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branch: master

Apr 15, 2009

  1. Xavier Combelle

    add UTF-8 marker on sgf

    authored

Apr 10, 2009

  1. Better hover message for users who discover the grid button.

    authored
  2. Make an AJAX call to store the user's grid settings when they change.

    authored
  3. Render the grid in the django template so that we don't have loading …

    …"bounce" glitches. Everything now looks good. Next: I have to store the user's grid on/off preference back on the appengine side.
    authored
  4. Rename is_stone_in_self_atari to is_stone_in_suicide (thanks, xcombelle)

    authored
  5. Just applying CSS classes is way faster, duh. But the initial load is…

    … jumpy now.
    authored
  6. Grid on/off works (but doesn't save user preference.) It's pretty slo…

    …w in Firefox and Safari, though. There must be a better way to do this.
    authored
  7. In progress: hide/show grid functionality.

    authored

Apr 08, 2009

  1. Fix a linkification bug introduced by Xavier's change.

    authored
  2. Add a comment so there is no confusion.

    authored
  3. Pull change from xcombelle. Fix "print" statement; we don't want to p…

    …rint anything out in our handlers.
    authored

Apr 01, 2009

  1. Xavier Combelle

    Coordinate bug

    authored

Mar 24, 2009

  1. Update README to reflect the important new features from the chat-imp…

    …rovements branch.
    authored
  2. Update README to reflect significant new features from the chat-impro…

    …vements branch.
    authored
  3. Fix game information area padding. Why was it like that? I dunno.

    authored
  4. Full XHTML 1.0 STRICT valid (according to W3C validator) on all pages…

    …. Fix surprisingly many mismatched tags, missing close tags, etc. Overall things look much nicer across the three browsers now.
    authored
  5. Substantial improvements to layout in all four major browsers (IE7, F…

    …F3, Safari 3, Chrome)
    authored
  6. After these improvements to chat, IE7 has a tough time rendering the …

    …game. So, to get started, start moving to XHTML 1.0 STRICT and running my pages through the W3C validator...
    authored
  7. Add a "grid square" button that lets you determine the name of any de…

    …sired grid square and easily enter it into the chat textbox.
    authored
  8. Linkify references to board squares. Uses algebraic notation, like A1…

    … (top-left) or S19 (bottom-right). Next up: the ability to select a square and have its name automatically pop into your chat textbox.
    authored

Mar 23, 2009

  1. I've decided that the chat scrollbar, while ugly, is a necessary evil…

    …. There's no better way and it doesn't make sense to let people turn it on and off. So do what I can to make things look nicer, given that the scroll bar is going to show up when you chat a lot.
    authored
  2. Automatically linkify HTTP, HTTPS, and FTP URLs in chat contents.

    authored
  3. Only show number of characters remaining if (1) the chat textbox has …

    …content, or (2) the chat textbox has focus. Otherwise, hide this unnecessary number.
    authored
  4. Show full history of chat. Only display scrollbar for chat if necessa…

    …ry. Decrease server load by only returning chat blobs that haven't yet been seen. Show number of characters remaining in the chat.
    authored

Mar 22, 2009

  1. New version for a new dawn.

    authored

Mar 05, 2009

  1. Add an icon for iPhone (web) users.

    authored
  2. Bugfix: show the capture count as soon as stones are captured. Don't …

    …wait for a browser refresh to do it.
    authored
  3. Put full move messages in email body; put move numbers in email subje…

    …ct. This will prevent services like gmail from bundling up "identical" emails.
    authored

Mar 04, 2009

  1. Check message at the right place...

    authored
  2. Extra guard to prevent empty chats.

    authored
  3. Emil Sit

    Include chats as part of SGFHandler export.

    Load all chats into memory, keyed by move number,
    and then parcel them out into each move node as
    we iterate through the game history.
    authored
  4. Emil Sit

    SGFHandler: Fix black/white mismatch.

    Each state gives access to the _last_ move, but has whose_move
    for the _current_ player.  Switch how we lookup whether we
    output B or W to the SGF file to be the opposite of whose_move.
    authored
  5. Emil Sit

    AddChatHandler: Remove trailing whitespace.

    Ensure that we can get newlines consistently for handling elsewhere.
    Without this, messages may or may not have a trailing newline,
    depending on whether the user clicked update or pressed enter.
    authored

Mar 03, 2009

  1. Twitter support improvements!

    Remove potentially bad logging lines from the twitter code. I had them in for testing and meant to take them out before pushing live.
    authored
  2. go.davepeck.org now supports twitter! Update README to reflect this c…

    …hange.
    authored
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