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ActiveAE: fix port comparison in state machine

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commit d5702ae85af2ff78bf71f30341dd2b59c78168da 1 parent e52e9a7
@FernetMenta FernetMenta authored
Showing with 3 additions and 3 deletions.
  1. +3 −3 xbmc/cores/AudioEngine/Engines/ActiveAE/ActiveAE.cpp
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6 xbmc/cores/AudioEngine/Engines/ActiveAE/ActiveAE.cpp
@@ -268,7 +268,7 @@ void CActiveAE::StateMachine(int signal, Protocol *port, Message *msg)
break;
}
}
- else if (&m_sink.m_dataPort)
+ else if (port == &m_sink.m_dataPort)
{
switch (signal)
{
@@ -558,7 +558,7 @@ void CActiveAE::StateMachine(int signal, Protocol *port, Message *msg)
break;
}
}
- else if (&m_sink.m_dataPort)
+ else if (port == &m_sink.m_dataPort)
{
switch (signal)
{
@@ -613,7 +613,7 @@ void CActiveAE::StateMachine(int signal, Protocol *port, Message *msg)
break;
}
}
- else if (&m_sink.m_dataPort)
+ else if (port == &m_sink.m_dataPort)
{
switch (signal)
{
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