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[gles] fixed only enable testpattern for the GL implementation. This is ... #1633

merged 1 commit into from Oct 17, 2012
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@@ -445,7 +445,7 @@ void CGUISettings::Initialize()
AddInt(vs, "videoscreen.vsync", 13105, DEFAULT_VSYNC, vsync, SPIN_CONTROL_TEXT);
AddString(vs, "videoscreen.guicalibration",214,"", BUTTON_CONTROL_STANDARD);
-#ifndef HAS_DX
+#if defined(HAS_GL)
// Todo: Implement test pattern for DX
AddString(vs, "videoscreen.testpattern",226,"", BUTTON_CONTROL_STANDARD);