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[AML/ANDROID] Make Android / AML work again after recent Renderflags … #13462

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merged 1 commit into from Jan 31, 2018

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peak3d commented Jan 31, 2018

…changes

Description

Fix Android / AML compilation after changes in #13428

Types of change

  • Bug fix (non-breaking change which fixes an issue)
  • Improvement (non-breaking change which improves existing functionality)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to change)

@peak3d peak3d added this to the L 18.0-alpha1 milestone Jan 31, 2018

@peak3d peak3d merged commit cdabc29 into xbmc:master Jan 31, 2018

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@peak3d peak3d deleted the peak3d:renderflags branch Jan 31, 2018

@kid63

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kid63 commented Feb 1, 2018

Hi @peak3d,

could you please

+#include <codec.h>
+#include <amports/amstream.h>

revert again to

#include <amcodec/codec.h>
#include <amcodec/amports/amstream.h>

It breaks OSMC Leia build.

Thx

@peak3d

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Contributor

peak3d commented Feb 1, 2018

I'll search for a proper solution for this mess in cmake.

@kid63

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kid63 commented Feb 1, 2018

Good to hear, thx in advance! 👍
Found a workaround for the moment.

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