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/*!
\file GUIButtonControl.h
\brief
*/
#ifndef GUILIB_GUIBUTTONCONTROL_H
#define GUILIB_GUIBUTTONCONTROL_H
#pragma once
/*
* Copyright (C) 2005-2008 Team XBMC
* http://www.xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "GUITexture.h"
#include "GUILabel.h"
#include "GUIControl.h"
/*!
\ingroup controls
\brief
*/
class CGUIButtonControl : public CGUIControl
{
public:
CGUIButtonControl(int parentID, int controlID,
float posX, float posY, float width, float height,
const CTextureInfo& textureFocus, const CTextureInfo& textureNoFocus,
const CLabelInfo &label);
virtual ~CGUIButtonControl(void);
virtual CGUIButtonControl *Clone() const { return new CGUIButtonControl(*this); };
virtual void Render();
virtual bool OnAction(const CAction &action) ;
virtual bool OnMessage(CGUIMessage& message);
virtual void AllocResources();
virtual void FreeResources(bool immediately = false);
virtual void DynamicResourceAlloc(bool bOnOff);
virtual void SetInvalid();
virtual void SetPosition(float posX, float posY);
virtual void SetLabel(const std::string & aLabel);
virtual void SetLabel2(const std::string & aLabel2);
void SetClickActions(const std::vector<CGUIActionDescriptor>& clickActions) { m_clickActions = clickActions; };
const std::vector<CGUIActionDescriptor> &GetClickActions() const { return m_clickActions; };
void SetFocusActions(const std::vector<CGUIActionDescriptor>& focusActions) { m_focusActions = focusActions; };
void SetUnFocusActions(const std::vector<CGUIActionDescriptor>& unfocusActions) { m_unfocusActions = unfocusActions; };
const CLabelInfo& GetLabelInfo() const { return m_label.GetLabelInfo(); };
virtual CStdString GetLabel() const { return GetDescription(); };
virtual CStdString GetLabel2() const;
void SetSelected(bool bSelected);
virtual CStdString GetDescription() const;
void SetAlpha(unsigned char alpha);
void PythonSetLabel(const CStdString &strFont, const std::string &strText, color_t textColor, color_t shadowColor, color_t focusedColor);
void PythonSetDisabledColor(color_t disabledColor);
void SettingsCategorySetTextAlign(uint32_t align);
virtual void OnClick();
bool HasClickActions() { return m_clickActions.size() > 0; };
virtual void UpdateColors();
protected:
friend class CGUISpinControlEx;
virtual EVENT_RESULT OnMouseEvent(const CPoint &point, const CMouseEvent &event);
void OnFocus();
void OnUnFocus();
virtual void RenderText();
CGUILabel::COLOR GetTextColor() const;
CGUITexture m_imgFocus;
CGUITexture m_imgNoFocus;
unsigned int m_focusCounter;
unsigned char m_alpha;
CGUIInfoLabel m_info;
CGUIInfoLabel m_info2;
CGUILabel m_label;
CGUILabel m_label2;
std::vector<CGUIActionDescriptor> m_clickActions;
std::vector<CGUIActionDescriptor> m_focusActions;
std::vector<CGUIActionDescriptor> m_unfocusActions;
bool m_bSelected;
};
#endif
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