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Commits on Aug 3, 2012
  1. @davilla

    [droid] raise waterlevel to reduce frame buffer underruns

    davilla authored Cory Fields committed
  2. @davilla

    [droid] make the vampire SoftAE take a dirt nap when nothing is going on

    davilla authored Cory Fields committed
  3. @davilla

    [droid] add volume handler to sinks in SoftAE

    davilla authored Cory Fields committed
  4. @davilla

    [droid] make AE take a nap if there is nothing to do

    davilla authored Cory Fields committed
  5. @davilla

    [droid] add/change early return if we are not doing anything

    davilla authored Cory Fields committed
  6. @davilla

    [droid] move pop instead of shift check into AEBuffer Shift function

    davilla authored Cory Fields committed
  7. @davilla

    [droid] spend as little time as possible when holding m_sinkLock

    davilla authored Cory Fields committed
  8. @davilla

    [droid] change AllocateConvIfNeeded to prezero convert buffer and ski…

    davilla authored Cory Fields committed
    …p convert if we are outputing silence
  9. @davilla

    [droid] changed, use Pop instead of Shift when we can on the rest in …

    davilla authored Cory Fields committed
  10. @davilla

    [droid] changed, use m_buffer.Pop instead of m_buffer.Shift when we can

    davilla authored Cory Fields committed
  11. [droid] changed SoftAE: do not manually unroll loops, let the optimiz…

    Cory Fields authored
    …er deal with it.
  12. @davilla

    [droid] refactor some AE array looping constructs

    davilla authored Cory Fields committed
  13. [droid] neon runtime split for AEConvert

    Cory Fields authored
Commits on Aug 1, 2012
  1. @Memphiz

    [AE/CA] - ooppps - typo in last commit (note to self - commit on the …

    Memphiz authored
    …same host you compiled it)
  2. @Memphiz

    [AE/CA] - fix a possible overflow in the ringbuffer during readsize c…

    Memphiz authored
    …alculation (yes we hit this in pvr branch in internalflush - when zapping channels)
  3. @Memphiz

    Merge pull request #1194 from Memphiz/keyboardrefactor

    Memphiz authored
    Refactor of our GUI Keyboard for allowing native onscreen keyboards
  4. cosmetic: silent compiler warning

    vdrfan authored
  5. @FernetMenta

    Merge pull request #1157 from FernetMenta/threadfix

    FernetMenta authored
    threads: fix linux thread prio in case user has no entry in limits.conf
  6. @Memphiz

    [keyboard] - buildsys changes

    Memphiz authored
  7. @Memphiz

    [keyboard] - change all occurences of GUIDialogKeyboard to the new ap…

    Memphiz authored
    …proach and removed unneeded keyboard includes
  8. @Memphiz

    [keyboard] - moved the rest of the GUIDialogKeyboard (which is no dia…

    Memphiz authored
    …log anymore but only he bunch of ShowAndGetInput methods) to guilib/GUIKeyboardFactory
  9. @Memphiz

    [keyboard] - add the GUIKeyboard baseclass which needs to be implemen…

    Memphiz authored
    …ted for each native keyboard
            - add ios keyboard implementation
            - add generic keyboard implementation (moved code from GUIDialogKeyboard.cpp)
  10. @Memphiz

    [ios] - add methods to XBMCController for allowing to attach an UIVie…

    Memphiz authored
    …w to the controller view (in our case this will be the native ios keyboard) - and for fetching the screenScale
  11. @Memphiz

    Merge pull request #1144 from Memphiz/videorotate2

    Memphiz authored
    [gl/renderer] - pass the video orientation down to the gl renderer and...
  12. @Memphiz

    Merge pull request #1170 from Memphiz/repeatkey

    Memphiz authored
    Fix hold key presses in lists.
  13. @Memphiz

    [filter] - add a new codec filter FILTER_ROTATE, in dvdplayervideo pr…

    Memphiz authored
    …ocess if the renderer doesn't support rotation - set FILTER_ROTATE in codec flags
    - for DVDVideoCodecFFmpeg use ffmpeg filters to rotate video based on the orientation hint when FILTER_ROTATE filter is set
  14. @Memphiz

    [renderers] - GL, GLES support RENDERFEATURE_ROTATION for all renderm…

    Memphiz authored
    …ethods, windows for all but DXVA rendering
  15. @Memphiz

    [baserenderer] - make Supports(ERENDERFEATURE) a virtual member of ba…

    Memphiz authored
    …serenderer (defaulting to return false)
    - in BaseRenderer if the renderer doesn't support RENDERFEATURE_ROTATION - don't rotate the draw points but treat it as 0 degree rotation
  16. @Memphiz

    [gl/gles/win/renderer] - pass the video orientation down to the gl re…

    Memphiz authored
    …nderer and rotate the video texture accordingly, this handles linuxgl (software, vaapi, vdpau, vda), linuxgles (software, vtb) and windows gl renderers (all except DXVA2 hw decoder) - fixes #12231
  17. @Memphiz

    [gui] - on repeated keypress actions where the action has to be dropp…

    Memphiz authored
    …ed for maintaining the scroll speed - return false for "not handled"
    - in CApplication::ProcessJoystickEvent and CApplication::OnKey if the action has a holdtime (e.x. is hold pressed) and the action was not handled (returned false) don't play the actionsound
  18. @Memphiz
  19. @Memphiz

    Merge pull request #1212 from Memphiz/pythonserverctrl

    Memphiz authored
    Add method for allowing python to start and stop our servers...
  20. @Memphiz

    [python] - expose the startServer method to python for allowing scrip…

    Memphiz authored
    …ts to starting, stopping our servers
  21. @Memphiz

    [add] - add wrapper method for starting/stopping servers (jsonrpc, ze…

    Memphiz authored
    …roconf, upnprenderer, upnpserver, airplay, eventserver, webserver)
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