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#pragma once
* Copyright (C) 2005-2008 Team XBMC
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
#include "GUIButtonControl.h"
\ingroup controls
class CGUIMultiSelectTextControl : public CGUIControl
CGUIMultiSelectTextControl(int parentID, int controlID,
float posX, float posY, float width, float height,
const CTextureInfo& textureFocus, const CTextureInfo& textureNoFocus, const CLabelInfo &label, const CGUIInfoLabel &content);
virtual ~CGUIMultiSelectTextControl(void);
virtual CGUIMultiSelectTextControl *Clone() const { return new CGUIMultiSelectTextControl(*this); };
virtual void DoRender(unsigned int currentTime);
virtual void Render();
virtual bool OnAction(const CAction &action);
virtual void OnLeft();
virtual void OnRight();
virtual bool HitTest(const CPoint &point) const;
virtual bool OnMouseOver(const CPoint &point);
virtual void UpdateInfo(const CGUIListItem *item = NULL);
virtual CStdString GetDescription() const;
virtual bool CanFocus() const;
void UpdateText(const CStdString &text);
bool MoveLeft();
bool MoveRight();
void SelectItemFromPoint(const CPoint &point);
unsigned int GetFocusedItem() const;
void SetFocusedItem(unsigned int item);
// overrides to allow all focus anims to translate down to the focus image
virtual void SetAnimations(const std::vector<CAnimation> &animations);
virtual void SetFocus(bool focus);
virtual EVENT_RESULT OnMouseEvent(const CPoint &point, const CMouseEvent &event);
virtual void UpdateColors();
void AddString(const CStdString &text, bool selectable, const CStdString &clickAction = "");
void PositionButtons();
unsigned int GetNumSelectable() const;
int GetItemFromPoint(const CPoint &point) const;
void ScrollToItem(unsigned int item);
// the static strings and buttons strings
class CSelectableString
CSelectableString(CGUIFont *font, const CStdString &text, bool selectable, const CStdString &clickAction);
CGUITextLayout m_text;
float m_length;
bool m_selectable;
CStdString m_clickAction;
std::vector<CSelectableString> m_items;
CLabelInfo m_label;
CGUIInfoLabel m_info;
CStdString m_oldText;
unsigned int m_renderTime;
// scrolling
float m_totalWidth;
float m_offset;
float m_scrollOffset;
float m_scrollSpeed;
unsigned int m_scrollLastTime;
// buttons
CGUIButtonControl m_button;
unsigned int m_selectedItem;
std::vector<CGUIButtonControl> m_buttons;
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