hover-base, -fx-hover-base, -fx-hover-base; - -fx-text-fill: -fx-dark-text-color; -} -.pagination > .pagination-control > .control-box > .bullet-button:selected, -.pagination > .pagination-control > .control-box > .bullet-button:selected:hover:armed { - -fx-background-color: transparent, -fx-hover-base, -fx-inner-border, -fx-body-color; -} -/******************************************************************************* -* * -* TextField * -* * -*******************************************************************************/ -.text-field { - -fx-prompt-text-fill: derive(-fx-hover-base,-30%); -} -/******************************************************************************* -* * -* List, Tree, Table COMMON * -* * -*******************************************************************************/ -/* Selected rows */ -.list-view:focused > .virtual-flow > .clipped-container > .sheet > .list-cell:filled:selected, -.tree-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-cell:filled:selected, -.table-view:focused > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled:selected, -.table-view:focused > .virtual-flow > .clipped-container > .sheet > .table-row-cell .table-cell:filled:selected, -.tree-table-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled:selected, -.tree-table-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell .tree-table-cell:filled:selected { - -fx-text-fill: -fx-contrast-color; -} -/******************************************************************************* -* * -* TreeView and TreeCell * -* * -*******************************************************************************/ -.tree-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-cell:filled:selected > .tree-disclosure-node > .arrow, -.tree-table-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled:selected > .tree-disclosure-node > .arrow { - -fx-background-color: -fx-contrast-color; -} -/******************************************************************************* - * * - * Table Cells * - * * - ******************************************************************************/ -.table-view:focused > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled > .check-box-table-cell:selected > .check-box > .box, -.tree-table-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled > .check-box-table-cell:selected > .check-box > .box, -.table-view:focused > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled:selected > .check-box-table-cell > .check-box > .box, -.tree-table-view:focused > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled:selected > .check-box-table-cell > .check-box > .box { - -fx-background-color: -fx-contrast-color, -fx-background; -} -.table-view > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled > .check-box-table-cell:selected > .check-box > .box, -.tree-table-view > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled > .check-box-table-cell:selected > .check-box > .box, -.table-view > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled:selected > .check-box-table-cell > .check-box > .box, -.tree-table-view > .virtual-flow > .clipped-container > .sheet > .tree-table-row-cell:filled:selected > .check-box-table-cell > .check-box > .box { - -fx-background-color: -fx-hover-base, -fx-background; -} -.table-view:focused > .virtual-flow > .clipped-container > .sheet > .table-row-cell:filled:selected > .check-box-table-cell > .check-box:selected > .box > .mark, -.table-view:focused > .virtual-flow > .clipped-container > .sheet > .table-row-cell > .table-cell:filled:selected > .check-box-table-cell > .check-box:selected > .box > .mark { - -fx-background-color: -fx-contrast-color !important; -} -/******************************************************************************* -* * -* TableView * -* * -*******************************************************************************/ -.table-view, -.tree-table-view { - -fx-table-cell-border-color: derive(-fx-hover-base, -30%); -} -/******************************************************************************* - * * - * Tooltip * - * * - ******************************************************************************/ -.tooltip { - -fx-background-color: -fx-hover-base, rgba(30, 30, 30, 0.8); - -fx-background-radius: 6px, 5px; - -fx-background-insets: 0, 1; - -fx-text-fill: -fx-hover-base; - -fx-font-size: 1em; - -fx-font-weight: bold; -} -/******************************************************************************* - * * - * Charts * - * * - ******************************************************************************/ -.chart-legend { - -fx-background-color: -fx-hover-base, -fx-base; - -fx-background-insets: 0, 1; - -fx-background-radius: 4, 3; -} -/******************************************************************************* - * * - * Axis * - * * - ******************************************************************************/ -.axis { - AXIS_COLOR: -fx-light-text-color; - -fx-tick-label-fill: -fx-hover-base; -} -/******************************************************************************* - * * - * ChartPlot * - * * - ******************************************************************************/ -.chart-vertical-grid-lines, -.chart-horizontal-grid-lines { - -fx-stroke: derive(-fx-hover-base, -30%); -} -/******************************************************************************* - * * - * ScatterChart, LineChart, AreaChart, PieChart * - * * - ******************************************************************************/ -.default-color5.chart-symbol, /* hollow circle */ -.chart-line-symbol, -.chart-area-symbol { - -fx-background-radius: 6px; - -fx-padding: 6px; -} -.chart-area-symbol { - -fx-background-color: #f9d900, black; - -fx-background-insets: 0, 2; -} -.default-color0.chart-area-symbol { -fx-background-color: CHART_COLOR_1, white; } -.default-color1.chart-area-symbol { -fx-background-color: CHART_COLOR_2, white; } -.default-color2.chart-area-symbol { -fx-background-color: CHART_COLOR_3, white; } -.default-color3.chart-area-symbol { -fx-background-color: CHART_COLOR_4, white; } -.default-color4.chart-area-symbol { -fx-background-color: CHART_COLOR_5, white; } -.default-color5.chart-area-symbol { -fx-background-color: CHART_COLOR_6, white; } -.default-color6.chart-area-symbol { -fx-background-color: CHART_COLOR_7, white; } -.default-color7.chart-area-symbol { -fx-background-color: CHART_COLOR_8, white; } -.chart-series-area-line { - -fx-stroke-width: 3px; -} -.default-color0.chart-series-area-fill { -fx-fill: CHART_COLOR_1_TRANS_20; } -.default-color1.chart-series-area-fill { -fx-fill: CHART_COLOR_2_TRANS_20; } -.default-color2.chart-series-area-fill { -fx-fill: CHART_COLOR_3_TRANS_20; } -.default-color3.chart-series-area-fill { -fx-fill: CHART_COLOR_4_TRANS_20; } -.default-color4.chart-series-area-fill { -fx-fill: CHART_COLOR_5_TRANS_20; } -.default-color5.chart-series-area-fill { -fx-fill: CHART_COLOR_6_TRANS_20; } -.default-color6.chart-series-area-fill { -fx-fill: CHART_COLOR_7_TRANS_20; } -.default-color7.chart-series-area-fill { -fx-fill: CHART_COLOR_8_TRANS_20; } -.area-legend-symbol { - -fx-background-insets: 0, 2; -} -.chart-pie-label-line { - -fx-stroke: -fx-hover-base; -} -.chart-pie-label { - -fx-fill: -fx-hover-base; -} diff --git a/out64/com/sun/javafx/scene/control/skin/resources/ControlResources.class b/out64/com/sun/javafx/scene/control/skin/resources/ControlResources.class deleted file mode 100644 index 544d358..0000000 Binary files a/out64/com/sun/javafx/scene/control/skin/resources/ControlResources.class and /dev/null differ diff --git a/out64/com/sun/javafx/scene/control/skin/resources/controls-nt.properties b/out64/com/sun/javafx/scene/control/skin/resources/controls-nt.properties deleted file mode 100644 index 9036007..0000000 --- a/out64/com/sun/javafx/scene/control/skin/resources/controls-nt.properties +++ /dev/null @@ -1,43 +0,0 @@ -# -# Copyright (c) 2013, 2021, Oracle and/or its affiliates. All rights reserved. -# DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. -# -# This code is free software; you can redistribute it and/or modify it -# under the terms of the GNU General Public License version 2 only, as -# published by the Free Software Foundation. Oracle designates this -# particular file as subject to the "Classpath" exception as provided -# by Oracle in the LICENSE file that accompanied this code. -# -# This code is distributed in the hope that it will be useful, but WITHOUT -# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or -# FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License -# version 2 for more details (a copy is included in the LICENSE file that -# accompanied this code). -# -# You should have received a copy of the GNU General Public License version -# 2 along with this work; if not, write to the Free Software Foundation, -# Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. -# -# Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA -# or visit www.oracle.com if you need additional information or have any -# questions. -# - -# This file contains non-translatable properties. These may be -# properties that depend on the country of the locale, rather than on -# the language. -# -# There are no locale-specific versions of this file included with -# JavaFX, but they may be added to the classpath by developers or -# users. For example, a file named -# com/sun/javafx/scene/control/skin/resources/controls-nt_ru_RU.properties -# could contain the line "DatePicker.showWeekNumbers=RU" to enable ISO -# week numbers in the Russia locale. -# -# See Javadoc for java.util.ResourceBundle.getBundle() for a complete -# description of the search and instantiation strategy. -# -# DatePicker -# -# List of countries where ISO-8601 week numbers are shown by default (mostly in the EU). -DatePicker.showWeekNumbers=AT AX BE CH CZ DE DK EE ES EU FI FO FR GB GL GR IE IM IS IT LI LU LV NL NO PL PT SE SJ diff --git a/out64/com/sun/javafx/scene/control/skin/resources/controls.properties b/out64/com/sun/javafx/scene/control/skin/resources/controls.properties deleted file mode 100644 index a7883ea..0000000 --- a/out64/com/sun/javafx/scene/control/skin/resources/controls.properties +++ /dev/null @@ -1,146 +0,0 @@ -# -# Copyright (c) 2011, 2021, Oracle and/or its affiliates. All rights reserved. -# DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. -# -# This code is free software; you can redistribute it and/or modify it -# under the terms of the GNU General Public License version 2 only, as -# published by the Free Software Foundation. Oracle designates this -# particular file as subject to the "Classpath" exception as provided -# by Oracle in the LICENSE file that accompanied this code. -# -# This code is distributed in the hope that it will be useful, but WITHOUT -# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or -# FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License -# version 2 for more details (a copy is included in the LICENSE file that -# accompanied this code). -# -# You should have received a copy of the GNU General Public License version -# 2 along with this work; if not, write to the Free Software Foundation, -# Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. -# -# Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA -# or visit www.oracle.com if you need additional information or have any -# questions. -# - -# ProgressIndicator, the string that's displayed at 100% -ProgressIndicator.doneString=Done - -# ListView -ListView.noContent= - -# TableView -TableView.noContent=No content in table -TableView.noColumns=No columns in table -# Note there is a space after the comma: -TableView.nestedColumnControlMenuSeparator=, - -# TextField, PasswordField, TextArea -# The keys must match the action strings in TextInputControlBehavior -TextInputControl.menu.Undo=Undo -TextInputControl.menu.Redo=Redo -TextInputControl.menu.Cut=Cut -TextInputControl.menu.Copy=Copy -TextInputControl.menu.Paste=Paste -TextInputControl.menu.DeleteSelection=Delete -TextInputControl.menu.SelectAll=Select All -TextInputControl.menu.SelectWord=Select - -# DatePicker -# -# DatePicker context menu -DatePicker.contextMenu.showToday=Show Today -DatePicker.contextMenu.showWeekNumbers=Show Week Numbers - -# ColorPicker -ColorPicker.customColorLink=Custom Color... -ColorPicker.customColorLabel=Custom Colors -ColorPicker.removeColor=Remove Color -ColorPicker.customColorDialogTitle=Custom Colors -ColorPicker.currentColor=Current Color -ColorPicker.newColor=New Color -# RGB (Red, Green, Blue) -ColorPicker.colorType.rgb=RGB -# HSB (Hue, Saturation, Brightness). Same thing as HSV, but not HSL, HLS, HSI. -ColorPicker.colorType.hsb=HSB -# Web color value (used in HTML & CSS) -ColorPicker.colorType.web=Web -ColorPicker.opacity_colon=Opacity: -ColorPicker.Save=Save -ColorPicker.Use=Use -ColorPicker.Cancel=Cancel -ColorPicker.hue_colon=Hue: -ColorPicker.saturation_colon=Saturation: -ColorPicker.brightness_colon=Brightness: -ColorPicker.red_colon=Red: -ColorPicker.green_colon=Green: -ColorPicker.blue_colon=Blue: -ColorPicker.web_colon=Web: -ColorPicker.OK = OK - -ColorPicker.colorName.transparent=Transparent -ColorPicker.colorName.black=Black -ColorPicker.colorName.blue=Blue -ColorPicker.colorName.cyan=Cyan -ColorPicker.colorName.darkblue=Dark Blue -ColorPicker.colorName.darkcyan=Dark Cyan -ColorPicker.colorName.darkgray=Dark Gray -ColorPicker.colorName.darkgreen=Dark Green -ColorPicker.colorName.darkmagenta=Dark Magenta -ColorPicker.colorName.darkred=Dark Red -ColorPicker.colorName.gray=Gray -ColorPicker.colorName.green=Green -ColorPicker.colorName.lightblue=Light Blue -ColorPicker.colorName.lightcyan=Light Cyan -ColorPicker.colorName.lightgray=Light Gray -ColorPicker.colorName.lightgreen=Light Green -ColorPicker.colorName.lightyellow=Light Yellow -ColorPicker.colorName.lime=Lime -ColorPicker.colorName.magenta=Magenta -ColorPicker.colorName.maroon=Maroon -ColorPicker.colorName.mediumblue=Medium Blue -ColorPicker.colorName.navy=Navy -ColorPicker.colorName.olive=Olive -ColorPicker.colorName.orange=Orange -ColorPicker.colorName.pink=Pink -ColorPicker.colorName.purple=Purple -ColorPicker.colorName.red=Red -ColorPicker.colorName.teal=Teal -ColorPicker.colorName.white=White -ColorPicker.colorName.yellow=Yellow - -# Accessibility strings -# -Accessibility.title.Pagination.PreviousButton=Select previous page -Accessibility.title.Pagination.NextButton=Select next page -Accessibility.title.TabPane.CloseButton=Close -Accessibility.title.ToolBar.OverflowButton=Overflow button - -### Dialogs ### - -Dialog.apply.button = Apply -Dialog.ok.button = OK -Dialog.close.button = Close -Dialog.cancel.button = Cancel -Dialog.yes.button = Yes -Dialog.no.button = No -Dialog.finish.button = Finish -Dialog.next.button = Next -Dialog.previous.button = Previous - -Dialog.detail.button.more = Show Details -Dialog.detail.button.less = Hide Details - -### Common Dialogs ### - -Dialog.error.title=Error -Dialog.error.header=Error - -Dialog.info.title=Message -Dialog.info.header=Message - -Dialog.warning.title=Warning -Dialog.warning.header=Warning - -Dialog.confirm.title=Confirmation -Dialog.confirm.header=Confirmation diff --git a/out64/com/sun/javafx/scene/control/skin/resources/controls_de.properties b/out64/com/sun/javafx/scene/control/skin/resources/controls_de.properties deleted file mode 100644 index 18a5918..0000000 --- a/out64/com/sun/javafx/scene/control/skin/resources/controls_de.properties +++ /dev/null @@ -1,140 +0,0 @@ -# -# Copyright (c) 2011, 2021, Oracle and/or its affiliates. All rights reserved. -# DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. -# -# This code is free software; you can redistribute it and/or modify it -# under the terms of the GNU General Public License version 2 only, as -# published by the Free Software Foundation. Oracle designates this -# particular file as subject to the "Classpath" exception as provided -# by Oracle in the LICENSE file that accompanied this code. -# -# This code is distributed in the hope that it will be useful, but WITHOUT -# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or -# FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License -# version 2 for more details (a copy is included in the LICENSE file that -# accompanied this code). -# -# You should have received a copy of the GNU General Public License version -# 2 along with this work; if not, write to the Free Software Foundation, -# Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. -# -# Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA -# or visit www.oracle.com if you need additional information or have any -# questions. -# - -# ProgressIndicator, the string that's displayed at 100% -ProgressIndicator.doneString=Fertig - -# ListView -ListView.noContent= - -# TableView -TableView.noContent=Kein Inhalt in Tabelle -TableView.noColumns=Keine Spalten in Tabelle -# Note there is a space after the comma: -TableView.nestedColumnControlMenuSeparator=, - -# TextField, PasswordField, TextArea -# The keys must match the action strings in TextInputControlBehavior -TextInputControl.menu.Undo=R\u00FCckg\u00E4ngig machen -TextInputControl.menu.Redo=Wiederholen -TextInputControl.menu.Cut=Ausschneiden -TextInputControl.menu.Copy=Kopieren -TextInputControl.menu.Paste=Einf\u00FCgen -TextInputControl.menu.DeleteSelection=L\u00F6schen -TextInputControl.menu.SelectAll=Alles markieren -TextInputControl.menu.SelectWord=Ausw\u00E4hlen - -# DatePicker -# -# DatePicker context menu -DatePicker.contextMenu.showToday=Heute anzeigen -DatePicker.contextMenu.showWeekNumbers=Wochennummern anzeigen - -# ColorPicker -ColorPicker.customColorLink=Benutzerdefinierte Farbe... -ColorPicker.customColorLabel=Benutzerdefinierte Farben -ColorPicker.removeColor=Farbe entfernen -ColorPicker.customColorDialogTitle=Benutzerdefinierte Farben -ColorPicker.currentColor=Aktuelle Farbe -ColorPicker.newColor=Neue Farbe -# RGB (Red, Green, Blue) -ColorPicker.colorType.rgb=RGB -# HSB (Hue, Saturation, Brightness). Same thing as HSV, but not HSL, HLS, HSI. -ColorPicker.colorType.hsb=HSB -# Web color value (used in HTML & CSS) -ColorPicker.colorType.web=Web -ColorPicker.opacity_colon=Transparenz: -ColorPicker.Save=Speichern -ColorPicker.Use=Verwenden -ColorPicker.Cancel=Abbrechen -ColorPicker.hue_colon=Farbton: -ColorPicker.saturation_colon=S\u00E4ttigung: -ColorPicker.brightness_colon=Helligkeit: -ColorPicker.red_colon=Rot: -ColorPicker.green_colon=Gr\u00FCn: -ColorPicker.blue_colon=Blau: -ColorPicker.web_colon=Web: -ColorPicker.OK = OK - -ColorPicker.colorName.transparent=Transparent -ColorPicker.colorName.black=Schwarz -ColorPicker.colorName.blue=Blau -ColorPicker.colorName.cyan=Zyan -ColorPicker.colorName.darkblue=Dunkelblau -ColorPicker.colorName.darkcyan=Dunkelzyan -ColorPicker.colorName.darkgray=Dunkelgrau -ColorPicker.colorName.darkgreen=Dunkelgr\u00FCn -ColorPicker.colorName.darkmagenta=Dunkelmagenta -ColorPicker.colorName.darkred=Dunkelrot -ColorPicker.colorName.gray=Grau -ColorPicker.colorName.green=Gr\u00FCn -ColorPicker.colorName.lightblue=Hellblau -ColorPicker.colorName.lightcyan=Hellzyan -ColorPicker.colorName.lightgray=Hellgrau -ColorPicker.colorName.lightgreen=Hellgr\u00FCn -ColorPicker.colorName.lightyellow=Hellgelb -ColorPicker.colorName.magenta=Magenta -ColorPicker.colorName.mediumblue=Mittelblau -ColorPicker.colorName.orange=Orange -ColorPicker.colorName.pink=Pink -ColorPicker.colorName.red=Rot -ColorPicker.colorName.white=Wei\u00DF -ColorPicker.colorName.yellow=Gelb - -# Accessibility strings -# -Accessibility.title.Pagination.PreviousButton=Vorherige Seite ausw\u00E4hlen -Accessibility.title.Pagination.NextButton=N\u00E4chste Seite ausw\u00E4hlen -Accessibility.title.TabPane.CloseButton=Schlie\u00DFen -Accessibility.title.ToolBar.OverflowButton=Schaltfl\u00E4che "\u00DCberlauf" - -### Dialogs ### - -Dialog.apply.button = \u00DCbernehmen -Dialog.ok.button = OK -Dialog.close.button = Schlie\u00DFen -Dialog.cancel.button = Abbrechen -Dialog.yes.button = Ja -Dialog.no.button = Nein -Dialog.finish.button = Fertigstellen -Dialog.next.button = Weiter -Dialog.previous.button = Zur\u00FCck - -Dialog.detail.button.more = Details anzeigen -Dialog.detail.button.less = Details ausblenden - -### Common Dialogs ### - -Dialog.error.title=Fehler -Dialog.error.header=Fehler - -Dialog.info.title=Meldung -Dialog.info.header=Meldung - -Dialog.warning.title=Warnung -Dialog.warning.header=Warnung - -Dialog.confirm.title=Best\u00E4tigung -Dialog.confirm.header=Best\u00E4tigung diff --git a/out64/com/sun/javafx/scene/control/skin/resources/controls_es.properties b/out64/com/sun/javafx/scene/control/skin/resources/controls_es.properties deleted file mode 100644 index 7a06cae..0000000 --- a/out64/com/sun/javafx/scene/control/skin/resources/controls_es.properties +++ /dev/null @@ -1,140 +0,0 @@ -# -# Copyright (c) 2011, 2021, Oracle and/or its affiliates. All rights reserved. -# DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. -# -# This code is free software; you can redistribute it and/or modify it -# under the terms of the GNU General Public License version 2 only, as -# published by the Free Software Foundation. Oracle designates this -# particular file as subject to the "Classpath" exception as provided -# by Oracle in the LICENSE file that accompanied this code. -# -# This code is distributed in the hope that it will be useful, but WITHOUT -# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or -# FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License -# version 2 for more details (a copy is included in the LICENSE file that -# accompanied this code). -# -# You should have received a copy of the GNU General Public License version -# 2 along with this work; if not, write to the Free Software Foundation, -# Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. -# -# Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA -# or visit www.oracle.com if you need additional information or have any -# questions. -# - -# ProgressIndicator, the string that's displayed at 100% -ProgressIndicator.doneString=Listo - -# ListView -ListView.noContent= - -# TableView -TableView.noContent=Tabla sin contenido -TableView.noColumns=Tabla sin columnas -# Note there is a space after the comma: -TableView.nestedColumnControlMenuSeparator=, - -# TextField, PasswordField, TextArea -# The keys must match the action strings in TextInputControlBehavior -TextInputControl.menu.Undo=Deshacer -TextInputControl.menu.Redo=Rehacer -TextInputControl.menu.Cut=Cortar -TextInputControl.menu.Copy=Copiar -TextInputControl.menu.Paste=Pegar -TextInputControl.menu.DeleteSelection=Suprimir -TextInputControl.menu.SelectAll=Seleccionar Todo -TextInputControl.menu.SelectWord=Seleccionar - -# DatePicker -# -# DatePicker context menu -DatePicker.contextMenu.showToday=Mostrar hoy -DatePicker.contextMenu.showWeekNumbers=Mostrar n\u00FAmeros de semana - -# ColorPicker -ColorPicker.customColorLink=Personalizar color... -ColorPicker.customColorLabel=Colores Personalizados -ColorPicker.removeColor=Eliminar color -ColorPicker.customColorDialogTitle=Colores Personalizados -ColorPicker.currentColor=Color Actual -ColorPicker.newColor=Nuevo Color -# RGB (Red, Green, Blue) -ColorPicker.colorType.rgb=RGB -# HSB (Hue, Saturation, Brightness). Same thing as HSV, but not HSL, HLS, HSI. -ColorPicker.colorType.hsb=HSB -# Web color value (used in HTML & CSS) -ColorPicker.colorType.web=Web -ColorPicker.opacity_colon=Opacidad: -ColorPicker.Save=Guardar -ColorPicker.Use=Usar -ColorPicker.Cancel=Cancelar -ColorPicker.hue_colon=Matiz: -ColorPicker.saturation_colon=Saturaci\u00F3n: -ColorPicker.brightness_colon=Brillo: -ColorPicker.red_colon=Rojo: -ColorPicker.green_colon=Verde: -ColorPicker.blue_colon=Azul: -ColorPicker.web_colon=Web -ColorPicker.OK = Aceptar - -ColorPicker.colorName.transparent=Transparente -ColorPicker.colorName.black=Negro -ColorPicker.colorName.blue=Azul -ColorPicker.colorName.cyan=Cian -ColorPicker.colorName.darkblue=Azul Oscuro -ColorPicker.colorName.darkcyan=Cian Oscuro -ColorPicker.colorName.darkgray=Gris Oscuro -ColorPicker.colorName.darkgreen=Verde Oscuro -ColorPicker.colorName.darkmagenta=Magenta Oscuro -ColorPicker.colorName.darkred=Rojo Oscuro -ColorPicker.colorName.gray=Gris -ColorPicker.colorName.green=Verde -ColorPicker.colorName.lightblue=Azul Claro -ColorPicker.colorName.lightcyan=Cian Claro -ColorPicker.colorName.lightgray=Gris claro -ColorPicker.colorName.lightgreen=Verde Claro -ColorPicker.colorName.lightyellow=Amarillo claro -ColorPicker.colorName.magenta=Magenta -ColorPicker.colorName.mediumblue=Azul Medio -ColorPicker.colorName.orange=Naranja -ColorPicker.colorName.pink=Rosa -ColorPicker.colorName.red=Rojo -ColorPicker.colorName.white=Blanco -ColorPicker.colorName.yellow=Amarillo - -# Accessibility strings -# -Accessibility.title.Pagination.PreviousButton=Seleccionar p\u00E1gina anterior -Accessibility.title.Pagination.NextButton=Seleccionar p\u00E1gina siguiente -Accessibility.title.TabPane.CloseButton=Cerrar -Accessibility.title.ToolBar.OverflowButton=Bot\u00F3n para desbordamiento - -### Dialogs ### - -Dialog.apply.button = Aplicar -Dialog.ok.button = Aceptar -Dialog.close.button = Cerrar -Dialog.cancel.button = Cancelar -Dialog.yes.button = S\u00ED -Dialog.no.button = No -Dialog.finish.button = Terminar -Dialog.next.button = Siguiente -Dialog.previous.button = Anterior - -Dialog.detail.button.more = Mostrar detalles -Dialog.detail.button.less = Ocultar detalles - -### Common Dialogs ### - -Dialog.error.title=Error -Dialog.error.header=Error - -Dialog.info.title=Mensaje -Dialog.info.header=Mensaje - -Dialog.warning.title=Advertencia -Dialog.warning.header=Advertencia - -Dialog.confirm.title=Confirmaci\u00F3n -Dialog.confirm.header=Confirmaci\u00F3n diff --git a/out64/com/sun/javafx/scene/control/skin/resources/controls_fr.properties b/out64/com/sun/javafx/scene/control/skin/resources/controls_fr.properties deleted file mode 100644 index 3d89ac1..0000000 --- a/out64/com/sun/javafx/scene/control/skin/resources/controls_fr.properties +++ /dev/null @@ -1,140 +0,0 @@ -# -# Copyright (c) 2011, 2021, Oracle and/or its affiliates. All rights reserved. -# DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. -# -# This code is free software; you can redistribute it and/or modify it -# under the terms of the GNU General Public License version 2 only, as -# published by the Free Software Foundation. Oracle designates this -# particular file as subject to the "Classpath" exception as provided -# by Oracle in the LICENSE file that accompanied this code. -# -# This code is distributed in the hope that it will be useful, but WITHOUT -# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or -# FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License -# version 2 for more details (a copy is included in the LICENSE file that -# accompanied this code). -# -# You should have received a copy of the GNU General Public License version -# 2 along with this work; if not, write to the Free Software Foundation, -# Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. -# -# Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA -# or visit www.oracle.com if you need additional information or have any -# questions. -# - -# ProgressIndicator, the string that's displayed at 100% -ProgressIndicator.doneString=Termin\u00E9 - -# ListView -ListView.noContent= - -# TableView -TableView.noContent=Aucun contenu dans la table -TableView.noColumns=Aucune colonne dans la table -# Note there is a space after the comma: -TableView.nestedColumnControlMenuSeparator=, - -# TextField, PasswordField, TextArea -# The keys must match the action strings in TextInputControlBehavior -TextInputControl.menu.Undo=Annuler -TextInputControl.menu.Redo=R\u00E9tablir -TextInputControl.menu.Cut=Couper -TextInputControl.menu.Copy=Copier -TextInputControl.menu.Paste=Coller -TextInputControl.menu.DeleteSelection=Supprimer -TextInputControl.menu.SelectAll=S\u00E9lectionner tout -TextInputControl.menu.SelectWord=S\u00E9lectionner - -# DatePicker -# -# DatePicker context menu -DatePicker.contextMenu.showToday=Afficher le jour actuel -DatePicker.contextMenu.showWeekNumbers=Afficher les num\u00E9ros de semaine - -# ColorPicker -ColorPicker.customColorLink=Couleur personnalis\u00E9e... -ColorPicker.customColorLabel=Couleurs personnalis\u00E9es -ColorPicker.removeColor=Enlever la couleur -ColorPicker.customColorDialogTitle=Couleurs personnalis\u00E9es -ColorPicker.currentColor=Couleur en cours -ColorPicker.newColor=Nouvelle couleur -# RGB (Red, Green, Blue) -ColorPicker.colorType.rgb=RVB -# HSB (Hue, Saturation, Brightness). Same thing as HSV, but not HSL, HLS, HSI. -ColorPicker.colorType.hsb=TSL -# Web color value (used in HTML & CSS) -ColorPicker.colorType.web=Web -ColorPicker.opacity_colon=Opacit\u00E9 : -ColorPicker.Save=Enregistrer -ColorPicker.Use=Utiliser -ColorPicker.Cancel=Annuler -ColorPicker.hue_colon=Teinte : -ColorPicker.saturation_colon=Saturation : -ColorPicker.brightness_colon=Luminosit\u00E9 : -ColorPicker.red_colon=Rouge : -ColorPicker.green_colon=Vert : -ColorPicker.blue_colon=Bleu : -ColorPicker.web_colon=Web : -ColorPicker.OK = OK - -ColorPicker.colorName.transparent=Transparent -ColorPicker.colorName.black=Noir -ColorPicker.colorName.blue=Bleu -ColorPicker.colorName.cyan=Cyan -ColorPicker.colorName.darkblue=Bleu sombre -ColorPicker.colorName.darkcyan=Cyan sombre -ColorPicker.colorName.darkgray=Gris fonc\u00E9 -ColorPicker.colorName.darkgreen=Vert fonc\u00E9 -ColorPicker.colorName.darkmagenta=Magenta sombre -ColorPicker.colorName.darkred=Rouge sombre -ColorPicker.colorName.gray=Gris -ColorPicker.colorName.green=Vert -ColorPicker.colorName.lightblue=Bleu clair -ColorPicker.colorName.lightcyan=Cyan clair -ColorPicker.colorName.lightgray=Gris clair -ColorPicker.colorName.lightgreen=Vert clair -ColorPicker.colorName.lightyellow=Jaune clair -ColorPicker.colorName.magenta=Magenta -ColorPicker.colorName.mediumblue=Bleu fonc\u00E9 -ColorPicker.colorName.orange=Orange -ColorPicker.colorName.pink=Rose -ColorPicker.colorName.red=Rouge -ColorPicker.colorName.white=Blanc -ColorPicker.colorName.yellow=Jaune - -# Accessibility strings -# -Accessibility.title.Pagination.PreviousButton=S\u00E9lectionner la page pr\u00E9c\u00E9dente -Accessibility.title.Pagination.NextButton=S\u00E9lectionner la page suivante -Accessibility.title.TabPane.CloseButton=Fermer -Accessibility.title.ToolBar.OverflowButton=Bouton D\u00E9passement - -### Dialogs ### - -Dialog.apply.button = Appliquer -Dialog.ok.button = OK -Dialog.close.button = Fermer -Dialog.cancel.button = Annuler -Dialog.yes.button = Oui -Dialog.no.button = Non -Dialog.finish.button = Terminer -Dialog.next.button = Suivant -Dialog.previous.button = Pr\u00E9c\u00E9dent - -Dialog.detail.button.more = Afficher les d\u00E9tails -Dialog.detail.button.less = Masquer les d\u00E9tails - -### Common Dialogs ### - -Dialog.error.title=Erreur -Dialog.error.header=Erreur - -Dialog.info.title=Message -Dialog.info.header=Message - -Dialog.warning.title=Avertissement -Dialog.warning.header=Avertissement - -Dialog.confirm.title=Confirmation -Dialog.confirm.header=Confirmation diff --git a/out64/com/sun/javafx/scene/control/skin/resources/controls_it.properties b/out64/com/sun/javafx/scene/control/skin/resources/controls_it.properties deleted file mode 100644 index 83b1519..0000000 --- a/out64/com/sun/javafx/scene/control/skin/resources/controls_it.properties +++ /dev/null @@ -1,140 +0,0 @@ -# -# Copyright (c) 2011, 2021, Oracle and/or its affiliates. All rights reserved. -# DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. -# -# This code is free software; you can redistribute it and/or modify it -# under the terms of the GNU General Public License version 2 only, as -# published by the Free Software Foundation. Oracle designates this -# particular file as subject to the "Classpath" exception as provided -# by Oracle in the LICENSE file that accompanied this code. -# -# This code is distributed in the hope that it will be useful, but WITHOUT -# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or -# FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License -# version 2 for more details (a copy is included in the LICENSE file that -# accompanied this code). -# -# You should have received a copy of the GNU General Public License version -# 2 along with this work; if not, write to the Free Software Foundation, -# Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. -# -# Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA -# or visit www.oracle.com if you need additional information or have any -# questions. -# - -# ProgressIndicator, the string that's displayed at 100% -ProgressIndicator.doneString=Operazione completata - -# ListView -ListView.noContent= - -# TableView -TableView.noContent=Nessun contenuto nella tabella -TableView.noColumns=Nessuna colonna nella tabella -# Note there is a space after the comma: -TableView.nestedColumnControlMenuSeparator=, - -# TextField, PasswordField, TextArea -# The keys must match the action strings in TextInputControlBehavior -TextInputControl.menu.Undo=Annulla -TextInputControl.menu.Redo=Ripeti -TextInputControl.menu.Cut=Taglia -TextInputControl.menu.Copy=Copia -TextInputControl.menu.Paste=Incolla -TextInputControl.menu.DeleteSelection=Elimina -TextInputControl.menu.SelectAll=Seleziona tutto -TextInputControl.menu.SelectWord=Seleziona - -# DatePicker -# -# DatePicker context menu -DatePicker.contextMenu.showToday=Mostra oggi -DatePicker.contextMenu.showWeekNumbers=Mostra numeri settimana - -# ColorPicker -ColorPicker.customColorLink=Personalizza colore... -ColorPicker.customColorLabel=Colori personalizzati -ColorPicker.removeColor=Rimuovi colore -ColorPicker.customColorDialogTitle=Colori personalizzati -ColorPicker.currentColor=Colore corrente -ColorPicker.newColor=Nuovo colore -# RGB (Red, Green, Blue) -ColorPicker.colorType.rgb=RGB -# HSB (Hue, Saturation, Brightness). Same thing as HSV, but not HSL, HLS, HSI. -ColorPicker.colorType.hsb=HSB -# Web color value (used in HTML & CSS) -ColorPicker.colorType.web=Web -ColorPicker.opacity_colon=Opacit\u00E0: -ColorPicker.Save=Salva -ColorPicker.Use=Uso -ColorPicker.Cancel=Annulla -ColorPicker.hue_colon=Tonalit\u00E0: -ColorPicker.saturation_colon=Saturazione: -ColorPicker.brightness_colon=Luminosit\u00E0: -ColorPicker.red_colon=Rosso: -ColorPicker.green_colon=Verde: -ColorPicker.blue_colon=Blu: -ColorPicker.web_colon=Web: -ColorPicker.OK = OK - -ColorPicker.colorName.transparent=Trasparente -ColorPicker.colorName.black=Nero -ColorPicker.colorName.blue=Blu -ColorPicker.colorName.cyan=Ciano -ColorPicker.colorName.darkblue=Blu scuro -ColorPicker.colorName.darkcyan=Ciano scuro -ColorPicker.colorName.darkgray=Grigio scuro -ColorPicker.colorName.darkgreen=Verde scuro -ColorPicker.colorName.darkmagenta=Magenta scuro -ColorPicker.colorName.darkred=Rosso scuro -ColorPicker.colorName.gray=Grigio -ColorPicker.colorName.green=Verde -ColorPicker.colorName.lightblue=Azzurro -ColorPicker.colorName.lightcyan=Ciano chiaro -ColorPicker.colorName.lightgray=Grigio chiaro -ColorPicker.colorName.lightgreen=Verde chiaro -ColorPicker.colorName.lightyellow=Giallo chiaro -ColorPicker.colorName.magenta=Magenta -ColorPicker.colorName.mediumblue=Blu medio -ColorPicker.colorName.orange=Arancione -ColorPicker.colorName.pink=Rosa -ColorPicker.colorName.red=Rosso -ColorPicker.colorName.white=Bianco -ColorPicker.colorName.yellow=Giallo - -# Accessibility strings -# -Accessibility.title.Pagination.PreviousButton=Selezionare la pagina precedente -Accessibility.title.Pagination.NextButton=Selezionare la pagina successiva -Accessibility.title.TabPane.CloseButton=Chiudi -Accessibility.title.ToolBar.OverflowButton=Pulsante Overflow - -### Dialogs ### - -Dialog.apply.button = Applica -Dialog.ok.button = OK -Dialog.close.button = Chiudi -Dialog.cancel.button = Annulla -Dialog.yes.button = S\u00EC -Dialog.no.button = No -Dialog.finish.button = Fine -Dialog.next.button = Successivo -Dialog.previous.button = Precedente - -Dialog.detail.button.more = Mostra dettagli -Dialog.detail.button.less = Nascondi dettagli - -### Common Dialogs ### - -Dialog.error.title=Errore -Dialog.error.header=Errore - -Dialog.info.title=Messaggio -Dialog.info.header=Messaggio - -Dialog.warning.title=Avvertenza -Dialog.warning.header=Avvertenza - -Dialog.confirm.title=Conferma -Dialog.confirm.header=Conferma diff --git a/out64/com/sun/javafx/scene/control/skin/resources/controls_ja.properties b/out64/com/sun/javafx/scene/control/skin/resources/controls_ja.properties deleted file mode 100644 index 25f31e1..0000000 --- a/out64/com/sun/javafx/scene/control/skin/resources/controls_ja.properties +++ /dev/null @@ -1,140 +0,0 @@ -# -# Copyright (c) 2011, 2021, Oracle and/or its affiliates. All rights reserved. -# DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. -# -# This code is free software; you can redistribute it and/or modify it -# under the terms of the GNU General Public License version 2 only, as -# published by the Free Software Foundation. Oracle designates this -# particular file as subject to the "Classpath" exception as provided -# by Oracle in the LICENSE file that accompanied this code. -# -# This code is distributed in the hope that it will be useful, but WITHOUT -# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or -# FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License -# version 2 for more details (a copy is included in the LICENSE file that -# accompanied this code). -# -# You should have received a copy of the GNU General Public License version -# 2 along with this work; if not, write to the Free Software Foundation, -# Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. -# -# Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA -# or visit www.oracle.com if you need additional information or have any -# questions. -# - -# ProgressIndicator, the string that's displayed at 100% -ProgressIndicator.doneString=\u5B8C\u4E86 - -# ListView -ListView.noContent= - -# TableView -TableView.noContent=\u8868\u306B\u306F\u4E2D\u8EAB\u304C\u3042\u308A\u307E\u305B\u3093 -TableView.noColumns=\u8868\u306B\u5217\u306F\u3042\u308A\u307E\u305B\u3093 -# Note there is a space after the comma: -TableView.nestedColumnControlMenuSeparator=, - -# TextField, PasswordField, TextArea -# The keys must match the action strings in TextInputControlBehavior -TextInputControl.menu.Undo=\u5143\u306B\u623B\u3059 -TextInputControl.menu.Redo=\u3084\u308A\u76F4\u3057 -TextInputControl.menu.Cut=\u5207\u53D6\u308A -TextInputControl.menu.Copy=\u30B3\u30D4\u30FC -TextInputControl.menu.Paste=\u8CBC\u4ED8\u3051 -TextInputControl.menu.DeleteSelection=\u524A\u9664 -TextInputControl.menu.SelectAll=\u3059\u3079\u3066\u9078\u629E -TextInputControl.menu.SelectWord=\u9078\u629E - -# DatePicker -# -# DatePicker context menu -DatePicker.contextMenu.showToday=\u4ECA\u65E5\u3092\u8868\u793A -DatePicker.contextMenu.showWeekNumbers=\u9031\u756A\u53F7\u306E\u8868\u793A - -# ColorPicker -ColorPicker.customColorLink=\u30AB\u30B9\u30BF\u30E0\u30FB\u30AB\u30E9\u30FC... -ColorPicker.customColorLabel=\u30AB\u30B9\u30BF\u30E0\u30FB\u30AB\u30E9\u30FC -ColorPicker.removeColor=\u8272\u306E\u9664\u53BB -ColorPicker.customColorDialogTitle=\u30AB\u30B9\u30BF\u30E0\u30FB\u30AB\u30E9\u30FC -ColorPicker.currentColor=\u73FE\u5728\u306E\u8272 -ColorPicker.newColor=\u65B0\u898F\u306E\u8272 -# RGB (Red, Green, Blue) -ColorPicker.colorType.rgb=RGB -# HSB (Hue, Saturation, Brightness). Same thing as HSV, but not HSL, HLS, HSI. -ColorPicker.colorType.hsb=HSB -# Web color value (used in HTML & CSS) -ColorPicker.colorType.web=Web -ColorPicker.opacity_colon=\u4E0D\u900F\u660E\u5EA6: -ColorPicker.Save=\u4FDD\u5B58 -ColorPicker.Use=\u4F7F\u7528 -ColorPicker.Cancel=\u53D6\u6D88 -ColorPicker.hue_colon=\u8272\u76F8: -ColorPicker.saturation_colon=\u5F69\u5EA6: -ColorPicker.brightness_colon=\u660E\u5EA6: -ColorPicker.red_colon=\u8D64: -ColorPicker.green_colon=\u7DD1: -ColorPicker.blue_colon=\u9752: -ColorPicker.web_colon=Web: -ColorPicker.OK = OK - -ColorPicker.colorName.transparent=\u900F\u660E -ColorPicker.colorName.black=\u9ED2 -ColorPicker.colorName.blue=\u9752 -ColorPicker.colorName.cyan=\u30B7\u30A2\u30F3 -ColorPicker.colorName.darkblue=\u30C0\u30FC\u30AF\u30FB\u30D6\u30EB\u30FC -ColorPicker.colorName.darkcyan=\u30C0\u30FC\u30AF\u30FB\u30B7\u30A2\u30F3 -ColorPicker.colorName.darkgray=\u30C0\u30FC\u30AF\u30FB\u30B0\u30EC\u30FC -ColorPicker.colorName.darkgreen=\u30C0\u30FC\u30AF\u30FB\u30B0\u30EA\u30FC\u30F3 -ColorPicker.colorName.darkmagenta=\u30C0\u30FC\u30AF\u30FB\u30DE\u30BC\u30F3\u30BF -ColorPicker.colorName.darkred=\u30C0\u30FC\u30AF\u30FB\u30EC\u30C3\u30C9 -ColorPicker.colorName.gray=\u7070\u8272 -ColorPicker.colorName.green=\u7DD1 -ColorPicker.colorName.lightblue=\u30E9\u30A4\u30C8\u30FB\u30D6\u30EB\u30FC -ColorPicker.colorName.lightcyan=\u30E9\u30A4\u30C8\u30FB\u30B7\u30A2\u30F3 -ColorPicker.colorName.lightgray=\u30E9\u30A4\u30C8\u30FB\u30B0\u30EC\u30FC -ColorPicker.colorName.lightgreen=\u30E9\u30A4\u30C8\u30FB\u30B0\u30EA\u30FC\u30F3 -ColorPicker.colorName.lightyellow=\u8584\u3044\u9EC4 -ColorPicker.colorName.magenta=\u30DE\u30BC\u30F3\u30BF -ColorPicker.colorName.mediumblue=\u30DF\u30C7\u30A3\u30A2\u30E0\u30FB\u30D6\u30EB\u30FC -ColorPicker.colorName.orange=\u30AA\u30EC\u30F3\u30B8 -ColorPicker.colorName.pink=\u30D4\u30F3\u30AF -ColorPicker.colorName.red=\u8D64 -ColorPicker.colorName.white=\u767D -ColorPicker.colorName.yellow=\u9EC4 - -# Accessibility strings -# -Accessibility.title.Pagination.PreviousButton=\u524D\u306E\u30DA\u30FC\u30B8\u3092\u9078\u629E -Accessibility.title.Pagination.NextButton=\u6B21\u306E\u30DA\u30FC\u30B8\u3092\u9078\u629E -Accessibility.title.TabPane.CloseButton=\u9589\u3058\u308B -Accessibility.title.ToolBar.OverflowButton=\u300C\u30AA\u30FC\u30D0\u30FC\u30D5\u30ED\u30FC\u300D\u30DC\u30BF\u30F3 - -### Dialogs ### - -Dialog.apply.button = \u9069\u7528 -Dialog.ok.button = OK -Dialog.close.button = \u9589\u3058\u308B -Dialog.cancel.button = \u53D6\u6D88 -Dialog.yes.button = \u306F\u3044 -Dialog.no.button = \u3044\u3044\u3048 -Dialog.finish.button = \u7D42\u4E86 -Dialog.next.button = \u6B21 -Dialog.previous.button = \u524D - -Dialog.detail.button.more = \u8A73\u7D30\u306E\u8868\u793A -Dialog.detail.button.less = \u8A73\u7D30\u306E\u975E\u8868\u793A - -### Common Dialogs ### - -Dialog.error.title=\u30A8\u30E9\u30FC -Dialog.error.header=\u30A8\u30E9\u30FC - -Dialog.info.title=\u30E1\u30C3\u30BB\u30FC\u30B8 -Dialog.info.header=\u30E1\u30C3\u30BB\u30FC\u30B8 - -Dialog.warning.title=\u8B66\u544A -Dialog.warning.header=\u8B66\u544A - -Dialog.confirm.title=\u78BA\u8A8D -Dialog.confirm.header=\u78BA\u8A8D diff --git a/out64/com/sun/javafx/scene/control/skin/resources/controls_ko.properties b/out64/com/sun/javafx/scene/control/skin/resources/controls_ko.properties deleted file mode 100644 index 3a250c8..0000000 --- a/out64/com/sun/javafx/scene/control/skin/resources/controls_ko.properties +++ /dev/null @@ -1,140 +0,0 @@ -# -# Copyright (c) 2011, 2021, Oracle and/or its affiliates. All rights reserved. -# DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. -# -# This code is free software; you can redistribute it and/or modify it -# under the terms of the GNU General Public License version 2 only, as -# published by the Free Software Foundation. Oracle designates this -# particular file as subject to the "Classpath" exception as provided -# by Oracle in the LICENSE file that accompanied this code. -# -# This code is distributed in the hope that it will be useful, but WITHOUT -# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or -# FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License -# version 2 for more details (a copy is included in the LICENSE file that -# accompanied this code). -# -# You should have received a copy of the GNU General Public License version -# 2 along with this work; if not, write to the Free Software Foundation, -# Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. -# -# Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA -# or visit www.oracle.com if you need additional information or have any -# questions. -# - -# ProgressIndicator, the string that's displayed at 100% -ProgressIndicator.doneString=\uC644\uB8CC - -# ListView -ListView.noContent= - -# TableView -TableView.noContent=\uD14C\uC774\uBE14\uC5D0 \uCF58\uD150\uCE20 \uC5C6\uC74C -TableView.noColumns=\uD14C\uC774\uBE14\uC5D0 \uC5F4 \uC5C6\uC74C -# Note there is a space after the comma: -TableView.nestedColumnControlMenuSeparator=, - -# TextField, PasswordField, TextArea -# The keys must match the action strings in TextInputControlBehavior -TextInputControl.menu.Undo=\uC2E4\uD589 \uCDE8\uC18C -TextInputControl.menu.Redo=\uC7AC\uC2E4\uD589 -TextInputControl.menu.Cut=\uC798\uB77C\uB0B4\uAE30 -TextInputControl.menu.Copy=\uBCF5\uC0AC -TextInputControl.menu.Paste=\uBD99\uC5EC\uB123\uAE30 -TextInputControl.menu.DeleteSelection=\uC0AD\uC81C -TextInputControl.menu.SelectAll=\uBAA8\uB450 \uC120\uD0DD -TextInputControl.menu.SelectWord=\uC120\uD0DD - -# DatePicker -# -# DatePicker context menu -DatePicker.contextMenu.showToday=\uC624\uB298 \uB0A0\uC9DC \uD45C\uC2DC -DatePicker.contextMenu.showWeekNumbers=\uBA87 \uC9F8 \uC8FC\uC778\uC9C0 \uD45C\uC2DC - -# ColorPicker -ColorPicker.customColorLink=\uC0AC\uC6A9\uC790 \uC815\uC758 \uC0C9\uC0C1... -ColorPicker.customColorLabel=\uC0AC\uC6A9\uC790 \uC815\uC758 \uC0C9\uC0C1 -ColorPicker.removeColor=\uC0C9\uC0C1 \uC81C\uAC70 -ColorPicker.customColorDialogTitle=\uC0AC\uC6A9\uC790 \uC815\uC758 \uC0C9\uC0C1 -ColorPicker.currentColor=\uD604\uC7AC \uC0C9\uC0C1 -ColorPicker.newColor=\uC0C8 \uC0C9\uC0C1 -# RGB (Red, Green, Blue) -ColorPicker.colorType.rgb=RGB -# HSB (Hue, Saturation, Brightness). Same thing as HSV, but not HSL, HLS, HSI. -ColorPicker.colorType.hsb=HSB -# Web color value (used in HTML & CSS) -ColorPicker.colorType.web=Web -ColorPicker.opacity_colon=\uBD88\uD22C\uBA85\uB3C4: -ColorPicker.Save=\uC800\uC7A5 -ColorPicker.Use=\uC0AC\uC6A9 -ColorPicker.Cancel=\uCDE8\uC18C -ColorPicker.hue_colon=\uC0C9\uC870: -ColorPicker.saturation_colon=\uCC44\uB3C4: -ColorPicker.brightness_colon=\uD718\uB3C4: -ColorPicker.red_colon=\uBE68\uAC04\uC0C9: -ColorPicker.green_colon=\uB179\uC0C9: -ColorPicker.blue_colon=\uD30C\uB780\uC0C9: -ColorPicker.web_colon=Web: -ColorPicker.OK = \uD655\uC778 - -ColorPicker.colorName.transparent=\uD22C\uBA85 -ColorPicker.colorName.black=\uAC80\uC815\uC0C9 -ColorPicker.colorName.blue=\uD30C\uB780\uC0C9 -ColorPicker.colorName.cyan=\uCCAD\uB85D\uC0C9 -ColorPicker.colorName.darkblue=\uC9C4\uD55C \uD30C\uB780\uC0C9 -ColorPicker.colorName.darkcyan=\uC9C4\uD55C \uB179\uCCAD\uC0C9 -ColorPicker.colorName.darkgray=\uC9D9\uC740 \uD68C\uC0C9 -ColorPicker.colorName.darkgreen=\uC9C4\uD55C \uB179\uC0C9 -ColorPicker.colorName.darkmagenta=\uC9C4\uD55C \uC790\uD64D\uC0C9 -ColorPicker.colorName.darkred=\uC9C4\uD55C \uBE68\uAC04\uC0C9 -ColorPicker.colorName.gray=\uD68C\uC0C9 -ColorPicker.colorName.green=\uB179\uC0C9 -ColorPicker.colorName.lightblue=\uC5F0\uD55C \uD30C\uB780\uC0C9 -ColorPicker.colorName.lightcyan=\uC5F0\uD55C \uB179\uCCAD\uC0C9 -ColorPicker.colorName.lightgray=\uC5F0\uD55C \uD68C\uC0C9 -ColorPicker.colorName.lightgreen=\uC5F0\uD55C \uB179\uC0C9 -ColorPicker.colorName.lightyellow=\uC5F0\uD55C \uB178\uB780\uC0C9 -ColorPicker.colorName.magenta=\uC9C4\uD64D\uC0C9 -ColorPicker.colorName.mediumblue=\uAC10\uC0C9 -ColorPicker.colorName.orange=\uC8FC\uD669\uC0C9 -ColorPicker.colorName.pink=\uBD84\uD64D\uC0C9 -ColorPicker.colorName.red=\uBE68\uAC04\uC0C9 -ColorPicker.colorName.white=\uD770\uC0C9 -ColorPicker.colorName.yellow=\uB178\uB780\uC0C9 - -# Accessibility strings -# -Accessibility.title.Pagination.PreviousButton=\uC774\uC804 \uD398\uC774\uC9C0 \uC120\uD0DD -Accessibility.title.Pagination.NextButton=\uB2E4\uC74C \uD398\uC774\uC9C0 \uC120\uD0DD -Accessibility.title.TabPane.CloseButton=\uB2EB\uAE30 -Accessibility.title.ToolBar.OverflowButton=\uC624\uBC84\uD50C\uB85C\uC6B0 \uB2E8\uCD94 - -### Dialogs ### - -Dialog.apply.button = \uC801\uC6A9 -Dialog.ok.button = \uD655\uC778 -Dialog.close.button = \uB2EB\uAE30 -Dialog.cancel.button = \uCDE8\uC18C -Dialog.yes.button = \uC608 -Dialog.no.button = \uC544\uB2C8\uC624 -Dialog.finish.button = \uC644\uB8CC -Dialog.next.button = \uB2E4\uC74C -Dialog.previous.button = \uC774\uC804 - -Dialog.detail.button.more = \uC138\uBD80\uC815\uBCF4 \uD45C\uC2DC -Dialog.detail.button.less = \uC138\uBD80\uC815\uBCF4 \uC228\uAE30\uAE30 - -### Common Dialogs ### - -Dialog.error.title=\uC624\uB958 -Dialog.error.header=\uC624\uB958 - -Dialog.info.title=\uBA54\uC2DC\uC9C0 -Dialog.info.header=\uBA54\uC2DC\uC9C0 - -Dialog.warning.title=\uACBD\uACE0 -Dialog.warning.header=\uACBD\uACE0 - -Dialog.confirm.title=\uD655\uC778 -Dialog.confirm.header=\uD655\uC778 diff --git a/out64/com/sun/javafx/scene/control/skin/resources/controls_pt_BR.properties b/out64/com/sun/javafx/scene/control/skin/resources/controls_pt_BR.properties deleted file mode 100644 index f982339..0000000 --- a/out64/com/sun/javafx/scene/control/skin/resources/controls_pt_BR.properties +++ /dev/null @@ -1,140 +0,0 @@ -# -# Copyright (c) 2011, 2021, Oracle and/or its affiliates. All rights reserved. -# DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. -# -# This code is free software; you can redistribute it and/or modify it -# under the terms of the GNU General Public License version 2 only, as -# published by the Free Software Foundation. Oracle designates this -# particular file as subject to the "Classpath" exception as provided -# by Oracle in the LICENSE file that accompanied this code. -# -# This code is distributed in the hope that it will be useful, but WITHOUT -# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or -# FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License -# version 2 for more details (a copy is included in the LICENSE file that -# accompanied this code). -# -# You should have received a copy of the GNU General Public License version -# 2 along with this work; if not, write to the Free Software Foundation, -# Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. -# -# Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA -# or visit www.oracle.com if you need additional information or have any -# questions. -# - -# ProgressIndicator, the string that's displayed at 100% -ProgressIndicator.doneString=Conclu\u00EDdo - -# ListView -ListView.noContent= - -# TableView -TableView.noContent=N\u00E3o h\u00E1 conte\u00FAdo na tabela -TableView.noColumns=N\u00E3o h\u00E1 coluna na tabela -# Note there is a space after the comma: -TableView.nestedColumnControlMenuSeparator=, - -# TextField, PasswordField, TextArea -# The keys must match the action strings in TextInputControlBehavior -TextInputControl.menu.Undo=Desfazer -TextInputControl.menu.Redo=Refazer -TextInputControl.menu.Cut=Recortar -TextInputControl.menu.Copy=Copiar -TextInputControl.menu.Paste=Colar -TextInputControl.menu.DeleteSelection=Excluir -TextInputControl.menu.SelectAll=Selecionar Tudo -TextInputControl.menu.SelectWord=Selecionar - -# DatePicker -# -# DatePicker context menu -DatePicker.contextMenu.showToday=Mostrar Hoje -DatePicker.contextMenu.showWeekNumbers=Mostrar N\u00FAmeros de Semana - -# ColorPicker -ColorPicker.customColorLink=Cor Personalizada... -ColorPicker.customColorLabel=Cores Personalizadas -ColorPicker.removeColor=Remover Cor -ColorPicker.customColorDialogTitle=Cores Personalizadas -ColorPicker.currentColor=Cor Atual -ColorPicker.newColor=Nova Cor -# RGB (Red, Green, Blue) -ColorPicker.colorType.rgb=RGB -# HSB (Hue, Saturation, Brightness). Same thing as HSV, but not HSL, HLS, HSI. -ColorPicker.colorType.hsb=HSB -# Web color value (used in HTML & CSS) -ColorPicker.colorType.web=Web -ColorPicker.opacity_colon=Opacidade: -ColorPicker.Save=Salvar -ColorPicker.Use=Usar -ColorPicker.Cancel=Cancelar -ColorPicker.hue_colon=Matiz: -ColorPicker.saturation_colon=Satura\u00E7\u00E3o: -ColorPicker.brightness_colon=Brilho: -ColorPicker.red_colon=Vermelho: -ColorPicker.green_colon=Verde: -ColorPicker.blue_colon=Azul: -ColorPicker.web_colon=Web: -ColorPicker.OK = OK - -ColorPicker.colorName.transparent=Transparente -ColorPicker.colorName.black=Preto -ColorPicker.colorName.blue=Azul -ColorPicker.colorName.cyan=Ciano -ColorPicker.colorName.darkblue=Azul-Escuro -ColorPicker.colorName.darkcyan=Ciano-Escuro -ColorPicker.colorName.darkgray=Cinza Escuro -ColorPicker.colorName.darkgreen=Verde-Escuro -ColorPicker.colorName.darkmagenta=Magenta-Escuro -ColorPicker.colorName.darkred=Vermelho-Escuro -ColorPicker.colorName.gray=Cinza -ColorPicker.colorName.green=Green -ColorPicker.colorName.lightblue=Azul-claro -ColorPicker.colorName.lightcyan=Ciano-claro -ColorPicker.colorName.lightgray=Cinza Claro -ColorPicker.colorName.lightgreen=Verde-claro -ColorPicker.colorName.lightyellow=Amarelo-claro -ColorPicker.colorName.magenta=Magenta -ColorPicker.colorName.mediumblue=Azul-M\u00E9dio -ColorPicker.colorName.orange=Laranja -ColorPicker.colorName.pink=Rosa -ColorPicker.colorName.red=Vermelho -ColorPicker.colorName.white=Branco -ColorPicker.colorName.yellow=Amarelo - -# Accessibility strings -# -Accessibility.title.Pagination.PreviousButton=Selecionar p\u00E1gina anterior -Accessibility.title.Pagination.NextButton=Selecionar pr\u00F3xima p\u00E1gina -Accessibility.title.TabPane.CloseButton=Fechar -Accessibility.title.ToolBar.OverflowButton=Bot\u00E3o Overflow - -### Dialogs ### - -Dialog.apply.button = Aplicar -Dialog.ok.button = OK -Dialog.close.button = Fechar -Dialog.cancel.button = Cancelar -Dialog.yes.button = Sim -Dialog.no.button = N\u00E3o -Dialog.finish.button = Finalizar -Dialog.next.button = Pr\u00F3ximo -Dialog.previous.button = Anterior - -Dialog.detail.button.more = Mostrar Detalhes -Dialog.detail.button.less = Ocultar Detalhes - -### Common Dialogs ### - -Dialog.error.title=Erro -Dialog.error.header=Erro - -Dialog.info.title=Mensagem -Dialog.info.header=Mensagem - -Dialog.warning.title=Advert\u00EAncia -Dialog.warning.header=Advert\u00EAncia - -Dialog.confirm.title=Confirma\u00E7\u00E3o -Dialog.confirm.header=Confirma\u00E7\u00E3o diff --git a/out64/com/sun/javafx/scene/control/skin/resources/controls_sv.properties b/out64/com/sun/javafx/scene/control/skin/resources/controls_sv.properties deleted file mode 100644 index c0f3408..0000000 --- a/out64/com/sun/javafx/scene/control/skin/resources/controls_sv.properties +++ /dev/null @@ -1,140 +0,0 @@ -# -# Copyright (c) 2011, 2021, Oracle and/or its affiliates. All rights reserved. -# DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. -# -# This code is free software; you can redistribute it and/or modify it -# under the terms of the GNU General Public License version 2 only, as -# published by the Free Software Foundation. Oracle designates this -# particular file as subject to the "Classpath" exception as provided -# by Oracle in the LICENSE file that accompanied this code. -# -# This code is distributed in the hope that it will be useful, but WITHOUT -# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or -# FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License -# version 2 for more details (a copy is included in the LICENSE file that -# accompanied this code). -# -# You should have received a copy of the GNU General Public License version -# 2 along with this work; if not, write to the Free Software Foundation, -# Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. -# -# Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA -# or visit www.oracle.com if you need additional information or have any -# questions. -# - -# ProgressIndicator, the string that's displayed at 100% -ProgressIndicator.doneString=Utf\u00F6rd - -# ListView -ListView.noContent= - -# TableView -TableView.noContent=Tabellen saknar inneh\u00E5ll -TableView.noColumns=Tabellen saknar kolumner -# Note there is a space after the comma: -TableView.nestedColumnControlMenuSeparator=, - -# TextField, PasswordField, TextArea -# The keys must match the action strings in TextInputControlBehavior -TextInputControl.menu.Undo=\u00C5ngra -TextInputControl.menu.Redo=G\u00F6r om -TextInputControl.menu.Cut=Klipp ut -TextInputControl.menu.Copy=Kopiera -TextInputControl.menu.Paste=Klistra in -TextInputControl.menu.DeleteSelection=Ta bort -TextInputControl.menu.SelectAll=Markera alla -TextInputControl.menu.SelectWord=V\u00E4lj - -# DatePicker -# -# DatePicker context menu -DatePicker.contextMenu.showToday=Visa idag -DatePicker.contextMenu.showWeekNumbers=Visa veckonummer - -# ColorPicker -ColorPicker.customColorLink=Anpassad f\u00E4rg... -ColorPicker.customColorLabel=Anpassade f\u00E4rger -ColorPicker.removeColor=Ta bort f\u00E4rg -ColorPicker.customColorDialogTitle=Anpassade f\u00E4rger -ColorPicker.currentColor=Aktuell f\u00E4rg -ColorPicker.newColor=Ny f\u00E4rg -# RGB (Red, Green, Blue) -ColorPicker.colorType.rgb=RGB -# HSB (Hue, Saturation, Brightness). Same thing as HSV, but not HSL, HLS, HSI. -ColorPicker.colorType.hsb=HSB -# Web color value (used in HTML & CSS) -ColorPicker.colorType.web=Webb -ColorPicker.opacity_colon=Opacitet: -ColorPicker.Save=Spara -ColorPicker.Use=Anv\u00E4nd -ColorPicker.Cancel=Avbryt -ColorPicker.hue_colon=Nyans: -ColorPicker.saturation_colon=M\u00E4ttnad: -ColorPicker.brightness_colon=Ljusstyrka: -ColorPicker.red_colon=R\u00F6d: -ColorPicker.green_colon=Gr\u00F6n: -ColorPicker.blue_colon=Bl\u00E5: -ColorPicker.web_colon=Webb: -ColorPicker.OK = OK - -ColorPicker.colorName.transparent=Genomskinlig -ColorPicker.colorName.black=Svart -ColorPicker.colorName.blue=Bl\u00E5 -ColorPicker.colorName.cyan=Cyan -ColorPicker.colorName.darkblue=M\u00F6rkbl\u00E5 -ColorPicker.colorName.darkcyan=M\u00F6rk cyan -ColorPicker.colorName.darkgray=M\u00F6rkgr\u00E5 -ColorPicker.colorName.darkgreen=M\u00F6rkgr\u00F6n -ColorPicker.colorName.darkmagenta=M\u00F6rk magenta -ColorPicker.colorName.darkred=M\u00F6rkr\u00F6d -ColorPicker.colorName.gray=Gr\u00E5 -ColorPicker.colorName.green=Gr\u00F6n -ColorPicker.colorName.lightblue=Ljusbl\u00E5 -ColorPicker.colorName.lightcyan=Ljus cyan -ColorPicker.colorName.lightgray=Ljusgr\u00E5 -ColorPicker.colorName.lightgreen=Ljusgr\u00F6n -ColorPicker.colorName.lightyellow=Ljusgul -ColorPicker.colorName.magenta=Magenta -ColorPicker.colorName.mediumblue=Mellanbl\u00E5 -ColorPicker.colorName.orange=Orange -ColorPicker.colorName.pink=Rosa -ColorPicker.colorName.red=R\u00F6d -ColorPicker.colorName.white=Vit -ColorPicker.colorName.yellow=Gul - -# Accessibility strings -# -Accessibility.title.Pagination.PreviousButton=V\u00E4lj f\u00F6reg\u00E5ende sida -Accessibility.title.Pagination.NextButton=V\u00E4lj n\u00E4sta sida -Accessibility.title.TabPane.CloseButton=St\u00E4ng -Accessibility.title.ToolBar.OverflowButton=Knappen Spill - -### Dialogs ### - -Dialog.apply.button = Anv\u00E4nd -Dialog.ok.button = OK -Dialog.close.button = St\u00E4ng -Dialog.cancel.button = Avbryt -Dialog.yes.button = Ja -Dialog.no.button = Nej -Dialog.finish.button = Slutf\u00F6r -Dialog.next.button = N\u00E4sta -Dialog.previous.button = F\u00F6reg\u00E5ende - -Dialog.detail.button.more = Visa detaljer -Dialog.detail.button.less = D\u00F6lj detaljer - -### Common Dialogs ### - -Dialog.error.title=Fel -Dialog.error.header=Fel - -Dialog.info.title=Meddelande -Dialog.info.header=Meddelande - -Dialog.warning.title=Varning -Dialog.warning.header=Varning - -Dialog.confirm.title=Bekr\u00E4ftelse -Dialog.confirm.header=Bekr\u00E4ftelse diff --git a/out64/com/sun/javafx/scene/control/skin/resources/controls_zh_CN.properties b/out64/com/sun/javafx/scene/control/skin/resources/controls_zh_CN.properties deleted file mode 100644 index 93197a6..0000000 --- a/out64/com/sun/javafx/scene/control/skin/resources/controls_zh_CN.properties +++ /dev/null @@ -1,140 +0,0 @@ -# -# Copyright (c) 2011, 2021, Oracle and/or its affiliates. All rights reserved. -# DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. -# -# This code is free software; you can redistribute it and/or modify it -# under the terms of the GNU General Public License version 2 only, as -# published by the Free Software Foundation. Oracle designates this -# particular file as subject to the "Classpath" exception as provided -# by Oracle in the LICENSE file that accompanied this code. -# -# This code is distributed in the hope that it will be useful, but WITHOUT -# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or -# FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License -# version 2 for more details (a copy is included in the LICENSE file that -# accompanied this code). -# -# You should have received a copy of the GNU General Public License version -# 2 along with this work; if not, write to the Free Software Foundation, -# Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. -# -# Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA -# or visit www.oracle.com if you need additional information or have any -# questions. -# - -# ProgressIndicator, the string that's displayed at 100% -ProgressIndicator.doneString=\u5B8C\u6210 - -# ListView -ListView.noContent= - -# TableView -TableView.noContent=\u8868\u4E2D\u65E0\u5185\u5BB9 -TableView.noColumns=\u8868\u4E2D\u65E0\u5217 -# Note there is a space after the comma: -TableView.nestedColumnControlMenuSeparator=, - -# TextField, PasswordField, TextArea -# The keys must match the action strings in TextInputControlBehavior -TextInputControl.menu.Undo=\u64A4\u6D88 -TextInputControl.menu.Redo=\u91CD\u505A -TextInputControl.menu.Cut=\u526A\u5207 -TextInputControl.menu.Copy=\u590D\u5236 -TextInputControl.menu.Paste=\u7C98\u8D34 -TextInputControl.menu.DeleteSelection=\u5220\u9664 -TextInputControl.menu.SelectAll=\u5168\u9009 -TextInputControl.menu.SelectWord=\u9009\u62E9 - -# DatePicker -# -# DatePicker context menu -DatePicker.contextMenu.showToday=\u663E\u793A\u4ECA\u5929 -DatePicker.contextMenu.showWeekNumbers=\u663E\u793A\u5468\u6570 - -# ColorPicker -ColorPicker.customColorLink=\u5B9A\u5236\u989C\u8272... -ColorPicker.customColorLabel=\u5B9A\u5236\u989C\u8272 -ColorPicker.removeColor=\u5220\u9664\u989C\u8272 -ColorPicker.customColorDialogTitle=\u5B9A\u5236\u989C\u8272 -ColorPicker.currentColor=\u5F53\u524D\u989C\u8272 -ColorPicker.newColor=\u65B0\u989C\u8272 -# RGB (Red, Green, Blue) -ColorPicker.colorType.rgb=RGB -# HSB (Hue, Saturation, Brightness). Same thing as HSV, but not HSL, HLS, HSI. -ColorPicker.colorType.hsb=HSB -# Web color value (used in HTML & CSS) -ColorPicker.colorType.web=Web -ColorPicker.opacity_colon=\u4E0D\u900F\u660E\u5EA6: -ColorPicker.Save=\u4FDD\u5B58 -ColorPicker.Use=\u4F7F\u7528 -ColorPicker.Cancel=\u53D6\u6D88 -ColorPicker.hue_colon=\u8272\u8C03: -ColorPicker.saturation_colon=\u9971\u548C\u5EA6: -ColorPicker.brightness_colon=\u4EAE\u5EA6: -ColorPicker.red_colon=\u7EA2\u8272: -ColorPicker.green_colon=\u7EFF\u8272: -ColorPicker.blue_colon=\u84DD\u8272: -ColorPicker.web_colon=Web: -ColorPicker.OK = \u786E\u5B9A - -ColorPicker.colorName.transparent=\u900F\u660E -ColorPicker.colorName.black=\u9ED1\u8272 -ColorPicker.colorName.blue=\u84DD\u8272 -ColorPicker.colorName.cyan=\u9752\u8272 -ColorPicker.colorName.darkblue=\u6DF1\u84DD\u8272 -ColorPicker.colorName.darkcyan=\u6DF1\u9752\u8272 -ColorPicker.colorName.darkgray=\u6DF1\u7070\u8272 -ColorPicker.colorName.darkgreen=\u6DF1\u7EFF\u8272 -ColorPicker.colorName.darkmagenta=\u6DF1\u6D0B\u7EA2\u8272 -ColorPicker.colorName.darkred=\u6DF1\u7EA2\u8272 -ColorPicker.colorName.gray=\u7070\u8272 -ColorPicker.colorName.green=\u7EFF\u8272 -ColorPicker.colorName.lightblue=\u6D45\u84DD\u8272 -ColorPicker.colorName.lightcyan=\u6DE1\u9752\u8272 -ColorPicker.colorName.lightgray=\u6D45\u7070\u8272 -ColorPicker.colorName.lightgreen=\u6D45\u7EFF\u8272 -ColorPicker.colorName.lightyellow=\u6D45\u9EC4\u8272 -ColorPicker.colorName.magenta=\u6D0B\u7EA2\u8272 -ColorPicker.colorName.mediumblue=\u4E2D\u84DD\u8272 -ColorPicker.colorName.orange=\u6A59\u8272 -ColorPicker.colorName.pink=\u7C89\u7EA2\u8272 -ColorPicker.colorName.red=\u7EA2\u8272 -ColorPicker.colorName.white=\u767D\u8272 -ColorPicker.colorName.yellow=\u9EC4\u8272 - -# Accessibility strings -# -Accessibility.title.Pagination.PreviousButton=\u9009\u62E9\u4E0A\u4E00\u9875 -Accessibility.title.Pagination.NextButton=\u9009\u62E9\u4E0B\u4E00\u9875 -Accessibility.title.TabPane.CloseButton=\u5173\u95ED -Accessibility.title.ToolBar.OverflowButton=\u201C\u6EA2\u51FA\u201D\u6309\u94AE - -### Dialogs ### - -Dialog.apply.button = \u5E94\u7528 -Dialog.ok.button = \u786E\u5B9A -Dialog.close.button = \u5173\u95ED -Dialog.cancel.button = \u53D6\u6D88 -Dialog.yes.button = \u662F -Dialog.no.button = \u5426 -Dialog.finish.button = \u5B8C\u6210 -Dialog.next.button = \u4E0B\u4E00\u6B65 -Dialog.previous.button = \u4E0A\u4E00\u6B65 - -Dialog.detail.button.more = \u663E\u793A\u8BE6\u7EC6\u4FE1\u606F -Dialog.detail.button.less = \u9690\u85CF\u8BE6\u7EC6\u4FE1\u606F - -### Common Dialogs ### - -Dialog.error.title=\u9519\u8BEF -Dialog.error.header=\u9519\u8BEF - -Dialog.info.title=\u6D88\u606F -Dialog.info.header=\u6D88\u606F - -Dialog.warning.title=\u8B66\u544A -Dialog.warning.header=\u8B66\u544A - -Dialog.confirm.title=\u786E\u8BA4 -Dialog.confirm.header=\u786E\u8BA4 diff --git a/out64/com/sun/javafx/scene/control/skin/resources/controls_zh_TW.properties b/out64/com/sun/javafx/scene/control/skin/resources/controls_zh_TW.properties deleted file mode 100644 index 4bf62e7..0000000 --- a/out64/com/sun/javafx/scene/control/skin/resources/controls_zh_TW.properties +++ /dev/null @@ -1,140 +0,0 @@ -# -# Copyright (c) 2011, 2021, Oracle and/or its affiliates. All rights reserved. -# DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. -# -# This code is free software; you can redistribute it and/or modify it -# under the terms of the GNU General Public License version 2 only, as -# published by the Free Software Foundation. Oracle designates this -# particular file as subject to the "Classpath" exception as provided -# by Oracle in the LICENSE file that accompanied this code. -# -# This code is distributed in the hope that it will be useful, but WITHOUT -# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or -# FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License -# version 2 for more details (a copy is included in the LICENSE file that -# accompanied this code). -# -# You should have received a copy of the GNU General Public License version -# 2 along with this work; if not, write to the Free Software Foundation, -# Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. -# -# Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA -# or visit www.oracle.com if you need additional information or have any -# questions. -# - -# ProgressIndicator, the string that's displayed at 100% -ProgressIndicator.doneString=\u5B8C\u6210 - -# ListView -ListView.noContent= - -# TableView -TableView.noContent=\u8868\u683C\u4E2D\u6C92\u6709\u5167\u5BB9 -TableView.noColumns=\u8868\u683C\u4E2D\u6C92\u6709\u8CC7\u6599\u6B04 -# Note there is a space after the comma: -TableView.nestedColumnControlMenuSeparator=, - -# TextField, PasswordField, TextArea -# The keys must match the action strings in TextInputControlBehavior -TextInputControl.menu.Undo=\u9084\u539F -TextInputControl.menu.Redo=\u91CD\u505A -TextInputControl.menu.Cut=\u526A\u4E0B -TextInputControl.menu.Copy=\u8907\u88FD -TextInputControl.menu.Paste=\u8CBC\u4E0A -TextInputControl.menu.DeleteSelection=\u522A\u9664 -TextInputControl.menu.SelectAll=\u5168\u9078 -TextInputControl.menu.SelectWord=\u9078\u53D6 - -# DatePicker -# -# DatePicker context menu -DatePicker.contextMenu.showToday=\u986F\u793A\u4ECA\u5929 -DatePicker.contextMenu.showWeekNumbers=\u986F\u793A\u9031\u6B21 - -# ColorPicker -ColorPicker.customColorLink=\u81EA\u8A02\u984F\u8272... -ColorPicker.customColorLabel=\u81EA\u8A02\u984F\u8272 -ColorPicker.removeColor=\u79FB\u9664\u984F\u8272 -ColorPicker.customColorDialogTitle=\u81EA\u8A02\u984F\u8272 -ColorPicker.currentColor=\u76EE\u524D\u7684\u984F\u8272 -ColorPicker.newColor=\u65B0\u984F\u8272 -# RGB (Red, Green, Blue) -ColorPicker.colorType.rgb=RGB -# HSB (Hue, Saturation, Brightness). Same thing as HSV, but not HSL, HLS, HSI. -ColorPicker.colorType.hsb=HSB -# Web color value (used in HTML & CSS) -ColorPicker.colorType.web=Web -ColorPicker.opacity_colon=\u4E0D\u900F\u660E\u5EA6: -ColorPicker.Save=\u5132\u5B58 -ColorPicker.Use=\u4F7F\u7528 -ColorPicker.Cancel=\u53D6\u6D88 -ColorPicker.hue_colon=\u8272\u8ABF: -ColorPicker.saturation_colon=\u5F69\u5EA6: -ColorPicker.brightness_colon=\u4EAE\u5EA6: -ColorPicker.red_colon=\u7D05\u8272: -ColorPicker.green_colon=\u7DA0\u8272: -ColorPicker.blue_colon=\u85CD\u8272: -ColorPicker.web_colon=Web: -ColorPicker.OK = \u78BA\u5B9A - -ColorPicker.colorName.transparent=\u900F\u660E -ColorPicker.colorName.black=\u9ED1 -ColorPicker.colorName.blue=\u85CD -ColorPicker.colorName.cyan=\u85CD\u7DA0 -ColorPicker.colorName.darkblue=\u6DF1\u85CD -ColorPicker.colorName.darkcyan=\u6DF1\u85CD\u7DA0 -ColorPicker.colorName.darkgray=\u6DF1\u7070 -ColorPicker.colorName.darkgreen=\u6DF1\u7DA0 -ColorPicker.colorName.darkmagenta=\u6DF1\u7D2B\u7D05 -ColorPicker.colorName.darkred=\u6DF1\u7D05 -ColorPicker.colorName.gray=\u7070 -ColorPicker.colorName.green=\u7DA0 -ColorPicker.colorName.lightblue=\u6DFA\u85CD -ColorPicker.colorName.lightcyan=\u6DFA\u85CD\u7DA0 -ColorPicker.colorName.lightgray=\u6DFA\u7070 -ColorPicker.colorName.lightgreen=\u6DFA\u7DA0 -ColorPicker.colorName.lightyellow=\u6DFA\u9EC3 -ColorPicker.colorName.magenta=\u7D2B\u7D05 -ColorPicker.colorName.mediumblue=\u6697\u85CD -ColorPicker.colorName.orange=\u6A58 -ColorPicker.colorName.pink=\u7C89\u7D05 -ColorPicker.colorName.red=\u7D05 -ColorPicker.colorName.white=\u767D -ColorPicker.colorName.yellow=\u9EC3 - -# Accessibility strings -# -Accessibility.title.Pagination.PreviousButton=\u4E0A\u4E00\u9801 -Accessibility.title.Pagination.NextButton=\u4E0B\u4E00\u9801 -Accessibility.title.TabPane.CloseButton=\u95DC\u9589 -Accessibility.title.ToolBar.OverflowButton=\u61F8\u6D6E\u6309\u9215 - -### Dialogs ### - -Dialog.apply.button = \u5957\u7528 -Dialog.ok.button = \u78BA\u5B9A -Dialog.close.button = \u95DC\u9589 -Dialog.cancel.button = \u53D6\u6D88 -Dialog.yes.button = \u662F -Dialog.no.button = \u5426 -Dialog.finish.button = \u5B8C\u6210 -Dialog.next.button = \u4E0B\u4E00\u6B65 -Dialog.previous.button = \u4E0A\u4E00\u6B65 - -Dialog.detail.button.more = \u986F\u793A\u8A73\u7D30\u8CC7\u8A0A -Dialog.detail.button.less = \u96B1\u85CF\u8A73\u7D30\u8CC7\u8A0A - -### Common Dialogs ### - -Dialog.error.title=\u932F\u8AA4 -Dialog.error.header=\u932F\u8AA4 - -Dialog.info.title=\u8A0A\u606F -Dialog.info.header=\u8A0A\u606F - -Dialog.warning.title=\u8B66\u544A -Dialog.warning.header=\u8B66\u544A - -Dialog.confirm.title=\u78BA\u8A8D -Dialog.confirm.header=\u78BA\u8A8D diff --git a/out64/com/sun/javafx/scene/input/ClipboardHelper$ClipboardAccessor.class b/out64/com/sun/javafx/scene/input/ClipboardHelper$ClipboardAccessor.class deleted file mode 100644 index 3a9e14a..0000000 Binary files a/out64/com/sun/javafx/scene/input/ClipboardHelper$ClipboardAccessor.class and /dev/null differ diff --git a/out64/com/sun/javafx/scene/input/ClipboardHelper.class b/out64/com/sun/javafx/scene/input/ClipboardHelper.class deleted file mode 100644 index be27077..0000000 Binary files a/out64/com/sun/javafx/scene/input/ClipboardHelper.class and /dev/null differ diff --git a/out64/com/sun/javafx/scene/input/DragboardHelper$DragboardAccessor.class b/out64/com/sun/javafx/scene/input/DragboardHelper$DragboardAccessor.class deleted file mode 100644 index 9bc2fa4..0000000 Binary files a/out64/com/sun/javafx/scene/input/DragboardHelper$DragboardAccessor.class and /dev/null differ diff --git a/out64/com/sun/javafx/scene/input/DragboardHelper.class b/out64/com/sun/javafx/scene/input/DragboardHelper.class deleted file mode 100644 index 663e375..0000000 Binary files a/out64/com/sun/javafx/scene/input/DragboardHelper.class and /dev/null differ diff --git a/out64/com/sun/javafx/scene/input/ExtendedInputMethodRequests.class b/out64/com/sun/javafx/scene/input/ExtendedInputMethodRequests.class deleted file mode 100644 index 7ef3316..0000000 Binary files a/out64/com/sun/javafx/scene/input/ExtendedInputMethodRequests.class and /dev/null differ diff --git a/out64/com/sun/javafx/scene/input/InputEventUtils.class b/out64/com/sun/javafx/scene/input/InputEventUtils.class deleted file mode 100644 index 3767836..0000000 Binary files a/out64/com/sun/javafx/scene/input/InputEventUtils.class and /dev/null differ diff --git a/out64/com/sun/javafx/scene/input/KeyCodeMap.class b/out64/com/sun/javafx/scene/input/KeyCodeMap.class deleted file mode 100644 index 36ad998..0000000 Binary files a/out64/com/sun/javafx/scene/input/KeyCodeMap.class and /dev/null differ diff --git a/out64/com/sun/javafx/scene/input/PickResultChooser.class b/out64/com/sun/javafx/scene/input/PickResultChooser.class deleted file mode 100644 index 5bb91cd..0000000 Binary files a/out64/com/sun/javafx/scene/input/PickResultChooser.class and /dev/null differ diff --git a/out64/com/sun/javafx/scene/input/TouchPointHelper$TouchPointAccessor.class b/out64/com/sun/javafx/scene/input/TouchPointHelper$TouchPointAccessor.class deleted file mode 100644 index 5db687e..0000000 Binary files a/out64/com/sun/javafx/scene/input/TouchPointHelper$TouchPointAccessor.class and /dev/null differ diff --git a/out64/com/sun/javafx/scene/input/TouchPointHelper.class b/out64/com/sun/javafx/scene/input/TouchPointHelper.class deleted file mode 100644 index e5e31fe..0000000 Binary files a/out64/com/sun/javafx/scene/input/TouchPointHelper.class and /dev/null differ diff --git a/out64/com/sun/javafx/scene/layout/PaneHelper$PaneAccessor.class b/out64/com/sun/javafx/scene/layout/PaneHelper$PaneAccessor.class deleted file mode 100644 index 34eacfb..0000000 Binary files a/out64/com/sun/javafx/scene/layout/PaneHelper$PaneAccessor.class and /dev/null differ diff --git a/out64/com/sun/javafx/scene/layout/PaneHelper.class b/out64/com/sun/javafx/scene/layout/PaneHelper.class deleted file mode 100644 index 25c72bb..0000000 Binary files a/out64/com/sun/javafx/scene/layout/PaneHelper.class and /dev/null differ diff --git a/out64/com/sun/javafx/scene/layout/RegionHelper$RegionAccessor.class b/out64/com/sun/javafx/scene/layout/RegionHelper$RegionAccessor.class deleted file mode 100644 index 5a43c5e..0000000 Binary files a/out64/com/sun/javafx/scene/layout/RegionHelper$RegionAccessor.class and /dev/null differ diff --git a/out64/com/sun/javafx/scene/layout/RegionHelper.class b/out64/com/sun/javafx/scene/layout/RegionHelper.class deleted file mode 100644 index 2110850..0000000 Binary files a/out64/com/sun/javafx/scene/layout/RegionHelper.class and /dev/null differ diff --git a/out64/com/sun/javafx/scene/layout/region/BackgroundPositionConverter.class b/out64/com/sun/javafx/scene/layout/region/BackgroundPositionConverter.class deleted file mode 100644 index 3a267f3..0000000 Binary files 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Binary files a/out64/com/sun/javafx/tk/quantum/QuantumClipboard$1.class and /dev/null differ diff --git a/out64/com/sun/javafx/tk/quantum/QuantumClipboard$2.class b/out64/com/sun/javafx/tk/quantum/QuantumClipboard$2.class deleted file mode 100644 index b8a8e28..0000000 Binary files a/out64/com/sun/javafx/tk/quantum/QuantumClipboard$2.class and /dev/null differ diff --git a/out64/com/sun/javafx/tk/quantum/QuantumClipboard.class b/out64/com/sun/javafx/tk/quantum/QuantumClipboard.class deleted file mode 100644 index cd9f92d..0000000 Binary files a/out64/com/sun/javafx/tk/quantum/QuantumClipboard.class and /dev/null differ diff --git a/out64/com/sun/javafx/tk/quantum/QuantumMessagesBundle.properties b/out64/com/sun/javafx/tk/quantum/QuantumMessagesBundle.properties deleted file mode 100644 index 524c7df..0000000 --- a/out64/com/sun/javafx/tk/quantum/QuantumMessagesBundle.properties +++ /dev/null @@ -1,2 +0,0 @@ -OverlayWarningESC = Press ESC to exit full-screen mode. -OverlayWarningKey = Press %s to exit full-screen mode. diff --git a/out64/com/sun/javafx/tk/quantum/QuantumMessagesBundle_de.properties b/out64/com/sun/javafx/tk/quantum/QuantumMessagesBundle_de.properties deleted file mode 100644 index 8728ab2..0000000 --- a/out64/com/sun/javafx/tk/quantum/QuantumMessagesBundle_de.properties +++ /dev/null @@ -1,2 +0,0 @@ -OverlayWarningESC = Dr\u00FCcken Sie ESC, um den Vollbildmodus zu beenden. -OverlayWarningKey = Dr\u00FCcken Sie %s, um den Vollbildmodus zu beenden. diff --git a/out64/com/sun/javafx/tk/quantum/QuantumMessagesBundle_es.properties b/out64/com/sun/javafx/tk/quantum/QuantumMessagesBundle_es.properties deleted file mode 100644 index 17a17b0..0000000 --- a/out64/com/sun/javafx/tk/quantum/QuantumMessagesBundle_es.properties +++ /dev/null @@ -1,2 +0,0 @@ -OverlayWarningESC = Pulse ESC para salir del modo de pantalla completa. -OverlayWarningKey = Pulse %s para salir del modo de pantalla completa. diff --git a/out64/com/sun/javafx/tk/quantum/QuantumMessagesBundle_fr.properties b/out64/com/sun/javafx/tk/quantum/QuantumMessagesBundle_fr.properties deleted file mode 100644 index 425f94c..0000000 --- a/out64/com/sun/javafx/tk/quantum/QuantumMessagesBundle_fr.properties +++ /dev/null @@ -1,2 +0,0 @@ -OverlayWarningESC = Appuyez sur Echap pour quitter le mode plein \u00E9cran. -OverlayWarningKey = Appuyez sur %s pour quitter le mode plein \u00E9cran. diff --git a/out64/com/sun/javafx/tk/quantum/QuantumMessagesBundle_it.properties b/out64/com/sun/javafx/tk/quantum/QuantumMessagesBundle_it.properties deleted file mode 100644 index 3d8faac..0000000 --- a/out64/com/sun/javafx/tk/quantum/QuantumMessagesBundle_it.properties +++ /dev/null @@ -1,2 +0,0 @@ -OverlayWarningESC = Premere ESC per disattivare la modalit\u00E0 schermo intero. -OverlayWarningKey = Premere %s per disattivare la modalit\u00E0 schermo intero. diff --git a/out64/com/sun/javafx/tk/quantum/QuantumMessagesBundle_ja.properties b/out64/com/sun/javafx/tk/quantum/QuantumMessagesBundle_ja.properties deleted file mode 100644 index a269337..0000000 --- a/out64/com/sun/javafx/tk/quantum/QuantumMessagesBundle_ja.properties +++ /dev/null @@ -1,2 +0,0 @@ -OverlayWarningESC = \u5168\u753B\u9762\u30E2\u30FC\u30C9\u3092\u7D42\u4E86\u3059\u308B\u306B\u306F\u3001[ESC]\u3092\u62BC\u3057\u3066\u304F\u3060\u3055\u3044\u3002 -OverlayWarningKey = \u5168\u753B\u9762\u30E2\u30FC\u30C9\u3092\u7D42\u4E86\u3059\u308B\u306B\u306F\u3001%s\u3092\u62BC\u3057\u3066\u304F\u3060\u3055\u3044\u3002 diff --git a/out64/com/sun/javafx/tk/quantum/QuantumMessagesBundle_ko.properties b/out64/com/sun/javafx/tk/quantum/QuantumMessagesBundle_ko.properties deleted file mode 100644 index c68a1f5..0000000 --- a/out64/com/sun/javafx/tk/quantum/QuantumMessagesBundle_ko.properties +++ /dev/null @@ -1,2 +0,0 @@ -OverlayWarningESC = \uC804\uCCB4 \uD654\uBA74 \uBAA8\uB4DC\uB97C \uC885\uB8CC\uD558\uB824\uBA74 ESC\uB97C \uB204\uB974\uC2ED\uC2DC\uC624. -OverlayWarningKey = \uC804\uCCB4 \uD654\uBA74 \uBAA8\uB4DC\uB97C \uC885\uB8CC\uD558\uB824\uBA74 %s\uC744(\uB97C) \uB204\uB974\uC2ED\uC2DC\uC624. diff --git a/out64/com/sun/javafx/tk/quantum/QuantumMessagesBundle_pt_BR.properties b/out64/com/sun/javafx/tk/quantum/QuantumMessagesBundle_pt_BR.properties deleted file mode 100644 index 843651e..0000000 --- a/out64/com/sun/javafx/tk/quantum/QuantumMessagesBundle_pt_BR.properties +++ /dev/null @@ -1,2 +0,0 @@ -OverlayWarningESC = Pressione ESC para sair do modo de exibi\u00E7\u00E3o de tela inteira. -OverlayWarningKey = Pressione %s para sair do modo de exibi\u00E7\u00E3o de tela inteira. diff --git a/out64/com/sun/javafx/tk/quantum/QuantumMessagesBundle_sv.properties b/out64/com/sun/javafx/tk/quantum/QuantumMessagesBundle_sv.properties deleted file mode 100644 index 9088c3f..0000000 --- a/out64/com/sun/javafx/tk/quantum/QuantumMessagesBundle_sv.properties +++ /dev/null @@ -1,2 +0,0 @@ -OverlayWarningESC = Tryck p\u00E5 ESC f\u00F6r att st\u00E4nga helsk\u00E4rmsl\u00E4get. -OverlayWarningKey = Tryck p\u00E5 %s f\u00F6r att st\u00E4nga helsk\u00E4rmsl\u00E4get. diff --git a/out64/com/sun/javafx/tk/quantum/QuantumMessagesBundle_zh_CN.properties b/out64/com/sun/javafx/tk/quantum/QuantumMessagesBundle_zh_CN.properties deleted file mode 100644 index f337af6..0000000 --- a/out64/com/sun/javafx/tk/quantum/QuantumMessagesBundle_zh_CN.properties +++ /dev/null @@ -1,2 +0,0 @@ -OverlayWarningESC = \u6309 ESC \u53EF\u9000\u51FA\u5168\u5C4F\u6A21\u5F0F\u3002 -OverlayWarningKey = \u6309 %s \u53EF\u9000\u51FA\u5168\u5C4F\u6A21\u5F0F\u3002 diff --git a/out64/com/sun/javafx/tk/quantum/QuantumMessagesBundle_zh_TW.properties b/out64/com/sun/javafx/tk/quantum/QuantumMessagesBundle_zh_TW.properties deleted file mode 100644 index 4356857..0000000 --- a/out64/com/sun/javafx/tk/quantum/QuantumMessagesBundle_zh_TW.properties +++ /dev/null @@ -1,2 +0,0 @@ -OverlayWarningESC = \u6309 ESC \u5373\u53EF\u96E2\u958B\u5168\u87A2\u5E55\u6A21\u5F0F. 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--git a/out64/com/sun/prism/es2/X11GLPixelFormat.class b/out64/com/sun/prism/es2/X11GLPixelFormat.class deleted file mode 100644 index 4eb88b1..0000000 Binary files a/out64/com/sun/prism/es2/X11GLPixelFormat.class and /dev/null differ diff --git a/out64/com/sun/prism/es2/glsl/AlphaOne_Color.frag b/out64/com/sun/prism/es2/glsl/AlphaOne_Color.frag deleted file mode 100644 index 0c0b89d..0000000 --- a/out64/com/sun/prism/es2/glsl/AlphaOne_Color.frag +++ /dev/null @@ -1,18 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying lowp vec4 perVertexColor; -void main() { -gl_FragColor = perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/AlphaOne_Color_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/AlphaOne_Color_AlphaTest.frag deleted file mode 100644 index 9743979..0000000 --- a/out64/com/sun/prism/es2/glsl/AlphaOne_Color_AlphaTest.frag +++ /dev/null @@ -1,18 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying lowp vec4 perVertexColor; -void main() { -gl_FragColor = perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/AlphaOne_ImagePattern.frag b/out64/com/sun/prism/es2/glsl/AlphaOne_ImagePattern.frag deleted file mode 100644 index 8c23690..0000000 --- a/out64/com/sun/prism/es2/glsl/AlphaOne_ImagePattern.frag +++ /dev/null @@ -1,27 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform sampler2D inputTex; -uniform vec4 content; -lowp vec4 paint(vec2 texCoord) { -texCoord = fract(texCoord); -texCoord = vec2(content.x, content.y) + texCoord * vec2(content.z, content.w); -return texture2D(inputTex, texCoord); -} -void main() { -gl_FragColor = paint(texCoord1) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/AlphaOne_ImagePattern_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/AlphaOne_ImagePattern_AlphaTest.frag deleted file mode 100644 index 2d6410f..0000000 --- a/out64/com/sun/prism/es2/glsl/AlphaOne_ImagePattern_AlphaTest.frag +++ /dev/null @@ -1,27 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform sampler2D inputTex; -uniform vec4 content; -lowp vec4 paint(vec2 texCoord) { -texCoord = fract(texCoord); -texCoord = vec2(content.x, content.y) + texCoord * vec2(content.z, content.w); -return texture2D(inputTex, texCoord); -} -void main() { -gl_FragColor = paint(texCoord1) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/AlphaOne_LinearGradient.frag b/out64/com/sun/prism/es2/glsl/AlphaOne_LinearGradient.frag deleted file mode 100644 index f94dd73..0000000 --- a/out64/com/sun/prism/es2/glsl/AlphaOne_LinearGradient.frag +++ /dev/null @@ -1,27 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform sampler2D colors; -uniform vec4 content; -lowp vec4 paint(vec2 texCoord) { -vec2 fractvals = vec2(fract(texCoord.x), clamp(texCoord.x, 0.0, 1.0)); -vec2 clrCoord = vec2(content.x + dot(fractvals, content.zw), content.y); -return texture2D(colors, clrCoord); -} -void main() { -gl_FragColor = paint(texCoord1) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/AlphaOne_LinearGradient_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/AlphaOne_LinearGradient_AlphaTest.frag deleted file mode 100644 index 270f31d..0000000 --- a/out64/com/sun/prism/es2/glsl/AlphaOne_LinearGradient_AlphaTest.frag +++ /dev/null @@ -1,27 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform sampler2D colors; -uniform vec4 content; -lowp vec4 paint(vec2 texCoord) { -vec2 fractvals = vec2(fract(texCoord.x), clamp(texCoord.x, 0.0, 1.0)); -vec2 clrCoord = vec2(content.x + dot(fractvals, content.zw), content.y); -return texture2D(colors, clrCoord); -} -void main() { -gl_FragColor = paint(texCoord1) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/AlphaOne_RadialGradient.frag b/out64/com/sun/prism/es2/glsl/AlphaOne_RadialGradient.frag deleted file mode 100644 index 01d3188..0000000 --- a/out64/com/sun/prism/es2/glsl/AlphaOne_RadialGradient.frag +++ /dev/null @@ -1,30 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform sampler2D colors; -uniform vec4 content; -uniform vec3 precalc; -lowp vec4 paint(vec2 texCoord) { -float xfx = texCoord.x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + texCoord.y * texCoord.y * precalc.y)) * precalc.z; -vec2 fractvals = vec2(fract(dist), clamp(dist, 0.0, 1.0)); -vec2 clrCoord = vec2(content.x + dot(fractvals, content.zw), content.y); -return texture2D(colors, clrCoord); -} -void main() { -gl_FragColor = paint(texCoord1) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/AlphaOne_RadialGradient_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/AlphaOne_RadialGradient_AlphaTest.frag deleted file mode 100644 index a959e31..0000000 --- a/out64/com/sun/prism/es2/glsl/AlphaOne_RadialGradient_AlphaTest.frag +++ /dev/null @@ -1,30 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform sampler2D colors; -uniform vec4 content; -uniform vec3 precalc; -lowp vec4 paint(vec2 texCoord) { -float xfx = texCoord.x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + texCoord.y * texCoord.y * precalc.y)) * precalc.z; -vec2 fractvals = vec2(fract(dist), clamp(dist, 0.0, 1.0)); -vec2 clrCoord = vec2(content.x + dot(fractvals, content.zw), content.y); -return texture2D(colors, clrCoord); -} -void main() { -gl_FragColor = paint(texCoord1) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/AlphaTextureDifference_Color.frag b/out64/com/sun/prism/es2/glsl/AlphaTextureDifference_Color.frag deleted file mode 100644 index 7bb1fec..0000000 --- a/out64/com/sun/prism/es2/glsl/AlphaTextureDifference_Color.frag +++ /dev/null @@ -1,24 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying lowp vec4 perVertexColor; -uniform sampler2D maskInput; -uniform vec2 innerOffset; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a - texture2D(maskInput, texCoord - innerOffset).a; -} -void main() { -gl_FragColor = mask(texCoord0) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/AlphaTextureDifference_Color_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/AlphaTextureDifference_Color_AlphaTest.frag deleted file mode 100644 index c1758fd..0000000 --- a/out64/com/sun/prism/es2/glsl/AlphaTextureDifference_Color_AlphaTest.frag +++ /dev/null @@ -1,24 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying lowp vec4 perVertexColor; -uniform sampler2D maskInput; -uniform vec2 innerOffset; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a - texture2D(maskInput, texCoord - innerOffset).a; -} -void main() { -gl_FragColor = mask(texCoord0) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/AlphaTextureDifference_ImagePattern.frag b/out64/com/sun/prism/es2/glsl/AlphaTextureDifference_ImagePattern.frag deleted file mode 100644 index 990f766..0000000 --- a/out64/com/sun/prism/es2/glsl/AlphaTextureDifference_ImagePattern.frag +++ /dev/null @@ -1,32 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform sampler2D maskInput; -uniform vec2 innerOffset; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a - texture2D(maskInput, texCoord - innerOffset).a; -} -uniform sampler2D inputTex; -uniform vec4 content; -lowp vec4 paint(vec2 texCoord) { -texCoord = fract(texCoord); -texCoord = vec2(content.x, content.y) + texCoord * vec2(content.z, content.w); -return texture2D(inputTex, texCoord); -} -void main() { -gl_FragColor = mask(texCoord0) * paint(texCoord1) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/AlphaTextureDifference_ImagePattern_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/AlphaTextureDifference_ImagePattern_AlphaTest.frag deleted file mode 100644 index 957c8f8..0000000 --- a/out64/com/sun/prism/es2/glsl/AlphaTextureDifference_ImagePattern_AlphaTest.frag +++ /dev/null @@ -1,32 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform sampler2D maskInput; -uniform vec2 innerOffset; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a - texture2D(maskInput, texCoord - innerOffset).a; -} -uniform sampler2D inputTex; -uniform vec4 content; -lowp vec4 paint(vec2 texCoord) { -texCoord = fract(texCoord); -texCoord = vec2(content.x, content.y) + texCoord * vec2(content.z, content.w); -return texture2D(inputTex, texCoord); -} -void main() { -gl_FragColor = mask(texCoord0) * paint(texCoord1) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/AlphaTextureDifference_LinearGradient.frag b/out64/com/sun/prism/es2/glsl/AlphaTextureDifference_LinearGradient.frag deleted file mode 100644 index f4129e0..0000000 --- a/out64/com/sun/prism/es2/glsl/AlphaTextureDifference_LinearGradient.frag +++ /dev/null @@ -1,32 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform sampler2D maskInput; -uniform vec2 innerOffset; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a - texture2D(maskInput, texCoord - innerOffset).a; -} -uniform sampler2D colors; -uniform vec4 content; -lowp vec4 paint(vec2 texCoord) { -vec2 fractvals = vec2(fract(texCoord.x), clamp(texCoord.x, 0.0, 1.0)); -vec2 clrCoord = vec2(content.x + dot(fractvals, content.zw), content.y); -return texture2D(colors, clrCoord); -} -void main() { -gl_FragColor = mask(texCoord0) * paint(texCoord1) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/AlphaTextureDifference_LinearGradient_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/AlphaTextureDifference_LinearGradient_AlphaTest.frag deleted file mode 100644 index ff8adcf..0000000 --- a/out64/com/sun/prism/es2/glsl/AlphaTextureDifference_LinearGradient_AlphaTest.frag +++ /dev/null @@ -1,32 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform sampler2D maskInput; -uniform vec2 innerOffset; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a - texture2D(maskInput, texCoord - innerOffset).a; -} -uniform sampler2D colors; -uniform vec4 content; -lowp vec4 paint(vec2 texCoord) { -vec2 fractvals = vec2(fract(texCoord.x), clamp(texCoord.x, 0.0, 1.0)); -vec2 clrCoord = vec2(content.x + dot(fractvals, content.zw), content.y); -return texture2D(colors, clrCoord); -} -void main() { -gl_FragColor = mask(texCoord0) * paint(texCoord1) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/AlphaTextureDifference_RadialGradient.frag b/out64/com/sun/prism/es2/glsl/AlphaTextureDifference_RadialGradient.frag deleted file mode 100644 index 4c5f51e..0000000 --- a/out64/com/sun/prism/es2/glsl/AlphaTextureDifference_RadialGradient.frag +++ /dev/null @@ -1,35 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform sampler2D maskInput; -uniform vec2 innerOffset; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a - texture2D(maskInput, texCoord - innerOffset).a; -} -uniform sampler2D colors; -uniform vec4 content; -uniform vec3 precalc; -lowp vec4 paint(vec2 texCoord) { -float xfx = texCoord.x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + texCoord.y * texCoord.y * precalc.y)) * precalc.z; -vec2 fractvals = vec2(fract(dist), clamp(dist, 0.0, 1.0)); -vec2 clrCoord = vec2(content.x + dot(fractvals, content.zw), content.y); -return texture2D(colors, clrCoord); -} -void main() { -gl_FragColor = mask(texCoord0) * paint(texCoord1) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/AlphaTextureDifference_RadialGradient_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/AlphaTextureDifference_RadialGradient_AlphaTest.frag deleted file mode 100644 index 08261ae..0000000 --- a/out64/com/sun/prism/es2/glsl/AlphaTextureDifference_RadialGradient_AlphaTest.frag +++ /dev/null @@ -1,35 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform sampler2D maskInput; -uniform vec2 innerOffset; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a - texture2D(maskInput, texCoord - innerOffset).a; -} -uniform sampler2D colors; -uniform vec4 content; -uniform vec3 precalc; -lowp vec4 paint(vec2 texCoord) { -float xfx = texCoord.x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + texCoord.y * texCoord.y * precalc.y)) * precalc.z; -vec2 fractvals = vec2(fract(dist), clamp(dist, 0.0, 1.0)); -vec2 clrCoord = vec2(content.x + dot(fractvals, content.zw), content.y); -return texture2D(colors, clrCoord); -} -void main() { -gl_FragColor = mask(texCoord0) * paint(texCoord1) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/AlphaTexture_Color.frag b/out64/com/sun/prism/es2/glsl/AlphaTexture_Color.frag deleted file mode 100644 index 658d8c0..0000000 --- a/out64/com/sun/prism/es2/glsl/AlphaTexture_Color.frag +++ /dev/null @@ -1,23 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying lowp vec4 perVertexColor; -uniform sampler2D maskInput; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a; -} -void main() { -gl_FragColor = mask(texCoord0) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/AlphaTexture_Color_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/AlphaTexture_Color_AlphaTest.frag deleted file mode 100644 index 7e50976..0000000 --- a/out64/com/sun/prism/es2/glsl/AlphaTexture_Color_AlphaTest.frag +++ /dev/null @@ -1,23 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying lowp vec4 perVertexColor; -uniform sampler2D maskInput; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a; -} -void main() { -gl_FragColor = mask(texCoord0) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/AlphaTexture_ImagePattern.frag b/out64/com/sun/prism/es2/glsl/AlphaTexture_ImagePattern.frag deleted file mode 100644 index 8496578..0000000 --- a/out64/com/sun/prism/es2/glsl/AlphaTexture_ImagePattern.frag +++ /dev/null @@ -1,31 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform sampler2D maskInput; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a; -} -uniform sampler2D inputTex; -uniform vec4 content; -lowp vec4 paint(vec2 texCoord) { -texCoord = fract(texCoord); -texCoord = vec2(content.x, content.y) + texCoord * vec2(content.z, content.w); -return texture2D(inputTex, texCoord); -} -void main() { -gl_FragColor = mask(texCoord0) * paint(texCoord1) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/AlphaTexture_ImagePattern_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/AlphaTexture_ImagePattern_AlphaTest.frag deleted file mode 100644 index 7fc5fd9..0000000 --- a/out64/com/sun/prism/es2/glsl/AlphaTexture_ImagePattern_AlphaTest.frag +++ /dev/null @@ -1,31 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform sampler2D maskInput; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a; -} -uniform sampler2D inputTex; -uniform vec4 content; -lowp vec4 paint(vec2 texCoord) { -texCoord = fract(texCoord); -texCoord = vec2(content.x, content.y) + texCoord * vec2(content.z, content.w); -return texture2D(inputTex, texCoord); -} -void main() { -gl_FragColor = mask(texCoord0) * paint(texCoord1) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/AlphaTexture_LinearGradient.frag b/out64/com/sun/prism/es2/glsl/AlphaTexture_LinearGradient.frag deleted file mode 100644 index 64e69e7..0000000 --- a/out64/com/sun/prism/es2/glsl/AlphaTexture_LinearGradient.frag +++ /dev/null @@ -1,31 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform sampler2D maskInput; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a; -} -uniform sampler2D colors; -uniform vec4 content; -lowp vec4 paint(vec2 texCoord) { -vec2 fractvals = vec2(fract(texCoord.x), clamp(texCoord.x, 0.0, 1.0)); -vec2 clrCoord = vec2(content.x + dot(fractvals, content.zw), content.y); -return texture2D(colors, clrCoord); -} -void main() { -gl_FragColor = mask(texCoord0) * paint(texCoord1) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/AlphaTexture_LinearGradient_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/AlphaTexture_LinearGradient_AlphaTest.frag deleted file mode 100644 index dc4a98e..0000000 --- a/out64/com/sun/prism/es2/glsl/AlphaTexture_LinearGradient_AlphaTest.frag +++ /dev/null @@ -1,31 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform sampler2D maskInput; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a; -} -uniform sampler2D colors; -uniform vec4 content; -lowp vec4 paint(vec2 texCoord) { -vec2 fractvals = vec2(fract(texCoord.x), clamp(texCoord.x, 0.0, 1.0)); -vec2 clrCoord = vec2(content.x + dot(fractvals, content.zw), content.y); -return texture2D(colors, clrCoord); -} -void main() { -gl_FragColor = mask(texCoord0) * paint(texCoord1) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/AlphaTexture_RadialGradient.frag b/out64/com/sun/prism/es2/glsl/AlphaTexture_RadialGradient.frag deleted file mode 100644 index 308e9c0..0000000 --- a/out64/com/sun/prism/es2/glsl/AlphaTexture_RadialGradient.frag +++ /dev/null @@ -1,34 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform sampler2D maskInput; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a; -} -uniform sampler2D colors; -uniform vec4 content; -uniform vec3 precalc; -lowp vec4 paint(vec2 texCoord) { -float xfx = texCoord.x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + texCoord.y * texCoord.y * precalc.y)) * precalc.z; -vec2 fractvals = vec2(fract(dist), clamp(dist, 0.0, 1.0)); -vec2 clrCoord = vec2(content.x + dot(fractvals, content.zw), content.y); -return texture2D(colors, clrCoord); -} -void main() { -gl_FragColor = mask(texCoord0) * paint(texCoord1) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/AlphaTexture_RadialGradient_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/AlphaTexture_RadialGradient_AlphaTest.frag deleted file mode 100644 index 5184499..0000000 --- a/out64/com/sun/prism/es2/glsl/AlphaTexture_RadialGradient_AlphaTest.frag +++ /dev/null @@ -1,34 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform sampler2D maskInput; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a; -} -uniform sampler2D colors; -uniform vec4 content; -uniform vec3 precalc; -lowp vec4 paint(vec2 texCoord) { -float xfx = texCoord.x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + texCoord.y * texCoord.y * precalc.y)) * precalc.z; -vec2 fractvals = vec2(fract(dist), clamp(dist, 0.0, 1.0)); -vec2 clrCoord = vec2(content.x + dot(fractvals, content.zw), content.y); -return texture2D(colors, clrCoord); -} -void main() { -gl_FragColor = mask(texCoord0) * paint(texCoord1) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/DrawCircle_Color.frag b/out64/com/sun/prism/es2/glsl/DrawCircle_Color.frag deleted file mode 100644 index e7da3aa..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawCircle_Color.frag +++ /dev/null @@ -1,27 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -float lensq_m_25 = dot(tco, tco) - 0.25; -float ocov = clamp(0.5 * (odim.x + 1.0 - lensq_m_25 / odim.x), 0.0, odim.y); -float icov = clamp(0.5 * (idim.x + 1.0 - lensq_m_25 / idim.x), 0.0, idim.y); -return ocov - icov; -} -void main() { -gl_FragColor = mask(texCoord0, texCoord1) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/DrawCircle_Color_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/DrawCircle_Color_AlphaTest.frag deleted file mode 100644 index 52a397a..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawCircle_Color_AlphaTest.frag +++ /dev/null @@ -1,27 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -float lensq_m_25 = dot(tco, tco) - 0.25; -float ocov = clamp(0.5 * (odim.x + 1.0 - lensq_m_25 / odim.x), 0.0, odim.y); -float icov = clamp(0.5 * (idim.x + 1.0 - lensq_m_25 / idim.x), 0.0, idim.y); -return ocov - icov; -} -void main() { -gl_FragColor = mask(texCoord0, texCoord1) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/DrawCircle_ImagePattern.frag b/out64/com/sun/prism/es2/glsl/DrawCircle_ImagePattern.frag deleted file mode 100644 index 1bab021..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawCircle_ImagePattern.frag +++ /dev/null @@ -1,44 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -float lensq_m_25 = dot(tco, tco) - 0.25; -float ocov = clamp(0.5 * (odim.x + 1.0 - lensq_m_25 / odim.x), 0.0, odim.y); -float icov = clamp(0.5 * (idim.x + 1.0 - lensq_m_25 / idim.x), 0.0, idim.y); -return ocov - icov; -} -uniform sampler2D inputTex; -uniform vec4 xParams; -uniform vec4 yParams; -uniform vec3 perspVec; -uniform vec4 content; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wParam = dot(fragCoord, perspVec); -vec2 texCoord = vec2(dot(xParams.xyz, fragCoord) / wParam + xParams.w, dot(yParams.xyz, fragCoord) / wParam + yParams.w); -texCoord = fract(texCoord); -texCoord = vec2(content.x, content.y) + texCoord * vec2(content.z, content.w); -return texture2D(inputTex, texCoord); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/DrawCircle_ImagePattern_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/DrawCircle_ImagePattern_AlphaTest.frag deleted file mode 100644 index 5e4126a..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawCircle_ImagePattern_AlphaTest.frag +++ /dev/null @@ -1,44 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -float lensq_m_25 = dot(tco, tco) - 0.25; -float ocov = clamp(0.5 * (odim.x + 1.0 - lensq_m_25 / odim.x), 0.0, odim.y); -float icov = clamp(0.5 * (idim.x + 1.0 - lensq_m_25 / idim.x), 0.0, idim.y); -return ocov - icov; -} -uniform sampler2D inputTex; -uniform vec4 xParams; -uniform vec4 yParams; -uniform vec3 perspVec; -uniform vec4 content; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wParam = dot(fragCoord, perspVec); -vec2 texCoord = vec2(dot(xParams.xyz, fragCoord) / wParam + xParams.w, dot(yParams.xyz, fragCoord) / wParam + yParams.w); -texCoord = fract(texCoord); -texCoord = vec2(content.x, content.y) + texCoord * vec2(content.z, content.w); -return texture2D(inputTex, texCoord); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/DrawCircle_LinearGradient_PAD.frag b/out64/com/sun/prism/es2/glsl/DrawCircle_LinearGradient_PAD.frag deleted file mode 100644 index 28a3dd2..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawCircle_LinearGradient_PAD.frag +++ /dev/null @@ -1,104 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -float lensq_m_25 = dot(tco, tco) - 0.25; -float ocov = clamp(0.5 * (odim.x + 1.0 - lensq_m_25 / odim.x), 0.0, odim.y); -float icov = clamp(0.5 * (idim.x + 1.0 - lensq_m_25 / idim.x), 0.0, idim.y); -return ocov - icov; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleNone(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/DrawCircle_LinearGradient_PAD_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/DrawCircle_LinearGradient_PAD_AlphaTest.frag deleted file mode 100644 index 9596975..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawCircle_LinearGradient_PAD_AlphaTest.frag +++ /dev/null @@ -1,104 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -float lensq_m_25 = dot(tco, tco) - 0.25; -float ocov = clamp(0.5 * (odim.x + 1.0 - lensq_m_25 / odim.x), 0.0, odim.y); -float icov = clamp(0.5 * (idim.x + 1.0 - lensq_m_25 / idim.x), 0.0, idim.y); -return ocov - icov; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleNone(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/DrawCircle_LinearGradient_REFLECT.frag b/out64/com/sun/prism/es2/glsl/DrawCircle_LinearGradient_REFLECT.frag deleted file mode 100644 index ebef71b..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawCircle_LinearGradient_REFLECT.frag +++ /dev/null @@ -1,104 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -float lensq_m_25 = dot(tco, tco) - 0.25; -float ocov = clamp(0.5 * (odim.x + 1.0 - lensq_m_25 / odim.x), 0.0, odim.y); -float icov = clamp(0.5 * (idim.x + 1.0 - lensq_m_25 / idim.x), 0.0, idim.y); -return ocov - icov; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleReflect(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/DrawCircle_LinearGradient_REFLECT_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/DrawCircle_LinearGradient_REFLECT_AlphaTest.frag deleted file mode 100644 index 3ceae25..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawCircle_LinearGradient_REFLECT_AlphaTest.frag +++ /dev/null @@ -1,104 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -float lensq_m_25 = dot(tco, tco) - 0.25; -float ocov = clamp(0.5 * (odim.x + 1.0 - lensq_m_25 / odim.x), 0.0, odim.y); -float icov = clamp(0.5 * (idim.x + 1.0 - lensq_m_25 / idim.x), 0.0, idim.y); -return ocov - icov; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleReflect(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/DrawCircle_LinearGradient_REPEAT.frag b/out64/com/sun/prism/es2/glsl/DrawCircle_LinearGradient_REPEAT.frag deleted file mode 100644 index b217d8d..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawCircle_LinearGradient_REPEAT.frag +++ /dev/null @@ -1,104 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -float lensq_m_25 = dot(tco, tco) - 0.25; -float ocov = clamp(0.5 * (odim.x + 1.0 - lensq_m_25 / odim.x), 0.0, odim.y); -float icov = clamp(0.5 * (idim.x + 1.0 - lensq_m_25 / idim.x), 0.0, idim.y); -return ocov - icov; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleRepeat(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/DrawCircle_LinearGradient_REPEAT_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/DrawCircle_LinearGradient_REPEAT_AlphaTest.frag deleted file mode 100644 index 1cd5a33..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawCircle_LinearGradient_REPEAT_AlphaTest.frag +++ /dev/null @@ -1,104 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -float lensq_m_25 = dot(tco, tco) - 0.25; -float ocov = clamp(0.5 * (odim.x + 1.0 - lensq_m_25 / odim.x), 0.0, odim.y); -float icov = clamp(0.5 * (idim.x + 1.0 - lensq_m_25 / idim.x), 0.0, idim.y); -return ocov - icov; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleRepeat(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/DrawCircle_RadialGradient_PAD.frag b/out64/com/sun/prism/es2/glsl/DrawCircle_RadialGradient_PAD.frag deleted file mode 100644 index 25c7d2e..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawCircle_RadialGradient_PAD.frag +++ /dev/null @@ -1,109 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -float lensq_m_25 = dot(tco, tco) - 0.25; -float ocov = clamp(0.5 * (odim.x + 1.0 - lensq_m_25 / odim.x), 0.0, odim.y); -float icov = clamp(0.5 * (idim.x + 1.0 - lensq_m_25 / idim.x), 0.0, idim.y); -return ocov - icov; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleNone(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/DrawCircle_RadialGradient_PAD_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/DrawCircle_RadialGradient_PAD_AlphaTest.frag deleted file mode 100644 index cd65214..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawCircle_RadialGradient_PAD_AlphaTest.frag +++ /dev/null @@ -1,109 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -float lensq_m_25 = dot(tco, tco) - 0.25; -float ocov = clamp(0.5 * (odim.x + 1.0 - lensq_m_25 / odim.x), 0.0, odim.y); -float icov = clamp(0.5 * (idim.x + 1.0 - lensq_m_25 / idim.x), 0.0, idim.y); -return ocov - icov; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleNone(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/DrawCircle_RadialGradient_REFLECT.frag b/out64/com/sun/prism/es2/glsl/DrawCircle_RadialGradient_REFLECT.frag deleted file mode 100644 index 647fc13..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawCircle_RadialGradient_REFLECT.frag +++ /dev/null @@ -1,109 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -float lensq_m_25 = dot(tco, tco) - 0.25; -float ocov = clamp(0.5 * (odim.x + 1.0 - lensq_m_25 / odim.x), 0.0, odim.y); -float icov = clamp(0.5 * (idim.x + 1.0 - lensq_m_25 / idim.x), 0.0, idim.y); -return ocov - icov; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleReflect(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/DrawCircle_RadialGradient_REFLECT_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/DrawCircle_RadialGradient_REFLECT_AlphaTest.frag deleted file mode 100644 index a3da8e6..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawCircle_RadialGradient_REFLECT_AlphaTest.frag +++ /dev/null @@ -1,109 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -float lensq_m_25 = dot(tco, tco) - 0.25; -float ocov = clamp(0.5 * (odim.x + 1.0 - lensq_m_25 / odim.x), 0.0, odim.y); -float icov = clamp(0.5 * (idim.x + 1.0 - lensq_m_25 / idim.x), 0.0, idim.y); -return ocov - icov; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleReflect(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/DrawCircle_RadialGradient_REPEAT.frag b/out64/com/sun/prism/es2/glsl/DrawCircle_RadialGradient_REPEAT.frag deleted file mode 100644 index 87b97e3..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawCircle_RadialGradient_REPEAT.frag +++ /dev/null @@ -1,109 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -float lensq_m_25 = dot(tco, tco) - 0.25; -float ocov = clamp(0.5 * (odim.x + 1.0 - lensq_m_25 / odim.x), 0.0, odim.y); -float icov = clamp(0.5 * (idim.x + 1.0 - lensq_m_25 / idim.x), 0.0, idim.y); -return ocov - icov; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleRepeat(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/DrawCircle_RadialGradient_REPEAT_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/DrawCircle_RadialGradient_REPEAT_AlphaTest.frag deleted file mode 100644 index 5ad59bc..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawCircle_RadialGradient_REPEAT_AlphaTest.frag +++ /dev/null @@ -1,109 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -float lensq_m_25 = dot(tco, tco) - 0.25; -float ocov = clamp(0.5 * (odim.x + 1.0 - lensq_m_25 / odim.x), 0.0, odim.y); -float icov = clamp(0.5 * (idim.x + 1.0 - lensq_m_25 / idim.x), 0.0, idim.y); -return ocov - icov; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleRepeat(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/DrawEllipse_Color.frag b/out64/com/sun/prism/es2/glsl/DrawEllipse_Color.frag deleted file mode 100644 index c030f3b..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawEllipse_Color.frag +++ /dev/null @@ -1,33 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec2 idim; -float ellipsemask(vec2 abstco, vec2 invarcradii) { -vec2 absecctco = abstco * invarcradii; -float ecclensq = dot(absecctco, absecctco); -float delta = dot(absecctco, invarcradii) * 2.0; -return clamp(0.5 + (1.0 - ecclensq) / delta, 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 odim) { -vec2 abstco = abs(tco); -float ocov = ellipsemask(abstco, odim); -float icov = ellipsemask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -void main() { -gl_FragColor = mask(texCoord0, texCoord1) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/DrawEllipse_Color_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/DrawEllipse_Color_AlphaTest.frag deleted file mode 100644 index 1355e47..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawEllipse_Color_AlphaTest.frag +++ /dev/null @@ -1,33 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec2 idim; -float ellipsemask(vec2 abstco, vec2 invarcradii) { -vec2 absecctco = abstco * invarcradii; -float ecclensq = dot(absecctco, absecctco); -float delta = dot(absecctco, invarcradii) * 2.0; -return clamp(0.5 + (1.0 - ecclensq) / delta, 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 odim) { -vec2 abstco = abs(tco); -float ocov = ellipsemask(abstco, odim); -float icov = ellipsemask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -void main() { -gl_FragColor = mask(texCoord0, texCoord1) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/DrawEllipse_ImagePattern.frag b/out64/com/sun/prism/es2/glsl/DrawEllipse_ImagePattern.frag deleted file mode 100644 index c7f8ca4..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawEllipse_ImagePattern.frag +++ /dev/null @@ -1,50 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -float ellipsemask(vec2 abstco, vec2 invarcradii) { -vec2 absecctco = abstco * invarcradii; -float ecclensq = dot(absecctco, absecctco); -float delta = dot(absecctco, invarcradii) * 2.0; -return clamp(0.5 + (1.0 - ecclensq) / delta, 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 odim) { -vec2 abstco = abs(tco); -float ocov = ellipsemask(abstco, odim); -float icov = ellipsemask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -uniform sampler2D inputTex; -uniform vec4 xParams; -uniform vec4 yParams; -uniform vec3 perspVec; -uniform vec4 content; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wParam = dot(fragCoord, perspVec); -vec2 texCoord = vec2(dot(xParams.xyz, fragCoord) / wParam + xParams.w, dot(yParams.xyz, fragCoord) / wParam + yParams.w); -texCoord = fract(texCoord); -texCoord = vec2(content.x, content.y) + texCoord * vec2(content.z, content.w); -return texture2D(inputTex, texCoord); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/DrawEllipse_ImagePattern_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/DrawEllipse_ImagePattern_AlphaTest.frag deleted file mode 100644 index b5c6f47..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawEllipse_ImagePattern_AlphaTest.frag +++ /dev/null @@ -1,50 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -float ellipsemask(vec2 abstco, vec2 invarcradii) { -vec2 absecctco = abstco * invarcradii; -float ecclensq = dot(absecctco, absecctco); -float delta = dot(absecctco, invarcradii) * 2.0; -return clamp(0.5 + (1.0 - ecclensq) / delta, 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 odim) { -vec2 abstco = abs(tco); -float ocov = ellipsemask(abstco, odim); -float icov = ellipsemask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -uniform sampler2D inputTex; -uniform vec4 xParams; -uniform vec4 yParams; -uniform vec3 perspVec; -uniform vec4 content; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wParam = dot(fragCoord, perspVec); -vec2 texCoord = vec2(dot(xParams.xyz, fragCoord) / wParam + xParams.w, dot(yParams.xyz, fragCoord) / wParam + yParams.w); -texCoord = fract(texCoord); -texCoord = vec2(content.x, content.y) + texCoord * vec2(content.z, content.w); -return texture2D(inputTex, texCoord); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/DrawEllipse_LinearGradient_PAD.frag b/out64/com/sun/prism/es2/glsl/DrawEllipse_LinearGradient_PAD.frag deleted file mode 100644 index f469b4a..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawEllipse_LinearGradient_PAD.frag +++ /dev/null @@ -1,110 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -float ellipsemask(vec2 abstco, vec2 invarcradii) { -vec2 absecctco = abstco * invarcradii; -float ecclensq = dot(absecctco, absecctco); -float delta = dot(absecctco, invarcradii) * 2.0; -return clamp(0.5 + (1.0 - ecclensq) / delta, 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 odim) { -vec2 abstco = abs(tco); -float ocov = ellipsemask(abstco, odim); -float icov = ellipsemask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleNone(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/DrawEllipse_LinearGradient_PAD_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/DrawEllipse_LinearGradient_PAD_AlphaTest.frag deleted file mode 100644 index 8fed1ad..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawEllipse_LinearGradient_PAD_AlphaTest.frag +++ /dev/null @@ -1,110 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -float ellipsemask(vec2 abstco, vec2 invarcradii) { -vec2 absecctco = abstco * invarcradii; -float ecclensq = dot(absecctco, absecctco); -float delta = dot(absecctco, invarcradii) * 2.0; -return clamp(0.5 + (1.0 - ecclensq) / delta, 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 odim) { -vec2 abstco = abs(tco); -float ocov = ellipsemask(abstco, odim); -float icov = ellipsemask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleNone(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/DrawEllipse_LinearGradient_REFLECT.frag b/out64/com/sun/prism/es2/glsl/DrawEllipse_LinearGradient_REFLECT.frag deleted file mode 100644 index e3a2291..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawEllipse_LinearGradient_REFLECT.frag +++ /dev/null @@ -1,110 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -float ellipsemask(vec2 abstco, vec2 invarcradii) { -vec2 absecctco = abstco * invarcradii; -float ecclensq = dot(absecctco, absecctco); -float delta = dot(absecctco, invarcradii) * 2.0; -return clamp(0.5 + (1.0 - ecclensq) / delta, 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 odim) { -vec2 abstco = abs(tco); -float ocov = ellipsemask(abstco, odim); -float icov = ellipsemask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleReflect(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/DrawEllipse_LinearGradient_REFLECT_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/DrawEllipse_LinearGradient_REFLECT_AlphaTest.frag deleted file mode 100644 index 0a5af70..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawEllipse_LinearGradient_REFLECT_AlphaTest.frag +++ /dev/null @@ -1,110 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -float ellipsemask(vec2 abstco, vec2 invarcradii) { -vec2 absecctco = abstco * invarcradii; -float ecclensq = dot(absecctco, absecctco); -float delta = dot(absecctco, invarcradii) * 2.0; -return clamp(0.5 + (1.0 - ecclensq) / delta, 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 odim) { -vec2 abstco = abs(tco); -float ocov = ellipsemask(abstco, odim); -float icov = ellipsemask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleReflect(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/DrawEllipse_LinearGradient_REPEAT.frag b/out64/com/sun/prism/es2/glsl/DrawEllipse_LinearGradient_REPEAT.frag deleted file mode 100644 index 45d8f5f..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawEllipse_LinearGradient_REPEAT.frag +++ /dev/null @@ -1,110 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -float ellipsemask(vec2 abstco, vec2 invarcradii) { -vec2 absecctco = abstco * invarcradii; -float ecclensq = dot(absecctco, absecctco); -float delta = dot(absecctco, invarcradii) * 2.0; -return clamp(0.5 + (1.0 - ecclensq) / delta, 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 odim) { -vec2 abstco = abs(tco); -float ocov = ellipsemask(abstco, odim); -float icov = ellipsemask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleRepeat(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/DrawEllipse_LinearGradient_REPEAT_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/DrawEllipse_LinearGradient_REPEAT_AlphaTest.frag deleted file mode 100644 index 7aa6942..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawEllipse_LinearGradient_REPEAT_AlphaTest.frag +++ /dev/null @@ -1,110 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -float ellipsemask(vec2 abstco, vec2 invarcradii) { -vec2 absecctco = abstco * invarcradii; -float ecclensq = dot(absecctco, absecctco); -float delta = dot(absecctco, invarcradii) * 2.0; -return clamp(0.5 + (1.0 - ecclensq) / delta, 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 odim) { -vec2 abstco = abs(tco); -float ocov = ellipsemask(abstco, odim); -float icov = ellipsemask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleRepeat(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/DrawEllipse_RadialGradient_PAD.frag b/out64/com/sun/prism/es2/glsl/DrawEllipse_RadialGradient_PAD.frag deleted file mode 100644 index a9abc55..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawEllipse_RadialGradient_PAD.frag +++ /dev/null @@ -1,115 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -float ellipsemask(vec2 abstco, vec2 invarcradii) { -vec2 absecctco = abstco * invarcradii; -float ecclensq = dot(absecctco, absecctco); -float delta = dot(absecctco, invarcradii) * 2.0; -return clamp(0.5 + (1.0 - ecclensq) / delta, 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 odim) { -vec2 abstco = abs(tco); -float ocov = ellipsemask(abstco, odim); -float icov = ellipsemask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleNone(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/DrawEllipse_RadialGradient_PAD_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/DrawEllipse_RadialGradient_PAD_AlphaTest.frag deleted file mode 100644 index 28a0be7..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawEllipse_RadialGradient_PAD_AlphaTest.frag +++ /dev/null @@ -1,115 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -float ellipsemask(vec2 abstco, vec2 invarcradii) { -vec2 absecctco = abstco * invarcradii; -float ecclensq = dot(absecctco, absecctco); -float delta = dot(absecctco, invarcradii) * 2.0; -return clamp(0.5 + (1.0 - ecclensq) / delta, 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 odim) { -vec2 abstco = abs(tco); -float ocov = ellipsemask(abstco, odim); -float icov = ellipsemask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleNone(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/DrawEllipse_RadialGradient_REFLECT.frag b/out64/com/sun/prism/es2/glsl/DrawEllipse_RadialGradient_REFLECT.frag deleted file mode 100644 index 5ccc5b6..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawEllipse_RadialGradient_REFLECT.frag +++ /dev/null @@ -1,115 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -float ellipsemask(vec2 abstco, vec2 invarcradii) { -vec2 absecctco = abstco * invarcradii; -float ecclensq = dot(absecctco, absecctco); -float delta = dot(absecctco, invarcradii) * 2.0; -return clamp(0.5 + (1.0 - ecclensq) / delta, 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 odim) { -vec2 abstco = abs(tco); -float ocov = ellipsemask(abstco, odim); -float icov = ellipsemask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleReflect(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/DrawEllipse_RadialGradient_REFLECT_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/DrawEllipse_RadialGradient_REFLECT_AlphaTest.frag deleted file mode 100644 index 1a32766..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawEllipse_RadialGradient_REFLECT_AlphaTest.frag +++ /dev/null @@ -1,115 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -float ellipsemask(vec2 abstco, vec2 invarcradii) { -vec2 absecctco = abstco * invarcradii; -float ecclensq = dot(absecctco, absecctco); -float delta = dot(absecctco, invarcradii) * 2.0; -return clamp(0.5 + (1.0 - ecclensq) / delta, 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 odim) { -vec2 abstco = abs(tco); -float ocov = ellipsemask(abstco, odim); -float icov = ellipsemask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleReflect(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/DrawEllipse_RadialGradient_REPEAT.frag b/out64/com/sun/prism/es2/glsl/DrawEllipse_RadialGradient_REPEAT.frag deleted file mode 100644 index 6fb3d32..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawEllipse_RadialGradient_REPEAT.frag +++ /dev/null @@ -1,115 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -float ellipsemask(vec2 abstco, vec2 invarcradii) { -vec2 absecctco = abstco * invarcradii; -float ecclensq = dot(absecctco, absecctco); -float delta = dot(absecctco, invarcradii) * 2.0; -return clamp(0.5 + (1.0 - ecclensq) / delta, 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 odim) { -vec2 abstco = abs(tco); -float ocov = ellipsemask(abstco, odim); -float icov = ellipsemask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleRepeat(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/DrawEllipse_RadialGradient_REPEAT_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/DrawEllipse_RadialGradient_REPEAT_AlphaTest.frag deleted file mode 100644 index 4771fb7..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawEllipse_RadialGradient_REPEAT_AlphaTest.frag +++ /dev/null @@ -1,115 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -float ellipsemask(vec2 abstco, vec2 invarcradii) { -vec2 absecctco = abstco * invarcradii; -float ecclensq = dot(absecctco, absecctco); -float delta = dot(absecctco, invarcradii) * 2.0; -return clamp(0.5 + (1.0 - ecclensq) / delta, 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 odim) { -vec2 abstco = abs(tco); -float ocov = ellipsemask(abstco, odim); -float icov = ellipsemask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleRepeat(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/DrawPgram_Color.frag b/out64/com/sun/prism/es2/glsl/DrawPgram_Color.frag deleted file mode 100644 index fe9f339..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawPgram_Color.frag +++ /dev/null @@ -1,28 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -vec2 ocov = clamp(odim + 0.5 - abs(tco), 0.0, 1.0); -vec2 icov = clamp(idim + 0.5 - abs(tco), 0.0, 1.0); -ocov = min(ocov, odim * 2.0); -icov = min(icov, idim * 2.0); -return ocov.x * ocov.y - icov.x * icov.y; -} -void main() { -gl_FragColor = mask(texCoord0, texCoord1) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/DrawPgram_Color_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/DrawPgram_Color_AlphaTest.frag deleted file mode 100644 index 968c429..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawPgram_Color_AlphaTest.frag +++ /dev/null @@ -1,28 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -vec2 ocov = clamp(odim + 0.5 - abs(tco), 0.0, 1.0); -vec2 icov = clamp(idim + 0.5 - abs(tco), 0.0, 1.0); -ocov = min(ocov, odim * 2.0); -icov = min(icov, idim * 2.0); -return ocov.x * ocov.y - icov.x * icov.y; -} -void main() { -gl_FragColor = mask(texCoord0, texCoord1) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/DrawPgram_ImagePattern.frag b/out64/com/sun/prism/es2/glsl/DrawPgram_ImagePattern.frag deleted file mode 100644 index 7770ec9..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawPgram_ImagePattern.frag +++ /dev/null @@ -1,45 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -vec2 ocov = clamp(odim + 0.5 - abs(tco), 0.0, 1.0); -vec2 icov = clamp(idim + 0.5 - abs(tco), 0.0, 1.0); -ocov = min(ocov, odim * 2.0); -icov = min(icov, idim * 2.0); -return ocov.x * ocov.y - icov.x * icov.y; -} -uniform sampler2D inputTex; -uniform vec4 xParams; -uniform vec4 yParams; -uniform vec3 perspVec; -uniform vec4 content; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wParam = dot(fragCoord, perspVec); -vec2 texCoord = vec2(dot(xParams.xyz, fragCoord) / wParam + xParams.w, dot(yParams.xyz, fragCoord) / wParam + yParams.w); -texCoord = fract(texCoord); -texCoord = vec2(content.x, content.y) + texCoord * vec2(content.z, content.w); -return texture2D(inputTex, texCoord); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/DrawPgram_ImagePattern_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/DrawPgram_ImagePattern_AlphaTest.frag deleted file mode 100644 index a55c96c..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawPgram_ImagePattern_AlphaTest.frag +++ /dev/null @@ -1,45 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -vec2 ocov = clamp(odim + 0.5 - abs(tco), 0.0, 1.0); -vec2 icov = clamp(idim + 0.5 - abs(tco), 0.0, 1.0); -ocov = min(ocov, odim * 2.0); -icov = min(icov, idim * 2.0); -return ocov.x * ocov.y - icov.x * icov.y; -} -uniform sampler2D inputTex; -uniform vec4 xParams; -uniform vec4 yParams; -uniform vec3 perspVec; -uniform vec4 content; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wParam = dot(fragCoord, perspVec); -vec2 texCoord = vec2(dot(xParams.xyz, fragCoord) / wParam + xParams.w, dot(yParams.xyz, fragCoord) / wParam + yParams.w); -texCoord = fract(texCoord); -texCoord = vec2(content.x, content.y) + texCoord * vec2(content.z, content.w); -return texture2D(inputTex, texCoord); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/DrawPgram_LinearGradient_PAD.frag b/out64/com/sun/prism/es2/glsl/DrawPgram_LinearGradient_PAD.frag deleted file mode 100644 index 75552b0..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawPgram_LinearGradient_PAD.frag +++ /dev/null @@ -1,105 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -vec2 ocov = clamp(odim + 0.5 - abs(tco), 0.0, 1.0); -vec2 icov = clamp(idim + 0.5 - abs(tco), 0.0, 1.0); -ocov = min(ocov, odim * 2.0); -icov = min(icov, idim * 2.0); -return ocov.x * ocov.y - icov.x * icov.y; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleNone(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/DrawPgram_LinearGradient_PAD_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/DrawPgram_LinearGradient_PAD_AlphaTest.frag deleted file mode 100644 index 93b9cd5..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawPgram_LinearGradient_PAD_AlphaTest.frag +++ /dev/null @@ -1,105 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -vec2 ocov = clamp(odim + 0.5 - abs(tco), 0.0, 1.0); -vec2 icov = clamp(idim + 0.5 - abs(tco), 0.0, 1.0); -ocov = min(ocov, odim * 2.0); -icov = min(icov, idim * 2.0); -return ocov.x * ocov.y - icov.x * icov.y; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleNone(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/DrawPgram_LinearGradient_REFLECT.frag b/out64/com/sun/prism/es2/glsl/DrawPgram_LinearGradient_REFLECT.frag deleted file mode 100644 index 8847f05..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawPgram_LinearGradient_REFLECT.frag +++ /dev/null @@ -1,105 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -vec2 ocov = clamp(odim + 0.5 - abs(tco), 0.0, 1.0); -vec2 icov = clamp(idim + 0.5 - abs(tco), 0.0, 1.0); -ocov = min(ocov, odim * 2.0); -icov = min(icov, idim * 2.0); -return ocov.x * ocov.y - icov.x * icov.y; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleReflect(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/DrawPgram_LinearGradient_REFLECT_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/DrawPgram_LinearGradient_REFLECT_AlphaTest.frag deleted file mode 100644 index 438abed..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawPgram_LinearGradient_REFLECT_AlphaTest.frag +++ /dev/null @@ -1,105 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -vec2 ocov = clamp(odim + 0.5 - abs(tco), 0.0, 1.0); -vec2 icov = clamp(idim + 0.5 - abs(tco), 0.0, 1.0); -ocov = min(ocov, odim * 2.0); -icov = min(icov, idim * 2.0); -return ocov.x * ocov.y - icov.x * icov.y; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleReflect(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/DrawPgram_LinearGradient_REPEAT.frag b/out64/com/sun/prism/es2/glsl/DrawPgram_LinearGradient_REPEAT.frag deleted file mode 100644 index b3dd3ba..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawPgram_LinearGradient_REPEAT.frag +++ /dev/null @@ -1,105 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -vec2 ocov = clamp(odim + 0.5 - abs(tco), 0.0, 1.0); -vec2 icov = clamp(idim + 0.5 - abs(tco), 0.0, 1.0); -ocov = min(ocov, odim * 2.0); -icov = min(icov, idim * 2.0); -return ocov.x * ocov.y - icov.x * icov.y; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleRepeat(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/DrawPgram_LinearGradient_REPEAT_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/DrawPgram_LinearGradient_REPEAT_AlphaTest.frag deleted file mode 100644 index 8686f26..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawPgram_LinearGradient_REPEAT_AlphaTest.frag +++ /dev/null @@ -1,105 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -vec2 ocov = clamp(odim + 0.5 - abs(tco), 0.0, 1.0); -vec2 icov = clamp(idim + 0.5 - abs(tco), 0.0, 1.0); -ocov = min(ocov, odim * 2.0); -icov = min(icov, idim * 2.0); -return ocov.x * ocov.y - icov.x * icov.y; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleRepeat(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/DrawPgram_RadialGradient_PAD.frag b/out64/com/sun/prism/es2/glsl/DrawPgram_RadialGradient_PAD.frag deleted file mode 100644 index 5852ea2..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawPgram_RadialGradient_PAD.frag +++ /dev/null @@ -1,110 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -vec2 ocov = clamp(odim + 0.5 - abs(tco), 0.0, 1.0); -vec2 icov = clamp(idim + 0.5 - abs(tco), 0.0, 1.0); -ocov = min(ocov, odim * 2.0); -icov = min(icov, idim * 2.0); -return ocov.x * ocov.y - icov.x * icov.y; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleNone(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/DrawPgram_RadialGradient_PAD_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/DrawPgram_RadialGradient_PAD_AlphaTest.frag deleted file mode 100644 index fec0842..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawPgram_RadialGradient_PAD_AlphaTest.frag +++ /dev/null @@ -1,110 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -vec2 ocov = clamp(odim + 0.5 - abs(tco), 0.0, 1.0); -vec2 icov = clamp(idim + 0.5 - abs(tco), 0.0, 1.0); -ocov = min(ocov, odim * 2.0); -icov = min(icov, idim * 2.0); -return ocov.x * ocov.y - icov.x * icov.y; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleNone(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/DrawPgram_RadialGradient_REFLECT.frag b/out64/com/sun/prism/es2/glsl/DrawPgram_RadialGradient_REFLECT.frag deleted file mode 100644 index 20731cc..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawPgram_RadialGradient_REFLECT.frag +++ /dev/null @@ -1,110 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -vec2 ocov = clamp(odim + 0.5 - abs(tco), 0.0, 1.0); -vec2 icov = clamp(idim + 0.5 - abs(tco), 0.0, 1.0); -ocov = min(ocov, odim * 2.0); -icov = min(icov, idim * 2.0); -return ocov.x * ocov.y - icov.x * icov.y; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleReflect(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/DrawPgram_RadialGradient_REFLECT_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/DrawPgram_RadialGradient_REFLECT_AlphaTest.frag deleted file mode 100644 index 00a51e8..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawPgram_RadialGradient_REFLECT_AlphaTest.frag +++ /dev/null @@ -1,110 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -vec2 ocov = clamp(odim + 0.5 - abs(tco), 0.0, 1.0); -vec2 icov = clamp(idim + 0.5 - abs(tco), 0.0, 1.0); -ocov = min(ocov, odim * 2.0); -icov = min(icov, idim * 2.0); -return ocov.x * ocov.y - icov.x * icov.y; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleReflect(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/DrawPgram_RadialGradient_REPEAT.frag b/out64/com/sun/prism/es2/glsl/DrawPgram_RadialGradient_REPEAT.frag deleted file mode 100644 index 6bfc04d..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawPgram_RadialGradient_REPEAT.frag +++ /dev/null @@ -1,110 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -vec2 ocov = clamp(odim + 0.5 - abs(tco), 0.0, 1.0); -vec2 icov = clamp(idim + 0.5 - abs(tco), 0.0, 1.0); -ocov = min(ocov, odim * 2.0); -icov = min(icov, idim * 2.0); -return ocov.x * ocov.y - icov.x * icov.y; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleRepeat(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/DrawPgram_RadialGradient_REPEAT_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/DrawPgram_RadialGradient_REPEAT_AlphaTest.frag deleted file mode 100644 index ce6133f..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawPgram_RadialGradient_REPEAT_AlphaTest.frag +++ /dev/null @@ -1,110 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 idim; -lowp float mask(vec2 tco, vec2 odim) { -vec2 ocov = clamp(odim + 0.5 - abs(tco), 0.0, 1.0); -vec2 icov = clamp(idim + 0.5 - abs(tco), 0.0, 1.0); -ocov = min(ocov, odim * 2.0); -icov = min(icov, idim * 2.0); -return ocov.x * ocov.y - icov.x * icov.y; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleRepeat(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/DrawRoundRect_Color.frag b/out64/com/sun/prism/es2/glsl/DrawRoundRect_Color.frag deleted file mode 100644 index 8b332d7..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawRoundRect_Color.frag +++ /dev/null @@ -1,34 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec2 oinvarcradii; -uniform vec2 iinvarcradii; -float rrmask(vec2 arcreltco, vec2 invarcradii) { -vec2 ecctco = arcreltco * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 flatdim) { -vec2 arcreltco = max(abs(tco) - flatdim, 0.001); -float ocov = rrmask(arcreltco, oinvarcradii); -float icov = rrmask(arcreltco, iinvarcradii); -return clamp(ocov - icov, 0.0, 1.0); -} -void main() { -gl_FragColor = mask(texCoord0, texCoord1) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/DrawRoundRect_Color_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/DrawRoundRect_Color_AlphaTest.frag deleted file mode 100644 index dd48682..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawRoundRect_Color_AlphaTest.frag +++ /dev/null @@ -1,34 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec2 oinvarcradii; -uniform vec2 iinvarcradii; -float rrmask(vec2 arcreltco, vec2 invarcradii) { -vec2 ecctco = arcreltco * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 flatdim) { -vec2 arcreltco = max(abs(tco) - flatdim, 0.001); -float ocov = rrmask(arcreltco, oinvarcradii); -float icov = rrmask(arcreltco, iinvarcradii); -return clamp(ocov - icov, 0.0, 1.0); -} -void main() { -gl_FragColor = mask(texCoord0, texCoord1) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/DrawRoundRect_ImagePattern.frag b/out64/com/sun/prism/es2/glsl/DrawRoundRect_ImagePattern.frag deleted file mode 100644 index bb6fd7e..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawRoundRect_ImagePattern.frag +++ /dev/null @@ -1,51 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -uniform vec2 iinvarcradii; -float rrmask(vec2 arcreltco, vec2 invarcradii) { -vec2 ecctco = arcreltco * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 flatdim) { -vec2 arcreltco = max(abs(tco) - flatdim, 0.001); -float ocov = rrmask(arcreltco, oinvarcradii); -float icov = rrmask(arcreltco, iinvarcradii); -return clamp(ocov - icov, 0.0, 1.0); -} -uniform sampler2D inputTex; -uniform vec4 xParams; -uniform vec4 yParams; -uniform vec3 perspVec; -uniform vec4 content; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wParam = dot(fragCoord, perspVec); -vec2 texCoord = vec2(dot(xParams.xyz, fragCoord) / wParam + xParams.w, dot(yParams.xyz, fragCoord) / wParam + yParams.w); -texCoord = fract(texCoord); -texCoord = vec2(content.x, content.y) + texCoord * vec2(content.z, content.w); -return texture2D(inputTex, texCoord); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/DrawRoundRect_ImagePattern_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/DrawRoundRect_ImagePattern_AlphaTest.frag deleted file mode 100644 index ce1518d..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawRoundRect_ImagePattern_AlphaTest.frag +++ /dev/null @@ -1,51 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -uniform vec2 iinvarcradii; -float rrmask(vec2 arcreltco, vec2 invarcradii) { -vec2 ecctco = arcreltco * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 flatdim) { -vec2 arcreltco = max(abs(tco) - flatdim, 0.001); -float ocov = rrmask(arcreltco, oinvarcradii); -float icov = rrmask(arcreltco, iinvarcradii); -return clamp(ocov - icov, 0.0, 1.0); -} -uniform sampler2D inputTex; -uniform vec4 xParams; -uniform vec4 yParams; -uniform vec3 perspVec; -uniform vec4 content; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wParam = dot(fragCoord, perspVec); -vec2 texCoord = vec2(dot(xParams.xyz, fragCoord) / wParam + xParams.w, dot(yParams.xyz, fragCoord) / wParam + yParams.w); -texCoord = fract(texCoord); -texCoord = vec2(content.x, content.y) + texCoord * vec2(content.z, content.w); -return texture2D(inputTex, texCoord); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/DrawRoundRect_LinearGradient_PAD.frag b/out64/com/sun/prism/es2/glsl/DrawRoundRect_LinearGradient_PAD.frag deleted file mode 100644 index 07a4944..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawRoundRect_LinearGradient_PAD.frag +++ /dev/null @@ -1,111 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -uniform vec2 iinvarcradii; -float rrmask(vec2 arcreltco, vec2 invarcradii) { -vec2 ecctco = arcreltco * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 flatdim) { -vec2 arcreltco = max(abs(tco) - flatdim, 0.001); -float ocov = rrmask(arcreltco, oinvarcradii); -float icov = rrmask(arcreltco, iinvarcradii); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleNone(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/DrawRoundRect_LinearGradient_PAD_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/DrawRoundRect_LinearGradient_PAD_AlphaTest.frag deleted file mode 100644 index 1b36cb8..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawRoundRect_LinearGradient_PAD_AlphaTest.frag +++ /dev/null @@ -1,111 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -uniform vec2 iinvarcradii; -float rrmask(vec2 arcreltco, vec2 invarcradii) { -vec2 ecctco = arcreltco * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 flatdim) { -vec2 arcreltco = max(abs(tco) - flatdim, 0.001); -float ocov = rrmask(arcreltco, oinvarcradii); -float icov = rrmask(arcreltco, iinvarcradii); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleNone(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/DrawRoundRect_LinearGradient_REFLECT.frag b/out64/com/sun/prism/es2/glsl/DrawRoundRect_LinearGradient_REFLECT.frag deleted file mode 100644 index b7d587d..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawRoundRect_LinearGradient_REFLECT.frag +++ /dev/null @@ -1,111 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -uniform vec2 iinvarcradii; -float rrmask(vec2 arcreltco, vec2 invarcradii) { -vec2 ecctco = arcreltco * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 flatdim) { -vec2 arcreltco = max(abs(tco) - flatdim, 0.001); -float ocov = rrmask(arcreltco, oinvarcradii); -float icov = rrmask(arcreltco, iinvarcradii); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleReflect(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/DrawRoundRect_LinearGradient_REFLECT_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/DrawRoundRect_LinearGradient_REFLECT_AlphaTest.frag deleted file mode 100644 index 8be30e4..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawRoundRect_LinearGradient_REFLECT_AlphaTest.frag +++ /dev/null @@ -1,111 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -uniform vec2 iinvarcradii; -float rrmask(vec2 arcreltco, vec2 invarcradii) { -vec2 ecctco = arcreltco * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 flatdim) { -vec2 arcreltco = max(abs(tco) - flatdim, 0.001); -float ocov = rrmask(arcreltco, oinvarcradii); -float icov = rrmask(arcreltco, iinvarcradii); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleReflect(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/DrawRoundRect_LinearGradient_REPEAT.frag b/out64/com/sun/prism/es2/glsl/DrawRoundRect_LinearGradient_REPEAT.frag deleted file mode 100644 index b009fc8..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawRoundRect_LinearGradient_REPEAT.frag +++ /dev/null @@ -1,111 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -uniform vec2 iinvarcradii; -float rrmask(vec2 arcreltco, vec2 invarcradii) { -vec2 ecctco = arcreltco * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 flatdim) { -vec2 arcreltco = max(abs(tco) - flatdim, 0.001); -float ocov = rrmask(arcreltco, oinvarcradii); -float icov = rrmask(arcreltco, iinvarcradii); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleRepeat(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/DrawRoundRect_LinearGradient_REPEAT_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/DrawRoundRect_LinearGradient_REPEAT_AlphaTest.frag deleted file mode 100644 index eb1e4a5..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawRoundRect_LinearGradient_REPEAT_AlphaTest.frag +++ /dev/null @@ -1,111 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -uniform vec2 iinvarcradii; -float rrmask(vec2 arcreltco, vec2 invarcradii) { -vec2 ecctco = arcreltco * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 flatdim) { -vec2 arcreltco = max(abs(tco) - flatdim, 0.001); -float ocov = rrmask(arcreltco, oinvarcradii); -float icov = rrmask(arcreltco, iinvarcradii); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleRepeat(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/DrawRoundRect_RadialGradient_PAD.frag b/out64/com/sun/prism/es2/glsl/DrawRoundRect_RadialGradient_PAD.frag deleted file mode 100644 index 403c903..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawRoundRect_RadialGradient_PAD.frag +++ /dev/null @@ -1,116 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -uniform vec2 iinvarcradii; -float rrmask(vec2 arcreltco, vec2 invarcradii) { -vec2 ecctco = arcreltco * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 flatdim) { -vec2 arcreltco = max(abs(tco) - flatdim, 0.001); -float ocov = rrmask(arcreltco, oinvarcradii); -float icov = rrmask(arcreltco, iinvarcradii); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleNone(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/DrawRoundRect_RadialGradient_PAD_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/DrawRoundRect_RadialGradient_PAD_AlphaTest.frag deleted file mode 100644 index 9b0f689..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawRoundRect_RadialGradient_PAD_AlphaTest.frag +++ /dev/null @@ -1,116 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -uniform vec2 iinvarcradii; -float rrmask(vec2 arcreltco, vec2 invarcradii) { -vec2 ecctco = arcreltco * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 flatdim) { -vec2 arcreltco = max(abs(tco) - flatdim, 0.001); -float ocov = rrmask(arcreltco, oinvarcradii); -float icov = rrmask(arcreltco, iinvarcradii); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleNone(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/DrawRoundRect_RadialGradient_REFLECT.frag b/out64/com/sun/prism/es2/glsl/DrawRoundRect_RadialGradient_REFLECT.frag deleted file mode 100644 index 2183657..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawRoundRect_RadialGradient_REFLECT.frag +++ /dev/null @@ -1,116 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -uniform vec2 iinvarcradii; -float rrmask(vec2 arcreltco, vec2 invarcradii) { -vec2 ecctco = arcreltco * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 flatdim) { -vec2 arcreltco = max(abs(tco) - flatdim, 0.001); -float ocov = rrmask(arcreltco, oinvarcradii); -float icov = rrmask(arcreltco, iinvarcradii); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleReflect(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/DrawRoundRect_RadialGradient_REFLECT_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/DrawRoundRect_RadialGradient_REFLECT_AlphaTest.frag deleted file mode 100644 index e09c6a5..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawRoundRect_RadialGradient_REFLECT_AlphaTest.frag +++ /dev/null @@ -1,116 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -uniform vec2 iinvarcradii; -float rrmask(vec2 arcreltco, vec2 invarcradii) { -vec2 ecctco = arcreltco * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 flatdim) { -vec2 arcreltco = max(abs(tco) - flatdim, 0.001); -float ocov = rrmask(arcreltco, oinvarcradii); -float icov = rrmask(arcreltco, iinvarcradii); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleReflect(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/DrawRoundRect_RadialGradient_REPEAT.frag b/out64/com/sun/prism/es2/glsl/DrawRoundRect_RadialGradient_REPEAT.frag deleted file mode 100644 index 9a511a2..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawRoundRect_RadialGradient_REPEAT.frag +++ /dev/null @@ -1,116 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -uniform vec2 iinvarcradii; -float rrmask(vec2 arcreltco, vec2 invarcradii) { -vec2 ecctco = arcreltco * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 flatdim) { -vec2 arcreltco = max(abs(tco) - flatdim, 0.001); -float ocov = rrmask(arcreltco, oinvarcradii); -float icov = rrmask(arcreltco, iinvarcradii); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleRepeat(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/DrawRoundRect_RadialGradient_REPEAT_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/DrawRoundRect_RadialGradient_REPEAT_AlphaTest.frag deleted file mode 100644 index f7dd9b7..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawRoundRect_RadialGradient_REPEAT_AlphaTest.frag +++ /dev/null @@ -1,116 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -uniform vec2 iinvarcradii; -float rrmask(vec2 arcreltco, vec2 invarcradii) { -vec2 ecctco = arcreltco * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -lowp float mask(vec2 tco, vec2 flatdim) { -vec2 arcreltco = max(abs(tco) - flatdim, 0.001); -float ocov = rrmask(arcreltco, oinvarcradii); -float icov = rrmask(arcreltco, iinvarcradii); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleRepeat(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/DrawSemiRoundRect_Color.frag b/out64/com/sun/prism/es2/glsl/DrawSemiRoundRect_Color.frag deleted file mode 100644 index df39eb9..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawSemiRoundRect_Color.frag +++ /dev/null @@ -1,39 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec2 oinvarcradii; -uniform vec2 idim; -float rrmask(vec2 abstco, vec2 flatdim, vec2 invarcradii) { -vec2 ecctco = max(abstco - flatdim, 0.001) * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -float pgrammask(vec2 abstco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abstco, 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 abstco = abs(tco); -float ocov = rrmask(abstco, oflatdim, oinvarcradii); -float icov = pgrammask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -void main() { -gl_FragColor = mask(texCoord0, texCoord1) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/DrawSemiRoundRect_Color_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/DrawSemiRoundRect_Color_AlphaTest.frag deleted file mode 100644 index 0432c91..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawSemiRoundRect_Color_AlphaTest.frag +++ /dev/null @@ -1,39 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec2 oinvarcradii; -uniform vec2 idim; -float rrmask(vec2 abstco, vec2 flatdim, vec2 invarcradii) { -vec2 ecctco = max(abstco - flatdim, 0.001) * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -float pgrammask(vec2 abstco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abstco, 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 abstco = abs(tco); -float ocov = rrmask(abstco, oflatdim, oinvarcradii); -float icov = pgrammask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -void main() { -gl_FragColor = mask(texCoord0, texCoord1) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/DrawSemiRoundRect_ImagePattern.frag b/out64/com/sun/prism/es2/glsl/DrawSemiRoundRect_ImagePattern.frag deleted file mode 100644 index 4016d53..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawSemiRoundRect_ImagePattern.frag +++ /dev/null @@ -1,56 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -uniform vec2 idim; -float rrmask(vec2 abstco, vec2 flatdim, vec2 invarcradii) { -vec2 ecctco = max(abstco - flatdim, 0.001) * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -float pgrammask(vec2 abstco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abstco, 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 abstco = abs(tco); -float ocov = rrmask(abstco, oflatdim, oinvarcradii); -float icov = pgrammask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -uniform sampler2D inputTex; -uniform vec4 xParams; -uniform vec4 yParams; -uniform vec3 perspVec; -uniform vec4 content; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wParam = dot(fragCoord, perspVec); -vec2 texCoord = vec2(dot(xParams.xyz, fragCoord) / wParam + xParams.w, dot(yParams.xyz, fragCoord) / wParam + yParams.w); -texCoord = fract(texCoord); -texCoord = vec2(content.x, content.y) + texCoord * vec2(content.z, content.w); -return texture2D(inputTex, texCoord); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/DrawSemiRoundRect_ImagePattern_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/DrawSemiRoundRect_ImagePattern_AlphaTest.frag deleted file mode 100644 index 7352f33..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawSemiRoundRect_ImagePattern_AlphaTest.frag +++ /dev/null @@ -1,56 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -uniform vec2 idim; -float rrmask(vec2 abstco, vec2 flatdim, vec2 invarcradii) { -vec2 ecctco = max(abstco - flatdim, 0.001) * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -float pgrammask(vec2 abstco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abstco, 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 abstco = abs(tco); -float ocov = rrmask(abstco, oflatdim, oinvarcradii); -float icov = pgrammask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -uniform sampler2D inputTex; -uniform vec4 xParams; -uniform vec4 yParams; -uniform vec3 perspVec; -uniform vec4 content; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wParam = dot(fragCoord, perspVec); -vec2 texCoord = vec2(dot(xParams.xyz, fragCoord) / wParam + xParams.w, dot(yParams.xyz, fragCoord) / wParam + yParams.w); -texCoord = fract(texCoord); -texCoord = vec2(content.x, content.y) + texCoord * vec2(content.z, content.w); -return texture2D(inputTex, texCoord); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/DrawSemiRoundRect_LinearGradient_PAD.frag b/out64/com/sun/prism/es2/glsl/DrawSemiRoundRect_LinearGradient_PAD.frag deleted file mode 100644 index 38a3d49..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawSemiRoundRect_LinearGradient_PAD.frag +++ /dev/null @@ -1,116 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -uniform vec2 idim; -float rrmask(vec2 abstco, vec2 flatdim, vec2 invarcradii) { -vec2 ecctco = max(abstco - flatdim, 0.001) * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -float pgrammask(vec2 abstco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abstco, 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 abstco = abs(tco); -float ocov = rrmask(abstco, oflatdim, oinvarcradii); -float icov = pgrammask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleNone(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/DrawSemiRoundRect_LinearGradient_PAD_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/DrawSemiRoundRect_LinearGradient_PAD_AlphaTest.frag deleted file mode 100644 index 6788b64..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawSemiRoundRect_LinearGradient_PAD_AlphaTest.frag +++ /dev/null @@ -1,116 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -uniform vec2 idim; -float rrmask(vec2 abstco, vec2 flatdim, vec2 invarcradii) { -vec2 ecctco = max(abstco - flatdim, 0.001) * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -float pgrammask(vec2 abstco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abstco, 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 abstco = abs(tco); -float ocov = rrmask(abstco, oflatdim, oinvarcradii); -float icov = pgrammask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleNone(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/DrawSemiRoundRect_LinearGradient_REFLECT.frag b/out64/com/sun/prism/es2/glsl/DrawSemiRoundRect_LinearGradient_REFLECT.frag deleted file mode 100644 index 3ff128c..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawSemiRoundRect_LinearGradient_REFLECT.frag +++ /dev/null @@ -1,116 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -uniform vec2 idim; -float rrmask(vec2 abstco, vec2 flatdim, vec2 invarcradii) { -vec2 ecctco = max(abstco - flatdim, 0.001) * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -float pgrammask(vec2 abstco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abstco, 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 abstco = abs(tco); -float ocov = rrmask(abstco, oflatdim, oinvarcradii); -float icov = pgrammask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleReflect(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/DrawSemiRoundRect_LinearGradient_REFLECT_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/DrawSemiRoundRect_LinearGradient_REFLECT_AlphaTest.frag deleted file mode 100644 index d3dd994..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawSemiRoundRect_LinearGradient_REFLECT_AlphaTest.frag +++ /dev/null @@ -1,116 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -uniform vec2 idim; -float rrmask(vec2 abstco, vec2 flatdim, vec2 invarcradii) { -vec2 ecctco = max(abstco - flatdim, 0.001) * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -float pgrammask(vec2 abstco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abstco, 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 abstco = abs(tco); -float ocov = rrmask(abstco, oflatdim, oinvarcradii); -float icov = pgrammask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleReflect(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/DrawSemiRoundRect_LinearGradient_REPEAT.frag b/out64/com/sun/prism/es2/glsl/DrawSemiRoundRect_LinearGradient_REPEAT.frag deleted file mode 100644 index ef073e2..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawSemiRoundRect_LinearGradient_REPEAT.frag +++ /dev/null @@ -1,116 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -uniform vec2 idim; -float rrmask(vec2 abstco, vec2 flatdim, vec2 invarcradii) { -vec2 ecctco = max(abstco - flatdim, 0.001) * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -float pgrammask(vec2 abstco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abstco, 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 abstco = abs(tco); -float ocov = rrmask(abstco, oflatdim, oinvarcradii); -float icov = pgrammask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleRepeat(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/DrawSemiRoundRect_LinearGradient_REPEAT_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/DrawSemiRoundRect_LinearGradient_REPEAT_AlphaTest.frag deleted file mode 100644 index 4fbf5af..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawSemiRoundRect_LinearGradient_REPEAT_AlphaTest.frag +++ /dev/null @@ -1,116 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -uniform vec2 idim; -float rrmask(vec2 abstco, vec2 flatdim, vec2 invarcradii) { -vec2 ecctco = max(abstco - flatdim, 0.001) * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -float pgrammask(vec2 abstco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abstco, 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 abstco = abs(tco); -float ocov = rrmask(abstco, oflatdim, oinvarcradii); -float icov = pgrammask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleRepeat(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/DrawSemiRoundRect_RadialGradient_PAD.frag b/out64/com/sun/prism/es2/glsl/DrawSemiRoundRect_RadialGradient_PAD.frag deleted file mode 100644 index 210ec2f..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawSemiRoundRect_RadialGradient_PAD.frag +++ /dev/null @@ -1,121 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -uniform vec2 idim; -float rrmask(vec2 abstco, vec2 flatdim, vec2 invarcradii) { -vec2 ecctco = max(abstco - flatdim, 0.001) * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -float pgrammask(vec2 abstco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abstco, 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 abstco = abs(tco); -float ocov = rrmask(abstco, oflatdim, oinvarcradii); -float icov = pgrammask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleNone(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/DrawSemiRoundRect_RadialGradient_PAD_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/DrawSemiRoundRect_RadialGradient_PAD_AlphaTest.frag deleted file mode 100644 index fa51863..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawSemiRoundRect_RadialGradient_PAD_AlphaTest.frag +++ /dev/null @@ -1,121 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -uniform vec2 idim; -float rrmask(vec2 abstco, vec2 flatdim, vec2 invarcradii) { -vec2 ecctco = max(abstco - flatdim, 0.001) * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -float pgrammask(vec2 abstco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abstco, 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 abstco = abs(tco); -float ocov = rrmask(abstco, oflatdim, oinvarcradii); -float icov = pgrammask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleNone(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/DrawSemiRoundRect_RadialGradient_REFLECT.frag b/out64/com/sun/prism/es2/glsl/DrawSemiRoundRect_RadialGradient_REFLECT.frag deleted file mode 100644 index 62b434d..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawSemiRoundRect_RadialGradient_REFLECT.frag +++ /dev/null @@ -1,121 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -uniform vec2 idim; -float rrmask(vec2 abstco, vec2 flatdim, vec2 invarcradii) { -vec2 ecctco = max(abstco - flatdim, 0.001) * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -float pgrammask(vec2 abstco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abstco, 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 abstco = abs(tco); -float ocov = rrmask(abstco, oflatdim, oinvarcradii); -float icov = pgrammask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleReflect(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/DrawSemiRoundRect_RadialGradient_REFLECT_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/DrawSemiRoundRect_RadialGradient_REFLECT_AlphaTest.frag deleted file mode 100644 index 586b830..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawSemiRoundRect_RadialGradient_REFLECT_AlphaTest.frag +++ /dev/null @@ -1,121 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -uniform vec2 idim; -float rrmask(vec2 abstco, vec2 flatdim, vec2 invarcradii) { -vec2 ecctco = max(abstco - flatdim, 0.001) * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -float pgrammask(vec2 abstco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abstco, 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 abstco = abs(tco); -float ocov = rrmask(abstco, oflatdim, oinvarcradii); -float icov = pgrammask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleReflect(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/DrawSemiRoundRect_RadialGradient_REPEAT.frag b/out64/com/sun/prism/es2/glsl/DrawSemiRoundRect_RadialGradient_REPEAT.frag deleted file mode 100644 index 0764304..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawSemiRoundRect_RadialGradient_REPEAT.frag +++ /dev/null @@ -1,121 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -uniform vec2 idim; -float rrmask(vec2 abstco, vec2 flatdim, vec2 invarcradii) { -vec2 ecctco = max(abstco - flatdim, 0.001) * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -float pgrammask(vec2 abstco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abstco, 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 abstco = abs(tco); -float ocov = rrmask(abstco, oflatdim, oinvarcradii); -float icov = pgrammask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleRepeat(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/DrawSemiRoundRect_RadialGradient_REPEAT_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/DrawSemiRoundRect_RadialGradient_REPEAT_AlphaTest.frag deleted file mode 100644 index e34fe0b..0000000 --- a/out64/com/sun/prism/es2/glsl/DrawSemiRoundRect_RadialGradient_REPEAT_AlphaTest.frag +++ /dev/null @@ -1,121 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -uniform vec2 idim; -float rrmask(vec2 abstco, vec2 flatdim, vec2 invarcradii) { -vec2 ecctco = max(abstco - flatdim, 0.001) * invarcradii; -float ecclensq = dot(ecctco, ecctco); -float pix = dot(ecctco / ecclensq, invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -float pgrammask(vec2 abstco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abstco, 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 abstco = abs(tco); -float ocov = rrmask(abstco, oflatdim, oinvarcradii); -float icov = pgrammask(abstco, idim); -return clamp(ocov - icov, 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleRepeat(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/FillCircle_Color.frag b/out64/com/sun/prism/es2/glsl/FillCircle_Color.frag deleted file mode 100644 index 8e34fde..0000000 --- a/out64/com/sun/prism/es2/glsl/FillCircle_Color.frag +++ /dev/null @@ -1,24 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -lowp float mask(vec2 tco, vec2 dim) { -float lensq = dot(tco, tco); -return clamp(0.5 * (dim.x + 1.0 - (lensq - 0.25) / dim.x), 0.0, dim.y); -} -void main() { -gl_FragColor = mask(texCoord0, texCoord1) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/FillCircle_Color_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/FillCircle_Color_AlphaTest.frag deleted file mode 100644 index 94b46ae..0000000 --- a/out64/com/sun/prism/es2/glsl/FillCircle_Color_AlphaTest.frag +++ /dev/null @@ -1,24 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -lowp float mask(vec2 tco, vec2 dim) { -float lensq = dot(tco, tco); -return clamp(0.5 * (dim.x + 1.0 - (lensq - 0.25) / dim.x), 0.0, dim.y); -} -void main() { -gl_FragColor = mask(texCoord0, texCoord1) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/FillCircle_ImagePattern.frag b/out64/com/sun/prism/es2/glsl/FillCircle_ImagePattern.frag deleted file mode 100644 index 3c4af84..0000000 --- a/out64/com/sun/prism/es2/glsl/FillCircle_ImagePattern.frag +++ /dev/null @@ -1,41 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 tco, vec2 dim) { -float lensq = dot(tco, tco); -return clamp(0.5 * (dim.x + 1.0 - (lensq - 0.25) / dim.x), 0.0, dim.y); -} -uniform sampler2D inputTex; -uniform vec4 xParams; -uniform vec4 yParams; -uniform vec3 perspVec; -uniform vec4 content; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wParam = dot(fragCoord, perspVec); -vec2 texCoord = vec2(dot(xParams.xyz, fragCoord) / wParam + xParams.w, dot(yParams.xyz, fragCoord) / wParam + yParams.w); -texCoord = fract(texCoord); -texCoord = vec2(content.x, content.y) + texCoord * vec2(content.z, content.w); -return texture2D(inputTex, texCoord); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/FillCircle_ImagePattern_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/FillCircle_ImagePattern_AlphaTest.frag deleted file mode 100644 index 3e673d2..0000000 --- a/out64/com/sun/prism/es2/glsl/FillCircle_ImagePattern_AlphaTest.frag +++ /dev/null @@ -1,41 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 tco, vec2 dim) { -float lensq = dot(tco, tco); -return clamp(0.5 * (dim.x + 1.0 - (lensq - 0.25) / dim.x), 0.0, dim.y); -} -uniform sampler2D inputTex; -uniform vec4 xParams; -uniform vec4 yParams; -uniform vec3 perspVec; -uniform vec4 content; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wParam = dot(fragCoord, perspVec); -vec2 texCoord = vec2(dot(xParams.xyz, fragCoord) / wParam + xParams.w, dot(yParams.xyz, fragCoord) / wParam + yParams.w); -texCoord = fract(texCoord); -texCoord = vec2(content.x, content.y) + texCoord * vec2(content.z, content.w); -return texture2D(inputTex, texCoord); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/FillCircle_LinearGradient_PAD.frag b/out64/com/sun/prism/es2/glsl/FillCircle_LinearGradient_PAD.frag deleted file mode 100644 index f7f879b..0000000 --- a/out64/com/sun/prism/es2/glsl/FillCircle_LinearGradient_PAD.frag +++ /dev/null @@ -1,101 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 tco, vec2 dim) { -float lensq = dot(tco, tco); -return clamp(0.5 * (dim.x + 1.0 - (lensq - 0.25) / dim.x), 0.0, dim.y); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleNone(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/FillCircle_LinearGradient_PAD_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/FillCircle_LinearGradient_PAD_AlphaTest.frag deleted file mode 100644 index cd3f09e..0000000 --- a/out64/com/sun/prism/es2/glsl/FillCircle_LinearGradient_PAD_AlphaTest.frag +++ /dev/null @@ -1,101 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 tco, vec2 dim) { -float lensq = dot(tco, tco); -return clamp(0.5 * (dim.x + 1.0 - (lensq - 0.25) / dim.x), 0.0, dim.y); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleNone(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/FillCircle_LinearGradient_REFLECT.frag b/out64/com/sun/prism/es2/glsl/FillCircle_LinearGradient_REFLECT.frag deleted file mode 100644 index 2705b77..0000000 --- a/out64/com/sun/prism/es2/glsl/FillCircle_LinearGradient_REFLECT.frag +++ /dev/null @@ -1,101 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 tco, vec2 dim) { -float lensq = dot(tco, tco); -return clamp(0.5 * (dim.x + 1.0 - (lensq - 0.25) / dim.x), 0.0, dim.y); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleReflect(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/FillCircle_LinearGradient_REFLECT_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/FillCircle_LinearGradient_REFLECT_AlphaTest.frag deleted file mode 100644 index 307446c..0000000 --- a/out64/com/sun/prism/es2/glsl/FillCircle_LinearGradient_REFLECT_AlphaTest.frag +++ /dev/null @@ -1,101 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 tco, vec2 dim) { -float lensq = dot(tco, tco); -return clamp(0.5 * (dim.x + 1.0 - (lensq - 0.25) / dim.x), 0.0, dim.y); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleReflect(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/FillCircle_LinearGradient_REPEAT.frag b/out64/com/sun/prism/es2/glsl/FillCircle_LinearGradient_REPEAT.frag deleted file mode 100644 index 67a710e..0000000 --- a/out64/com/sun/prism/es2/glsl/FillCircle_LinearGradient_REPEAT.frag +++ /dev/null @@ -1,101 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 tco, vec2 dim) { -float lensq = dot(tco, tco); -return clamp(0.5 * (dim.x + 1.0 - (lensq - 0.25) / dim.x), 0.0, dim.y); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleRepeat(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/FillCircle_LinearGradient_REPEAT_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/FillCircle_LinearGradient_REPEAT_AlphaTest.frag deleted file mode 100644 index 14251cd..0000000 --- a/out64/com/sun/prism/es2/glsl/FillCircle_LinearGradient_REPEAT_AlphaTest.frag +++ /dev/null @@ -1,101 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 tco, vec2 dim) { -float lensq = dot(tco, tco); -return clamp(0.5 * (dim.x + 1.0 - (lensq - 0.25) / dim.x), 0.0, dim.y); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleRepeat(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/FillCircle_RadialGradient_PAD.frag b/out64/com/sun/prism/es2/glsl/FillCircle_RadialGradient_PAD.frag deleted file mode 100644 index fc14c36..0000000 --- a/out64/com/sun/prism/es2/glsl/FillCircle_RadialGradient_PAD.frag +++ /dev/null @@ -1,106 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 tco, vec2 dim) { -float lensq = dot(tco, tco); -return clamp(0.5 * (dim.x + 1.0 - (lensq - 0.25) / dim.x), 0.0, dim.y); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleNone(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/FillCircle_RadialGradient_PAD_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/FillCircle_RadialGradient_PAD_AlphaTest.frag deleted file mode 100644 index fae6f50..0000000 --- a/out64/com/sun/prism/es2/glsl/FillCircle_RadialGradient_PAD_AlphaTest.frag +++ /dev/null @@ -1,106 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 tco, vec2 dim) { -float lensq = dot(tco, tco); -return clamp(0.5 * (dim.x + 1.0 - (lensq - 0.25) / dim.x), 0.0, dim.y); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleNone(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/FillCircle_RadialGradient_REFLECT.frag b/out64/com/sun/prism/es2/glsl/FillCircle_RadialGradient_REFLECT.frag deleted file mode 100644 index 10d8c05..0000000 --- a/out64/com/sun/prism/es2/glsl/FillCircle_RadialGradient_REFLECT.frag +++ /dev/null @@ -1,106 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 tco, vec2 dim) { -float lensq = dot(tco, tco); -return clamp(0.5 * (dim.x + 1.0 - (lensq - 0.25) / dim.x), 0.0, dim.y); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleReflect(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/FillCircle_RadialGradient_REFLECT_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/FillCircle_RadialGradient_REFLECT_AlphaTest.frag deleted file mode 100644 index 93aad07..0000000 --- a/out64/com/sun/prism/es2/glsl/FillCircle_RadialGradient_REFLECT_AlphaTest.frag +++ /dev/null @@ -1,106 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 tco, vec2 dim) { -float lensq = dot(tco, tco); -return clamp(0.5 * (dim.x + 1.0 - (lensq - 0.25) / dim.x), 0.0, dim.y); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleReflect(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/FillCircle_RadialGradient_REPEAT.frag b/out64/com/sun/prism/es2/glsl/FillCircle_RadialGradient_REPEAT.frag deleted file mode 100644 index 6ad99df..0000000 --- a/out64/com/sun/prism/es2/glsl/FillCircle_RadialGradient_REPEAT.frag +++ /dev/null @@ -1,106 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 tco, vec2 dim) { -float lensq = dot(tco, tco); -return clamp(0.5 * (dim.x + 1.0 - (lensq - 0.25) / dim.x), 0.0, dim.y); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleRepeat(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/FillCircle_RadialGradient_REPEAT_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/FillCircle_RadialGradient_REPEAT_AlphaTest.frag deleted file mode 100644 index f3f0c81..0000000 --- a/out64/com/sun/prism/es2/glsl/FillCircle_RadialGradient_REPEAT_AlphaTest.frag +++ /dev/null @@ -1,106 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 tco, vec2 dim) { -float lensq = dot(tco, tco); -return clamp(0.5 * (dim.x + 1.0 - (lensq - 0.25) / dim.x), 0.0, dim.y); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleRepeat(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/FillEllipse_Color.frag b/out64/com/sun/prism/es2/glsl/FillEllipse_Color.frag deleted file mode 100644 index f286d9b..0000000 --- a/out64/com/sun/prism/es2/glsl/FillEllipse_Color.frag +++ /dev/null @@ -1,25 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -lowp float mask(vec2 ecctco, vec2 invarcradii) { -float ecclensq = dot(ecctco, ecctco); -float pix = dot(abs(ecctco), invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -void main() { -gl_FragColor = mask(texCoord0, texCoord1) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/FillEllipse_Color_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/FillEllipse_Color_AlphaTest.frag deleted file mode 100644 index 55b4853..0000000 --- a/out64/com/sun/prism/es2/glsl/FillEllipse_Color_AlphaTest.frag +++ /dev/null @@ -1,25 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -lowp float mask(vec2 ecctco, vec2 invarcradii) { -float ecclensq = dot(ecctco, ecctco); -float pix = dot(abs(ecctco), invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -void main() { -gl_FragColor = mask(texCoord0, texCoord1) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/FillEllipse_ImagePattern.frag b/out64/com/sun/prism/es2/glsl/FillEllipse_ImagePattern.frag deleted file mode 100644 index 438a5eb..0000000 --- a/out64/com/sun/prism/es2/glsl/FillEllipse_ImagePattern.frag +++ /dev/null @@ -1,42 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 ecctco, vec2 invarcradii) { -float ecclensq = dot(ecctco, ecctco); -float pix = dot(abs(ecctco), invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -uniform sampler2D inputTex; -uniform vec4 xParams; -uniform vec4 yParams; -uniform vec3 perspVec; -uniform vec4 content; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wParam = dot(fragCoord, perspVec); -vec2 texCoord = vec2(dot(xParams.xyz, fragCoord) / wParam + xParams.w, dot(yParams.xyz, fragCoord) / wParam + yParams.w); -texCoord = fract(texCoord); -texCoord = vec2(content.x, content.y) + texCoord * vec2(content.z, content.w); -return texture2D(inputTex, texCoord); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/FillEllipse_ImagePattern_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/FillEllipse_ImagePattern_AlphaTest.frag deleted file mode 100644 index 390d1d6..0000000 --- a/out64/com/sun/prism/es2/glsl/FillEllipse_ImagePattern_AlphaTest.frag +++ /dev/null @@ -1,42 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 ecctco, vec2 invarcradii) { -float ecclensq = dot(ecctco, ecctco); -float pix = dot(abs(ecctco), invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -uniform sampler2D inputTex; -uniform vec4 xParams; -uniform vec4 yParams; -uniform vec3 perspVec; -uniform vec4 content; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wParam = dot(fragCoord, perspVec); -vec2 texCoord = vec2(dot(xParams.xyz, fragCoord) / wParam + xParams.w, dot(yParams.xyz, fragCoord) / wParam + yParams.w); -texCoord = fract(texCoord); -texCoord = vec2(content.x, content.y) + texCoord * vec2(content.z, content.w); -return texture2D(inputTex, texCoord); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/FillEllipse_LinearGradient_PAD.frag b/out64/com/sun/prism/es2/glsl/FillEllipse_LinearGradient_PAD.frag deleted file mode 100644 index e123b9c..0000000 --- a/out64/com/sun/prism/es2/glsl/FillEllipse_LinearGradient_PAD.frag +++ /dev/null @@ -1,102 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 ecctco, vec2 invarcradii) { -float ecclensq = dot(ecctco, ecctco); -float pix = dot(abs(ecctco), invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleNone(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/FillEllipse_LinearGradient_PAD_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/FillEllipse_LinearGradient_PAD_AlphaTest.frag deleted file mode 100644 index 9fda6f5..0000000 --- a/out64/com/sun/prism/es2/glsl/FillEllipse_LinearGradient_PAD_AlphaTest.frag +++ /dev/null @@ -1,102 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 ecctco, vec2 invarcradii) { -float ecclensq = dot(ecctco, ecctco); -float pix = dot(abs(ecctco), invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleNone(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/FillEllipse_LinearGradient_REFLECT.frag b/out64/com/sun/prism/es2/glsl/FillEllipse_LinearGradient_REFLECT.frag deleted file mode 100644 index 033a813..0000000 --- a/out64/com/sun/prism/es2/glsl/FillEllipse_LinearGradient_REFLECT.frag +++ /dev/null @@ -1,102 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 ecctco, vec2 invarcradii) { -float ecclensq = dot(ecctco, ecctco); -float pix = dot(abs(ecctco), invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleReflect(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/FillEllipse_LinearGradient_REFLECT_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/FillEllipse_LinearGradient_REFLECT_AlphaTest.frag deleted file mode 100644 index 0ffc8e0..0000000 --- a/out64/com/sun/prism/es2/glsl/FillEllipse_LinearGradient_REFLECT_AlphaTest.frag +++ /dev/null @@ -1,102 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 ecctco, vec2 invarcradii) { -float ecclensq = dot(ecctco, ecctco); -float pix = dot(abs(ecctco), invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleReflect(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/FillEllipse_LinearGradient_REPEAT.frag b/out64/com/sun/prism/es2/glsl/FillEllipse_LinearGradient_REPEAT.frag deleted file mode 100644 index 26a4617..0000000 --- a/out64/com/sun/prism/es2/glsl/FillEllipse_LinearGradient_REPEAT.frag +++ /dev/null @@ -1,102 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 ecctco, vec2 invarcradii) { -float ecclensq = dot(ecctco, ecctco); -float pix = dot(abs(ecctco), invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleRepeat(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/FillEllipse_LinearGradient_REPEAT_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/FillEllipse_LinearGradient_REPEAT_AlphaTest.frag deleted file mode 100644 index f806352..0000000 --- a/out64/com/sun/prism/es2/glsl/FillEllipse_LinearGradient_REPEAT_AlphaTest.frag +++ /dev/null @@ -1,102 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 ecctco, vec2 invarcradii) { -float ecclensq = dot(ecctco, ecctco); -float pix = dot(abs(ecctco), invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleRepeat(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/FillEllipse_RadialGradient_PAD.frag b/out64/com/sun/prism/es2/glsl/FillEllipse_RadialGradient_PAD.frag deleted file mode 100644 index 1419d8f..0000000 --- a/out64/com/sun/prism/es2/glsl/FillEllipse_RadialGradient_PAD.frag +++ /dev/null @@ -1,107 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 ecctco, vec2 invarcradii) { -float ecclensq = dot(ecctco, ecctco); -float pix = dot(abs(ecctco), invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleNone(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/FillEllipse_RadialGradient_PAD_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/FillEllipse_RadialGradient_PAD_AlphaTest.frag deleted file mode 100644 index be4355b..0000000 --- a/out64/com/sun/prism/es2/glsl/FillEllipse_RadialGradient_PAD_AlphaTest.frag +++ /dev/null @@ -1,107 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 ecctco, vec2 invarcradii) { -float ecclensq = dot(ecctco, ecctco); -float pix = dot(abs(ecctco), invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleNone(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/FillEllipse_RadialGradient_REFLECT.frag b/out64/com/sun/prism/es2/glsl/FillEllipse_RadialGradient_REFLECT.frag deleted file mode 100644 index c38920e..0000000 --- a/out64/com/sun/prism/es2/glsl/FillEllipse_RadialGradient_REFLECT.frag +++ /dev/null @@ -1,107 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 ecctco, vec2 invarcradii) { -float ecclensq = dot(ecctco, ecctco); -float pix = dot(abs(ecctco), invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleReflect(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/FillEllipse_RadialGradient_REFLECT_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/FillEllipse_RadialGradient_REFLECT_AlphaTest.frag deleted file mode 100644 index 7a97577..0000000 --- a/out64/com/sun/prism/es2/glsl/FillEllipse_RadialGradient_REFLECT_AlphaTest.frag +++ /dev/null @@ -1,107 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 ecctco, vec2 invarcradii) { -float ecclensq = dot(ecctco, ecctco); -float pix = dot(abs(ecctco), invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleReflect(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/FillEllipse_RadialGradient_REPEAT.frag b/out64/com/sun/prism/es2/glsl/FillEllipse_RadialGradient_REPEAT.frag deleted file mode 100644 index d7b6a70..0000000 --- a/out64/com/sun/prism/es2/glsl/FillEllipse_RadialGradient_REPEAT.frag +++ /dev/null @@ -1,107 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 ecctco, vec2 invarcradii) { -float ecclensq = dot(ecctco, ecctco); -float pix = dot(abs(ecctco), invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleRepeat(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/FillEllipse_RadialGradient_REPEAT_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/FillEllipse_RadialGradient_REPEAT_AlphaTest.frag deleted file mode 100644 index 701035d..0000000 --- a/out64/com/sun/prism/es2/glsl/FillEllipse_RadialGradient_REPEAT_AlphaTest.frag +++ /dev/null @@ -1,107 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 ecctco, vec2 invarcradii) { -float ecclensq = dot(ecctco, ecctco); -float pix = dot(abs(ecctco), invarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleRepeat(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/FillPgram_Color.frag b/out64/com/sun/prism/es2/glsl/FillPgram_Color.frag deleted file mode 100644 index 20b311e..0000000 --- a/out64/com/sun/prism/es2/glsl/FillPgram_Color.frag +++ /dev/null @@ -1,25 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -lowp float mask(vec2 tco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abs(tco), 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -void main() { -gl_FragColor = mask(texCoord0, texCoord1) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/FillPgram_Color_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/FillPgram_Color_AlphaTest.frag deleted file mode 100644 index f17b264..0000000 --- a/out64/com/sun/prism/es2/glsl/FillPgram_Color_AlphaTest.frag +++ /dev/null @@ -1,25 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -lowp float mask(vec2 tco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abs(tco), 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -void main() { -gl_FragColor = mask(texCoord0, texCoord1) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/FillPgram_ImagePattern.frag b/out64/com/sun/prism/es2/glsl/FillPgram_ImagePattern.frag deleted file mode 100644 index b8095b2..0000000 --- a/out64/com/sun/prism/es2/glsl/FillPgram_ImagePattern.frag +++ /dev/null @@ -1,42 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 tco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abs(tco), 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -uniform sampler2D inputTex; -uniform vec4 xParams; -uniform vec4 yParams; -uniform vec3 perspVec; -uniform vec4 content; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wParam = dot(fragCoord, perspVec); -vec2 texCoord = vec2(dot(xParams.xyz, fragCoord) / wParam + xParams.w, dot(yParams.xyz, fragCoord) / wParam + yParams.w); -texCoord = fract(texCoord); -texCoord = vec2(content.x, content.y) + texCoord * vec2(content.z, content.w); -return texture2D(inputTex, texCoord); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/FillPgram_ImagePattern_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/FillPgram_ImagePattern_AlphaTest.frag deleted file mode 100644 index 63052aa..0000000 --- a/out64/com/sun/prism/es2/glsl/FillPgram_ImagePattern_AlphaTest.frag +++ /dev/null @@ -1,42 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 tco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abs(tco), 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -uniform sampler2D inputTex; -uniform vec4 xParams; -uniform vec4 yParams; -uniform vec3 perspVec; -uniform vec4 content; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wParam = dot(fragCoord, perspVec); -vec2 texCoord = vec2(dot(xParams.xyz, fragCoord) / wParam + xParams.w, dot(yParams.xyz, fragCoord) / wParam + yParams.w); -texCoord = fract(texCoord); -texCoord = vec2(content.x, content.y) + texCoord * vec2(content.z, content.w); -return texture2D(inputTex, texCoord); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/FillPgram_LinearGradient_PAD.frag b/out64/com/sun/prism/es2/glsl/FillPgram_LinearGradient_PAD.frag deleted file mode 100644 index 84a118d..0000000 --- a/out64/com/sun/prism/es2/glsl/FillPgram_LinearGradient_PAD.frag +++ /dev/null @@ -1,102 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 tco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abs(tco), 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleNone(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/FillPgram_LinearGradient_PAD_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/FillPgram_LinearGradient_PAD_AlphaTest.frag deleted file mode 100644 index d735a09..0000000 --- a/out64/com/sun/prism/es2/glsl/FillPgram_LinearGradient_PAD_AlphaTest.frag +++ /dev/null @@ -1,102 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 tco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abs(tco), 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleNone(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/FillPgram_LinearGradient_REFLECT.frag b/out64/com/sun/prism/es2/glsl/FillPgram_LinearGradient_REFLECT.frag deleted file mode 100644 index c0496c2..0000000 --- a/out64/com/sun/prism/es2/glsl/FillPgram_LinearGradient_REFLECT.frag +++ /dev/null @@ -1,102 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 tco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abs(tco), 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleReflect(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/FillPgram_LinearGradient_REFLECT_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/FillPgram_LinearGradient_REFLECT_AlphaTest.frag deleted file mode 100644 index b755962..0000000 --- a/out64/com/sun/prism/es2/glsl/FillPgram_LinearGradient_REFLECT_AlphaTest.frag +++ /dev/null @@ -1,102 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 tco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abs(tco), 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleReflect(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/FillPgram_LinearGradient_REPEAT.frag b/out64/com/sun/prism/es2/glsl/FillPgram_LinearGradient_REPEAT.frag deleted file mode 100644 index 2c8a092..0000000 --- a/out64/com/sun/prism/es2/glsl/FillPgram_LinearGradient_REPEAT.frag +++ /dev/null @@ -1,102 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 tco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abs(tco), 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleRepeat(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/FillPgram_LinearGradient_REPEAT_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/FillPgram_LinearGradient_REPEAT_AlphaTest.frag deleted file mode 100644 index 89b2868..0000000 --- a/out64/com/sun/prism/es2/glsl/FillPgram_LinearGradient_REPEAT_AlphaTest.frag +++ /dev/null @@ -1,102 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 tco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abs(tco), 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleRepeat(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/FillPgram_RadialGradient_PAD.frag b/out64/com/sun/prism/es2/glsl/FillPgram_RadialGradient_PAD.frag deleted file mode 100644 index 57813b0..0000000 --- a/out64/com/sun/prism/es2/glsl/FillPgram_RadialGradient_PAD.frag +++ /dev/null @@ -1,107 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 tco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abs(tco), 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleNone(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/FillPgram_RadialGradient_PAD_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/FillPgram_RadialGradient_PAD_AlphaTest.frag deleted file mode 100644 index 828a2e4..0000000 --- a/out64/com/sun/prism/es2/glsl/FillPgram_RadialGradient_PAD_AlphaTest.frag +++ /dev/null @@ -1,107 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 tco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abs(tco), 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleNone(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/FillPgram_RadialGradient_REFLECT.frag b/out64/com/sun/prism/es2/glsl/FillPgram_RadialGradient_REFLECT.frag deleted file mode 100644 index 451e988..0000000 --- a/out64/com/sun/prism/es2/glsl/FillPgram_RadialGradient_REFLECT.frag +++ /dev/null @@ -1,107 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 tco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abs(tco), 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleReflect(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/FillPgram_RadialGradient_REFLECT_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/FillPgram_RadialGradient_REFLECT_AlphaTest.frag deleted file mode 100644 index ea6c1f0..0000000 --- a/out64/com/sun/prism/es2/glsl/FillPgram_RadialGradient_REFLECT_AlphaTest.frag +++ /dev/null @@ -1,107 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 tco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abs(tco), 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleReflect(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/FillPgram_RadialGradient_REPEAT.frag b/out64/com/sun/prism/es2/glsl/FillPgram_RadialGradient_REPEAT.frag deleted file mode 100644 index 4850786..0000000 --- a/out64/com/sun/prism/es2/glsl/FillPgram_RadialGradient_REPEAT.frag +++ /dev/null @@ -1,107 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 tco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abs(tco), 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleRepeat(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/FillPgram_RadialGradient_REPEAT_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/FillPgram_RadialGradient_REPEAT_AlphaTest.frag deleted file mode 100644 index e259e1f..0000000 --- a/out64/com/sun/prism/es2/glsl/FillPgram_RadialGradient_REPEAT_AlphaTest.frag +++ /dev/null @@ -1,107 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -lowp float mask(vec2 tco, vec2 tcc) { -vec2 cov = clamp(tcc + 0.5 - abs(tco), 0.0, 1.0); -cov = min(cov, tcc * 2.0); -return cov.x * cov.y; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleRepeat(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/FillRoundRect_Color.frag b/out64/com/sun/prism/es2/glsl/FillRoundRect_Color.frag deleted file mode 100644 index ce0d4d4..0000000 --- a/out64/com/sun/prism/es2/glsl/FillRoundRect_Color.frag +++ /dev/null @@ -1,27 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec2 oinvarcradii; -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 absecctco = max(abs(tco) - oflatdim, 0.001) * oinvarcradii; -float ecclensq = dot(absecctco, absecctco); -float pix = dot(absecctco / ecclensq, oinvarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -void main() { -gl_FragColor = mask(texCoord0, texCoord1) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/FillRoundRect_Color_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/FillRoundRect_Color_AlphaTest.frag deleted file mode 100644 index 3d56d03..0000000 --- a/out64/com/sun/prism/es2/glsl/FillRoundRect_Color_AlphaTest.frag +++ /dev/null @@ -1,27 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec2 oinvarcradii; -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 absecctco = max(abs(tco) - oflatdim, 0.001) * oinvarcradii; -float ecclensq = dot(absecctco, absecctco); -float pix = dot(absecctco / ecclensq, oinvarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -void main() { -gl_FragColor = mask(texCoord0, texCoord1) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/FillRoundRect_ImagePattern.frag b/out64/com/sun/prism/es2/glsl/FillRoundRect_ImagePattern.frag deleted file mode 100644 index ef823fc..0000000 --- a/out64/com/sun/prism/es2/glsl/FillRoundRect_ImagePattern.frag +++ /dev/null @@ -1,44 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 absecctco = max(abs(tco) - oflatdim, 0.001) * oinvarcradii; -float ecclensq = dot(absecctco, absecctco); -float pix = dot(absecctco / ecclensq, oinvarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -uniform sampler2D inputTex; -uniform vec4 xParams; -uniform vec4 yParams; -uniform vec3 perspVec; -uniform vec4 content; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wParam = dot(fragCoord, perspVec); -vec2 texCoord = vec2(dot(xParams.xyz, fragCoord) / wParam + xParams.w, dot(yParams.xyz, fragCoord) / wParam + yParams.w); -texCoord = fract(texCoord); -texCoord = vec2(content.x, content.y) + texCoord * vec2(content.z, content.w); -return texture2D(inputTex, texCoord); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/FillRoundRect_ImagePattern_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/FillRoundRect_ImagePattern_AlphaTest.frag deleted file mode 100644 index cee99cd..0000000 --- a/out64/com/sun/prism/es2/glsl/FillRoundRect_ImagePattern_AlphaTest.frag +++ /dev/null @@ -1,44 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 absecctco = max(abs(tco) - oflatdim, 0.001) * oinvarcradii; -float ecclensq = dot(absecctco, absecctco); -float pix = dot(absecctco / ecclensq, oinvarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -uniform sampler2D inputTex; -uniform vec4 xParams; -uniform vec4 yParams; -uniform vec3 perspVec; -uniform vec4 content; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wParam = dot(fragCoord, perspVec); -vec2 texCoord = vec2(dot(xParams.xyz, fragCoord) / wParam + xParams.w, dot(yParams.xyz, fragCoord) / wParam + yParams.w); -texCoord = fract(texCoord); -texCoord = vec2(content.x, content.y) + texCoord * vec2(content.z, content.w); -return texture2D(inputTex, texCoord); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/FillRoundRect_LinearGradient_PAD.frag b/out64/com/sun/prism/es2/glsl/FillRoundRect_LinearGradient_PAD.frag deleted file mode 100644 index 9a27b39..0000000 --- a/out64/com/sun/prism/es2/glsl/FillRoundRect_LinearGradient_PAD.frag +++ /dev/null @@ -1,104 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 absecctco = max(abs(tco) - oflatdim, 0.001) * oinvarcradii; -float ecclensq = dot(absecctco, absecctco); -float pix = dot(absecctco / ecclensq, oinvarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleNone(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/FillRoundRect_LinearGradient_PAD_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/FillRoundRect_LinearGradient_PAD_AlphaTest.frag deleted file mode 100644 index 0a1b02e..0000000 --- a/out64/com/sun/prism/es2/glsl/FillRoundRect_LinearGradient_PAD_AlphaTest.frag +++ /dev/null @@ -1,104 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 absecctco = max(abs(tco) - oflatdim, 0.001) * oinvarcradii; -float ecclensq = dot(absecctco, absecctco); -float pix = dot(absecctco / ecclensq, oinvarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleNone(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/FillRoundRect_LinearGradient_REFLECT.frag b/out64/com/sun/prism/es2/glsl/FillRoundRect_LinearGradient_REFLECT.frag deleted file mode 100644 index aa25524..0000000 --- a/out64/com/sun/prism/es2/glsl/FillRoundRect_LinearGradient_REFLECT.frag +++ /dev/null @@ -1,104 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 absecctco = max(abs(tco) - oflatdim, 0.001) * oinvarcradii; -float ecclensq = dot(absecctco, absecctco); -float pix = dot(absecctco / ecclensq, oinvarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleReflect(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/FillRoundRect_LinearGradient_REFLECT_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/FillRoundRect_LinearGradient_REFLECT_AlphaTest.frag deleted file mode 100644 index 350f54e..0000000 --- a/out64/com/sun/prism/es2/glsl/FillRoundRect_LinearGradient_REFLECT_AlphaTest.frag +++ /dev/null @@ -1,104 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 absecctco = max(abs(tco) - oflatdim, 0.001) * oinvarcradii; -float ecclensq = dot(absecctco, absecctco); -float pix = dot(absecctco / ecclensq, oinvarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleReflect(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/FillRoundRect_LinearGradient_REPEAT.frag b/out64/com/sun/prism/es2/glsl/FillRoundRect_LinearGradient_REPEAT.frag deleted file mode 100644 index 72d5383..0000000 --- a/out64/com/sun/prism/es2/glsl/FillRoundRect_LinearGradient_REPEAT.frag +++ /dev/null @@ -1,104 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 absecctco = max(abs(tco) - oflatdim, 0.001) * oinvarcradii; -float ecclensq = dot(absecctco, absecctco); -float pix = dot(absecctco / ecclensq, oinvarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleRepeat(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/FillRoundRect_LinearGradient_REPEAT_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/FillRoundRect_LinearGradient_REPEAT_AlphaTest.frag deleted file mode 100644 index b3ca449..0000000 --- a/out64/com/sun/prism/es2/glsl/FillRoundRect_LinearGradient_REPEAT_AlphaTest.frag +++ /dev/null @@ -1,104 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 absecctco = max(abs(tco) - oflatdim, 0.001) * oinvarcradii; -float ecclensq = dot(absecctco, absecctco); -float pix = dot(absecctco / ecclensq, oinvarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleRepeat(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/FillRoundRect_RadialGradient_PAD.frag b/out64/com/sun/prism/es2/glsl/FillRoundRect_RadialGradient_PAD.frag deleted file mode 100644 index c45625a..0000000 --- a/out64/com/sun/prism/es2/glsl/FillRoundRect_RadialGradient_PAD.frag +++ /dev/null @@ -1,109 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 absecctco = max(abs(tco) - oflatdim, 0.001) * oinvarcradii; -float ecclensq = dot(absecctco, absecctco); -float pix = dot(absecctco / ecclensq, oinvarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleNone(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/FillRoundRect_RadialGradient_PAD_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/FillRoundRect_RadialGradient_PAD_AlphaTest.frag deleted file mode 100644 index 97a04d8..0000000 --- a/out64/com/sun/prism/es2/glsl/FillRoundRect_RadialGradient_PAD_AlphaTest.frag +++ /dev/null @@ -1,109 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 absecctco = max(abs(tco) - oflatdim, 0.001) * oinvarcradii; -float ecclensq = dot(absecctco, absecctco); -float pix = dot(absecctco / ecclensq, oinvarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleNone(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/FillRoundRect_RadialGradient_REFLECT.frag b/out64/com/sun/prism/es2/glsl/FillRoundRect_RadialGradient_REFLECT.frag deleted file mode 100644 index 08acfc2..0000000 --- a/out64/com/sun/prism/es2/glsl/FillRoundRect_RadialGradient_REFLECT.frag +++ /dev/null @@ -1,109 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 absecctco = max(abs(tco) - oflatdim, 0.001) * oinvarcradii; -float ecclensq = dot(absecctco, absecctco); -float pix = dot(absecctco / ecclensq, oinvarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleReflect(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/FillRoundRect_RadialGradient_REFLECT_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/FillRoundRect_RadialGradient_REFLECT_AlphaTest.frag deleted file mode 100644 index 9484eff..0000000 --- a/out64/com/sun/prism/es2/glsl/FillRoundRect_RadialGradient_REFLECT_AlphaTest.frag +++ /dev/null @@ -1,109 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 absecctco = max(abs(tco) - oflatdim, 0.001) * oinvarcradii; -float ecclensq = dot(absecctco, absecctco); -float pix = dot(absecctco / ecclensq, oinvarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleReflect(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/FillRoundRect_RadialGradient_REPEAT.frag b/out64/com/sun/prism/es2/glsl/FillRoundRect_RadialGradient_REPEAT.frag deleted file mode 100644 index 87c5fe6..0000000 --- a/out64/com/sun/prism/es2/glsl/FillRoundRect_RadialGradient_REPEAT.frag +++ /dev/null @@ -1,109 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 absecctco = max(abs(tco) - oflatdim, 0.001) * oinvarcradii; -float ecclensq = dot(absecctco, absecctco); -float pix = dot(absecctco / ecclensq, oinvarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleRepeat(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/FillRoundRect_RadialGradient_REPEAT_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/FillRoundRect_RadialGradient_REPEAT_AlphaTest.frag deleted file mode 100644 index 96ce2e1..0000000 --- a/out64/com/sun/prism/es2/glsl/FillRoundRect_RadialGradient_REPEAT_AlphaTest.frag +++ /dev/null @@ -1,109 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform vec2 oinvarcradii; -lowp float mask(vec2 tco, vec2 oflatdim) { -vec2 absecctco = max(abs(tco) - oflatdim, 0.001) * oinvarcradii; -float ecclensq = dot(absecctco, absecctco); -float pix = dot(absecctco / ecclensq, oinvarcradii); -return clamp(0.5 + (1.0 + 0.25 * pix * pix - ecclensq) / (2.0 * pix), 0.0, 1.0); -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleRepeat(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0, texCoord1) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/Mask_TextureRGB.frag b/out64/com/sun/prism/es2/glsl/Mask_TextureRGB.frag deleted file mode 100644 index 28133eb..0000000 --- a/out64/com/sun/prism/es2/glsl/Mask_TextureRGB.frag +++ /dev/null @@ -1,25 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform sampler2D imageTex; -uniform sampler2D maskTex; -lowp vec4 paint(vec2 imgCoord, vec2 maskCoord) { -return texture2D(imageTex, imgCoord) * texture2D(maskTex, maskCoord).a; -} -void main() { -gl_FragColor = paint(texCoord0, texCoord1) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/Mask_TextureRGB_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/Mask_TextureRGB_AlphaTest.frag deleted file mode 100644 index a8c6c7c..0000000 --- a/out64/com/sun/prism/es2/glsl/Mask_TextureRGB_AlphaTest.frag +++ /dev/null @@ -1,25 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform sampler2D imageTex; -uniform sampler2D maskTex; -lowp vec4 paint(vec2 imgCoord, vec2 maskCoord) { -return texture2D(imageTex, imgCoord) * texture2D(maskTex, maskCoord).a; -} -void main() { -gl_FragColor = paint(texCoord0, texCoord1) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/Mask_TextureSuper.frag b/out64/com/sun/prism/es2/glsl/Mask_TextureSuper.frag deleted file mode 100644 index b9423bd..0000000 --- a/out64/com/sun/prism/es2/glsl/Mask_TextureSuper.frag +++ /dev/null @@ -1,25 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform sampler2D inputTex0; -uniform sampler2D inputTex1; -lowp vec4 paint(vec2 texCoord0, vec2 texCoord1) { -return (texture2D(inputTex0, texCoord0) * texCoord1.x) + (texture2D(inputTex1, texCoord0).a * texCoord1.y); -} -void main() { -gl_FragColor = paint(texCoord0, texCoord1) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/Mask_TextureSuper_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/Mask_TextureSuper_AlphaTest.frag deleted file mode 100644 index 08b5f03..0000000 --- a/out64/com/sun/prism/es2/glsl/Mask_TextureSuper_AlphaTest.frag +++ /dev/null @@ -1,25 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform sampler2D inputTex0; -uniform sampler2D inputTex1; -lowp vec4 paint(vec2 texCoord0, vec2 texCoord1) { -return (texture2D(inputTex0, texCoord0) * texCoord1.x) + (texture2D(inputTex1, texCoord0).a * texCoord1.y); -} -void main() { -gl_FragColor = paint(texCoord0, texCoord1) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/Solid_Color.frag b/out64/com/sun/prism/es2/glsl/Solid_Color.frag deleted file mode 100644 index 0c0b89d..0000000 --- a/out64/com/sun/prism/es2/glsl/Solid_Color.frag +++ /dev/null @@ -1,18 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying lowp vec4 perVertexColor; -void main() { -gl_FragColor = perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/Solid_Color_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/Solid_Color_AlphaTest.frag deleted file mode 100644 index 9743979..0000000 --- a/out64/com/sun/prism/es2/glsl/Solid_Color_AlphaTest.frag +++ /dev/null @@ -1,18 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying lowp vec4 perVertexColor; -void main() { -gl_FragColor = perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/Solid_ImagePattern.frag b/out64/com/sun/prism/es2/glsl/Solid_ImagePattern.frag deleted file mode 100644 index 7d3f015..0000000 --- a/out64/com/sun/prism/es2/glsl/Solid_ImagePattern.frag +++ /dev/null @@ -1,35 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform sampler2D inputTex; -uniform vec4 xParams; -uniform vec4 yParams; -uniform vec3 perspVec; -uniform vec4 content; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wParam = dot(fragCoord, perspVec); -vec2 texCoord = vec2(dot(xParams.xyz, fragCoord) / wParam + xParams.w, dot(yParams.xyz, fragCoord) / wParam + yParams.w); -texCoord = fract(texCoord); -texCoord = vec2(content.x, content.y) + texCoord * vec2(content.z, content.w); -return texture2D(inputTex, texCoord); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/Solid_ImagePattern_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/Solid_ImagePattern_AlphaTest.frag deleted file mode 100644 index 4a8a73d..0000000 --- a/out64/com/sun/prism/es2/glsl/Solid_ImagePattern_AlphaTest.frag +++ /dev/null @@ -1,35 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform sampler2D inputTex; -uniform vec4 xParams; -uniform vec4 yParams; -uniform vec3 perspVec; -uniform vec4 content; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wParam = dot(fragCoord, perspVec); -vec2 texCoord = vec2(dot(xParams.xyz, fragCoord) / wParam + xParams.w, dot(yParams.xyz, fragCoord) / wParam + yParams.w); -texCoord = fract(texCoord); -texCoord = vec2(content.x, content.y) + texCoord * vec2(content.z, content.w); -return texture2D(inputTex, texCoord); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/Solid_LinearGradient_PAD.frag b/out64/com/sun/prism/es2/glsl/Solid_LinearGradient_PAD.frag deleted file mode 100644 index 013300d..0000000 --- a/out64/com/sun/prism/es2/glsl/Solid_LinearGradient_PAD.frag +++ /dev/null @@ -1,95 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleNone(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/Solid_LinearGradient_PAD_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/Solid_LinearGradient_PAD_AlphaTest.frag deleted file mode 100644 index 40b237d..0000000 --- a/out64/com/sun/prism/es2/glsl/Solid_LinearGradient_PAD_AlphaTest.frag +++ /dev/null @@ -1,95 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleNone(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/Solid_LinearGradient_REFLECT.frag b/out64/com/sun/prism/es2/glsl/Solid_LinearGradient_REFLECT.frag deleted file mode 100644 index a554214..0000000 --- a/out64/com/sun/prism/es2/glsl/Solid_LinearGradient_REFLECT.frag +++ /dev/null @@ -1,95 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleReflect(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/Solid_LinearGradient_REFLECT_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/Solid_LinearGradient_REFLECT_AlphaTest.frag deleted file mode 100644 index b92164e..0000000 --- a/out64/com/sun/prism/es2/glsl/Solid_LinearGradient_REFLECT_AlphaTest.frag +++ /dev/null @@ -1,95 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleReflect(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/Solid_LinearGradient_REPEAT.frag b/out64/com/sun/prism/es2/glsl/Solid_LinearGradient_REPEAT.frag deleted file mode 100644 index e64aa72..0000000 --- a/out64/com/sun/prism/es2/glsl/Solid_LinearGradient_REPEAT.frag +++ /dev/null @@ -1,95 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleRepeat(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/Solid_LinearGradient_REPEAT_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/Solid_LinearGradient_REPEAT_AlphaTest.frag deleted file mode 100644 index 63fc2d6..0000000 --- a/out64/com/sun/prism/es2/glsl/Solid_LinearGradient_REPEAT_AlphaTest.frag +++ /dev/null @@ -1,95 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleRepeat(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/Solid_RadialGradient_PAD.frag b/out64/com/sun/prism/es2/glsl/Solid_RadialGradient_PAD.frag deleted file mode 100644 index 1c4cfb3..0000000 --- a/out64/com/sun/prism/es2/glsl/Solid_RadialGradient_PAD.frag +++ /dev/null @@ -1,100 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleNone(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/Solid_RadialGradient_PAD_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/Solid_RadialGradient_PAD_AlphaTest.frag deleted file mode 100644 index 3cdacd5..0000000 --- a/out64/com/sun/prism/es2/glsl/Solid_RadialGradient_PAD_AlphaTest.frag +++ /dev/null @@ -1,100 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleNone(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/Solid_RadialGradient_REFLECT.frag b/out64/com/sun/prism/es2/glsl/Solid_RadialGradient_REFLECT.frag deleted file mode 100644 index 3f09896..0000000 --- a/out64/com/sun/prism/es2/glsl/Solid_RadialGradient_REFLECT.frag +++ /dev/null @@ -1,100 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleReflect(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/Solid_RadialGradient_REFLECT_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/Solid_RadialGradient_REFLECT_AlphaTest.frag deleted file mode 100644 index c2a82bb..0000000 --- a/out64/com/sun/prism/es2/glsl/Solid_RadialGradient_REFLECT_AlphaTest.frag +++ /dev/null @@ -1,100 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleReflect(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/Solid_RadialGradient_REPEAT.frag b/out64/com/sun/prism/es2/glsl/Solid_RadialGradient_REPEAT.frag deleted file mode 100644 index ae15131..0000000 --- a/out64/com/sun/prism/es2/glsl/Solid_RadialGradient_REPEAT.frag +++ /dev/null @@ -1,100 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleRepeat(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/Solid_RadialGradient_REPEAT_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/Solid_RadialGradient_REPEAT_AlphaTest.frag deleted file mode 100644 index f0d9064..0000000 --- a/out64/com/sun/prism/es2/glsl/Solid_RadialGradient_REPEAT_AlphaTest.frag +++ /dev/null @@ -1,100 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleRepeat(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/Solid_TextureFirstPassLCD.frag b/out64/com/sun/prism/es2/glsl/Solid_TextureFirstPassLCD.frag deleted file mode 100644 index d8b47b6..0000000 --- a/out64/com/sun/prism/es2/glsl/Solid_TextureFirstPassLCD.frag +++ /dev/null @@ -1,24 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying lowp vec4 perVertexColor; -uniform sampler2D inputTex; -lowp vec4 paint(vec2 texCoord) { -vec4 result = texture2D(inputTex, texCoord); -return result; -} -void main() { -gl_FragColor = paint(texCoord0) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/Solid_TextureFirstPassLCD_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/Solid_TextureFirstPassLCD_AlphaTest.frag deleted file mode 100644 index cde6a61..0000000 --- a/out64/com/sun/prism/es2/glsl/Solid_TextureFirstPassLCD_AlphaTest.frag +++ /dev/null @@ -1,24 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying lowp vec4 perVertexColor; -uniform sampler2D inputTex; -lowp vec4 paint(vec2 texCoord) { -vec4 result = texture2D(inputTex, texCoord); -return result; -} -void main() { -gl_FragColor = paint(texCoord0) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/Solid_TextureRGB.frag b/out64/com/sun/prism/es2/glsl/Solid_TextureRGB.frag deleted file mode 100644 index 4aa6950..0000000 --- a/out64/com/sun/prism/es2/glsl/Solid_TextureRGB.frag +++ /dev/null @@ -1,23 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying lowp vec4 perVertexColor; -uniform sampler2D inputTex; -lowp vec4 paint(vec2 texCoord) { -return texture2D(inputTex, texCoord); -} -void main() { -gl_FragColor = paint(texCoord0) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/Solid_TextureRGB_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/Solid_TextureRGB_AlphaTest.frag deleted file mode 100644 index e37eee9..0000000 --- a/out64/com/sun/prism/es2/glsl/Solid_TextureRGB_AlphaTest.frag +++ /dev/null @@ -1,23 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying lowp vec4 perVertexColor; -uniform sampler2D inputTex; -lowp vec4 paint(vec2 texCoord) { -return texture2D(inputTex, texCoord); -} -void main() { -gl_FragColor = paint(texCoord0) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/Solid_TextureSecondPassLCD.frag b/out64/com/sun/prism/es2/glsl/Solid_TextureSecondPassLCD.frag deleted file mode 100644 index 0f08d33..0000000 --- a/out64/com/sun/prism/es2/glsl/Solid_TextureSecondPassLCD.frag +++ /dev/null @@ -1,46 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform sampler2D dstColor; -uniform sampler2D glyphColor; -uniform vec3 gamma; -lowp vec4 paint(vec2 texCoord, vec2 texCoord2, vec4 jslVertexColor) { -float unitXCoord = gamma.z; -vec2 dTexCoord = texCoord; -vec4 glyphClr; -dTexCoord.x = texCoord.x - unitXCoord; -glyphClr.r = texture2D(glyphColor, dTexCoord).a; -glyphClr.g = texture2D(glyphColor, texCoord).a; -dTexCoord.x = texCoord.x + unitXCoord; -glyphClr.b = texture2D(glyphColor, dTexCoord).a; -const float third = 1.0 / 3.0; -glyphClr.a = dot(glyphClr.rgb, vec3(third, third, third)); -if (glyphClr.a == 0.0){ -discard;} -vec4 dstClr = texture2D(dstColor, texCoord2); -dstClr = pow(dstClr, vec4(gamma.y, gamma.y, gamma.y, gamma.y)); -vec4 c = jslVertexColor; -vec4 glyphMix; -glyphMix.a = glyphClr.a; -glyphMix.rgb = mix(vec3(glyphClr.a, glyphClr.a, glyphClr.a), glyphClr.rgb, dstClr.a); -c = dstClr * (1.0 - glyphClr * c.a) + c * glyphMix; -c = pow(c, vec4(gamma.x, gamma.x, gamma.x, gamma.x)); -return c; -} -void main() { -gl_FragColor = paint(texCoord0, texCoord1, perVertexColor); -} diff --git a/out64/com/sun/prism/es2/glsl/Solid_TextureSecondPassLCD_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/Solid_TextureSecondPassLCD_AlphaTest.frag deleted file mode 100644 index 1b13446..0000000 --- a/out64/com/sun/prism/es2/glsl/Solid_TextureSecondPassLCD_AlphaTest.frag +++ /dev/null @@ -1,46 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -varying lowp vec4 perVertexColor; -uniform sampler2D dstColor; -uniform sampler2D glyphColor; -uniform vec3 gamma; -lowp vec4 paint(vec2 texCoord, vec2 texCoord2, vec4 jslVertexColor) { -float unitXCoord = gamma.z; -vec2 dTexCoord = texCoord; -vec4 glyphClr; -dTexCoord.x = texCoord.x - unitXCoord; -glyphClr.r = texture2D(glyphColor, dTexCoord).a; -glyphClr.g = texture2D(glyphColor, texCoord).a; -dTexCoord.x = texCoord.x + unitXCoord; -glyphClr.b = texture2D(glyphColor, dTexCoord).a; -const float third = 1.0 / 3.0; -glyphClr.a = dot(glyphClr.rgb, vec3(third, third, third)); -if (glyphClr.a == 0.0){ -discard;} -vec4 dstClr = texture2D(dstColor, texCoord2); -dstClr = pow(dstClr, vec4(gamma.y, gamma.y, gamma.y, gamma.y)); -vec4 c = jslVertexColor; -vec4 glyphMix; -glyphMix.a = glyphClr.a; -glyphMix.rgb = mix(vec3(glyphClr.a, glyphClr.a, glyphClr.a), glyphClr.rgb, dstClr.a); -c = dstClr * (1.0 - glyphClr * c.a) + c * glyphMix; -c = pow(c, vec4(gamma.x, gamma.x, gamma.x, gamma.x)); -return c; -} -void main() { -gl_FragColor = paint(texCoord0, texCoord1, perVertexColor); -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/Solid_TextureYV12.frag b/out64/com/sun/prism/es2/glsl/Solid_TextureYV12.frag deleted file mode 100644 index e6e69f8..0000000 --- a/out64/com/sun/prism/es2/glsl/Solid_TextureYV12.frag +++ /dev/null @@ -1,44 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying lowp vec4 perVertexColor; -uniform sampler2D lumaTex; -uniform sampler2D crTex; -uniform sampler2D cbTex; -uniform sampler2D alphaTex; -uniform vec4 lumaAlphaScale; -uniform vec4 cbCrScale; -const float Y_ADJUST = 16.0 / 255.0; -lowp vec4 paint(vec2 texCoord) { -vec2 imgCoord; -float luma = 1.1644 * (texture2D(lumaTex, texCoord * lumaAlphaScale.xy).a - Y_ADJUST); -float cb = texture2D(cbTex, texCoord * cbCrScale.xy).a - 0.5; -float cr = texture2D(crTex, texCoord * cbCrScale.zw).a - 0.5; -vec4 RGBA; -RGBA.r = luma + (1.5966 * cr); -RGBA.g = luma - (0.392 * cb) - (0.8132 * cr); -RGBA.b = luma + (2.0184 * cb); -if (lumaAlphaScale.z > 0.0){ -RGBA.a = texture2D(alphaTex, texCoord * lumaAlphaScale.zw).a; -RGBA.rgb *= RGBA.a; -} - else { -RGBA.a = 1.0; -} -return RGBA; -} -void main() { -gl_FragColor = paint(texCoord0) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/Solid_TextureYV12_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/Solid_TextureYV12_AlphaTest.frag deleted file mode 100644 index 720a9ba..0000000 --- a/out64/com/sun/prism/es2/glsl/Solid_TextureYV12_AlphaTest.frag +++ /dev/null @@ -1,44 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying lowp vec4 perVertexColor; -uniform sampler2D lumaTex; -uniform sampler2D crTex; -uniform sampler2D cbTex; -uniform sampler2D alphaTex; -uniform vec4 lumaAlphaScale; -uniform vec4 cbCrScale; -const float Y_ADJUST = 16.0 / 255.0; -lowp vec4 paint(vec2 texCoord) { -vec2 imgCoord; -float luma = 1.1644 * (texture2D(lumaTex, texCoord * lumaAlphaScale.xy).a - Y_ADJUST); -float cb = texture2D(cbTex, texCoord * cbCrScale.xy).a - 0.5; -float cr = texture2D(crTex, texCoord * cbCrScale.zw).a - 0.5; -vec4 RGBA; -RGBA.r = luma + (1.5966 * cr); -RGBA.g = luma - (0.392 * cb) - (0.8132 * cr); -RGBA.b = luma + (2.0184 * cb); -if (lumaAlphaScale.z > 0.0){ -RGBA.a = texture2D(alphaTex, texCoord * lumaAlphaScale.zw).a; -RGBA.rgb *= RGBA.a; -} - else { -RGBA.a = 1.0; -} -return RGBA; -} -void main() { -gl_FragColor = paint(texCoord0) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/Texture_Color.frag b/out64/com/sun/prism/es2/glsl/Texture_Color.frag deleted file mode 100644 index 658d8c0..0000000 --- a/out64/com/sun/prism/es2/glsl/Texture_Color.frag +++ /dev/null @@ -1,23 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying lowp vec4 perVertexColor; -uniform sampler2D maskInput; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a; -} -void main() { -gl_FragColor = mask(texCoord0) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/Texture_Color_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/Texture_Color_AlphaTest.frag deleted file mode 100644 index 7e50976..0000000 --- a/out64/com/sun/prism/es2/glsl/Texture_Color_AlphaTest.frag +++ /dev/null @@ -1,23 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying lowp vec4 perVertexColor; -uniform sampler2D maskInput; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a; -} -void main() { -gl_FragColor = mask(texCoord0) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/Texture_ImagePattern.frag b/out64/com/sun/prism/es2/glsl/Texture_ImagePattern.frag deleted file mode 100644 index 3a532e3..0000000 --- a/out64/com/sun/prism/es2/glsl/Texture_ImagePattern.frag +++ /dev/null @@ -1,40 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform sampler2D maskInput; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a; -} -uniform sampler2D inputTex; -uniform vec4 xParams; -uniform vec4 yParams; -uniform vec3 perspVec; -uniform vec4 content; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wParam = dot(fragCoord, perspVec); -vec2 texCoord = vec2(dot(xParams.xyz, fragCoord) / wParam + xParams.w, dot(yParams.xyz, fragCoord) / wParam + yParams.w); -texCoord = fract(texCoord); -texCoord = vec2(content.x, content.y) + texCoord * vec2(content.z, content.w); -return texture2D(inputTex, texCoord); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/Texture_ImagePattern_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/Texture_ImagePattern_AlphaTest.frag deleted file mode 100644 index 0349014..0000000 --- a/out64/com/sun/prism/es2/glsl/Texture_ImagePattern_AlphaTest.frag +++ /dev/null @@ -1,40 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform sampler2D maskInput; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a; -} -uniform sampler2D inputTex; -uniform vec4 xParams; -uniform vec4 yParams; -uniform vec3 perspVec; -uniform vec4 content; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wParam = dot(fragCoord, perspVec); -vec2 texCoord = vec2(dot(xParams.xyz, fragCoord) / wParam + xParams.w, dot(yParams.xyz, fragCoord) / wParam + yParams.w); -texCoord = fract(texCoord); -texCoord = vec2(content.x, content.y) + texCoord * vec2(content.z, content.w); -return texture2D(inputTex, texCoord); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/Texture_LinearGradient_PAD.frag b/out64/com/sun/prism/es2/glsl/Texture_LinearGradient_PAD.frag deleted file mode 100644 index cca4fa6..0000000 --- a/out64/com/sun/prism/es2/glsl/Texture_LinearGradient_PAD.frag +++ /dev/null @@ -1,100 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform sampler2D maskInput; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleNone(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/Texture_LinearGradient_PAD_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/Texture_LinearGradient_PAD_AlphaTest.frag deleted file mode 100644 index b7b7154..0000000 --- a/out64/com/sun/prism/es2/glsl/Texture_LinearGradient_PAD_AlphaTest.frag +++ /dev/null @@ -1,100 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform sampler2D maskInput; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleNone(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/Texture_LinearGradient_REFLECT.frag b/out64/com/sun/prism/es2/glsl/Texture_LinearGradient_REFLECT.frag deleted file mode 100644 index 45d3700..0000000 --- a/out64/com/sun/prism/es2/glsl/Texture_LinearGradient_REFLECT.frag +++ /dev/null @@ -1,100 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform sampler2D maskInput; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleReflect(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/Texture_LinearGradient_REFLECT_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/Texture_LinearGradient_REFLECT_AlphaTest.frag deleted file mode 100644 index 4f6c014..0000000 --- a/out64/com/sun/prism/es2/glsl/Texture_LinearGradient_REFLECT_AlphaTest.frag +++ /dev/null @@ -1,100 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform sampler2D maskInput; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleReflect(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/Texture_LinearGradient_REPEAT.frag b/out64/com/sun/prism/es2/glsl/Texture_LinearGradient_REPEAT.frag deleted file mode 100644 index 5d610b4..0000000 --- a/out64/com/sun/prism/es2/glsl/Texture_LinearGradient_REPEAT.frag +++ /dev/null @@ -1,100 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform sampler2D maskInput; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleRepeat(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/Texture_LinearGradient_REPEAT_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/Texture_LinearGradient_REPEAT_AlphaTest.frag deleted file mode 100644 index bbe927c..0000000 --- a/out64/com/sun/prism/es2/glsl/Texture_LinearGradient_REPEAT_AlphaTest.frag +++ /dev/null @@ -1,100 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform sampler2D maskInput; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 gradParams; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float dist = dot(fragCoord, gradParams.xyz); -float wdist = dot(fragCoord, perspVec); -return cycleRepeat(gradParams.w + dist / wdist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/Texture_RadialGradient_PAD.frag b/out64/com/sun/prism/es2/glsl/Texture_RadialGradient_PAD.frag deleted file mode 100644 index 163db93..0000000 --- a/out64/com/sun/prism/es2/glsl/Texture_RadialGradient_PAD.frag +++ /dev/null @@ -1,105 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform sampler2D maskInput; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleNone(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/Texture_RadialGradient_PAD_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/Texture_RadialGradient_PAD_AlphaTest.frag deleted file mode 100644 index 910f301..0000000 --- a/out64/com/sun/prism/es2/glsl/Texture_RadialGradient_PAD_AlphaTest.frag +++ /dev/null @@ -1,105 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform sampler2D maskInput; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleNone(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/Texture_RadialGradient_REFLECT.frag b/out64/com/sun/prism/es2/glsl/Texture_RadialGradient_REFLECT.frag deleted file mode 100644 index 300d845..0000000 --- a/out64/com/sun/prism/es2/glsl/Texture_RadialGradient_REFLECT.frag +++ /dev/null @@ -1,105 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform sampler2D maskInput; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleReflect(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/Texture_RadialGradient_REFLECT_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/Texture_RadialGradient_REFLECT_AlphaTest.frag deleted file mode 100644 index b8e1946..0000000 --- a/out64/com/sun/prism/es2/glsl/Texture_RadialGradient_REFLECT_AlphaTest.frag +++ /dev/null @@ -1,105 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform sampler2D maskInput; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleReflect(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/Texture_RadialGradient_REPEAT.frag b/out64/com/sun/prism/es2/glsl/Texture_RadialGradient_REPEAT.frag deleted file mode 100644 index 2d1fd44..0000000 --- a/out64/com/sun/prism/es2/glsl/Texture_RadialGradient_REPEAT.frag +++ /dev/null @@ -1,105 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform sampler2D maskInput; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleRepeat(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0) * paint(pixcoord) * perVertexColor; -} diff --git a/out64/com/sun/prism/es2/glsl/Texture_RadialGradient_REPEAT_AlphaTest.frag b/out64/com/sun/prism/es2/glsl/Texture_RadialGradient_REPEAT_AlphaTest.frag deleted file mode 100644 index cf3bf9f..0000000 --- a/out64/com/sun/prism/es2/glsl/Texture_RadialGradient_REPEAT_AlphaTest.frag +++ /dev/null @@ -1,105 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying lowp vec4 perVertexColor; -uniform vec4 jsl_pixCoordOffset; -uniform sampler2D maskInput; -lowp float mask(vec2 texCoord) { -return texture2D(maskInput, texCoord).a; -} -const int MAX_FRACTIONS = 12; -const float TEXTURE_WIDTH = 16.0; -const float FULL_TEXEL_X = 1.0 / TEXTURE_WIDTH; -const float HALF_TEXEL_X = FULL_TEXEL_X / 2.0; -uniform vec4 fractions[12]; -uniform sampler2D colors; -uniform float offset; -vec4 sampleGradient(float dist) { -int i; -float relFraction = 0.0; -{ -relFraction += clamp((dist - fractions[0].x) * fractions[0].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[1].x) * fractions[1].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[2].x) * fractions[2].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[3].x) * fractions[3].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[4].x) * fractions[4].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[5].x) * fractions[5].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[6].x) * fractions[6].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[7].x) * fractions[7].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[8].x) * fractions[8].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[9].x) * fractions[9].y, 0.0, 1.0); -} -{ -relFraction += clamp((dist - fractions[10].x) * fractions[10].y, 0.0, 1.0); -} -float tc = HALF_TEXEL_X + (FULL_TEXEL_X * relFraction); -return texture2D(colors, vec2(tc, offset)); -} -vec4 cycleNone(float dist) { -if (dist <= 0.0){ -return texture2D(colors, vec2(0.0, offset)); -} - else if (dist >= 1.0){ -return texture2D(colors, vec2(1.0, offset)); -} - else { -return sampleGradient(dist); -} -} -vec4 cycleReflect(float dist) { -dist = 1.0 - (abs(fract(dist * 0.5) - 0.5) * 2.0); -return sampleGradient(dist); -} -vec4 cycleRepeat(float dist) { -dist = fract(dist); -return sampleGradient(dist); -} -uniform vec4 m0; -uniform vec4 m1; -uniform vec3 precalc; -uniform vec3 perspVec; -lowp vec4 paint(vec2 winCoord) { -vec3 fragCoord = vec3(winCoord.x, winCoord.y, 1.0); -float wdist = dot(fragCoord, perspVec); -float x = dot(fragCoord, m0.xyz) / wdist + m0.w; -float y = dot(fragCoord, m1.xyz) / wdist + m1.w; -float xfx = x - precalc.x; -float dist = (precalc.x * xfx + sqrt(xfx * xfx + y * y * precalc.y)) * precalc.z; -return cycleRepeat(dist); -} -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -gl_FragColor = mask(texCoord0) * paint(pixcoord) * perVertexColor; -if (gl_FragColor.a == 0.0)discard;} diff --git a/out64/com/sun/prism/es2/glsl/diffuse_color.frag b/out64/com/sun/prism/es2/glsl/diffuse_color.frag deleted file mode 100644 index 9900d78..0000000 --- a/out64/com/sun/prism/es2/glsl/diffuse_color.frag +++ /dev/null @@ -1,62 +0,0 @@ -/* - * Copyright (c) 2013, 2020, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -// diffuse color fragment shader - -#ifdef GL_ES - -#ifndef EXTENSION_APPLIED -#define EXTENSION_APPLIED -#extension GL_OES_standard_derivatives : enable -#endif - -// Define default float precision for fragment shaders -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif - -#else - -// Ignore GL_ES precision specifiers: -#define lowp -#define mediump -#define highp - -#endif - -/*not used -uniform vec4 diffuseColor; -uniform sampler2D diffuseTexture; - -varying vec2 oTexCoords; - -vec4 apply_diffuse() { - return diffuseColor; -} -*/ diff --git a/out64/com/sun/prism/es2/glsl/diffuse_none.frag b/out64/com/sun/prism/es2/glsl/diffuse_none.frag deleted file mode 100644 index 2f6557f..0000000 --- a/out64/com/sun/prism/es2/glsl/diffuse_none.frag +++ /dev/null @@ -1,61 +0,0 @@ -/* - * Copyright (c) 2013, 2020, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -// diffuse fragment shader - -#ifdef GL_ES - -#ifndef EXTENSION_APPLIED -#define EXTENSION_APPLIED -#extension GL_OES_standard_derivatives : enable -#endif - -// Define default float precision for fragment shaders -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif - -#else - -// Ignore GL_ES precision specifiers: -#define lowp -#define mediump -#define highp - -#endif - -uniform vec4 diffuseColor; -uniform sampler2D diffuseTexture; - -varying vec2 oTexCoords; - -vec4 apply_diffuse() { - return vec4(0); -} - diff --git a/out64/com/sun/prism/es2/glsl/diffuse_texture.frag b/out64/com/sun/prism/es2/glsl/diffuse_texture.frag deleted file mode 100644 index c6f7fb2..0000000 --- a/out64/com/sun/prism/es2/glsl/diffuse_texture.frag +++ /dev/null @@ -1,61 +0,0 @@ -/* - * Copyright (c) 2013, 2020, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -// main fragment shader - -#ifdef GL_ES - -#ifndef EXTENSION_APPLIED -#define EXTENSION_APPLIED -#extension GL_OES_standard_derivatives : enable -#endif - -// Define default float precision for fragment shaders -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif - -#else - -// Ignore GL_ES precision specifiers: -#define lowp -#define mediump -#define highp - -#endif - -uniform vec4 diffuseColor; -uniform sampler2D diffuseTexture; - -varying vec2 oTexCoords; - -vec4 apply_diffuse() { - vec4 dTexColor = texture2D(diffuseTexture, oTexCoords); - return dTexColor * diffuseColor; -} diff --git a/out64/com/sun/prism/es2/glsl/main.vert b/out64/com/sun/prism/es2/glsl/main.vert deleted file mode 100644 index cd69612..0000000 --- a/out64/com/sun/prism/es2/glsl/main.vert +++ /dev/null @@ -1,119 +0,0 @@ -/* - * Copyright (c) 2013, 2022, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -uniform mat4 viewProjectionMatrix; -uniform mat4 worldMatrix; -uniform vec3 camPos; -uniform vec3 ambientColor; - -attribute vec3 pos; -attribute vec2 texCoords; -attribute vec4 tangent; - -struct Light { - vec4 pos; - vec3 color; - vec4 attn; - vec3 dir; - float range; - float cosOuter; - float denom; // cosInner - cosOuter - float falloff; -}; - -//3 lights used -uniform Light lights[3]; - -varying vec4 lightTangentSpacePositions[3]; -varying vec4 lightTangentSpaceDirections[3]; -varying vec2 oTexCoords; -varying vec3 eyePos; - -vec3 getLocalVector(vec3 global, vec3 tangentFrame[3]) { - return vec3( dot(global,tangentFrame[1]), dot(global,tangentFrame[2]), dot(global,tangentFrame[0]) ); -} - -void main() -{ - vec3 tangentFrame[3]; - - vec4 worldPos = worldMatrix * vec4(pos, 1.0); - - // Note: The breaking of a vector and scale computation statement into - // 2 separate statements is intentional to workaround a shader - // compiler bug on the Freescale iMX6 platform. See RT-37789 for details. - vec3 t1 = tangent.xyz * tangent.yzx; - t1 *= 2.0; - vec3 t2 = tangent.zxy * tangent.www; - t2 *= 2.0; - vec3 t3 = tangent.xyz * tangent.xyz; - t3 *= 2.0; - vec3 t4 = 1.0-(t3+t3.yzx); - - vec3 r1 = t1 + t2; - vec3 r2 = t1 - t2; - - tangentFrame[0] = vec3(t4.y, r1.x, r2.z); - tangentFrame[1] = vec3(r2.x, t4.z, r1.y); - tangentFrame[2] = vec3(r1.z, r2.y, t4.x); - tangentFrame[2] *= (tangent.w>=0.0) ? 1.0 : -1.0; - - mat3 sWorldMatrix = mat3(worldMatrix[0].xyz, - worldMatrix[1].xyz, - worldMatrix[2].xyz); - - //Translate the tangent frame to world space. - tangentFrame[0] = sWorldMatrix * tangentFrame[0]; - tangentFrame[1] = sWorldMatrix * tangentFrame[1]; - tangentFrame[2] = sWorldMatrix * tangentFrame[2]; - - vec3 Eye = camPos - worldPos.xyz; - - eyePos = getLocalVector(Eye, tangentFrame); - - vec3 L = lights[0].pos.xyz - worldPos.xyz; - lightTangentSpacePositions[0] = vec4( getLocalVector(L,tangentFrame)*lights[0].pos.w, 1.0); - - L = lights[1].pos.xyz - worldPos.xyz; - lightTangentSpacePositions[1] = vec4( getLocalVector(L,tangentFrame)*lights[1].pos.w, 1.0); - - L = lights[2].pos.xyz - worldPos.xyz; - lightTangentSpacePositions[2] = vec4( getLocalVector(L,tangentFrame)*lights[2].pos.w, 1.0); - - vec3 D = lights[0].dir.xyz; - lightTangentSpaceDirections[0] = vec4( getLocalVector(D,tangentFrame), 1.0); - - D = lights[1].dir.xyz; - lightTangentSpaceDirections[1] = vec4( getLocalVector(D,tangentFrame), 1.0); - - D = lights[2].dir.xyz; - lightTangentSpaceDirections[2] = vec4( getLocalVector(D,tangentFrame), 1.0); - - mat4 mvpMatrix = viewProjectionMatrix * worldMatrix; - - //Send texcoords to Pixel Shader and calculate vertex position. - oTexCoords = texCoords; - gl_Position = mvpMatrix * vec4(pos,1.0); -} diff --git a/out64/com/sun/prism/es2/glsl/main0Lights.frag b/out64/com/sun/prism/es2/glsl/main0Lights.frag deleted file mode 100644 index 4b50e0c..0000000 --- a/out64/com/sun/prism/es2/glsl/main0Lights.frag +++ /dev/null @@ -1,71 +0,0 @@ -/* - * Copyright (c) 2013, 2020, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -// main fragment shader - -#ifdef GL_ES - -#ifndef EXTENSION_APPLIED -#define EXTENSION_APPLIED -#extension GL_OES_standard_derivatives : enable -#endif - -// Define default float precision for fragment shaders -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif - -#else - -// Ignore GL_ES precision specifiers: -#define lowp -#define mediump -#define highp - -#endif - -vec4 apply_diffuse(); -vec4 apply_selfIllum(); - -uniform vec3 ambientColor; - -varying vec3 eyePos; - -void main() -{ - gl_FragColor = vec4(0.0,0.0,0.0,1.0); - vec4 diffuse = apply_diffuse(); - - if (diffuse.a == 0.0) discard; - - vec3 rez = (ambientColor) * diffuse.xyz; - rez += apply_selfIllum().xyz; - - gl_FragColor = vec4(clamp(rez, 0.0, 1.0) , diffuse.a); -} diff --git a/out64/com/sun/prism/es2/glsl/main1Light.frag b/out64/com/sun/prism/es2/glsl/main1Light.frag deleted file mode 100644 index 6889855..0000000 --- a/out64/com/sun/prism/es2/glsl/main1Light.frag +++ /dev/null @@ -1,166 +0,0 @@ -/* - * Copyright (c) 2013, 2022, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -// main fragment shader - -#ifdef GL_ES - -#ifndef EXTENSION_APPLIED -#define EXTENSION_APPLIED -#extension GL_OES_standard_derivatives : enable -#endif - -// Define default float precision for fragment shaders -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif - -#else - -// Ignore GL_ES precision specifiers: -#define lowp -#define mediump -#define highp - -#endif - -vec4 apply_diffuse(); -vec4 apply_specular(); -vec3 apply_normal(); -vec4 apply_selfIllum(); - -struct Light { - vec4 pos; - vec3 color; - vec4 attn; - vec3 dir; - float range; - float cosOuter; - float denom; // cosInner - cosOuter - float falloff; -}; - -uniform vec3 ambientColor; -uniform Light lights[3]; - -varying vec3 eyePos; -varying vec4 lightTangentSpacePositions[3]; -varying vec4 lightTangentSpaceDirections[3]; - -// Because pow(0, 0) is undefined (https://www.khronos.org/registry/OpenGL-Refpages/es3.0/html/pow.xhtml), -// we need special treatment for falloff == 0 cases -float computeSpotlightFactor(vec3 l, vec3 lightDir, float cosOuter, float denom, float falloff) { - if (falloff == 0.0 && cosOuter == -1.0) { // point light optimization (cosOuter == -1 is outerAngle == 180) - return 1.0; - } - float cosAngle = dot(normalize(-lightDir), l); - float cutoff = cosAngle - cosOuter; - if (falloff != 0.0) { - return pow(clamp(cutoff / denom, 0.0, 1.0), falloff); - } - return cutoff >= 0.0 ? 1.0 : 0.0; -} - -/* - * The methods 'computeSpotlightFactor2' and 'computeSpotlightFactor3' are alternatives to the 'computeSpotlightFactor' - * method that was chosen for its better performance. They are kept for the case that a future changes will make them - * more performant. - * -float computeSpotlightFactor2(vec3 l, vec3 lightDir, float cosOuter, float denom, float falloff) { - if (falloff != 0.0) { - float cosAngle = dot(normalize(-lightDir), l); - float cutoff = cosAngle - cosOuter; - return pow(clamp(cutoff / denom, 0.0, 1.0), falloff); - } - if (cosOuter == -1.0) { // point light optimization (cosOuter == -1 is outerAngle == 180) - return 1.0; - } - float cosAngle = dot(normalize(-lightDir), l); - float cutoff = cosAngle - cosOuter; - return cutoff >= 0.0 ? 1.0 : 0.0; -} - -float computeSpotlightFactor3(vec3 l, vec3 lightDir, float cosOuter, float denom, float falloff) { - float cosAngle = dot(normalize(-lightDir), l); - float cutoff = cosAngle - cosOuter; - if (falloff != 0.0) { - return pow(clamp(cutoff / denom, 0.0, 1.0), falloff); - } - return cutoff >= 0.0 ? 1.0 : 0.0; -} -*/ - -void computeLight(int i, vec3 n, vec3 refl, float specPower, inout vec3 d, inout vec3 s) { - Light light = lights[i]; - vec3 lightDir = lightTangentSpaceDirections[i].xyz; - // testing if w is 0 or 1 using <0.5 since equality check for floating points might not work well - if (light.attn.w < 0.5) { - d += clamp(dot(n, -lightDir), 0.0, 1.0) * light.color.rgb; - s += pow(clamp(dot(-refl, -lightDir), 0.0, 1.0), specPower) * light.color.rgb; - return; - } - - vec3 pos = lightTangentSpacePositions[i].xyz; - float dist = length(pos); - if (dist > light.range) { - return; - } - vec3 l = normalize(pos); - - float spotlightFactor = computeSpotlightFactor(l, lightDir, light.cosOuter, light.denom, light.falloff); - - float invAttnFactor = light.attn.x + light.attn.y * dist + light.attn.z * dist * dist; - - vec3 attenuatedColor = light.color.rgb * spotlightFactor / invAttnFactor; - d += clamp(dot(n,l), 0.0, 1.0) * attenuatedColor; - s += pow(clamp(dot(-refl, l), 0.0, 1.0), specPower) * attenuatedColor; -} - -void main() -{ - vec4 diffuse = apply_diffuse(); - - if (diffuse.a == 0.0) discard; - - vec3 n = apply_normal(); - vec3 refl = reflect(normalize(eyePos), n); - - vec3 d = vec3(0.0); - vec3 s = vec3(0.0); - - vec4 specular = apply_specular(); - float power = specular.a; - - computeLight(0, n, refl, power, d, s); - - vec3 rez = (ambientColor + d) * diffuse.xyz + s * specular.rgb; - rez += apply_selfIllum().xyz; - - gl_FragColor = vec4(clamp(rez, 0.0, 1.0), diffuse.a); -} diff --git a/out64/com/sun/prism/es2/glsl/main2Lights.frag b/out64/com/sun/prism/es2/glsl/main2Lights.frag deleted file mode 100644 index 310f9b6..0000000 --- a/out64/com/sun/prism/es2/glsl/main2Lights.frag +++ /dev/null @@ -1,167 +0,0 @@ -/* - * Copyright (c) 2013, 2022, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -// main fragment shader - -#ifdef GL_ES - -#ifndef EXTENSION_APPLIED -#define EXTENSION_APPLIED -#extension GL_OES_standard_derivatives : enable -#endif - -// Define default float precision for fragment shaders -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif - -#else - -// Ignore GL_ES precision specifiers: -#define lowp -#define mediump -#define highp - -#endif - -vec4 apply_diffuse(); -vec4 apply_specular(); -vec3 apply_normal(); -vec4 apply_selfIllum(); - -struct Light { - vec4 pos; - vec3 color; - vec4 attn; - vec3 dir; - float range; - float cosOuter; - float denom; // cosInner - cosOuter - float falloff; -}; - -uniform vec3 ambientColor; -uniform Light lights[3]; - -varying vec3 eyePos; -varying vec4 lightTangentSpacePositions[3]; -varying vec4 lightTangentSpaceDirections[3]; - -// Because pow(0, 0) is undefined (https://www.khronos.org/registry/OpenGL-Refpages/es3.0/html/pow.xhtml), -// we need special treatment for falloff == 0 cases -float computeSpotlightFactor(vec3 l, vec3 lightDir, float cosOuter, float denom, float falloff) { - if (falloff == 0.0 && cosOuter == -1.0) { // point light optimization (cosOuter == -1 is outerAngle == 180) - return 1.0; - } - float cosAngle = dot(normalize(-lightDir), l); - float cutoff = cosAngle - cosOuter; - if (falloff != 0.0) { - return pow(clamp(cutoff / denom, 0.0, 1.0), falloff); - } - return cutoff >= 0.0 ? 1.0 : 0.0; -} - -/* - * The methods 'computeSpotlightFactor2' and 'computeSpotlightFactor3' are alternatives to the 'computeSpotlightFactor' - * method that was chosen for its better performance. They are kept for the case that a future changes will make them - * more performant. - * -float computeSpotlightFactor2(vec3 l, vec3 lightDir, float cosOuter, float denom, float falloff) { - if (falloff != 0.0) { - float cosAngle = dot(normalize(-lightDir), l); - float cutoff = cosAngle - cosOuter; - return pow(clamp(cutoff / denom, 0.0, 1.0), falloff); - } - if (cosOuter == -1.0) { // point light optimization (cosOuter == -1 is outerAngle == 180) - return 1.0; - } - float cosAngle = dot(normalize(-lightDir), l); - float cutoff = cosAngle - cosOuter; - return cutoff >= 0.0 ? 1.0 : 0.0; -} - -float computeSpotlightFactor3(vec3 l, vec3 lightDir, float cosOuter, float denom, float falloff) { - float cosAngle = dot(normalize(-lightDir), l); - float cutoff = cosAngle - cosOuter; - if (falloff != 0.0) { - return pow(clamp(cutoff / denom, 0.0, 1.0), falloff); - } - return cutoff >= 0.0 ? 1.0 : 0.0; -} -*/ - -void computeLight(int i, vec3 n, vec3 refl, float specPower, inout vec3 d, inout vec3 s) { - Light light = lights[i]; - vec3 lightDir = lightTangentSpaceDirections[i].xyz; - // testing if w is 0 or 1 using <0.5 since equality check for floating points might not work well - if (light.attn.w < 0.5) { - d += clamp(dot(n, -lightDir), 0.0, 1.0) * light.color.rgb; - s += pow(clamp(dot(-refl, -lightDir), 0.0, 1.0), specPower) * light.color.rgb; - return; - } - - vec3 pos = lightTangentSpacePositions[i].xyz; - float dist = length(pos); - if (dist > light.range) { - return; - } - vec3 l = normalize(pos); - - float spotlightFactor = computeSpotlightFactor(l, lightDir, light.cosOuter, light.denom, light.falloff); - - float invAttnFactor = light.attn.x + light.attn.y * dist + light.attn.z * dist * dist; - - vec3 attenuatedColor = light.color.rgb * spotlightFactor / invAttnFactor; - d += clamp(dot(n,l), 0.0, 1.0) * attenuatedColor; - s += pow(clamp(dot(-refl, l), 0.0, 1.0), specPower) * attenuatedColor; -} - -void main() -{ - vec4 diffuse = apply_diffuse(); - - if (diffuse.a == 0.0) discard; - - vec3 n = apply_normal(); - vec3 refl = reflect(normalize(eyePos), n); - - vec3 d = vec3(0.0); - vec3 s = vec3(0.0); - - vec4 specular = apply_specular(); - float power = specular.a; - - computeLight(0, n, refl, power, d, s); - computeLight(1, n, refl, power, d, s); - - vec3 rez = (ambientColor + d) * diffuse.xyz + s * specular.rgb; - rez += apply_selfIllum().xyz; - - gl_FragColor = vec4(clamp(rez, 0.0, 1.0) , diffuse.a); -} diff --git a/out64/com/sun/prism/es2/glsl/main3Lights.frag b/out64/com/sun/prism/es2/glsl/main3Lights.frag deleted file mode 100644 index 7bdf176..0000000 --- a/out64/com/sun/prism/es2/glsl/main3Lights.frag +++ /dev/null @@ -1,168 +0,0 @@ -/* - * Copyright (c) 2013, 2022, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -// main fragment shader - -#ifdef GL_ES - -#ifndef EXTENSION_APPLIED -#define EXTENSION_APPLIED -#extension GL_OES_standard_derivatives : enable -#endif - -// Define default float precision for fragment shaders -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif - -#else - -// Ignore GL_ES precision specifiers: -#define lowp -#define mediump -#define highp - -#endif - -vec4 apply_diffuse(); -vec4 apply_specular(); -vec3 apply_normal(); -vec4 apply_selfIllum(); - -struct Light { - vec4 pos; - vec3 color; - vec4 attn; - vec3 dir; - float range; - float cosOuter; - float denom; // cosInner - cosOuter - float falloff; -}; - -uniform vec3 ambientColor; -uniform Light lights[3]; - -varying vec3 eyePos; -varying vec4 lightTangentSpacePositions[3]; -varying vec4 lightTangentSpaceDirections[3]; - -// Because pow(0, 0) is undefined (https://www.khronos.org/registry/OpenGL-Refpages/es3.0/html/pow.xhtml), -// we need special treatment for falloff == 0 cases -float computeSpotlightFactor(vec3 l, vec3 lightDir, float cosOuter, float denom, float falloff) { - if (falloff == 0.0 && cosOuter == -1.0) { // point light optimization (cosOuter == -1 is outerAngle == 180) - return 1.0; - } - float cosAngle = dot(normalize(-lightDir), l); - float cutoff = cosAngle - cosOuter; - if (falloff != 0.0) { - return pow(clamp(cutoff / denom, 0.0, 1.0), falloff); - } - return cutoff >= 0.0 ? 1.0 : 0.0; -} - -/* - * The methods 'computeSpotlightFactor2' and 'computeSpotlightFactor3' are alternatives to the 'computeSpotlightFactor' - * method that was chosen for its better performance. They are kept for the case that a future changes will make them - * more performant. - * -float computeSpotlightFactor2(vec3 l, vec3 lightDir, float cosOuter, float denom, float falloff) { - if (falloff != 0.0) { - float cosAngle = dot(normalize(-lightDir), l); - float cutoff = cosAngle - cosOuter; - return pow(clamp(cutoff / denom, 0.0, 1.0), falloff); - } - if (cosOuter == -1.0) { // point light optimization (cosOuter == -1 is outerAngle == 180) - return 1.0; - } - float cosAngle = dot(normalize(-lightDir), l); - float cutoff = cosAngle - cosOuter; - return cutoff >= 0.0 ? 1.0 : 0.0; -} - -float computeSpotlightFactor3(vec3 l, vec3 lightDir, float cosOuter, float denom, float falloff) { - float cosAngle = dot(normalize(-lightDir), l); - float cutoff = cosAngle - cosOuter; - if (falloff != 0.0) { - return pow(clamp(cutoff / denom, 0.0, 1.0), falloff); - } - return cutoff >= 0.0 ? 1.0 : 0.0; -} -*/ - -void computeLight(int i, vec3 n, vec3 refl, float specPower, inout vec3 d, inout vec3 s) { - Light light = lights[i]; - vec3 lightDir = lightTangentSpaceDirections[i].xyz; - // testing if w is 0 or 1 using <0.5 since equality check for floating points might not work well - if (light.attn.w < 0.5) { - d += clamp(dot(n, -lightDir), 0.0, 1.0) * light.color.rgb; - s += pow(clamp(dot(-refl, -lightDir), 0.0, 1.0), specPower) * light.color.rgb; - return; - } - - vec3 pos = lightTangentSpacePositions[i].xyz; - float dist = length(pos); - if (dist > light.range) { - return; - } - vec3 l = normalize(pos); - - float spotlightFactor = computeSpotlightFactor(l, lightDir, light.cosOuter, light.denom, light.falloff); - - float invAttnFactor = light.attn.x + light.attn.y * dist + light.attn.z * dist * dist; - - vec3 attenuatedColor = light.color.rgb * spotlightFactor / invAttnFactor; - d += clamp(dot(n,l), 0.0, 1.0) * attenuatedColor; - s += pow(clamp(dot(-refl, l), 0.0, 1.0), specPower) * attenuatedColor; -} - -void main() -{ - vec4 diffuse = apply_diffuse(); - - if (diffuse.a == 0.0) discard; - - vec3 n = apply_normal(); - vec3 refl = reflect(normalize(eyePos), n); - - vec3 d = vec3(0.0); - vec3 s = vec3(0.0); - - vec4 specular = apply_specular(); - float power = specular.a; - - computeLight(0, n, refl, power, d, s); - computeLight(1, n, refl, power, d, s); - computeLight(2, n, refl, power, d, s); - - vec3 rez = (ambientColor + d) * diffuse.xyz + s * specular.rgb; - rez += apply_selfIllum().xyz; - - gl_FragColor = vec4(clamp(rez, 0.0, 1.0) , diffuse.a); -} diff --git a/out64/com/sun/prism/es2/glsl/normalMap_none.frag b/out64/com/sun/prism/es2/glsl/normalMap_none.frag deleted file mode 100644 index 8dc44e4..0000000 --- a/out64/com/sun/prism/es2/glsl/normalMap_none.frag +++ /dev/null @@ -1,58 +0,0 @@ -/* - * Copyright (c) 2013, 2020, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -// no texture normal map fragment shader - -#ifdef GL_ES - -#ifndef EXTENSION_APPLIED -#define EXTENSION_APPLIED -#extension GL_OES_standard_derivatives : enable -#endif - -// Define default float precision for fragment shaders -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif - -#else - -// Ignore GL_ES precision specifiers: -#define lowp -#define mediump -#define highp - -#endif - -uniform sampler2D normalMap; - -vec3 apply_normal() { - return vec3(0.0,0.0,1.0); -} - diff --git a/out64/com/sun/prism/es2/glsl/normalMap_texture.frag b/out64/com/sun/prism/es2/glsl/normalMap_texture.frag deleted file mode 100644 index d587680..0000000 --- a/out64/com/sun/prism/es2/glsl/normalMap_texture.frag +++ /dev/null @@ -1,60 +0,0 @@ -/* - * Copyright (c) 2013, 2020, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -// normal map fragment shader - -#ifdef GL_ES - -#ifndef EXTENSION_APPLIED -#define EXTENSION_APPLIED -#extension GL_OES_standard_derivatives : enable -#endif - -// Define default float precision for fragment shaders -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif - -#else - -// Ignore GL_ES precision specifiers: -#define lowp -#define mediump -#define highp - -#endif - -uniform sampler2D normalMap; - -vec3 apply_normal() { - vec4 normal = texture2D(normalMap, oTexCoords); - vec3 retVal = normalize(normal.xyz * 2.0 - 1.0); - return retVal; -} - diff --git a/out64/com/sun/prism/es2/glsl/selfIllum_none.frag b/out64/com/sun/prism/es2/glsl/selfIllum_none.frag deleted file mode 100644 index b92e429..0000000 --- a/out64/com/sun/prism/es2/glsl/selfIllum_none.frag +++ /dev/null @@ -1,58 +0,0 @@ -/* - * Copyright (c) 2013, 2020, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -// no-op selfIllum fragment shader - -#ifdef GL_ES - -#ifndef EXTENSION_APPLIED -#define EXTENSION_APPLIED -#extension GL_OES_standard_derivatives : enable -#endif - -// Define default float precision for fragment shaders -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif - -#else - -// Ignore GL_ES precision specifiers: -#define lowp -#define mediump -#define highp - -#endif - -uniform sampler2D selfIllumTexture; - -vec4 apply_selfIllum() { - return vec4(0.0); -} - diff --git a/out64/com/sun/prism/es2/glsl/selfIllum_texture.frag b/out64/com/sun/prism/es2/glsl/selfIllum_texture.frag deleted file mode 100644 index 6c0d1e7..0000000 --- a/out64/com/sun/prism/es2/glsl/selfIllum_texture.frag +++ /dev/null @@ -1,58 +0,0 @@ -/* - * Copyright (c) 2013, 2020, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -// texture selfIllum fragment shader - -#ifdef GL_ES - -#ifndef EXTENSION_APPLIED -#define EXTENSION_APPLIED -#extension GL_OES_standard_derivatives : enable -#endif - -// Define default float precision for fragment shaders -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif - -#else - -// Ignore GL_ES precision specifiers: -#define lowp -#define mediump -#define highp - -#endif - -uniform sampler2D selfIllumTexture; - -vec4 apply_selfIllum() { - return texture2D(selfIllumTexture, oTexCoords); -} - diff --git a/out64/com/sun/prism/es2/glsl/specular_color.frag b/out64/com/sun/prism/es2/glsl/specular_color.frag deleted file mode 100644 index 0e7a71a..0000000 --- a/out64/com/sun/prism/es2/glsl/specular_color.frag +++ /dev/null @@ -1,59 +0,0 @@ -/* - * Copyright (c) 2013, 2020, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -// specular color fragment shader - -#ifdef GL_ES - -#ifndef EXTENSION_APPLIED -#define EXTENSION_APPLIED -#extension GL_OES_standard_derivatives : enable -#endif - -// Define default float precision for fragment shaders -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif - -#else - -// Ignore GL_ES precision specifiers: -#define lowp -#define mediump -#define highp - -#endif - -uniform vec4 specularColor; -uniform sampler2D specularMap; - -vec4 apply_specular() -{ - return specularColor; -} diff --git a/out64/com/sun/prism/es2/glsl/specular_mix.frag b/out64/com/sun/prism/es2/glsl/specular_mix.frag deleted file mode 100644 index 0e99457..0000000 --- a/out64/com/sun/prism/es2/glsl/specular_mix.frag +++ /dev/null @@ -1,63 +0,0 @@ -/* - * Copyright (c) 2013, 2020, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -// specular mix fragment shader - -#ifdef GL_ES - -#ifndef EXTENSION_APPLIED -#define EXTENSION_APPLIED -#extension GL_OES_standard_derivatives : enable -#endif - -// Define default float precision for fragment shaders -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif - -#else - -// Ignore GL_ES precision specifiers: -#define lowp -#define mediump -#define highp - -#endif - -uniform vec4 specularColor; -uniform sampler2D specularMap; - -vec4 apply_specular() -{ - vec3 tSpec = texture2D(specularMap, oTexCoords).rgb; - float sPower = specularColor.a; - sPower *= dot(tSpec, vec3(0.299, 0.587, 0.114)); // Rec. 601 luma conversion - tSpec *= specularColor.rgb; - return vec4(tSpec, sPower); -} diff --git a/out64/com/sun/prism/es2/glsl/specular_none.frag b/out64/com/sun/prism/es2/glsl/specular_none.frag deleted file mode 100644 index 24c30fd..0000000 --- a/out64/com/sun/prism/es2/glsl/specular_none.frag +++ /dev/null @@ -1,58 +0,0 @@ -/* - * Copyright (c) 2013, 2020, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -// no specular fragment shader - -#ifdef GL_ES - -#ifndef EXTENSION_APPLIED -#define EXTENSION_APPLIED -#extension GL_OES_standard_derivatives : enable -#endif - -// Define default float precision for fragment shaders -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif - -#else - -// Ignore GL_ES precision specifiers: -#define lowp -#define mediump -#define highp - -#endif - -uniform sampler2D specularMap; - -vec4 apply_specular() -{ - return vec4(0.0,0.0,0.0,0.0); -} diff --git a/out64/com/sun/prism/es2/glsl/specular_texture.frag b/out64/com/sun/prism/es2/glsl/specular_texture.frag deleted file mode 100644 index 540e6ca..0000000 --- a/out64/com/sun/prism/es2/glsl/specular_texture.frag +++ /dev/null @@ -1,62 +0,0 @@ -/* - * Copyright (c) 2013, 2020, Oracle and/or its affiliates. All rights reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Oracle designates this - * particular file as subject to the "Classpath" exception as provided - * by Oracle in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA - * or visit www.oracle.com if you need additional information or have any - * questions. - */ - -// specular texture fragment shader - -#ifdef GL_ES - -#ifndef EXTENSION_APPLIED -#define EXTENSION_APPLIED -#extension GL_OES_standard_derivatives : enable -#endif - -// Define default float precision for fragment shaders -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif - -#else - -// Ignore GL_ES precision specifiers: -#define lowp -#define mediump -#define highp - -#endif - -uniform vec4 specularColor; -uniform sampler2D specularMap; - -vec4 apply_specular() -{ - vec3 tSpec = texture2D(specularMap, oTexCoords).rgb; - float sPower = specularColor.a; - sPower *= dot(tSpec, vec3(0.299, 0.587, 0.114)); // Rec. 601 luma conversion - return vec4(tSpec, sPower); -} diff --git a/out64/com/sun/prism/image/CachingCompoundImage.class b/out64/com/sun/prism/image/CachingCompoundImage.class deleted file mode 100644 index bbeda5d..0000000 Binary files a/out64/com/sun/prism/image/CachingCompoundImage.class and /dev/null differ diff --git a/out64/com/sun/prism/image/CompoundCoords.class b/out64/com/sun/prism/image/CompoundCoords.class deleted file mode 100644 index 543aa91..0000000 Binary files a/out64/com/sun/prism/image/CompoundCoords.class and /dev/null differ diff --git a/out64/com/sun/prism/image/CompoundImage.class b/out64/com/sun/prism/image/CompoundImage.class deleted file mode 100644 index bf285f6..0000000 Binary files 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b/out64/com/sun/scenario/effect/impl/es2/glsl/Blend_ADD.frag deleted file mode 100644 index 2e840cd..0000000 --- a/out64/com/sun/scenario/effect/impl/es2/glsl/Blend_ADD.frag +++ /dev/null @@ -1,28 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -uniform sampler2D botImg; -uniform sampler2D topImg; -uniform float opacity; -vec4 blend_add(vec4 bot, vec4 top) { -vec4 mix = max(bot * top.a + top * bot.a - top.a * bot.a, 0.0); -return bot + top - mix; -} -void main() { -vec4 bot = texture2D(botImg, texCoord0); -vec4 top = texture2D(topImg, texCoord1) * opacity; -gl_FragColor = blend_add(bot, top); -} diff --git a/out64/com/sun/scenario/effect/impl/es2/glsl/Blend_BLUE.frag b/out64/com/sun/scenario/effect/impl/es2/glsl/Blend_BLUE.frag deleted file mode 100644 index d26fdb1..0000000 --- a/out64/com/sun/scenario/effect/impl/es2/glsl/Blend_BLUE.frag +++ /dev/null @@ -1,31 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -uniform sampler2D botImg; -uniform sampler2D topImg; -uniform float opacity; -vec4 blend_blue(vec4 bot, vec4 top) { -vec4 res; -res.a = bot.a + top.a - (bot.a * top.a); -res.rg = bot.rg; -res.b = (1.0 - top.a) * bot.b + top.b; -return res; -} -void main() { -vec4 bot = texture2D(botImg, texCoord0); -vec4 top = texture2D(topImg, texCoord1) * opacity; -gl_FragColor = blend_blue(bot, top); -} diff --git a/out64/com/sun/scenario/effect/impl/es2/glsl/Blend_COLOR_BURN.frag b/out64/com/sun/scenario/effect/impl/es2/glsl/Blend_COLOR_BURN.frag deleted file mode 100644 index 34f193c..0000000 --- a/out64/com/sun/scenario/effect/impl/es2/glsl/Blend_COLOR_BURN.frag +++ /dev/null @@ -1,79 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -uniform sampler2D botImg; -uniform sampler2D topImg; -uniform float opacity; -vec4 blend_color_burn(vec4 bot, vec4 top) { -vec4 res; -res.a = bot.a + top.a - (bot.a * top.a); -res.rgb = (1.0 - top.a) * bot.rgb + (1.0 - bot.a) * top.rgb; -float proda = bot.a * top.a; -float topa2 = top.a * top.a; -vec3 tmp; -if (bot.a == bot.r){ -tmp.r = proda; -} - else if (top.r == 0.0){ -tmp.r = 0.0; -} - else { -tmp.r = topa2 * (bot.a - bot.r) / top.r; -if (tmp.r >= proda){ -tmp.r = 0.0; -} - else { -tmp.r = proda - tmp.r; -} -} -if (bot.a == bot.g){ -tmp.g = proda; -} - else if (top.g == 0.0){ -tmp.g = 0.0; -} - else { -tmp.g = topa2 * (bot.a - bot.g) / top.g; -if (tmp.g >= proda){ -tmp.g = 0.0; -} - else { -tmp.g = proda - tmp.g; -} -} -if (bot.a == bot.b){ -tmp.b = proda; -} - else if (top.b == 0.0){ -tmp.b = 0.0; -} - else { -tmp.b = topa2 * (bot.a - bot.b) / top.b; -if (tmp.b >= proda){ -tmp.b = 0.0; -} - else { -tmp.b = proda - tmp.b; -} -} -res.rgb = res.rgb + tmp; -return res; -} -void main() { -vec4 bot = texture2D(botImg, texCoord0); -vec4 top = texture2D(topImg, texCoord1) * opacity; -gl_FragColor = blend_color_burn(bot, top); -} diff --git a/out64/com/sun/scenario/effect/impl/es2/glsl/Blend_COLOR_DODGE.frag b/out64/com/sun/scenario/effect/impl/es2/glsl/Blend_COLOR_DODGE.frag deleted file mode 100644 index a86430b..0000000 --- a/out64/com/sun/scenario/effect/impl/es2/glsl/Blend_COLOR_DODGE.frag +++ /dev/null @@ -1,69 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -uniform sampler2D botImg; -uniform sampler2D topImg; -uniform float opacity; -vec4 blend_color_dodge(vec4 bot, vec4 top) { -vec4 res; -res.a = bot.a + top.a - (bot.a * top.a); -res.rgb = (1.0 - top.a) * bot.rgb + (1.0 - bot.a) * top.rgb; -float proda = bot.a * top.a; -vec3 tmp; -if (bot.r == 0.0){ -tmp.r = 0.0; -} - else if (top.a == top.r){ -tmp.r = proda; -} - else { -tmp.r = top.a * top.a * bot.r / (top.a - top.r); -if (tmp.r > proda){ -tmp.r = proda; -} -} -if (bot.g == 0.0){ -tmp.g = 0.0; -} - else if (top.a == top.g){ -tmp.g = proda; -} - else { -tmp.g = top.a * top.a * bot.g / (top.a - top.g); -if (tmp.g > proda){ -tmp.g = proda; -} -} -if (bot.b == 0.0){ -tmp.b = 0.0; -} - else if (top.a == top.b){ -tmp.b = proda; -} - else { -tmp.b = top.a * top.a * bot.b / (top.a - top.b); -if (tmp.b > proda){ -tmp.b = proda; -} -} -res.rgb = res.rgb + tmp; -return res; -} -void main() { -vec4 bot = texture2D(botImg, texCoord0); -vec4 top = texture2D(topImg, texCoord1) * opacity; -gl_FragColor = blend_color_dodge(bot, top); -} diff --git a/out64/com/sun/scenario/effect/impl/es2/glsl/Blend_DARKEN.frag b/out64/com/sun/scenario/effect/impl/es2/glsl/Blend_DARKEN.frag deleted file mode 100644 index 9b70192..0000000 --- a/out64/com/sun/scenario/effect/impl/es2/glsl/Blend_DARKEN.frag +++ /dev/null @@ -1,30 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -uniform sampler2D botImg; -uniform sampler2D topImg; -uniform float opacity; -vec4 blend_darken(vec4 bot, vec4 top) { -vec4 res; -res.a = bot.a + top.a - (bot.a * top.a); -res.rgb = bot.rgb + top.rgb - max(top.a * bot.rgb, bot.a * top.rgb); -return res; -} -void main() { -vec4 bot = texture2D(botImg, texCoord0); -vec4 top = texture2D(topImg, texCoord1) * opacity; -gl_FragColor = blend_darken(bot, top); -} diff --git a/out64/com/sun/scenario/effect/impl/es2/glsl/Blend_DIFFERENCE.frag b/out64/com/sun/scenario/effect/impl/es2/glsl/Blend_DIFFERENCE.frag deleted file mode 100644 index 521618d..0000000 --- a/out64/com/sun/scenario/effect/impl/es2/glsl/Blend_DIFFERENCE.frag +++ /dev/null @@ -1,30 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -uniform sampler2D botImg; -uniform sampler2D topImg; -uniform float opacity; -vec4 blend_difference(vec4 bot, vec4 top) { -vec4 res; -res.a = bot.a + top.a - (bot.a * top.a); -res.rgb = bot.rgb + top.rgb - 2.0 * min(top.a * bot.rgb, bot.a * top.rgb); -return res; -} -void main() { -vec4 bot = texture2D(botImg, texCoord0); -vec4 top = texture2D(topImg, texCoord1) * opacity; -gl_FragColor = blend_difference(bot, top); -} diff --git a/out64/com/sun/scenario/effect/impl/es2/glsl/Blend_EXCLUSION.frag b/out64/com/sun/scenario/effect/impl/es2/glsl/Blend_EXCLUSION.frag deleted file mode 100644 index 29bda14..0000000 --- a/out64/com/sun/scenario/effect/impl/es2/glsl/Blend_EXCLUSION.frag +++ /dev/null @@ -1,30 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -uniform sampler2D botImg; -uniform sampler2D topImg; -uniform float opacity; -vec4 blend_exclusion(vec4 bot, vec4 top) { -vec4 res; -res.a = bot.a + top.a - (bot.a * top.a); -res.rgb = top.rgb + bot.rgb - (2.0 * top.rgb * bot.rgb); -return res; -} -void main() { -vec4 bot = texture2D(botImg, texCoord0); -vec4 top = texture2D(topImg, texCoord1) * opacity; -gl_FragColor = blend_exclusion(bot, top); -} diff --git a/out64/com/sun/scenario/effect/impl/es2/glsl/Blend_GREEN.frag b/out64/com/sun/scenario/effect/impl/es2/glsl/Blend_GREEN.frag deleted file mode 100644 index 1a58314..0000000 --- a/out64/com/sun/scenario/effect/impl/es2/glsl/Blend_GREEN.frag +++ /dev/null @@ -1,31 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -uniform sampler2D botImg; -uniform sampler2D topImg; -uniform float opacity; -vec4 blend_green(vec4 bot, vec4 top) { -vec4 res; -res.a = bot.a + top.a - (bot.a * top.a); -res.rb = bot.rb; -res.g = (1.0 - top.a) * bot.g + top.g; -return res; -} -void main() { -vec4 bot = texture2D(botImg, texCoord0); -vec4 top = texture2D(topImg, texCoord1) * opacity; -gl_FragColor = blend_green(bot, top); -} diff --git a/out64/com/sun/scenario/effect/impl/es2/glsl/Blend_HARD_LIGHT.frag b/out64/com/sun/scenario/effect/impl/es2/glsl/Blend_HARD_LIGHT.frag deleted file mode 100644 index 7d643a3..0000000 --- a/out64/com/sun/scenario/effect/impl/es2/glsl/Blend_HARD_LIGHT.frag +++ /dev/null @@ -1,48 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -uniform sampler2D botImg; -uniform sampler2D topImg; -uniform float opacity; -vec4 blend_hard_light(vec4 bot, vec4 top) { -vec4 res; -res.a = bot.a + top.a - (bot.a * top.a); -float halftopa = 0.5 * top.a; -if (top.r > halftopa){ -res.r = top.r + bot.a * (top.r - top.a) - bot.r * (2.0 * top.r - top.a - 1.0); -} - else { -res.r = 2.0 * bot.r * top.r + bot.r * (1.0 - top.a) + top.r * (1.0 - bot.a); -} -if (top.g > halftopa){ -res.g = top.g + bot.a * (top.g - top.a) - bot.g * (2.0 * top.g - top.a - 1.0); -} - else { -res.g = 2.0 * bot.g * top.g + bot.g * (1.0 - top.a) + top.g * (1.0 - bot.a); -} -if (top.b > halftopa){ -res.b = top.b + bot.a * (top.b - top.a) - bot.b * (2.0 * top.b - top.a - 1.0); -} - else { -res.b = 2.0 * bot.b * top.b + bot.b * (1.0 - top.a) + top.b * (1.0 - bot.a); -} -return res; -} -void main() { -vec4 bot = texture2D(botImg, texCoord0); -vec4 top = texture2D(topImg, texCoord1) * opacity; -gl_FragColor = blend_hard_light(bot, top); -} diff --git a/out64/com/sun/scenario/effect/impl/es2/glsl/Blend_LIGHTEN.frag b/out64/com/sun/scenario/effect/impl/es2/glsl/Blend_LIGHTEN.frag deleted file mode 100644 index b5cfd15..0000000 --- a/out64/com/sun/scenario/effect/impl/es2/glsl/Blend_LIGHTEN.frag +++ /dev/null @@ -1,30 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -uniform sampler2D botImg; -uniform sampler2D topImg; -uniform float opacity; -vec4 blend_lighten(vec4 bot, vec4 top) { -vec4 res; -res.a = bot.a + top.a - (bot.a * top.a); -res.rgb = bot.rgb + top.rgb - min(top.a * bot.rgb, bot.a * top.rgb); -return res; -} -void main() { -vec4 bot = texture2D(botImg, texCoord0); -vec4 top = texture2D(topImg, texCoord1) * opacity; -gl_FragColor = blend_lighten(bot, top); -} diff --git a/out64/com/sun/scenario/effect/impl/es2/glsl/Blend_MULTIPLY.frag b/out64/com/sun/scenario/effect/impl/es2/glsl/Blend_MULTIPLY.frag deleted file mode 100644 index 329ec2d..0000000 --- a/out64/com/sun/scenario/effect/impl/es2/glsl/Blend_MULTIPLY.frag +++ /dev/null @@ -1,27 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -uniform sampler2D botImg; -uniform sampler2D topImg; -uniform float opacity; -vec4 blend_multiply(vec4 bot, vec4 top) { -return bot * (top + 1.0 - top.a) + top * (1.0 - bot.a); -} -void main() { -vec4 bot = texture2D(botImg, texCoord0); -vec4 top = texture2D(topImg, texCoord1) * opacity; -gl_FragColor = blend_multiply(bot, top); -} diff --git a/out64/com/sun/scenario/effect/impl/es2/glsl/Blend_OVERLAY.frag b/out64/com/sun/scenario/effect/impl/es2/glsl/Blend_OVERLAY.frag deleted file mode 100644 index 9f97c7d..0000000 --- a/out64/com/sun/scenario/effect/impl/es2/glsl/Blend_OVERLAY.frag +++ /dev/null @@ -1,34 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -uniform sampler2D botImg; -uniform sampler2D topImg; -uniform float opacity; -vec4 blend_overlay(vec4 bot, vec4 top) { -vec4 res; -res.a = bot.a + top.a - bot.a * top.a; -vec3 mask = ceil(bot.rgb - bot.a * 0.5); -vec3 adjbot = abs(bot.rgb - mask * bot.a); -vec3 adjtop = abs(top.rgb - mask * top.a); -res.rgb = (2.0 * adjbot + 1.0 - bot.a) * adjtop + (1.0 - top.a) * adjbot; -res.rgb = abs(res.rgb - mask * res.a); -return res; -} -void main() { -vec4 bot = texture2D(botImg, texCoord0); -vec4 top = texture2D(topImg, texCoord1) * opacity; -gl_FragColor = blend_overlay(bot, top); -} diff --git a/out64/com/sun/scenario/effect/impl/es2/glsl/Blend_RED.frag b/out64/com/sun/scenario/effect/impl/es2/glsl/Blend_RED.frag deleted file mode 100644 index 67f7877..0000000 --- a/out64/com/sun/scenario/effect/impl/es2/glsl/Blend_RED.frag +++ /dev/null @@ -1,31 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -uniform sampler2D botImg; -uniform sampler2D topImg; -uniform float opacity; -vec4 blend_red(vec4 bot, vec4 top) { -vec4 res; -res.a = bot.a + top.a - (bot.a * top.a); -res.gb = bot.gb; -res.r = (1.0 - top.a) * bot.r + top.r; -return res; -} -void main() { -vec4 bot = texture2D(botImg, texCoord0); -vec4 top = texture2D(topImg, texCoord1) * opacity; -gl_FragColor = blend_red(bot, top); -} diff --git a/out64/com/sun/scenario/effect/impl/es2/glsl/Blend_SCREEN.frag b/out64/com/sun/scenario/effect/impl/es2/glsl/Blend_SCREEN.frag deleted file mode 100644 index 195ab8c..0000000 --- a/out64/com/sun/scenario/effect/impl/es2/glsl/Blend_SCREEN.frag +++ /dev/null @@ -1,27 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -uniform sampler2D botImg; -uniform sampler2D topImg; -uniform float opacity; -vec4 blend_screen(vec4 bot, vec4 top) { -return bot + top - bot * top; -} -void main() { -vec4 bot = texture2D(botImg, texCoord0); -vec4 top = texture2D(topImg, texCoord1) * opacity; -gl_FragColor = blend_screen(bot, top); -} diff --git a/out64/com/sun/scenario/effect/impl/es2/glsl/Blend_SOFT_LIGHT.frag b/out64/com/sun/scenario/effect/impl/es2/glsl/Blend_SOFT_LIGHT.frag deleted file mode 100644 index 11d5fa2..0000000 --- a/out64/com/sun/scenario/effect/impl/es2/glsl/Blend_SOFT_LIGHT.frag +++ /dev/null @@ -1,83 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -uniform sampler2D botImg; -uniform sampler2D topImg; -uniform float opacity; -float dofx(float f, float sqrtf) { -float d; -if (f <= 0.25){ -d = ((16.0 * f - 12.0) * f + 4.0) * f; -} - else { -d = sqrtf; -} -return d; -} -vec4 blend_soft_light(vec4 bot, vec4 top) { -vec4 res; -res.a = bot.a + top.a - (bot.a * top.a); -vec3 bot_np = bot.rgb / bot.a; -vec3 top_np = top.rgb / top.a; -float sqrtf = sqrt(bot_np.r); -float dr = dofx(bot_np.r, sqrtf); -sqrtf = sqrt(bot_np.g); -float dg = dofx(bot_np.g, sqrtf); -sqrtf = sqrt(bot_np.b); -float db = dofx(bot_np.b, sqrtf); -if (bot.a == 0.0){ -res.r = top.r; -} - else if (top.a == 0.0){ -res.r = bot.r; -} - else if (top_np.r <= 0.5){ -res.r = bot.r + (1.0 - bot.a) * top.r - top.a * bot.r * (1.0 - 2.0 * top_np.r) * (1.0 - bot_np.r); -} - else { -res.r = bot.r + (1.0 - bot.a) * top.r + (2.0 * top.r - top.a) * (bot.a * dr - bot.r); -} -if (bot.a == 0.0){ -res.g = top.g; -} - else if (top.a == 0.0){ -res.g = bot.g; -} - else if (top_np.g <= 0.5){ -res.g = bot.g + (1.0 - bot.a) * top.g - top.a * bot.g * (1.0 - 2.0 * top_np.g) * (1.0 - bot_np.g); -} - else { -res.g = bot.g + (1.0 - bot.a) * top.g + (2.0 * top.g - top.a) * (bot.a * dg - bot.g); -} -if (bot.a == 0.0){ -res.b = top.b; -} - else if (top.a == 0.0){ -res.b = bot.b; -} - else if (top_np.b <= 0.5){ -res.b = bot.b + (1.0 - bot.a) * top.b - top.a * bot.b * (1.0 - 2.0 * top_np.b) * (1.0 - bot_np.b); -} - else { -res.b = bot.b + (1.0 - bot.a) * top.b + (2.0 * top.b - top.a) * (bot.a * db - bot.b); -} -return res; -} -void main() { -vec4 bot = texture2D(botImg, texCoord0); -vec4 top = texture2D(topImg, texCoord1) * opacity; -gl_FragColor = blend_soft_light(bot, top); -} diff --git a/out64/com/sun/scenario/effect/impl/es2/glsl/Blend_SRC_ATOP.frag b/out64/com/sun/scenario/effect/impl/es2/glsl/Blend_SRC_ATOP.frag deleted file mode 100644 index f7945fb..0000000 --- a/out64/com/sun/scenario/effect/impl/es2/glsl/Blend_SRC_ATOP.frag +++ /dev/null @@ -1,27 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -uniform sampler2D botImg; -uniform sampler2D topImg; -uniform float opacity; -vec4 blend_src_atop(vec4 bot, vec4 top) { -return (top * bot.a) + (bot * (1.0 - top.a)); -} -void main() { -vec4 bot = texture2D(botImg, texCoord0); -vec4 top = texture2D(topImg, texCoord1) * opacity; -gl_FragColor = blend_src_atop(bot, top); -} diff --git a/out64/com/sun/scenario/effect/impl/es2/glsl/Blend_SRC_IN.frag b/out64/com/sun/scenario/effect/impl/es2/glsl/Blend_SRC_IN.frag deleted file mode 100644 index c1f340f..0000000 --- a/out64/com/sun/scenario/effect/impl/es2/glsl/Blend_SRC_IN.frag +++ /dev/null @@ -1,27 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -uniform sampler2D botImg; -uniform sampler2D topImg; -uniform float opacity; -vec4 blend_src_in(vec4 bot, vec4 top) { -return top * bot.a; -} -void main() { -vec4 bot = texture2D(botImg, texCoord0); -vec4 top = texture2D(topImg, texCoord1) * opacity; -gl_FragColor = blend_src_in(bot, top); -} diff --git a/out64/com/sun/scenario/effect/impl/es2/glsl/Blend_SRC_OUT.frag b/out64/com/sun/scenario/effect/impl/es2/glsl/Blend_SRC_OUT.frag deleted file mode 100644 index d2c5148..0000000 --- a/out64/com/sun/scenario/effect/impl/es2/glsl/Blend_SRC_OUT.frag +++ /dev/null @@ -1,27 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -uniform sampler2D botImg; -uniform sampler2D topImg; -uniform float opacity; -vec4 blend_src_out(vec4 bot, vec4 top) { -return top * (1.0 - bot.a); -} -void main() { -vec4 bot = texture2D(botImg, texCoord0); -vec4 top = texture2D(topImg, texCoord1) * opacity; -gl_FragColor = blend_src_out(bot, top); -} diff --git a/out64/com/sun/scenario/effect/impl/es2/glsl/Blend_SRC_OVER.frag b/out64/com/sun/scenario/effect/impl/es2/glsl/Blend_SRC_OVER.frag deleted file mode 100644 index bf6a15a..0000000 --- a/out64/com/sun/scenario/effect/impl/es2/glsl/Blend_SRC_OVER.frag +++ /dev/null @@ -1,27 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -uniform sampler2D botImg; -uniform sampler2D topImg; -uniform float opacity; -vec4 blend_src_over(vec4 bot, vec4 top) { -return top + (bot * (1.0 - top.a)); -} -void main() { -vec4 bot = texture2D(botImg, texCoord0); -vec4 top = texture2D(topImg, texCoord1) * opacity; -gl_FragColor = blend_src_over(bot, top); -} diff --git a/out64/com/sun/scenario/effect/impl/es2/glsl/Brightpass.frag b/out64/com/sun/scenario/effect/impl/es2/glsl/Brightpass.frag deleted file mode 100644 index 8efb833..0000000 --- a/out64/com/sun/scenario/effect/impl/es2/glsl/Brightpass.frag +++ /dev/null @@ -1,24 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -uniform sampler2D baseImg; -uniform float threshold; -void main() { -vec3 luminanceVector = vec3(0.2125, 0.7154, 0.0721); -vec4 val = texture2D(baseImg, texCoord0); -float luminance = dot(luminanceVector, val.rgb); -luminance = max(0.0, luminance - val.a * threshold); -gl_FragColor = val * sign(luminance); -} diff --git a/out64/com/sun/scenario/effect/impl/es2/glsl/ColorAdjust.frag b/out64/com/sun/scenario/effect/impl/es2/glsl/ColorAdjust.frag deleted file mode 100644 index c289dd2..0000000 --- a/out64/com/sun/scenario/effect/impl/es2/glsl/ColorAdjust.frag +++ /dev/null @@ -1,128 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -uniform sampler2D baseImg; -uniform float hue; -uniform float saturation; -uniform float brightness; -uniform float contrast; -vec3 rgb_to_hsb(vec3 v) { -float h; -float s; -float b; -float cmax = max(v.r, v.g); -cmax = max(cmax, v.b); -float cmin = min(v.r, v.g); -cmin = min(cmin, v.b); -if (cmax > cmin){ -vec3 c = (cmax - v) / (cmax - cmin); -if (v.r == cmax){ -h = c.b - c.g; -} - else if (v.g == cmax){ -h = 2.0 + c.r - c.b; -} - else { -h = 4.0 + c.g - c.r; -} -h /= 6.0; -if (h < 0.0){ -h += 1.0; -} -s = (cmax - cmin) / cmax; -} - else { -h = 0.0; -s = 0.0; -} -b = cmax; -return vec3(h, s, b); -} -vec3 hsb_to_rgb(vec3 v) { -vec3 res = vec3(0.0, 0.0, 0.0); -float h = v.r; -float s = v.g; -float b = v.b; -h = (h - floor(h)) * 6.0; -float f = h - floor(h); -float p = b * (1.0 - s); -float q = b * (1.0 - (s * f)); -float t = b * (1.0 - (s * (1.0 - f))); -h = floor(h); -if (h < 1.0){ -res.r = b; -res.g = t; -res.b = p; -} - else if (h < 2.0){ -res.r = q; -res.g = b; -res.b = p; -} - else if (h < 3.0){ -res.r = p; -res.g = b; -res.b = t; -} - else if (h < 4.0){ -res.r = p; -res.g = q; -res.b = b; -} - else if (h < 5.0){ -res.r = t; -res.g = p; -res.b = b; -} - else { -res.r = b; -res.g = p; -res.b = q; -} -return res; -} -void main() { -vec4 src = texture2D(baseImg, texCoord0); -if (src.a > 0.0){ -src.rgb /= src.a; -} -src.rgb = ((src.rgb - 0.5) * contrast) + 0.5; -vec3 hsb = rgb_to_hsb(src.rgb); -hsb.r += hue; -if (hsb.r < 0.0){ -hsb.r += 1.0; -} - else if (hsb.r > 1.0){ -hsb.r -= 1.0; -} -if (saturation > 1.0){ -float sat = saturation - 1.0; -hsb.g += (1.0 - hsb.g) * sat; -} - else { -hsb.g *= saturation; -} -if (brightness > 1.0){ -float brt = brightness - 1.0; -hsb.g *= 1.0 - brt; -hsb.b += (1.0 - hsb.b) * brt; -} - else { -hsb.b *= brightness; -} -hsb.gb = clamp(hsb.gb, 0.0, 1.0); -gl_FragColor.rgb = src.a * hsb_to_rgb(hsb); -gl_FragColor.a = src.a; -} diff --git a/out64/com/sun/scenario/effect/impl/es2/glsl/DisplacementMap.frag b/out64/com/sun/scenario/effect/impl/es2/glsl/DisplacementMap.frag deleted file mode 100644 index 9f20438..0000000 --- a/out64/com/sun/scenario/effect/impl/es2/glsl/DisplacementMap.frag +++ /dev/null @@ -1,28 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -uniform sampler2D origImg; -uniform sampler2D mapImg; -uniform vec4 sampletx; -uniform vec4 imagetx; -uniform float wrap; -void main() { -vec4 off = texture2D(mapImg, texCoord1); -vec2 loc = texCoord0 + sampletx.zw * (off.xy + sampletx.xy); -loc -= wrap * floor(loc); -loc = imagetx.xy + (loc * imagetx.zw); -gl_FragColor = texture2D(origImg, loc); -} diff --git a/out64/com/sun/scenario/effect/impl/es2/glsl/InvertMask.frag b/out64/com/sun/scenario/effect/impl/es2/glsl/InvertMask.frag deleted file mode 100644 index 6d94265..0000000 --- a/out64/com/sun/scenario/effect/impl/es2/glsl/InvertMask.frag +++ /dev/null @@ -1,22 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -uniform sampler2D baseImg; -uniform vec2 offset; -void main() { -float val = texture2D(baseImg, texCoord0 - offset).a; -float inv = 1.0 - val; -gl_FragColor = vec4(inv, inv, inv, inv); -} diff --git a/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_12.frag b/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_12.frag deleted file mode 100644 index b3bdebe..0000000 --- a/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_12.frag +++ /dev/null @@ -1,57 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -uniform sampler2D img; -uniform int count; -uniform vec4 offset; -uniform vec4 shadowColor; -uniform vec4 weights[3]; -void main() { -int i; -float sum = 0.0; -vec2 loc = texCoord0 + offset.zw; -{ -sum += weights[0].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[1].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[2].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[2].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[2].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[2].w * texture2D(img, loc).a; -loc += offset.xy; -} -sum = clamp(sum, 0.0, 1.0); -gl_FragColor = sum * shadowColor; -} diff --git a/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_128.frag b/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_128.frag deleted file mode 100644 index 5556865..0000000 --- a/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_128.frag +++ /dev/null @@ -1,347 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -uniform sampler2D img; -uniform int count; -uniform vec4 offset; -uniform vec4 shadowColor; -uniform vec4 weights[32]; -void main() { -int i; -float sum = 0.0; -vec2 loc = texCoord0 + offset.zw; -{ -sum += weights[0].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[1].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[2].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[2].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[2].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[2].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[3].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[3].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[3].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[3].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[4].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[4].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[4].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[4].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[5].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[5].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[5].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[5].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[6].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[6].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[6].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[6].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[7].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[7].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[7].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[7].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[8].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[8].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[8].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[8].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[9].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[9].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[9].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[9].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[10].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[10].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[10].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[10].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[11].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[11].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[11].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[11].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[12].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[12].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[12].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[12].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[13].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[13].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[13].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[13].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[14].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[14].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[14].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[14].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[15].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[15].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[15].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[15].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[16].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[16].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[16].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[16].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[17].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[17].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[17].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[17].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[18].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[18].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[18].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[18].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[19].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[19].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[19].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[19].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[20].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[20].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[20].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[20].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[21].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[21].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[21].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[21].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[22].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[22].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[22].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[22].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[23].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[23].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[23].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[23].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[24].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[24].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[24].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[24].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[25].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[25].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[25].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[25].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[26].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[26].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[26].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[26].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[27].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[27].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[27].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[27].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[28].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[28].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[28].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[28].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[29].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[29].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[29].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[29].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[30].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[30].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[30].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[30].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[31].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[31].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[31].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[31].w * texture2D(img, loc).a; -loc += offset.xy; -} -sum = clamp(sum, 0.0, 1.0); -gl_FragColor = sum * shadowColor; -} diff --git a/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_16.frag b/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_16.frag deleted file mode 100644 index db097b9..0000000 --- a/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_16.frag +++ /dev/null @@ -1,67 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -uniform sampler2D img; -uniform int count; -uniform vec4 offset; -uniform vec4 shadowColor; -uniform vec4 weights[4]; -void main() { -int i; -float sum = 0.0; -vec2 loc = texCoord0 + offset.zw; -{ -sum += weights[0].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[1].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[2].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[2].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[2].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[2].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[3].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[3].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[3].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[3].w * texture2D(img, loc).a; -loc += offset.xy; -} -sum = clamp(sum, 0.0, 1.0); -gl_FragColor = sum * shadowColor; -} diff --git a/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_20.frag b/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_20.frag deleted file mode 100644 index a41e512..0000000 --- a/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_20.frag +++ /dev/null @@ -1,77 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -uniform sampler2D img; -uniform int count; -uniform vec4 offset; -uniform vec4 shadowColor; -uniform vec4 weights[5]; -void main() { -int i; -float sum = 0.0; -vec2 loc = texCoord0 + offset.zw; -{ -sum += weights[0].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[1].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[2].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[2].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[2].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[2].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[3].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[3].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[3].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[3].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[4].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[4].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[4].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[4].w * texture2D(img, loc).a; -loc += offset.xy; -} -sum = clamp(sum, 0.0, 1.0); -gl_FragColor = sum * shadowColor; -} diff --git a/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_24.frag b/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_24.frag deleted file mode 100644 index 74dd09f..0000000 --- a/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_24.frag +++ /dev/null @@ -1,87 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -uniform sampler2D img; -uniform int count; -uniform vec4 offset; -uniform vec4 shadowColor; -uniform vec4 weights[6]; -void main() { -int i; -float sum = 0.0; -vec2 loc = texCoord0 + offset.zw; -{ -sum += weights[0].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[1].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[2].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[2].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[2].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[2].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[3].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[3].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[3].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[3].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[4].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[4].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[4].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[4].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[5].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[5].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[5].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[5].w * texture2D(img, loc).a; -loc += offset.xy; -} -sum = clamp(sum, 0.0, 1.0); -gl_FragColor = sum * shadowColor; -} diff --git a/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_28.frag b/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_28.frag deleted file mode 100644 index b45e148..0000000 --- a/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_28.frag +++ /dev/null @@ -1,97 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -uniform sampler2D img; -uniform int count; -uniform vec4 offset; -uniform vec4 shadowColor; -uniform vec4 weights[7]; -void main() { -int i; -float sum = 0.0; -vec2 loc = texCoord0 + offset.zw; -{ -sum += weights[0].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[1].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[2].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[2].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[2].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[2].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[3].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[3].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[3].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[3].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[4].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[4].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[4].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[4].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[5].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[5].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[5].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[5].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[6].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[6].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[6].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[6].w * texture2D(img, loc).a; -loc += offset.xy; -} -sum = clamp(sum, 0.0, 1.0); -gl_FragColor = sum * shadowColor; -} diff --git a/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_32.frag b/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_32.frag deleted file mode 100644 index a064b70..0000000 --- a/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_32.frag +++ /dev/null @@ -1,107 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -uniform sampler2D img; -uniform int count; -uniform vec4 offset; -uniform vec4 shadowColor; -uniform vec4 weights[8]; -void main() { -int i; -float sum = 0.0; -vec2 loc = texCoord0 + offset.zw; -{ -sum += weights[0].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[1].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[2].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[2].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[2].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[2].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[3].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[3].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[3].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[3].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[4].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[4].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[4].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[4].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[5].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[5].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[5].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[5].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[6].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[6].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[6].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[6].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[7].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[7].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[7].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[7].w * texture2D(img, loc).a; -loc += offset.xy; -} -sum = clamp(sum, 0.0, 1.0); -gl_FragColor = sum * shadowColor; -} diff --git a/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_4.frag b/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_4.frag deleted file mode 100644 index cafb139..0000000 --- a/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_4.frag +++ /dev/null @@ -1,37 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -uniform sampler2D img; -uniform int count; -uniform vec4 offset; -uniform vec4 shadowColor; -uniform vec4 weights[1]; -void main() { -int i; -float sum = 0.0; -vec2 loc = texCoord0 + offset.zw; -{ -sum += weights[0].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].w * texture2D(img, loc).a; -loc += offset.xy; -} -sum = clamp(sum, 0.0, 1.0); -gl_FragColor = sum * shadowColor; -} diff --git a/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_64.frag b/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_64.frag deleted file mode 100644 index 4e4351b..0000000 --- a/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_64.frag +++ /dev/null @@ -1,187 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -uniform sampler2D img; -uniform int count; -uniform vec4 offset; -uniform vec4 shadowColor; -uniform vec4 weights[16]; -void main() { -int i; -float sum = 0.0; -vec2 loc = texCoord0 + offset.zw; -{ -sum += weights[0].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[1].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[2].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[2].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[2].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[2].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[3].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[3].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[3].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[3].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[4].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[4].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[4].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[4].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[5].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[5].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[5].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[5].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[6].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[6].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[6].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[6].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[7].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[7].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[7].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[7].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[8].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[8].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[8].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[8].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[9].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[9].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[9].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[9].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[10].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[10].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[10].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[10].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[11].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[11].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[11].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[11].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[12].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[12].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[12].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[12].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[13].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[13].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[13].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[13].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[14].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[14].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[14].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[14].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[15].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[15].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[15].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[15].w * texture2D(img, loc).a; -loc += offset.xy; -} -sum = clamp(sum, 0.0, 1.0); -gl_FragColor = sum * shadowColor; -} diff --git a/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_8.frag b/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_8.frag deleted file mode 100644 index 37e4efd..0000000 --- a/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_8.frag +++ /dev/null @@ -1,47 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -uniform sampler2D img; -uniform int count; -uniform vec4 offset; -uniform vec4 shadowColor; -uniform vec4 weights[2]; -void main() { -int i; -float sum = 0.0; -vec2 loc = texCoord0 + offset.zw; -{ -sum += weights[0].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[1].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].w * texture2D(img, loc).a; -loc += offset.xy; -} -sum = clamp(sum, 0.0, 1.0); -gl_FragColor = sum * shadowColor; -} diff --git a/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_96.frag b/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_96.frag deleted file mode 100644 index f6ac554..0000000 --- a/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolveShadow_96.frag +++ /dev/null @@ -1,267 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -uniform sampler2D img; -uniform int count; -uniform vec4 offset; -uniform vec4 shadowColor; -uniform vec4 weights[24]; -void main() { -int i; -float sum = 0.0; -vec2 loc = texCoord0 + offset.zw; -{ -sum += weights[0].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[0].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[1].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[1].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[2].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[2].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[2].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[2].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[3].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[3].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[3].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[3].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[4].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[4].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[4].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[4].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[5].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[5].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[5].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[5].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[6].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[6].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[6].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[6].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[7].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[7].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[7].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[7].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[8].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[8].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[8].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[8].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[9].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[9].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[9].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[9].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[10].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[10].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[10].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[10].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[11].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[11].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[11].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[11].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[12].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[12].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[12].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[12].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[13].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[13].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[13].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[13].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[14].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[14].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[14].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[14].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[15].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[15].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[15].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[15].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[16].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[16].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[16].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[16].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[17].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[17].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[17].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[17].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[18].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[18].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[18].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[18].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[19].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[19].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[19].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[19].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[20].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[20].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[20].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[20].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[21].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[21].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[21].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[21].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[22].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[22].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[22].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[22].w * texture2D(img, loc).a; -loc += offset.xy; -} -{ -sum += weights[23].x * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[23].y * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[23].z * texture2D(img, loc).a; -loc += offset.xy; -sum += weights[23].w * texture2D(img, loc).a; -loc += offset.xy; -} -sum = clamp(sum, 0.0, 1.0); -gl_FragColor = sum * shadowColor; -} diff --git a/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_12.frag b/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_12.frag deleted file mode 100644 index 9f221d8..0000000 --- a/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_12.frag +++ /dev/null @@ -1,55 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -uniform sampler2D img; -uniform int count; -uniform vec4 offset; -uniform vec4 weights[3]; -void main() { -int i; -vec4 tmp = vec4(0.0, 0.0, 0.0, 0.0); -vec2 loc = texCoord0 + offset.zw; -{ -tmp += weights[0].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[1].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[2].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[2].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[2].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[2].w * texture2D(img, loc); -loc += offset.xy; -} -gl_FragColor = tmp; -} diff --git a/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_128.frag b/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_128.frag deleted file mode 100644 index b946a67..0000000 --- a/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_128.frag +++ /dev/null @@ -1,345 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -uniform sampler2D img; -uniform int count; -uniform vec4 offset; -uniform vec4 weights[32]; -void main() { -int i; -vec4 tmp = vec4(0.0, 0.0, 0.0, 0.0); -vec2 loc = texCoord0 + offset.zw; -{ -tmp += weights[0].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[1].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[2].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[2].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[2].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[2].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[3].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[3].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[3].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[3].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[4].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[4].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[4].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[4].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[5].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[5].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[5].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[5].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[6].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[6].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[6].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[6].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[7].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[7].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[7].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[7].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[8].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[8].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[8].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[8].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[9].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[9].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[9].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[9].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[10].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[10].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[10].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[10].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[11].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[11].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[11].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[11].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[12].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[12].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[12].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[12].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[13].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[13].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[13].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[13].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[14].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[14].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[14].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[14].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[15].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[15].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[15].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[15].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[16].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[16].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[16].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[16].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[17].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[17].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[17].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[17].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[18].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[18].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[18].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[18].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[19].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[19].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[19].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[19].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[20].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[20].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[20].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[20].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[21].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[21].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[21].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[21].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[22].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[22].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[22].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[22].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[23].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[23].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[23].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[23].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[24].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[24].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[24].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[24].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[25].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[25].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[25].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[25].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[26].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[26].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[26].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[26].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[27].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[27].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[27].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[27].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[28].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[28].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[28].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[28].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[29].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[29].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[29].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[29].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[30].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[30].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[30].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[30].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[31].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[31].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[31].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[31].w * texture2D(img, loc); -loc += offset.xy; -} -gl_FragColor = tmp; -} diff --git a/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_16.frag b/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_16.frag deleted file mode 100644 index af6fbf2..0000000 --- a/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_16.frag +++ /dev/null @@ -1,65 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -uniform sampler2D img; -uniform int count; -uniform vec4 offset; -uniform vec4 weights[4]; -void main() { -int i; -vec4 tmp = vec4(0.0, 0.0, 0.0, 0.0); -vec2 loc = texCoord0 + offset.zw; -{ -tmp += weights[0].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[1].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[2].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[2].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[2].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[2].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[3].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[3].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[3].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[3].w * texture2D(img, loc); -loc += offset.xy; -} -gl_FragColor = tmp; -} diff --git a/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_20.frag b/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_20.frag deleted file mode 100644 index c24a504..0000000 --- a/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_20.frag +++ /dev/null @@ -1,75 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -uniform sampler2D img; -uniform int count; -uniform vec4 offset; -uniform vec4 weights[5]; -void main() { -int i; -vec4 tmp = vec4(0.0, 0.0, 0.0, 0.0); -vec2 loc = texCoord0 + offset.zw; -{ -tmp += weights[0].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[1].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[2].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[2].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[2].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[2].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[3].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[3].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[3].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[3].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[4].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[4].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[4].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[4].w * texture2D(img, loc); -loc += offset.xy; -} -gl_FragColor = tmp; -} diff --git a/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_24.frag b/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_24.frag deleted file mode 100644 index 7aaa315..0000000 --- a/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_24.frag +++ /dev/null @@ -1,85 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -uniform sampler2D img; -uniform int count; -uniform vec4 offset; -uniform vec4 weights[6]; -void main() { -int i; -vec4 tmp = vec4(0.0, 0.0, 0.0, 0.0); -vec2 loc = texCoord0 + offset.zw; -{ -tmp += weights[0].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[1].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[2].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[2].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[2].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[2].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[3].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[3].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[3].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[3].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[4].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[4].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[4].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[4].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[5].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[5].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[5].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[5].w * texture2D(img, loc); -loc += offset.xy; -} -gl_FragColor = tmp; -} diff --git a/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_28.frag b/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_28.frag deleted file mode 100644 index 70712e4..0000000 --- a/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_28.frag +++ /dev/null @@ -1,95 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -uniform sampler2D img; -uniform int count; -uniform vec4 offset; -uniform vec4 weights[7]; -void main() { -int i; -vec4 tmp = vec4(0.0, 0.0, 0.0, 0.0); -vec2 loc = texCoord0 + offset.zw; -{ -tmp += weights[0].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[1].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[2].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[2].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[2].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[2].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[3].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[3].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[3].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[3].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[4].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[4].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[4].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[4].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[5].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[5].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[5].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[5].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[6].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[6].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[6].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[6].w * texture2D(img, loc); -loc += offset.xy; -} -gl_FragColor = tmp; -} diff --git a/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_32.frag b/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_32.frag deleted file mode 100644 index ca2bbf8..0000000 --- a/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_32.frag +++ /dev/null @@ -1,105 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -uniform sampler2D img; -uniform int count; -uniform vec4 offset; -uniform vec4 weights[8]; -void main() { -int i; -vec4 tmp = vec4(0.0, 0.0, 0.0, 0.0); -vec2 loc = texCoord0 + offset.zw; -{ -tmp += weights[0].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[1].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[2].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[2].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[2].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[2].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[3].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[3].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[3].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[3].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[4].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[4].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[4].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[4].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[5].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[5].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[5].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[5].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[6].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[6].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[6].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[6].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[7].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[7].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[7].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[7].w * texture2D(img, loc); -loc += offset.xy; -} -gl_FragColor = tmp; -} diff --git a/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_4.frag b/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_4.frag deleted file mode 100644 index a96112b..0000000 --- a/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_4.frag +++ /dev/null @@ -1,35 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -uniform sampler2D img; -uniform int count; -uniform vec4 offset; -uniform vec4 weights[1]; -void main() { -int i; -vec4 tmp = vec4(0.0, 0.0, 0.0, 0.0); -vec2 loc = texCoord0 + offset.zw; -{ -tmp += weights[0].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].w * texture2D(img, loc); -loc += offset.xy; -} -gl_FragColor = tmp; -} diff --git a/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_64.frag b/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_64.frag deleted file mode 100644 index c1e1c1b..0000000 --- a/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_64.frag +++ /dev/null @@ -1,185 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -uniform sampler2D img; -uniform int count; -uniform vec4 offset; -uniform vec4 weights[16]; -void main() { -int i; -vec4 tmp = vec4(0.0, 0.0, 0.0, 0.0); -vec2 loc = texCoord0 + offset.zw; -{ -tmp += weights[0].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[1].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[2].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[2].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[2].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[2].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[3].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[3].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[3].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[3].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[4].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[4].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[4].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[4].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[5].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[5].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[5].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[5].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[6].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[6].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[6].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[6].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[7].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[7].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[7].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[7].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[8].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[8].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[8].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[8].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[9].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[9].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[9].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[9].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[10].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[10].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[10].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[10].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[11].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[11].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[11].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[11].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[12].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[12].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[12].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[12].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[13].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[13].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[13].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[13].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[14].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[14].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[14].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[14].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[15].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[15].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[15].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[15].w * texture2D(img, loc); -loc += offset.xy; -} -gl_FragColor = tmp; -} diff --git a/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_8.frag b/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_8.frag deleted file mode 100644 index 16eedfc..0000000 --- a/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_8.frag +++ /dev/null @@ -1,45 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -uniform sampler2D img; -uniform int count; -uniform vec4 offset; -uniform vec4 weights[2]; -void main() { -int i; -vec4 tmp = vec4(0.0, 0.0, 0.0, 0.0); -vec2 loc = texCoord0 + offset.zw; -{ -tmp += weights[0].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[1].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].w * texture2D(img, loc); -loc += offset.xy; -} -gl_FragColor = tmp; -} diff --git a/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_96.frag b/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_96.frag deleted file mode 100644 index 1ab5573..0000000 --- a/out64/com/sun/scenario/effect/impl/es2/glsl/LinearConvolve_96.frag +++ /dev/null @@ -1,265 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -uniform sampler2D img; -uniform int count; -uniform vec4 offset; -uniform vec4 weights[24]; -void main() { -int i; -vec4 tmp = vec4(0.0, 0.0, 0.0, 0.0); -vec2 loc = texCoord0 + offset.zw; -{ -tmp += weights[0].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[0].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[1].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[1].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[2].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[2].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[2].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[2].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[3].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[3].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[3].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[3].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[4].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[4].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[4].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[4].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[5].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[5].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[5].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[5].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[6].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[6].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[6].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[6].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[7].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[7].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[7].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[7].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[8].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[8].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[8].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[8].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[9].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[9].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[9].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[9].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[10].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[10].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[10].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[10].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[11].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[11].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[11].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[11].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[12].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[12].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[12].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[12].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[13].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[13].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[13].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[13].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[14].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[14].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[14].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[14].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[15].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[15].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[15].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[15].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[16].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[16].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[16].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[16].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[17].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[17].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[17].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[17].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[18].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[18].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[18].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[18].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[19].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[19].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[19].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[19].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[20].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[20].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[20].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[20].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[21].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[21].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[21].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[21].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[22].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[22].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[22].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[22].w * texture2D(img, loc); -loc += offset.xy; -} -{ -tmp += weights[23].x * texture2D(img, loc); -loc += offset.xy; -tmp += weights[23].y * texture2D(img, loc); -loc += offset.xy; -tmp += weights[23].z * texture2D(img, loc); -loc += offset.xy; -tmp += weights[23].w * texture2D(img, loc); -loc += offset.xy; -} -gl_FragColor = tmp; -} diff --git a/out64/com/sun/scenario/effect/impl/es2/glsl/PerspectiveTransform.frag b/out64/com/sun/scenario/effect/impl/es2/glsl/PerspectiveTransform.frag deleted file mode 100644 index 88a2bf4..0000000 --- a/out64/com/sun/scenario/effect/impl/es2/glsl/PerspectiveTransform.frag +++ /dev/null @@ -1,28 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -uniform sampler2D baseImg; -uniform vec3 tx0; -uniform vec3 tx1; -uniform vec3 tx2; -void main() { -vec3 p1; -vec3 p2; -p1 = vec3(texCoord0.x, texCoord0.y, 1.0); -p2.z = dot(p1, tx2); -p2.x = dot(p1, tx0) / p2.z; -p2.y = dot(p1, tx1) / p2.z; -gl_FragColor = texture2D(baseImg, p2.xy); -} diff --git a/out64/com/sun/scenario/effect/impl/es2/glsl/PhongLighting_DISTANT.frag b/out64/com/sun/scenario/effect/impl/es2/glsl/PhongLighting_DISTANT.frag deleted file mode 100644 index 71cec79..0000000 --- a/out64/com/sun/scenario/effect/impl/es2/glsl/PhongLighting_DISTANT.frag +++ /dev/null @@ -1,70 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -uniform sampler2D bumpImg; -uniform sampler2D origImg; -uniform float diffuseConstant; -uniform float specularConstant; -uniform float specularExponent; -uniform vec3 lightColor; -uniform vec4 kvals[8]; -uniform vec3 normalizedLightPosition; -void main() { -vec4 orig = texture2D(origImg, texCoord1); -int i; -vec3 sum = vec3(0.0, 0.0, 1.0); -{ -sum.xy += kvals[0].zw * texture2D(bumpImg, texCoord0 + kvals[0].xy).a; -} -{ -sum.xy += kvals[1].zw * texture2D(bumpImg, texCoord0 + kvals[1].xy).a; -} -{ -sum.xy += kvals[2].zw * texture2D(bumpImg, texCoord0 + kvals[2].xy).a; -} -{ -sum.xy += kvals[3].zw * texture2D(bumpImg, texCoord0 + kvals[3].xy).a; -} -{ -sum.xy += kvals[4].zw * texture2D(bumpImg, texCoord0 + kvals[4].xy).a; -} -{ -sum.xy += kvals[5].zw * texture2D(bumpImg, texCoord0 + kvals[5].xy).a; -} -{ -sum.xy += kvals[6].zw * texture2D(bumpImg, texCoord0 + kvals[6].xy).a; -} -{ -sum.xy += kvals[7].zw * texture2D(bumpImg, texCoord0 + kvals[7].xy).a; -} -vec3 N = normalize(sum); -vec3 Lxyz = normalizedLightPosition; -vec3 Lrgb = lightColor; -vec3 E = vec3(0.0, 0.0, 1.0); -vec3 H = normalize(Lxyz + E); -vec4 D; -D.rgb = diffuseConstant * dot(N, Lxyz) * Lrgb; -D.rgb = clamp(D.rgb, 0.0, 1.0); -D.a = 1.0; -vec4 S; -float NdotH = dot(N, H); -S.rgb = specularConstant * pow(NdotH, specularExponent) * Lrgb; -S.a = max(S.r, S.g); -S.a = max(S.a, S.b); -orig *= D; -S *= orig.a; -gl_FragColor = S + (orig * (1.0 - S.a)); -} diff --git a/out64/com/sun/scenario/effect/impl/es2/glsl/PhongLighting_POINT.frag b/out64/com/sun/scenario/effect/impl/es2/glsl/PhongLighting_POINT.frag deleted file mode 100644 index 9f4464f..0000000 --- a/out64/com/sun/scenario/effect/impl/es2/glsl/PhongLighting_POINT.frag +++ /dev/null @@ -1,77 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -uniform vec4 jsl_pixCoordOffset; -uniform sampler2D bumpImg; -uniform sampler2D origImg; -uniform float diffuseConstant; -uniform float specularConstant; -uniform float specularExponent; -uniform vec3 lightColor; -uniform vec4 kvals[8]; -uniform float surfaceScale; -uniform vec3 lightPosition; -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -vec4 orig = texture2D(origImg, texCoord1); -int i; -vec3 sum = vec3(0.0, 0.0, 1.0); -{ -sum.xy += kvals[0].zw * texture2D(bumpImg, texCoord0 + kvals[0].xy).a; -} -{ -sum.xy += kvals[1].zw * texture2D(bumpImg, texCoord0 + kvals[1].xy).a; -} -{ -sum.xy += kvals[2].zw * texture2D(bumpImg, texCoord0 + kvals[2].xy).a; -} -{ -sum.xy += kvals[3].zw * texture2D(bumpImg, texCoord0 + kvals[3].xy).a; -} -{ -sum.xy += kvals[4].zw * texture2D(bumpImg, texCoord0 + kvals[4].xy).a; -} -{ -sum.xy += kvals[5].zw * texture2D(bumpImg, texCoord0 + kvals[5].xy).a; -} -{ -sum.xy += kvals[6].zw * texture2D(bumpImg, texCoord0 + kvals[6].xy).a; -} -{ -sum.xy += kvals[7].zw * texture2D(bumpImg, texCoord0 + kvals[7].xy).a; -} -vec3 N = normalize(sum); -float bumpA = texture2D(bumpImg, texCoord0).a; -vec3 tmp = vec3(pixcoord.x, pixcoord.y, surfaceScale * bumpA); -vec3 Lxyz = normalize(lightPosition - tmp); -vec3 Lrgb = lightColor; -vec3 E = vec3(0.0, 0.0, 1.0); -vec3 H = normalize(Lxyz + E); -vec4 D; -D.rgb = diffuseConstant * dot(N, Lxyz) * Lrgb; -D.rgb = clamp(D.rgb, 0.0, 1.0); -D.a = 1.0; -vec4 S; -float NdotH = dot(N, H); -S.rgb = specularConstant * pow(NdotH, specularExponent) * Lrgb; -S.a = max(S.r, S.g); -S.a = max(S.a, S.b); -orig *= D; -S *= orig.a; -gl_FragColor = S + (orig * (1.0 - S.a)); -} diff --git a/out64/com/sun/scenario/effect/impl/es2/glsl/PhongLighting_SPOT.frag b/out64/com/sun/scenario/effect/impl/es2/glsl/PhongLighting_SPOT.frag deleted file mode 100644 index c54ad33..0000000 --- a/out64/com/sun/scenario/effect/impl/es2/glsl/PhongLighting_SPOT.frag +++ /dev/null @@ -1,81 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -varying vec2 texCoord1; -uniform vec4 jsl_pixCoordOffset; -uniform sampler2D bumpImg; -uniform sampler2D origImg; -uniform float diffuseConstant; -uniform float specularConstant; -uniform float specularExponent; -uniform vec3 lightColor; -uniform vec4 kvals[8]; -uniform float surfaceScale; -uniform vec3 lightPosition; -uniform vec3 normalizedLightDirection; -uniform float lightSpecularExponent; -void main() { -vec2 pixcoord = vec2( - gl_FragCoord.x-jsl_pixCoordOffset.x, - ((jsl_pixCoordOffset.z-gl_FragCoord.y)*jsl_pixCoordOffset.w)-jsl_pixCoordOffset.y); -vec4 orig = texture2D(origImg, texCoord1); -int i; -vec3 sum = vec3(0.0, 0.0, 1.0); -{ -sum.xy += kvals[0].zw * texture2D(bumpImg, texCoord0 + kvals[0].xy).a; -} -{ -sum.xy += kvals[1].zw * texture2D(bumpImg, texCoord0 + kvals[1].xy).a; -} -{ -sum.xy += kvals[2].zw * texture2D(bumpImg, texCoord0 + kvals[2].xy).a; -} -{ -sum.xy += kvals[3].zw * texture2D(bumpImg, texCoord0 + kvals[3].xy).a; -} -{ -sum.xy += kvals[4].zw * texture2D(bumpImg, texCoord0 + kvals[4].xy).a; -} -{ -sum.xy += kvals[5].zw * texture2D(bumpImg, texCoord0 + kvals[5].xy).a; -} -{ -sum.xy += kvals[6].zw * texture2D(bumpImg, texCoord0 + kvals[6].xy).a; -} -{ -sum.xy += kvals[7].zw * texture2D(bumpImg, texCoord0 + kvals[7].xy).a; -} -vec3 N = normalize(sum); -float bumpA = texture2D(bumpImg, texCoord0).a; -vec3 tmp = vec3(pixcoord.x, pixcoord.y, surfaceScale * bumpA); -vec3 Lxyz = normalize(lightPosition - tmp); -float LdotS = dot(Lxyz, normalizedLightDirection); -LdotS = min(LdotS, 0.0); -vec3 Lrgb = lightColor * pow(-LdotS, lightSpecularExponent); -vec3 E = vec3(0.0, 0.0, 1.0); -vec3 H = normalize(Lxyz + E); -vec4 D; -D.rgb = diffuseConstant * dot(N, Lxyz) * Lrgb; -D.rgb = clamp(D.rgb, 0.0, 1.0); -D.a = 1.0; -vec4 S; -float NdotH = dot(N, H); -S.rgb = specularConstant * pow(NdotH, specularExponent) * Lrgb; -S.a = max(S.r, S.g); -S.a = max(S.a, S.b); -orig *= D; -S *= orig.a; -gl_FragColor = S + (orig * (1.0 - S.a)); -} diff --git a/out64/com/sun/scenario/effect/impl/es2/glsl/SepiaTone.frag b/out64/com/sun/scenario/effect/impl/es2/glsl/SepiaTone.frag deleted file mode 100644 index b2eb307..0000000 --- a/out64/com/sun/scenario/effect/impl/es2/glsl/SepiaTone.frag +++ /dev/null @@ -1,27 +0,0 @@ -#ifdef GL_ES -#extension GL_OES_standard_derivatives : enable -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -precision highp int; -#else -precision mediump float; -precision mediump int; -#endif -#else -#define highp -#define mediump -#define lowp -#endif -varying vec2 texCoord0; -uniform sampler2D baseImg; -uniform float level; -void main() { -vec3 weightBW = vec3(0.3, 0.59, 0.11); -vec3 weightSep = vec3(1.6, 1.2, 0.9); -vec4 srcClr = texture2D(baseImg, texCoord0); -float l = dot(srcClr.rgb, weightBW); -vec3 lum = vec3(l, l, l); -vec3 sep = lum * weightSep; -gl_FragColor.rgb = mix(sep, srcClr.rgb, 1.0 - level); -gl_FragColor.a = srcClr.a; -} diff --git a/out64/com/sun/scenario/effect/impl/hw/ShaderSource.class 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