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UnitId asset list, categorized by race and campaign #98
As far as I used to, custom units should inherit properties of their model, like backswing point, shadow or missile firing point, thus the model is the key parameter when choosing base unit. Selection scale is also important and should correlate with the model scale and the model itself, so I focus on these too in hope that selection scale would be changed corresponding to scale change because I'm kinda tired of seeing inproper settings for units.
They never was alphabetically ordered, you know. At least for english: original data I was working with first was from 1.26a russian client, extracted by War3ObjectEditor which never worked with new versions, and there was alphabetical sort within categories.