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id title sdk
Take a Picture and Save Using Camera App

This recipe shows how to launch the built-in camera application to take a picture, save it to a file, and display it in an ImageView.


  • Create a new Xamarin.Android application named CameraAppDemo.

  • Add the CAMERA and WRITE_EXTERNAL_STORAGE permissions to AndroidManifest.xml.

  • Add the following XML to Main.axml:

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android=""
        android:text="@string/openCamera" />
        android:adjustViewBounds="true" />
  • Add a string resource named openCamera to Strings.xml.
<string name="openCamera">Open Camera</string>
  • In MainActivity.cs, declare the following static class with variables:
public static class App {
    public static File _file;
    public static File _dir;
    public static Bitmap bitmap;
  • Next we need to update the OnCreate method to match the following snippet:
protected override void OnCreate (Bundle bundle)
    base.OnCreate (bundle);
    SetContentView (Resource.Layout.Main);

    if (IsThereAnAppToTakePictures ())
        CreateDirectoryForPictures ();

        Button button = FindViewById<Button>(Resource.Id.myButton);
        _imageView = FindViewById<ImageView>(Resource.Id.imageView1);
        button.Click += TakeAPicture;

  • Add the following helper methods to MainActivity:
private void CreateDirectoryForPictures ()
    App._dir = new File (
        Environment.GetExternalStoragePublicDirectory (
            Environment.DirectoryPictures), "CameraAppDemo");
    if (!App._dir.Exists ())
        App._dir.Mkdirs( );

private bool IsThereAnAppToTakePictures ()
    Intent intent = new Intent (MediaStore.ActionImageCapture);
    IList<ResolveInfo> availableActivities =
        PackageManager.QueryIntentActivities (intent, PackageInfoFlags.MatchDefaultOnly);
    return availableActivities != null && availableActivities.Count > 0;

  • Next we need to implement the event handler for the Click event on the button. In this example we will create a method that will handle the event:
private void TakeAPicture (object sender, EventArgs eventArgs)
    Intent intent = new Intent (MediaStore.ActionImageCapture);
    App._file = new File (App._dir, String.Format("myPhoto_{0}.jpg", Guid.NewGuid()));
    intent.PutExtra (MediaStore.ExtraOutput, Uri.FromFile (App._file));
    StartActivityForResult (intent, 0);

When the user clicks on the button, this application will initiate an Intent asking Android to find an Activity that can take a picture. Typically this will be an Activity from the built-in Camera application. Notice that in the Intent we provide the location of where the Camera application should the picture. When the Camera activity has finished taking the picture, Android will call OnActivityResult in our Activity. Go ahead and implement OnActivityResult as shown in the following snippet of code:

protected override void OnActivityResult (int requestCode, Result resultCode, Intent data)
    base.OnActivityResult (requestCode, resultCode, data);

    // Make it available in the gallery

    Intent mediaScanIntent = new Intent (Intent.ActionMediaScannerScanFile);
    Uri contentUri = Uri.FromFile (App._file);
    mediaScanIntent.SetData (contentUri);
    SendBroadcast (mediaScanIntent);

    // Display in ImageView. We will resize the bitmap to fit the display.
    // Loading the full sized image will consume to much memory
    // and cause the application to crash.

    int height = Resources.DisplayMetrics.HeightPixels;
    int width = _imageView.Height ;
    App.bitmap = App._file.Path.LoadAndResizeBitmap (width, height);
    if (App.bitmap != null) {
        _imageView.SetImageBitmap (App.bitmap);
        App.bitmap = null;

    // Dispose of the Java side bitmap.

Notice in the code above that we don't load the file from disk. Instead, we call a helper method to resize the image for us. Also, we call GC.Collect() to dispose of the Java side bitmap (which is no longer referenced) - this is necessary to avoid OutOfMemory exceptions. For more information about managing bitmap memory in Android, see Managing Bitmap Memory.

  • Finally, we need to create the helper method to resize the picture. The following class is one example of how to do so using an extension method:
public static class BitmapHelpers
    public static Bitmap LoadAndResizeBitmap (this string fileName, int width, int height)
        // First we get the the dimensions of the file on disk
        BitmapFactory.Options options = new BitmapFactory.Options { InJustDecodeBounds = true };
        BitmapFactory.DecodeFile (fileName, options);

        // Next we calculate the ratio that we need to resize the image by
        // to fit the requested dimensions.
        int outHeight = options.OutHeight;
        int outWidth = options.OutWidth;
        int inSampleSize = 1;

        if (outHeight > height || outWidth > width)
            inSampleSize = outWidth > outHeight
                               ? outHeight / height
                               : outWidth / width;

        // Now we will load the image and have BitmapFactory resize it for us.
        options.InSampleSize = inSampleSize;
        options.InJustDecodeBounds = false;
        Bitmap resizedBitmap = BitmapFactory.DecodeFile (fileName, options);

        return resizedBitmap;

Additional Information

The code uses an intent with the ActionImageCapture action to launch the camera application. The code uses the PackageManager to check that the camera is available. Then it creates a directory to save the photo in. By creating a file and adding its Uri to the intent, the camera application will save the resulting photo in this file. In the OnActivityResult method, we make the photo available in the device image gallery, and also add the image to an ImageView for display (after resizing the image to conserve memory).