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| local PLUGIN = PLUGIN; | |
| -- Called when Clockwork has loaded all of the entities. | |
| function PLUGIN:ClockworkInitPostEntity() | |
| self:LoadUnionLocks(); | |
| end; | |
| -- Called just after data should be saved. | |
| function PLUGIN:PostSaveData() | |
| self:SaveUnionLocks(); | |
| end; | |
| -- Called when a player attempts to lock an entity. | |
| function PLUGIN:PlayerCanLockEntity(player, entity) | |
| if (Clockwork.entity:IsDoor(entity) and IsValid(entity.unionLock)) then | |
| if (Clockwork.config:Get("union_lock_overrides"):Get() or entity.unionLock:IsLocked()) then | |
| return false; | |
| end; | |
| end; | |
| end; | |
| -- Called when a player attempts to unlock an entity. | |
| function PLUGIN:PlayerCanUnlockEntity(player, entity) | |
| if (Clockwork.entity:IsDoor(entity) and IsValid(entity.unionLock)) then | |
| if (Clockwork.config:Get("union_lock_overrides"):Get() or entity.unionLock:IsLocked()) then | |
| return false; | |
| end; | |
| end; | |
| end; | |
| -- Called when a player attempts to use an entity. | |
| function PLUGIN:PlayerUse(player, entity) | |
| local overlayText = entity:GetNetworkedString("GModOverlayText"); | |
| local curTime = CurTime(); | |
| local faction = player:GetFaction(); | |
| if (player:KeyDown(IN_SPEED) and Clockwork.entity:IsDoor(entity)) then | |
| if ((Schema:PlayerIsCombine(player) or player:GetFaction() == FACTION_ADMIN or player:HasItemByID("union_card")) and IsValid(entity.unionLock)) then | |
| if (!player.nextUnionLock or curTime >= player.nextUnionLock) then | |
| entity.unionLock:ToggleWithChecks(player); | |
| player.nextUnionLock = curTime + 3; | |
| end; | |
| return false; | |
| end; | |
| end; | |
| end; | |
| -- Called when an entity has been breached. | |
| function PLUGIN:EntityBreached(entity, activator) | |
| if (Clockwork.entity:IsDoor(entity)) then | |
| if (!IsValid(entity.unionLock)) then | |
| if (!IsValid(activator) or string.lower( entity:GetClass() ) != "prop_door_rotating") then | |
| Clockwork.entity:OpenDoor(entity, 0, true, true); | |
| else | |
| self:BustDownDoor(activator, entity); | |
| end; | |
| elseif (IsValid(activator) and activator:IsPlayer() and Schema:PlayerIsCombine(activator)) then | |
| if (string.lower( entity:GetClass() ) == "prop_door_rotating") then | |
| entity.unionLock:ActivateSmokeCharge( (entity:GetPos() - activator:GetPos() ):GetNormal() * 10000 ); | |
| else | |
| entity.unionLock:SetFlashDuration(2); | |
| end; | |
| else | |
| entity.unionLock:SetFlashDuration(2); | |
| end; | |
| end; | |
| end; |