Skip to content
Permalink
Branch: master
Find file Copy path
Find file Copy path
Fetching contributors…
Cannot retrieve contributors at this time
1676 lines (1675 sloc) 90.2 KB
<Type Name="SCNScene" FullName="SceneKit.SCNScene">
<TypeSignature Language="C#" Value="public class SCNScene : Foundation.NSObject, Foundation.INSSecureCoding, GameplayKit.IGKSceneRootNodeType, IDisposable, System.Collections.Generic.IEnumerable&lt;SceneKit.SCNNode&gt;" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit SCNScene extends Foundation.NSObject implements class Foundation.INSCoding, class Foundation.INSSecureCoding, class GameplayKit.IGKSceneRootNodeType, class ObjCRuntime.INativeObject, class System.Collections.Generic.IEnumerable`1&lt;class SceneKit.SCNNode&gt;, class System.Collections.IEnumerable, class System.IDisposable" />
<TypeSignature Language="DocId" Value="T:SceneKit.SCNScene" />
<TypeSignature Language="F#" Value="type SCNScene = class&#xA; inherit NSObject&#xA; interface INSCoding&#xA; interface INativeObject&#xA; interface IDisposable&#xA; interface INSSecureCoding&#xA; interface IGKSceneRootNodeType&#xA; interface seq&lt;SCNNode&gt;&#xA; interface IEnumerable" />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>Foundation.NSObject</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>Foundation.INSCoding</InterfaceName>
</Interface>
<Interface>
<InterfaceName>Foundation.INSSecureCoding</InterfaceName>
</Interface>
<Interface>
<InterfaceName>GameplayKit.IGKSceneRootNodeType</InterfaceName>
</Interface>
<Interface>
<InterfaceName>ObjCRuntime.INativeObject</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.Collections.Generic.IEnumerable&lt;SceneKit.SCNNode&gt;</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.Collections.IEnumerable</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes>
<Attribute>
<AttributeName>Foundation.Register("SCNScene", true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 8, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>The highest-level description of a 3D scene.</summary>
<remarks>To be added.</remarks>
<related type="externalDocumentation" href="https://developer.apple.com/library/ios/documentation/SceneKit/Reference/SCNScene_Class/index.html">Apple documentation for <c>SCNScene</c></related>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public SCNScene ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNScene.#ctor" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("init")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)</AttributeName>
</Attribute>
</Attributes>
<Parameters />
<Docs>
<summary>Default constructor, initializes a new instance of this class.</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public SCNScene (Foundation.NSCoder coder);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Foundation.NSCoder coder) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNScene.#ctor(Foundation.NSCoder)" />
<MemberSignature Language="F#" Value="new SceneKit.SCNScene : Foundation.NSCoder -&gt; SceneKit.SCNScene" Usage="new SceneKit.SCNScene coder" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("initWithCoder:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.DesignatedInitializer</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="coder" Type="Foundation.NSCoder" />
</Parameters>
<Docs>
<param name="coder">The unarchiver object.</param>
<summary>A constructor that initializes the object from the data stored in the unarchiver object.</summary>
<remarks>
<para>This constructor is provided to allow the class to be initialized from an unarchiver (for example, during NIB deserialization). This is part of the <see cref="T:Foundation.NSCoding" /> protocol.</para>
<para>If developers want to create a subclass of this object and continue to support deserialization from an archive, they should implement a constructor with an identical signature: taking a single parameter of type <see cref="T:Foundation.NSCoder" /> and decorate it with the [Export("initWithCoder:"] attribute declaration.</para>
<para>The state of this object can also be serialized by using the companion method, EncodeTo.</para>
</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected SCNScene (Foundation.NSObjectFlag t);" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(class Foundation.NSObjectFlag t) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNScene.#ctor(Foundation.NSObjectFlag)" />
<MemberSignature Language="F#" Value="new SceneKit.SCNScene : Foundation.NSObjectFlag -&gt; SceneKit.SCNScene" Usage="new SceneKit.SCNScene t" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="t" Type="Foundation.NSObjectFlag" />
</Parameters>
<Docs>
<param name="t">Unused sentinel value, pass NSObjectFlag.Empty.</param>
<summary>Constructor to call on derived classes to skip initialization and merely allocate the object.</summary>
<remarks>
<para>This constructor should be called by derived classes when they completely construct the object in managed code and merely want the runtime to allocate and initialize the NSObject. This is required to implement the two-step initialization process that Objective-C uses, the first step is to perform the object allocation, the second step is to initialize the object. When developers invoke the constructor that takes the NSObjectFlag.Empty they take advantage of a direct path that goes all the way up to NSObject to merely allocate the object's memory and bind the Objective-C and C# objects together. The actual initialization of the object is up to the developer.</para>
<para>This constructor is typically used by the binding generator to allocate the object, but prevent the actual initialization to take place. Once the allocation has taken place, the constructor has to initialize the object. With constructors generated by the binding generator this means that it manually invokes one of the "init" methods to initialize the object.</para>
<para>It is the developer's responsibility to completely initialize the object if they chain up using the NSObjectFlag.Empty path.</para>
<para>In general, if the developer's constructor invokes the NSObjectFlag.Empty base implementation, then it should be calling an Objective-C init method. If this is not the case, developers should instead chain to the proper constructor in their class. </para>
<para>The argument value is ignored and merely ensures that the only code that is executed is the construction phase is the basic NSObject allocation and runtime type registration. Typically the chaining would look like this:</para>
<example>
<code lang="csharp lang-csharp"><![CDATA[
//
// The NSObjectFlag merely allocates the object and registers the
// C# class with the Objective-C runtime if necessary, but no actual
// initXxx method is invoked, that is done later in the constructor
//
// This is taken from Xamarin.iOS's source code:
//
[Export ("initWithFrame:")]
public UIView (System.Drawing.RectangleF frame) : base (NSObjectFlag.Empty)
{
// Invoke the init method now.
var initWithFrame = new Selector ("initWithFrame:").Handle;
if (IsDirectBinding)
Handle = ObjCRuntime.Messaging.IntPtr_objc_msgSend_CGRect (this.Handle, initWithFrame, frame);
else
Handle = ObjCRuntime.Messaging.IntPtr_objc_msgSendSuper_CGRect (this.SuperHandle, initWithFrame, frame);
}
]]></code>
</example>
</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected internal SCNScene (IntPtr handle);" />
<MemberSignature Language="ILAsm" Value=".method familyorassemblyhidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNScene.#ctor(System.IntPtr)" />
<MemberSignature Language="F#" Value="new SceneKit.SCNScene : nativeint -&gt; SceneKit.SCNScene" Usage="new SceneKit.SCNScene handle" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="handle" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="handle">Pointer (handle) to the unmanaged object.</param>
<summary>A constructor used when creating managed representations of unmanaged objects; Called by the runtime.</summary>
<remarks>
<para>This constructor is invoked by the runtime infrastructure (<see cref="M:ObjCRuntime.Runtime.GetNSObject(System.IntPtr)" />) to create a new managed representation for a pointer to an unmanaged Objective-C object. Developers should not invoke this method directly, instead they should call the GetNSObject method as it will prevent two instances of a managed object to point to the same native object.</para>
</remarks>
</Docs>
</Member>
<Member MemberName="Add">
<MemberSignature Language="C#" Value="public void Add (SceneKit.SCNNode node);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Add(class SceneKit.SCNNode node) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNScene.Add(SceneKit.SCNNode)" />
<MemberSignature Language="F#" Value="member this.Add : SceneKit.SCNNode -&gt; unit" Usage="sCNScene.Add node" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="node" Type="SceneKit.SCNNode" />
</Parameters>
<Docs>
<param name="node">To be added.</param>
<summary>Adds a node to the scene.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="AddParticleSystem">
<MemberSignature Language="C#" Value="public virtual void AddParticleSystem (SceneKit.SCNParticleSystem system, SceneKit.SCNMatrix4 transform);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void AddParticleSystem(class SceneKit.SCNParticleSystem system, valuetype SceneKit.SCNMatrix4 transform) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNScene.AddParticleSystem(SceneKit.SCNParticleSystem,SceneKit.SCNMatrix4)" />
<MemberSignature Language="F#" Value="abstract member AddParticleSystem : SceneKit.SCNParticleSystem * SceneKit.SCNMatrix4 -&gt; unit&#xA;override this.AddParticleSystem : SceneKit.SCNParticleSystem * SceneKit.SCNMatrix4 -&gt; unit" Usage="sCNScene.AddParticleSystem (system, transform)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("addParticleSystem:withTransform:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="system" Type="SceneKit.SCNParticleSystem" />
<Parameter Name="transform" Type="SceneKit.SCNMatrix4" />
</Parameters>
<Docs>
<param name="system">To be added.</param>
<param name="transform">To be added.</param>
<summary>Adds the specified system of particles to the scene, applying the specified transform to place and orient it.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Background">
<MemberSignature Language="C#" Value="public virtual SceneKit.SCNMaterialProperty Background { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class SceneKit.SCNMaterialProperty Background" />
<MemberSignature Language="DocId" Value="P:SceneKit.SCNScene.Background" />
<MemberSignature Language="F#" Value="member this.Background : SceneKit.SCNMaterialProperty" Usage="SceneKit.SCNScene.Background" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 9, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("background")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 9, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>SceneKit.SCNMaterialProperty</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets the background against which the scene is rendered.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ClassHandle">
<MemberSignature Language="C#" Value="public override IntPtr ClassHandle { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance native int ClassHandle" />
<MemberSignature Language="DocId" Value="P:SceneKit.SCNScene.ClassHandle" />
<MemberSignature Language="F#" Value="member this.ClassHandle : nativeint" Usage="SceneKit.SCNScene.ClassHandle" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.IntPtr</ReturnType>
</ReturnValue>
<Docs>
<summary>The handle for this class.</summary>
<value>The pointer to the Objective-C class.</value>
<remarks>Each Xamarin.iOS class mirrors an unmanaged Objective-C class. This value contains the pointer to the Objective-C class, it is similar to calling objc_getClass with the object name.</remarks>
</Docs>
</Member>
<Member MemberName="Create">
<MemberSignature Language="C#" Value="public static SceneKit.SCNScene Create ();" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig class SceneKit.SCNScene Create() cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNScene.Create" />
<MemberSignature Language="F#" Value="static member Create : unit -&gt; SceneKit.SCNScene" Usage="SceneKit.SCNScene.Create " />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("scene")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>SceneKit.SCNScene</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Creates and returns a new SceneKit scene.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="EncodeTo">
<MemberSignature Language="C#" Value="public virtual void EncodeTo (Foundation.NSCoder encoder);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void EncodeTo(class Foundation.NSCoder encoder) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNScene.EncodeTo(Foundation.NSCoder)" />
<MemberSignature Language="F#" Value="abstract member EncodeTo : Foundation.NSCoder -&gt; unit&#xA;override this.EncodeTo : Foundation.NSCoder -&gt; unit" Usage="sCNScene.EncodeTo encoder" />
<MemberType>Method</MemberType>
<Implements>
<InterfaceMember>M:Foundation.INSCoding.EncodeTo(Foundation.NSCoder)</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("encodeWithCoder:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="encoder" Type="Foundation.NSCoder" />
</Parameters>
<Docs>
<param name="encoder">The encoder object where the state of the object will be stored</param>
<summary>Encodes the state of the object on the provided encoder</summary>
<remarks>
<para>This method is part of the <see cref="T:Foundation.NSCoding" /> protocol and is used by applications to preserve the state of the object into an archive.</para>
<para>Users will typically create a <see cref="T:Foundation.NSKeyedArchiver" /> and then invoke the <see cref="M:Foundation.NSKeyedArchiver.ArchiveRootObjectToFile(Foundation.NSObject,System.String)" /> which will call into this method</para>
<para>If developers want to allow their object to be archived, they should override this method and store their state in using the provided <paramref name="encoder" /> parameter. In addition, developers should also implement a constructor that takes an NSCoder argument and is exported with [Export ("initWithCoder:")]</para>
<example>
<code lang="csharp lang-csharp"><![CDATA[public void override EncodeTo (NSCoder coder){
coder.Encode (1, key: "version");
coder.Encode (userName, key: "userName");
coder.Encode (hostName, key: "hostName");]]></code>
</example>
</remarks>
</Docs>
</Member>
<Member MemberName="EndTimeAttributeKey">
<MemberSignature Language="C#" Value="public static Foundation.NSString EndTimeAttributeKey { get; }" />
<MemberSignature Language="ILAsm" Value=".property class Foundation.NSString EndTimeAttributeKey" />
<MemberSignature Language="DocId" Value="P:SceneKit.SCNScene.EndTimeAttributeKey" />
<MemberSignature Language="F#" Value="member this.EndTimeAttributeKey : Foundation.NSString" Usage="SceneKit.SCNScene.EndTimeAttributeKey" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Field("SCNSceneEndTimeAttributeKey", "SceneKit")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Foundation.NSString</ReturnType>
</ReturnValue>
<Docs>
<summary>Represents the value associated with the constant SCNSceneEndTimeAttributeKey</summary>
<value>
</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ExportDestinationUrl">
<MemberSignature Language="C#" Value="public static Foundation.NSString ExportDestinationUrl { get; }" />
<MemberSignature Language="ILAsm" Value=".property class Foundation.NSString ExportDestinationUrl" />
<MemberSignature Language="DocId" Value="P:SceneKit.SCNScene.ExportDestinationUrl" />
<MemberSignature Language="F#" Value="member this.ExportDestinationUrl : Foundation.NSString" Usage="SceneKit.SCNScene.ExportDestinationUrl" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Field("SCNSceneExportDestinationURL", "SceneKit")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 9, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 9, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Foundation.NSString</ReturnType>
</ReturnValue>
<Docs>
<summary>Represents the value associated with the constant SCNSceneExportDestinationURL</summary>
<value>
</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="FogColor">
<MemberSignature Language="C#" Value="public virtual Foundation.NSObject FogColor { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance class Foundation.NSObject FogColor" />
<MemberSignature Language="DocId" Value="P:SceneKit.SCNScene.FogColor" />
<MemberSignature Language="F#" Value="member this.FogColor : Foundation.NSObject with get, set" Usage="SceneKit.SCNScene.FogColor" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("fogColor", ObjCRuntime.ArgumentSemantic.Strong)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: Foundation.Export("setFogColor:", ObjCRuntime.ArgumentSemantic.Strong)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Foundation.NSObject</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets or sets the fog color.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="FogDensityExponent">
<MemberSignature Language="C#" Value="public virtual nfloat FogDensityExponent { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype System.nfloat FogDensityExponent" />
<MemberSignature Language="DocId" Value="P:SceneKit.SCNScene.FogDensityExponent" />
<MemberSignature Language="F#" Value="member this.FogDensityExponent : nfloat with get, set" Usage="SceneKit.SCNScene.FogDensityExponent" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("fogDensityExponent")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: Foundation.Export("setFogDensityExponent:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.nfloat</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets or sets the exponent that controls visibility in fog.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="FogEndDistance">
<MemberSignature Language="C#" Value="public virtual nfloat FogEndDistance { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype System.nfloat FogEndDistance" />
<MemberSignature Language="DocId" Value="P:SceneKit.SCNScene.FogEndDistance" />
<MemberSignature Language="F#" Value="member this.FogEndDistance : nfloat with get, set" Usage="SceneKit.SCNScene.FogEndDistance" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("fogEndDistance")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: Foundation.Export("setFogEndDistance:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.nfloat</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets or sets the maximum visibility distance in the fog.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="FogStartDistance">
<MemberSignature Language="C#" Value="public virtual nfloat FogStartDistance { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype System.nfloat FogStartDistance" />
<MemberSignature Language="DocId" Value="P:SceneKit.SCNScene.FogStartDistance" />
<MemberSignature Language="F#" Value="member this.FogStartDistance : nfloat with get, set" Usage="SceneKit.SCNScene.FogStartDistance" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("fogStartDistance")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: Foundation.Export("setFogStartDistance:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.nfloat</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets or sets the distance at which the fog begins.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="FrameRateAttributeKey">
<MemberSignature Language="C#" Value="public static Foundation.NSString FrameRateAttributeKey { get; }" />
<MemberSignature Language="ILAsm" Value=".property class Foundation.NSString FrameRateAttributeKey" />
<MemberSignature Language="DocId" Value="P:SceneKit.SCNScene.FrameRateAttributeKey" />
<MemberSignature Language="F#" Value="member this.FrameRateAttributeKey : Foundation.NSString" Usage="SceneKit.SCNScene.FrameRateAttributeKey" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Field("SCNSceneFrameRateAttributeKey", "SceneKit")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Foundation.NSString</ReturnType>
</ReturnValue>
<Docs>
<summary>Represents the value associated with the constant SCNSceneFrameRateAttributeKey</summary>
<value>
</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="FromAsset">
<MemberSignature Language="C#" Value="public static SceneKit.SCNScene FromAsset (ModelIO.MDLAsset asset);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig class SceneKit.SCNScene FromAsset(class ModelIO.MDLAsset asset) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNScene.FromAsset(ModelIO.MDLAsset)" />
<MemberSignature Language="F#" Value="static member FromAsset : ModelIO.MDLAsset -&gt; SceneKit.SCNScene" Usage="SceneKit.SCNScene.FromAsset asset" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("sceneWithMDLAsset:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.WatchOS, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>SceneKit.SCNScene</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="asset" Type="ModelIO.MDLAsset" />
</Parameters>
<Docs>
<param name="asset">To be added.</param>
<summary>Creates and returns a new SceneKit scene from the provided Model IO asset.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="FromFile">
<MemberSignature Language="C#" Value="public static SceneKit.SCNScene FromFile (string name);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig class SceneKit.SCNScene FromFile(string name) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNScene.FromFile(System.String)" />
<MemberSignature Language="F#" Value="static member FromFile : string -&gt; SceneKit.SCNScene" Usage="SceneKit.SCNScene.FromFile name" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("sceneNamed:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 9, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>SceneKit.SCNScene</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="name" Type="System.String" />
</Parameters>
<Docs>
<param name="name">To be added.</param>
<summary>Creates and returns a new SceneKit scene with the contents of the specified file.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="FromFile">
<MemberSignature Language="C#" Value="public static SceneKit.SCNScene FromFile (string name, string directory, Foundation.NSDictionary options);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig class SceneKit.SCNScene FromFile(string name, string directory, class Foundation.NSDictionary options) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNScene.FromFile(System.String,System.String,Foundation.NSDictionary)" />
<MemberSignature Language="F#" Value="static member FromFile : string * string * Foundation.NSDictionary -&gt; SceneKit.SCNScene" Usage="SceneKit.SCNScene.FromFile (name, directory, options)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("sceneNamed:inDirectory:options:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>SceneKit.SCNScene</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="name" Type="System.String" />
<Parameter Name="directory" Type="System.String" />
<Parameter Name="options" Type="Foundation.NSDictionary" />
</Parameters>
<Docs>
<param name="name">To be added.</param>
<param name="directory">
<para>To be added.</para>
<para tool="nullallowed">This parameter can be <see langword="null" />.</para>
</param>
<param name="options">
<para>To be added.</para>
<para tool="nullallowed">This parameter can be <see langword="null" />.</para>
</param>
<summary>Creates and returns a new SceneKit scene with the contents of the specified file in the main bundle for the application.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="FromFile">
<MemberSignature Language="C#" Value="public static SceneKit.SCNScene FromFile (string name, string directory, SceneKit.SCNSceneLoadingOptions options);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig class SceneKit.SCNScene FromFile(string name, string directory, class SceneKit.SCNSceneLoadingOptions options) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNScene.FromFile(System.String,System.String,SceneKit.SCNSceneLoadingOptions)" />
<MemberSignature Language="F#" Value="static member FromFile : string * string * SceneKit.SCNSceneLoadingOptions -&gt; SceneKit.SCNScene" Usage="SceneKit.SCNScene.FromFile (name, directory, options)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>SceneKit.SCNScene</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="name" Type="System.String" />
<Parameter Name="directory" Type="System.String" />
<Parameter Name="options" Type="SceneKit.SCNSceneLoadingOptions" />
</Parameters>
<Docs>
<param name="name">To be added.</param>
<param name="directory">To be added.</param>
<param name="options">To be added.</param>
<summary>Creates and returns a new SceneKit scene with the contents of the specified file in the main bundle for the application.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="FromUrl">
<MemberSignature Language="C#" Value="public static SceneKit.SCNScene FromUrl (Foundation.NSUrl url, Foundation.NSDictionary options, out Foundation.NSError error);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig class SceneKit.SCNScene FromUrl(class Foundation.NSUrl url, class Foundation.NSDictionary options, [out] class Foundation.NSError&amp; error) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNScene.FromUrl(Foundation.NSUrl,Foundation.NSDictionary,Foundation.NSError@)" />
<MemberSignature Language="F#" Value="static member FromUrl : Foundation.NSUrl * Foundation.NSDictionary * -&gt; SceneKit.SCNScene" Usage="SceneKit.SCNScene.FromUrl (url, options, error)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("sceneWithURL:options:error:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>SceneKit.SCNScene</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="url" Type="Foundation.NSUrl" />
<Parameter Name="options" Type="Foundation.NSDictionary" />
<Parameter Name="error" Type="Foundation.NSError" RefType="out" />
</Parameters>
<Docs>
<param name="url">To be added.</param>
<param name="options">
<para>To be added.</para>
<para tool="nullallowed">This parameter can be <see langword="null" />.</para>
</param>
<param name="error">To be added.</param>
<summary>Creates and returns a new SceneKit scene with the contents of the file at the provided URL.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="FromUrl">
<MemberSignature Language="C#" Value="public static SceneKit.SCNScene FromUrl (Foundation.NSUrl url, SceneKit.SCNSceneLoadingOptions options, out Foundation.NSError error);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig class SceneKit.SCNScene FromUrl(class Foundation.NSUrl url, class SceneKit.SCNSceneLoadingOptions options, [out] class Foundation.NSError&amp; error) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNScene.FromUrl(Foundation.NSUrl,SceneKit.SCNSceneLoadingOptions,Foundation.NSError@)" />
<MemberSignature Language="F#" Value="static member FromUrl : Foundation.NSUrl * SceneKit.SCNSceneLoadingOptions * -&gt; SceneKit.SCNScene" Usage="SceneKit.SCNScene.FromUrl (url, options, error)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>SceneKit.SCNScene</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="url" Type="Foundation.NSUrl" />
<Parameter Name="options" Type="SceneKit.SCNSceneLoadingOptions" />
<Parameter Name="error" Type="Foundation.NSError" RefType="out" />
</Parameters>
<Docs>
<param name="url">To be added.</param>
<param name="options">To be added.</param>
<param name="error">To be added.</param>
<summary>Creates and returns a new SceneKit scene with the contents of the file at the provided URL.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetAttribute">
<MemberSignature Language="C#" Value="public virtual Foundation.NSObject GetAttribute (Foundation.NSString key);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance class Foundation.NSObject GetAttribute(class Foundation.NSString key) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNScene.GetAttribute(Foundation.NSString)" />
<MemberSignature Language="F#" Value="abstract member GetAttribute : Foundation.NSString -&gt; Foundation.NSObject&#xA;override this.GetAttribute : Foundation.NSString -&gt; Foundation.NSObject" Usage="sCNScene.GetAttribute key" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("attributeForKey:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Foundation.NSObject</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="key" Type="Foundation.NSString" />
</Parameters>
<Docs>
<param name="key">To be added.</param>
<summary>Returns the asset that is associated with the provided key.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetEnumerator">
<MemberSignature Language="C#" Value="public System.Collections.Generic.IEnumerator&lt;SceneKit.SCNNode&gt; GetEnumerator ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance class System.Collections.Generic.IEnumerator`1&lt;class SceneKit.SCNNode&gt; GetEnumerator() cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNScene.GetEnumerator" />
<MemberSignature Language="F#" Value="abstract member GetEnumerator : unit -&gt; System.Collections.Generic.IEnumerator&lt;SceneKit.SCNNode&gt;&#xA;override this.GetEnumerator : unit -&gt; System.Collections.Generic.IEnumerator&lt;SceneKit.SCNNode&gt;" Usage="sCNScene.GetEnumerator " />
<MemberType>Method</MemberType>
<Implements>
<InterfaceMember>M:System.Collections.Generic.IEnumerable`1.GetEnumerator</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Collections.Generic.IEnumerator&lt;SceneKit.SCNNode&gt;</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Returns an enumerator for iterating over the nodes in the scene.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="LightingEnvironment">
<MemberSignature Language="C#" Value="public virtual SceneKit.SCNMaterialProperty LightingEnvironment { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class SceneKit.SCNMaterialProperty LightingEnvironment" />
<MemberSignature Language="DocId" Value="P:SceneKit.SCNScene.LightingEnvironment" />
<MemberSignature Language="F#" Value="member this.LightingEnvironment : SceneKit.SCNMaterialProperty" Usage="SceneKit.SCNScene.LightingEnvironment" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 12, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("lightingEnvironment")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 12, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>SceneKit.SCNMaterialProperty</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets the cube map of the light environment around the scene.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ParticleSystems">
<MemberSignature Language="C#" Value="public virtual SceneKit.SCNParticleSystem[] ParticleSystems { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class SceneKit.SCNParticleSystem[] ParticleSystems" />
<MemberSignature Language="DocId" Value="P:SceneKit.SCNScene.ParticleSystems" />
<MemberSignature Language="F#" Value="member this.ParticleSystems : SceneKit.SCNParticleSystem[]" Usage="SceneKit.SCNScene.ParticleSystems" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("particleSystems")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>SceneKit.SCNParticleSystem[]</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets an array that contains the particle systems that are in the scene.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Paused">
<MemberSignature Language="C#" Value="public virtual bool Paused { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance bool Paused" />
<MemberSignature Language="DocId" Value="P:SceneKit.SCNScene.Paused" />
<MemberSignature Language="F#" Value="member this.Paused : bool with get, set" Usage="SceneKit.SCNScene.Paused" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("isPaused")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: Foundation.Export("setPaused:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets or sets a Boolean value that controls whether the scene is paused.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="PhysicsWorld">
<MemberSignature Language="C#" Value="public virtual SceneKit.SCNPhysicsWorld PhysicsWorld { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class SceneKit.SCNPhysicsWorld PhysicsWorld" />
<MemberSignature Language="DocId" Value="P:SceneKit.SCNScene.PhysicsWorld" />
<MemberSignature Language="F#" Value="member this.PhysicsWorld : SceneKit.SCNPhysicsWorld" Usage="SceneKit.SCNScene.PhysicsWorld" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.Arch64, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("physicsWorld")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.Arch64, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>SceneKit.SCNPhysicsWorld</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets or sets the physics simulation for the scene.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="RemoveAllParticleSystems">
<MemberSignature Language="C#" Value="public virtual void RemoveAllParticleSystems ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void RemoveAllParticleSystems() cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNScene.RemoveAllParticleSystems" />
<MemberSignature Language="F#" Value="abstract member RemoveAllParticleSystems : unit -&gt; unit&#xA;override this.RemoveAllParticleSystems : unit -&gt; unit" Usage="sCNScene.RemoveAllParticleSystems " />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("removeAllParticleSystems")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Removes all particle systems from the scene.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="RemoveParticleSystem">
<MemberSignature Language="C#" Value="public virtual void RemoveParticleSystem (SceneKit.SCNParticleSystem system);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void RemoveParticleSystem(class SceneKit.SCNParticleSystem system) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNScene.RemoveParticleSystem(SceneKit.SCNParticleSystem)" />
<MemberSignature Language="F#" Value="abstract member RemoveParticleSystem : SceneKit.SCNParticleSystem -&gt; unit&#xA;override this.RemoveParticleSystem : SceneKit.SCNParticleSystem -&gt; unit" Usage="sCNScene.RemoveParticleSystem system" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("removeParticleSystem:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="system" Type="SceneKit.SCNParticleSystem" />
</Parameters>
<Docs>
<param name="system">To be added.</param>
<summary>Removes the specified particle system from the scene.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="RootNode">
<MemberSignature Language="C#" Value="public virtual SceneKit.SCNNode RootNode { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class SceneKit.SCNNode RootNode" />
<MemberSignature Language="DocId" Value="P:SceneKit.SCNScene.RootNode" />
<MemberSignature Language="F#" Value="member this.RootNode : SceneKit.SCNNode" Usage="SceneKit.SCNScene.RootNode" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("rootNode")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>SceneKit.SCNNode</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets the scene's root node.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="SetAttribute">
<MemberSignature Language="C#" Value="public virtual void SetAttribute (Foundation.NSObject attribute, Foundation.NSString key);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void SetAttribute(class Foundation.NSObject attribute, class Foundation.NSString key) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNScene.SetAttribute(Foundation.NSObject,Foundation.NSString)" />
<MemberSignature Language="F#" Value="abstract member SetAttribute : Foundation.NSObject * Foundation.NSString -&gt; unit&#xA;override this.SetAttribute : Foundation.NSObject * Foundation.NSString -&gt; unit" Usage="sCNScene.SetAttribute (attribute, key)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("setAttribute:forKey:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="attribute" Type="Foundation.NSObject" />
<Parameter Name="key" Type="Foundation.NSString" />
</Parameters>
<Docs>
<param name="attribute">To be added.</param>
<param name="key">To be added.</param>
<summary>Sets the attribute that is identified by the provided <paramref name="key" />.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="StartTimeAttributeKey">
<MemberSignature Language="C#" Value="public static Foundation.NSString StartTimeAttributeKey { get; }" />
<MemberSignature Language="ILAsm" Value=".property class Foundation.NSString StartTimeAttributeKey" />
<MemberSignature Language="DocId" Value="P:SceneKit.SCNScene.StartTimeAttributeKey" />
<MemberSignature Language="F#" Value="member this.StartTimeAttributeKey : Foundation.NSString" Usage="SceneKit.SCNScene.StartTimeAttributeKey" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Field("SCNSceneStartTimeAttributeKey", "SceneKit")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Foundation.NSString</ReturnType>
</ReturnValue>
<Docs>
<summary>Represents the value associated with the constant SCNSceneStartTimeAttributeKey</summary>
<value>
</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="System.Collections.IEnumerable.GetEnumerator">
<MemberSignature Language="C#" Value="System.Collections.IEnumerator IEnumerable.GetEnumerator ();" />
<MemberSignature Language="ILAsm" Value=".method hidebysig newslot virtual instance class System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNScene.System#Collections#IEnumerable#GetEnumerator" />
<MemberType>Method</MemberType>
<Implements>
<InterfaceMember>M:System.Collections.IEnumerable.GetEnumerator</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Collections.IEnumerator</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Internal.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="UpAxisAttributeKey">
<MemberSignature Language="C#" Value="public static Foundation.NSString UpAxisAttributeKey { get; }" />
<MemberSignature Language="ILAsm" Value=".property class Foundation.NSString UpAxisAttributeKey" />
<MemberSignature Language="DocId" Value="P:SceneKit.SCNScene.UpAxisAttributeKey" />
<MemberSignature Language="F#" Value="member this.UpAxisAttributeKey : Foundation.NSString" Usage="SceneKit.SCNScene.UpAxisAttributeKey" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Field("SCNSceneUpAxisAttributeKey", "SceneKit")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Foundation.NSString</ReturnType>
</ReturnValue>
<Docs>
<summary>Represents the value associated with the constant SCNSceneUpAxisAttributeKey</summary>
<value>
</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="WriteToUrl">
<MemberSignature Language="C#" Value="public virtual bool WriteToUrl (Foundation.NSUrl url, Foundation.NSDictionary options, SceneKit.ISCNSceneExportDelegate aDelegate, SceneKit.SCNSceneExportProgressHandler exportProgressHandler);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance bool WriteToUrl(class Foundation.NSUrl url, class Foundation.NSDictionary options, class SceneKit.ISCNSceneExportDelegate aDelegate, class SceneKit.SCNSceneExportProgressHandler exportProgressHandler) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNScene.WriteToUrl(Foundation.NSUrl,Foundation.NSDictionary,SceneKit.ISCNSceneExportDelegate,SceneKit.SCNSceneExportProgressHandler)" />
<MemberSignature Language="F#" Value="abstract member WriteToUrl : Foundation.NSUrl * Foundation.NSDictionary * SceneKit.ISCNSceneExportDelegate * SceneKit.SCNSceneExportProgressHandler -&gt; bool&#xA;override this.WriteToUrl : Foundation.NSUrl * Foundation.NSDictionary * SceneKit.ISCNSceneExportDelegate * SceneKit.SCNSceneExportProgressHandler -&gt; bool" Usage="sCNScene.WriteToUrl (url, options, aDelegate, exportProgressHandler)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("writeToURL:options:delegate:progressHandler:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 9, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.WatchOS, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="url" Type="Foundation.NSUrl" />
<Parameter Name="options" Type="Foundation.NSDictionary" />
<Parameter Name="aDelegate" Type="SceneKit.ISCNSceneExportDelegate" />
<Parameter Name="exportProgressHandler" Type="SceneKit.SCNSceneExportProgressHandler">
<Attributes>
<Attribute FrameworkAlternate="xamarin-ios-sdk-12">
<AttributeName>ObjCRuntime.BlockProxy(typeof(ObjCRuntime.Trampolines/NIDSCNSceneExportProgressHandler))</AttributeName>
</Attribute>
</Attributes>
</Parameter>
</Parameters>
<Docs>
<param name="url">To be added.</param>
<param name="options">
<para>To be added.</para>
<para tool="nullallowed">This parameter can be <see langword="null" />.</para>
</param>
<param name="aDelegate">
<para>To be added.</para>
<para tool="nullallowed">This parameter can be <see langword="null" />.</para>
</param>
<param name="exportProgressHandler">
<para>To be added.</para>
<para tool="nullallowed">This parameter can be <see langword="null" />.</para>
</param>
<summary>Writes the scene to a URL.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="WriteToUrl">
<MemberSignature Language="C#" Value="public virtual bool WriteToUrl (Foundation.NSUrl url, Foundation.NSDictionary options, SceneKit.SCNSceneExportDelegate handler, SceneKit.SCNSceneExportProgressHandler exportProgressHandler);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance bool WriteToUrl(class Foundation.NSUrl url, class Foundation.NSDictionary options, class SceneKit.SCNSceneExportDelegate handler, class SceneKit.SCNSceneExportProgressHandler exportProgressHandler) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNScene.WriteToUrl(Foundation.NSUrl,Foundation.NSDictionary,SceneKit.SCNSceneExportDelegate,SceneKit.SCNSceneExportProgressHandler)" />
<MemberSignature Language="F#" Value="abstract member WriteToUrl : Foundation.NSUrl * Foundation.NSDictionary * SceneKit.SCNSceneExportDelegate * SceneKit.SCNSceneExportProgressHandler -&gt; bool&#xA;override this.WriteToUrl : Foundation.NSUrl * Foundation.NSDictionary * SceneKit.SCNSceneExportDelegate * SceneKit.SCNSceneExportProgressHandler -&gt; bool" Usage="sCNScene.WriteToUrl (url, options, handler, exportProgressHandler)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute FrameworkAlternate="xamarin-macos-sdk-14">
<AttributeName>System.Obsolete("Use the 'ISCNSceneExportDelegate' overload instead.")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="url" Type="Foundation.NSUrl" Index="0" FrameworkAlternate="xamarin-macos-sdk-14" />
<Parameter Name="options" Type="Foundation.NSDictionary" Index="1" FrameworkAlternate="xamarin-macos-sdk-14" />
<Parameter Name="handler" Type="SceneKit.SCNSceneExportDelegate" Index="2" FrameworkAlternate="xamarin-macos-sdk-14" />
<Parameter Name="exportProgressHandler" Type="SceneKit.SCNSceneExportProgressHandler" Index="3" FrameworkAlternate="xamarin-macos-sdk-14" />
</Parameters>
<Docs>
<param name="url">To be added.</param>
<param name="options">To be added.</param>
<param name="handler">To be added.</param>
<param name="exportProgressHandler">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="WriteToUrl">
<MemberSignature Language="C#" Value="public bool WriteToUrl (Foundation.NSUrl url, SceneKit.SCNSceneLoadingOptions options, SceneKit.ISCNSceneExportDelegate handler, SceneKit.SCNSceneExportProgressHandler exportProgressHandler);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool WriteToUrl(class Foundation.NSUrl url, class SceneKit.SCNSceneLoadingOptions options, class SceneKit.ISCNSceneExportDelegate handler, class SceneKit.SCNSceneExportProgressHandler exportProgressHandler) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNScene.WriteToUrl(Foundation.NSUrl,SceneKit.SCNSceneLoadingOptions,SceneKit.ISCNSceneExportDelegate,SceneKit.SCNSceneExportProgressHandler)" />
<MemberSignature Language="F#" Value="member this.WriteToUrl : Foundation.NSUrl * SceneKit.SCNSceneLoadingOptions * SceneKit.ISCNSceneExportDelegate * SceneKit.SCNSceneExportProgressHandler -&gt; bool" Usage="sCNScene.WriteToUrl (url, options, handler, exportProgressHandler)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 9, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.WatchOS, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="url" Type="Foundation.NSUrl" />
<Parameter Name="options" Type="SceneKit.SCNSceneLoadingOptions" />
<Parameter Name="handler" Type="SceneKit.ISCNSceneExportDelegate" />
<Parameter Name="exportProgressHandler" Type="SceneKit.SCNSceneExportProgressHandler">
<Attributes>
<Attribute FrameworkAlternate="xamarin-ios-sdk-12">
<AttributeName>ObjCRuntime.BlockProxy(typeof(ObjCRuntime.Trampolines/NIDSCNSceneExportProgressHandler))</AttributeName>
</Attribute>
</Attributes>
</Parameter>
</Parameters>
<Docs>
<param name="url">To be added.</param>
<param name="options">To be added.</param>
<param name="handler">To be added.</param>
<param name="exportProgressHandler">To be added.</param>
<summary>Writes the scene to a URL.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="WriteToUrl">
<MemberSignature Language="C#" Value="public virtual bool WriteToUrl (Foundation.NSUrl url, SceneKit.SCNSceneLoadingOptions options, SceneKit.SCNSceneExportDelegate handler, SceneKit.SCNSceneExportProgressHandler exportProgressHandler);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance bool WriteToUrl(class Foundation.NSUrl url, class SceneKit.SCNSceneLoadingOptions options, class SceneKit.SCNSceneExportDelegate handler, class SceneKit.SCNSceneExportProgressHandler exportProgressHandler) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNScene.WriteToUrl(Foundation.NSUrl,SceneKit.SCNSceneLoadingOptions,SceneKit.SCNSceneExportDelegate,SceneKit.SCNSceneExportProgressHandler)" />
<MemberSignature Language="F#" Value="abstract member WriteToUrl : Foundation.NSUrl * SceneKit.SCNSceneLoadingOptions * SceneKit.SCNSceneExportDelegate * SceneKit.SCNSceneExportProgressHandler -&gt; bool&#xA;override this.WriteToUrl : Foundation.NSUrl * SceneKit.SCNSceneLoadingOptions * SceneKit.SCNSceneExportDelegate * SceneKit.SCNSceneExportProgressHandler -&gt; bool" Usage="sCNScene.WriteToUrl (url, options, handler, exportProgressHandler)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute FrameworkAlternate="xamarin-macos-sdk-14">
<AttributeName>System.Obsolete("Use the 'ISCNSceneExportDelegate' overload instead.")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="url" Type="Foundation.NSUrl" Index="0" FrameworkAlternate="xamarin-macos-sdk-14" />
<Parameter Name="options" Type="SceneKit.SCNSceneLoadingOptions" Index="1" FrameworkAlternate="xamarin-macos-sdk-14" />
<Parameter Name="handler" Type="SceneKit.SCNSceneExportDelegate" Index="2" FrameworkAlternate="xamarin-macos-sdk-14" />
<Parameter Name="exportProgressHandler" Type="SceneKit.SCNSceneExportProgressHandler" Index="3" FrameworkAlternate="xamarin-macos-sdk-14" />
</Parameters>
<Docs>
<param name="url">To be added.</param>
<param name="options">To be added.</param>
<param name="handler">To be added.</param>
<param name="exportProgressHandler">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>
You can’t perform that action at this time.