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TOC
1. Introduction
2. Getting the source code
3. Install required libs
3.1. Install Xcode
3.2. Install Cross libs and runtime environment
4. How to compile and run
4.1 Using XCode
4.2 Using Command line
5. Packaging
6. Gesture Handling on iPad/iPhone/iPod touch
7. Remote control on ATV2
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1. Introduction
-----------------------------------------------------------------------------
This is a platform port of XBMC for the Apple iOS operating system.
The current build system supports Xcode 3.2.6 or Xcode 4.3.x with iOS SDK 4.2/4.3/5.1
There are two ways to build XBMC for Mac.
1) command-line or
2) Xcode.
Generally, Xcode is the easiest as it presents the build system in a GUI environment.
The command-line build is still under development.
XBMC for iOS is composed of a main binary with numerous dynamic libraries and
codecs that support a multitude of music and video formats.
NOTE TO NEW OS X USERS: All lines that are prefixed with the '$' character are
commands that need to be typed into a Terminal window. Note that the '$'
character itself should NOT be typed as part of the command.
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2. Getting the source code
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$ cd $HOME
$ git clone git://github.com/xbmc/xbmc.git xbmc
$ cd xbmc
$ git submodule update --init addons/skin.touched
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3.0 Install Xcode
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See point 3.0a below for an updated list of supported Xcode/osx constellations!!!
Install latest Xcode (4.3.2 or 3.2.6 as of the writing). You can download it from
1. Apple's site after registration at http://developer.apple.com/tools/download (Xcode 3.2.6)
2. In the MacOSX AppStore (Xcode 4.3.x).
If you are using XCode 4.3.x you also need to install the "Command Line Tools". To do so
after installing Xcode you have to go to "Xcode->Preferences->Downloads" and install the
package "Command Line Tools".
Xcode 3.2.6 only runs on 10.6.x (Snow Leopard).
Xcode 4.3.x only runs on 10.7.x (Lion).
The preferred iOS SDK Version is 4.3 (when using Xcode 3.2.6) or 5.1 (when using
Xcode 4.3.x).
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3.0a Supported Xcode and OSX constellations
-----------------------------------------------------------------------------
As far as we know the compilation for ios and atv2 should work with the following
constellations of Xcode and osx versions (to be updated once we know more):
1. XCode 3.2.6 against iOS SDK 4.3 on 10.6.x (Snow Leopard)
2. XCode 4.3.x against iOS SDK 4.3 and 5.1 on 10.7.x (Lion)
3. XCode 4.5.1 against iOS SDK 4.3, 5.1 and 6.0 on 10.7.x (Lion) and 10.8.x (ML)
3.a Building against iOS SDK 6.0 will only allow to run on targets with iOS 5.1 and below.
There is no support for devices running iOS 6.0 for now!
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3.1 Install Cross libs and runtime environment
-----------------------------------------------------------------------------
$ cd $HOME/XBMC
$ cd tools/darwin/depends
$ ./bootstrap
$ ./configure --with-darwin=ios
$ make
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4. How to compile
-----------------------------------------------------------------------------
Both Xcode and Terminal compilation require that build environment be setup
from the step 3.1.
$ cd $HOME/XBMC
$ make -C tools/darwin/depends/xbmc
$ make clean
$ make xcode_depends
$ make -C lib/addons/script.module.pil
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4.1 Using Xcode
-----------------------------------------------------------------------------
Start XCode and open the XBMC project (XBMC-IOS.xcodeproj or XBMC-ATV2.xcodeproj)
located in $HOME/XBMC.
There are two relevant build targets : Release and Debug. Compile always for device
end not simulator.
-----------------------------------------------------------------------------
4.2 Using Terminal (command-line)
-----------------------------------------------------------------------------
$ cd $HOME/XBMC
$ xcodebuild -project XBMC-IOS.xcodeproj -target XBMC -configuration Release build \
ONLY_ACTIVE_ARCH=YES ARCHS=armv7 VALID_ARCHS=armv7 IPHONEOS_DEPLOYMENT_TARGET=4.1 \
SDKROOT=iphoneos4.2
or
$ xcodebuild -project XBMC-ATV2.xcodeproj -target XBMC -configuration Release build \
ONLY_ACTIVE_ARCH=YES ARCHS=armv7 VALID_ARCHS=armv7 IPHONEOS_DEPLOYMENT_TARGET=4.1 \
SDKROOT=iphoneos4.2
Make sure to set SDKROOT to the iOS SDK you want to use.
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5. Packaging
-----------------------------------------------------------------------------
This section describes how to package XBMC in a deb image for
distribution.
1. build XBMC for iOS or ATV2 from XCode so that the application bundle is
correctly updated.
2.
$ cd tools/darwin/packaging/xbmc-atv2
or
$ cd tools/darwin/packaging/xbmc-ios
3. $ ./mk-xbmc-atv2.sh release
or
$ ./mk-xbmc-ios.sh release
4. Use release or debug - you have to be sure that you build the corresponding
version before.
5. The resulting deb file can be copied to the iOS/ATV2 via ssh/scp and then be
installed manually. For this you need to ssh into the iOS/ATV2 and do:
$ dpkg -i <name of the deb file>
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6. Gesture Handling on iPad/iPhone/iPod touch
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- double finger swipe left -> back
- double finger tap/single finger long tap -> right mouse
- single finger tap -> left mouse
- panning, and flicking -> for navigating in lists
- dragging -> for scrollbars and sliders
- zoom gesture -> in the pictureviewer
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7. Remote control on ATV2
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- Select -> like enter/left click - OK button on other remotes (during playback its pause by defaul)
- Select long press -> During playback show the overlay
- Cursor keys -> for moving around and selecting controls
- Menu -> back
- Menu long press -> context menu
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