diff --git a/sound/soc/meson/axg-tdm-formatter.c b/sound/soc/meson/axg-tdm-formatter.c index 9883dc777f630..63333a2b0a9c3 100644 --- a/sound/soc/meson/axg-tdm-formatter.c +++ b/sound/soc/meson/axg-tdm-formatter.c @@ -30,27 +30,32 @@ int axg_tdm_formatter_set_channel_masks(struct regmap *map, struct axg_tdm_stream *ts, unsigned int offset) { - unsigned int val, ch = ts->channels; - unsigned long mask; - int i, j; + unsigned int ch = ts->channels; + u32 val[AXG_TDM_NUM_LANES]; + int i, j, k; + + /* + * We need to mimick the slot distribution used by the HW to keep the + * channel placement consistent regardless of the number of channel + * in the stream. This is why the odd algorithm below is used. + */ + memset(val, 0, sizeof(*val) * AXG_TDM_NUM_LANES); /* * Distribute the channels of the stream over the available slots - * of each TDM lane + * of each TDM lane. We need to go over the 32 slots ... */ - for (i = 0; i < AXG_TDM_NUM_LANES; i++) { - val = 0; - mask = ts->mask[i]; - - for (j = find_first_bit(&mask, 32); - (j < 32) && ch; - j = find_next_bit(&mask, 32, j + 1)) { - val |= 1 << j; - ch -= 1; + for (i = 0; (i < 32) && ch; i += 2) { + /* ... of all the lanes ... */ + for (j = 0; j < AXG_TDM_NUM_LANES; j++) { + /* ... then distribute the channels in pairs */ + for (k = 0; k < 2; k++) { + if ((BIT(i + k) & ts->mask[j]) && ch) { + val[j] |= BIT(i + k); + ch -= 1; + } + } } - - regmap_write(map, offset, val); - offset += regmap_get_reg_stride(map); } /* @@ -63,6 +68,11 @@ int axg_tdm_formatter_set_channel_masks(struct regmap *map, return -EINVAL; } + for (i = 0; i < AXG_TDM_NUM_LANES; i++) { + regmap_write(map, offset, val[i]); + offset += regmap_get_reg_stride(map); + } + return 0; } EXPORT_SYMBOL_GPL(axg_tdm_formatter_set_channel_masks);