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fixed: no need for RunLimiter prototype in IAEStream

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1 parent 4bdaa0f commit 3e841b29bbe914485df5bda33ea38843a9557828 bobo1on1 committed Nov 16, 2012
Showing with 0 additions and 8 deletions.
  1. +0 −8 xbmc/cores/AudioEngine/Interfaces/AEStream.h
@@ -150,14 +150,6 @@ class IAEStream
*/
virtual void SetAmplification(float amplify) = 0;
- /**
- * Runs the limiter over one frame
- * @param pointer to the frame
- * @param number of channels
- * @return amplification factor that should be applied
- */
- virtual float RunLimiter(float* frame, int channels) = 0;
-
/**
* Returns the size of one audio frame in bytes (channelCount * resolution)
* @return The size in bytes of one frame

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