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Crash with Industrial Information Panel #164

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danielrossyamitrano opened this issue Aug 6, 2016 · 8 comments
Open

Crash with Industrial Information Panel #164

danielrossyamitrano opened this issue Aug 6, 2016 · 8 comments

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@danielrossyamitrano
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danielrossyamitrano commented Aug 6, 2016

I had a Forestry BeeHouse and I attached to it an Industrial Information Panel. Nothing happened, so I inserted on the panel an Inventory Tracking Card, and then the game crashed and the world got unaccesible (fortunately, it was my tests "creative" world).

Here is the crashlog

@danielrossyamitrano danielrossyamitrano changed the title Crash with Advanced Information Panel Crash with Industrial Information Panel Aug 6, 2016
@danielrossyamitrano
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Just for the record, what I wanted was the panel to show the current bees in the BeeHouse inventory. The BeeHouse's inventory it's not accessible by pipes, nor by hoppers, but I thought I could see it in the panel.

I think this is maybe a crossmod issue?

@dmf444
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dmf444 commented Aug 6, 2016

The inventory card was designed for single block. I really should more heavily restrict when it returns the card. If it's not accessibly by pipes, it probably can't be used by the card

@danielrossyamitrano
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Anyway, I retryed on a new empty world. I placed an Industrial Information Panel on the grass, and introduced the same card on it. And it crashed, as well

@dmf444
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dmf444 commented Aug 6, 2016

Same error as well. I doubt it's an issue, I just need to restrict when the card is given back

@danielrossyamitrano
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If it is not suppoused to work, at least the game shouldn't be corrupted.

@dmf444
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dmf444 commented Aug 6, 2016

Corrupting the save file isn't a choice I make, it's because the code cannot run and continuously crashes.

@danielrossyamitrano
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danielrossyamitrano commented Aug 6, 2016

I know. I mean that the card should be rejected if it's not suppoused to go in the panel or something.

Also, the documentation for this given card doen't appear anywhere.

@xbony2
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xbony2 commented Aug 6, 2016

I'm just being lazy about not documenting it. I'll work on it soon.

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