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Component-Editor

A simple 3D component editor, based on X3DOM.

This project provides an open source implementation of a simple 3D editor, based on X3DOM. You can create components, composed of multiple primitives. Each primitive can be individually configured using its specific parameters.

Current Features include:

  • Alignment tool for primitives, using reference points / reference vectors
  • Snapping data to grid during editing
  • Support for different units (meters, centimeters, inches, ...)
  • Exchangeable UI styles
  • Import / Export using JSON

Screenshots

Simple Scene A simple scene being edited

Ortho View Using an orthographic view

Alignment Tool Alignment / Snapping Tool

Shape Editor 2D The 2D shape editor, used to create and edit extrusions and solid of revolution objects

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A simple 3D component editor, based on X3DOM

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