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remove hardcoded blinking 'REC' #1495

Merged
merged 1 commit into from

3 participants

@opdenkamp
Collaborator

... when the channel that is played is also being recorded

@JezzX
Collaborator

Thumbs up from me as far as I know it was only used for back in the xbox days when we could record shoutcast streams and other skinners have expressed dis-pleasure about it

@Memphiz
Owner

+1 for removing that one.

@opdenkamp
Collaborator

i won't be around until sunday evening, so someone press the green button while i'm away if you want this in the next alpha

@opdenkamp
Collaborator

since i'm still here till tomorrow morning and can't think of a good reason why anyone wouldn't want this out, i'm merging

@opdenkamp opdenkamp was assigned
@opdenkamp opdenkamp merged commit f5ee842 into xbmc:master
@LongChair LongChair referenced this pull request from a commit in plexinc/plex-home-theater-public
@LongChair LongChair Login dialog shouldn't appear when not in a home, fixes #1495 722d228
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Commits on Sep 28, 2012
  1. @opdenkamp

    remove hardcoded blinking 'REC' flashing when the channel that is pla…

    opdenkamp authored
    …yed is also being recorded
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Showing with 0 additions and 18 deletions.
  1. +0 −18 xbmc/Application.cpp
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18 xbmc/Application.cpp
@@ -2216,24 +2216,6 @@ bool CApplication::RenderNoPresent()
bool hasRendered = g_windowManager.Render();
- // if we're recording an audio stream then show blinking REC
- if (!g_graphicsContext.IsFullScreenVideo())
- {
- if (m_pPlayer && m_pPlayer->IsRecording() )
- {
- static int iBlinkRecord = 0;
- iBlinkRecord++;
- if (iBlinkRecord > 25)
- {
- CGUIFont* pFont = g_fontManager.GetFont("font13");
- CGUITextLayout::DrawText(pFont, 60, 50, 0xffff0000, 0, "REC", 0);
- }
-
- if (iBlinkRecord > 50)
- iBlinkRecord = 0;
- }
- }
-
g_graphicsContext.Unlock();
return hasRendered;
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