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Commits on Oct 15, 2017
  1. Fixed compile issue

    xLAva committed Oct 15, 2017
Commits on Sep 4, 2017
  1. SDL: updated default bindings for controller

    xLAva committed Sep 4, 2017
    * also renamed the additional pk3 file to sdl_asset.pk3
Commits on Aug 15, 2017
Commits on Aug 14, 2017
  1. updated Readme files

    xLAva committed Aug 14, 2017
Commits on Aug 5, 2017
Commits on Aug 4, 2017
  1. * raised subversion

    xLAva committed Aug 4, 2017
    * set proper window title
  2. Merge branch 'Gamepad' into SDL

    xLAva committed Aug 4, 2017
  3. CMakeList: use the correct SDL version

    xLAva committed Aug 4, 2017
    assets4.pk3 added
    * show "Full monitor resolution" as proper option in the menu screen
    * set good default gamepad button bindings
  4. Major bugfixes

    xLAva committed Aug 4, 2017
    * fixed TIMER_Save
    ** also save the null terminator of string values
    * fixed Q_irand
    * fixed CM_CleanLeafCache
  5. Linux: fixed SDL compile errors

    xLAva committed Aug 4, 2017
    * fixed some possible memory errors
  6. Windows: working SDL usage

    xLAva committed Aug 4, 2017
  7. Windows: fixed compile issues

    xLAva committed Aug 4, 2017
    * removed ugly "using namespace std" from all header files
    * fixed _IMMERSION define guards
    * fixed CMakeList.txt for Windows builds
Commits on Aug 3, 2017
  1. SDL compiles and runs on Linux

    xLAva committed Aug 3, 2017
Commits on Oct 2, 2016
Commits on Jul 3, 2016
  1. Check Ctrl press state before doing the ctrl key buffer calculation

    xLAva committed Jul 3, 2016
    Fixed Space handling by checking the keysym instead of the buffer
    * was not working while the ctrl key was pressed
Commits on May 18, 2016
  1. Fix CTRL key breaking controls.

    ayghor committed May 18, 2016
Commits on Nov 29, 2014
  1. fixed wrong patch link in readme

    xLAva committed Nov 29, 2014
Commits on Jan 7, 2014
  1. Added support for up to 5 mouse buttons

    xLAva committed Jan 7, 2014
    * rebuild binary
  2. Cleanup some output lines

    xLAva committed Aug 12, 2013
Commits on Jan 6, 2014
  1. Merge pull request #43 from mike-pm/JediOutcastLinux

    xLAva committed Jan 6, 2014
    Fixes #42 by removing restriction code
Commits on Jan 5, 2014
  1. Fixes #42 by removing restriction code

    Mike M committed Jan 5, 2014
Commits on Aug 12, 2013
  1. Cleanup some output lines

    xLAva committed Aug 12, 2013
Commits on Aug 4, 2013
  1. Fixed #13: Use different distance model in OpenAL if EAX is not enabled

    xLAva committed Aug 4, 2013
    * on Linux we use OpenAL even without EAX but without the room occlusions sounds are way too loud from far away objects
    ** just use the fallback sound distance values in OpenAL if no EAX is used
    * updated OpenAL include files
Commits on Jul 23, 2013
  1. Forgot to commit file changes in CMakeList.txt

    xLAva committed Jul 23, 2013
    * fixed #35: Linking errors
Commits on Jul 21, 2013
  1. Added Linux Gamma Support:

    xLAva committed Jul 21, 2013
    * used wine gamme support (xvidmode.c)
    ** be careful - the whole desktop gamma setting is changed
    ** if the game crashes the gamma is NOT set to the original value
  2. Xxf86dga Mouse support: load lib dynamic if possible

    xLAva committed Jul 21, 2013
    * updated README.txt