The Sample Code While learning DirectX12. It's a simple forward shading, phong lighting model using BMW model from Casual Effect.
- SDL2, I used the Binaries from Vulkan SDK, remember to add
VulkanSDKpath toCMAKE_PREFIX_PATHin order to find it. - glm, using left handed coordinate system to cop with D3D12.
- tinyobjloader.
