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migration of my shifting islands game to libgdx 1.1.0
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README.md

Shifting Islands

The original game was written with libgdx 0.9.9. This is a migration to use libgdx 1.1.0 and my pathfinding library via maven, now with version 0.2.3. The previous version is here

A game written in java using the libgdx framework. It was created as a 2014's january entry for the #1GAM game jam, the theme was respawn. This was coded in about 1 week. It is pretty much only a clone of the 'Room Conveyor Belt' prototype presented in squidi's three hundred game ideas.

PLAY IT! (Requires WebGL compatible browser)

Tools Used

  • Eclipse kepler
  • libgdx
  • gimp
  • tiled map editor

Credits

Assets from opengameart.org's liberated pixel cup (LPC) were used, see attribution.txt for a list of names of the people who contributed the assets used for this game.

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