Static site generator with custom text transformers
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Static site generator from Markdown, with customisable text transformer support via user-defined tags.


Inspired by Jekyll, an example directory structure looks like:

├── config.json
├── _layouts
|   ├── default.html
|   └── post.html
├── _transpilers
|   ├── quiz.js
|   └── footnotes.js
├── news
|   ├──
|   └──
├── blog
|   ├── hello_world
|       └──
|   └── bespoke_post
|       └── _layouts
|           └── bespoke_layout.html
|       └── _transpilers
|           └── references.js
|       └── styles
|           └── bespoke_styling.css
|       └──
|   └──
├── about
|   └──

craft traverses the structure postorder (directories first, then files), populating its environment object with any metadata, layouts or text transformers it comes across.

These values can be templated into the generated files later on.


This JSON file is read and stored as environment.config with two reserved keys:

  • ext_to_process: files with these extensions will have their contents checked for front matter
  • ignored_filenames: files and directories with these names will be ignored

Example config.json:

      "ext_to_process": [".md", ".html"],
      "ignored_filenames": [".sass-cache", "scss", "config.json"]


Files in this directory are stored as environment.layouts.<layout_name>.

Example layout (e.g. /_layouts/default.html):

<!DOCTYPE html>
<html lang="en">
    <title>My site</title>
    <link rel="stylesheet" href="{{url}}/css/default.css" type="text/css" media="all" />
    <link rel="stylesheet" href="{{url}}/{{.}}" type="text/css" media="all"/>
    <script type="text/javascript" src="{{url}}/{{.}}"></script>
        Welcome to my website!
        Made with craft

A file's contents are substituted in {{{contents}}}, and its metadata available for templating (e.g. the styles and scripts variables).

The corresponding metadata format in a file to template this out is:

layout: default
  - styles/blog.css
  - blog/bespoke_post/scripts/bespoke_post.js
  - scripts/questions.js
# My first post

Hello world...

_layout directories can be created anywhere (does not have to be in the root directory); any repeated layout name will temporarily shadow the previously defined layout of ancestor until craft finishes that part of the traversal.


The raison d'être for craft is the desire to use functions in the templating process.

Files in the _transpilers directory are written in CommonJS format; any exported functions are available to the page being rendered.

These functions, intended for text transformations, are sugar on top of Mustache's functions and have the following signature:

exports.printDescription = function(text, env) {
    return "<p>original text:" + text + "and page description: " + + "</p>";

Arguments passed through are the text that's been wrapped and the environment object.

This allows article-specific tags to be defined on the fly, where you can be as rigorous or as lax as you want regarding the lexing/parsing. The environment object can also be mutated (for page-specific information, consider modifying as this will get discarded when processing the next page.

See here for an example of a bidirectional, auto-incrementing footnote system, implemented in ~30 LoC.

Note that for brevity of authoring, transpilers are 'lifted' at the top level of the environment object given to the Mustache renderer, so avoid exporting transpiler functions with names that may clash with top level environment keys (e.g. site and page).

_transpilers directories can be created anywhere in the directory structure; similar to _layouts, any repeated transpiler function name will temporarily shadow the previously defined transpiler of ancestor until craft finishes that part of the traversal.


These are traversed normally, unless specified to be ignored in config.json.

Nested directories can be referred to for aggregating posts, e.g., with holding a list metadata of all child files in that directory.


craft uses marked for Markdown conversion and mustache for templating.

Files can contain metadata-related variables ('front matter') in YAML-format that are specified at the top of the file.

Like Jekyll, all files with the metadata defined (wrapped around ---) will be subject to processing and templating.

.md files are templated, then are processed with marked, whereas .html files are only templated.


The environment object is available in all files, which comes with the following reserved keys that may come in useful:

  • page: metadata defined in the current file
    • contents: contains the contents of the unprocessed file
    • layout: defines what to wrap the contents in (see _layouts)
    • export_to: the file's metadata will be also appended into the exports list of the of the given node in site
  • url: the root of the site (passed in from the command line)
  • site: other files' metadata that craft has been populated with during its directory traversal


The following discusses ways to create an 'index' page of all child (e.g. for news, blog posts, projects).

Mustache has aggregates built in for free with sections; the files are traversed post order, which means that a file will have access to the metadata of all its nephews and their descendants.

The metadata for the files in /news are accessed through the array.

If there's a more complex directory structure, you can use the export_to key in children to export to an appropriate parent, then access it via exports, e.g.

Use the special sort_by_descending key to sort the aggregations by a certain key, e.g. importance or date, e.g:

title: Blog
layout: default
  - css/blog.css
sort_by_descending: date
<p>All blog entries will go here.</p>
            <h2><a href="{{url}}/{{link}}">{{title}}</a></h2>
            <span>{{author}}, on {{date}}</span>


With a version of Node that's >= v0.11.15, do:

npm install


Run with:

node craft.js <src> <dist> [url]

The url argument is attached to the environment as environment.url and can be used to prepend to script and link tags - e.g. for local development, you might run:

sudo node craft.js ~/dev/xiaodili/src /var/www/html http://localhost


Accustomed to taking notes in Markdown, I wanted the capability to add custom-defined tags whilst authoring - something that wasn't possible with Jekyll and Liquid. It was a fun exercise to hack on, and I was pleasantly surprised by how little code it took (~100 LoC in the core).

craft doesn't yet support pagination, watching for file changes, includes or many other Jekyll features; these will be added as needed and it will be interesting to see how many of these can be implemented with custom transpilers. For a well-documented, mature project with user-defined text transforming, check out Hyde.

The etymology comes from a slide from Andy Wingo's talk at Polyconf where he associates the qualities of expressing creativity, the joy of building, bespokeness and increasing skill with the word 'craft'.