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ActiveAE: fix potential issue when remapping channels, only relevant …

…for codecs like ogg
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commit b11561e6dbe15c4a1f9f91770139612bc390ff81 1 parent 0f8e856
@FernetMenta FernetMenta authored
Showing with 0 additions and 1 deletion.
  1. +0 −1  xbmc/cores/AudioEngine/Engines/ActiveAE/ActiveAEStream.cpp
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1  xbmc/cores/AudioEngine/Engines/ActiveAE/ActiveAEStream.cpp
@@ -353,7 +353,6 @@ void CActiveAEStream::Drain(bool wait)
MsgStreamSample msgData;
msgData.stream = this;
msgData.buffer = *((CSampleBuffer**)msg->data);
- RemapBuffer();
msg->Reply(CActiveAEDataProtocol::STREAMSAMPLE, &msgData, sizeof(MsgStreamSample));
DecFreeBuffers();
continue;
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