diff --git a/drivers/gpu/drm/v3d/v3d_drv.c b/drivers/gpu/drm/v3d/v3d_drv.c index 1ab46bdf8ad7..82984b4df2a2 100644 --- a/drivers/gpu/drm/v3d/v3d_drv.c +++ b/drivers/gpu/drm/v3d/v3d_drv.c @@ -19,6 +19,7 @@ #include #include #include +#include #include #include @@ -111,6 +112,10 @@ v3d_open(struct drm_device *dev, struct drm_file *file) v3d_priv->v3d = v3d; for (i = 0; i < V3D_MAX_QUEUES; i++) { + v3d_priv->enabled_ns[i] = 0; + v3d_priv->start_ns[i] = 0; + v3d_priv->jobs_sent[i] = 0; + sched = &v3d->queue[i].sched; drm_sched_entity_init(&v3d_priv->sched_entity[i], DRM_SCHED_PRIORITY_NORMAL, &sched, @@ -136,7 +141,35 @@ v3d_postclose(struct drm_device *dev, struct drm_file *file) kfree(v3d_priv); } -DEFINE_DRM_GEM_FOPS(v3d_drm_fops); +static void v3d_show_fdinfo(struct drm_printer *p, struct drm_file *file) +{ + struct v3d_file_priv *file_priv = file->driver_priv; + u64 timestamp = local_clock(); + enum v3d_queue queue; + + for (queue = 0; queue < V3D_MAX_QUEUES; queue++) { + /* Note that, in case of a GPU reset, the time spent during an + * attempt of executing the job is not computed in the runtime. + */ + drm_printf(p, "drm-engine-%s: \t%llu ns\n", + v3d_queue_to_string(queue), + file_priv->start_ns[queue] ? file_priv->enabled_ns[queue] + + timestamp - file_priv->start_ns[queue] + : file_priv->enabled_ns[queue]); + + /* Note that we only count jobs that completed. Therefore, jobs + * that were resubmitted due to a GPU reset are not computed. + */ + drm_printf(p, "v3d-jobs-%s: \t%llu jobs\n", + v3d_queue_to_string(queue), file_priv->jobs_sent[queue]); + } +} + +static const struct file_operations v3d_drm_fops = { + .owner = THIS_MODULE, + DRM_GEM_FOPS, + .show_fdinfo = drm_show_fdinfo, +}; /* DRM_AUTH is required on SUBMIT_CL for now, while we don't have GMP * protection between clients. Note that render nodes would be @@ -176,6 +209,7 @@ static const struct drm_driver v3d_drm_driver = { .ioctls = v3d_drm_ioctls, .num_ioctls = ARRAY_SIZE(v3d_drm_ioctls), .fops = &v3d_drm_fops, + .show_fdinfo = v3d_show_fdinfo, .name = DRIVER_NAME, .desc = DRIVER_DESC, diff --git a/drivers/gpu/drm/v3d/v3d_drv.h b/drivers/gpu/drm/v3d/v3d_drv.h index 106454f28956..8f9d93239a17 100644 --- a/drivers/gpu/drm/v3d/v3d_drv.h +++ b/drivers/gpu/drm/v3d/v3d_drv.h @@ -21,6 +21,18 @@ struct reset_control; #define V3D_MAX_QUEUES (V3D_CACHE_CLEAN + 1) +static inline char *v3d_queue_to_string(enum v3d_queue queue) +{ + switch (queue) { + case V3D_BIN: return "bin"; + case V3D_RENDER: return "render"; + case V3D_TFU: return "tfu"; + case V3D_CSD: return "csd"; + case V3D_CACHE_CLEAN: return "cache_clean"; + } + return "UNKNOWN"; +} + struct v3d_queue_state { struct drm_gpu_scheduler sched; @@ -167,6 +179,12 @@ struct v3d_file_priv { } perfmon; struct drm_sched_entity sched_entity[V3D_MAX_QUEUES]; + + u64 start_ns[V3D_MAX_QUEUES]; + + u64 enabled_ns[V3D_MAX_QUEUES]; + + u64 jobs_sent[V3D_MAX_QUEUES]; }; struct v3d_bo { @@ -238,6 +256,11 @@ struct v3d_job { */ struct v3d_perfmon *perfmon; + /* File descriptor of the process that submitted the job that could be used + * for collecting stats by process of GPU usage. + */ + struct drm_file *file; + /* Callback for the freeing of the job on refcount going to 0. */ void (*free)(struct kref *ref); }; diff --git a/drivers/gpu/drm/v3d/v3d_gem.c b/drivers/gpu/drm/v3d/v3d_gem.c index 5688d46d30e6..a33e90f29bd5 100644 --- a/drivers/gpu/drm/v3d/v3d_gem.c +++ b/drivers/gpu/drm/v3d/v3d_gem.c @@ -415,6 +415,7 @@ v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv, job = *container; job->v3d = v3d; job->free = free; + job->file = file_priv; ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue], v3d_priv); diff --git a/drivers/gpu/drm/v3d/v3d_irq.c b/drivers/gpu/drm/v3d/v3d_irq.c index 9705e0cb576d..ba390b782103 100644 --- a/drivers/gpu/drm/v3d/v3d_irq.c +++ b/drivers/gpu/drm/v3d/v3d_irq.c @@ -14,6 +14,7 @@ */ #include +#include #include "v3d_drv.h" #include "v3d_regs.h" @@ -101,6 +102,11 @@ v3d_irq(int irq, void *arg) if (intsts & V3D_INT_FLDONE) { struct v3d_fence *fence = to_v3d_fence(v3d->bin_job->base.irq_fence); + struct v3d_file_priv *file = v3d->bin_job->base.file->driver_priv; + + file->enabled_ns[V3D_BIN] += local_clock() - file->start_ns[V3D_BIN]; + file->jobs_sent[V3D_BIN]++; + file->start_ns[V3D_BIN] = 0; trace_v3d_bcl_irq(&v3d->drm, fence->seqno); dma_fence_signal(&fence->base); @@ -110,6 +116,11 @@ v3d_irq(int irq, void *arg) if (intsts & V3D_INT_FRDONE) { struct v3d_fence *fence = to_v3d_fence(v3d->render_job->base.irq_fence); + struct v3d_file_priv *file = v3d->render_job->base.file->driver_priv; + + file->enabled_ns[V3D_RENDER] += local_clock() - file->start_ns[V3D_RENDER]; + file->jobs_sent[V3D_RENDER]++; + file->start_ns[V3D_RENDER] = 0; trace_v3d_rcl_irq(&v3d->drm, fence->seqno); dma_fence_signal(&fence->base); @@ -119,6 +130,11 @@ v3d_irq(int irq, void *arg) if (intsts & V3D_INT_CSDDONE(v3d->ver)) { struct v3d_fence *fence = to_v3d_fence(v3d->csd_job->base.irq_fence); + struct v3d_file_priv *file = v3d->csd_job->base.file->driver_priv; + + file->enabled_ns[V3D_CSD] += local_clock() - file->start_ns[V3D_CSD]; + file->jobs_sent[V3D_CSD]++; + file->start_ns[V3D_CSD] = 0; trace_v3d_csd_irq(&v3d->drm, fence->seqno); dma_fence_signal(&fence->base); @@ -155,6 +171,11 @@ v3d_hub_irq(int irq, void *arg) if (intsts & V3D_HUB_INT_TFUC) { struct v3d_fence *fence = to_v3d_fence(v3d->tfu_job->base.irq_fence); + struct v3d_file_priv *file = v3d->tfu_job->base.file->driver_priv; + + file->enabled_ns[V3D_TFU] += local_clock() - file->start_ns[V3D_TFU]; + file->jobs_sent[V3D_TFU]++; + file->start_ns[V3D_TFU] = 0; trace_v3d_tfu_irq(&v3d->drm, fence->seqno); dma_fence_signal(&fence->base); diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c index f59b63e51b14..19afceacda83 100644 --- a/drivers/gpu/drm/v3d/v3d_sched.c +++ b/drivers/gpu/drm/v3d/v3d_sched.c @@ -18,6 +18,7 @@ * semaphores to interlock between them. */ +#include #include #include "v3d_drv.h" @@ -76,6 +77,7 @@ static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job) { struct v3d_bin_job *job = to_bin_job(sched_job); struct v3d_dev *v3d = job->base.v3d; + struct v3d_file_priv *file = job->base.file->driver_priv; struct drm_device *dev = &v3d->drm; struct dma_fence *fence; unsigned long irqflags; @@ -107,6 +109,8 @@ static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job) trace_v3d_submit_cl(dev, false, to_v3d_fence(fence)->seqno, job->start, job->end); + file->start_ns[V3D_BIN] = local_clock(); + v3d_switch_perfmon(v3d, &job->base); /* Set the current and end address of the control list. @@ -131,6 +135,7 @@ static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job) { struct v3d_render_job *job = to_render_job(sched_job); struct v3d_dev *v3d = job->base.v3d; + struct v3d_file_priv *file = job->base.file->driver_priv; struct drm_device *dev = &v3d->drm; struct dma_fence *fence; @@ -158,6 +163,8 @@ static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job) trace_v3d_submit_cl(dev, true, to_v3d_fence(fence)->seqno, job->start, job->end); + file->start_ns[V3D_RENDER] = local_clock(); + v3d_switch_perfmon(v3d, &job->base); /* XXX: Set the QCFG */ @@ -176,6 +183,7 @@ v3d_tfu_job_run(struct drm_sched_job *sched_job) { struct v3d_tfu_job *job = to_tfu_job(sched_job); struct v3d_dev *v3d = job->base.v3d; + struct v3d_file_priv *file = job->base.file->driver_priv; struct drm_device *dev = &v3d->drm; struct dma_fence *fence; @@ -190,6 +198,8 @@ v3d_tfu_job_run(struct drm_sched_job *sched_job) trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno); + file->start_ns[V3D_TFU] = local_clock(); + V3D_WRITE(V3D_TFU_IIA(v3d->ver), job->args.iia); V3D_WRITE(V3D_TFU_IIS(v3d->ver), job->args.iis); V3D_WRITE(V3D_TFU_ICA(v3d->ver), job->args.ica); @@ -215,6 +225,7 @@ v3d_csd_job_run(struct drm_sched_job *sched_job) { struct v3d_csd_job *job = to_csd_job(sched_job); struct v3d_dev *v3d = job->base.v3d; + struct v3d_file_priv *file = job->base.file->driver_priv; struct drm_device *dev = &v3d->drm; struct dma_fence *fence; int i, csd_cfg0_reg, csd_cfg_reg_count; @@ -233,6 +244,8 @@ v3d_csd_job_run(struct drm_sched_job *sched_job) trace_v3d_submit_csd(dev, to_v3d_fence(fence)->seqno); + file->start_ns[V3D_CSD] = local_clock(); + v3d_switch_perfmon(v3d, &job->base); csd_cfg0_reg = V3D_CSD_QUEUED_CFG0(v3d->ver); @@ -250,9 +263,16 @@ v3d_cache_clean_job_run(struct drm_sched_job *sched_job) { struct v3d_job *job = to_v3d_job(sched_job); struct v3d_dev *v3d = job->v3d; + struct v3d_file_priv *file = job->file->driver_priv; + + file->start_ns[V3D_CACHE_CLEAN] = local_clock(); v3d_clean_caches(v3d); + file->enabled_ns[V3D_CACHE_CLEAN] += local_clock() - file->start_ns[V3D_CACHE_CLEAN]; + file->jobs_sent[V3D_CACHE_CLEAN]++; + file->start_ns[V3D_CACHE_CLEAN] = 0; + return NULL; }