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/////////////////////////////////////////////////////////////////////////////
// Name: src/motif/accel.cpp
// Purpose: wxAcceleratorTable
// Author: Julian Smart
// Modified by:
// Created: 17/09/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#include "wx/accel.h"
#ifndef WX_PRECOMP
#include "wx/string.h"
#include "wx/utils.h"
#endif
#include <ctype.h>
IMPLEMENT_DYNAMIC_CLASS(wxAcceleratorTable, wxObject)
class WXDLLEXPORT wxAcceleratorRefData: public wxObjectRefData
{
friend class wxAcceleratorTable;
public:
wxAcceleratorRefData();
virtual ~wxAcceleratorRefData();
public:
int m_count;
wxAcceleratorEntry* m_entries;
};
#define M_ACCELDATA ((wxAcceleratorRefData *)m_refData)
wxAcceleratorRefData::wxAcceleratorRefData()
{
m_count = 0;
m_entries = NULL;
}
wxAcceleratorRefData::~wxAcceleratorRefData()
{
wxDELETEA(m_entries);
m_count = 0;
}
wxAcceleratorTable::wxAcceleratorTable()
{
m_refData = NULL;
}
wxAcceleratorTable::~wxAcceleratorTable()
{
// Data deleted in ~wxObject
}
// Load from .rc resource
wxAcceleratorTable::wxAcceleratorTable(const wxString& WXUNUSED(resource))
{
m_refData = new wxAcceleratorRefData;
}
// Create from an array
wxAcceleratorTable::wxAcceleratorTable(int n, const wxAcceleratorEntry entries[])
{
wxAcceleratorRefData* data = new wxAcceleratorRefData;
m_refData = data;
data->m_count = n;
data->m_entries = new wxAcceleratorEntry[n];
int i;
for (i = 0; i < n; i++)
data->m_entries[i] = entries[i];
}
bool wxAcceleratorTable::IsOk() const
{
return (m_refData != NULL);
}
int wxAcceleratorTable::GetCount() const
{
return M_ACCELDATA->m_count;
}
wxAcceleratorEntry* wxAcceleratorTable::GetEntries() const
{
return M_ACCELDATA->m_entries;
}
// Implementation use only
bool wxAcceleratorEntry::MatchesEvent(const wxKeyEvent& event) const
{
bool eventAltDown = event.AltDown();
bool eventCtrlDown = event.ControlDown();
bool eventShiftDown = event.ShiftDown();
int eventKeyCode = event.GetKeyCode();
bool accAltDown = ((GetFlags() & wxACCEL_ALT) == wxACCEL_ALT);
bool accCtrlDown = ((GetFlags() & wxACCEL_CTRL) == wxACCEL_CTRL);
bool accShiftDown = ((GetFlags() & wxACCEL_SHIFT) == wxACCEL_SHIFT);
int accKeyCode = GetKeyCode();
int accKeyCode2 = GetKeyCode();
if (wxIsascii(accKeyCode2))
accKeyCode2 = wxTolower(accKeyCode2);
return ((eventAltDown == accAltDown) && (eventCtrlDown == accCtrlDown) &&
(eventShiftDown == accShiftDown) &&
((eventKeyCode == accKeyCode || eventKeyCode == accKeyCode2))) ;
}
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