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Temporary disable assert() in MotionMaster. May solve crushes...

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1 parent fc8ea71 commit 8c7875f21b71c4747d790f15383bef2a73318e57 @rsa rsa committed Jul 16, 2010
Showing with 1 addition and 1 deletion.
  1. +1 −1 src/game/MotionMaster.cpp
@@ -69,7 +69,7 @@ MotionMaster::UpdateMotion(uint32 diff)
{
if( i_owner->hasUnitState(UNIT_STAT_CAN_NOT_MOVE) )
return;
- ASSERT( !empty() );
+// ASSERT( !empty() );
m_cleanFlag |= MMCF_UPDATE;
if (!top()->Update(*i_owner, diff))
{

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