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fixed: script.module.pil build instructions missing in the READMEs (c…

…loses #13223)
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commit 8d0e504d54b49b6d708cd8e094cc843c5a4d7d53 1 parent 7ea673e
vdrfan authored
Showing with 6 additions and 1 deletion.
  1. +1 −0  docs/README.ios
  2. +3 −1 docs/README.linux
  3. +2 −0  docs/README.osx
1  docs/README.ios
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@@ -80,6 +80,7 @@ from the step 3.1.
$ make -C tools/darwin/depends/xbmc
$ make clean
$ make xcode_depends
+ $ make -C lib/addons/script.module.pil
-----------------------------------------------------------------------------
4.1 Using Xcode
4 docs/README.linux
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@@ -98,7 +98,9 @@ Tip: by adding -j<number> to the make command, you describe how many
$ make -j2
-.3 $ make install
+.3 $ make -C lib/addons/script.module.pil
+
+.4 $ make install
This will install XBMC in the prefix provided in 4.1 as well as a launcher script.
2  docs/README.osx
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@@ -94,6 +94,7 @@ first. This is a simple step and involves the following:
$ make -C tools/darwin/depends/xbmc
$ make clean
$ make xcode_depends
+ $ make -C lib/addons/script.module.pil
4.b Compilation by using command-line building via make (experimental)
@@ -175,6 +176,7 @@ developers).
$ cd $HOME/XBMC
$ export XBMC_HOME=`pwd`
$ make xcode_depends
+ $ make -C lib/addons/script.module.pil
$ xcodebuild -sdk macosx10.7 -project XBMC.xcodeproj -target XBMC.app ONLY_ACTIVE_ARCH=YES \
ARCHS=x86_64 VALID_ARCHS=x86_64 -configuration Release build
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