diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c index e0a8890a62e23..3e2a31d8190eb 100644 --- a/drivers/gpu/drm/scheduler/sched_entity.c +++ b/drivers/gpu/drm/scheduler/sched_entity.c @@ -448,6 +448,12 @@ struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity) drm_sched_rq_update_fifo(entity, next->submit_ts); } + /* Jobs and entities might have different lifecycles. Since we're + * removing the job from the entities queue, set the jobs entity pointer + * to NULL to prevent any future access of the entity through this job. + */ + sched_job->entity = NULL; + return sched_job; } diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c index aea5a90ff98b9..cdd67676c3d1b 100644 --- a/drivers/gpu/drm/scheduler/sched_main.c +++ b/drivers/gpu/drm/scheduler/sched_main.c @@ -42,6 +42,10 @@ * the hardware. * * The jobs in a entity are always scheduled in the order that they were pushed. + * + * Note that once a job was taken from the entities queue and pushed to the + * hardware, i.e. the pending queue, the entity must not be referenced anymore + * through the jobs entity pointer. */ #include