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remove hardcoded blinking 'REC' #1495

Merged
merged 1 commit into from

3 participants

Lars Op den Kamp Jezz Memphiz
Lars Op den Kamp
Collaborator

... when the channel that is played is also being recorded

Jezz
Collaborator

Thumbs up from me as far as I know it was only used for back in the xbox days when we could record shoutcast streams and other skinners have expressed dis-pleasure about it

Memphiz
Owner

+1 for removing that one.

Lars Op den Kamp
Collaborator

i won't be around until sunday evening, so someone press the green button while i'm away if you want this in the next alpha

Lars Op den Kamp
Collaborator

since i'm still here till tomorrow morning and can't think of a good reason why anyone wouldn't want this out, i'm merging

Lars Op den Kamp opdenkamp was assigned
Lars Op den Kamp opdenkamp merged commit f5ee842 into from
Lionel CHAZALLON LongChair referenced this pull request from a commit in plexinc/plex-home-theater-public
Lionel CHAZALLON LongChair Login dialog shouldn't appear when not in a home, fixes #1495 722d228
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Commits on Sep 28, 2012
  1. Lars Op den Kamp

    remove hardcoded blinking 'REC' flashing when the channel that is pla…

    opdenkamp authored
    …yed is also being recorded
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Showing with 0 additions and 18 deletions.
  1. +0 −18 xbmc/Application.cpp
18 xbmc/Application.cpp
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@@ -2216,24 +2216,6 @@ bool CApplication::RenderNoPresent()
bool hasRendered = g_windowManager.Render();
- // if we're recording an audio stream then show blinking REC
- if (!g_graphicsContext.IsFullScreenVideo())
- {
- if (m_pPlayer && m_pPlayer->IsRecording() )
- {
- static int iBlinkRecord = 0;
- iBlinkRecord++;
- if (iBlinkRecord > 25)
- {
- CGUIFont* pFont = g_fontManager.GetFont("font13");
- CGUITextLayout::DrawText(pFont, 60, 50, 0xffff0000, 0, "REC", 0);
- }
-
- if (iBlinkRecord > 50)
- iBlinkRecord = 0;
- }
- }
-
g_graphicsContext.Unlock();
return hasRendered;
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