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#pragma once
/*
* Copyright (C) 2005-2008 Team XBMC
* http://www.xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
// GL Error checking macro
// this function is useful for tracking down GL errors, which otherwise
// just result in undefined behavior and can be difficult to track down.
//
// Just call it 'VerifyGLState()' after a sequence of GL calls
//
// if GL_DEBUGGING and HAS_GL are defined, the function checks
// for GL errors and prints the current state of the various matrices;
// if not it's just an empty inline stub, and thus won't affect performance
// and will be optimized out.
#include "system.h"
#include "system_gl.h"
void _VerifyGLState(const char* szfile, const char* szfunction, int lineno);
#if defined(GL_DEBUGGING) && (defined(HAS_GL) || defined(HAS_GLES))
#define VerifyGLState() _VerifyGLState(__FILE__, __FUNCTION__, __LINE__)
#else
#define VerifyGLState()
#endif
void LogGraphicsInfo();
int glFormatElementByteCount(GLenum format);
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