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fixed: fps in system info was shown as Hz, even though expressing fps…

… as hertz is correct, most people will confuse it with the refreshrate
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bobo1on1
bobo1on1 committed Feb 27, 2011
1 parent 77b1612 commit ed697588c890a13685d3d6b3cecb6d22e851aac1
Showing with 2 additions and 2 deletions.
  1. +2 −2 xbmc/GUIInfoManager.cpp
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@@ -1271,13 +1271,13 @@ CStdString CGUIInfoManager::GetLabel(int info, int contextWindow)
case SYSTEM_SCREEN_RESOLUTION:
if (g_settings.m_ResInfo[g_guiSettings.m_LookAndFeelResolution].bFullScreen)
- strLabel.Format("%ix%i@%.2fHz - %s (%02.2fHz)",
+ strLabel.Format("%ix%i@%.2fHz - %s (%02.2f fps)",
g_settings.m_ResInfo[g_guiSettings.m_LookAndFeelResolution].iWidth,
g_settings.m_ResInfo[g_guiSettings.m_LookAndFeelResolution].iHeight,
g_settings.m_ResInfo[g_guiSettings.m_LookAndFeelResolution].fRefreshRate,
g_localizeStrings.Get(244), GetFPS());
else
- strLabel.Format("%ix%i - %s (%02.2fHz)",
+ strLabel.Format("%ix%i - %s (%02.2f fps)",
g_settings.m_ResInfo[g_guiSettings.m_LookAndFeelResolution].iWidth,
g_settings.m_ResInfo[g_guiSettings.m_LookAndFeelResolution].iHeight,
g_localizeStrings.Get(242), GetFPS());

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